Echo, a domesticated bon bon tree produces 80kg of nectar per cycle, while the wild ones produce 20kg per cycle (at 10k lux). The 20kg from the tooltip is the max capacity the tree can hold before it is harvested/eaten. You an see the rate of production if you hover over the status 'producing nectar (#%)' in the tooltip box.
@Echo - The bonbon tree branches dig themselves out of snow (unsure about any other material), the surface would still be maintenance free, just FYI. Edit: The zombie spore fueled bio-bots are totally worth the squeeze.
The peggy juice is always worth the squeeze, you setup a system that takes like, maybe 750w, grab a doctor dupe, and it costs maybe a little bit of the doctors time, but you then get 5 or so guys who run around and supply your buildings and stuff and can build basic tiles and such, they cant build everything, but they can certainly supply everything, thus allowing your dupes to have less travel time, plus the system literally only costs those watts and the doctor dupes time every little bit
Regarding the Zombie Spores, you could put a door made out of Uranium (Assuming some is available) right next to it and just kill the germs with radiation.
@@geeksdo1tbetter Hovering over the "producing nectar" shows you the efficiency at which all branches are producing. Wild @ 100% produce 20kg per cycle and Domestic @ 100% produce 80kg per cycle.
Another easy way to fix: 1) Build tiles or ladders directly below the unexplored area so that walking over the tiles puts the dupes feet in the unexplored section. 2) Use doors and such to dictate their travel path, ensuring that if you tell them to walk past the unexplored area they will have to walk through it. 3) Manually move your dupe through the unexplored area. You can't move directly into it, you will have to move through it to an explored area on the other side of it. So long as the dupes feet land in unexplored area at some point in their travel it will instantly uncover the entire connected area.
For the sporechid fossil, make a quick liquid lock from the side with extra water, break the bottom left most tile so water floods in and breaks the sporechid, keep filling with water until all the spores are in the tile above the fossil, corner build that tile to delete the infected gas.
You keep complaining about a lack of metals, but you have a mountain of rust available. Time to fire up the deoxidizer and get some more of that sweet sweet iron
0: 27 Hey, I know i never comment, but there are these Times i just have to. Stay who you are, keep trolling. And name things the way you do. I always run trugh your playlists while playing ONI myself. With ME/CFS there is not much to do anymore besides playing games while watching you on my tablet. And i chuckle sometimes when my brain tingles ( Cannabis Patient) knowing ohhhhh this triggers poeple again, and i love it. I so Love it. Its poeple like you that helps poeple like me accepting the disibilatys they have. I dont say, "dont change", change is part of growing. I mean just be true with yourself if you get what i am trying to say.
“Oh Chriiis! You’re gonna LOVE this.” XD Congrats on ridding yourself of the black spot! Those drive me nuts when I have to deal with them, especially when they’re along the ceiling in a Gravitas room, for example. Maybe I wanted to keep the tiled tiles, Klei! I can’t believe you made it past cycle 700 without a water sieve. That’s... dang. Also love that the one and only bit of tier 4 research went directly to beach chairs! Just remember, little dupes, being cold doesn’t prevent sunburns! While mechanically it’s a bit of a nuisance, thematically I think the hot tub is a nice touch for the new frosty biome! Now they just need some fluffy bath robes, maybe some fat slippers with critter ears on them... :D
I think for exact temperature control you want this order of items: 1. Heater/Cooler 2. Buffer Tank 3. Heat Sensor The Tank will equalize the temperature. That way the Heat Sensor will get you a reliable reading. And if you do accidentally overheat or undercool the stuff, only a short part of pipes would be subject to it.
My favourite way to set up aquatuners! Be sure to make the pipe as short as possible to squeeze out that extra bit of accuracy. You can temperate liquids with a .1°C accuracy with this.
5:00 For the sporchid: 1. Diagonally dig the tile where it is growing -> no new germs 2. Plant Wheezworth nearby, slowly radiate all the germs -> zero germs Works every time.
>18:25 Hot tub usage on its own will not produce enough water to feed the bathroom, AFAIK. Dupes just don't use it often enough. >19:50 Yep, only need a directional bridge. >22:30 Yay!
Should use mercury around the tepidizer. It moves heat better, and you don't need the thermal mass of nectar. And even if you did, you can use tempshift plates for thermal mass.
15:02 For hot water on this map, just run polluted water through a metal refinery that produces steal, and then clean it. E.g. -10° polluted water becomes 50-60° normal water.
planting a wheezewort directly below it will work, then dig up the sporechid when the germs are gone. Trapping a Shinebug near the Sporechid will also work but it needs to be close.
