Ross's Game Dungeon: Strife

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  • Опубліковано 28 вер 2024
  • Ross strives to cover Strife, an FPS both ahead of and behind its time, resurrected in the present! Also covers some of Doom, FPS design in general, and minotaurs.
    You can buy Strife here if you're interested (no longer abandonware, oops):
    af.gog.com/gam...
    www.accursedfarms.com

КОМЕНТАРІ • 2,2 тис.

  • @Eantrin
    @Eantrin 3 роки тому +673

    "You might want to reconsider, seeing that you're surrounded by heavily armed, angry rebels." -The DM to the guy who's refusing the plot hooks just to be difficult.

    • @versebuchanan512
      @versebuchanan512 2 роки тому +62

      And thus came the cries of 'Railroading!' and a lament of lost verisimilitude

    • @iunary
      @iunary 9 місяців тому +23

      you know sometimes a player just needs a beatdown. And as the GURPS rulebook put it "If the players ask for trouble, let them have it."

  • @ItCameFromTheSkyBeLo
    @ItCameFromTheSkyBeLo 9 років тому +1663

    I feel its worth mentioning that the Minotaur is not good at navigating mazes... thats why he was trapped... in the maze...

    • @shrpbluntobject
      @shrpbluntobject 7 років тому +241

      Technically he was trapped in a labyrinth. Not a maze. Labyrinths have only one way to progress to the center, a maze has many branching paths...

    • @EvelynDayless
      @EvelynDayless 7 років тому +112

      Someone's going to get laid in college

    • @stopthrm
      @stopthrm 6 років тому +73

      Am related to a Minotaur.
      Can confirm.

    • @JackindaSack
      @JackindaSack 6 років тому +83

      yes, but in Dungeons in Dragons, Minotaurs can instantly determine the best route through a maze and actually naturally live in them like burrows.

    • @bestpseudonym1693
      @bestpseudonym1693 6 років тому +44

      well duh, we just said they get trapped in labyrinths not mazes

  • @CapnI_van
    @CapnI_van 10 років тому +592

    I gave the game a go, and found that when someone trains you, it improves the power of the knife significantly. Near the end, I was using the knife more than a serial killing clown you'd see in a slasher flick. Then I got lost for 6 hours and quit.

    • @elgatochurro
      @elgatochurro 3 роки тому +10

      is that how it worked? i just found i was able to staelthfully kill gaurds from behind in 1 or two hits, even the ones inmech suits (not the giants that fly around and blast you to bits in one shot though.)

    • @cdru515
      @cdru515 3 роки тому +39

      @@elgatochurro Your melee damage depends on stamina upgrades, and Veteran's Edition also has a quest to collect 3 talismans to improve melee damage further

    • @elgatochurro
      @elgatochurro 3 роки тому +2

      @@cdru515 I see

    • @singletona082
      @singletona082 3 роки тому +1

      Aah the factory

  • @extragirth64
    @extragirth64 7 років тому +1306

    Sewers *should not* be maze-like at all. Heck, even mild turns should be avoided. Any architect would design a sewer to be as straightforward and simple as possible. You want sewage to leave as fast as possible.
    Just looking at the sewers in this game, they would be backed up in a day. No, half a day.

    • @DinnerForkTongue
      @DinnerForkTongue 5 років тому +33

      They sure as fuck would if the flow was any heavier.

    • @gratuitouslurking8610
      @gratuitouslurking8610 5 років тому +138

      See this is why I kinda like it where sewers are like set up as actual grids, or actual pathing, but you instead take advantage of maintenance tunnels and other openings.I ran into a dungeon enhancing mod for New Vegas that did that, and it was far, far more fitting than your average labrynth tunnels of poopwater you see.

    • @SuperCatfire
      @SuperCatfire 5 років тому +18

      well im not a plumber so that doesnt really bother me that much

    • @hunteil
      @hunteil 4 роки тому +24

      Kinda fits though. Imagine the city this big... under it they just kept adding to it after all the destruction above. Plus if it's anything like a very old city nowadays. You could be looking at a the same scenario over a half a dozen generations. Sometimes people don't design sewers in a smart way overall... They just add lines and tunnels b/c they just need to do it that time around. Screw the rest. So in this game. I'm cool with it.

    • @hunteil
      @hunteil 4 роки тому +20

      Update: Played through the Sewers... it's not at hard as he makes it out to be... But I agree, the levels in this game are quite... Would you say... Big & Maze like... BUT it's on Purpose! All of Doom's maps were a maze on purpose. That's the best part of these games. The mazes and the secrets and the surprises were great! As far as your comment about the architecture and reasoning for the sewers... It's mostly caves in the sewers, not a bunch of random pipes all over the place. So from a rational stand point. It doesn't matter.

  • @DaveTerrasidio
    @DaveTerrasidio 4 роки тому +88

    14:50 walks past mountains of bodies "nothing especially sad is happening"

  • @KrimsinYT
    @KrimsinYT 10 років тому +1019

    You don't know shit about ridiculous level design until you've played Marathon. It makes Doom look like a trip to the zoo.

    • @terra__
      @terra__ 10 років тому +79

      That sounds funny 'cause zoo in my home town is f.cking maze.

    • @AxelLeJeff
      @AxelLeJeff 10 років тому +109

      The game in which the levels actually defy conventional spacetime.
      I'm not joking, there is some MC Escher witchcraft at work there.

    • @Volaths
      @Volaths 10 років тому +42

      Marathon is horrific for level design, like shit the first few times I played it I was so lost it was unreal, I just booted it back up and it still confuses the hell out of me

    • @Accursed_Farms
      @Accursed_Farms  10 років тому +340

      I tried playing Marathon, but gave up on it after not very long, so you're probably right. It had good music though.

    • @AxelLeJeff
      @AxelLeJeff 10 років тому +126

      Accursed Farms Seriously, dude, the world geometry was non-euclidean. I shit you not, there is more than one instance of hallways making 360 degree turns and never intersecting, and this is without a slope.

