Supposedly, Yoshiaki Koizumi, the author of Rosalina's story, had to push quite hard to get the story into Super Mario Galaxy since Shigeru Miyamoto felt that Mario games should be as story free as possible, as gameplay is what matters the most, and thus should be focused on the most. While I do agree to an extent, I personally feel that both cases can be catered towards, as is also with Super Paper Mario's case. Rosalina's story definitely adds another layer to the game overall, and prevents Princess Rosalina from just being, "a space Princess Peach" if you ask me.
I get gameplay being the focus in a Mario game, but I can't imagine how an optional side story could possibly distract from that. I have plenty of respect for Miyamoto, but a lot of his mentalities when it comes to game design are, quite frankly, archaic.
I’m going to be a little brutally honest here: I think “but it’s not Mario” is a stupid argument for just about anything. The best Mario games are the ones that are whatever they want to be - Super Mario 64 is nothing like the 2D Marios before it, and Super Mario Odyssey is exactly as good as it is because it’s willing to do things that “aren’t Mario”, with its wildly different environments and even small things like having a vocal theme song. I can understand not liking the story aspects of the game, even though I personally feel they fit in quite well with the grand style of the game, but “it’s not Mario” is just dumb, same with most “it’s not like this series” things.
EmeraldDragon15 yeah I agree the whole “but it’s not Mario” thing is kinda dumb since most things about the Mario series is so weird anyway. The only things that would be out of place in Mario would be if it was something too dark(and even that is debatable if you take a look at Mario and Luigi: Partners in Time and Super Paper Mario).
Personally, I 100% disagree about the "Rosalina story parts" and the ending. I loved these aspects of the game and they add another layer to the series. Mario Galaxy is a grand adventure in space so I think it fits to make a more grand ending and to add a little backstory. I don't know... I'm kinda a sucker for stories in my platformers (that's why Sonic Adventure 2 is my favorite Sonic game). Plus, for me when they removed the story aspects from Galaxy 2 and replaced Rosalina with generic, happy, purple Luma... it was a huge bummer and made that game feel less grand and more soulless (even more soulless considering the fact that the game is just a husk of Galaxy 1 but with Yoshi).
Apollo Dawn you bring up a lot of good points man. Rosalina is my favorite Mario character, and I think that's because of the backstory that Mario Galaxy provides for her. With Galaxy 2, there is no real backstory given to anything, and since Rosalina doesn't appear until the end of the game, it really is an abridged version of Galaxy 1
Not at all; in fact, Galaxy 2 is a much inferior platformer to its predecessor when you realize that it’s a half measure between two different styles, those being the setpiece oriented cinematic design of Galaxy and the obstacle course, 4 step design of 3D Land. I love both those styles, but Galaxy 2’s attempt to create what 3D Land would achieve while still calling itself a Galaxy game and getting rid of the rich atmosphere and narrative elements is what makes it a far less flavorful and substantial experience than Galaxy 1.
While I can easily see why you dislike the plot, but I actually like the depth in a Mario game. It was a nice change of pace, and made us enjoy Rosalina who later became a fan favourite.... also Super Mario Galaxy's final boss would actually be my favourite. Other Bowser bosses are just too simple and repetitive. Galaxy challenges you by having to learn new ways to fight before the final phase were it is the same but feels a lot more epic. I think the only rival would be Super Mario 3D Land's Final Boss.
I just hate that idea that a Mario game should not have a story, that’s horrible thinking is stifles creativity. It’s just like saying that a Sonic game so I’ll be about speed but if it’s all about speed then why the hell am I paying a Sonic game and not a racing game.
I know right? I mean it feels like a more grander adventure knowing there's more going on than just "save this damsel in distress for the 20th time". I don't think the whole "universal rebirth" shenanigans make it less of a Mario game (feels more Mario than a lot of what Odyssey pulled... still loved it since it was so different, but yeah)
The "plot" was what I loved about the game when playing because it made me feel like I accomplished much more. I didn't just save the princess and the kingdom but also went through a story more grandiose than usual. It's not even that much of a plot really, just a little bit of world building, so maybe that's why I didn't find it as distracting.
thats why i like sonic plots a lot, they are cheesy and nonsensical, even if the gameplay is bad the plots are a great laugh. sonic fights an ancient god of destruction made of water. sonic fights an evil doppelgänger and then a space lizard. sonic goes to agraba and is immediately shot in the chest. sonic helps a wizard overcome her existential breakdown that everything will die one day and there's nothing we can do about it sonic proves hes the fastest thing alive by hover boarding
I love Princess Rosalina's story, it makes me cry every time and im not afraid to admit that and also this isnt a thing wrong with the video but atleast to me the ending does make sense rosalina is giant because that isnt actual rosalina its a vision of her talking to you, since shes a space goddess she can do that. thats one of the things that just make sense to me
To me this one of those unforgettable games. When the very first level starts and you listen to the amazing orchestra, you know you're in for a hell of ride!
When I saw Mario's Galaxy TV commercials for first time I thought "this will be the ultimamte game ever" just because it was a Mario in freaking space, I was a child then, by now this is still one of my favourite games uwu
IDK about the rest of you all, but for me the weird story elements and Gainax Ending was one of the bigger appeals of Galaxy to me aesthetically. Like, the weird existential storybook of Rosalina and the weird existential nature of her existence as practically God ads a certain depth to the Mario setting, a gravitas that was also common to the Paper Mario games; Super Paper Mario especially... Maybe that's why Miyamoto ruined that for both their sequels because LOL MUH GIMMICKS! Tho, for Paper Mario that was more Kensuke Tanabe's fault, who I have an endless grudge against for that...
The reason why Rosalina's storybook with it's faux-philosophical narrative fits aesthetically very well into the game is because it is Nintendo's verson of The Little Prince, who's small inhabited planetoids was also an inspiration for the mechanics of Galaxy.
I love Shigeru Miyamoto to death (I've actually had this same Shigsy profile picture since 2008) and he is for sure my favorite developer ever, but I will never forgive him for his role in ruining Paper Mario. We just want a real follow up to TTYD dammit!
@@HardcoreGamer4Ever "i will never forgive him for trying to make a spin-off series better and making mistakes along the way" very mature Say what you will but origami king is way better than the older games imo and mario actually has relationships with the characters, which is really cool
@@Mqstodonorigami King was a step in the right direction, but it's still basically just a better sticker star. It doesn't come close to the pre-sticker star RPGS, not even remotely.
I was more of a Galaxy 2 man myself, but this one's still pretty great. Never was a fan of playing the whole game twice for such a small reward, even if Luigi is my preferred Mario bro.
I just hate that idea that a Mario game should not have a story that’s horrible thinking is stifles creativity. It’s just like saying that a Sonic game so I’ll be about speed but if it’s all about speed then why the hell am I paying a Sonic game and not a racing game.
I loved the "sappy Disney stuff" and especially the Grand Finale. Rosalina was so cool and mysterious yet gave off this air of benevolence and wisdom, the Lumas were really cute and her storybook to me was really tragic and heartfelt while elevating Rosalina to being more than just Peach in space (I don't know if she would be as much a staple of the Mario series nowadays without that book). The Comet Observatory felt so epic to traverse through, particularly with all the little biomes and seeing everything grow more alive and colourful as you found more a Grand Stars. That was really satisfying for me to see the Star Festival the way that should have been before Bowser ruined everything, plus with all the friends and races you met along the way.
The greatest memory i have with mario galaxy is Bowser's Dark Matter Plant Oh dear god this stage. As we know, if you touch the dark matter you disintegrate from existence. I was scared as *hecc* of this stage. I remember being stuck at a section with four gravity change chamber things. I somehow got through this by some miracle long jump. I beat bowser and i swore to never come back to that stage again. Childhood trauma.
Hey Nitro, just wanted to say something I’ve loved about your videos. Your videos that go over certain games are oddly soothing, to the point where they’ve actually helped me fall asleep over the years! That probably sound a bit weird, but they’re so calming and nice that they help me sleep some nights where I find it hard to go to bed. Thank you so much for the hours of sleep you’ve given me over the years. ^^
Nitro Rad confirmed yo have no heart for calling Rosalina's backstory the worst thing to happen since Walugi debuted. But seriously, great review, and I'm looking forward to the reviews of the linear post-Galaxy titles, especially 3D Land. I feel as that game is overlooked quite a bit, and hearing your perspective would be neat. Also, I need that review of Wario World from Brady, that would be a godsend.
Honestly i'm gonna have to disagree on the Rosalina and ending argument. I'll say the same thing i say about Sonic games towards this, what is wrong with them trying to do something a little deeper than the norm? One reason i enjoy and still enjoy Sonic games over Mario games is cause, while they're not 10/10 cinematic masterpiece stories, i still enjoyed the fact that Sonic games experimented and tried to do a lot more with the world and story for the little hedgehog. The endings for Sonic Adventure 2, Sonic Unleashed and Black Knight are still amazing and everything leading up to it was fun and interesting to go through. So when i played Galaxy and they introduced this mysterious woman with such an interesting backstory it made me much more invested into the game and wanting to know more about her, i kept wanting to read her story and was so moved by how emotional of a story it was. On top of that, the ending was gorgeously done, yeah it had a little sap to it, but what feel good moment doesn't have a little sappiness to it? Overall, Galaxy did something that no other Mario game did and that was get me invested into the game for more than just gameplay, it was that little energy boost i needed to be excited for Mario games and what i had hoped for in games going forward. Sadly after this they kinda just went back to basics and have the same generic: Bowser steals the princess/or something to build his kingdom, Mario has to stop him, yipee wahoo. Galaxy 2, 3D Land, 3D World and Odyssey are all fantastic games, but they've failed to get me invested in the series as much again other than thinking of them as "Just some solid fun platformers".
