NOTE: Oopsie on my part, the yetee enemy I showed is from Mother 3. Haven't played that game in 6 years so my memory of the game was fuzzy, so it was a poor example of "original enemies" OOPS LOL
it was from TheYetee.com However, like all of their daily shirts, it was a limited run. But keep an eye on the site, the have amazing shirts DAILY. Almost every shirt I wear on Nitro Rad is from there!
Hey, I'm one of the guys who actually worked on this thing (I'm Meowskivich, specifically). This was a pretty good video about the game. Man, takes me back. This game originally came out, like, 2008 or 2009. It was a really long time ago, and I came in as part of the team for version 1.3 I believe, doing hundreds o' hours of beta testing for the creator. Eventually I even helped with some of the graphics (Sparks attack, one of battle backgrounds, a certain secret minigame). To respond to a couple things, this game used to only be old game midis used for everything, but the "hit" tracks you mentioned were done for this version by one of the artists that did some remixes of Earthbound music for the Rock Candy albums you may or may not have heard of. He's a super talented artist, as I'm sure you can tell. Diagonal movement was something I brought up to the creator when I first played 1.2 years back, and eventually the creator DID learn how to implement it into the game, but to put that into the game would have broken it horribly, if I recall, since it would make placing walls a lot more difficult and thus increasing time it would have to spend in testing (I was a very avid wall-hugger to make sure the game worked). However, the creator added in diagonal movement for the spaceship since space was such an open space to begin with and wouldn't interfere with anything. Sadly, I haven't heard from the creator of this game in years, but I have passed the video onto them, so hopefully they'll see it some time. There are several endings to achieve, as well as unique forms for bosses in the hard mode, so there's definitely plenty of content. Cheers! -Meowskivich
Imageflexion Meowskivich Cartoons. Thank you SO much mother dissonance is my single favorite game of all time even better than any of the official mother games. Thank you for helping bring one of the best things made by human hands into reality.
"Cognitive dissonance is an uncomfortable feeling caused by holding two conflicting ideas simultaneously." --Loading screen from Spec Ops: The Line I had actually never heard of this fangame, and expected it to be about themes of cognitive dissonance spread throughout the Mother games.
WHOOA! I love Cognitive Dissonance! I actually helped compose some of the original pieces for the game (like the Magicant remix towards the end of the video) :D That was totally unexpected, thanks James!
Well, that just proves you're a pretty good musician. And before you say otherwise, people are listening to your music and loving it. The game's more popular than you think.
@@JI0MB Thanks m8! Not exactly the one I was looking for, maby they sampled it. Now I just need to find the original. It was used is TTVs top 10 Bionicle videos.
For further clarification, this game came out around 2008-2009, but got a huge overhaul that ended up with the current version. Nonetheless, thanks so much for reviewing this game, dude! I really hope this video gets people to play it, you're the best!
Ultimately, the fact that no can pronounce Giegue's name really sells his alien nature. I won't pretend that I can, but, I did find something interesting while perusing my Funk and Wagnall's Dictionary. While in the J section, I saw an alternate archaic spelling of the word Jig (which refers to a 'lively, springy, irregular dance for one or more persons, often in triple meter'): Giegue. This got my theory brain all fired up, because it made think, "Hold on; music and various musical concepts such as leitmotifs and melodies play an important role in the games. You need to collect the 8 Melodies in the first two games, which were basically part of the lullaby Mary sung to the infant Giegue while she and her husband George were trapped on Giegue's homeworld, and were needed to make him hesitate (at least in the first game; in the second game, he's too far-gone, having used the Devil Machine to boost his psionic powers to unfathomable levels, destroying his sanity in the process, making the melodies no longer enough to stop him, requiring that the characters pray). In Mother 3, you interact with the Magypsies who are named after the Seven Modes of the Major Scale in Music Theory (Aeolian, Ionian, Locrian, Lydian, Mixolydian, and Phrygian). Perhaps, going as far back as Beginnings, Shigesato Itoi planned for the series to have a strong musical symbolism, and he ingrained this into the character names at one point, but decided against it before the final product was released, and only left a few refrences to music once he shifted the themes from music to world affairs, ecological issues, and the earth being a kind of "Mother" to all of humanity (I mean, the title of the entire series was derived from a John Lennon song name, for Christ's sake!). So, and again, I wish to re-emphasize that it may not be a solid theory, but it is something to consider at the very least that Giegue's name is pronounced "Jig," as a reference to the dance. Regardless of whether you disbelieve or believe, I just wanted to share this theory. Thank you.
@@Niiue My personal favorites were the gangster guns or the Dark Blasters. They all hit twice for each attack. Multiplying into 4 attacks and making him hit like a damn truck.
Col. Saturn is both great at supporting and attacking, especially once he got Quicken Omega. At the beginning of a boss fight I speed up my team once or twice then go for shotguns. The double attack is quite op and destroyed a lot of difficult and annoying enemies over the course of the game.
Oh shit a new video by Nitro Rad Also the game was made in Rpg Maker 2003, I recognize the visuals and mainly the title screen because I've been working with the program for a while now Edit: in rpg maker 2003, you _can't_ walk diagonally, trust me, the program doesn't support it
Actually, I think it's theoretically _possible,_ because Otherhand (lead _CogDis_ developer) mentioned trying to implement it but having to scrap it because it was either too buggy or it made the game lag too much (I forgot which). It did work in space, though (the ship has an upgrade called the Diagonal Thrusters that lets you move in eight directions).
Okey, I know the reason now (shoutouts to Crav): enabling diagonal movement broke the caterpillar script (that's what lets @everyone follow the party leader in the overworld) and certain events could be bypassed entirely by diagonally moving through the tiles that trigger them. They were able to get away with it in space because there aren't any of that type of event on the space map.
10:46 Well, they used more overt drug references and the word "hell" in the Japanese version of Earthßound (the crow smoking a cigarette from Mother 1 is particularly infamous). Must be a localization thing. But yeah, the best part of the game for me... The end of Chapter 5, and The Greyface travels to the future... it was heartbreaking.
Okay guys, I don't get it. Earthbound has always been stylized with a beta, like PK Fire ß, so why do you keep replacing it was a "ss"? Is it a Cyrillic gag, or what?
I honestly think Cognitive Dissonance's version of Megalovania is the best version of it. It packs a bit more oomph and tone than the other versions, having a much better balance of wanting to kick some ass and seriousness.
Arexion5293 Vriskas is a tie with this,because vriska has this in your face im gonna support who i want vibe,which suits her character perfectly.also shi aint a villain/demon,trolls naturally have horns
I honestly think all of them are good, mainly because it's literally the same song over and over again, they're all just variations. Sure, undertale's megalo may be really popular, homestuck's is just as guilty as undertale, EarthBound: HH's IS the start of megalovania, but doesn't mean it's forgotten, but I will admit, CogDis is the most underrated of the four, but, that REALLY doesn't mean it's forgotten as well. So, if anything, CogDis does need more love, and all of the others are fine, but I'll admit, ARE getting really old.
Yoooo!!! Nitrorad did one of my favorite fangames!! I actually composed some of the music for the overhauled version (I'm Mason S. under the OST listing. That's me at 6:50 !) thanks so much for reviewing it! (Quick thing - running and diagonal movement are both nearly impossible in RPGmaker 2003. It's possible sure, but you can only really polish it for smaller titles and a game of this scale would require so much more bugtesting than was already needed. You can't implement scripts in 2k3, so it would have had to have been done entirely in eventing which is a NIGHTMARE. I don't fault you for not knowing this, though, only devs really know it.)
One, the overhauled version is the definitive version. Two, is the tune from base break and base breakdown taken from freedom planet's final dreadnought? If you don't know what I mean listen to final dreadnought 4.
1) I...know? 2) It's not (although Freedom Planet kicks ass..!) It's actually a sample mixed with some other instrumentals I had lying around. I was really happy with the sound, tbh!
1) Just saying that not only is it one of your of favourite games, but your help defined that game. Just a fan, who likes your work. 2) Okay, I just was listening both Freedom Planet's soundtrack and CogDis soundtrack back to back and when I found the similarities I was curious over what happened, good choice to sample.
Anyone else hoping Nitro does a vid on Barkley: Shut Up And Jam: Gaiden one of these days? I mean, I'd say it's probably one of the best JRPG parodies ever, so it deserves some love there...
Man do I love the dedication of this fandom. Cognitive Dissonance could live on as its own game if you ask me even if you aren't familiar with the series and Mother 4 despite the years is still in development and also despite the big change the team is trying to bring out the best of that product.
