Absolutley. It seems like a mech switch should be a plan ONLY if you maintain a decent Valkyrie force, otherwise you're doing it from like 3 steps behind instead of being on par and then taking putting yourself one step back by switching.
Just my personal Guy In Chat opinion, but I feel like the ultimate Terran composition against Zerg would be Battlecruisers with Yamato, plus Mass Medic/Firebat. Couple of Vessels. BCs deal with Ultras and anything else (once they hit critical mass they can do it all). Medics Restore the BCs from any Plagues, and the Firebats buffer the Medics and handle Lings as a mobile force. Can throw them in Bunkers to protect mining bases. Mass Bats could even handle Hydras under Dark Swarm as long as Yamato/Irradiate took out enough Lurkers.
After the loss of those Valkyries Artosis was never in doubt that Sacrsi was ahead, even though Rush kept having good engagements around that 2 o'clock base, and was quite ahead in supply. BW is awesome.
Bunkers + Firebats and a rax at the top of the ramp would have locked the 4th. Terran Mech requires Walls to keep runbys off the units. How have Terrans not figured this out by now?
Mech vs Zerg? Have my like! Edit : A question. If by some miracle Broodwar gets a patch, would a better ship armor upgrade be viable with 2-port Wraith vs Zerg, considering that upgrade is never gotten anyways since non-BC fliers are so fragile.
Mech can work since it is so cost efficient (in this case it failed because terran was behind already), but terran needs to hunt down queens with valkyries or wraiths. Worse alternatives are to hope for lucky emp or build dozens of goliaths.
lol. I can't tell if these games you're picking are a fanservice for me, to lighten up my spam during streams, but either way I love and appreciate you scratching my itch. I may be projecting, but I'm somewhat happy that Terran are looking for something else than anti-timing defiler tech or irradiate grinding lurkers at a choke. Mech as it's played now, won't work on a 4 player map. Zerg has too much mobility between mutas, nydus, and rally lanes through the map. Maybe on 2 player maps, mech can methodically cut off map with enough numbers to hold. Maybe valks into +1 & BC pressure may disrupt the lair hydra tech enough to force zerg into awkward decisions, not just abusing Terrans flawed detection options. Physics lab nor +1 aren't necessarily commitments to incoming BCs. You need a sci facility regardless for vessel, and delaying irradiate research with physics lab is a type of optimization that lines up vessel energy to be high enough to actually cast when research finishes, if does not commit to BC. The current windows are just too small because lurker aspect and morph time total s 100 seconds, but what if they can't just get a handful of hydra and morph immediately, what if they need to worry about keeping them hydras and researching range instead? I know the optimizers think my ideas are stupid copes, but what's the most often used strategy that Terran deals with? Opponent tech ambiguity. Walling is only one way to do it, opening starport or sci facility addon techs are other options that may have relatively small net costs if it forces opponent to unoptimize their own builds.
Hi Arti, I’m one of your regular viewers, almost daily. Could you do quick tutorials like how to do tutorials for dummies (like me 😂) Like how to do vulture moving attacks, dragoon volley, muta volley, worker optimization etc. Would really appreciate it 🎉🎉
Man, i can't do anything about it, BW games are so boring to me, the units move jankily and slowly, so things are great plays that would be absolutely basic shit in any other game just because of how badly the pathfinding and unit control is.
Shit dude. Are you actually Flash? Bisu? I'm not really sure why you're talking shit when odds are you've lost to more 4 pools then these dudes have played matches lmao. Don't throw stones at a glass house bro.
he didnt lose them like bronze players. sacsri had absolutely amazing set-ups to snipe the valks. first two he hid the scourge below the mutas and used valkyrie halo rocket particles to obscure them even more. second attempt was another great snipe from a blind angle. And the following lurker muta middle play was also absolutely top tier performance.
Those 6 uncontested Muta basically neutralize Terran's ~15 Vulture.
Air superiority is no joke.
Absolutley. It seems like a mech switch should be a plan ONLY if you maintain a decent Valkyrie force, otherwise you're doing it from like 3 steps behind instead of being on par and then taking putting yourself one step back by switching.
Its an incredible tactic to hide scourge under mutalisk for the enemies valkyries to find out... hillarious move
Yeah man ..first time I saw it...was very funny but effective
@@ManggahanCafe and expensive for the Terran Player...
Beautiful display for the Overmind!
I renewed my passion for brood war because of Artosis! Thank you, man!
Not going to lie by the 4th Valk pick off I probably would have just gg'd lol
This game is Rush waking up in a Saw trap.
Damn, best scourge I've ever seen. Sacsri's micro was insanely on point for this game.
I love when I see Terran on the casts
Just my personal Guy In Chat opinion, but I feel like the ultimate Terran composition against Zerg would be Battlecruisers with Yamato, plus Mass Medic/Firebat. Couple of Vessels. BCs deal with Ultras and anything else (once they hit critical mass they can do it all). Medics Restore the BCs from any Plagues, and the Firebats buffer the Medics and handle Lings as a mobile force. Can throw them in Bunkers to protect mining bases. Mass Bats could even handle Hydras under Dark Swarm as long as Yamato/Irradiate took out enough Lurkers.
Zerg showing why mech is no match for bio!
terran lost as soon as scourge got the valkyries and bio walked into a lurker ambush.
Morning Coffee and some Zerg, Friday has arrived!
17:25 that ultralisk was a little too excited lol.
sacsri played phenomenally and easily outclassed rush this game
your channels are going great, i have been binging the games on this one recently even. thanks for all the work and the unhinged streams.
sacsris scourge micro 🤯the best ive ever seen
Very generous donation of valks
Zerg played SO well!