If you go through the mercury lock into the water, you can pop the sporechild from below and none of the spores can leave due to the water. From there you can vacuum the CO2, and store it in a tank. That would give you access to the fossil.
So, as far as im aware, you have to highlight over the part that at 9:48 it says "nectar production halted" and it tells you how many grams per second each tree is producing, along with how many lux each branch is getting, at least thats what ive noticed
Ya, the 20kg he highlighted even says in the tooltip that it's the amount per harvest, not the amount produced per cycle. I've not tested domesticated vs. wild Bonbons, but I know the domesticated ones produce 80 kg/cycle (which is enough for 2 seals each).
The bonbon tree have an internal buffer tank of only 20kg. But every thing in oni have the 4x better production if it is tame/ tender by dupe. So the bonbon tree wild only produce 20kg/cycle and you will need 2 wild tree to feed an spigot seal. (And the tree produce at 100% capacity) now that you have all the nectar needed, would you make another spigot ranch with the top bonbon tree? I love your video on oni, continue the good job
A couple thing with the zombie spores: if the dupes are in suits, they won't be affected & can uproot the plant if you gave a liquid lock entrance. Secondly, if you put a radiation source in/nearby it will kill the spores (I often plant wheezeworts nearby, but you could also use a shine bug).
1:50 you can use mod "Scaffolds" to build temporary scaffolds over buildings/trees and remove that unknown tiles. But Your decision work pretty well too 👍
The problem is that it's NOT plenty of lux. Ceres is super dim compared to anywhere else. They even plant themselves, they dig themselves out when entombed, it's such a fun mechanic, but then your wild-planted bonbons are going to only get about 43.75% uptime--so about 8.75kg/cycle of nectar each, which is nearly 5 trees per seal, and almost two whole trees per plume squash plant? Someone can check my math but I can't figure out how to make it seem like a good idea.
To get rid of the Sporechid build a ladder down to the water and diagonal dig the tile it is on from underneath. Then wait for its spores to slowly die off. As for making them to make Biobots, on my current base I made a small sealed room filled with CO2 above the Peggi builder holding about 8-9 Sporechids. To plant them on plots use a Pip. It's an easy automated system of recycling the CO2 back into the room. Right now I have an army of around 5 Peggis. That's about as many I can have before they start shutting down.
The nectar you left for dupes to empty... I watched one of the dupes come and take some of it for something. That is why you didn't have the amount you thought you would.
usually when i need to vaccum out a room while prepping a steam room, i just dont. i let the gases mingle while the water is heating up and turning into steam, and since the desired pressure of a steam room is at least 20kg, while the ambiance pressue is rarely more than 3000g, eventually all the other gasses gets compresed by the steam and then you can easily crash them with doors or tiles
You can diagonally dig the sporchid next to the fossil, then plant a wheezewort near the cavaty to kill the z-spores with radiation. Once cleared, the fossil is yours! I had massive problems with uneven pressure at the 3 vents. Connecting the steam chambers with 4 tile high halls did the trick. Also directing the odd materials coming out of the vents through these halls keeps the temp up and steamy. So much steam downstairs, can you do a sauna for the spa?
you should just give us a troll image where it looks like something is going on but its really just an innocuous part of the base so everyone can lose their minds trying to figure out what the img is about
Dig the walls back near pipes running thru vertical areas, it help stop pipes breaking when you have water standing in the pipes. you could also build insulated walls near your vertical runs. Hold that cold in better also. HAHa had me laughing when you were talking to yourself on how to set up the bridges properly. Ive done that so many times when im setting up my bathroom bridges for overflow, sometimes i want the peewater overflow when i haven't found a polluted water vent for Thimblereeds sometimes I want it as water. I've always wanted to see someone use the "falling water down a shaft" trick to vacume out a room. supposed to be really fast. just takes some setting up to get it to work. Im curious why you dont want to go to space. You just wanted a shorter playthru?
Fun fact about the necter, it comes out at a temperature well suited for critter ranches, allowing you to use the necter itself instead of an aquatuner. (I can't give an exact temperature. I use Fahrenheit)
1:30 dupe is below, raising the tile up one is when the dupe is inside the void. Atleast in my experience (removing a branch off the tree would allow so) 2:18 nice workaround 😁
They eat SO MUCH mercury. Even with the metered half-flow trick it's still 39kg per day per light. The amount you have on the map will go fast, and the space POI barely has any in it. So then you'd have to redo the whole build to... exactly what you would have made in the first place, otherwise.