Yep. As a new subscriber he’s quickly risen to be one of my favourites. Been binge-watching all his videos. If you know any similar channels, let me know. :)
I religiously watch these types of videos so I have plenty to recommend haha If you're looking for someone who focuses on the humor aspect a little more Scott the Woz is fantastic. Or if you're looking for little bit more analytical style videos, Snoman Gaming does that very very well. And I couldn't possibly recommend these types of videos without pluggin my buddy ThePortlyGamer. He has a little bit more of a mix between analytical and humor, very similar in the style of Nitro Rad. Hope one of those speaks out to ya!
I'd also totally recommend SomecallmeJohnny and ExoParadigmGamer. Johnny's videos resemble NitroRad's, being mostly serious but still having humor. EPG does extremely in-depth reviews, some are an hour long.
Also is niiue his own character who’s a friend of gigue that’s trying to deal with gigues stress problems or gigues good side that split from him that wants to cure himself so he can be part of him as a hole?
I now Nitro Rad will probably never read this but I think he should review the game Pit People. It's a stupidly silly RPG made by the same people that made Castle Crashers.
FYI a comment having more upvotes doesn't improve my chances of seeing it. I see all of the comments as they come in on my dashboard. There you don't see how many likes it has.
Am I the only one who found Earthbound Zero’s story better than Earthbound’s? I mean neither is anything mind blowing, but I like how they tied Giygas into Ninten’s family history, the more solidified (if poorly done) relationship between Ninten and Ana, and the character development that both Lloyd and Teddy get. It makes me like them a bit more than Earthbound, which for all its improvements had (in my opinion) flatter character motivations outside of Porky. Then again I’ve been told before that I like Earthbound Zero more than is healthy sooooo...
I actually agree. To me, EarthBound is to the Mother series like Stardust Crusaders is to JoJo's Bizarre Adventure: A lot of different things happen in the story, but only the ending is really relevant to the overall plot and the journey leading up to it feels very linear. And EarthBound's party members really are underdeveloped, at least Loid befriended Ninten, like Kakyoin with Jotaro, and Teddy had his personal motivations, same with Polnareff, but Paula, Jeff and Poo only join Ness because "it's their destiny", which I always found a bit lazy. I think what makes EarthBound Zero's story better is that every main character has at least some character development, even Giegue, the melodies you've collected on your journey directly affect him, instead of just making the main character more fit to fight him. The game is also a lot less linear, which I think makes it feel more realistic.
If you think about Giygas's story from mother 1 makes sense for the game being called mother, Mother made you feel sympathy for the villain, he was the main character! Most of the story was built around him and his adoptive parents Maria and George and his relation towards them!! It's his story, which is where the name mother comes! Based on a Bon Jovi song about about someone has a bad relationship with their mother and suggestively the rest of their family, literally Giegue!!! His mother Maria is the one who introduced emotions to him which he eventually removes but then has them flooding back in when he hears his mother's song the eight melodies which means his love for him is what hurts him! George is someone who stole the secret to Psychokinesis which is what makes him invade earth, lose his emotions and eventually become Giygas (Though Itoi wasn't thinking about that at the time but its still another problem for Giegue)! Ninten eventually fights him and instead of joining him which would give him one last chance to reconnect himself with his emotions and his family but turns him down for the sake of humanity! And he becomes the arch enemy of the human race, the same race which taught him love and which he loves! It's an emotional tale on a galactic scale! Which is the why the game is called mother. It's about an alien who loves his mother, a song which taught him how to love and how it not only tore his life apart but also tore his existence apart. It's truly sad. And that's why its called mother, because the game tells a story very much akin to the Bon Jovi song, Mother.
I remember having played a demo of this fan game in around 2007. It only included the prologue where you played as Guiegue, and part of chapter 1 (where you play as the alien with tentacles). I never heard anything else from this fan game until now. I didn’t know that it ended up being fully released on 2014, or that it had Megalovania as a track. I’m glad that this fan game ended up getting finished. It brings me memories from 2007ish.
No, newer versions have it. MV definitely does, but I think it goes all the way back to XP since I played a demo of an XP game that had diagonal movement.
@@HEHEHE_I_AM_A_MASKED_WARRIA I use MV diagonal movement isnt a standard feature in it but it is possible via plugins, Im assuming the same is with previous RPG Makers too.
13:14 I can answer that. I did an interview with otherhand not long ago and they shed some light on some things I had eating at me during my play through. So early on when the game first came out, CogDis was nearly a completely different game than the final, more complete 2.0 version you played here. The sprites were really crude and the music was “I don’t know how to do music, can someone make me some?” which lead to a fellow named BlueStone and maybe one other to make some quick MIDI tracks. Some music was tossing a dart at a wall to see what stuck. The Zelda II track, among others, most notably Thunderton and Cloudvale (which were originally by a group called Eels), were MIDI sequences of pre-existing music. Also the first cutscene music from Turok 2 was resequenced for the early build as well. Think of these tracks as place holders for when the rebuild/redesign of 2.0 was to start. Some got replaced entirely, revamped, or maybe left in as an easter egg, like the Zelda II house music as you pointed out. If I was the creator of a fan game that knew programming but did not know how to create music, I probably would have done the same thing. “Hey, I know people that make music, so I will ask them to send me some neat tunes for my project”.
This game will always be in my Mother headcanon. It might not be the most well made rpg ever, but it's story is such a marvel to behold, so many good moments big and small that all leave an impression in your soul. Heck, it made me like Mooks!! Funny yet heartrending, flawed yet excellent, just like the Mother series should. I'd love to see a remake done in the new RPG Maker engine.
And, what's the best, Severance does not directly counteradict Mother canon, as Giygas, his insanity and hatred, is still there, for canon protagonists to destroy! Let Giegue have a bit of a happier ending...
Actually, while all 3 can be played with no prior knowledge, they are all consecutive. Ninten gets a reference in 2 and Porky directly influenced the future with his time machine in 3. Haven't finished 3 yet though.
Col Saturn isn't just a support character in that his weapon does physical damage. Its registered differently than Larice/Zarbols "Beam" damage, so effects enemies differently and he has higher attack power than Alivinar. Also more dual hit weapons than others. I say this because a few times I was really surprised how fast using Col Saturn as a attacker sped things along.
I loved this game. It was probably my favorite fan game that makes everything so believable, that I consider it canon. Like what the HECK was the Apple of Enlightenment before this game? That was probably the dumbest, out of place plot point in Earthbound. Think about it, you get told about it literally two times throughout the game, but you get NO context about it whatsoever for this thing that drove Ness and Porky, it felt like a dropped important plot point they forgot to remove. CogDis made it into a full fleshed out thing. Heck, even the weird "XX" motif from Mother 1 carried on here. The plot is so well done, they take into account of everything happening across not the first two, but all three games. Like you mentioned, the bosses are also different depending on the order you fight them, which was *not necessary* at all, but they did it. My favorite change is if you fight the twin guardians last. They're pretty easy, because they *actively fight each other* and try to kill each other during the battle. If they're last, though, they put their differences aside and face you full force. Major gripes I had were the somewhat slow speed and inconsistent music quality, due to some of the music being pulled from the old version/different artists. But overall, it's a huge game with a very believable plot, multiple endings, and a heckton of obscure secrets and completionist goals. Seriously, they brought something over from a random Earthbound fan thing revolving around Fobbies and the color "borange". I highly recommend anyone trying out this game. Speaking of which, Nitro, how much did you get through the game? There's plenty of random, huge secrets that are easily missable, like the secret gems and base.
Given the current state of the developement, I doubt it will ever see the light of day. Since it's not even Mother 4 anymore anyway, might as well test Knuckle Sandwich instead. Looks like it has the same kind of quirky humour and cartoonish graphics, and it should be released "soon".
THANK you I finished Earthbound Beginnings (the GBA fantranslation though) last week and I'm halfway through replaying Earthbound, I really liked the story of the first game and I'm glad they expand on it even if it's a fangame, I was kinda left wanting to know more about Giegue, George and Maria. As always a very nice, wholesome and comfy review
Megalovania as a track debuted in Toby fox's halloween hack, then it was redone for Homestuck (guess who did some of the music lol) and only after that was put into Undertale. the fact that this gets forgotten honestly annoys me a little bit, it is a track Toby put years into formation and you can hear it become the undertale version most know today if you do your research!