★ beautiful ★
After the loss of those Valkyries Artosis was never in doubt that Sacrsi was ahead, even though Rush kept having good engagements around that 2 o'clock base, and was quite ahead in supply. BW is awesome.
Your videos have become a staple of my day for a long time now. You rock man!
The most accurate word in that moment: Art! 7:30
Great game, great cast.
The valkyrie snipes were perfect
Those hidden scourge were so nasty!!
Days later flash returns and mollywops jd with mech multiple times on his first day back
Hi ArtosisCasts, I liked your video. I also like that zerg armor icon is a tortoise shell
*Arty after the 5th Rush vod in a week* im not biased at all bois xd
Bunkers + Firebats and a rax at the top of the ramp would have locked the 4th.
Terran Mech requires Walls to keep runbys off the units. How have Terrans not figured this out by now?
Mech vs Zerg? Have my like!
Edit : A question. If by some miracle Broodwar gets a patch, would a better ship armor upgrade be viable with 2-port Wraith vs Zerg, considering that upgrade is never gotten anyways since non-BC fliers are so fragile.
Chuckling Artois is so different from saltosis on stream. like Winnie the Poh vs Mario Brothers
Great game
Mech can work since it is so cost efficient (in this case it failed because terran was behind already), but terran needs to hunt down queens with valkyries or wraiths. Worse alternatives are to hope for lucky emp or build dozens of goliaths.
Hey guys!
👿🤌Now thats what i call a flawless victory for the zerg
I was shouting here like Don't waste your valk~!
15:39 / 19:58 WHAT AN EXCITING GAME!!!!
lol. I can't tell if these games you're picking are a fanservice for me, to lighten up my spam during streams, but either way I love and appreciate you scratching my itch.
I may be projecting, but I'm somewhat happy that Terran are looking for something else than anti-timing defiler tech or irradiate grinding lurkers at a choke.
Mech as it's played now, won't work on a 4 player map. Zerg has too much mobility between mutas, nydus, and rally lanes through the map. Maybe on 2 player maps, mech can methodically cut off map with enough numbers to hold.
Maybe valks into +1 & BC pressure may disrupt the lair hydra tech enough to force zerg into awkward decisions, not just abusing Terrans flawed detection options. Physics lab nor +1 aren't necessarily commitments to incoming BCs. You need a sci facility regardless for vessel, and delaying irradiate research with physics lab is a type of optimization that lines up vessel energy to be high enough to actually cast when research finishes, if does not commit to BC.
The current windows are just too small because lurker aspect and morph time total s 100 seconds, but what if they can't just get a handful of hydra and morph immediately, what if they need to worry about keeping them hydras and researching range instead? I know the optimizers think my ideas are stupid copes, but what's the most often used strategy that Terran deals with? Opponent tech ambiguity. Walling is only one way to do it, opening starport or sci facility addon techs are other options that may have relatively small net costs if it forces opponent to unoptimize their own builds.
that snipe in the start was pure sex
Would be if vaks werent chilling afk.
Hi Arti, I’m one of your regular viewers, almost daily.
Could you do quick tutorials like how to do tutorials for dummies (like me 😂)
Like how to do vulture moving attacks, dragoon volley, muta volley, worker optimization etc.
Would really appreciate it 🎉🎉
If the valks would have worked better it may have been quite different. However there was good play on both sides. Good cast
I think Rush just forgot to bring in his dropships in this game. It would just change the outcome of this game.
nice!
Comment for the algorithm. Can the algorithm even select something like Brood War?
Hello arty hope you’re enjoying your 💩.. thanks for the amazing daily content 🎉
The irradiates were amazing but Mech just isn’t mobile enough to handle zerg
ggs
The fact that valks are dying to 2 scourge is why they will never be viable against zerg.
Seems like wraith do the exact same thing valkyries do but have more versatility plus cloak. Seems like the better option
No, they suck vs mutas unless microed perfectly, because no splash.
@@ObeliskM didn’t look like that in another artosis cast where the wraith absolutely rekt the mutas
@@whoknows20232 requires player to go straight into two port wraith on one base. Rush never ever does 2 port wraith.
@@RJB_TV That wasn’t the question, the question was if wraith wouldn’t be more versatile
@@whoknows20232 because they were microed perfectly
10:01 Artosisgazm🎉❤💦🔥
this is painful for me~ T_T
Geez, shut down
MECH IS KING
Terran vs other 90% lose
firstxD
Man, i can't do anything about it, BW games are so boring to me, the units move jankily and slowly, so things are great plays that would be absolutely basic shit in any other game just because of how badly the pathfinding and unit control is.
These supposed pros losing valkyries like bronze league players will always be hilarious.
Supposed?
Would you do better? No one is perfect, not even pros.
Shit dude. Are you actually Flash? Bisu? I'm not really sure why you're talking shit when odds are you've lost to more 4 pools then these dudes have played matches lmao. Don't throw stones at a glass house bro.
he didnt lose them like bronze players. sacsri had absolutely amazing set-ups to snipe the valks. first two he hid the scourge below the mutas and used valkyrie halo rocket particles to obscure them even more. second attempt was another great snipe from a blind angle. And the following lurker muta middle play was also absolutely top tier performance.
Yeah all these pros are fake. The SK government is keeping the real pros in secret military bases for superhuman experiments
Start covering KCM please, just turn down the commentary and dub their releases. Huge amount of content you are missing the opportunity to cover.