"His palms are sweaty, hands weak, mouse is heavy
There's critters in his ranch already, pipe spaghetti"
cold
Echo, a domesticated bon bon tree produces 80kg of nectar per cycle, while the wild ones produce 20kg per cycle (at 10k lux). The 20kg from the tooltip is the max capacity the tree can hold before it is harvested/eaten. You an see the rate of production if you hover over the status 'producing nectar (#%)' in the tooltip box.
11:57 "Now we have the difficult task of getting the water to stay at 37° even though it is -20 in here."
A Canadian hot tub being used in Winter.
@Echo - The bonbon tree branches dig themselves out of snow (unsure about any other material), the surface would still be maintenance free, just FYI.
Edit: The zombie spore fueled bio-bots are totally worth the squeeze.
“So once again here at Echo Ridge Gaming we are doing things the more complicated way” … I think mean, “the more fun way” :D
The peggy juice is always worth the squeeze, you setup a system that takes like, maybe 750w, grab a doctor dupe, and it costs maybe a little bit of the doctors time, but you then get 5 or so guys who run around and supply your buildings and stuff and can build basic tiles and such, they cant build everything, but they can certainly supply everything, thus allowing your dupes to have less travel time, plus the system literally only costs those watts and the doctor dupes time every little bit
Ceres is too cold for evil flower. It requires heating system for CO2...
Add the light over the tub to speed it up in time of the tub!! Or crystal. Maybe add a battery to the gym and light?… and decorate?
Simply add several shine bugs into the dupe soup
Regarding the Zombie Spores, you could put a door made out of Uranium (Assuming some is available) right next to it and just kill the germs with radiation.
Manual airlock door that has to be closed. Found that the hard way 😂
Echo for the win on that thumbnail!
Thumbnail game on point
I always use steam engine water into hot tub, my Dupes LOVE their 95c bath!
At nearly boiling I think they're Soup instead of Dupes
echo that 20kg is just the storage, not the production. Also the trees dig themself out of meteors.
Ah, good point. Where can we find the production numbers?
@@geeksdo1tbetter I've heard that it is 10kg wild and 40kg domestic.
@@geeksdo1tbetter Hovering over the "producing nectar" shows you the efficiency at which all branches are producing. Wild @ 100% produce 20kg per cycle and Domestic @ 100% produce 80kg per cycle.
ty
2:11 I have exactly the same problem, thanks for the solution
Another easy way to fix:
1) Build tiles or ladders directly below the unexplored area so that walking over the tiles puts the dupes feet in the unexplored section.
2) Use doors and such to dictate their travel path, ensuring that if you tell them to walk past the unexplored area they will have to walk through it.
3) Manually move your dupe through the unexplored area. You can't move directly into it, you will have to move through it to an explored area on the other side of it.
So long as the dupes feet land in unexplored area at some point in their travel it will instantly uncover the entire connected area.
For the sporechid fossil, make a quick liquid lock from the side with extra water, break the bottom left most tile so water floods in and breaks the sporechid, keep filling with water until all the spores are in the tile above the fossil, corner build that tile to delete the infected gas.
Watching water get dumped into space was painful, even though your excuses were good
I get my nectar from tapping my space trees.
You keep complaining about a lack of metals, but you have a mountain of rust available. Time to fire up the deoxidizer and get some more of that sweet sweet iron
Mesh Tiles do in fact let the Light through. At a 100% rate. Window Tiles on the other hand block some of the Light, maybe about 10%.
That’s what I thought why does he think they block?
Mesh tiles only let SUNLIGHT through, unfortunately. They don't work with lights.
thanks for the hottub im nice and toasty now
0: 27 Hey, I know i never comment, but there are these Times i just have to. Stay who you are, keep trolling. And name things the way you do. I always run trugh your playlists while playing ONI myself. With ME/CFS there is not much to do anymore besides playing games while watching you on my tablet. And i chuckle sometimes when my brain tingles ( Cannabis Patient) knowing ohhhhh this triggers poeple again, and i love it. I so Love it.
Its poeple like you that helps poeple like me accepting the disibilatys they have.
I dont say, "dont change", change is part of growing. I mean just be true with yourself if you get what i am trying to say.
Appreciate the comment! Great words of wisdom :)
I am surprised you didn’t use the best water heater in existence, a metal refinery.
“Oh Chriiis! You’re gonna LOVE this.” XD Congrats on ridding yourself of the black spot! Those drive me nuts when I have to deal with them, especially when they’re along the ceiling in a Gravitas room, for example. Maybe I wanted to keep the tiled tiles, Klei!