Ralsei yep. Trying to make a darker story with Shadow/Sonic 06? Total garbage. Lost World’s gameplay? Garbage. Another half-arsed attempt at a darker story with Forces? Awful. The crappy storybook games? The plots were ok, but the gameplay was dreadful. When they give up and just try to cater to nostalgia, the results are mixed. Sonic Mania is good, Sonic 4 sucks violently. It seems Sonic Team is just content to make mediocre games at this point, because they know the hardcore fans are going to defend it anyway. Their old throw everything at the wall and see what sticks approach didn’t always work, but they used to take risks with the series that still payed off more often than not. So I’d argue Sonic games really don’t take risks anymore. For example, putting Green Hill zone into every single game they make now. They change the story a bit, but they’ve just been rehashing the boost gameplay for years to diminishing returns.
How dare you diss the backstory, that was so deep, beautiful and downright compelling especially for a Mario game! A great change of pace, in my opinion!
This was one of the first games I really loved as a kid and I was 6 years old when I got it on the year of release, can't remember what time of the year or why, but I used to play it with my dad (he took control in my place when I asked him because there was something that I simply couldn't beat as a dumb kid) until I got older, beat the game on my own, and only like in 2017 or 2016 I actually went and started a new file and got 100% with both Mario and Luigi. I also got 100% on SMG2 but that was like a year or two prior to completing the first game.
That point about the filler stars... wouldn’t that apply more to Sunshine? Like you said, that game had a required count of 7 stars, yet someone at Nintendo thought it was a _brilliant_ idea to pad the game to 120 thanks to the stupid Blue Coins and obscure Secret Shrines for no reason other than “64 had it”. At least the Comets and Luigi missions in Galaxy are completely optional. Now does that excuse how badly executed they are? No, but I don’t get why you say it’s a bad thing here when Sunshine had it 10 times worse.
Also, fuck Purple Coins. I may love this game, but the Purple Coin comets are the main reason I haven’t unlocked Super Luigi Galaxy and Grand Finale Galaxy.
"wouldn’t that apply more to Sunshine?" in what logic is doing the same missions again with a time limit that you probably beat the first time LESS filler than hidden shines and finding blue coins along the way? there is no way sunshine was worse with filler
HoshiHearts RetroGaming Because Blue Coins and Hidden Shrines are so obtuse in their nature it FEELS like they’re there to pad out the game’s Star count. You can’t collect them in all the episodes, you have to select the specific levels they spawn in, hope you didn’t already collect it, and trust a map counter that only tells you the overall count, instead of telling you which ones you nabbed from each specific level. That’s incredibly more filler than what Galaxy had.
Not to mention Sunshine's repeat missions are way more obvious. Remember all those "Secret of ____" Missions that are available in each world? How about the fact that you have to do those same missions again just to get a new Shrine that's tethered to a time limit? How about all those Shadow Mario missions you face several times throughout the game in both Delfino Plaza and in the 7th Episode? You even had to fight Blooper 3 times, Petey Piranha 2 times, all those red coin missions, do the racing thing in Ricco Harbor about 3 times, and a couple more. Yea, Galaxy had you repeat some things, but those are kept to Comets you only have to do about 1-3 times compared to everything else in the game and a few repeat Galaxies. Sunshine just says "Do this again for the duration of your adventure" and expects you to just fall for it.
Okay. I typically don't like review videos, specially on games that are ten years old, but your voice is just so captivating. Not being weird or anything, just wow, it's hard for m to stop watching. Excellent work!
I mostly agree except that part about the story cause it’s not intrusive like Sunshine’s and it’s genuinely beautiful fleshing out our new character, especially for someone who’s practically Mario’s god, and it just adds so much more depth to this game’s setting and lore which is something I appreciate with World building like you mentioned in Sunshine even if not needed for Mario, plus cmon Sunshine literally added a maternal plotline for Bowser Jr.
Also, Grand Finale Galaxy clearly meant to be a “Congratulations, you did it!” sorta finale and not an actual level. Why else would it not only be incredibly easy, but most of the characters there are celebrating? Then again, I suppose you could argue the Daredevil run of Grandmaster Galaxy from SMG2 did a much better job of that front, since that level’s daredevil comet actually felt like a rewarding challenge... only problem with it are the Green Stars just to get the thing, which I think are just as bad as Blue Coins and only exist to pad out the game’s star count. Man if there’s one thing Galaxy games don’t do right, it’s giving a fulfilling 100% experience like in 64. Still much better than the stupid Postcard bullshit in Sunshine, though.
exactly. You're not suppose to just run throught the Grand Finale Galaxy, you're suppose to admire the buetiful scenery, and talk to the NPCs, and everything. Walking throught that level thinking only of gameplay is a horrible mindset that ruins what the level is suppose to be. That said, it should have been unlocked once you have 120 stars, and not require replaying the whole game as Luigi
I love Galaxy's story for the same reason I love Kirbys melodramatic oddly lore heavy continuous story. I love having simple cute characters in high-stakes dramatic cosmic situations
I fucking love you and your videos. It’s hard to find quality content like this these days and I’m so grateful your reviews are entertaining, well structured and they manage to satisfy my nostalgia which i feel as soon as i hear someone mentioning Mario Galaxy or any of the “old” classics. I mean 2006 was already 12 years ago; how time flies.
On my snow days I would always load up galaxy and mess around in Beach Bowl Galaxy. That was the dream, man. Bouldergeist was always my favorite part of galaxy, and I loved doing his Daredevil mission. I never found his boss fight to be annoying, I always thought it was super cool, it seemed like everyone else hated him though and when I went to a Christmas party I saw my cousin trying to beat him normally and getting frustrated. He walked away and I had fun.
Your comments on the story are uncalled for, really. The story in the main line Mario games have never been important, but still there. You are saying Mario being thrown into prison cause a lookalike was throwing grafiti all over the place and how now has to clean it up, is a better Mario story, than an omnipotent being asking Mario for help cause Bowser wrecked 'em? Mario never had any substance to the story prior to Sunshine, so finally adding something, is something Mario really needed.
I thought Sunshine's story was great dude! Mario battling with being framed I think is still within a tone the that feels right with the Mario series. The silly unveil that the evil Mario is bowsers son too, I dug it a lot as a kid. The universe and existence itself collapsing and everything being reborn from scratch? Yeahhhhhh I never was a fan of that. It confused me when I was 13, and it made me feel somewhat uncomfortable? Like it was just too much, yknow? I'm not saying a Mario game can't have a story, idk where everyone's getting that from. But in a main series Mario title I feel there's a tone you should aim for, and I think games like Sunshine and Odyssey hit that nail quite a bit better. In the end though, it's just my opinion. You don't need to agree, and that's fine dude.
@@NitroRad I feel that Galaxy's and Rosalina's story was a good vehicle for introducing the concepts of life and death to young children (5 - 8 ish), Mario's main target audience, in a way that is easy to understand while also piquing intrigue as those children got older (myself included, I got this game at age 7 and loved it to death). I wouldn't say that it's a generic Disney Princess sob story that was placed in an ill-fitting series, but rather it's a sobering element that tells players that while Mario's world may be overall happy-go-lucky, that doesn't mean the characters within aren't free from having their own tragedies. At the same time, characters who experienced tragedy don't let those circumstances define who they are. It's relatable, in a sense. Paper Mario has done similar tones before, (Super Paper Mario mostly, but The Thousand-Year Door also presented these themes with Admiral Bobbery's backstory).
I actually found myself really enjoying the tripped out story in this game. I liked how different it was from all the other games in the series, I like the storybook backstory, and I like how the whole observatory played into giving Rosalina her own history. I know you say it feels out of place, but I was very pleased they changed things up a bit, considering how samey the New Super Mario Bros games were in terms of premise. Is it something I'd like in EVERY Mario game? No. But as a once-in-a-green-moon thing, I'm glad it happened.
Its-a me, another faceless member of the numerous commenters about how the Rosalina story is good. Personally, I just think it would’ve been better than the alternative. I think that, most likely, if Rosalina had just been left like any other Nintendo/Mario character and had no backstory or justification or character, people would’ve called her just safe and boring, most people would end up just calling her “Space Peach”. I enjoy the fact that this Mario game had a story to tell you separately from the main plot, however light and somewhat sad it may be. I think that saying a game’s drastic differences to what came before are negatively affecting it CAN be used appropriately, like in the case of Banjo Kazooie and Tooie vs Banjo Kazooie Nuts and Bolts (if you’re familiar with that debacle), but in this case I think that saying a Mario game shouldn’t have a compelling story is just kind of holding it back. If you think about it, one of the MANY complaints leveled toward the New Super Mario Bros series is how each entry fails to really innovate or do anything substantial that the others didn’t. It’s all just the same shlock where, surprise, surprise, Bowser kidnaps Peach and Mario wants to save her. Refusing to allow Mario games to have any sort of story is just putting limitations on the series that needn’t be there in the first place. Now, don’t get me wrong, I don’t want Mario to spontaneously turn into Kingdom Hearts, and have a massive overarching story that’s so convoluted and complicated that nobody could understand it unless they knew a friend who spent four weeks in a basement with cork boards trying to tie it all together. I just think that Galaxy took a step in the right direction. Even if Mario games all had relatively simple plots/stories still, anything is better than the level of saminess they have currently.
Off-topic, but I really appreciate the inclusion of Gex tracks in your videos. It was one of my all-time favorite game trilogies and it is nice to see it kept alive in videos like this.