  • @noway9320
    @noway9320 9 років тому +301

    holy shit, an official new updated version of Strife just hit Steam
    ross are you a wizard

    • @TapKim
      @TapKim 4 роки тому +17

      And so went the tale of Ross's Christmas miracle

  • @Phoenix_2169
    @Phoenix_2169 Рік тому +23

    In your more recent episode on Killing Time you mentioned how someone is compiling a list of what's behind waterfalls in video games. On that note, there are secrets behind two artificial waterfalls in Strife, on the level where you have to destroy the power crystal.

  • @gatekeepingwarlock9604
    @gatekeepingwarlock9604 3 роки тому +28

    I'd like to point out that Strife was recently ported over to the Nintendo Switch, with optional motion control aiming. The reaper of obscurity has been delayed just a bit longer!

    • @verbatim3752
      @verbatim3752 3 роки тому +4

      Gyroaiming has become one of my favorite things on the switch. I can actually aim somewhat precisely on a console instead steering with my elbows, like Ross said.

  • @skudzer1985
    @skudzer1985 7 років тому +1253

    "I have to stab this guy 10 times to get him to go down."
    Maybe he's just not that into you?

    • @Hairysteed
      @Hairysteed 6 років тому +97

      Were you born a winner or did you have to work on it?

    • @theproletkulttn
      @theproletkulttn 6 років тому +25

      Or maybe you’re not that into him?

    • @robo_y2k
      @robo_y2k 4 роки тому +12

      @@theproletkulttn not yet he's not.

    • @NinjaBusCow
      @NinjaBusCow 4 роки тому +4

      HAHA HA HA!
      HAHAH!

    • @YourOwnDa
      @YourOwnDa 3 роки тому +1

      @Drumslav Czechisenko Yeah, unless it’s straight in the neck or heart, you’re gonna be struggling for a while. Still, I fancy my chances against a knife more than a gun.

  • @bearb1asting
    @bearb1asting 2 роки тому +8

    Hard to believe this video is seven years old

  • @lawfulpotato
    @lawfulpotato 9 років тому +160

    Strife is on steam, under the name: The Original Strife: Veteran Edition

    • @awholesomedemon
      @awholesomedemon 9 років тому +1

      +John Zombi That is true, but it's nice to have a clean, sleek re-release.
      (Plus, with it being on Steam, it could garner a larger following.)

    • @awholesomedemon
      @awholesomedemon 9 років тому +1

      I wonder if you still can, I know the original programmers were attached to the re-release, from what I've read.
      Rogue Entertainment is shut down, but that makes me wonder if there IS a way to pay the original devs. Most of them are working under the name 'Nerve Software' and do additional work for most AAA shooter titles.
      If there is a way, I don't know how.
      And I respect your decision not to get the re-release, but it may be a good option for other people looking into the game.
      Reviving older PC games seems to be a thing now, and I love it. I hope to see more of it.

    • @rocksteel9238
      @rocksteel9238 8 років тому +12

      +John Zombi Shame because the people actually doing the remaster (night dive studios) do deserve money simply because their buisness is acquiring the rights to buried classics and updating them to run on modern systems with some extra feature's I think ROss would approve

    • @DaisiesTC
      @DaisiesTC 8 років тому +5

      +Rock Steel And they got permission from the original creators, so it's not just they're stealing it

    • @QJ89
      @QJ89 4 роки тому +1

      This port of Strife is also available on GOG, with a bit of extra content. Maybe I should...!

  • @andreasklindt7144
    @andreasklindt7144 3 роки тому +19

    "If we had a plaque...we would be back to a pre-industrial society." Accursed Farms six years before corona....

    • @sevv8325
      @sevv8325 3 роки тому +3

      A prothet

    • @Wikloe
      @Wikloe 3 роки тому +6

      Difference being this plague thankfully hasn't wiped out most of humanity. Although if people keep acting stupid and refusing to follow the health experts advice... it just might before the vaccine gets mass released.

    • @tbone9474
      @tbone9474 3 роки тому +1

      Plague right?

    • @cerebralm
      @cerebralm 3 роки тому +1

      @@Wikloe How could it? Corona kills roughly 1 in 50, and most of those deaths are associated with extreme co-morbidities. The only way society collapses from this is if mass overreaction breaks other over-strained systems. Where I live, and in most of the developed world, "total excess deaths" are currently roughly 2x covid deaths. Meaning that our response to the virus is killing about as many people as the virus itself. The difference is that the non-covid excess deaths are much younger and healthier on average, and are mostly being killed by the psychological effects of lockdowns and endless sensationalized pessimistic media coverage. (Suicides, drug overdoses, etc) Being told to stay home with nothing but an internet connection full of algorithmically distilled nihilistic shit for months at a time is one of the least healthy things you could possibly do to a child or a teenager. (who are, statistically speaking, not at risk from corona in the first place) Ironically, this "expert advice" also cripples the immune system, by eliminating most exercise and sun exposure, increasing those very co-morbidities that are associated with dying from the virus. If left alone, Covid would've swept through nearly invisibly and burned the dry grass, a few extra flu deaths in an unusually rough flu season. Ideally we would have responded by increasing protection for those with co-morbidities, expanding our intensive care units, and encouraging exercise, sun exposure and nutrition. Instead, our authoritarian fear-porn response has turned it into a deep psychological scar that many of our children will never fully recover from, and weakened their bodies defence to the virus itself in the process. "Health experts" have been asked only for aggressive and over-simplified virus-killing advice (which plays into the hands of counterproductive and anti-intellectual authoritarianism), when they should have been asked to balance the net effects on society both physically and mentally and create a proper strategy for maximizing health. They have failed us and obviously so.
      PS: for what it's worth, I got the vaccine two months ago and have been bedridden with extreme exhaustion and blinding full-body pain (necessitating multiple heavy prescription painkillers) ever since. I have no idea if this is common or not as data on vaccine safety has become such a politicized mess. In any case, "lock down and wait for vaccine" was always going to be a failing strategy and is something we really should never do again.

  • @MinchPlayer
    @MinchPlayer 3 роки тому +13

    The Doom Engine was such a nice thing to happen to the gaming and game development communities. To this day people are still tweaking and using it to create really nice games.

  • @RisqueBisquet
    @RisqueBisquet 9 років тому +172

    Personally, I still feel like there's not enough compelling evidence to convince me Ross is NOT a Minotaur. Okay, so he doesn't like mazes. There's always an oddball in the family. How about cloven hoofs? Have you dined on anyone's first born son recently?

