I don't believe some people will ever realize how great the Sega Dreamcast is/was. Total shame about it's pre mature demise. The console had alot more to give. SEGA!!!
I own a Dreamcast in past. It was a really great Gaming Console with some interesting Games which made History. But exactly after the warranty of the Dreamcast has ended, the GD-Rom Drive was broken. Coincidence? I think not.
It was the only console I ever regretted not owning since my days as a PC gamer in the 90's. I still feel like a fool for not taking an offer from a friend/co-worker who was willing to sell his for $150 with a good number of games included back in 2006. I have collected at least a couple dozen of the Dreamcast games on Steam and they are absolute gems. They are much more fun than most console games I have ever played dating all back to my real starting point with the Atari 2600. Yes I have played thousands of games since the late 70's and when not owning a console my siblings,cousins,and friends did where we played countless hours. I have always loved and respected Sega consoles and own around 70 Sega Genesis games. To say I prefer the best Dreamcast games over the cream of the crop of every other console might be insanity especially for someone in their mid-40s. Playing Shenmue 1&2 is one of my greatest gaming experiences of all time by far. Best fighting games ever were also on Dreamcast. The most obscure and original selections of games and a blast to play.
I don’t regret buying one on the first day of sales in the slightest. It only failed because of Sega’s poor business decisions that alienated key developers coupled with the fact they didn’t have the manufacturing resources that Sony has. They actually had a chance to partner with Sony before the Saturn’s release and some idiot at Sega refused!
Vou explicar aqui o por que do Virtua Fighter 3 do Dreamcast ter a fama de ser um port ruim... então vamos as explicações Virtua Fighter 3 saiu em Agosto de 1996 nos arcade, não existia nada igual ao Virtua Fighter 3, era de longe o jogo mais impressionante já visto, era a primeira vez um jogo com gráficos CG's (as CG's da época era que nem os gráficos de Virtua Fighter 3, na verdade, eram até um pouco piores), portanto o jogo causou um impacto muito grande em que viu o jogo rodando em um arcade na época, porém o arcade era caríssimo (e as fichas para se jogar nele também) e tal máquina só tinha somente em poucos lugares (grandes centros de arcades) pelo mundo. Já o VF3 do Dreamcast, o VF3 Tb, saiu no final do ano de 1998 no japão e foi um dos 3 títulos de estreia do Dreamcast, porém, foi massacrado pela critica, pois esperava-se um port 100 % e com melhorias, e não foi o que aconteceu, até por que, o port foi feito pela GENKI e não pela SEGA, e também o port foi apressado para sair junto com o lançamento do Dreamcast no Japão, o que causou falta de polimento (perceba as sombras quebradas e segmentadas, texturas baixas, e algumas articulações mais estranhas que a do Arcade) , o jogo também não contava com modo história (que os jogadores casuais adoram) ou com encerramentos CG's para os personagens, e também não contava com modo versus, pois era praticamente um port do arcade e com algumas coisas inferiores. E meses depois, apareceu o Soul Calibur do Dreamcast, e depois apareceu Dead or Alive 2, e isso matou de vez o Virtua Fighter 3 do DC como um port ruim, porém em questão de jogabilidade, não é ruim, é 100 % igual, apenas faltou polimento e até mesmo uma repaginação gráfico, pois por mais impressionante que fosse Virtua Fighter 3, ainda assim era um jogo de 1996, em 1996 ele era um espetaculo gráfico, mas no final de 1998, seus gráficos ainda eram bons, mas a mecanica de jogo pode-se dizer que estavam datadas por ser ''simples'' demais nas mãos de jogadores leigos que não entendem o mecanismo e a jogabilidade profunda da série. Virtua Fighter 3 do Dreamcast é um bom port e ao mesmo tempo é um péssimo port, bom port pois a jogabilidade é 100 % idêntica, e os gráficos não são muito diferentes, apesar de ter algumas texturas em baixa qualidade, sombras quebradas (q na versão americana deram uma melhorada, sim, usei a versão japonesa no video), articulações piores.... E pq é um péssimo port ? é um péssimo port pelos mesmos motivos de ser um bom port, gráficos de 1996, jogabilidade de 1996, pouco conteúdo, falta de um modo versus, poucos personagens, falta de um modo história, falta de extras.... Foi um jogo impressionante para 1996, e ainda era impressionante nos arcades em 1998, porém tornou-se absoleto rápido depois que foi lançado no DC devido a jogos melhores do próprio Dreamcast. É muito fácil uma pessoa com os olhos de hoje olhar o Virtua Fighter 3 e dizer que é um jogo feio, porém situe o jogo na sua real situação que era o meio do ano de 1996 (há mais de 20 anos atrás), e compare com seus concorrentes da época, o Virtua Fighter 3 durante muito tempo como um dos jogos mais bonitos de todos os tempos, hoje os gráficos do VF3 parecem antiquados até mesmo quando comparados com a sua versão anterior que é Virtua Fighter 2, mas na época, era um jogo visualmente incrivel e que cativava a todos pelo seu visual (até por que a jogabilidade do Virtua Fighter nunca foi de fácil compreensão para o público em geral/ jogadores casuais que preferiam Tekken a Virtua Fighter, justamente por esse fato, sem contar que Tekken sempre foi um arcade mais acessível a todos pelo mundo que Virtua Fighter que só dominou no Japão.
Sim, e foi justamente a NAMCO, arqui-inimiga da Sega que não havia lançado nada para o Saturn (por serem rivais no mercado de arcade), praticamente pode-se dizer que foi um lançamento de proposito com o intuito de ridicularizar a franquia da Sega e não o de ajudar o Dreamcast, e a Namco conseguiu, pois foi a partir daí que Virtua Fighter começou a perder relevância para os jogadores do mundo, que já não tinha muito, devido aos arcades da Sega serem bem mais caros que os arcades da Namco que tinha em qualquer lugar, já os da Sega encontrava-se apenas em grandes centros normalmente localizados em shoppings centers. Perceba que depois que o público ficou sabendo do Soul Calibur do Dreamcast (por notícias), Virtua Figther 3 não vendeu mais nada no Dreamcast, pois o público e donos do console acharam o port ainda mais feio e preguiçoso... afinal, se a Namco podia melhorar um jogo de arcade, pq a Sega não fez o mesmo ?
o pessoal também comparava o conteúdo do Tekken 3 do PS1 com a falta de conteúdo extra do Virtua Fighter 3 de Dreamcast, enquanto que Tekken 3 do Ps1 tinha CG's, modos extras (volleyball, beat 'em up, cinema, modo SD...), história, modo versus e entre várias outras coisas, o Virtua Fighter 3 não tinha nada disso e ainda tinha menos da metade de personagens que tinha o Tekken 3. Então já viu né ? por essas e por outras que VF3 ficou com a péssima fama de ser um má port, e com razão, é um péssimo port, apesar de algumas coisas estarem fieis, como a jogabilidade por exemplo.
Apesar disso tudo, o Virtua Fighter 3 é um jogo muito bom para quem sabe jogar o jogo, e até hoje há diversos campeonatos do jogo pelo Japão. Eu por exemplo, gosto muito do Virtua Fighter 3, pelo fato de ser o jogo da série mais diferente dos outros, tipo o Phantasy Star 3 em relação aos outros jogos da série Phantasy Star. Abaixo segue esse video de um campeonato de Virtua Fighter 3 em pleno 2014 no Japão para comemorar os 20 anos do jogo ua-cam.com/video/SQUR1Ac0EXs/v-deo.html No Japão o jogo ainda vive, e está presente e espalhado em vários arcades pelo Japão, assim como os demais outros jogos da série Virtua Fighter.
uma outra coisa que o pessoal esqueci de levar em consideração ao julgar o gráfico do jogo, é que Virtua Fighter 3 foi um jogo de 1996 feito para tirar proveito dos recursos de uma tv CRT/projeção, por isso não teve um cuidado em especial em relação a modelagem ou articulação de mãos por exemplo, pois contavam com a ajuda do filtro da CRT, filtro natural esse que meio que esconde e mascara/ameniza pequenas imperfeções que são evidantes em um visor de alta resolução que temos hoje em dia (mas que não era comum na época), sem contar que os recursos do jogo foram gastos para fazer expressões faciais (que não era comum em jogos da época), contrações musculares que nenhum outro jogo havia feito, cenários desníveis e entre outras coisas que até então nenhum jogo havia tentado. VF3 foi pioneiro em várias áreas, e não apenas o 3, como também todos os jogos da série VF, tanto é que a cada novo jogo da série Virtua Fighter, era/é sempre um sinônimo de inovação e de ver coisas novas nunca vistas antes no mundo dos jogos eletrônicos, foi assim com Virtua Fighter 1, foi assim com Virtua Fighter 2, foi assim com Virtua Fighter 3, foi assim com Virtua Fighter 4 e foi assim também com Virtua Fighter 5, e será assim com Virtua Fighter 6 (se um dia sair, já que a franquia parece que está infelizmente, morta e enterrada devido a falta de popularidade fora do Japão, pois o mundo esqueceu da franquia devido ao Tekken ser um jogo de fácil acesso e de fácil aprendizagem (onde basta ficar apertando aos botões de forma aleatória) com sua jogabilidade easy e casual em relação a franquia da Sega em que os jogadores realmente tem que saber jogar pra consegui fazer algo.
marota falando nisso,sempre tive essa curiosidade sobre os monitores de arcades serem sempre superiores as tvs normais em definição,os ports de street zero 1,2 pra ps1 e saturn por exemplo, falavam que eram conversões perfeitas do arcade inclusive tive as versões dos dois consoles em épocas diferentes mas as imagens na minha tv nem chegavam perto em definição das dos arcades perto de casa,isso me chateava muito...