I'm so happy this game got covered here it's my absolute fave fangame and playing as a ragtag group of aliens exploring the solar system is a joy like no other, CogDis is definitely my favorite Mother game
It's not too often you get a fangame or hack that's completely ambitious from top to bottom. Yea, some of them do things a bit differently than usual, but it's usually minor or just a neat little concept. Here? We have different endings, a handful of sidequests that incorporate into said endings, a lengthy period, and actually some level of believable discussion about what would've happened between Mother 1 and Earthbound, that's pretty out there for a simple passion project. The only other fangames I know about that reach this level of ambitious endeavors are Mario & Luigi Starlite Worlds, Pokemon Sage, and maybe the likes of Fallout 1.5. And maybe Mother 4 or whatever they decided to call that game now but..... well, most of us know what's happening with that game.
I'm glad to know that somebody has done a review of this game, and really hits all the major points of its pros and cons. I honestly really liked most of the game, having played it before seeing this review, although as you said, it can be kind of grindy at times, especially if you miss one of the sanctuaries before chapter 7, as they will wreck you if you try to redo them as soon as you are able to revisit them. I will say however, one of my favorite fights in the game is Snow and Blaze, who have a central gimmick that is honestly something I don't think I've ever seen done in a game before, certainly never in an RPG.
Wow, I used to know the artist for this game a looong time ago, maybe 5 years or more. Cool to see the game finally got a more full release! They mentioned doing work on an EarthBound fan game too, but I had no idea it was so big and ambitious.
*Sees this in thumbnail* What?!? Someone made a video on one of my favorite fan games??? *Clicks it, Sees OFF is the next video* What? He’s done something on BOTH of my favorite Indie RPGs? You definitely got an audience out of me.
man i'm on the same boat as you here, but touhou is also way up there. off (and it's fangame home) and cogdis both hold a very special place in my heart.
Just finished the game with the severance ending, cried a lil’ bit at credits cuz I didn’t want the game to be over but at least I got Larice and co up to about lvl 80
The first ending that I got was the Normal/Bad Ending. Later the Joke Ending, the Severance Ending and the Good Ending. I couldn't get the Paradox Ending because I used all the Knowledge Stones on the main 4 team members, instead of saving one for Niiue. Maybe when I play it from the beginning on Hard Mode.
nice job meiling! levelling larice and co to level 80, is pretty damn hard! it's also amazing how this fangame can almost evoke the same amount of emotion as large games like persona 4 or earthbound itself.
@@Niiue Exactly. Some of the game hurts, like the ending where the gang is simply just not remembered, but that they have each other regardless, or the fact that we know what buzz buzz’s fate is, or being forced to fight Larice, or even just sadness that it ends. Can’t fake that emotion, that makes it great.
@Nitro Rad: Walking diagonally in RPGmaker games is possible but also has the potential to glitch out if its not handled properly. The progress of walking diagonally is handled by "common events" which do move the player. They do no actually move all by themselves and are therefore able to skip other events which would otherwise activate when touched by the player.
There is a superboss in this fan game not gonna say what it is but this thing has moves and stats fitting of a superboss. The music being played is the Pokey means business theme for this enemy.
The whole Giegue-pronunciation issue is even lampshades in-game, you fight little abstract versions for him called "Geeg". Going off this, I think they went with "geeg-ooh-way" or "geeg-ooh" as this game's pronunciation. On that note, I believe "Knee-ooh-way/Knee-ooh" is how Niiue is said. Emphasis on the Ni part. You know what that means in Japanese? That's right, it's (censored for plot reasons)! At least, that's my interpretation.
this game is great. the amount of passion that went in to this game is i just perfect. it great that you reviewed this game. i didn't even know this game existed until i saw this.
there’s a secret boss that is sTuPiD hard, like the final boss is probably 3/4th the difficulty of this secret boss. and the final boss is pretty hard. i recommend attempting him on chapter 7 as he is an instant loss if you are under level 40. upcoming secret boss info: the boss, fobyiyg, is TWO different entities. the swirl and the actual fobby. the swirl has multiple attacks, inexplicable jolt (130~ damage on one target) and incomprehensible zap (230~ damage on one target). the fobby has the aforementioned attacks, unnatural wave (260~ damage on all targets), brain cyclone (i forgot the name) (inflicts MULTIPLE statuses on all targets, including insane, which is BAD) and disintegrator (100~ damage and chance of K.O on one target). he has a ridiculous amount of HP so you’e going to be there for a while. the fobby can also summon another swirl if the big swirl was killed (albeit weaker in terms of HP) and summon 4 mini swirls at the later stages. kill the mini swirls as fast as you can. the replacement swirl has the previous attacks of the previous swirl and the mini swirls have the previous attacks AND disintegrator. the mini swirls have 900 hp. if you’re around level 50, this battle is ROUGH. i recommend getting larice fire omega from venus and beam omega from giegue’s old mothership (i didn’t get beam omega). fire is good for the mini swirls and star storm is for fobyiyg and his big swirl. recommended things you should do alivinar - get him lifeup omega from mercury and healing omega for insane and K.O. make him focus on healing and use his super combo if you don’t need to heal col. saturn - get mayhem shotgun from giegue’s old mothership. helps with the mini swirls and the actual damage itself. use quicken omega whenever possible and pk ground is a solid damage dealer. larice - spam fire omega for the mini swirls and beam omega for the actual boss. if you don’t have beam omega from giegue’s old mothership use starstorm. if you have no pp use magnet omega. zarbol - get the coral reef body as it deflects alot of statuses. keep him on reflect duty to guard against unnatural wave and brain cyclone (forgot the name) and keep alivinar alive. general - bring cups of life noodles for this fight, you will need it. bring PP restoring items too in case alivinar runs out of PP. general tips - * this fight is LONG. if you grinded to 55 like i did, you’ll be there for about 30 minutes. * if anyone is insane or dead, use healing omega or cups of life noodles * pk harmony is decent if everyone is at low hp but lifeup omega should do the trick most of the time. * reflect is crucial for defending against brain cyclone (again, forgot the name) and unnatural wave. * fighting him below level 50 is not recommended as it is a party wipe. for a higher chance of victory, grind to level 58 or 63. * do not be afraid to expend items! this is probably the hardest battle in the game and it’s reward is incredible. rewards of the battle: borange ray description: “Powered by markers and sweet tea” info: the borange ray can be equipped on anyone. it attacks twice and hits all enemies and always goes first. high damage (around 500~ at level 55) and inflicts statuses (?). probably the best weapon in the game.
I was scared in one part of the game, because I thought if I ran out of spaceship fuel and I have no money, I would be stuck in Uranus' station. Later on in the game, I discovered the Plasma something that gives you infinite spaceship fuel when you have 10 units of it.
I'm really happy I came across this video! CogDis might just be my favorite fangame of all time. I remember discovering the 2.0 release being advertised in 2014 and as soon as it was released, I downloaded it and played it to completion and got the best ending. I really loved my time with it. But what REALLY made this game special to me was that after completing it, I got on Starmen.net and posted in the games thread a bit. The creator of the game was looking for people to make illustrations for the games soundtrack, something I hopped on pretty quickly. I believe I ended up producing around 13 pieces of artwork for the game, I felt that passionate about this game. My only regret is that I wasn't nearly as good at art back then as I am today, but it was a wonderful time illustrating some of the songs, something I don't think I'll ever forget. As I talked to some of the people involved with creating this game, it really seems like this started out as a wobbly, haphazardly put together project by fans with little to no experience in making games. You can definitly tell that they got better at it as the game progresses. I think there's something admirable about that.
not gonna lie. i just finished MOTHER: cognitive dissonance and, OMG. SHIT. FUCK. NOODLE SAUCE, it's soo good, the goddamn music, the feels, the sprite art, it's soo cash. I 100% RECOMEND ON PLAYING MY GAWD
I just want to say, thank you so much Nitro Rad for making this review! This game is easily one of my favorite RPGs of all time, so I hope now it will get a bit more attention, now that a great UA-camr like you shed some light onto it. That said, keep doing what you are doing, you are the best! :D
Istg this is so familiar. There was someone I knew way back when who had a story and art really similar to this. I wonder if they were actually a part of this.
....OH I KNOW THIS GAME DOOD!!! It took me a while but I DO remember seeing this game briefly. I found it through, I kid you not, a megalovania collection that went through every version of the song Toby made (the EB rom-hack, Homestuck, Undertale, and then strangely enough this game). Wow I just had a jolt of memory there dood.
Great review. I really appreciate your honesty on the game's strengths and weaknesses. The idea of a game that explores Giygas's character and backstory also sounds great and I'm glad someone tried their best to make one. Hopefully, they can go back and iron out some of the problems you brought up.