Super Mario Galaxy was the first console game I ever played, and it was what convinced me to get a Wii (I had played it at a friend's house). Prior to this I had been brainwashed by the media to believe that all video games were violent, so Galaxy made those lies obviously false.
I never understand how reviewers always make comments about the main plot being too simple or treat it as a joke, then criticize the actual deep and complex backstory. You literally can’t have it both ways....
Sunshine is 10 times more guilty of filler than Galaxy is. I hope you acknowledge this. I don't feel like explaining why, but it should be pretty obvious. Also, prankster comets are where the game's main source of difficulty comes from. Take that away, and you have a stupidly easy game to 100%. Now, this might just be because I'm really, REALLY experienced at the Galaxy games, but I found every daredevil run to be easy, however I can acknowledge lava spire run to be brutal for a first timer. (It definitely was for me.) My point is, especially for bouldergeist that there is a strategy to deal with these bosses. With B Geist, if you continue to just walk in one direction the rocks will never hit you. You should try this out. The ONLY true flaw I can find with this game that noticeably hinders it are the scarring purple coin missions, which Galaxy 2 fixed IMO. They don't give me trouble anymore, but it doesn't make the sandbox purple coins (e.g beach bowl and freeze flame) any less tedious, and those are actually the ones I'm referring to. Sorry if I've been critical, but your review is well constructed and I understand that the only way to find a fault with something almost flawless in its design is to be a dick, as FUgamecrue once said.
Super Mario Galaxy is one of my favourite video games. I could write paragraphs on it. The presentation is stunning, the soundtrack that Koji Kondo produced is absolutely gorgeous. The level design is one of my favourite parts of this game, all levels are unique and creative, some may be similar but there's always something different. I got this game for Christmas when i was a kid, so i have lots of nostalgia about it. Thank you for covering this game, i should probably watch the video now.
The way Mario just keeps staring at Rosalina whenever she speaks in the game pretty much sums up how I feel about the game's plot: "Yeah, cool. Now let me jump on stuff."
Welp I just discovered you last night and I want to thank you for distracting me all day today as I watched episode after episode of yours, great stuff man, keep it up!
I love Galaxy over every other 3D Mario game. So here are my dumb defensives against the points you brought up. About the Rosalina storybook, they wanted to do more with that but I think Miyamoto stepped in and shrunk it down. I personally like that storybook because it's something "not Mario" in Mario. Because when I think "Mario games", I think grassworld, desertworld, beachworld, jungleworld, iceworld, skyworld, mountainworld, lavaworld, Peach constantly going "MARIOOOOOOOO" all the time with the same voiceclip, bosses being the koopalings again and again, flagpoles, "BAH" voiceclip during music and old Super Mario Bros. music being recycled over and over. And that's bland, uncreative and sucks. Throw new experimental stuff in there which exactly what that Rosalina storybook thing is. Not even a fresh coat of paint, just all new. I also like how that fleshes out a character in a Mario game. And hey, you don't even have to go in that storybook room once and it's entirely optional. I don't get why it'd be such a big deal. Also, Disney? I wouldn't even think this is Disney sappy shit. Sappy, maybe. But when I think of lumas sacrificing themselves into a black hole, throwing all the planets into a blender so they all die and create a new universe, I wouldn't think Disney. I like that ending because it's not Mario. Maybe Nintendo should just make more Mario games that don't follow that stupid Mario formular, like how Breath of the Wild threw its Zelda formular out the window. About the bosses, at least they're really flashy and often huge. Later 3D Mario games lack both style AND substance with bosses (3D Land, 3D World and Odyssey). And I love the huge robot bosses because they're basically alive levels that explode at the end which feels really good. Kinda like Perfect Chaos from Sonic Generations but the whole level explodes at the end. Oh, and the forgettable bosses, I kinda like them because they aren't overused in other Mario games (kinda like some of the bosses from New Super Mario Bros. 1) and at least they're fun to beat because they're so flashy in some way. About the alternative stars, they're not precisely as linear as it sounds like because you're flying to multiple planets and you have to search often through multiple planets for that star because you often won't be able to backtrack to previous planets. It didn't seem like a "Go do the other obvious path" to me, that's more so a Galaxy 2 thing for me. About the "Do it again" thing... you're gonna throw Odyssey into the garbage bin at the post-game if you hate that in Galaxy. At least it's only 61-times in Galaxy 1 where you have to do these repeated things, compared to Odyssey's... maybe over 200-times. I certainly hate Odyssey because of that; no moons are worth anything when there are other, boring moons that are exactly like this or require less to do for others (e.g. kicking a rock 50 times, throwing 500 coins at a plant or listening to what an NPC has to say is worth the same amount as going through a tough platforming challenge). I'd rather wait for a Galaxy 3 (or an A Hat in Time 2) than an Odyssey 2 because I don't have faith in them that they'd fix those issues from Odyssey 1 if not many people brought them up... With a Galaxy 3, at least it's super flashy and has a beautiful presentation but with an Odyssey 2 (or 3D World 2), it won't have style or substance so it's just nothing... to me.
Well-stated. A lot of the criticisms of Galaxy here [which are valid, don't get me wrong] are the exact same in Odyssey. Easy bosses? Check. (plus you have to do all of them twice in Odyssey) Doing the same levels over and over to collect new things? Check. (plus Sunshine felt like it had more filler stars than Galaxy. How many times did I have to catch Shadow Mario? How many times did I have to fight Gooper Blooper?) I love both of these games a ton and I truly enjoy both the open world style Odyssey uses and the semi-linear style Galaxy uses. Just don't go back to 3D World's all-linear style - that was a fine game but not up to the standards of Galaxy and Odyssey.
A Blob b I just hate that idea that a Mario game should not have a story that’s horrible thinking its stifles creativity. It’s just like saying that a Sonic game so I’ll be about speed but if it’s all about speed then why the hell am I paying a Sonic game and not a racing game.
I discovered your channel a few days ago and I've been watching a heck of your videos since then. All of them are just simply great, it is always nice to find people who put so much effort and passion in doing this kind of content. Greetings from Spain!
NitroBrady in the end was freaking BYOOTIFUL! Also, gonna be honest, I absolutely LOVE Rosalina's Story Book and the ending and they're definitely some of my favorite things about the game, they honestly make me cry. I'm really glad they were included, I'm very glad that we have a Mario game with more story and I wish it was done more, the story is a big reason why Super Mario Galaxy was an amazing experience to me. It doesn't have TOO much story either, it's mainly just in the beginning and the end, and most of the game is purely gameplay. I can see why you think having such a serious story is unfitting for a Mario game, but I dunno, I always thought it worked, but maybe it could be a little more lighthearted. But I dunno, I love how dark it is. Rosalina's Story Book is also a really great and emotional story and I'm glad it exists. One thing that's good about it is that it's completely optional from what I remember, you can 100% the game without reading it if you don't care about it. However, if you go inside the library when new pages are added, you can't go back and you have to read them all, which kinda sucks. Also, the Prankster Comets didn't bother me a lot, though some of them were really hard to the point where they're frustrating.
Oh by the way, I want you to know that Mahito Yokota is the one who composed almost the entirety of Super Mario Galaxy's soundtrack. Koji Kondo only composed Good Egg Galaxy and all 3 versions of the Comet Observatory theme, yet he usually gets ALL of the credit.
Imaging calling Rosalina's story a generic Disney princess story when it was literally one of the best things in the game? Rosalina's story along with the opening sequence of the game showing the origins of the power stars and giving a character an actual backstory adds alot more in terms of lore in the Mario series which is something Nintendo should do alot more. I get that when thinking of Mario that not alot of people would think of stuff like lore or development of characters, but that doesn't mean there shouldn't be any at all. When they did that in Galaxy, it was one of the best things ever to be in a Mario game and was one of the things that made Rosalina such a popular character over the course of her existence in the series. Saying that it was nothing more than a sappy, Disney princess sob story is just straight up feels insulting
Well, it was thrown in in a completely optional side room with no bearing on the plot, which makes it feel like an afterthought. Also, his complaints were more about how pointless it is in terms of furthering the game, since if you look more carefully, all the stuff it tells you is kind of unimportant to everything going on. It's also weird that one character just randomly gets a backstory, which makes it stick out even more in a series that doesn't do that. It's less that it's bad, more that it's out of place.
Also, before you mention the mario RPGs, those games have consistent tones and styles throughout, and as such are able to have more complex stories, since they are story-driven, unlike this game, which just decides it has a huge plot right at the end. Basically, you can't just have a beginning and an ending and call it a plot. You need more in-between narrative, or else it'll just feel awkward and forced.
@@magicowlofbacon9416 I wasn't going to mention them. In fact, I put them separately from the main games since the RPG games just do their own thing. This comment was also made over a year ago btw lol
@@SoloJustus I know, I was just about to delete the comment. I realized that it was kinda pointless, all I was trying to say was that if the game wanted a plot it should have put in the effort to have a full story. There's nothing wrong with them trying to go the extra mile, I just wish they had done a bit more with the story since they were willing to actually try a story. Basically, what Sunshine did: a plot with a beginning, middle, and end.
Rosalina’s story is a little girl coming to grips with the fact she will never see her family or home again as she faces the soul crushing emptiness of space Nitro Rad: dUmB dISnEy prINcESs sTOry!