    • @malhekai
      @malhekai 9 років тому +27

      +Joseph Wolf Theres also the fact that he really seems interested into cows.

    • @arbiterninja7600
      @arbiterninja7600 9 років тому +33

      +Malhekrow He does live on a CURSED farm. Minotaurs are fond of cursing adventurers to always be lost. What if he just likes having adventurers get lost in his infinite barn of red eyed cousins instead of a drab, dirty, grass maze?

    • @Cardboxx
      @Cardboxx 6 років тому +24

      Joey Wolf I'm really late to this discussion but... I would argue that him not liking maze is a pretty strong argument in favor of him being a minautor. The minautor was put there to trap him. I wouldn't like prison much if I was put in jail at birth

    • @troubleinbound
      @troubleinbound 6 років тому +19

      We've never seen his feet, man! He could have hooves and we'd never know.

    • @lupusmacbeth8784
      @lupusmacbeth8784 4 роки тому +4

      these are fair points. just cause his top half seems normal doesn't mean his lower half is the same. Heh perhaps we should ask his wife Magda, i'm sure she'd know

  • @CommanderG7979
    @CommanderG7979 6 років тому +130

    "Ross the sewer level can't be that bad!"
    *Gets the game and gets to the sewer level.*
    "I'm sorry Ross! I believe you now!

    • @badbeardbill9956
      @badbeardbill9956 5 років тому +3

      First time I played Strife I got stuck on the sewer level and stopped. Now I've gotten past it, but still...

    • @dominicbuchan2252
      @dominicbuchan2252 3 роки тому +2

      The sewer level forced me to look up the cheats (as a kid), thus ruining the game for me.

    • @MinscFromBaldursGate92
      @MinscFromBaldursGate92 3 роки тому +2

      Patrick: WHAT IS THIS PLACE!?

    • @AbcDefg-zt8xy
      @AbcDefg-zt8xy 3 роки тому

      Levels near the very end are waaaay worse. Although I'm into that shit so I won't complain

    • @NathanCassidy721
      @NathanCassidy721 2 роки тому +1

      Having beaten it earlier this year, yeah it’s bad.
      The color scheme makes it pretty easy to miss that one corner you need to turn around in to find the objective.

  • @SadButter
    @SadButter 7 років тому +209

    I used to agree with Ross's view on Doom's level design, but lately I've been revisiting the old Doom and I've noticed that in the end its level design isn't that confusing. Occasionally I might've got lost due because I didn't notice a key, button or a teleporter, but I think that's more my fault for not paying attention rather than the fault of the level design itself.
    Sometimes the levels might seem a bit of a maze, sure, but the automap nicely keeps that from being a problem. Since it draws the places you've already been to you can easily conclude that if there's a corridor that seems to end in thin air or a door with seemingly nothing behind it it's a place you haven't been to yet. I don't know if other people find more difficulty in map-reading, but personally I think it's very comprehensible seeing that everything it draws is colorcoded.
    I think Doom's level design is just broad, open-ended and sometimes fun to explore, but then again my original frame of reference comes from Wolfenstein 3D which is just a fucking nightmare...

    • @Falonefal
      @Falonefal 7 років тому +32

      Yeah, most of these games he complained about really don't have that hard of a level design to get through if you just keep up with the map a little bit, I think Ross is being a little bit lazy, the one game that can get really annoying is Hexen though, which coincidentally is one of my favourite games.
      Most of the time you'll not only have a maze you have to get through but also pay very close attention to not missing an important switch that turns off something or opens a door in a different map, and if you do accidentally miss it, you might wander around in the various levels you can visit for a long time.

    • @dopaminecloud
      @dopaminecloud 7 років тому +23

      heck even if you find the switches in hexen it's not like it tells you what door it opened in a different map.

    • @Adamant_Consternation
      @Adamant_Consternation 7 років тому +15

      Hexen really is a switch nightmare. Which is really annoying because I do quite like Hexen's level design and more open ended layout like Strife.

    • @gibustheinfamous
      @gibustheinfamous 7 років тому

      e3m2

    • @paulssss5463
      @paulssss5463 6 років тому +5

      Butter of Sorrow I have no nostalgiac connection to doom and I still think the level design id great!

  • @llaeeZ
    @llaeeZ 9 років тому +7

    When it comes to MIDI music i think that most composers in the 90s used The Roland SC-55 or Roland SC-88 hardware MIDI modules. If you search on UA-cam you can find the Strife music played on the SC-55 and it sounds awesome! :D

  • @lethalfeline
    @lethalfeline 10 років тому +62

    Missed this one. Definitely looks like it's worth my time to play through. Thanks for another trip to the Dungeon.

    • @KitsuneZeta
      @KitsuneZeta 10 років тому +4

      It's an alright game. I've played (and broken) it a couple times.
      There are TWO outright unwinnable situations that are not simply "you die because everyone opens fire" that I am aware of not counting those caused by cheating. The first is the opening "questline" that Ross mentioned (and there is a VERY easily-missed hint that something is wrong with doing that questline), and the second is for defeating a Spectre OUT OF ORDER, which causes a softlock because the game is literally unable to handle you not defeating the Spectres in one of two very explicit orders.
      IF you do decide to pick it up and play it, use ZDoom or GZDoom (I know Ross suggests the GZDoom fork, but I personally prefer ZDoom proper for anything utilizing the Doom engine.)
      (And with regard to Ross's comment on Doom's map design being horrible, I do believe that it got worse with each episode. Episode 1 was actually well-done, while Episode 4 I would like to forget even existed. Doom II was notably better than Doom 1 Episodes 2 and 3 [and infinitely better than episode 4])

    • @KapitanWasTaken
      @KapitanWasTaken 10 років тому +2

      Kitsune Zeta It's nice to see a constructive comment on UA-cam but I think you should edit it a little because it's Ross's video, not Rob's

    • @KitsuneZeta
      @KitsuneZeta 10 років тому

      The Captain Michael
      ...and fixed.

    • @Entropy_91
      @Entropy_91 10 років тому

      Yeah I think you and Grimith could have some fun with this.

    • @Qtoyghs
      @Qtoyghs 10 років тому

      LethalFeline Gosh, I haven't seen Widowmaker's character portrait in a long time.