Grind tip on PC RPGs : Load up a youtube playlist or podcast/audiobook on phone, and just listen and half pay attention to the game itself, just grinding and healing when needed.
I gotta say, man, you've really come into your element over the years. :) I was a content researcher for this thing called the Screw Attack Spotlight a few years ago and I specifically remember adding your Yume Nikki review to one of them to be highlighted because it was the first time I'd ever heard of it and it made me interested enough to download it, myself.
Not a big deal but I thought I'd share. Since Japanese is really easy to synthesize I decided to throw the original name, ギーグ, into Google translate. The pronunciation it gave me was something between gee-goo and gee-guh. Giygas actually has the same name in the Japanese Mother and Mother 2. Also ギーグ translated to concert though I'd doubt that actually means anything.
Considering the fact that Giegue in Mother 1 is defeated by the protagonists of the game singing the 8 Melodies, I'd say his name meaning "concert" makes a lot of sense.
Oh, I get it now. It all makes sense. His name is an english loanword, which japanese has a lot of. It's the english word "gig" as in "hey guys, I booked us a gig", and is used to refer to a concert held by a rock band. The romanzation "giegue" and "gyigg" makes sense, and so goes "giygas" which is supposedly pronounced "gee-guh". In japan, it's either that which is already a foreign word so it sounds "alien", or the aforementioned "gyigg" which would be pronounced the same but is spelled like some alien's name. The english editions of the games lose the meaning of the name but keep it's "alien" sound. So basically, giegue/gyigg/giygas' name is really just "gig" but through a combination of localization mistakes and/or attempts to make it sound like a real name, we ended up with all of this stuff and only japanese players could tell.
This game was made in rpgmaker 2003, scripts weren't a thing yet so getting diagonal movement was kind of a pain, also enemies could come at you, but the built in move route for that is really aggressive, so if they chose to do that the enemies would fly at you.
I’m not even joking this guy deserves at least 1 mil subs All of his vids are so high quality and each video is so different depending on the game And I you see this.... 2 things .voodoo vince got remade on Xbox one and... .were did you get that rayman hoodie
Cognitive Dissonance: Between Two Times for me was a neat and interesting perspective of telling good connections and fine storyline to fill the gaps between MOTHER 1 and 2. I actually liked their vision of Giygas and its descent to madness (I still don't approve the name change canon of Giegue to Giygas since in Japan it's Gyiyg in both games, and it should stay on a relevant name (Giygas)), the focus on the alien characters and their perspective regarding the foundation of both invasions and their species, the expansion of the century year old backstory of George and Maria, and other stuff I don't want to spoil for people who haven't experienced it. I'm currently writing my own MOTHER novel narrative (in a style of a game script), which takes place between 2 and 3, but instead of a predictable storyline of how the Apocalypse came to be, instead my goal is to write an original story focusing on the unique group of characters and focus on their problems, dilemmas and situations that revolve around them, on their journey, paths and the decisions they take to overcome the insecurities of their current situation and save the world and future of their living time. It still also focuses on the connection of all 3 official games (An expanded view of the World of Mother 2 but with a more focused developed modern present look (202X), redemption and proper closure to the original lore of Mother 1. and the development of important pieces and subtle risings to things that were unexplained in Mother 3). CogDis obviously is not canon, even for my story, but I still want to give subtle mention and inspiration to it's ideas, because for me it's dedication are things that inspire, involving some of their deep themes (in fact, one of the main themes of my story is somewhat inspired by the definition of Cognitive Dissonance), ideas of other character's perspectives (like the aliens' points of view and redemption), etc.
One morning before school I found this video, i watched it of course cause i love mother but more importantly it introduced me to nitro rad, so thanks for reviewing this dude!
About the lack of diagonal walking. This game was made in RPG Maker 2003, an older engine that doesn't have the fancy external programing Ace or MV has. Diagonal walking isn't in the engine by default, so the only way it could be achieved is creative use of what the engine already provides but in ways they are not intentionally designed to do. The methods I'm aware of can be buggy, and you would still be stuck to tiles anyways.
NOTE: Oopsie on my part, the yetee enemy I showed is from Mother 3. Haven't played that game in 6 years so my memory of the game was fuzzy, so it was a poor example of "original enemies" OOPS LOL
all i need to know is, where did you get your tshirt?
it was from TheYetee.com
However, like all of their daily shirts, it was a limited run. But keep an eye on the site, the have amazing shirts DAILY. Almost every shirt I wear on Nitro Rad is from there!
thanks, i'll check an eye
(hopefully they do resell that shirt )
Wow, that was really ironic that you talked about the Yetee enemy and then a website called The Yetee.
Hey guys i need your help
Hey, I'm one of the guys who actually worked on this thing (I'm Meowskivich, specifically). This was a pretty good video about the game. Man, takes me back. This game originally came out, like, 2008 or 2009. It was a really long time ago, and I came in as part of the team for version 1.3 I believe, doing hundreds o' hours of beta testing for the creator. Eventually I even helped with some of the graphics (Sparks attack, one of battle backgrounds, a certain secret minigame).
To respond to a couple things, this game used to only be old game midis used for everything, but the "hit" tracks you mentioned were done for this version by one of the artists that did some remixes of Earthbound music for the Rock Candy albums you may or may not have heard of. He's a super talented artist, as I'm sure you can tell.
Diagonal movement was something I brought up to the creator when I first played 1.2 years back, and eventually the creator DID learn how to implement it into the game, but to put that into the game would have broken it horribly, if I recall, since it would make placing walls a lot more difficult and thus increasing time it would have to spend in testing (I was a very avid wall-hugger to make sure the game worked). However, the creator added in diagonal movement for the spaceship since space was such an open space to begin with and wouldn't interfere with anything.
Sadly, I haven't heard from the creator of this game in years, but I have passed the video onto them, so hopefully they'll see it some time. There are several endings to achieve, as well as unique forms for bosses in the hard mode, so there's definitely plenty of content. Cheers!
-Meowskivich
Imageflexion Meowskivich Cartoons oh hey
cant you make an Android port? it's a good game and sadly I only have my phone at the moment
Oh hey, I had a text interview with handish2000 a couple years ago. This game has fascinated me since first discovering and playing it
Imageflexion Meowskivich Cartoons. Thank you SO much mother dissonance is my single favorite game of all time even better than any of the official mother games. Thank you for helping bring one of the best things made by human hands into reality.
@@metalsonicgaming If you install retroarch you can use the rpgmaker core to play it, since it's made in RPG Maker 2003.
"Cognitive dissonance is an uncomfortable feeling caused by holding two conflicting ideas simultaneously." --Loading screen from Spec Ops: The Line
I had actually never heard of this fangame, and expected it to be about themes of cognitive dissonance spread throughout the Mother games.
Garaway this title is perfect for this game.
@@Niiue you must be the most die hard mother cognitive dissonance fan out there. I see you everywhere cognitive dissonance related. Props :)
@@atoaster9940 oh hello!
WHOOA! I love Cognitive Dissonance! I actually helped compose some of the original pieces for the game (like the Magicant remix towards the end of the video) :D That was totally unexpected, thanks James!
You made some of the most iconic music in the game, hats off to you! :D
Well, that just proves you're a pretty good musician.
And before you say otherwise, people are listening to your music and loving it.
The game's more popular than you think.
Well, about music...
Do any of you know what is the name of the song at 7:05 - 8:06
Ive been searching for it a long time
@@gunjfur8633 It's called Base Break. Just look up "Base Break Cogdis" and you should be able to find it.
@@JI0MB
Thanks m8!
Not exactly the one I was looking for, maby they sampled it.
Now I just need to find the original.
It was used is TTVs top 10 Bionicle videos.
Niiue sounds like a bootleg Wii U...If you pronounce it as Nii U.
Personally, I like the W84.
god damnit
i pronounce it nii-yu
*FOUND YOU AGAIN!*
Aren't you the one that does the PS1 game Let's Plays?
Nah. The wintendo game pyramid is where it's at
Aeiou
For further clarification, this game came out around 2008-2009, but got a huge overhaul that ended up with the current version.
Nonetheless, thanks so much for reviewing this game, dude! I really hope this video gets people to play it, you're the best!
That ness psycho 100 shirt though....
It does look cool
Ultimately, the fact that no can pronounce Giegue's name really sells his alien nature. I won't pretend that I can, but, I did find something interesting while perusing my Funk and Wagnall's Dictionary. While in the J section, I saw an alternate archaic spelling of the word Jig (which refers to a 'lively, springy, irregular dance for one or more persons, often in triple meter'): Giegue.