Nice, you really did my requested video! Thank You! Sub +1 Yeah the DC port was criticized back then, like there is no tomorrow. IMO Genki did a very good job with this rushed arcade port. AM2 couldn't made it because of Shenmue. VF3/tb is still the most unique VF game out there. (Together with VF Kids & the two 2D versions of course!)
The Model 3 was the most overpriced arcade hardware ever - it launched at $20,000. ... And Dreamcast launched at $200 - literally 100 times less expensive! ... These two games are 99% identical! ... Dreamcast was an awesome console. ... Dreamcast had arguably the best launch in gaming history on 9/9/99.
Overpriced because it delivered the best 3d graphics at 1996 on any platform,Sega was leading the technology. 2 years later many things changed and progressed.
Simply different market strategy, one design for home use at an affordable price and other is for business use to earn the cash for arcade places. Unlike today, the arcade systems were a few years ahead of the home consoles to catch up.
The textures and fabric/cloth detection on the Dreamcast leaves allot to be desired. You also have to take into account all the R&D money spend to develop the model 3 board that crushed anything that came before it, it was literally military grade technology. So of course one if the very first games would bare alot of that overhead.
Depends how you look at it. The Model 3 was designed to make money from marks like you and I where we would go in and put £1 in the machine and play for 5 minutes. Thats $70 per hour open for 8 hours aday that $560 per day. $3,920 a week. $15,680 every 4 weeks. $203,840 every 52 weeks. Even if it was only 50p it could still make over £100,000 a year
Played the arcade version for years at London’s Trocadero. I even played it when hardly anyone could be seen at the old Fun Zone, months before it closed. An aging version of this game was still there, some of the controls didn’t work but I played it regularly. Great memories. Never knew why people moaned about the Dreamcast version. It is almost perfect and remains one of my favourite games on the system. Love it!!
Distant hills and mountains are more detailed on the arcade version, all distant objects in general are more detailed on the arcade version due to its greater draw distance. Apart from that the two versions look pretty much identical to me.
i've played the original vf3/tb a lot and i have to say that loads of subtle "particle" effects are missing or toned down somehow in the dreamcast version..and that's on top of all the other differencies (less detailed character models etc etc) of course,it's harder to notice on youtube (compression etc) but it's mostly because he is running both games at the same time in SMALL ASS windows
By the time I got VF3 I had playing Soul Caliber for quite a while. I was disappointed in the Dreamcast version of VF3 because the arcade game was som much more high res and detailed. I knew the Dreamcast could do it after seeing SC and DOA 2 so it was a letdown. Just look at both SC and DOA 2 compared to VF3. The difference was amazing.
What held VF3tb back? * Its age at the time * Its outsourced development * A little game called 'Soul Calibur' That said its still a killer title and one of segas best it just didnt do anything remarkable given what was occuring at the time.
Os monitores de projeção na época utilizavam basicamente 3 tubos, um pra cada cor básica RGB alinhados, cada um deles de altíssimo brilho (por isso eram até refrigerados com um líquido) e com um sistema de lentes montado, projetavam a imagem pra cima e essa imagem era refletida por um espelho de 45 graus que ficava no fundo da máquina. A qualidade e resolução eram basicamente as mesmas de um monitor crt normal, ou seja, SD (talvez progressivo, talvez entrelaçado) e com RGB separados, ou seja, qualidade semelhante a video componente.
When Virtua Fighter 3 and the Model 3 board were first revealed, I didn't think video game graphics would get any better, and it would be at least five years before we would see a console that could match them in visuals. Lo and behold, the Dreamcast comes out two years after VF3 with slightly more power and a surprisingly low price point. I wonder what kind of developments happened between 1996 and 1998 that allowed for this. Model 3 was absurdly expensive hardware when it was new, and apparently Sega lost a lot of money on it. If I were to guess, it was due to 3D graphics accelerators for PC's becoming more available and affordable. As for the Dreamcast port of VF3, it plays exactly like the arcade version, with some slight degradation on the textures and a few shadow issues. It's impressive that this port wasn't handled by AM2 but Genki, who at the time was known for Highway 2000 and Shutoku Battle on the Saturn.
The Dreamcast port was widely dismissed as half-assed in 1999, but this video shows that Genki, in fact, did an excellent job converting the Model 3 arcade. Given that they never even had final development kits, it's highly impressive. Foreground graphics and character models are nearly identical (you can spot tiny differences in knees and joints if you look real hard). Lighting and shading are slightly different, but this may be due to creative differences (Genki may have tried to 'improve' the models). Background graphics on DC are mostly spot on, but on the China (Lau) stage, we can see notably lower resolution textures. Pai and Jeffery stages look more or less identical. Overall, an excellent translation. The lack of bonus features (VF2 Saturn's Demo Mode was outstanding) hurts, and I suspect that Soul Calibur is the real reason VF3tb was received poorly. Namco just raised the bar beyond Sega's arcade classic. Also, the DC joypad stinks for this game, unlike SC, which just flows perfectly. You need a joystick for this. Great video!
daniel thomas Yeah, VF3tb got the reaction it did because of how SC dominated at the time. VF fell from grace till VF4 happened. Really missed those days...
People expected absolute arcade perfection back then (especially on a Model 3 game, where the Dreamcast was based on the superior Naomi board); a bar that was set not only by fans and the media, but by Sega themselves. And the media went over this game like a Digital Foundry of its day exposing every little difference. Still, this is essentially the arcade at home, and you're right it could have used more extras for the home audience.
Foi uns dos meus primeiros jogos de Dreamcast. Quando o Dreamcast foi lançado no Japão, dois ou três meses depois, comprei um no bairro da Liberdade em São Paulo. E só troquei ele pelo PS2 , porque queria muito jogar o Virtua Fighter 4. Foi um dos maiores arrependimentos da minha vida telo trocado. Tenho até hoje o Virtua Fighter 3 tb e o Sega Rally 2 japonês original guardado em casa. Um dia vou comprar um Xbox 360 só para jogar o Virtua Fighter 5.
A really neat port. Barely any difference visible. the differences in textures and shadows are neglectable seeing the fact that you got a smooth arcade port at home for 60 bucks.
Virtua Fighter series was never as popular in the West as it was in Asia. Tekken was the king of poly fighters but was a shallower gaming experience even though it arguably had better controls than VF. I NEVER felt in complete control of the characters in any of Sega's poly fighters. Up against VF or Tekken, I preferred playing Soul Calibur I or II although by today's standards SCI is a VERY slow game. I think the best Soul Calibur ever got was SC II. I don't think SC VI is going to very good or memorable because apparently there's not much else you can do with Namco fighting games today. They still haven't made a better Soul Calibur game than SCII and the last Tekken game I bothered with was Tekken 5. I frankly don't even like most poly fighters that much. I liked the original Dead or Alive game on the Saturn but after that it was downhill for the series. The VF games I was never able to get into but I played VF1, VF 1 Remix, and VF2. They're just very peculiar games to me with eccentric controls I never cared for. Put a gun to my head, I'll I admit I preferred Fighting Vipers to Virtua Fighter. Again, of the Model 2/Saturn fighters, I preferred Tecmo's Dead or Alive 1 to any of Sega's fighting games.
Dreamcast port was fine. Not quite 100% perfect, but quite close. One of my favorite games on the system. The problem was that console came out 2/3 years (depending on your region) after VF3 was released in the arcades so a home port was way overdue (no Saturn port). By that time, other fighters came out and stole the limelight. Most prefered the flashier Soul Calibur, but I thought Power Stone was a fun game, if barely a fighting game in the stricter sense of the word.
Esse jogo realmente merece essa discussão. Ele é incrível, lembro que sempre acompanhei Virtua fighter desde o primeiro em 1993, e realmente só tinha em shoppings. O que faltou realmente foi uma história dentro do jogo. Foram lançados cds p saturn com fotos em CGs com os personagens na época. Virtua fighter 3 estava em todas as capas de revistas. Lindo mesmo. Queria muito que a steam ou outra plataforma fizessem um relançamento
Excelente explicação sobre VF3. Só quem acompanhou desde aquela época a inovação técnica perante a concorrência, saberia reconhecer a grandiosidade do game.
@@engroga eu não disse que ficaria igual, por exemplo o snes tbem teve uma versão de street 2 que era bem inferior ao arcade, mas teve uma versão, o saturn só teria uma versão desse game.
@@FelipeCarmineDallaTorre eu lembro das matérias das revistas de games da época sobre isso. Especulava-se uma versão que usaria um cartucho de expansão, assim como alguns games da Capcom. Apenas aumentar a RAM, como fez a Capcom, não seria suficiente para suprir as deficiências do Saturn com 3D mas, se o cartucho tivesse chips especiais para processamento 3D, talvez ficasse interessante. O preço de um cartucho desse seria muito caro e isso pode ter sido um fator que colaborou para o cancelamento do game. Infelizmente, a Sega cancelou tudo para priorizar o Dreamcast. Resultado: Saturn ficou sem VF3 e o Dreamcast recebeu uma versão abaixo da expectativa.