Ikr? I don't really like Mario BECAUSE there is rarely any story, thus not getting people like me invested as to what is going on. I always appreciate it when the Mario series TRIES to tell a story and make characters have more depth rather than "The Good Guy" or, "The Bad Guy" or, "The damsel in distress" When I play games it's because I'm invested in the world and those around me, but when these characters are one-dimensional and boring, then I honestly couldn't care less. Why should I "save the world" when I could be playing a game where it actually makes me feel something. This is why I feel Nitro Rad saying, "It's Mario, Mario doesn't need story" and thus should never have any bits of story is flawed.
Wow, yet another surprise. Colour me impressed, I will be looking forward to the next one. I was surprised with the absence of talking about camera control though.
I absolutely loved this game! Definitely my favorite 3D Mario. It's so much fun and the level design is fantastic! I will admit that the comets were a bit annoying but I felt like they popped out sporadically so they weren't too bad and when too many appeared, I would hold off in doing them. If one appears in the first world and i just started world 3, for example, i would finish World 3 and then go back to world 1 for the comet. That way, i won't get annoyed redoing a level i did not too long ago. I never got annoyed having to do since i love this game so much! Some of the comets are really hard. Beating the stone boss with just 1 hit is frustrating! It was probably worse with Luigi due to his friction. The story did feel a little bit out of place but that is not a bad thing at all. Its It's something different in a Mario game and it's really interesting. The game also introduced Rosalina which is one of my favorite characters and back story is really sad. Again, maybe a bit out of place in a Mario game but I think that's why it's so great because it's different coming from a Mario game. Honestly, I hate the arguement that this game isn't as good as Mario 64 or Odyssey because it's too linear. Being linear is not a bad thing. Sure, exploring a 3D environment is great but Galaxy has fantastic level design that it more than makes up for it. It's not fair to say that it's not as good because of it. It's a very ridiculous arguement. I think Galaxy 2 is the better game but Galaxy 1 has a special place in my heart.
To be fair, those people are the minority. Many people consider this the best mario game, while i hear the argument of "64 is dated" and "Odyssey has too moons"
In defense of the existential sci-fi immortal space princess universe philosophical balogna, it is a nice change of pace from the usual happy go lucky Mario tone. I like Mario's usual tone, but sometimes changing pace can make things more interesting and in my opinion, refreshing.
The mantaray races was actually my favorite and the most fun (for me) out of the three motion controls minigames. (An extra tip: use your two hands to balance yourself in the ball minigames, and take the bubble minigame slowly and with *a lot* of patience). I really liked the purple coins missions where you explore to find all 100. The grand finale galaxy is actually one my favorites just it's a relaxing visit in the game's opening area where you can talk to the other NPCs along with collecting all the purple coins (and not to mention the level's soundtrack is beautiful and it's only heard at the very beginning aside from 100% completion).
Maybe it was a tad overambitious, but I still appreciate them trying to give Rosalina some actual character rather than making her a glorified plot device like Peach. I mean, you could replace Peach with just about anything and the plot would stay mostly the same, but I kinda-sorta-almost-not-really felt empathy for Rosalina and the Star Children. (Until Nintendo started fan-servicing the hell out of her to the point where I'm questioning why she was even so important to begin with. Ugh.)
@@RikiZ8 I think it's more of a call to hopefully add Daisy to more main line games, seeing her personality is so "unprincess-like" makes her a fan favorite for many.
I get that slower paced controls probably work better for galaxy, but they really hurt the game for me. This is coming from someone who grew up with this game and has a ton of nostalgia for it.
Loved your review man, but I wanted to bring up this point: The fast foe and speedrun comets you used as examples for being too easy may not have been hard for you now, but I remember as a kid having SO much trouble with those two missions in particular, it's probably more to do with your own personal experiences in platforming rather than the game being too easy, I think.
oh man, I'm glad I'm not alone in thinking that a number of them were pretty damn challenging, ESPECIALLY fast foes on the cyclone stones... dude that took me so long to beat
Even if the speedrun stars give you a lot of wiggle room, they're still incredibly stressful with that music and tense atmosphere, not to mention on levels such as Space Junk Galaxy where you can't as easily memorize the whole level and so don't know how long it may take to complete.
The Cosmic comets with Luigi were incredibly difficult as well, since Cosmic Luigi actually took shortcuts and pulled off more advanced maneuvers to get farther quicker.
Him: this game has a lot of "Do it again" which gets repetitive Also him: this game has no problem with introducing a really good idea, then trashing it for the next one, which gives it so much variety Me: b r u h
buy for the soundtrack and atmosphere alone. its one of the most perfect feeling experiences in gaming. i stand by that. any apples to oranges details you dislike are on you obviously, but for what i experienced, i adored every second of this one and the sequel.
Aidan LeSauvage Really? Haedox tends to either fucking love a game or fucking hate it with a few exceptions. This guy is fair all the time and I really don't see any similarities.
the only deep/emotional story that worked well in Mario was the FIRST Paper Mario. Think to the ending with Twink saying goodbye and Mario and Peach watching the fireworks to the main theme of the game. Very simple but very emotional. TTYD followed suit without changing the formula. Origami King had a very sad ending but with one-off characters that were only made for that game. They could've continued Paper Mario with characters like Twink and the Star Spirits.
In space no one can hear you wahoo
Or Mama-Miya!
W A H O O
W A H O O
W A H O O
let’s make a chain
no
Supposedly, Yoshiaki Koizumi, the author of Rosalina's story, had to push quite hard to get the story into Super Mario Galaxy since Shigeru Miyamoto felt that Mario games should be as story free as possible, as gameplay is what matters the most, and thus should be focused on the most. While I do agree to an extent, I personally feel that both cases can be catered towards, as is also with Super Paper Mario's case. Rosalina's story definitely adds another layer to the game overall, and prevents Princess Rosalina from just being, "a space Princess Peach" if you ask me.
electricmastro Even when I was younger, I cried at poor Rosalina’s story. I was 6..
Agreed
I love the story tbh. It's unexpected to have this kind of story in a Mario game, and that's why it amazed me. Love Rosalina
I get gameplay being the focus in a Mario game, but I can't imagine how an optional side story could possibly distract from that. I have plenty of respect for Miyamoto, but a lot of his mentalities when it comes to game design are, quite frankly, archaic.
That ending was a serious punch in the gut. Usually, that'd be something you'd find in one of the Mario RPGs, not one of the mainline platformers.
I’m going to be a little brutally honest here: I think “but it’s not Mario” is a stupid argument for just about anything. The best Mario games are the ones that are whatever they want to be - Super Mario 64 is nothing like the 2D Marios before it, and Super Mario Odyssey is exactly as good as it is because it’s willing to do things that “aren’t Mario”, with its wildly different environments and even small things like having a vocal theme song. I can understand not liking the story aspects of the game, even though I personally feel they fit in quite well with the grand style of the game, but “it’s not Mario” is just dumb, same with most “it’s not like this series” things.
EmeraldDragon15 yeah I agree the whole “but it’s not Mario” thing is kinda dumb since most things about the Mario series is so weird anyway. The only things that would be out of place in Mario would be if it was something too dark(and even that is debatable if you take a look at Mario and Luigi: Partners in Time and Super Paper Mario).
Where in the vid is this addressed I was looking for it but don't want to watch the whole thing again.
SinnedNogara Anytime he kept talking about the story.
Those are two of my least favorites Mario games.
Yeah he is one hundr3d spinoffs because he can do anything.
Personally, I 100% disagree about the "Rosalina story parts" and the ending. I loved these aspects of the game and they add another layer to the series. Mario Galaxy is a grand adventure in space so I think it fits to make a more grand ending and to add a little backstory. I don't know... I'm kinda a sucker for stories in my platformers (that's why Sonic Adventure 2 is my favorite Sonic game). Plus, for me when they removed the story aspects from Galaxy 2 and replaced Rosalina with generic, happy, purple Luma... it was a huge bummer and made that game feel less grand and more soulless (even more soulless considering the fact that the game is just a husk of Galaxy 1 but with Yoshi).
Apollo Dawn you bring up a lot of good points man. Rosalina is my favorite Mario character, and I think that's because of the backstory that Mario Galaxy provides for her. With Galaxy 2, there is no real backstory given to anything, and since Rosalina doesn't appear until the end of the game, it really is an abridged version of Galaxy 1
"kinda sucker for stories in my platformers" i'm so sad cause most of them suck and it's full of cliches.
Not at all; in fact, Galaxy 2 is a much inferior platformer to its predecessor when you realize that it’s a half measure between two different styles, those being the setpiece oriented cinematic design of Galaxy and the obstacle course, 4 step design of 3D Land. I love both those styles, but Galaxy 2’s attempt to create what 3D Land would achieve while still calling itself a Galaxy game and getting rid of the rich atmosphere and narrative elements is what makes it a far less flavorful and substantial experience than Galaxy 1.
ngl if yoshi was in galaxy one i would be very happy
@Random Konong galaxy 2 is a better platformer if you ask me (maybe this is just my nostalgia from the game)
While I can easily see why you dislike the plot, but I actually like the depth in a Mario game. It was a nice change of pace, and made us enjoy Rosalina who later became a fan favourite....
also Super Mario Galaxy's final boss would actually be my favourite. Other Bowser bosses are just too simple and repetitive. Galaxy challenges you by having to learn new ways to fight before the final phase were it is the same but feels a lot more epic. I think the only rival would be Super Mario 3D Land's Final Boss.
I just hate that idea that a Mario game should not have a story, that’s horrible thinking is stifles creativity. It’s just like saying that a Sonic game so I’ll be about speed but if it’s all about speed then why the hell am I paying a Sonic game and not a racing game.
Mani Davis Exactly Sonic has some of the best stories in gaming
But also some of the worst
I dunno man, i kinda love those cheesy plots. Typical plot just puts makes me feel like game is kinda half-assed.