  • @alphaalfalfa501
    @alphaalfalfa501 9 років тому +230

    " they destroy our women and children." I seriously want that quote framed and hanging over my bed.

    • @turtleshellstuff3455
      @turtleshellstuff3455 9 років тому +7

      Why?

    • @The_Blog
      @The_Blog 9 років тому +49

      Turtleshell stuff Why not? Because it is hilarious when you take it out of context and even with context it still sounds quirky. ^^

    • @vaporfarts
      @vaporfarts 9 років тому +23

      +BloggingLP Why is it ridiculous? Since the beginning of time its been the males sole job to protect the women(only way to make children) and children(only way to continue your culture/genes to the future). Protecting women and children is wired into every man, and an integral part of a healthy society.
      It only sounds ridiculous to your post modern, comfortable brain.

    • @The_Blog
      @The_Blog 9 років тому +62

      vaporfarts
      I think you misread my comment. I didn't write _ridiculous_, I wrote _hilarious_. There is a pretty big difference! The quote simply sounds quirky and over the top. That's all I said. Next time please read a bit more carefull before you insult people.

    • @betamime8523
      @betamime8523 7 років тому +2

      Fragment (consider revising).

  • @ravick007
    @ravick007 5 років тому +17

    Strife is my second favorite FPS. The action, the story, the voice acting, the stealth! This is a prove that bad sale scores are not the same of a ad game. (And, hey, sewers levels are usually bad anyway.)
    Oh, and BTW, it is alive on Steam nowadays, with even better gfx improvements.

    • @ineednochannelyoutube5384
      @ineednochannelyoutube5384 3 роки тому +1

      I'd love a strife like immersive sim focused on fast paced combat nowadays.

    • @INFILTR8US
      @INFILTR8US 2 роки тому +2

      One of my favorite games of all time! I replay it every couple of years.

  • @moodydude6790
    @moodydude6790 Рік тому +4

    "Better to have less story thats all good, than a lot thats mediocre."
    When will writers ever learn that???

  • @KhasAdun1990
    @KhasAdun1990 9 років тому +6

    Oh my god Ross you are one of the funniest people I've found on UA-cam, I get at least one good laugh out of every video, which is more than can be said for some of my favorite channels. Keep doing what you're doing!

  • @M3ta1Head1
    @M3ta1Head1 3 роки тому +4

    23:09 "Quincy" looks like a certain Black Mesa scientist.....

  • @zupergozer
    @zupergozer 9 років тому +41

    12:49 "gordian knot bullshit" I laughed so hard when I read that

  • @DylanDekk
    @DylanDekk 9 років тому +1

    I'm really not a fan of most game-related channels but you earned a subscription because instead of just screaming, focusing entirely on the negative, or focusing entirely on the positive, you offered a genuine presentation of the good and the bad. I like your style.

  • @Isaacfess
    @Isaacfess 3 місяці тому +3

    Happy 10th anniversary of this video! Lifelong *Strife!*

  • @Kevin-jb2pv
    @Kevin-jb2pv 2 місяці тому +3

    1:42 "Our _women!"_
    -Ross Scott, poet.

  • @DapperDanLovesYou
    @DapperDanLovesYou 10 років тому +64

    Is it bad that I think that Ross just *IS* Gordon?

    • @redenginner
      @redenginner 10 років тому +3

      At the rate new videos are bueng realeased, ross could becoming the voice of gordon in episode 3 or half life 3

    • @KrissFliss
      @KrissFliss 10 років тому +1

      Z McC or a easter egg...

    • @arthas640
      @arthas640 6 років тому +5

      I still imagine Gordon Freeman talking (or thinking) in Ross's voice. When I play older games like this I also hear Ross making commentary in my head :P

    • @CassandraFortuna
      @CassandraFortuna 6 років тому +3

      Ross Scott tries to keep clear delineation between himself and his portrayal of Gordon Freeman because Freeman's kind of a sociopath.

    • @paulaccuardi9071
      @paulaccuardi9071 5 років тому

      Me too.

  • @HiMyNameIsLeo
    @HiMyNameIsLeo 8 років тому +2

    This review totally got me to get the game on GoG. Never even heard of the game before watching this.

  • @MadMaxBLD
    @MadMaxBLD 6 років тому +1

    This is still your best, most well-rounded episode. Great on-point humour, interesting narrative, very entertaining to watch. Wouldn’t mind seeing this style return for one of your next Dungeons!

  • @DDV1983LS
    @DDV1983LS 5 років тому +3

    One of my favorite games of all times. God I enjoyed this game so much. Loved to buy loads of teleports, place them in for example the castle level and have an all out battle with the enemy. So many allied troops against the enemy. The carnage was good!
    And the characters and their voice acting was amazing. Very memorable. Loved the setting of the game. Argh... what a great game! Got it on Steam. Have to play it now!

  • @Revan1142
    @Revan1142 9 років тому +37

    Ross i played this game just because of Game Dungeon. Holy shit how have I never heard of this?
    Also while I respect your opinion about Doom, I can't really say I agree completely. I still love playing it a bit. :3

  • @LMR__1
    @LMR__1 4 роки тому +31

    I'm watching this in 2020 and then Ross talks about if a plague wiped out a large amount of the population IRL. Welp, that got a bit too real.

    • @LMR__1
      @LMR__1 4 роки тому +6

      Why the fuck does everyone on youtube take comments to seriously. And for the record, koolaid isn't available in my region of the world.

  • @LabMatt
    @LabMatt 9 років тому +174

    This game is a-*maze*-ing!

    • @danieladamczyk4024
      @danieladamczyk4024 9 років тому +5

      +Lab Matt I made this same joke in Marathon review of DWterminator.

    • @capmar-vell92returns20
      @capmar-vell92returns20 8 років тому

      +Lab Matt I see what you did there.

    • @handsomebrick
      @handsomebrick 6 років тому

      It's practically a Ross copypaste at this point.

    • @Yt-jc5sj
      @Yt-jc5sj 6 років тому

      *slowest clap ever*

  • @badandy1197
    @badandy1197 9 років тому +2

    I love how this game was available on Steam shortly after this review was made.