I never played VF3 on the Dreamcast I cant believe I had the system and missed out on such a great port. I actually came here cause I purchased a Sega Saturn with VF2 a week ago really good game. Guess I will be buying a Dreamcast as well :(
Vf3 is my favourite of all the vf games it was such a leap from Vf2 the fact it moved from ring fighting to fighting just about anywhere like roof tops, Down steps and on water barrels etc was impressive and those graphics aww, the Dc version was rushed has a lot of graphic issues but a good port none the less. My favourite stage is the aoi's snow stage, love the music it's fecking awesome! and love the fact your having a scrap in the middle of a bamboo type forest with little waters falls and a stream, kicking the water up as you fight, beautiful stage, the arcade version has a lot more snow downfall through out the match and much more snow and water kicks up as you fight through the stream, it's sadly lacking in the dc version, had the developers had more time this conversion could of been pixel perfect, it's about time Sega got thier shit together and ported this to PS4 as part of a segaages pack or something.
Backgrounds look less detailed. Some of the shadows seem pretty low res. Character models look about the same, maybe a few less polys in the Dreamcast version. The animations all look to be there. It's a pretty solid port with some minor drawbacks.
Arcade. No doubt. Better lighting, better shadows, some better textures and some much better physics. It was a bit disappointing not to get a perfect port when that was the way Sega advertised the Dreamcast...
naomi its dreamcast on steroids . Ports from naomi to dreamcast looks close. I like MvC and SNKvC more then second gamees ,by visual style. I think sprite charecters looks better on sprits backgrounds.
Lack of anti aliasing and poorer shadow quality on the Dreamcast. The reason ppl criticized the DC port was because the DC could do so much more as Soul Calibur showed. This game should have been almost arcade perfect.
When I saw Sonic and Virtua Fighter 3 on the Dreamcast on huge CRT projector screens in the stores I couldn’t believe my eyes how good they looked. They still look gorgeous today which is not the case of some PS2 games 😂
Reviews back when this came out really EXAGGERATED how "poor" of a port VF 3 was on Dreamcast. And yet they PRAISED how "perfect" VF 4 was on the Playstation 2, which was NOT Arcade Perfect whatsoever. I personally feel the dreamcast VF 3 was a more accurate port than the PS2 VF 4 port (to their respective arcade counterparts).
PS2's VF4 is brilliant....its a very good example of what PS2 was capable of if programmers put an effort and showed us that in some cases PS2 could produce even better graphics than Xbox under circumstances.
I've read so many bad things about the dc port in the past and having played it I always had in my head it was far from arcade perfect when in actual fact this video shows me there was almost no difference, lol. I think playing it in the arcade when it came out, I had put the game in really high regard for what it achieved back then, by the time the dc copy hit australia I felt it must have fallen short of the arcade version when in fact it was just the game had aged and other games had eclipsed it.
I remember reading a lot of stories about how the DreamCast version was a graphical downgrade compared to the Arcade version because the developers didn't get final hardware specs in time. Looking at this video however, I'm having trouble seeing what all the fuss was about. I see a few minor changes in the backgrounds but the characters look pretty much identical. Honestly, it looks a lot closer to the arcade original than the much-praised Saturn version of VF2 did to its arcade counterpart (just look at the comparison videos). It's a shame this title got such a bad rap (partially because of launching along side Soul Calibur).
VF3 on Dreamcast (and Sega Rally 2) was a let down because Dreamcast is stronger than Model 3 hardware and the game was delivered downgraded.Its not bad overall and its a must have ofcourse. VF2 on Saturn was fantastic considering that Model 2 hardware is much more superior than the Saturn.
YTCensorsMe Poop I really like VF3tb but after playing the arcade version so much the DC version just looks wrong, the gameplay is mostly intact, but textures and sound effects are compressed, also many lighting effects and stage shadows are missing along with some missing models in some stages, it's an ok port but the arcade version feels so much better, also the DC ports has some vanilla 3 combos that were removed in 3tb also slightly different juggle physics.
@YTCensorsMe Poop so you're criticizing the conversion of sega rally 2 but praising the virtua fighter one ? nice logic considering they are both flawed and,no,it isn't "99% arcade perfect"
Sega and Genki caught a lot of flack for the quality of this port, but honestly looking at them head to head, it's hard to find too many legitimate faults. Upon a cursory glance I notice reduced resolution in many texture maps (Look at Kage's mesh shirt in the intro, or the beams of the roof on Pai's stage..), many of the the sky boxs are completely differant, and there are a few funky models for some of the limbs (Shun Di's legs... Yikes.) but otherwise this is a really amazing project considering the amount of time the developers were given, and just how different the Model3 architecture is from the Dreamcast. At the end of the day, I think the Dreamcast port of VF3TB suffered from incredibly inflated expectations for what at that point had been a protracted 2 year delay, and I think the fact that AM2 wasn't handling the transition themselves exaggerated all of the perceived flaws in the minds of many of Sega's diehard Virtua Fighter fans.
Considering the original came out in 96 it pretty faithfully recreates it. what it didn't do was enhance the design of it. The criticism came when VF3TB was compared to Soul Calibur on DC, which looked better than its arcade counterpart, and Dead or Alive 2 which ran on NAOMI ie arcade DC hardware. Soul Calibur went over the top with its presentation; from the huge on screen detailed characters, and special effects. Dead or Alive 2 expanded from the ring out based arena play of both VF and DoA to interactive environments with fights continuing after you've knocked the opponent of a ledge, through a wall, downstairs etc...
The thing about doing this with a Dreamcast port of a Sega-developed arcade game from the same era, is with the Dreamcast they could finally port arcade games perfectly to home consoles with no compromises, and without using a RAM-Cart like the Saturn often needed, or being an expensive specialty system like SNK's Neo-Geo. So instead of seeing how different the two versions are, we just see how perfectly they match up (though the Dreamcast version's opening seems to be set at sunset for some reason while the Arcade's is in mid-day).
Its well known this port was thrown together very quick on incomplete dev kits to make the release date. And extra 6 months would probably have resulted in a perfect port.
"Stupid" magazines, who heavily promoted the upcoming PS2. The only mistake SEGA did is to not use a DVD drive. DVD movie playback made the PS2 huge...
@@DrxSlump PS 2 had no bearing on Sega's poor financial status at the time. Sega had simply made too many bad decisions one after another and spent way too much money.
brand new console,derived from a more powerful hardware (naomi) can't 100% replicate a step 1 model 3 game , a game that was one of the most anticipated at the time..if you can't see why this was a disappointment,i really don't know what to say and sega made the same exact mistake with sega rally 2,another model 3 conversion (and it was even worse than vf3)
aquele cenário da muralha da China e do velhinho no rio são lindos e marcaram minha infância, lembro que tinha o arcade no aeroporto de são josé dos pinhais aqui do lado de curitiba, amava aquele negócio. Acho que o da muralha também tem no 5 de xbox 360 e de play 3 e mais lindo ainda, senão tiver no 5 tem em alguma outra versão de arcade que eu vi na internet. Os locais de verdade devem serem muito lindos pra ir viajar e ver.
"I don't know why people give the Dreamcast port so much shit it almost looks exactly the same as the arcade version." My reasoning -- 1) The Dreamcast came at the height of anti-Sega sentiment. Maybe you're too young to know this but the Fanboyism was strongest during the PS1 and PS2 eras. Sony could do absolutely no wrong as far as a bunch of videogamers were concerned contrary to people who went through multiple PS1's because of defective design and cheap manufacturing (I knew one idiot who claimed he went through 4-5 PS1's; I would have given up after the second system went bad!!!!). Of course, Sega was at least partly to blame for their misfortunes because a) they released two bad add-ons for the Sega Genesis that didn't have very good support -- Sega CD and 32X were both abandoned within 2 years of launch and b) Sega of America never supported the Saturn well and BOTCHED the launch of that system in the US! It was $100 more expensive than the Sony PS1 at launch and had no more than 6 games available for at least 4 months! c) From the beginnning, the Saturn looked like the weaker machine of the two big 32-bit systems (PS1 and Saturn) but was in fact technically better than the PS1 in several ways. 2) The bad stink left by the failures of the 32X and Sega Saturn followed into the Dreamcast era. Dreamcast arguably had a very innovative library and pushed boundaries during its 2-year lifespan but that wasn't enough to overcome the hype Sony created with the PS1 and many, many people decided to wait for the PS2. When PS2 launched, most of the games were awful and it was like the Saturn all over again but this time it was a Sony system that was difficult to develop for! The only thing is that gamers are WEIRD little masochists when they choose to be fanboys so they forgave Sony for producing a botched launch product. It took a while for a decent PS2 library to develop -- at least 2-3 years after system's launch in Japan! -- but in the meantime the Sega Dreamcast had a VERY good library from the US launch onward! 3) The Dreamcast became a dumping ground for PS1 ports that generally didn't take advantage of the system's greater processing power. Time and time again, there were games ports to DC that barely had improvements over the PS1 and N64 versions. They were technically better than the PS1/N64 versions BUT didn't take full advantage of the system. DC's version of Soul Calibur was FAR superior to the arcade port (which ran off of a PS1-based board I believe) but most games were never fully rebuilt, recoded to take full advantage of the DC hardware.