I know right? I mean it feels like a more grander adventure knowing there's more going on than just "save this damsel in distress for the 20th time". I don't think the whole "universal rebirth" shenanigans make it less of a Mario game (feels more Mario than a lot of what Odyssey pulled... still loved it since it was so different, but yeah)
The "plot" was what I loved about the game when playing because it made me feel like I accomplished much more. I didn't just save the princess and the kingdom but also went through a story more grandiose than usual.
It's not even that much of a plot really, just a little bit of world building, so maybe that's why I didn't find it as distracting.
Meh, I play the game for a nice platformer, but agreed, they should try the story concept more to spice things up a bit.
thats why i like sonic plots a lot, they are cheesy and nonsensical, even if the gameplay is bad the plots are a great laugh.
sonic fights an ancient god of destruction made of water.
sonic fights an evil doppelgänger and then a space lizard.
sonic goes to agraba and is immediately shot in the chest.
sonic helps a wizard overcome her existential breakdown that everything will die one day and there's nothing we can do about it
sonic proves hes the fastest thing alive by hover boarding
@@aketsuuu you can have both dude. Galaxy pulled off both of those things, so it can be done
It wasn't finishing college that made me realize I'm an adult, it's realizing Mario Galaxy came out 10 years ago...
Going on 2 decades soon
I love Princess Rosalina's story, it makes me cry every time and im not afraid to admit that
and also this isnt a thing wrong with the video but atleast to me the ending does make sense
rosalina is giant because that isnt actual rosalina its a vision of her talking to you, since shes a space goddess she can do that. thats one of the things that just make sense to me
Thank you, fellow hat kid
Couldn’t agree more
@@ashermack2543 **peace and tranquilty intinsifies**
**snatcher pops up with a new death wish**
Oh shit
To me this one of those unforgettable games. When the very first level starts and you listen to the amazing orchestra, you know you're in for a hell of ride!
When I saw Mario's Galaxy TV commercials for first time I thought "this will be the ultimamte game ever" just because it was a Mario in freaking space, I was a child then, by now this is still one of my favourite games uwu
PS: I love your channel.
Tu canal también es genial :D
All childhood dreams come true!
When that game came out I was 10, now I'm 20 and it's still my favorite game ever
+King Zero furry stuff
OWO
IDK about the rest of you all, but for me the weird story elements and Gainax Ending was one of the bigger appeals of Galaxy to me aesthetically. Like, the weird existential storybook of Rosalina and the weird existential nature of her existence as practically God ads a certain depth to the Mario setting, a gravitas that was also common to the Paper Mario games; Super Paper Mario especially...
Maybe that's why Miyamoto ruined that for both their sequels because LOL MUH GIMMICKS! Tho, for Paper Mario that was more Kensuke Tanabe's fault, who I have an endless grudge against for that...
The reason why Rosalina's storybook with it's faux-philosophical narrative fits aesthetically very well into the game is because it is Nintendo's verson of The Little Prince, who's small inhabited planetoids was also an inspiration for the mechanics of Galaxy.
I love Shigeru Miyamoto to death (I've actually had this same Shigsy profile picture since 2008) and he is for sure my favorite developer ever, but I will never forgive him for his role in ruining Paper Mario. We just want a real follow up to TTYD dammit!
@@HardcoreGamer4Ever "i will never forgive him for trying to make a spin-off series better and making mistakes along the way" very mature
Say what you will but origami king is way better than the older games imo and mario actually has relationships with the characters, which is really cool
@@Mqstodonorigami King was a step in the right direction, but it's still basically just a better sticker star. It doesn't come close to the pre-sticker star RPGS, not even remotely.
I was more of a Galaxy 2 man myself, but this one's still pretty great. Never was a fan of playing the whole game twice for such a small reward, even if Luigi is my preferred Mario bro.
Why do you follow me? First DYKG, then Pizza party podcast, then DK Vine, then this! LEAVE ME ALONE!!!
TheCartoonGamer8000 To be fair, it's a better completion award than a low resolution photo of digital characters.
I just hate that idea that a Mario game should not have a story that’s horrible thinking is stifles creativity. It’s just like saying that a Sonic game so I’ll be about speed but if it’s all about speed then why the hell am I paying a Sonic game and not a racing game.
TheCartoonGamer8000 galaxy 2 is ass
Same
“Before we get to that, you have to rewatch this whole video, except with, uh, Brady.”
Gold.
20:38 there's that graphic you recreated. 👏
One of my favourite games, reviewed by Nitrorad on my birthday? This is just too great. Now, if only my internet connection would stay stable.
Nyanadventurer the second happy birthday!
2 other people i know were born today
Happy Birthday!!
Nyanadventurer the second happy birthday
Nyanadventurer the second Happy Birthday!
0:21
Massive props for including Xenoblade and Klonoa
Liam easily 2 of the best wii games
I hope he does a video on the Klonoa series one day. The quintessential unsung hero of the platform genre.
@@verixforgotten1121 and that's why Wii games are not the best ever.
@@lasarousi what?
I think we should get a brady version of every video and call it NitroBrad
I actually really liked the weirdly deep stuff. It really fits with the Orchestral Music and the Cold Feel of Space.
I loved the "sappy Disney stuff" and especially the Grand Finale. Rosalina was so cool and mysterious yet gave off this air of benevolence and wisdom, the Lumas were really cute and her storybook to me was really tragic and heartfelt while elevating Rosalina to being more than just Peach in space (I don't know if she would be as much a staple of the Mario series nowadays without that book). The Comet Observatory felt so epic to traverse through, particularly with all the little biomes and seeing everything grow more alive and colourful as you found more a Grand Stars. That was really satisfying for me to see the Star Festival the way that should have been before Bowser ruined everything, plus with all the friends and races you met along the way.
The greatest memory i have with mario galaxy is Bowser's Dark Matter Plant
Oh dear god this stage. As we know, if you touch the dark matter you disintegrate from existence. I was scared as *hecc* of this stage. I remember being stuck at a section with four gravity change chamber things. I somehow got through this by some miracle long jump. I beat bowser and i swore to never come back to that stage again. Childhood trauma.
:)
Hey Nitro, just wanted to say something I’ve loved about your videos. Your videos that go over certain games are oddly soothing, to the point where they’ve actually helped me fall asleep over the years! That probably sound a bit weird, but they’re so calming and nice that they help me sleep some nights where I find it hard to go to bed. Thank you so much for the hours of sleep you’ve given me over the years. ^^
Nitro Rad be like “One of my biggest problems with this Mario game is that it has a story”
that's not what he said. in fact he praised sunshine for having a story
@@toastwings9358 that is why it's weird that he critisises it here
@@toastwings9358 He literally said “Mario isn’t supposed to have a story” lol. It’s very easy to just ignore the story
Nitro Rad confirmed yo have no heart for calling Rosalina's backstory the worst thing to happen since Walugi debuted.
But seriously, great review, and I'm looking forward to the reviews of the linear post-Galaxy titles, especially 3D Land. I feel as that game is overlooked quite a bit, and hearing your perspective would be neat.
Also, I need that review of Wario World from Brady, that would be a godsend.
The Nitro Rad vibe/energy is second to none. Focused, wholesome, earnest, honest and purposeful. Stellar work as always.
Honestly i'm gonna have to disagree on the Rosalina and ending argument.
I'll say the same thing i say about Sonic games towards this, what is wrong with them trying to do something a little deeper than the norm?
One reason i enjoy and still enjoy Sonic games over Mario games is cause, while they're not 10/10 cinematic masterpiece stories, i still enjoyed the fact that Sonic games experimented and tried to do a lot more with the world and story for the little hedgehog.
The endings for Sonic Adventure 2, Sonic Unleashed and Black Knight are still amazing and everything leading up to it was fun and interesting to go through.
So when i played Galaxy and they introduced this mysterious woman with such an interesting backstory it made me much more invested into the game and wanting to know more about her, i kept wanting to read her story and was so moved by how emotional of a story it was.
On top of that, the ending was gorgeously done, yeah it had a little sap to it, but what feel good moment doesn't have a little sappiness to it?
Overall, Galaxy did something that no other Mario game did and that was get me invested into the game for more than just gameplay, it was that little energy boost i needed to be excited for Mario games and what i had hoped for in games going forward.
Sadly after this they kinda just went back to basics and have the same generic: Bowser steals the princess/or something to build his kingdom, Mario has to stop him, yipee wahoo.
Galaxy 2, 3D Land, 3D World and Odyssey are all fantastic games, but they've failed to get me invested in the series as much again other than thinking of them as "Just some solid fun platformers".
I mean...whenever Sonic does something different it always sucks.
Ralsei yep. Trying to make a darker story with Shadow/Sonic 06? Total garbage. Lost World’s gameplay? Garbage. Another half-arsed attempt at a darker story with Forces? Awful. The crappy storybook games? The plots were ok, but the gameplay was dreadful.
When they give up and just try to cater to nostalgia, the results are mixed. Sonic Mania is good, Sonic 4 sucks violently.
It seems Sonic Team is just content to make mediocre games at this point, because they know the hardcore fans are going to defend it anyway. Their old throw everything at the wall and see what sticks approach didn’t always work, but they used to take risks with the series that still payed off more often than not.
So I’d argue Sonic games really don’t take risks anymore. For example, putting Green Hill zone into every single game they make now.
They change the story a bit, but they’ve just been rehashing the boost gameplay for years to diminishing returns.
@@huntercrunch94 But sonic mania isn't a good game
@@Agent-yw1kj lol
@@captainmega6310 You think I'm joking?