  • @lonewolfandcub668
    @lonewolfandcub668 Рік тому +2

    1 million views
    It's not hard to do one touch and subscribe, if anyone deserves a million it's Ross

  • @kruth6663
    @kruth6663 7 місяців тому +3

    The true reason that mid-90s first person shooters included warehouse, factory and sewer maps so often is that, back then the 3d graphic was so bad at at handling vast open space terrains, unless its some kind of night scene or void, it often tend to look very bad, and the devs try to avoid putting that type of maps into the game. The warehouse, factory and sewer are just common closed environments that the old 3d graphics handled better.

  • @SuperTunnelBoy
    @SuperTunnelBoy 6 років тому +3

    I just bought this game thought I'd re-watch the Game Dungeon that inspired me to pick it up, very excited to play it

  • @InsanityPrevails
    @InsanityPrevails 2 роки тому +2

    I feel like Ross is the only UA-camr I've seen whose older content seems just like the newest one
    That's not something bad, I'm not saying he hasn't evolved over time, it's just really comforting to find more and more videos and they're all similar
    He peaked years ago and has been peaking ever since ^^
    It's a bit daunting finding a content creator you enjoy, looking through their backlog of videos and the difference being too jarring, to the point where you might not even like it that much, but not here :D

  • @michaelbuehler3897
    @michaelbuehler3897 8 років тому +6

    Nice to see more of these show up DRM free on GOG.

  • @jmm1233
    @jmm1233 7 років тому +7

    This game would do with a remake , with say deus ex HR style feel

  • @themousemage
    @themousemage Рік тому

    Watching this at night with the blue light filter on my phone is something else.

  • @TheSteinin
    @TheSteinin 3 роки тому +2

    People ask me where I got my sense of direction from, why I can read maps so well, and how I navigate somewhere on intuition alone. It's because I grew up playing FPS games in the 90s.

  • @cc1912
    @cc1912 2 роки тому +3

    Fun fact: Strife (Veteran Edition) was released on Nintendo Switch in *October 2020*
    An "interesting" port choice.

  • @Matzu-Music
    @Matzu-Music 3 роки тому +3

    The music you described as phoned in sounds like the intro to a much better, sort of military song. I think the music sounds good using modern sound fonts (just not SGM). Mouse aiming was in the original, you just had to open a separate executable (setup.exe). You can reenable the cool lighting stuff in GZDoom with lights.pk3.

  • @sjwarhammer4039
    @sjwarhammer4039 2 роки тому +1

    Just found your channel and working through your content. This was the first game you've played that I did. It was my first cd-rom game. Never beat it, as the sewer frustrated me into quitting as a kid.

  • @DinnerForkTongue
    @DinnerForkTongue 5 років тому +2

    For those that don't play Veteran Edition, I highly recommend the Strife Uncut mod. It can get a bit out there with certain additions, but it's solid overall.

    • @audiosurfarchive
      @audiosurfarchive 3 роки тому

      Hey, its you again. What the fuck.

    • @DinnerForkTongue
      @DinnerForkTongue 3 роки тому

      @@audiosurfarchive
      I. Am. _Everywhere._ ;-)
      And so are you, it seems. Neat!

  • @karlandersson4350
    @karlandersson4350 8 років тому

    Thanks Ross, Without you this would probably never come up on steam!
    Loving this forgotten (but refound) gem!

  • @HallyVee
    @HallyVee 3 роки тому +1

    Phew. This is when 3d was MATURE. Such breadth of potential.

  • @frozarburst6350
    @frozarburst6350 2 роки тому +3

    30:01 Damn Ross! You went and predicted the future

  • @giantsquidy3491
    @giantsquidy3491 8 років тому +1

    This is on sale right now on GOG. Bought it due to this video. Thanks Ross.

  • @Absolynth
    @Absolynth 9 років тому +1

    Im definitely losing my fuckin' mind watching these episodes back to back. Just find myself laughing all the time for no reason anymore, and then you say something hilarious and I topple over lol

  • @red_cosplay
    @red_cosplay 7 років тому +9

    You said a bad thing about Doom.
    You know what happens to people who say bad things about Doom.
    RIP AND TEAR!!!

  • @spazzmaticus7207
    @spazzmaticus7207 5 років тому +10

    Linear DOOM came out, I think you may love it!

  • @dominicbuchan2252
    @dominicbuchan2252 3 роки тому

    Nostalgia overload!! I don't know how my mum picked this out for Christmas back in the 90s, but (for once) she totally nailed it - even though it was February by the time my dad had managed to get it to run on our shitty PC.
    I played this to death! I was new to gaming and the aiming controls did suck, so I used the cheats far more than I wish I had as I would have got more from it. But yeah, it felt so advanced. "what do you mean I kill that guy and it's game over? I have to think??".
    Best bit of this video was you sending the napalm grenades through the bar window. I definitely did that at some point.

  • @LordSnoodles
    @LordSnoodles 7 років тому

    god these videos are great. Informative and entertaining and even... relaxing. I don't even notice they are 30 minutes long.

  • @Kijinn
    @Kijinn 10 років тому +5

    I'm not sure which early FPSs you're referring to, but my claim is that you're wrong, regarding mouse controls.
    Doom and all of its spin-offs (Doom 2, Heretic, Hexen, Strife) had full mouse support from the start...but excluded the vertical axis for aiming (is that what you mean by "wonky mouse solution"?) It's not a wonky solution, though. You couldn't aim vertically with a keyboard either. It just wasn't an option. Duke Nukem 3D and all other Build-engine games also had full mouse support, plus a "wonky keyboard solution" for looking (not really aiming) up and down.
    The vertical axis wasn't supported since looking up and down wasn't a necessity in games which didn't have a real 3D engine. Those games could never let you shoot over a monster's head since their engines wouldn't recognize space above or below. Shots were only projected on a 2D plane. Which is what the maps were also - 2D maps. The third dimension was just cleverly faked.
    Only few people used the mouse at that time, though. Many naively believed that playing Doom with a keyboard was an even match for the mouse. That myth primarily existed because controlling a mouse efficiently had a very steep learning curve.
    The first real 3D game which popularized vertical mouse aiming was, of course, Quake, in 1996.
    "Dark Forces" had rather sluggish mouse support, if I remember correctly. But "Outlaws", which used the same engine, played flawlessly with a mouse.
    I couldn't tell about Wolfenstein and "Spear of Destiny", but they had a fairly small time frame.
    Most other early FPSs were cursed by wonky controls overall.