This got my theory brain all fired up, because it made think, "Hold on; music and various musical concepts such as leitmotifs and melodies play an important role in the games. You need to collect the 8 Melodies in the first two games, which were basically part of the lullaby Mary sung to the infant Giegue while she and her husband George were trapped on Giegue's homeworld, and were needed to make him hesitate (at least in the first game; in the second game, he's too far-gone, having used the Devil Machine to boost his psionic powers to unfathomable levels, destroying his sanity in the process, making the melodies no longer enough to stop him, requiring that the characters pray).
In Mother 3, you interact with the Magypsies who are named after the Seven Modes of the Major Scale in Music Theory (Aeolian, Ionian, Locrian, Lydian, Mixolydian, and Phrygian).
Perhaps, going as far back as Beginnings, Shigesato Itoi planned for the series to have a strong musical symbolism, and he ingrained this into the character names at one point, but decided against it before the final product was released, and only left a few refrences to music once he shifted the themes from music to world affairs, ecological issues, and the earth being a kind of "Mother" to all of humanity (I mean, the title of the entire series was derived from a John Lennon song name, for Christ's sake!).
So, and again, I wish to re-emphasize that it may not be a solid theory, but it is something to consider at the very least that Giegue's name is pronounced "Jig," as a reference to the dance. Regardless of whether you disbelieve or believe, I just wanted to share this theory. Thank you.
“Mr Saturn is a support character”. Brb gotta put away my four attacks.
Cj_sucks_at_life mayhem shotgun wants to talk with you. pk ground wants to talk with you. boing wants to talk with you
@@Niiue My personal favorites were the gangster guns or the Dark Blasters. They all hit twice for each attack. Multiplying into 4 attacks and making him hit like a damn truck.
@@Niiue how do you even get on ground? I never got it on my play through.
@@atoaster9940 use a knowledge stone on col. saturn
Col. Saturn is both great at supporting and attacking, especially once he got Quicken Omega.
At the beginning of a boss fight I speed up my team once or twice then go for shotguns. The double attack is quite op and destroyed a lot of difficult and annoying enemies over the course of the game.
Oh shit a new video by Nitro Rad
Also the game was made in Rpg Maker 2003, I recognize the visuals and mainly the title screen because I've been working with the program for a while now
Edit: in rpg maker 2003, you _can't_ walk diagonally, trust me, the program doesn't support it
Noooope. I’ve gotten it to work using a common event.
Actually, I think it's theoretically _possible,_ because Otherhand (lead _CogDis_ developer) mentioned trying to implement it but having to scrap it because it was either too buggy or it made the game lag too much (I forgot which). It did work in space, though (the ship has an upgrade called the Diagonal Thrusters that lets you move in eight directions).
Okey, I know the reason now (shoutouts to Crav): enabling diagonal movement broke the caterpillar script (that's what lets @everyone follow the party leader in the overworld) and certain events could be bypassed entirely by diagonally moving through the tiles that trigger them. They were able to get away with it in space because there aren't any of that type of event on the space map.
+HEHEHE I AM A MASKED WARRIA that makes a lot of sense. Shame they couldn’t implement sprinting either though.
10:46 Well, they used more overt drug references and the word "hell" in the Japanese version of Earthßound (the crow smoking a cigarette from Mother 1 is particularly infamous). Must be a localization thing.
But yeah, the best part of the game for me...
The end of Chapter 5, and The Greyface travels to the future... it was heartbreaking.
Lol earth ssound
Earth ssound
ah yes, earthssound
Okay guys, I don't get it. Earthbound has always been stylized with a beta, like PK Fire ß, so why do you keep replacing it was a "ss"? Is it a Cyrillic gag, or what?
@@DeltaAjaxNiner Ah. okay then.
I honestly think Cognitive Dissonance's version of Megalovania is the best version of it. It packs a bit more oomph and tone than the other versions, having a much better balance of wanting to kick some ass and seriousness.
Arexion5293 Vriskas is a tie with this,because vriska has this in your face im gonna support who i want vibe,which suits her character perfectly.also shi aint a villain/demon,trolls naturally have horns
I honestly think all of them are good, mainly because it's literally the same song over and over again, they're all just variations. Sure, undertale's megalo may be really popular, homestuck's is just as guilty as undertale, EarthBound: HH's IS the start of megalovania, but doesn't mean it's forgotten, but I will admit, CogDis is the most underrated of the four, but, that REALLY doesn't mean it's forgotten as well. So, if anything, CogDis does need more love, and all of the others are fine, but I'll admit, ARE getting really old.
Stankorplank why is it “vriskas” and not Jack Noirs?
it sounds spacey and i love it
Halloween Hack and Undertale fans arguing which megalovania is better.
Cognitive Dissonance: Telekinetically hope my beer
Fun Fact! The bit about smoking? The Crow enemies very early on are seen with a cigarette in the Japanese version of Earthbound
That's Earthbound Beggining's not Earthbound.
Earthbound was the prototype name for Mother. EarthBound is the distinction of the one we got officially
I want a fan game between mother 2 and 3 to show how society collapsed and how the nowhere islands became the only habitable place to live
BriskyCheerio7 what if that's what Lisa is? Lol
@@jimmyjohnjoejr And the Garbage Island is basically Nowhere Island
what happened to ness too
Im actuality thinking of making that
I just want a Mother game thats as good as Mother 3, the first 2 just aren't that good when it comes to actual gameplay and story
Yoooo!!! Nitrorad did one of my favorite fangames!! I actually composed some of the music for the overhauled version (I'm Mason S. under the OST listing. That's me at 6:50 !) thanks so much for reviewing it!
(Quick thing - running and diagonal movement are both nearly impossible in RPGmaker 2003. It's possible sure, but you can only really polish it for smaller titles and a game of this scale would require so much more bugtesting than was already needed. You can't implement scripts in 2k3, so it would have had to have been done entirely in eventing which is a NIGHTMARE. I don't fault you for not knowing this, though, only devs really know it.)
You did a great job, especially with "Battle Against a Jammin' Foe", "Tridentwalk" and "Major Latin Organ".
Fipp Hey, thank you! Jammin' Foe is actually one of my favorite ones, ahaha
One, the overhauled version is the definitive version.
Two, is the tune from base break and base breakdown taken from freedom planet's final dreadnought? If you don't know what I mean listen to final dreadnought 4.
1) I...know?
2) It's not (although Freedom Planet kicks ass..!) It's actually a sample mixed with some other instrumentals I had lying around. I was really happy with the sound, tbh!
1) Just saying that not only is it one of your of favourite games, but your help defined that game. Just a fan, who likes your work.
2) Okay, I just was listening both Freedom Planet's soundtrack and CogDis soundtrack back to back and when I found the similarities I was curious over what happened, good choice to sample.
A COGNITIVE DISSONANCE VIDEO? IN 2018? ILL TAKE IT
NumberDerp yes please
Holy crap someone is finally talking about this game, i'm surprised.
A lot more people should be talkin bout this gem
@@jellybellyno7849 agreed
He talks alot about games others don't normally do.
Anyone else hoping Nitro does a vid on Barkley: Shut Up And Jam: Gaiden one of these days? I mean, I'd say it's probably one of the best JRPG parodies ever, so it deserves some love there...
Even a simple gaijin would be able to understand the subtleties of it.
He’ll review it when the sequel finally comes out in 2023.
Man do I love the dedication of this fandom. Cognitive Dissonance could live on as its own game if you ask me even if you aren't familiar with the series and Mother 4 despite the years is still in development and also despite the big change the team is trying to bring out the best of that product.
There's no greater feeling than seeing a new Nitro Rad vid in my sub box.
Yep. As a new subscriber he’s quickly risen to be one of my favourites. Been binge-watching all his videos. If you know any similar channels, let me know. :)
I religiously watch these types of videos so I have plenty to recommend haha
If you're looking for someone who focuses on the humor aspect a little more Scott the Woz is fantastic.
Or if you're looking for little bit more analytical style videos, Snoman Gaming does that very very well.
And I couldn't possibly recommend these types of videos without pluggin my buddy ThePortlyGamer. He has a little bit more of a mix between analytical and humor, very similar in the style of Nitro Rad.
Hope one of those speaks out to ya!
I'd also totally recommend SomecallmeJohnny and ExoParadigmGamer. Johnny's videos resemble NitroRad's, being mostly serious but still having humor. EPG does extremely in-depth reviews, some are an hour long.