At the same time though back in the day, we all knew that the Dreamcast was better than the Model 3 but Virtua Fighter 3 was a rushed job. We needed a game out the gate with a statement and at the time, VF3 was the standard bearer of the business. When it came out and you can tell it wasn't better than the Arcade version, many had a problem with that. It was inexcusable really and casted doubt on the platform's power. Even though it ran on PlayStation hardware, Soul Calibur is much more remembered than Virtua Fighter 3. Dead or Alive 2 redeemed it entirely but by then with Microsoft announcing it was getting into the business as well as the announcement of Project Dolphin, the writing was on the wall.
@@danpacey The DVD drive was more of a big deal in Japan when the PS2 was one of the cheaper DVD players you could buy there. Also, with the first-generation PS2's (Japanese), they had weak DVD/region code protection so you could play American DVDs in Japanese PS2's fairly easily. Sony, of course, redesigned the PS2 to take care of that problem.
@@AvengerII It was definitely a huge deal in the UK where a DVD player was at that time often more expensive than a PS2. I'm absolutely certain it was a big factor for many buyers on to of the obvious lack of faith in Sega. So many people I knew (I was at university at the time.. doing a games design course!) loved the Dreamcast but held out for the PS2.. it was a huge shame.
Yes, the textures aren't quite as good, and the fingers of the characters don't join the hands as well as in the arcade version, but the DC port was a pretty damn solid one. It's funny how things changed so much in just a few years. If Virtua Fighter 2 on the Saturn had been as close to the arcade version as this there would have been parties in the street.
sega did experiment with this game especially with the stages like the stage shown.. and having a dodge button..i like it wish they bring back some of them in the later games the charcter designs are abit wacky like ninja those pants.lol if they hadnt made em so cartoonish ..it could of had potential but it ohk part 4 changed that
Apart from weird changes to the time of day on some stages, and slightly lower rez ground textures (although not sure about that, it just looks like different placements of some of the ground textures), both versions just look the same to me.It always blew my mind how such a close port of a state of the art arcade machine, got so much flak.Spoilt gamers indeed.
Not a huge difference, but the arcade version clearly has a higher polygon count for the characters. Dreamcast version is also missing some background detail and even some background objects are missing in some stages. Mind you, the differences are only really noticeable when you look for them. When you have to look closely for differences something is more than good enough. Not sure what people are talking about in regards to criticisms of the DC port. Everything I read at the time of release praised it for how accurate it was. Perhaps different regions media judged it differently?
I feel like the decision makers at SEGA FAILED MISERABELY !!! to bring the WHOLE point of OWNING this game across during the transition, from bringing this LEGENDARY ARCADE game to the LEGENDARY home (!) console! This is sad. A legendary game, that feels like shoveled in with pure force into the Dreamcast - that feels more like a mere, lazy saturday afternoon afterthought after drinking, rough around the edges instead rather well polished presentation and celebration. NOTHING BUT RESPECT FOR GENKI though, in my mind, they put their best work in a product, that "had" to be rushed. Sad situation, but this is STILL A GREAT WELL FUNCTIONING port to own and play. :))
The DC port looked the part but unfortunately incorporated some rather nasty bugs due to its rushed development. Apparently, Sega were also working on an in-house port of this which would have been 100% perfect, but it was canned due to time restraints, which were caused by their continued development of the Sega Saturn version of the game, which was also canned.
Dreamcast version was not produced by SEGA,it was outsourced to 3rd party company Genki,although it have high transplantation compare with Arcade version but too many bugs,in order to catch up sale date together with Dreamcast machine,Genki may not have enough time do better adjustment, pity...
1:04, Aoi Umenokouji, how i just LOVE this girl... anyway, the Dreamcast version is very rushed to say the least, just to make an quick presentation of the console. And with Soul Calibur and even Dead or Alive 2 on the run, there's no chance for this game on the platform!
I think people likes roasting VF3 as an overall game, not the Dreamcast port in particular, because of some gameplay changes that (until now) are still considered controversial. Including the multi functional button and the multiple layered stages. AM2 of CRI took that in consideration and that's the reason why most of those changes from VF3 were discarded in 4 (even though the dash still remained, but the input is different and has a stricter timing). I still want to get a copy of VF3 for my Dreamcast :(
Never saw VF3 in any arcade, I just remember hi-res arcade photos in magazines. Even the end-result arcade didn't look as clean as those photos. DC port was essentially a carbon copy, no surprise.
Virtua fighter 3 foi um jogo revolucionário, que, assim como Tekken 4,sofreu com as críticas quanto a cenários em níveis diferentes. Depois disso,os dois jogos seguiram uma mesmice de cenários planos em forma de ringue e cessaram as novidades. Espero que essa ideia volte um dia.
I was wondering why was Virtua Fighter 4 never came out on the Dreamcast when the arcade version is running on the Dreamcast arcade hardware (the NAOMI board)?
actually, virtua Fighter 4 ran on the sega Naomi 2 arcade board, not in The original sega Naomi Hardware. virtua Fighter 4 never came out on dreamcast because sega stoped production of the system after financial problems and a series of commercial failures, I'm Still thinking that dreamcast was capable to run this game though.
A lot of the Sega titles on the PS2 console never got released on the Dreamcast. I guess, they were forced to dump the Dreamcast support after 2002. Dreamcast was a competing console, even after its death. Sony wouldn't want to lose money. My speculations. Sega could release the Dreamcast ports we never saw, now. RELEASE THE KRAKEN, SEGAAAA! How cool would that be?
Professor Officer Sorry mate but WTF are you talking about? Honestly, if you don't know what you're talking about do some research instead of writing silly shit like this! ;)
Dreamcast era superior a model 3 podía mover más polígonos y a mayor resolución. solo que al ser de arquitecturas muy diferentes era complicado hacer ports o conversiones 100% idénticas ,aún así virtua fighter 3 en DC está muy bien
Looking back , at the time i was pissed off over a few missing polys and slight texture differences , animations missing .. but in truth its all minimal and the dc does an amazing version of a game that was cutting edge a few years previously in arcades . Better than sega rally 2 conversion
Tem razão no que disse canal vs decide,mas outras razões para o virtual fighter 3 e não só (sega rally foi outro caso semelhante)não ser igual as versões árcades (model3)eram que no geral essas placas eram mais potentes que a naomi(placa que a sega desenvolveu posteriormente e que basicamente era uma dreamcast em versão arcade).Deu nos jogos míticos como o crazy taxi,virtual tennis..excelentes jogos mas sem sem o portento visual que o model 3 evidenciava.
I actually think the water in the Jeffrey stage looks a little better on the dreamcast port, but for the most part the arcade version is just a bit better, still a pretty impressive port going from model 3 to a dreamcast....I mean, the model 3 was a $10,000 cabinet.
not too bad for an early dc game from 1998 but i'm still prefering to this was to be released on the sega saturn because it was suppossed to push the hardware to the limits like the shenmue beta running on a normal saturn without enhancememt cartridge of ram P.D: great comparison!
Matias Carp16 I remember reading somewhere VF3 would have a cartridge to go with the CD for Saturn. I was saving up for that sucker but it never happened.
Both the Sega Saturn and Dreamcast versions should have been released. I don't see why one version should have had excluded the another, neither the Dreamcast version to the Sega Saturn version like Sega actually did, neither the Sega Saturn version to the Dreamcast version like some people may think. Both should have been released, definitely. If Sega at the time feared that the Japanese would have skipped from buying a Dreamcast and its Virtua Fighter 3 version, then they could have always released the Sega Saturn version a little later. I know it's not the same case but Street Fighter Zero 3 was released for both consoles in mid 1999, the Sega Saturn was released a couple of months later than the Dreamcast one, and no system was harmed because of that. Sega went very silly with the Sega Saturn version having it finished like it was alleged and worst is, we have never seen any evidence of the Sega Saturn version and probably we never will.
If it required a cartridge then it would have cost them a lot to produce, and would have been released after the Saturn had already failed. Even without a cart, same situation, Saturn was dead. I've also heard (from a video on youtube) that the Saturn version targetted 30fps, which really isn't a good move for a 3D fighter. It would be impossible to use it to train on for playing the arcade version, something very important in Japan. All that said, the Dreamcast was coming out so they probably just thought why are we even wasting time on the Saturn any more. The bigger question is why they rushed out the VF3 port on DC and didn't handle it themselves. Sega really were the kings of making bad decisions.
DSDuddles In fairness, the Saturn did have a good market in Japan. It was Sega of America that were pushing for the Dreamcast's creation. As for the port being rushed, there was next to nothing else ready for the Dreamcast's Japanese launch and I'd suspect a lot of the main figureheads at the AM2 studio were busy with Shenmue at the time. Overall I'd say this is a serviceable conversion of VF3 but as evidenced by other 3D fighters on Dreamcast, it could've been so much more.
@@DSDMovies also, it was going to be the mpzt demanding 3d fighting game ever released on a console at the time. Far beyond anything the less powerful psx could ever dream.