  • @2-d_in_a_bag
    @2-d_in_a_bag Рік тому

    "You have cut the cancer from your body, but your heart still beats" gets stuck in my head.

  • @TheMauviet
    @TheMauviet 5 років тому +1

    I tryed to imagined a talented man such as bach trying to get something good from a tambourine and a kazoo and I can't see this not ending up with him either joining a circus as a clown or becoming a noisy serial killer.

  • @SonofTiamat
    @SonofTiamat 10 років тому +17

    Ross, would you consider doing a let's play of this or any other games you've reviewed? I'm not talking full-on Freeman's Mind or anything, just a regular let's play. I'd watch it.

    • @Accursed_Farms
      @Accursed_Farms  10 років тому +51

      My commentary likely won't be nearly as good since I'm an awful multi-tasker, so my brain tends to shut off, trying to focus on the game instead. Moreover I'd be concerned about diluting the channel with let's plays v. stuff that I'm investing more time in and is hopefully worth watching more.

    • @SonofTiamat
      @SonofTiamat 10 років тому +15

      Accursed Farms Got-cha. You just do what you do best and I'll keep watching :)

    • @Unethical.Dodgson
      @Unethical.Dodgson 10 років тому +3

      Accursed Farms It's not a bad idea if you just spotlight some of the games you feel are worthy and do a video or two on them like that.
      I certainly wouldn't say no to 30mins to an hour of gameplay of Strife.

    • @user-is2zv4sc6y
      @user-is2zv4sc6y 6 років тому

      Ross - There's a group called TheStrawhatNO! which introduced me to the concept of doing a let's play by pre-recording footage then commentating with friends afterwards. That could work for you (even solo, hell that's basically what you do for Freeman's Mind, but you actually stop and fill in as much time as possible with lines, that wouldn't be nearly considered necessary for a let's play), but then, your reviews seem to allow you to say everything you really want to say about the game anyway. On the other hand it could allow you to talk about endings without worrying about spoiling the experience because you'll have offered up the rest of the game experience as well. There's some benefits and drawbacks to that sort of thing, though. There was one game for which I watched a let's play which I really enjoyed, then I got and played the game myself, and while I was able to enjoy it, knowing all the story elements that would happen did take away a little bit of my experience. It puts me in a weird limbo where I still like watching those let's plays but I try to not pay too much attention to them in case I want to actually play the game for myself, too.
      The fact is I'm not sure you'd encounter that issue as much, at least from me, because while I would be interested in playing some of these older games, I just don't think there's any chance I ever will. Of course I guess I think the same way with just about any game I play. I ended up watching a stream of Undertale, so when I played the game myself I knew exactly what to do for the "good" ending. Fortunately there was still the "evil" ending I was able to go pretty blind into, I ended up having to look up how to actually get started on that because I played through the game multiple times before learning the "trick" to actually getting on the fully "evil" path. So there's that.
      Goddamn I need to learn to keep my thoughts on track when I'm typing things.

  • @rexviperfan
    @rexviperfan 7 років тому +1

    holy shit you actually got me with that "this game is raytraced" at the intro. I believed it just for a second.

    • @m_tpa
      @m_tpa 4 роки тому

      haha yeah i throught oh i thought its about that old dos game :D

    • @m_tpa
      @m_tpa 4 роки тому

      fuck i just realised that i always throught it was strafe and that its about sideways movement

  • @adammclaughlin845
    @adammclaughlin845 3 роки тому +2

    When I first played FPSs on a PC having to use the keyboard and mouse, it was horrifying, but I adapted with surprising speed. Now playing with a pad feels like wearing boxing gloves. But I could never, ever go keyboard only. FPS keyboard only is worst case scenario indeed.

  • @bloodrunsclear
    @bloodrunsclear 8 років тому +4

    I wish they'd put thing game up on GOG

    • @michaelbuehler3897
      @michaelbuehler3897 8 років тому +6

      +bloodrunsclear It's on GOG now.

    • @bloodrunsclear
      @bloodrunsclear 8 років тому +7

      Michael Buehler And you'd better believe I bought it! :D

  • @nonyabeezwacks6466
    @nonyabeezwacks6466 8 років тому +3

    ross this episode convinced me to get strife, i don't regret it, it's really fun

  • @CassandraFortuna
    @CassandraFortuna 2 роки тому +2

    Always loved how disdainfully bored you sound while summing the Sigil of the One God up.

  • @Costinteo
    @Costinteo 10 років тому

    Put down by the graphics?
    Am I the only one who absolutely LOVES the graphical art style of this game?
    Also the knife sprite is awesome.

  • @populouslove1425
    @populouslove1425 4 роки тому +1

    If you play Doom enough you start to understand the level design cues that are in place. I used to hate the game for being mazy but after enough time I started catching on to the tricks and basically never got lost on my first run through of Doom II, Master Levels, Plutonia, Evilution, or Sigil. It all just sort of fell into place in my mind. But yeah, early on it's very confusing.

  • @Heeroneko
    @Heeroneko Рік тому +1

    If you hold down left click and aim for the head with the knife...it only takes 3 hits to kill a guard. I just now found this out after a couple hours in the game and feel like a lemon.

  • @1owk3y
    @1owk3y 5 років тому +6

    22:18 ...so GZDoom means NO SPACE ANTS, and that's important to me as a gamer!

  • @Lucifronz
    @Lucifronz 6 років тому

    That game's "internet" opening had me thinking of Digimon World 3 (2003). When you first enter the digiverse, through the spherical thing, that's a lot like the hexagonal-octagonal ring you try to go through but get denied right at the start of the game.

  • @tabbycrumch3062
    @tabbycrumch3062 5 років тому

    this video has me convinced that Ross is the MST3K of video games

  • @Crazyboy48263
    @Crazyboy48263 9 років тому +3

    I think the creators of veteran edition watched this video, because that story is in a text wall in the game now

  • @Maxjk0
    @Maxjk0 10 років тому +21

    This game needs to be on steam

    • @Sodaholic6502
      @Sodaholic6502 10 років тому +2

      Not happening. Both the original developer and publisher went bust shortly after this game was released. Nobody knows who owns it, or if anyone does. It's an orphaned work, in limbo.