How dare you diss the backstory, that was so deep, beautiful and downright compelling especially for a Mario game! A great change of pace, in my opinion!
This was one of the first games I really loved as a kid and I was 6 years old when I got it on the year of release, can't remember what time of the year or why, but I used to play it with my dad (he took control in my place when I asked him because there was something that I simply couldn't beat as a dumb kid) until I got older, beat the game on my own, and only like in 2017 or 2016 I actually went and started a new file and got 100% with both Mario and Luigi. I also got 100% on SMG2 but that was like a year or two prior to completing the first game.
Xander J That sounds exactly like my story with this game. I tryed to play it as a kid but came back to it this past year.
Dank Boss hey, that's nice
I would rewatch this video with Brady.
I second that
Indeed
I wanna see a Brady review of Wario World on Wii
That point about the filler stars... wouldn’t that apply more to Sunshine? Like you said, that game had a required count of 7 stars, yet someone at Nintendo thought it was a _brilliant_ idea to pad the game to 120 thanks to the stupid Blue Coins and obscure Secret Shrines for no reason other than “64 had it”. At least the Comets and Luigi missions in Galaxy are completely optional. Now does that excuse how badly executed they are? No, but I don’t get why you say it’s a bad thing here when Sunshine had it 10 times worse.
Also, fuck Purple Coins. I may love this game, but the Purple Coin comets are the main reason I haven’t unlocked Super Luigi Galaxy and Grand Finale Galaxy.
yeah i like nitro rad but i dont get some of his opinions, lol
"wouldn’t that apply more to Sunshine?" in what logic is doing the same missions again with a time limit that you probably beat the first time LESS filler than hidden shines and finding blue coins along the way? there is no way sunshine was worse with filler
HoshiHearts RetroGaming Because Blue Coins and Hidden Shrines are so obtuse in their nature it FEELS like they’re there to pad out the game’s Star count. You can’t collect them in all the episodes, you have to select the specific levels they spawn in, hope you didn’t already collect it, and trust a map counter that only tells you the overall count, instead of telling you which ones you nabbed from each specific level. That’s incredibly more filler than what Galaxy had.
Not to mention Sunshine's repeat missions are way more obvious. Remember all those "Secret of ____" Missions that are available in each world? How about the fact that you have to do those same missions again just to get a new Shrine that's tethered to a time limit? How about all those Shadow Mario missions you face several times throughout the game in both Delfino Plaza and in the 7th Episode? You even had to fight Blooper 3 times, Petey Piranha 2 times, all those red coin missions, do the racing thing in Ricco Harbor about 3 times, and a couple more.
Yea, Galaxy had you repeat some things, but those are kept to Comets you only have to do about 1-3 times compared to everything else in the game and a few repeat Galaxies. Sunshine just says "Do this again for the duration of your adventure" and expects you to just fall for it.
Okay. I typically don't like review videos, specially on games that are ten years old, but your voice is just so captivating. Not being weird or anything, just wow, it's hard for m to stop watching. Excellent work!
*_W A I T W T F S A N T A I S N ' T R E A L ? ? ? ?_*
No he isn't, sorry Bobby
I mostly agree except that part about the story cause it’s not intrusive like Sunshine’s and it’s genuinely beautiful fleshing out our new character, especially for someone who’s practically Mario’s god, and it just adds so much more depth to this game’s setting and lore which is something I appreciate with World building like you mentioned in Sunshine even if not needed for Mario, plus cmon Sunshine literally added a maternal plotline for Bowser Jr.
Also, Grand Finale Galaxy clearly meant to be a “Congratulations, you did it!” sorta finale and not an actual level. Why else would it not only be incredibly easy, but most of the characters there are celebrating?
Then again, I suppose you could argue the Daredevil run of Grandmaster Galaxy from SMG2 did a much better job of that front, since that level’s daredevil comet actually felt like a rewarding challenge... only problem with it are the Green Stars just to get the thing, which I think are just as bad as Blue Coins and only exist to pad out the game’s star count.
Man if there’s one thing Galaxy games don’t do right, it’s giving a fulfilling 100% experience like in 64. Still much better than the stupid Postcard bullshit in Sunshine, though.
exactly. You're not suppose to just run throught the Grand Finale Galaxy, you're suppose to admire the buetiful scenery, and talk to the NPCs, and everything.
Walking throught that level thinking only of gameplay is a horrible mindset that ruins what the level is suppose to be.
That said, it should have been unlocked once you have 120 stars, and not require replaying the whole game as Luigi
Too bad 64's busted camera/controls make 100% a nightmare.
64 had _alot_ of random fixed camera moments. Many of them got me killed.
@@wariolandgoldpiramid The level sucks
I love Galaxy's story for the same reason I love Kirbys melodramatic oddly lore heavy continuous story. I love having simple cute characters in high-stakes dramatic cosmic situations
I fucking love you and your videos. It’s hard to find quality content like this these days and I’m so grateful your reviews are entertaining, well structured and they manage to satisfy my nostalgia which i feel as soon as i hear someone mentioning Mario Galaxy or any of the “old” classics. I mean 2006 was already 12 years ago; how time flies.
Nicht der offizielle Kirchenjesus Same dude, nitro is fucking rad ! I love him
I thought it came out in 07?
Treetops97 you’re right, it did! I was more talking about the Nintendo Wii in general, the launch and everything that came with it
Thanks for uploading during school, Nitrorad. Really appreciate it
This is the most creative Mario game to date
10 years later?
HOLY SHIT I'M IN MY 20'S
i know that feel bruhdas
Waking up with a hot chick in your bed is cool and all, but have you ever woken up to a new Nitro Rad video?
Adam Chalmers i wanna wake up with Nitro Rad in my bed
Adam Chalmers definitely keeping my virginity for something like that.
No
I read your surname and my brain immediately started screaming "SKIIIIINER!" before going off-topic and screaming about the Aurora Borealis.
Yeh shex is cul but hav u evr had n ice crem sanvich?
On my snow days I would always load up galaxy and mess around in Beach Bowl Galaxy. That was the dream, man.
Bouldergeist was always my favorite part of galaxy, and I loved doing his Daredevil mission. I never found his boss fight to be annoying, I always thought it was super cool, it seemed like everyone else hated him though and when I went to a Christmas party I saw my cousin trying to beat him normally and getting frustrated. He walked away and I had fun.
Your comments on the story are uncalled for, really.
The story in the main line Mario games have never been important, but still there. You are saying Mario being thrown into prison cause a lookalike was throwing grafiti all over the place and how now has to clean it up, is a better Mario story, than an omnipotent being asking Mario for help cause Bowser wrecked 'em? Mario never had any substance to the story prior to Sunshine, so finally adding something, is something Mario really needed.
I thought Sunshine's story was great dude!
Mario battling with being framed I think is still within a tone the that feels right with the Mario series. The silly unveil that the evil Mario is bowsers son too, I dug it a lot as a kid. The universe and existence itself collapsing and everything being reborn from scratch? Yeahhhhhh I never was a fan of that. It confused me when I was 13, and it made me feel somewhat uncomfortable? Like it was just too much, yknow?
I'm not saying a Mario game can't have a story, idk where everyone's getting that from. But in a main series Mario title I feel there's a tone you should aim for, and I think games like Sunshine and Odyssey hit that nail quite a bit better.
In the end though, it's just my opinion. You don't need to agree, and that's fine dude.
@@NitroRad I feel that Galaxy's and Rosalina's story was a good vehicle for introducing the concepts of life and death to young children (5 - 8 ish), Mario's main target audience, in a way that is easy to understand while also piquing intrigue as those children got older (myself included, I got this game at age 7 and loved it to death).
I wouldn't say that it's a generic Disney Princess sob story that was placed in an ill-fitting series, but rather it's a sobering element that tells players that while Mario's world may be overall happy-go-lucky, that doesn't mean the characters within aren't free from having their own tragedies. At the same time, characters who experienced tragedy don't let those circumstances define who they are. It's relatable, in a sense.
Paper Mario has done similar tones before, (Super Paper Mario mostly, but The Thousand-Year Door also presented these themes with Admiral Bobbery's backstory).
I actually found myself really enjoying the tripped out story in this game. I liked how different it was from all the other games in the series, I like the storybook backstory, and I like how the whole observatory played into giving Rosalina her own history. I know you say it feels out of place, but I was very pleased they changed things up a bit, considering how samey the New Super Mario Bros games were in terms of premise. Is it something I'd like in EVERY Mario game? No. But as a once-in-a-green-moon thing, I'm glad it happened.
Its-a me, another faceless member of the numerous commenters about how the Rosalina story is good. Personally, I just think it would’ve been better than the alternative. I think that, most likely, if Rosalina had just been left like any other Nintendo/Mario character and had no backstory or justification or character, people would’ve called her just safe and boring, most people would end up just calling her “Space Peach”. I enjoy the fact that this Mario game had a story to tell you separately from the main plot, however light and somewhat sad it may be. I think that saying a game’s drastic differences to what came before are negatively affecting it CAN be used appropriately, like in the case of Banjo Kazooie and Tooie vs Banjo Kazooie Nuts and Bolts (if you’re familiar with that debacle), but in this case I think that saying a Mario game shouldn’t have a compelling story is just kind of holding it back. If you think about it, one of the MANY complaints leveled toward the New Super Mario Bros series is how each entry fails to really innovate or do anything substantial that the others didn’t. It’s all just the same shlock where, surprise, surprise, Bowser kidnaps Peach and Mario wants to save her. Refusing to allow Mario games to have any sort of story is just putting limitations on the series that needn’t be there in the first place. Now, don’t get me wrong, I don’t want Mario to spontaneously turn into Kingdom Hearts, and have a massive overarching story that’s so convoluted and complicated that nobody could understand it unless they knew a friend who spent four weeks in a basement with cork boards trying to tie it all together. I just think that Galaxy took a step in the right direction. Even if Mario games all had relatively simple plots/stories still, anything is better than the level of saminess they have currently.