Aside from the well done FSAA on the model 3, which idk if u can see here, I see more texture detail in some places, and definitely more background detail. I'm still impressed that the DC could keep up though, at the same 60fps no less... The model 3 was still state of the art at the time (year 2000). ...it's incredible it came out in what? 1994 or '95? I just can't believe that...
the dreamcast version of vf3 tb was ported on the integrated windows CE Basis, which didnt mobilize the dreamcasts full potential (Tradeoff for easier coding via windows ce) It could have easily beaten the arcade version in visuals.
Eu acho que a maior perda de qualidade mais notada (do Arcade para o Dreamcast) é a do efeito de água na tela do Shun Di (do velhinho que luta bêbado).Me lembro também que a Sega cogitou em lançar várias vezes VF3 para Sega Saturn, ainda bem que desistiu porque se a Model 2 já tinha uma perda enorme de qualidade, imagine uma conversão de Model 3 no Sega Saturn. Chegou a cogitar um cartucho de expansão para aproximar ainda mais o nível de conversão e incrementar a capacidade do Sega Saturn, mas o preço iria subir muito e acabou desistindo da ideia.
É verdade que esse port não tem versus mode? É verdade que tem a mensagem ''insert coin'' mesmo sendo uma versão caseira? É verdade que no Training Mode, a CPU não fica parada pra você treinar, mas sim lutando contra você sem parar?
Sega had hardware that ran current arcade games perfectly, they did everything right and couldn't fight off the Sony vaporware hype. Dreamcast and PS2 really aren't any different than a Genesis/MD and SNES situation, DC was slightly older hardware but not wildly underpowered. Just the public fell for the Sony myth that Dreamcast was an Atari 2600 and PS2 was going to be virtual reality perfect realism like plugging into the matrix. If you bought a Dreamcast at launch it was almost four years later until PS2 could match or surpass the library. For sports games it couldn't compete (except again for people brainwashed by EA branding) until Sega's own games moved over to PS2. In the end PS2 ended up being the third most powerful hardware of it's generation, a far cry from the nonsense they were selling that the games would be indistinguishable from movies.
I remember the gorgeous cabinet at the arcade. And the game had a premium to play also at a 1 dollar per game. The DC version could have been much better. It should have also been a launch title.
Não foi só o Virtua Fighter 3 que sofreu desse mal varios muitos jogos no dreamcast foram mal portados alguns jogos eram jogos parecidos com o playstation 1 porem com uma alta resolução o exemplo disso foram Star Gladiator 2, star wars episode I racer, shadowman , Mortal Kombat gold, etc. O maior erro da sega foi a pressa lançaram o dreamcast cedo demais e a midia fisica que escolheram o GD rom igual ao Game Cube tinha o Hadware mais poderoso da época mas o problema foi a midia fisica mini DVD jogo ocupavam 4GB em um DVD de playstation 2 tinham que ser compactados no mini DVD que tinha 1,4 GB a 2,8 GB de capacidade e muito conteudo se perdia por conta disso. E que eu saiba o Virtua fighter 3 iria sair para o sega Saturn.
MFS Khaos VF3tb has like 3 intro variants that's all maybe this guy didn't run them at the same time, the first intro on Model3 the sky is blue with pink clouds on DC the whole sky is pink and full of pink fog.
@@thesch2867 the arcade version intro's stage is from the original virtua fighter 3 and the dreamcast version intro's stage is from the virtua fighter 3tb
The same with the house on Jeffrey's stage. Some things look better in the Arcade version, some are actually better on the DC. I don't think it's a hardware problem. More like this port didn't have enough development time.
The skybox and stage on the arcade version in the intro was from the vanilla virtua fighter 3 on the arcade version and the Dreamcast version one was from the virtua fighter 3tb version
The visuals got better and better with each Virtua Fighter, but I have to say the music was always best in the first one then it got worse with every sequel.
Sega made the unbelievable here,he replicate an arcade bord that cost 20000$ with a home console of 299$ in 2 year time after the release of model 3 the most powerful arcade board ever released in arcades.
To me, the greatest difference is the textures. The Model 3 beats the Dreamcast every time, if only in this game. However, the Dreamcast has more background visuals, and could therefore easily be judged as the better version of the game. The player models are basically the same between the two and the only real difference is how the graphics are colored.
I don't believe some people will ever realize how great the Sega Dreamcast is/was. Total shame about it's pre mature demise. The console had alot more to give.
SEGA!!!
I'm 15 and I know how great it is
@@cysper479 same,im 17
I own a Dreamcast in past. It was a really great Gaming Console with some interesting Games which made History. But exactly after the warranty of the Dreamcast has ended, the GD-Rom Drive was broken.
Coincidence? I think not.
It was the only console I ever regretted not owning since my days as a PC gamer in the 90's. I still feel like a fool for not taking an offer from a friend/co-worker who was willing to sell his for $150 with a good number of games included back in 2006. I have collected at least a couple dozen of the Dreamcast games on Steam and they are absolute gems. They are much more fun than most console games I have ever played dating all back to my real starting point with the Atari 2600. Yes I have played thousands of games since the late 70's and when not owning a console my siblings,cousins,and friends did where we played countless hours. I have always loved and respected Sega consoles and own around 70 Sega Genesis games. To say I prefer the best Dreamcast games over the cream of the crop of every other console might be insanity especially for someone in their mid-40s. Playing Shenmue 1&2 is one of my greatest gaming experiences of all time by far. Best fighting games ever were also on Dreamcast. The most obscure and original selections of games and a blast to play.
I don’t regret buying one on the first day of sales in the slightest. It only failed because of Sega’s poor business decisions that alienated key developers coupled with the fact they didn’t have the manufacturing resources that Sony has. They actually had a chance to partner with Sony before the Saturn’s release and some idiot at Sega refused!
Vou explicar aqui o por que do Virtua Fighter 3 do Dreamcast ter a fama de ser um port ruim...
então vamos as explicações
Virtua Fighter 3 saiu em Agosto de 1996 nos arcade, não existia nada igual ao Virtua Fighter 3, era de longe o jogo mais impressionante já visto, era a primeira vez um jogo com gráficos CG's (as CG's da época era que nem os gráficos de Virtua Fighter 3, na verdade, eram até um pouco piores), portanto o jogo causou um impacto muito grande em que viu o jogo rodando em um arcade na época, porém o arcade era caríssimo (e as fichas para se jogar nele também) e tal máquina só tinha somente em poucos lugares (grandes centros de arcades) pelo mundo.
Já o VF3 do Dreamcast, o VF3 Tb, saiu no final do ano de 1998 no japão e foi um dos 3 títulos de estreia do Dreamcast, porém, foi massacrado pela critica, pois esperava-se um port 100 % e com melhorias, e não foi o que aconteceu, até por que, o port foi feito pela GENKI e não pela SEGA, e também o port foi apressado para sair junto com o lançamento do Dreamcast no Japão, o que causou falta de polimento (perceba as sombras quebradas e segmentadas, texturas baixas, e algumas articulações mais estranhas que a do Arcade) , o jogo também não contava com modo história (que os jogadores casuais adoram) ou com encerramentos CG's para os personagens, e também não contava com modo versus, pois era praticamente um port do arcade e com algumas coisas inferiores.
E meses depois, apareceu o Soul Calibur do Dreamcast, e depois apareceu Dead or Alive 2, e isso matou de vez o Virtua Fighter 3 do DC como um port ruim, porém em questão de jogabilidade, não é ruim, é 100 % igual, apenas faltou polimento e até mesmo uma repaginação gráfico, pois por mais impressionante que fosse Virtua Fighter 3, ainda assim era um jogo de 1996, em 1996 ele era um espetaculo gráfico, mas no final de 1998, seus gráficos ainda eram bons, mas a mecanica de jogo pode-se dizer que estavam datadas por ser ''simples'' demais nas mãos de jogadores leigos que não entendem o mecanismo e a jogabilidade profunda da série.
Virtua Fighter 3 do Dreamcast é um bom port e ao mesmo tempo é um péssimo port, bom port pois a jogabilidade é 100 % idêntica, e os gráficos não são muito diferentes, apesar de ter algumas texturas em baixa qualidade, sombras quebradas (q na versão americana deram uma melhorada, sim, usei a versão japonesa no video), articulações piores....
E pq é um péssimo port ? é um péssimo port pelos mesmos motivos de ser um bom port, gráficos de 1996, jogabilidade de 1996, pouco conteúdo, falta de um modo versus, poucos personagens, falta de um modo história, falta de extras....
Foi um jogo impressionante para 1996, e ainda era impressionante nos arcades em 1998, porém tornou-se absoleto rápido depois que foi lançado no DC devido a jogos melhores do próprio Dreamcast.
É muito fácil uma pessoa com os olhos de hoje olhar o Virtua Fighter 3 e dizer que é um jogo feio, porém situe o jogo na sua real situação que era o meio do ano de 1996 (há mais de 20 anos atrás), e compare com seus concorrentes da época, o Virtua Fighter 3 durante muito tempo como um dos jogos mais bonitos de todos os tempos, hoje os gráficos do VF3 parecem antiquados até mesmo quando comparados com a sua versão anterior que é Virtua Fighter 2, mas na época, era um jogo visualmente incrivel e que cativava a todos pelo seu visual (até por que a jogabilidade do Virtua Fighter nunca foi de fácil compreensão para o público em geral/ jogadores casuais que preferiam Tekken a Virtua Fighter, justamente por esse fato, sem contar que Tekken sempre foi um arcade mais acessível a todos pelo mundo que Virtua Fighter que só dominou no Japão.