    • @Maxjk0
      @Maxjk0 10 років тому +1

      youonlylegoonce They already have shadow warrior classic redux and duke nukem 3d

    • @Maxjk0
      @Maxjk0 10 років тому

      Blastfrog
      They just need a good doom engine on steam at least

    • @Sodaholic6502
      @Sodaholic6502 10 років тому

      Maxjk0 Duke 3D and Shadow Warrior are not Doom derivatives, they use Ken Silverman's Build engine, not John Carmack's idTech1 engine.
      As for decent Doom engines, why must it be on Steam? There's already plenty of decent Doom engines made by the community. Check out GZDoom, JDoom, ZDoom, Eternity, PrBoom+ and the list goes on and on. It's not hard to set up manually, and there's no imperative reason to set it up on Steam. You can set up external programs on the Steam interface.

    • @Maxjk0
      @Maxjk0 10 років тому

      Blastfrog Yeah, now that i have GZdoom i see what you mean. however, i cant play the master levels on GZdoom or Zdaemon for some reason

  • @themightiestofbooshes9443
    @themightiestofbooshes9443 10 років тому +4

    What the hell is that bit you weren't meant to look up at because it was a "major plot spoiler"?
    I like how you looked up at it at the end but I don't know what the fuck that is.

    • @CybershamanX
      @CybershamanX 6 років тому

      It's answered in this comment thread: ua-cam.com/video/oPrU7LSqiX0/v-deo.html&lc=UghA0cecuvcsB3gCoAEC
      Note: you may have to copy and paste the link into a new tab. It used to work for me but now it just opens the video. It should take you to the relevant comment.

  • @jasonfenton8250
    @jasonfenton8250 7 років тому +1

    DooM has awesome maps. Once you systemise your exploration, you rarely get lost. Keep an eye on your automap, explore everywhere accessible without keys. Then explore each colour coded area individually before moving on to the next, ie, explore everywhere behind a red door, then everywhere behind a blue door etc.
    Also, keep an eye on your automap.
    Assuming you have a remote plan of exploration, you don't get lost and levels go by quick. Backtracking isn't even that bad since you can sprint so fast.
    The navigation rewards smart and observant play. You can scrape past the game, even if you aren't the best shot, by finding more health and ammo pickups.
    The maps being somewhat of a puzzle gives them more depth, and sometimes maps I've played over and over open up new secrets. Obviously that level design is not good for every type of game and sometimes there are poorly designed examples of that map style, but poor execution does not mean the concept is bad.

  • @OhNotThat
    @OhNotThat 3 роки тому +1

    8:25 if youre a fan of such weapons then you'll love daikatana

  • @BradenBest
    @BradenBest 5 років тому +3

    Well, you don't know that games like Pong and Adventure wouldn't be a success today. A good deal of modern indie titles are focused on design minimalism and simplistic graphics, so if Pong came out this decade, it would likely be mostly the same game, except with slightly smoother graphics and an online multiplayer mode. It wouldn't be the smash hit that it was, but contrary to what the AAA industry would have you believe, you don't have to be a smash hit to be successful.

  • @CharlesVanNoland
    @CharlesVanNoland 5 років тому

    I just remembered that I downloaded this a long time ago, after watching this vijayo the first time, and have yet to play it. Also, I thought I was the only person from our generation that knew who Peter Lorie was. I first saw him in Arsenic and Old Lace when I was a kid back when I used to watch my dad's black/white VHS tape collection of Laurel & Hardy, by myself, of my own volition after discovering them. My mom thought there was something wrong with me.

  • @Cheerybelle
    @Cheerybelle Рік тому +2

    I got Strife: Veteran Edition after rewatching this video again. I really like it.
    That said, level design is way more confusing than anything in the idTech1 Doom games by a significant margin.
    Also, the audio is just bad. It always, without fail, gives me a headache.
    Those aspects come across mostly as nitpicks in the grand scheme of the game, though.
    It's a fun, good-looking FPS action game with an interesting world and story.
    There's a dynamic, interconnected map with choices, differing endings, and minor secrets to find.
    It's great.
    I do also like the option for stealth, even if it goes out the window when a green intruder-sensing doorway or a Reaver/Crusader/Inquisitor blocks your path.
    Edit:
    I think I have an idea of three things that would've made the world easier to navigate:
    1. a World Map in addition to the automap, with details and labels that update as you go, with your current location highlighted in some way
    2. icons/labels on the automap at level loads that signal which map it leads to (maybe it will only say once you've been to that level and will otherwise be a generic ? or ? ? ?)
    3. chop up certain existing areas if possible; certain areas might be easier to digest in smaller pieces (it would only really be possible in a few areas, mind, given how open-plan the maps are designed, constantly re-converging all over the place)
    It wouldn't totally fix Factory: Manufacturing being a bit of a fustercluck, and it wouldn't help with Proving Grounds being needlessly convoluted to get through, *_and_* the maps overall still generally aren't very intuitive to begin with (especially given the tall and claustrophobic lifts, excessive use of teleporters later on, and dynamically opening and closing walls/gates), but it *_would_* certainly help with navigation.

  • @ronnie9379
    @ronnie9379 3 роки тому +5

    How do people play with a game pad?
    Aim Assist and bullet magnetism lmao
    They gotta use built in hacks to be able to shoot

  • @hongquiao
    @hongquiao 8 років тому +1

    "Bach with a tambourine and a kazoo..."
    I almost pissed myself XD

  • @spitefulbirb
    @spitefulbirb Рік тому

    15:52 I was almost waiting for an "OOOO-WAH-AH-AH-AH!" listening to that drum line 😂

  • @ShowToddSomeLove
    @ShowToddSomeLove 9 років тому +59

    "Once you take away the demon shooting, the game becomes a chore" If you take away a game's core gameplay it becomes a chore? No way.

    • @thedantschubros
      @thedantschubros 9 років тому +3

      ***** Yeah, I kinda agree with you. That's all doom really was: Demon Shooting.

    • @Boltscrap
      @Boltscrap 9 років тому +39

      ***** But to get to the core gameplay you have to do tons of chores, it gets boring when you walk down empty hallways with dead corpses that remind you of the better times.