That means by technicality, Giegue is Ninten's grandpa.
Ninten has a magical cat-alien for a grandpa.
not really, it's more like a fairly distant uncle since george actually had a son
@@homeserver32 Okay.
I love the design of Niiue
same
Snas?
Niiue does look cute on the thumbnail
Scott Rubin i have to agree
Also is niiue his own character who’s a friend of gigue that’s trying to deal with gigues stress problems or gigues good side that split from him that wants to cure himself so he can be part of him as a hole?
I now Nitro Rad will probably never read this but I think he should review the game Pit People. It's a stupidly silly RPG made by the same people that made Castle Crashers.
SWR24 You'd be surprised, Nitro reads his comments pretty often.
Every body like this so nitro can see it!!!
I read all of the comments
FYI a comment having more upvotes doesn't improve my chances of seeing it. I see all of the comments as they come in on my dashboard. There you don't see how many likes it has.
Nitro Rad You're one of the few, and we all appreciate it.
Am I the only one who found Earthbound Zero’s story better than Earthbound’s? I mean neither is anything mind blowing, but I like how they tied Giygas into Ninten’s family history, the more solidified (if poorly done) relationship between Ninten and Ana, and the character development that both Lloyd and Teddy get. It makes me like them a bit more than Earthbound, which for all its improvements had (in my opinion) flatter character motivations outside of Porky.
Then again I’ve been told before that I like Earthbound Zero more than is healthy sooooo...
I actually agree. To me, EarthBound is to the Mother series like Stardust Crusaders is to JoJo's Bizarre Adventure: A lot of different things happen in the story, but only the ending is really relevant to the overall plot and the journey leading up to it feels very linear. And EarthBound's party members really are underdeveloped, at least Loid befriended Ninten, like Kakyoin with Jotaro, and Teddy had his personal motivations, same with Polnareff, but Paula, Jeff and Poo only join Ness because "it's their destiny", which I always found a bit lazy.
I think what makes EarthBound Zero's story better is that every main character has at least some character development, even Giegue, the melodies you've collected on your journey directly affect him, instead of just making the main character more fit to fight him. The game is also a lot less linear, which I think makes it feel more realistic.
If you think about Giygas's story from mother 1 makes sense for the game being called mother, Mother made you feel sympathy for the villain, he was the main character! Most of the story was built around him and his adoptive parents Maria and George and his relation towards them!! It's his story, which is where the name mother comes! Based on a Bon Jovi song about about someone has a bad relationship with their mother and suggestively the rest of their family, literally Giegue!!! His mother Maria is the one who introduced emotions to him which he eventually removes but then has them flooding back in when he hears his mother's song the eight melodies which means his love for him is what hurts him! George is someone who stole the secret to Psychokinesis which is what makes him invade earth, lose his emotions and eventually become Giygas (Though Itoi wasn't thinking about that at the time but its still another problem for Giegue)! Ninten eventually fights him and instead of joining him which would give him one last chance to reconnect himself with his emotions and his family but turns him down for the sake of humanity! And he becomes the arch enemy of the human race, the same race which taught him love and which he loves! It's an emotional tale on a galactic scale! Which is the why the game is called mother. It's about an alien who loves his mother, a song which taught him how to love and how it not only tore his life apart but also tore his existence apart. It's truly sad. And that's why its called mother, because the game tells a story very much akin to the Bon Jovi song, Mother.
@@C-Fipp unlike earthbound zero, you hafta beat giegue in earthbound by praying!
giegue is ninten’s grandpa think about it
I remember having played a demo of this fan game in around 2007. It only included the prologue where you played as Guiegue, and part of chapter 1 (where you play as the alien with tentacles). I never heard anything else from this fan game until now. I didn’t know that it ended up being fully released on 2014, or that it had Megalovania as a track. I’m glad that this fan game ended up getting finished. It brings me memories from 2007ish.
I pronounce it giegue. You're crazy if you think it's Giegue
bottom text xD
Nu uh, stoopid, it's obviously Giegue, everyone knows that.
You guys smoking crack. It’s obviously gieguE
Felphro thought it was giygas
Lmao
You have no idea how much I love you right now. I hope more people play this amazing game!
The fact that you play as the enemies makes the darker overtones more appealing to me.
Moving diagonally is not a standard feature in any release of RPG Maker to date.
No, newer versions have it. MV definitely does, but I think it goes all the way back to XP since I played a demo of an XP game that had diagonal movement.
@@HEHEHE_I_AM_A_MASKED_WARRIA I use MV diagonal movement isnt a standard feature in it but it is possible via plugins, Im assuming the same is with previous RPG Makers too.
@@pink1200 Yeah, I found that out more recently.
13:14 I can answer that. I did an interview with otherhand not long ago and they shed some light on some things I had eating at me during my play through.
So early on when the game first came out, CogDis was nearly a completely different game than the final, more complete 2.0 version you played here. The sprites were really crude and the music was “I don’t know how to do music, can someone make me some?” which lead to a fellow named BlueStone and maybe one other to make some quick MIDI tracks. Some music was tossing a dart at a wall to see what stuck. The Zelda II track, among others, most notably Thunderton and Cloudvale (which were originally by a group called Eels), were MIDI sequences of pre-existing music. Also the first cutscene music from Turok 2 was resequenced for the early build as well. Think of these tracks as place holders for when the rebuild/redesign of 2.0 was to start. Some got replaced entirely, revamped, or maybe left in as an easter egg, like the Zelda II house music as you pointed out. If I was the creator of a fan game that knew programming but did not know how to create music, I probably would have done the same thing. “Hey, I know people that make music, so I will ask them to send me some neat tunes for my project”.
The use of the word hell and drug references were all things in n the Japanese version of mother 1 and 2, so it’s kinda natural having that stuff here
I think Kumatora said " that sucks ass" in Mother 3 translation
Cognitive Dissonance is a very underrated fan game. I’m so glad Nitro Rad finally talked about it.
Malick Fan HOME is also a criminally underrated fangame
This game will always be in my Mother headcanon.
It might not be the most well made rpg ever, but it's story is such a marvel to behold, so many good moments big and small that all leave an impression in your soul.
Heck, it made me like Mooks!!
Funny yet heartrending, flawed yet excellent, just like the Mother series should.
I'd love to see a remake done in the new RPG Maker engine.
And, what's the best, Severance does not directly counteradict Mother canon, as Giygas, his insanity and hatred, is still there, for canon protagonists to destroy! Let Giegue have a bit of a happier ending...
@@caav56 severance ending is best ending you cannot change my mind
@@Niiue Absolutely.
The Severance Ending is possibly canon.
Since Giegue is separated from his evil Incarnation, Giygas becomes the so called "All-Mighty Idiot"
My birthday’s today, Nitro! And you’re reviewing one of my favorite fangames!
Actually, while all 3 can be played with no prior knowledge, they are all consecutive. Ninten gets a reference in 2 and Porky directly influenced the future with his time machine in 3. Haven't finished 3 yet though.
FF2
@@detectiveblutomindpretzel6292 ???
15:20 this is a beautifully weird sentence if you don't know the context
Col Saturn isn't just a support character in that his weapon does physical damage. Its registered differently than Larice/Zarbols "Beam" damage, so effects enemies differently and he has higher attack power than Alivinar. Also more dual hit weapons than others.
I say this because a few times I was really surprised how fast using Col Saturn as a attacker sped things along.
I loved this game. It was probably my favorite fan game that makes everything so believable, that I consider it canon. Like what the HECK was the Apple of Enlightenment before this game? That was probably the dumbest, out of place plot point in Earthbound. Think about it, you get told about it literally two times throughout the game, but you get NO context about it whatsoever for this thing that drove Ness and Porky, it felt like a dropped important plot point they forgot to remove. CogDis made it into a full fleshed out thing. Heck, even the weird "XX" motif from Mother 1 carried on here.
The plot is so well done, they take into account of everything happening across not the first two, but all three games. Like you mentioned, the bosses are also different depending on the order you fight them, which was *not necessary* at all, but they did it. My favorite change is if you fight the twin guardians last. They're pretty easy, because they *actively fight each other* and try to kill each other during the battle. If they're last, though, they put their differences aside and face you full force.
Major gripes I had were the somewhat slow speed and inconsistent music quality, due to some of the music being pulled from the old version/different artists. But overall, it's a huge game with a very believable plot, multiple endings, and a heckton of obscure secrets and completionist goals. Seriously, they brought something over from a random Earthbound fan thing revolving around Fobbies and the color "borange". I highly recommend anyone trying out this game.