Sim, e foi justamente a NAMCO, arqui-inimiga da Sega que não havia lançado nada para o Saturn (por serem rivais no mercado de arcade), praticamente pode-se dizer que foi um lançamento de proposito com o intuito de ridicularizar a franquia da Sega e não o de ajudar o Dreamcast, e a Namco conseguiu, pois foi a partir daí que Virtua Fighter começou a perder relevância para os jogadores do mundo, que já não tinha muito, devido aos arcades da Sega serem bem mais caros que os arcades da Namco que tinha em qualquer lugar, já os da Sega encontrava-se apenas em grandes centros normalmente localizados em shoppings centers.
Perceba que depois que o público ficou sabendo do Soul Calibur do Dreamcast (por notícias), Virtua Figther 3 não vendeu mais nada no Dreamcast, pois o público e donos do console acharam o port ainda mais feio e preguiçoso... afinal, se a Namco podia melhorar um jogo de arcade, pq a Sega não fez o mesmo ?
o pessoal também comparava o conteúdo do Tekken 3 do PS1 com a falta de conteúdo extra do Virtua Fighter 3 de Dreamcast, enquanto que Tekken 3 do Ps1 tinha CG's, modos extras (volleyball, beat 'em up, cinema, modo SD...), história, modo versus e entre várias outras coisas, o Virtua Fighter 3 não tinha nada disso e ainda tinha menos da metade de personagens que tinha o Tekken 3.
Então já viu né ? por essas e por outras que VF3 ficou com a péssima fama de ser um má port, e com razão, é um péssimo port, apesar de algumas coisas estarem fieis, como a jogabilidade por exemplo.
Apesar disso tudo, o Virtua Fighter 3 é um jogo muito bom para quem sabe jogar o jogo, e até hoje há diversos campeonatos do jogo pelo Japão.
Eu por exemplo, gosto muito do Virtua Fighter 3, pelo fato de ser o jogo da série mais diferente dos outros, tipo o Phantasy Star 3 em relação aos outros jogos da série Phantasy Star.
Abaixo segue esse video de um campeonato de Virtua Fighter 3 em pleno 2014 no Japão para comemorar os 20 anos do jogo
ua-cam.com/video/SQUR1Ac0EXs/v-deo.html
No Japão o jogo ainda vive, e está presente e espalhado em vários arcades pelo Japão, assim como os demais outros jogos da série Virtua Fighter.
uma outra coisa que o pessoal esqueci de levar em consideração ao julgar o gráfico do jogo, é que Virtua Fighter 3 foi um jogo de 1996 feito para tirar proveito dos recursos de uma tv CRT/projeção, por isso não teve um cuidado em especial em relação a modelagem ou articulação de mãos por exemplo, pois contavam com a ajuda do filtro da CRT, filtro natural esse que meio que esconde e mascara/ameniza pequenas imperfeções que são evidantes em um visor de alta resolução que temos hoje em dia (mas que não era comum na época), sem contar que os recursos do jogo foram gastos para fazer expressões faciais (que não era comum em jogos da época), contrações musculares que nenhum outro jogo havia feito, cenários desníveis e entre outras coisas que até então nenhum jogo havia tentado.
VF3 foi pioneiro em várias áreas, e não apenas o 3, como também todos os jogos da série VF, tanto é que a cada novo jogo da série Virtua Fighter, era/é sempre um sinônimo de inovação e de ver coisas novas nunca vistas antes no mundo dos jogos eletrônicos, foi assim com Virtua Fighter 1, foi assim com Virtua Fighter 2, foi assim com Virtua Fighter 3, foi assim com Virtua Fighter 4 e foi assim também com Virtua Fighter 5, e será assim com Virtua Fighter 6 (se um dia sair, já que a franquia parece que está infelizmente, morta e enterrada devido a falta de popularidade fora do Japão, pois o mundo esqueceu da franquia devido ao Tekken ser um jogo de fácil acesso e de fácil aprendizagem (onde basta ficar apertando aos botões de forma aleatória) com sua jogabilidade easy e casual em relação a franquia da Sega em que os jogadores realmente tem que saber jogar pra consegui fazer algo.
marota falando nisso,sempre tive essa curiosidade sobre os monitores de arcades serem sempre superiores as tvs normais em definição,os ports de street zero 1,2 pra ps1 e saturn por exemplo, falavam que eram conversões perfeitas do arcade inclusive tive as versões dos dois consoles em épocas diferentes mas as imagens na minha tv nem chegavam perto em definição das dos arcades perto de casa,isso me chateava muito...
Nice, you really did my requested video!
Thank You! Sub +1
Yeah the DC port was criticized back then, like there is no tomorrow.
IMO Genki did a very good job with this rushed arcade port.
AM2 couldn't made it because of Shenmue.
VF3/tb is still the most unique VF game out there.
(Together with VF Kids & the two 2D versions of course!)
Axel Janes The problem with VF3tb in Dreamcast were mostly with graphics and compressed sound but at least the gameplay is almost intact.
I agree, it's way closer than I thought
I agree, the game is near identical to it's original version but lower res textures and compressed sound, but this was a great port non-the-less.
ok but i cannot see water effect when Jeffrey falls down in the Dreamcast port + the blue light effect is not present at the center of the stage
The Model 3 was the most overpriced arcade hardware ever - it launched at $20,000. ... And Dreamcast launched at $200 - literally 100 times less expensive! ... These two games are 99% identical! ... Dreamcast was an awesome console. ... Dreamcast had arguably the best launch in gaming history on 9/9/99.
Overpriced because it delivered the best 3d graphics at 1996 on any platform,Sega was leading the technology.
2 years later many things changed and progressed.
Simply different market strategy, one design for home use at an affordable price and other is for business use to earn the cash for arcade places. Unlike today, the arcade systems were a few years ahead of the home consoles to catch up.
The textures and fabric/cloth detection on the Dreamcast leaves allot to be desired. You also have to take into account all the R&D money spend to develop the model 3 board that crushed anything that came before it, it was literally military grade technology. So of course one if the very first games would bare alot of that overhead.
@@michaelbalbosa994
That's because the port was done by a third party Genki rather than Sega AM2 who was focused on Shenmue at the time.
Depends how you look at it. The Model 3 was designed to make money from marks like you and I where we would go in and put £1 in the machine and play for 5 minutes. Thats $70 per hour open for 8 hours aday that $560 per day. $3,920 a week. $15,680 every 4 weeks. $203,840 every 52 weeks. Even if it was only 50p it could still make over £100,000 a year
Played the arcade version for years at London’s Trocadero. I even played it when hardly anyone could be seen at the old Fun Zone, months before it closed. An aging version of this game was still there, some of the controls didn’t work but I played it regularly. Great memories. Never knew why people moaned about the Dreamcast version. It is almost perfect and remains one of my favourite games on the system. Love it!!
I remember this being gorgeous when it came out. Eye popping graphics. Every magazine was talking about it.
This was actually really good on the Dreamcast and I'm surprised that I'm not the only one who feels that way
Distant hills and mountains are more detailed on the arcade version, all distant objects in general are more detailed on the arcade version due to its greater draw distance. Apart from that the two versions look pretty much identical to me.
i've played the original vf3/tb a lot and i have to say that loads of subtle "particle" effects are missing or toned down somehow in the dreamcast version..and that's on top of all the other differencies (less detailed character models etc etc)
of course,it's harder to notice on youtube (compression etc) but it's mostly because he is running both games at the same time in SMALL ASS windows
By the time I got VF3 I had playing Soul Caliber for quite a while. I was disappointed in the Dreamcast version of VF3 because the arcade game was som much more high res and detailed. I knew the Dreamcast could do it after seeing SC and DOA 2 so it was a letdown. Just look at both SC and DOA 2 compared to VF3. The difference was amazing.
Both look great and pretty identical. Seems like the DC has a little more contrast happening which looks nice but it could just be the capture.
While it may not be 100% perfect, it is definitely of a quality that makes you feel that the Dreamcast is running the same game as the arcade version.
What held VF3tb back?
* Its age at the time
* Its outsourced development
* A little game called 'Soul Calibur'
That said its still a killer title and one of segas best it just didnt do anything remarkable given what was occuring at the time.
Os monitores de projeção na época utilizavam basicamente 3 tubos, um pra cada cor básica RGB alinhados, cada um deles de altíssimo brilho (por isso eram até refrigerados com um líquido) e com um sistema de lentes montado, projetavam a imagem pra cima e essa imagem era refletida por um espelho de 45 graus que ficava no fundo da máquina.
A qualidade e resolução eram basicamente as mesmas de um monitor crt normal, ou seja, SD (talvez progressivo, talvez entrelaçado) e com RGB separados, ou seja, qualidade semelhante a video componente.
When Virtua Fighter 3 and the Model 3 board were first revealed, I didn't think video game graphics would get any better, and it would be at least five years before we would see a console that could match them in visuals. Lo and behold, the Dreamcast comes out two years after VF3 with slightly more power and a surprisingly low price point.
I wonder what kind of developments happened between 1996 and 1998 that allowed for this. Model 3 was absurdly expensive hardware when it was new, and apparently Sega lost a lot of money on it. If I were to guess, it was due to 3D graphics accelerators for PC's becoming more available and affordable.