    • @nonuvurbeeznus795
      @nonuvurbeeznus795 9 років тому +11

      +Boltscrap
      My god. That is literally what Doom is to me.
      "Man, I remembered when I killed those guys. Good times...now WHERE IS THAT FREAKING KEYCARD!?"

    • @Edbrad
      @Edbrad 7 років тому +2

      It's like Tomb Raider being a puzzle game and a 3rd person shooter. They two main gameplay aspects are strong enough that when you're not engaged in one activity you can enjoy the other, that is, unless you don't actually like one of the two and in which case it will be annoying. (for me the where the fuck do i go now part of Tomb Raider was v annoying)

  • @Ribbons0121R121
    @Ribbons0121R121 4 роки тому

    "so gzdoom means no space ants"
    arguably the best qoute

  • @Unethical.Dodgson
    @Unethical.Dodgson 9 років тому

    Strife just now released on Steam under the label "The original Strife: Veteran Edition". Might pick it up :D

  • @RobBrulinski
    @RobBrulinski 3 роки тому

    Love your videos and THANK YOU for proper subtitles. Hard of hearing and don't want to miss the fun!

  • @pats3071
    @pats3071 8 років тому

    Thanks for making me aware of how good this game actually is dude!

  • @OreallyR17
    @OreallyR17 10 років тому +9

    Strife... actually looks fun.
    I don't see myself playing it however. Not a big fan of the maze like design. Trying to comprehend them constantly while I play starts to make me feel sick.

    • @Sodaholic6502
      @Sodaholic6502 10 років тому +3

      If you can handle Doom, you'll be fine with Strife. The sewers are their own class of bitch, though.

    • @OreallyR17
      @OreallyR17 10 років тому

      Blastfrog I couldn't handle Doom. That's the game that caused me to feel sick.
      Lot's of tight corners, you move really fast, ect.

    • @Sodaholic6502
      @Sodaholic6502 10 років тому

      You probably shouldn't play Strife, then.
      As for fast movement, you can turn the player speed down, you don't even have to move as fast as the regular walking speed if you don't want to. Open up the console by pressing the ~ key and type "turbo X," where X is a percentage of the normal speed. As for tight corners, there are those in the indoor sections, but the outdoor sections are pretty spacey.

  • @metalmugen
    @metalmugen 2 роки тому +1

    "No floppies allowed" that's what my ex used to say. She was a wild one.

  • @JohnDoe-ys1vb
    @JohnDoe-ys1vb 7 років тому

    Not growing up in this era, I got to say this game looks amazing.

  • @Mathadar
    @Mathadar 7 років тому

    Whenever seeing this game I so want to see "Myth the Fallen Lords" and "Myth 2: Soulblighter" covered. oh gosh you would love those and they are obscure as heck now.

  • @Andy-413
    @Andy-413 8 років тому

    That character at the very beginning is like a combination of Cave Johnson and Handsome Jack.

  • @SFJake250
    @SFJake250 9 років тому +21

    Getting lost in Strife. Understandable.
    Getting lost in Doom. You suck at navigating.
    Some maziness is part of the charm that makes me love a FPS versus hating it.
    The only thing a game like Strife needed is a bit more hints for the less patient people. Heck, a better automap and some icons to remind you where key points are would help navigation. Even an option to toggle objective markers for those who really don't want to look. But I would not change the actual levels in general.
    I understand you agree that exploration is good but your threshold for level complexity is too low. Complexity is good.
    Strife didn't get all the details right in pretty much any category but sets a good example of what we should strive for in shooters, honestly.

    • @Matt534Dog
      @Matt534Dog 9 років тому +1

      Lo and behold, the Veteran Edition on Steam added the toggleable objective markers! Having played that version, I'd say getting lost is damn near impossible in this game.

    • @TrashGoblin824
      @TrashGoblin824 9 років тому

      ***** Until you get to the Factory, where there are no waypoints

    • @SonofTiamat
      @SonofTiamat 9 років тому +1

      I dunno, the Inferno campaign in Doom had some confusing levels. The first few weren't too bad, but Mt. Erebus and Limbo are so goddamn frustrating.
      And don't get me started on Doom II. That game has some of the stupidest, most convoluted level designs.

  • @RealEnerjak
    @RealEnerjak 4 роки тому +2

    I just bought Strife today on Steam. It's on sale for like 2 dollars.

  • @UndeadHavoc1
    @UndeadHavoc1 9 років тому

    Every time I hear the word "maze", I keep getting this barely visible image of a water temple from one of the Legend of Zelda games in the back of my mind, and there's this burning sensation following it. I think you n' I aren't so different, Ross! I am definitely not a Minotaur.
    But this game does definitely look awesome, especially for it's time, and what it had to work with!

  • @Priderage
    @Priderage 7 років тому

    I've been watching this with a dreamy smile because of how important Strife was to my childhood, and seeing the voice acting given special note choked me up a bit out of sheer gratitude it was pointed out.
    I must say though, that at 26:12 it's not quite accurate - while doing the mission for Harris, you can come across another NPC in a side room that tells you he was given to the Order for doing exactly what Harris asked him to do, i.e. he was betrayed by him. That, and his immeasurably shady voice and slimy look are what's meant to tip you off that he's fooling you.
    As an extra, however, if you decide to kill Harris for trying to sell you out to the Order a door opens up behind him with some great loot. In the demo - not sure if it's in the full game - doing so would put you in contact with Blackbird in the same way as the other mission, and would let you continue the game.
    For a game whose immediate parent was Doom, such a branched opening to a game was absolutely unheard of, and I felt it should be cleared up to give credit where due.
    Finally...
    31:27 ;_;7

  • @mikesfx
    @mikesfx 6 років тому

    So cool to hear others talking about DOS midi soundtracks and soundfonts. The DOS era was the best!

  • @Godofdrakes
    @Godofdrakes 9 років тому +2

    Fear not! Strife can't fade into the obscurity cause it just got a Steam release! store.steampowered.com/app/317040 Also the GOG version is apparently on it's way.

  • @adirblazkowics7717
    @adirblazkowics7717 7 років тому +1

    I myself never really found Doom's vanilla maps to be mazes. And they never really were bad in my eyes. I guess that's just me though.