Speaking of which, Nitro, how much did you get through the game? There's plenty of random, huge secrets that are easily missable, like the secret gems and base.
Larry Butz ah yes, the gems
@@Niiue not going to lie, I absolutely despise the moon base, especially that part with the 10 or so enemies on a single room.
@@atoaster9940 i just did it as fast as possible, those enemies sucked hard
@@Niiue Absolutely.
Great video, but isn't the snowboarding yeti from Mother 3? Also once the Mother 4 fan-game is out will you be playing it?
Sorry dude but Mother 4 is being rebranded.
I know but It should still have the heart of a mother game. ^^
yeah it should and hopefully will
It will never come out
Given the current state of the developement, I doubt it will ever see the light of day. Since it's not even Mother 4 anymore anyway, might as well test Knuckle Sandwich instead. Looks like it has the same kind of quirky humour and cartoonish graphics, and it should be released "soon".
THANK you I finished Earthbound Beginnings (the GBA fantranslation though) last week and I'm halfway through replaying Earthbound, I really liked the story of the first game and I'm glad they expand on it even if it's a fangame, I was kinda left wanting to know more about Giegue, George and Maria. As always a very nice, wholesome and comfy review
Megalovania as a track debuted in Toby fox's halloween hack, then it was redone for Homestuck (guess who did some of the music lol) and only after that was put into Undertale.
the fact that this gets forgotten honestly annoys me a little bit, it is a track Toby put years into formation and you can hear it become the undertale version most know today if you do your research!
12:39
"The brain is made up of millions and millions of neurons..."
What a niche reference lol.
Wow, 13 or so hours?!
Alright James, you sold me!
Nitro where did you get the dope ass shirt from?
I'm so happy this game got covered here it's my absolute fave fangame and playing as a ragtag group of aliens exploring the solar system is a joy like no other, CogDis is definitely my favorite Mother game
It's not too often you get a fangame or hack that's completely ambitious from top to bottom. Yea, some of them do things a bit differently than usual, but it's usually minor or just a neat little concept. Here? We have different endings, a handful of sidequests that incorporate into said endings, a lengthy period, and actually some level of believable discussion about what would've happened between Mother 1 and Earthbound, that's pretty out there for a simple passion project. The only other fangames I know about that reach this level of ambitious endeavors are Mario & Luigi Starlite Worlds, Pokemon Sage, and maybe the likes of Fallout 1.5. And maybe Mother 4 or whatever they decided to call that game now but..... well, most of us know what's happening with that game.
I'm glad to know that somebody has done a review of this game, and really hits all the major points of its pros and cons. I honestly really liked most of the game, having played it before seeing this review, although as you said, it can be kind of grindy at times, especially if you miss one of the sanctuaries before chapter 7, as they will wreck you if you try to redo them as soon as you are able to revisit them. I will say however, one of my favorite fights in the game is Snow and Blaze, who have a central gimmick that is honestly something I don't think I've ever seen done in a game before, certainly never in an RPG.
Wow, I used to know the artist for this game a looong time ago, maybe 5 years or more. Cool to see the game finally got a more full release! They mentioned doing work on an EarthBound fan game too, but I had no idea it was so big and ambitious.
im so glad u did this vid
Cogdis needs more recognition :>
10:59- A child-friendly game with a final boss scarier-looking than certain things in games with higher age ratings.
*Sees this in thumbnail*
What?!? Someone made a video on one of my favorite fan games???
*Clicks it, Sees OFF is the next video*
What? He’s done something on BOTH of my favorite Indie RPGs?
You definitely got an audience out of me.
man i'm on the same boat as you here, but touhou is also way up there. off (and it's fangame home) and cogdis both hold a very special place in my heart.
Just finished the game with the severance ending, cried a lil’ bit at credits cuz I didn’t want the game to be over but at least I got Larice and co up to about lvl 80
The first ending that I got was the Normal/Bad Ending. Later the Joke Ending, the Severance Ending and the Good Ending. I couldn't get the Paradox Ending because I used all the Knowledge Stones on the main 4 team members, instead of saving one for Niiue. Maybe when I play it from the beginning on Hard Mode.
nice job meiling! levelling larice and co to level 80, is pretty damn hard! it's also amazing how this fangame can almost evoke the same amount of emotion as large games like persona 4 or earthbound itself.
@@Niiue Exactly. Some of the game hurts, like the ending where the gang is simply just not remembered, but that they have each other regardless, or the fact that we know what buzz buzz’s fate is, or being forced to fight Larice, or even just sadness that it ends. Can’t fake that emotion, that makes it great.
@@hongmeiling8219 i wholeheartedly agree!
@Nitro Rad: Walking diagonally in RPGmaker games is possible but also has the potential to glitch out if its not handled properly. The progress of walking diagonally is handled by "common events" which do move the player. They do no actually move all by themselves and are therefore able to skip other events which would otherwise activate when touched by the player.
There is a superboss in this fan game not gonna say what it is but this thing has moves and stats fitting of a superboss. The music being played is the Pokey means business theme for this enemy.
The whole Giegue-pronunciation issue is even lampshades in-game, you fight little abstract versions for him called "Geeg". Going off this, I think they went with "geeg-ooh-way" or "geeg-ooh" as this game's pronunciation.
On that note, I believe "Knee-ooh-way/Knee-ooh" is how Niiue is said. Emphasis on the Ni part. You know what that means in Japanese? That's right, it's (censored for plot reasons)! At least, that's my interpretation.
this game is great. the amount of passion that went in to this game is i just perfect.
it great that you reviewed this game. i didn't even know this game existed until i saw this.
there’s a secret boss that is sTuPiD hard, like the final boss is probably 3/4th the difficulty of this secret boss. and the final boss is pretty hard. i recommend attempting him on chapter 7 as he is an instant loss if you are under level 40.
upcoming secret boss info:
the boss, fobyiyg, is TWO different entities. the swirl and the actual fobby. the swirl has multiple attacks, inexplicable jolt (130~ damage on one target) and incomprehensible zap (230~ damage on one target).
the fobby has the aforementioned attacks, unnatural wave (260~ damage on all targets), brain cyclone (i forgot the name) (inflicts MULTIPLE statuses on all targets, including insane, which is BAD) and disintegrator (100~ damage and chance of K.O on one target). he has a ridiculous amount of HP so you’e going to be there for a while.
the fobby can also summon another swirl if the big swirl was killed (albeit weaker in terms of HP) and summon 4 mini swirls at the later stages. kill the mini swirls as fast as you can. the replacement swirl has the previous attacks of the previous swirl and the mini swirls have the previous attacks AND disintegrator. the mini swirls have 900 hp.
if you’re around level 50, this battle is ROUGH. i recommend getting larice fire omega from venus and beam omega from giegue’s old mothership (i didn’t get beam omega). fire is good for the mini swirls and star storm is for fobyiyg and his big swirl.
recommended things you should do
alivinar - get him lifeup omega from mercury and healing omega for insane and K.O. make him focus on healing and use his super combo if you don’t need to heal
col. saturn - get mayhem shotgun from giegue’s old mothership. helps with the mini swirls and the actual damage itself. use quicken omega whenever possible and pk ground is a solid damage dealer.
larice - spam fire omega for the mini swirls and beam omega for the actual boss. if you don’t have beam omega from giegue’s old mothership use starstorm. if you have no pp use magnet omega.
zarbol - get the coral reef body as it deflects alot of statuses. keep him on reflect duty to guard against unnatural wave and brain cyclone (forgot the name) and keep alivinar alive.
general - bring cups of life noodles for this fight, you will need it. bring PP restoring items too in case alivinar runs out of PP.
general tips -
* this fight is LONG. if you grinded to 55 like i did, you’ll be there for about 30 minutes.
* if anyone is insane or dead, use healing omega or cups of life noodles
* pk harmony is decent if everyone is at low hp but lifeup omega should do the trick most of the time.
* reflect is crucial for defending against brain cyclone (again, forgot the name) and unnatural wave.
* fighting him below level 50 is not recommended as it is a party wipe. for a higher chance of victory, grind to level 58 or 63.
* do not be afraid to expend items! this is probably the hardest battle in the game and it’s reward is incredible.
rewards of the battle:
borange ray
description: “Powered by markers and sweet tea”
info: the borange ray can be equipped on anyone. it attacks twice and hits all enemies and always goes first. high damage (around 500~ at level 55) and inflicts statuses (?). probably the best weapon in the game.