I can’t believe you made it past cycle 700 without a water sieve. That’s... dang.
Also love that the one and only bit of tier 4 research went directly to beach chairs! Just remember, little dupes, being cold doesn’t prevent sunburns!
While mechanically it’s a bit of a nuisance, thematically I think the hot tub is a nice touch for the new frosty biome! Now they just need some fluffy bath robes, maybe some fat slippers with critter ears on them... :D
You can just plant Wheezewort next to the fossil. And let the radiation kill the zombie spores
I think for exact temperature control you want this order of items:
1. Heater/Cooler
2. Buffer Tank
3. Heat Sensor
The Tank will equalize the temperature. That way the Heat Sensor will get you a reliable reading.
And if you do accidentally overheat or undercool the stuff, only a short part of pipes would be subject to it.
My favourite way to set up aquatuners! Be sure to make the pipe as short as possible to squeeze out that extra bit of accuracy. You can temperate liquids with a .1°C accuracy with this.
5:00 For the sporchid:
1. Diagonally dig the tile where it is growing -> no new germs
2. Plant Wheezworth nearby, slowly radiate all the germs -> zero germs
Works every time.
>18:25
Hot tub usage on its own will not produce enough water to feed the bathroom, AFAIK. Dupes just don't use it often enough.
>19:50
Yep, only need a directional bridge.
>22:30
Yay!
Should use mercury around the tepidizer. It moves heat better, and you don't need the thermal mass of nectar. And even if you did, you can use tempshift plates for thermal mass.
15:02 For hot water on this map, just run polluted water through a metal refinery that produces steal, and then clean it. E.g. -10° polluted water becomes 50-60° normal water.
5:00 maybe corner dig the sporechid tile then plant a wheezewort nearby to kill the current spores?
planting a wheezewort directly below it will work, then dig up the sporechid when the germs are gone. Trapping a Shinebug near the Sporechid will also work but it needs to be close.
If you go through the mercury lock into the water, you can pop the sporechild from below and none of the spores can leave due to the water. From there you can vacuum the CO2, and store it in a tank. That would give you access to the fossil.
So, as far as im aware, you have to highlight over the part that at 9:48 it says "nectar production halted" and it tells you how many grams per second each tree is producing, along with how many lux each branch is getting, at least thats what ive noticed
Ya, the 20kg he highlighted even says in the tooltip that it's the amount per harvest, not the amount produced per cycle. I've not tested domesticated vs. wild Bonbons, but I know the domesticated ones produce 80 kg/cycle (which is enough for 2 seals each).
The bonbon tree have an internal buffer tank of only 20kg. But every thing in oni have the 4x better production if it is tame/ tender by dupe. So the bonbon tree wild only produce 20kg/cycle and you will need 2 wild tree to feed an spigot seal. (And the tree produce at 100% capacity) now that you have all the nectar needed, would you make another spigot ranch with the top bonbon tree? I love your video on oni, continue the good job
the trees break the falling debris you dont need to deal with it
That was an excellent Billy Madison reference, sir. Well done.
A couple thing with the zombie spores: if the dupes are in suits, they won't be affected & can uproot the plant if you gave a liquid lock entrance. Secondly, if you put a radiation source in/nearby it will kill the spores (I often plant wheezeworts nearby, but you could also use a shine bug).
Mopping hot mercury. What could possibly go wrong? 😕
1:50 you can use mod "Scaffolds" to build temporary scaffolds over buildings/trees and remove that unknown tiles. But Your decision work pretty well too 👍
The problem is that it's NOT plenty of lux. Ceres is super dim compared to anywhere else. They even plant themselves, they dig themselves out when entombed, it's such a fun mechanic, but then your wild-planted bonbons are going to only get about 43.75% uptime--so about 8.75kg/cycle of nectar each, which is nearly 5 trees per seal, and almost two whole trees per plume squash plant? Someone can check my math but I can't figure out how to make it seem like a good idea.
To get rid of the Sporechid build a ladder down to the water and diagonal dig the tile it is on from underneath. Then wait for its spores to slowly die off.
As for making them to make Biobots, on my current base I made a small sealed room filled with CO2 above the Peggi builder holding about 8-9 Sporechids. To plant them on plots use a Pip. It's an easy automated system of recycling the CO2 back into the room. Right now I have an army of around 5 Peggis. That's about as many I can have before they start shutting down.
The nectar you left for dupes to empty... I watched one of the dupes come and take some of it for something. That is why you didn't have the amount you thought you would.