As for the Dreamcast port of VF3, it plays exactly like the arcade version, with some slight degradation on the textures and a few shadow issues. It's impressive that this port wasn't handled by AM2 but Genki, who at the time was known for Highway 2000 and Shutoku Battle on the Saturn.
The Dreamcast port was widely dismissed as half-assed in 1999, but this video shows that Genki, in fact, did an excellent job converting the Model 3 arcade. Given that they never even had final development kits, it's highly impressive. Foreground graphics and character models are nearly identical (you can spot tiny differences in knees and joints if you look real hard). Lighting and shading are slightly different, but this may be due to creative differences (Genki may have tried to 'improve' the models). Background graphics on DC are mostly spot on, but on the China (Lau) stage, we can see notably lower resolution textures. Pai and Jeffery stages look more or less identical. Overall, an excellent translation. The lack of bonus features (VF2 Saturn's Demo Mode was outstanding) hurts, and I suspect that Soul Calibur is the real reason VF3tb was received poorly. Namco just raised the bar beyond Sega's arcade classic. Also, the DC joypad stinks for this game, unlike SC, which just flows perfectly. You need a joystick for this. Great video!
daniel thomas Yeah, VF3tb got the reaction it did because of how SC dominated at the time. VF fell from grace till VF4 happened.
Really missed those days...
People expected absolute arcade perfection back then (especially on a Model 3 game, where the Dreamcast was based on the superior Naomi board); a bar that was set not only by fans and the media, but by Sega themselves. And the media went over this game like a Digital Foundry of its day exposing every little difference.
Still, this is essentially the arcade at home, and you're right it could have used more extras for the home audience.
It was an arcade perfect port with the exception of a few joints in character models and faded textures that's a trademark of Directx API sets
+Robert Carter this wasn't made with Windows CE/DirectX, it was made with the native Dreamcast dev kit.
Elgoog Dreamcast's OS is a windows os. And it ran on a modded version of DirectX customized for the Dreamcast
The port to the Dreamcast is pretty damn good, looks cleaner.
Foi uns dos meus primeiros jogos de Dreamcast. Quando o Dreamcast foi lançado no Japão, dois ou três meses depois, comprei um no bairro da Liberdade em São Paulo. E só troquei ele pelo PS2 , porque queria muito jogar o Virtua Fighter 4. Foi um dos maiores arrependimentos da minha vida telo trocado. Tenho até hoje o Virtua Fighter 3 tb e o Sega Rally 2 japonês original guardado em casa. Um dia vou comprar um Xbox 360 só para jogar o Virtua Fighter 5.
A really neat port. Barely any difference visible. the differences in textures and shadows are neglectable seeing the fact that you got a smooth arcade port at home for 60 bucks.
GrumpyGermanGamer 💯💪🏾
Yeah, the background details were reduced,but heck, who cares. I don't see too much loss in the framerate, though, I remember it to be 60 FPS.
GrumpyGermanGamer one here appear this user owner of this video he said u can undress girl vf3 on dreamcast it was not event mod lol
Dreamcast games were only 50 bucks. ;)
Virtua Fighter series was never as popular in the West as it was in Asia.
Tekken was the king of poly fighters but was a shallower gaming experience even though it arguably had better controls than VF. I NEVER felt in complete control of the characters in any of Sega's poly fighters.
Up against VF or Tekken, I preferred playing Soul Calibur I or II although by today's standards SCI is a VERY slow game.
I think the best Soul Calibur ever got was SC II. I don't think SC VI is going to very good or memorable because apparently there's not much else you can do with Namco fighting games today. They still haven't made a better Soul Calibur game than SCII and the last Tekken game I bothered with was Tekken 5.
I frankly don't even like most poly fighters that much. I liked the original Dead or Alive game on the Saturn but after that it was downhill for the series. The VF games I was never able to get into but I played VF1, VF 1 Remix, and VF2. They're just very peculiar games to me with eccentric controls I never cared for. Put a gun to my head, I'll I admit I preferred Fighting Vipers to Virtua Fighter. Again, of the Model 2/Saturn fighters, I preferred Tecmo's Dead or Alive 1 to any of Sega's fighting games.
Dreamcast port was fine. Not quite 100% perfect, but quite close. One of my favorite games on the system.
The problem was that console came out 2/3 years (depending on your region) after VF3 was released in the arcades so a home port was way overdue (no Saturn port). By that time, other fighters came out and stole the limelight. Most prefered the flashier Soul Calibur, but I thought Power Stone was a fun game, if barely a fighting game in the stricter sense of the word.
Ports that weren't outsourced like Crazy Taxi and Virtua Tennis were perfect.
@@danwarb1 both Crazy Taxi and Virtua Tennis ran a Naomi hardware, essentially Dreamcast hardware. Ports of this kind were easy.
Vou de Dreamcast, pois foi um Console maravilhoso na época, eu tenho o meu Dreamcast até hoje, e adoro ele, tem muitos jogos bons.
Esse jogo realmente merece essa discussão. Ele é incrível, lembro que sempre acompanhei Virtua fighter desde o primeiro em 1993, e realmente só tinha em shoppings. O que faltou realmente foi uma história dentro do jogo. Foram lançados cds p saturn com fotos em CGs com os personagens na época. Virtua fighter 3 estava em todas as capas de revistas. Lindo mesmo. Queria muito que a steam ou outra plataforma fizessem um relançamento
Excelente explicação sobre VF3. Só quem acompanhou desde aquela época a inovação técnica perante a concorrência, saberia reconhecer a grandiosidade do game.
Pouca gente sabe mas ele quase teve uma versão pra Saturn em 97, e surpreendentemente estava ficando muito bom !!
A nadie le importa.
Pouco provável que o Saturn conseguisse reproduzir um 3D no nível desse arcade. Saturn é fraco com polígonos.
@@engroga eu não disse que ficaria igual, por exemplo o snes tbem teve uma versão de street 2 que era bem inferior ao arcade, mas teve uma versão, o saturn só teria uma versão desse game.
@@FelipeCarmineDallaTorre eu lembro das matérias das revistas de games da época sobre isso. Especulava-se uma versão que usaria um cartucho de expansão, assim como alguns games da Capcom. Apenas aumentar a RAM, como fez a Capcom, não seria suficiente para suprir as deficiências do Saturn com 3D mas, se o cartucho tivesse chips especiais para processamento 3D, talvez ficasse interessante. O preço de um cartucho desse seria muito caro e isso pode ter sido um fator que colaborou para o cancelamento do game. Infelizmente, a Sega cancelou tudo para priorizar o Dreamcast. Resultado: Saturn ficou sem VF3 e o Dreamcast recebeu uma versão abaixo da expectativa.
I never played VF3 on the Dreamcast I cant believe I had the system and missed out on such a great port.
I actually came here cause I purchased a Sega Saturn with VF2 a week ago really good game.
Guess I will be buying a Dreamcast as well :(
The Dreamcast and the Saturn are hardcore gamer machines. You will find great gaming treasures here.
Vf3 is my favourite of all the vf games it was such a leap from Vf2 the fact it moved from ring fighting to fighting just about anywhere like roof tops, Down steps and on water barrels etc was impressive and those graphics aww, the Dc version was rushed has a lot of graphic issues but a good port none the less.
My favourite stage is the aoi's snow stage, love the music it's fecking awesome! and love the fact your having a scrap in the middle of a bamboo type forest with little waters falls and a stream, kicking the water up as you fight, beautiful stage, the arcade version has a lot more snow downfall through out the match and much more snow and water kicks up as you fight through the stream, it's sadly lacking in the dc version, had the developers had more time this conversion could of been pixel perfect, it's about time Sega got thier shit together and ported this to PS4 as part of a segaages pack or something.
Backgrounds look less detailed. Some of the shadows seem pretty low res. Character models look about the same, maybe a few less polys in the Dreamcast version. The animations all look to be there. It's a pretty solid port with some minor drawbacks.
The Dreamcast was the first real ARCADE for home...so amazing and short lived...like a talented musician
Arcade. No doubt. Better lighting, better shadows, some better textures and some much better physics. It was a bit disappointing not to get a perfect port when that was the way Sega advertised the Dreamcast...
RowJoe47
Dead or Alive 2 was perfect.
naomi its dreamcast on steroids . Ports from naomi to dreamcast looks close. I like MvC and SNKvC more then second gamees ,by visual style. I think sprite charecters looks better on sprits backgrounds.
Lack of anti aliasing and poorer shadow quality on the Dreamcast. The reason ppl criticized the DC port was because the DC could do so much more as Soul Calibur showed. This game should have been almost arcade perfect.
Arcade version,better textures,more polygons on characters and scenarios.
Model 3 was a beast.
Nothing on console or PC could compare to Segas model 3 arcade board back in the 90s.
@@bigballzmcdrawz2921 it was still better than VF2 was on Saturn, and that's saying a lot!
remember being blown away first time i played the arcade
When I saw Sonic and Virtua Fighter 3 on the Dreamcast on huge CRT projector screens in the stores I couldn’t believe my eyes how good they looked. They still look gorgeous today which is not the case of some PS2 games 😂
Reviews back when this came out really EXAGGERATED how "poor" of a port VF 3 was on Dreamcast. And yet they PRAISED how "perfect" VF 4 was on the Playstation 2, which was NOT Arcade Perfect whatsoever. I personally feel the dreamcast VF 3 was a more accurate port than the PS2 VF 4 port (to their respective arcade counterparts).