Off-topic, but I really appreciate the inclusion of Gex tracks in your videos. It was one of my all-time favorite game trilogies and it is nice to see it kept alive in videos like this.
I kinda actually liked the manta surfing, it was really fun when you recovered from certain death
I thought the script was gonna be you being silent through the entire video
Super Mario Galaxy was the first console game I ever played, and it was what convinced me to get a Wii (I had played it at a friend's house). Prior to this I had been brainwashed by the media to believe that all video games were violent, so Galaxy made those lies obviously false.
I never understand how reviewers always make comments about the main plot being too simple or treat it as a joke, then criticize the actual deep and complex backstory. You literally can’t have it both ways....
Sunshine is 10 times more guilty of filler than Galaxy is. I hope you acknowledge this. I don't feel like explaining why, but it should be pretty obvious. Also, prankster comets are where the game's main source of difficulty comes from. Take that away, and you have a stupidly easy game to 100%. Now, this might just be because I'm really, REALLY experienced at the Galaxy games, but I found every daredevil run to be easy, however I can acknowledge lava spire run to be brutal for a first timer. (It definitely was for me.) My point is, especially for bouldergeist that there is a strategy to deal with these bosses. With B Geist, if you continue to just walk in one direction the rocks will never hit you. You should try this out.
The ONLY true flaw I can find with this game that noticeably hinders it are the scarring purple coin missions, which Galaxy 2 fixed IMO. They don't give me trouble anymore, but it doesn't make the sandbox purple coins (e.g beach bowl and freeze flame) any less tedious, and those are actually the ones I'm referring to.
Sorry if I've been critical, but your review is well constructed and I understand that the only way to find a fault with something almost flawless in its design is to be a dick, as FUgamecrue once said.
James and Brady. You two really have chemistry with how you two rebound off each other with wit. It adds a nice touch.
Dude that Rayman vest is the best, where did you get it anyways?
that's a hoodie jackass
Ngu Mi'gogl Was calling him a jackass really necessary? Really wondering who the real jackass here is 🤔
Marcus Roman That really wasn’t necessary either man, come on.
Marcus Roman 💀lmao
Marcus Roman wew lad this isn't my real name fucking dumbass
Super Mario Galaxy is one of my favourite video games. I could write paragraphs on it.
The presentation is stunning, the soundtrack that Koji Kondo produced is absolutely gorgeous.
The level design is one of my favourite parts of this game, all levels are unique and creative, some may be similar but there's always something different.
I got this game for Christmas when i was a kid, so i have lots of nostalgia about it.
Thank you for covering this game, i should probably watch the video now.
The way Mario just keeps staring at Rosalina whenever she speaks in the game pretty much sums up how I feel about the game's plot:
"Yeah, cool. Now let me jump on stuff."
Baby doesn't wanna read wah
@@elinacarmina3050 I like your Wario impression.
Welp I just discovered you last night and I want to thank you for distracting me all day today as I watched episode after episode of yours, great stuff man, keep it up!
I love Galaxy over every other 3D Mario game. So here are my dumb defensives against the points you brought up.
About the Rosalina storybook, they wanted to do more with that but I think Miyamoto stepped in and shrunk it down.
I personally like that storybook because it's something "not Mario" in Mario. Because when I think "Mario games", I think grassworld, desertworld, beachworld, jungleworld, iceworld, skyworld, mountainworld, lavaworld, Peach constantly going "MARIOOOOOOOO" all the time with the same voiceclip, bosses being the koopalings again and again, flagpoles, "BAH" voiceclip during music and old Super Mario Bros. music being recycled over and over. And that's bland, uncreative and sucks.
Throw new experimental stuff in there which exactly what that Rosalina storybook thing is. Not even a fresh coat of paint, just all new. I also like how that fleshes out a character in a Mario game. And hey, you don't even have to go in that storybook room once and it's entirely optional. I don't get why it'd be such a big deal.
Also, Disney? I wouldn't even think this is Disney sappy shit. Sappy, maybe.
But when I think of lumas sacrificing themselves into a black hole, throwing all the planets into a blender so they all die and create a new universe, I wouldn't think Disney. I like that ending because it's not Mario. Maybe Nintendo should just make more Mario games that don't follow that stupid Mario formular, like how Breath of the Wild threw its Zelda formular out the window.
About the bosses, at least they're really flashy and often huge. Later 3D Mario games lack both style AND substance with bosses (3D Land, 3D World and Odyssey).
And I love the huge robot bosses because they're basically alive levels that explode at the end which feels really good. Kinda like Perfect Chaos from Sonic Generations but the whole level explodes at the end.
Oh, and the forgettable bosses, I kinda like them because they aren't overused in other Mario games (kinda like some of the bosses from New Super Mario Bros. 1) and at least they're fun to beat because they're so flashy in some way.
About the alternative stars, they're not precisely as linear as it sounds like because you're flying to multiple planets and you have to search often through multiple planets for that star because you often won't be able to backtrack to previous planets. It didn't seem like a "Go do the other obvious path" to me, that's more so a Galaxy 2 thing for me.
About the "Do it again" thing... you're gonna throw Odyssey into the garbage bin at the post-game if you hate that in Galaxy. At least it's only 61-times in Galaxy 1 where you have to do these repeated things, compared to Odyssey's... maybe over 200-times.
I certainly hate Odyssey because of that; no moons are worth anything when there are other, boring moons that are exactly like this or require less to do for others (e.g. kicking a rock 50 times, throwing 500 coins at a plant or listening to what an NPC has to say is worth the same amount as going through a tough platforming challenge).
I'd rather wait for a Galaxy 3 (or an A Hat in Time 2) than an Odyssey 2 because I don't have faith in them that they'd fix those issues from Odyssey 1 if not many people brought them up...
With a Galaxy 3, at least it's super flashy and has a beautiful presentation but with an Odyssey 2 (or 3D World 2), it won't have style or substance so it's just nothing... to me.
Well-stated. A lot of the criticisms of Galaxy here [which are valid, don't get me wrong] are the exact same in Odyssey. Easy bosses? Check. (plus you have to do all of them twice in Odyssey) Doing the same levels over and over to collect new things? Check. (plus Sunshine felt like it had more filler stars than Galaxy. How many times did I have to catch Shadow Mario? How many times did I have to fight Gooper Blooper?)
I love both of these games a ton and I truly enjoy both the open world style Odyssey uses and the semi-linear style Galaxy uses. Just don't go back to 3D World's all-linear style - that was a fine game but not up to the standards of Galaxy and Odyssey.
A Blob b I just hate that idea that a Mario game should not have a story that’s horrible thinking its stifles creativity. It’s just like saying that a Sonic game so I’ll be about speed but if it’s all about speed then why the hell am I paying a Sonic game and not a racing game.
A Blob I'm glad to see someone that has the same problems with odyssey as myself.
Did you just throw shade at Torkdrift? I know you weren’t throwing shade at Torkdrift...
A Blob All your complains about Odyssey I completely disagree with. That game is awesome.
I discovered your channel a few days ago and I've been watching a heck of your videos since then. All of them are just simply great, it is always nice to find people who put so much effort and passion in doing this kind of content. Greetings from Spain!
Mario in three words:
Ya Wa Hoo!
-NitroRad 2018
Following the Way that s a chinese name
NitroBrady in the end was freaking BYOOTIFUL!
Also, gonna be honest, I absolutely LOVE Rosalina's Story Book and the ending and they're definitely some of my favorite things about the game, they honestly make me cry. I'm really glad they were included, I'm very glad that we have a Mario game with more story and I wish it was done more, the story is a big reason why Super Mario Galaxy was an amazing experience to me. It doesn't have TOO much story either, it's mainly just in the beginning and the end, and most of the game is purely gameplay. I can see why you think having such a serious story is unfitting for a Mario game, but I dunno, I always thought it worked, but maybe it could be a little more lighthearted. But I dunno, I love how dark it is. Rosalina's Story Book is also a really great and emotional story and I'm glad it exists. One thing that's good about it is that it's completely optional from what I remember, you can 100% the game without reading it if you don't care about it. However, if you go inside the library when new pages are added, you can't go back and you have to read them all, which kinda sucks.
Also, the Prankster Comets didn't bother me a lot, though some of them were really hard to the point where they're frustrating.
Oh by the way, I want you to know that Mahito Yokota is the one who composed almost the entirety of Super Mario Galaxy's soundtrack. Koji Kondo only composed Good Egg Galaxy and all 3 versions of the Comet Observatory theme, yet he usually gets ALL of the credit.
Imaging calling Rosalina's story a generic Disney princess story when it was literally one of the best things in the game? Rosalina's story along with the opening sequence of the game showing the origins of the power stars and giving a character an actual backstory adds alot more in terms of lore in the Mario series which is something Nintendo should do alot more. I get that when thinking of Mario that not alot of people would think of stuff like lore or development of characters, but that doesn't mean there shouldn't be any at all. When they did that in Galaxy, it was one of the best things ever to be in a Mario game and was one of the things that made Rosalina such a popular character over the course of her existence in the series. Saying that it was nothing more than a sappy, Disney princess sob story is just straight up feels insulting
Well, it was thrown in in a completely optional side room with no bearing on the plot, which makes it feel like an afterthought. Also, his complaints were more about how pointless it is in terms of furthering the game, since if you look more carefully, all the stuff it tells you is kind of unimportant to everything going on. It's also weird that one character just randomly gets a backstory, which makes it stick out even more in a series that doesn't do that. It's less that it's bad, more that it's out of place.