I saw that! I wonder what building needs nectar supplied by hand?
usually when i need to vaccum out a room while prepping a steam room, i just dont. i let the gases mingle while the water is heating up and turning into steam, and since the desired pressure of a steam room is at least 20kg, while the ambiance pressue is rarely more than 3000g, eventually all the other gasses gets compresed by the steam and then you can easily crash them with doors or tiles
You can diagonally dig the sporchid next to the fossil, then plant a wheezewort near the cavaty to kill the z-spores with radiation. Once cleared, the fossil is yours!
I had massive problems with uneven pressure at the 3 vents. Connecting the steam chambers with 4 tile high halls did the trick. Also directing the odd materials coming out of the vents through these halls keeps the temp up and steamy.
So much steam downstairs, can you do a sauna for the spa?
Would it be worth using the geothermal sauna as an industrial sauna aswell?
Cinnabon Ore
"Just another Tuesday" -echo
Who wants to tell him what day it is?
you should just give us a troll image where it looks like something is going on but its really just an innocuous part of the base so everyone can lose their minds trying to figure out what the img is about
Use Heatpump to cook Naphtha into Sour Gas 😅
24:05 I think the hot tub will never receive more water? Except maybe when the left sink is used, which probably never happens ...
What if you set up a sleepy on the area where the turnbines are to mop up the liquids
Sorry, you need to upload more videos . I addict to your videos and how you edited the series . 😍
"This isn't spaghetti!"
Are you 100% sure, that there is no differance in nectar production between wild and domestic bonbon trees ?
95%? I have not been able to see a difference other than with different amounts of light.
Dig the walls back near pipes running thru vertical areas, it help stop pipes breaking when you have water standing in the pipes. you could also build insulated walls near your vertical runs. Hold that cold in better also. HAHa had me laughing when you were talking to yourself on how to set up the bridges properly. Ive done that so many times when im setting up my bathroom bridges for overflow, sometimes i want the peewater overflow when i haven't found a polluted water vent for Thimblereeds sometimes I want it as water. I've always wanted to see someone use the "falling water down a shaft" trick to vacume out a room. supposed to be really fast. just takes some setting up to get it to work. Im curious why you dont want to go to space. You just wanted a shorter playthru?
I'd corner digged sporchid and planted wheezwort near fossil
4:40 cant you use a liquid lock, vacuum out the CO2, then vent it into space?
5:04 what if you build a gas pump next to the area, then corner built/dug to let it become a vacuum and vent the spores either to space or a few bots
0:04 Yea you did ;)
Fun fact about the necter, it comes out at a temperature well suited for critter ranches, allowing you to use the necter itself instead of an aquatuner. (I can't give an exact temperature. I use Fahrenheit)
please echo. flood the zombie spores with water. this time the right way. pleeeeease
What do you mran, light doesn't go through mesh tiles??? They do in my last playthrough!?!?
Sunlight does, but nothing else, somehow.
@@Nassifeh ohhhhhh! I didn't know that, ty!
In regards to the piping around the bathroom, I'd say it's less Spaghetti, and more Lasagna.
It is more like fettuccine
Of course that's not spaghetti. That's a single spaghet at most compared to any of my Satisfactory bases.
1:30 dupe is below, raising the tile up one is when the dupe is inside the void. Atleast in my experience (removing a branch off the tree would allow so)
2:18 nice workaround 😁
How bout mercury lamps? :3
They eat SO MUCH mercury. Even with the metered half-flow trick it's still 39kg per day per light. The amount you have on the map will go fast, and the space POI barely has any in it. So then you'd have to redo the whole build to... exactly what you would have made in the first place, otherwise.
I did not see the pipe mistake, but I'm gonna lie and say I did.
Do you not need bleach stone for the hot tub?
Kinda cheaty, but you can reroll the pod choices by saving and loading.
Hmmm, things are getting a bit too stable.
We need a good catastrophic failure.
finally, bath with pee
How to fix the void space if there are natural tiles there? I can't dig, I can't drop dupe through it
🍝🍝
May i ask echo, why is this particular series not involved woth space?
"Sometimes I have to entertain myself" ooooorrrr.. "It generates engagement, so there"
just use new quarters all over
Just calling them "Vera" plants or just "squash" would avoid the entire thing.
First?
no
@@muhammadfarisbinmohdfaizalmoeI actually think I was it says 55 minutes ago and every other comment is younger
The better question is "Who cares?"
@@Orzulth no one really I just thought it was neat! :)
Confirmed first. And yes, I do care. :)
Oh you should just ignore people who correct you for calling things easier versions of their name. Theyre tiresome and annoying.
8:24 If peeing your pants is cool, consider me Miles Davis.