This video really just shows how much this game has to offer.
I spent a lot of time with it, but MAN did I miss a lot, apparently.
I was scared in one part of the game, because I thought if I ran out of spaceship fuel and I have no money, I would be stuck in Uranus' station. Later on in the game, I discovered the Plasma something that gives you infinite spaceship fuel when you have 10 units of it.
Uh nitro when you showed off the new enemies that yeti was a enemy from mother 3
11:15 they say damn four times in mother 3
I've always pronounced Giegue as Gih-Goo and Niiue as Nee-You.
I'm really happy I came across this video! CogDis might just be my favorite fangame of all time.
I remember discovering the 2.0 release being advertised in 2014 and as soon as it was released, I downloaded it and played it to completion and got the best ending. I really loved my time with it.
But what REALLY made this game special to me was that after completing it, I got on Starmen.net and posted in the games thread a bit. The creator of the game was looking for people to make illustrations for the games soundtrack, something I hopped on pretty quickly. I believe I ended up producing around 13 pieces of artwork for the game, I felt that passionate about this game. My only regret is that I wasn't nearly as good at art back then as I am today, but it was a wonderful time illustrating some of the songs, something I don't think I'll ever forget.
As I talked to some of the people involved with creating this game, it really seems like this started out as a wobbly, haphazardly put together project by fans with little to no experience in making games. You can definitly tell that they got better at it as the game progresses. I think there's something admirable about that.
not gonna lie. i just finished MOTHER: cognitive dissonance
and, OMG. SHIT. FUCK. NOODLE SAUCE, it's soo good, the goddamn music, the feels, the sprite art, it's soo cash. I 100% RECOMEND ON PLAYING MY GAWD
I just want to say, thank you so much Nitro Rad for making this review! This game is easily one of my favorite RPGs of all time, so I hope now it will get a bit more attention, now that a great UA-camr like you shed some light onto it.
That said, keep doing what you are doing, you are the best! :D
Istg this is so familiar. There was someone I knew way back when who had a story and art really similar to this. I wonder if they were actually a part of this.
Ive been waiting for this game to be reviewed on your channel for so long!
I am cursed to forever hear a recording of someone saying giegue as geek help
Thanks to you I fell in love with this game! I have been playing it a while now!!!
....OH I KNOW THIS GAME DOOD!!! It took me a while but I DO remember seeing this game briefly. I found it through, I kid you not, a megalovania collection that went through every version of the song Toby made (the EB rom-hack, Homestuck, Undertale, and then strangely enough this game). Wow I just had a jolt of memory there dood.
This game is the best fan made game I’ve ever played
The virgin Mother 4 vs THE CHADNITIVE DISSONANCE!!!
Nitro notice me
👌
kuro_mahoh i noticed
no
Oh my god, I've waited so long for a review of this game!
@4:47-.-I’m pretty sure it’s one of those things you need a plug-in for. Because that’s how RPG maker works.
Nice vid, can’t wait for the Pac-Man World reviews
YAY MORE RPGMAKER GAMES!!!!
Great review. I really appreciate your honesty on the game's strengths and weaknesses.
The idea of a game that explores Giygas's character and backstory also sounds great and I'm glad someone tried their best to make one. Hopefully, they can go back and iron out some of the problems you brought up.
I'm thinking if I want to check this out, I want to finish Earthbound and Mother 1 first. This looks pretty cool ngl.
Some of those enemy sprites are also from Mother 3, by the way.
You know what would be gold?
If the Starman character was into David Bowie music
Man, I missed this fangame. It's been so long already.
Thanks Nitro for making my dinner great haha
Grind tip on PC RPGs : Load up a youtube playlist or podcast/audiobook on phone, and just listen and half pay attention to the game itself, just grinding and healing when needed.
I gotta say, man, you've really come into your element over the years. :)
I was a content researcher for this thing called the Screw Attack Spotlight a few years ago and I specifically remember adding your Yume Nikki review to one of them to be highlighted because it was the first time I'd ever heard of it and it made me interested enough to download it, myself.
278k views, finally, finally. some exposure to this game.
Not a big deal but I thought I'd share.
Since Japanese is really easy to synthesize I decided to throw the original name, ギーグ, into Google translate. The pronunciation it gave me was something between gee-goo and gee-guh. Giygas actually has the same name in the Japanese Mother and Mother 2.
Also ギーグ translated to concert though I'd doubt that actually means anything.
Considering the fact that Giegue in Mother 1 is defeated by the protagonists of the game singing the 8 Melodies, I'd say his name meaning "concert" makes a lot of sense.
Oh, I get it now. It all makes sense. His name is an english loanword, which japanese has a lot of. It's the english word "gig" as in "hey guys, I booked us a gig", and is used to refer to a concert held by a rock band. The romanzation "giegue" and "gyigg" makes sense, and so goes "giygas" which is supposedly pronounced "gee-guh". In japan, it's either that which is already a foreign word so it sounds "alien", or the aforementioned "gyigg" which would be pronounced the same but is spelled like some alien's name. The english editions of the games lose the meaning of the name but keep it's "alien" sound.
So basically, giegue/gyigg/giygas' name is really just "gig" but through a combination of localization mistakes and/or attempts to make it sound like a real name, we ended up with all of this stuff and only japanese players could tell.
This game was made in rpgmaker 2003, scripts weren't a thing yet so getting diagonal movement was kind of a pain, also enemies could come at you, but the built in move route for that is really aggressive, so if they chose to do that the enemies would fly at you.
I’m not even joking this guy deserves at least 1 mil subs
All of his vids are so high quality and each video is so different depending on the game
And I you see this....
2 things
.voodoo vince got remade on Xbox one and...
.were did you get that rayman hoodie
www.insertcoinclothing.com/
Have you seen voodoo vince remastered
Cognitive Dissonance: Between Two Times for me was a neat and interesting perspective of telling good connections and fine storyline to fill the gaps between MOTHER 1 and 2. I actually liked their vision of Giygas and its descent to madness (I still don't approve the name change canon of Giegue to Giygas since in Japan it's Gyiyg in both games, and it should stay on a relevant name (Giygas)), the focus on the alien characters and their perspective regarding the foundation of both invasions and their species, the expansion of the century year old backstory of George and Maria, and other stuff I don't want to spoil for people who haven't experienced it.
I'm currently writing my own MOTHER novel narrative (in a style of a game script), which takes place between 2 and 3, but instead of a predictable storyline of how the Apocalypse came to be, instead my goal is to write an original story focusing on the unique group of characters and focus on their problems, dilemmas and situations that revolve around them, on their journey, paths and the decisions they take to overcome the insecurities of their current situation and save the world and future of their living time. It still also focuses on the connection of all 3 official games (An expanded view of the World of Mother 2 but with a more focused developed modern present look (202X), redemption and proper closure to the original lore of Mother 1. and the development of important pieces and subtle risings to things that were unexplained in Mother 3).
CogDis obviously is not canon, even for my story, but I still want to give subtle mention and inspiration to it's ideas, because for me it's dedication are things that inspire, involving some of their deep themes (in fact, one of the main themes of my story is somewhat inspired by the definition of Cognitive Dissonance), ideas of other character's perspectives (like the aliens' points of view and redemption), etc.
your entire essay of a comment has been ignored for 2 years, damn.
@@Niiue 5 now.
Oh man, your shirt is AMAZING! Also... I finally need to play all three Mother games and this fangame as well
Would you ever consider doing a Mother 3 video?
Literally waited years for this review.
11:04 is that a Yume Nikki reference? I think that's a Yume Nikki reference!
I'm currently playing a D&D campaign and i named my character Giegue, and i also pronounce it as Geeg
Kaiser Crimson nice
Not going to lie, when I first saw this title I was expecting a video about the feeling of cognitive dissonance which Earthbound evokes.
One morning before school I found this video, i watched it of course cause i love mother but more importantly it introduced me to nitro rad, so thanks for reviewing this dude!
First of all, fucking awesome shirt. Secondly, this game looks quite interesting and might be the closest we'll ever get to a new Mother game.
im pretty sure diagonal walking requires modification of the base engine and is more trouble tha its worth
Nitro Rad's shirt here is AWESOME!
About the lack of diagonal walking.
This game was made in RPG Maker 2003, an older engine that doesn't have the fancy external programing Ace or MV has. Diagonal walking isn't in the engine by default, so the only way it could be achieved is creative use of what the engine already provides but in ways they are not intentionally designed to do. The methods I'm aware of can be buggy, and you would still be stuck to tiles anyways.