Also, before you mention the mario RPGs, those games have consistent tones and styles throughout, and as such are able to have more complex stories, since they are story-driven, unlike this game, which just decides it has a huge plot right at the end. Basically, you can't just have a beginning and an ending and call it a plot. You need more in-between narrative, or else it'll just feel awkward and forced.
@@magicowlofbacon9416 I wasn't going to mention them. In fact, I put them separately from the main games since the RPG games just do their own thing. This comment was also made over a year ago btw lol
@@SoloJustus I know, I was just about to delete the comment. I realized that it was kinda pointless, all I was trying to say was that if the game wanted a plot it should have put in the effort to have a full story. There's nothing wrong with them trying to go the extra mile, I just wish they had done a bit more with the story since they were willing to actually try a story. Basically, what Sunshine did: a plot with a beginning, middle, and end.
I just found your channel yesterday and I’ve been binge watching all your videos. You’re doing a great job!
Rosalina’s story is a little girl coming to grips with the fact she will never see her family or home again as she faces the soul crushing emptiness of space
Nitro Rad: dUmB dISnEy prINcESs sTOry!
Ikr? I don't really like Mario BECAUSE there is rarely any story, thus not getting people like me invested as to what is going on. I always appreciate it when the Mario series TRIES to tell a story and make characters have more depth rather than "The Good Guy" or, "The Bad Guy" or, "The damsel in distress" When I play games it's because I'm invested in the world and those around me, but when these characters are one-dimensional and boring, then I honestly couldn't care less. Why should I "save the world" when I could be playing a game where it actually makes me feel something.
This is why I feel Nitro Rad saying, "It's Mario, Mario doesn't need story" and thus should never have any bits of story is flawed.
@@flying-magpie obviously a modern gamer
Wow, yet another surprise. Colour me impressed, I will be looking forward to the next one. I was surprised with the absence of talking about camera control though.
it finally happened
Honestly, if he stuck with the Bradey bit at the end and doubled the videos watch time, I would have been down for it.
"he's actually an orca but who cares"15:22
I care
Your Mario reviews are honestly the best reviews on your channel, great job covering the series!
I absolutely loved this game! Definitely my favorite 3D Mario. It's so much fun and the level design is fantastic! I will admit that the comets were a bit annoying but I felt like they popped out sporadically so they weren't too bad and when too many appeared, I would hold off in doing them. If one appears in the first world and i just started world 3, for example, i would finish World 3 and then go back to world 1 for the comet. That way, i won't get annoyed redoing a level i did not too long ago. I never got annoyed having to do since i love this game so much! Some of the comets are really hard. Beating the stone boss with just 1 hit is frustrating! It was probably worse with Luigi due to his friction. The story did feel a little bit out of place but that is not a bad thing at all. Its It's something different in a Mario game and it's really interesting. The game also introduced Rosalina which is one of my favorite characters and back story is really sad. Again, maybe a bit out of place in a Mario game but I think that's why it's so great because it's different coming from a Mario game.
Honestly, I hate the arguement that this game isn't as good as Mario 64 or Odyssey because it's too linear. Being linear is not a bad thing. Sure, exploring a 3D environment is great but Galaxy has fantastic level design that it more than makes up for it. It's not fair to say that it's not as good because of it. It's a very ridiculous arguement. I think Galaxy 2 is the better game but Galaxy 1 has a special place in my heart.
Most overrated mario game its so easy to Play the ideas sre good but its just to easy
@@vvisualrising I guess you were disappointed because you were hoping that Galaxy would be open sandbox.
@@traviscunningham7062 no not really i already knew that the game wasnt open sandbox.
To be fair, those people are the minority. Many people consider this the best mario game, while i hear the argument of "64 is dated" and "Odyssey has too moons"
In defense of the existential sci-fi immortal space princess universe philosophical balogna, it is a nice change of pace from the usual happy go lucky Mario tone. I like Mario's usual tone, but sometimes changing pace can make things more interesting and in my opinion, refreshing.
I'm a simple man, I see nitro rad video, I click
I know right, I don't usually watch video game stuff but Nitro Rad makes good videos.
The mantaray races was actually my favorite and the most fun (for me) out of the three motion controls minigames. (An extra tip: use your two hands to balance yourself in the ball minigames, and take the bubble minigame slowly and with *a lot* of patience).
I really liked the purple coins missions where you explore to find all 100.
The grand finale galaxy is actually one my favorites just it's a relaxing visit in the game's opening area where you can talk to the other NPCs along with collecting all the purple coins (and not to mention the level's soundtrack is beautiful and it's only heard at the very beginning aside from 100% completion).
Maybe it was a tad overambitious, but I still appreciate them trying to give Rosalina some actual character rather than making her a glorified plot device like Peach. I mean, you could replace Peach with just about anything and the plot would stay mostly the same, but I kinda-sorta-almost-not-really felt empathy for Rosalina and the Star Children.
(Until Nintendo started fan-servicing the hell out of her to the point where I'm questioning why she was even so important to begin with. Ugh.)
Nintendotron64 She's practically a god. A space god. IN SPACE
How about Daisy? She has even less importance than Peach and has confusing origins yet she is in every Mario spin off and now even SSBU.
@@RikiZ8 I think it's more of a call to hopefully add Daisy to more main line games, seeing her personality is so "unprincess-like" makes her a fan favorite for many.
@Saif Ullah Khan She was never really given a chance.
I remember getting Super Mario Galaxy with my Wii along with...Mario & Sonic at The Olympic Games.
My taste in videogames were weird back then.
That ending with Brady 😂😂😂
That bit at the end was really clever lol
HOLY SHITE, HE'S COVERING GALAXY!!!
I get that slower paced controls probably work better for galaxy, but they really hurt the game for me. This is coming from someone who grew up with this game and has a ton of nostalgia for it.
you mock the ending but i still cried like a bitch bc of it
me too T__T
Yep.
You, sir, are KILLING IT with these frequent in depth reviews. I am absolutely loving it!
Loved your review man, but I wanted to bring up this point: The fast foe and speedrun comets you used as examples for being too easy may not have been hard for you now, but I remember as a kid having SO much trouble with those two missions in particular, it's probably more to do with your own personal experiences in platforming rather than the game being too easy, I think.
some of them are EXTREMELY hard. Seriously. You're not wrong and it wasn't our kid skills.
oh man, I'm glad I'm not alone in thinking that a number of them were pretty damn challenging, ESPECIALLY fast foes on the cyclone stones... dude that took me so long to beat
Even if the speedrun stars give you a lot of wiggle room, they're still incredibly stressful with that music and tense atmosphere, not to mention on levels such as Space Junk Galaxy where you can't as easily memorize the whole level and so don't know how long it may take to complete.
The Cosmic comets with Luigi were incredibly difficult as well, since Cosmic Luigi actually took shortcuts and pulled off more advanced maneuvers to get farther quicker.
Aww. The storybook and the ending are two of things I love most about the game.
I'd watch the video again with Brady
The pointing stage was my favorite of the three motion control levels.
Do you know what's a fun challenge? Skipping spring mario
At least we had Brady as a proper character instead of balloon minigame.
But man, Brady would look amazing in a vest
Him: this game has a lot of "Do it again"
which gets repetitive
Also him: this game has no problem with introducing a really good idea, then trashing it for the next one, which gives it so much variety
Me: b r u h
buy for the soundtrack and atmosphere alone. its one of the most perfect feeling experiences in gaming. i stand by that.
any apples to oranges details you dislike are on you obviously, but for what i experienced, i adored every second of this one and the sequel.
5:05 You have no soul...
Man I really like this video series of yours. Keep up the good work.
(Guy brings up WarioWorld)
I wanna see a WarioWorld review now...
I kinda wish we did have the video's second half just be Brady redoing the first half that would be top tier
17:22 "that would be (Nitro) rad"
First time I played spheric-walking worlds like that was in Ratchet & Clank 2. Great vid !
Idk why but I get really strong "Haedox" vibes from this guy.
And I fking love Haedox. Subscribed.
Aidan LeSauvage Really? Haedox tends to either fucking love a game or fucking hate it with a few exceptions. This guy is fair all the time and I really don't see any similarities.
Hungry Ditto More so how he carries himself, how he talks and just his presentation and sound. Idk, I like em both.
i like rad and DESPISE haedox. he actually defended shadow the hedgehog plus hes just irritating
"i dont like dis guy cus he likes a game i dont lol"
I had this game. I remember picking it up at my local Kmart (which I think has since closed), then going home and playing the hell out of it.
I can’t believe this man dissed the storybook
Gusty Garden has one of my favourite video game songs ever it’s so good!!
the only deep/emotional story that worked well in Mario was the FIRST Paper Mario. Think to the ending with Twink saying goodbye and Mario and Peach watching the fireworks to the main theme of the game. Very simple but very emotional. TTYD followed suit without changing the formula. Origami King had a very sad ending but with one-off characters that were only made for that game. They could've continued Paper Mario with characters like Twink and the Star Spirits.
Good to watch this since I'm getting my copy of Odyssey today
What did you do with the second copy of galaxy
Burtłomiej no I mean earlier in the video he says he got Galaxy twice for Christmas
Burtłomiej ha ha that’s hilarious
You're a awesome guy Nitro Rad and you're videos are interesting to say the least keep on/keep up with the good work.