PS2's VF4 is brilliant....its a very good example of what PS2 was capable of if programmers put an effort and showed us that in some cases PS2 could produce even better graphics than Xbox under circumstances.
I wish Virtua Fighter 3tb and Tekken 2 and 3 were ported on the modern hardware.
I've read so many bad things about the dc port in the past and having played it I always had in my head it was far from arcade perfect when in actual fact this video shows me there was almost no difference, lol. I think playing it in the arcade when it came out, I had put the game in really high regard for what it achieved back then, by the time the dc copy hit australia I felt it must have fallen short of the arcade version when in fact it was just the game had aged and other games had eclipsed it.
I remember reading a lot of stories about how the DreamCast version was a graphical downgrade compared to the Arcade version because the developers didn't get final hardware specs in time. Looking at this video however, I'm having trouble seeing what all the fuss was about. I see a few minor changes in the backgrounds but the characters look pretty much identical. Honestly, it looks a lot closer to the arcade original than the much-praised Saturn version of VF2 did to its arcade counterpart (just look at the comparison videos). It's a shame this title got such a bad rap (partially because of launching along side Soul Calibur).
VF3 on Dreamcast (and Sega Rally 2) was a let down because Dreamcast is stronger than Model 3 hardware and the game was delivered downgraded.Its not bad overall and its a must have ofcourse.
VF2 on Saturn was fantastic considering that Model 2 hardware is much more superior than the Saturn.
YTCensorsMe Poop I really like VF3tb but after playing the arcade version so much the DC version just looks wrong, the gameplay is mostly intact, but textures and sound effects are compressed, also many lighting effects and stage shadows are missing along with some missing models in some stages, it's an ok port but the arcade version feels so much better, also the DC ports has some vanilla 3 combos that were removed in 3tb also slightly different juggle physics.
@ David Beier
saturn < model 2
dreamcast > model 3
@YTCensorsMe Poop
so you're criticizing the conversion of sega rally 2 but praising the virtua fighter one ? nice logic considering they are both flawed
and,no,it isn't "99% arcade perfect"
Truly under appreciated port of this awesome entry in the series.
Sega and Genki caught a lot of flack for the quality of this port, but honestly looking at them head to head, it's hard to find too many legitimate faults.
Upon a cursory glance I notice reduced resolution in many texture maps (Look at Kage's mesh shirt in the intro, or the beams of the roof on Pai's stage..), many of the the sky boxs are completely differant, and there are a few funky models for some of the limbs (Shun Di's legs... Yikes.) but otherwise this is a really amazing project considering the amount of time the developers were given, and just how different the Model3 architecture is from the Dreamcast.
At the end of the day, I think the Dreamcast port of VF3TB suffered from incredibly inflated expectations for what at that point had been a protracted 2 year delay, and I think the fact that AM2 wasn't handling the transition themselves exaggerated all of the perceived flaws in the minds of many of Sega's diehard Virtua Fighter fans.
Considering the original came out in 96 it pretty faithfully recreates it. what it didn't do was enhance the design of it.
The criticism came when VF3TB was compared to Soul Calibur on DC, which looked better than its arcade counterpart, and Dead or Alive 2 which ran on NAOMI ie arcade DC hardware.
Soul Calibur went over the top with its presentation; from the huge on screen detailed characters, and special effects.
Dead or Alive 2 expanded from the ring out based arena play of both VF and DoA to interactive environments with fights continuing after you've knocked the opponent of a ledge, through a wall, downstairs etc...
The thing about doing this with a Dreamcast port of a Sega-developed arcade game from the same era, is with the Dreamcast they could finally port arcade games perfectly to home consoles with no compromises, and without using a RAM-Cart like the Saturn often needed, or being an expensive specialty system like SNK's Neo-Geo.
So instead of seeing how different the two versions are, we just see how perfectly they match up (though the Dreamcast version's opening seems to be set at sunset for some reason while the Arcade's is in mid-day).
And Saturn version ?
Its well known this port was thrown together very quick on incomplete dev kits to make the release date. And extra 6 months would probably have resulted in a perfect port.
VB3
An extras 6 months on a port thats already this good? Surely 2 or 3 tops!
Virtually identical. The Dreamcast deserved so much more than it ended up getting, stupid Sega.
buy 6 pair of glasses,amigo
"Stupid" magazines, who heavily promoted the upcoming PS2. The only mistake SEGA did is to not use a DVD drive. DVD movie playback made the PS2 huge...
@@DrxSlump PS 2 had no bearing on Sega's poor financial status at the time. Sega had simply made too many bad decisions one after another and spent way too much money.
It's a close enough port for me, I think people just want something to moan about lol
brand new console,derived from a more powerful hardware (naomi) can't 100% replicate a step 1 model 3 game , a game that was one of the most anticipated at the time..if you can't see why this was a disappointment,i really don't know what to say
and sega made the same exact mistake with sega rally 2,another model 3 conversion (and it was even worse than vf3)
aquele cenário da muralha da China e do velhinho no rio são lindos e marcaram minha infância, lembro que tinha o arcade no aeroporto de são josé dos pinhais aqui do lado de curitiba, amava aquele negócio. Acho que o da muralha também tem no 5 de xbox 360 e de play 3 e mais lindo ainda, senão tiver no 5 tem em alguma outra versão de arcade que eu vi na internet. Os locais de verdade devem serem muito lindos pra ir viajar e ver.
I don't know why people give the Dreamcast port so much shit it almost looks exactly the same as the arcade version.
"I don't know why people give the Dreamcast port so much shit it almost looks exactly the same as the arcade version."
My reasoning --
1) The Dreamcast came at the height of anti-Sega sentiment. Maybe you're too young to know this but the Fanboyism was strongest during the PS1 and PS2 eras. Sony could do absolutely no wrong as far as a bunch of videogamers were concerned contrary to people who went through multiple PS1's because of defective design and cheap manufacturing (I knew one idiot who claimed he went through 4-5 PS1's; I would have given up after the second system went bad!!!!).
Of course, Sega was at least partly to blame for their misfortunes because a) they released two bad add-ons for the Sega Genesis that didn't have very good support -- Sega CD and 32X were both abandoned within 2 years of launch and b) Sega of America never supported the Saturn well and BOTCHED the launch of that system in the US! It was $100 more expensive than the Sony PS1 at launch and had no more than 6 games available for at least 4 months! c) From the beginnning, the Saturn looked like the weaker machine of the two big 32-bit systems (PS1 and Saturn) but was in fact technically better than the PS1 in several ways.
2) The bad stink left by the failures of the 32X and Sega Saturn followed into the Dreamcast era. Dreamcast arguably had a very innovative library and pushed boundaries during its 2-year lifespan but that wasn't enough to overcome the hype Sony created with the PS1 and many, many people decided to wait for the PS2. When PS2 launched, most of the games were awful and it was like the Saturn all over again but this time it was a Sony system that was difficult to develop for! The only thing is that gamers are WEIRD little masochists when they choose to be fanboys so they forgave Sony for producing a botched launch product. It took a while for a decent PS2 library to develop -- at least 2-3 years after system's launch in Japan! -- but in the meantime the Sega Dreamcast had a VERY good library from the US launch onward!
3) The Dreamcast became a dumping ground for PS1 ports that generally didn't take advantage of the system's greater processing power. Time and time again, there were games ports to DC that barely had improvements over the PS1 and N64 versions. They were technically better than the PS1/N64 versions BUT didn't take full advantage of the system. DC's version of Soul Calibur was FAR superior to the arcade port (which ran off of a PS1-based board I believe) but most games were never fully rebuilt, recoded to take full advantage of the DC hardware.
At the same time though back in the day, we all knew that the Dreamcast was better than the Model 3 but Virtua Fighter 3 was a rushed job. We needed a game out the gate with a statement and at the time, VF3 was the standard bearer of the business. When it came out and you can tell it wasn't better than the Arcade version, many had a problem with that. It was inexcusable really and casted doubt on the platform's power.
Even though it ran on PlayStation hardware, Soul Calibur is much more remembered than Virtua Fighter 3.
Dead or Alive 2 redeemed it entirely but by then with Microsoft announcing it was getting into the business as well as the announcement of Project Dolphin, the writing was on the wall.
@@AvengerII you also have to remember that at that time the DVD player you got for free with your PS2 was a really big deal.
@@danpacey The DVD drive was more of a big deal in Japan when the PS2 was one of the cheaper DVD players you could buy there.
Also, with the first-generation PS2's (Japanese), they had weak DVD/region code protection so you could play American DVDs in Japanese PS2's fairly easily.
Sony, of course, redesigned the PS2 to take care of that problem.
@@AvengerII It was definitely a huge deal in the UK where a DVD player was at that time often more expensive than a PS2. I'm absolutely certain it was a big factor for many buyers on to of the obvious lack of faith in Sega. So many people I knew (I was at university at the time.. doing a games design course!) loved the Dreamcast but held out for the PS2.. it was a huge shame.
Yes, the textures aren't quite as good, and the fingers of the characters don't join the hands as well as in the arcade version, but the DC port was a pretty damn solid one. It's funny how things changed so much in just a few years. If Virtua Fighter 2 on the Saturn had been as close to the arcade version as this there would have been parties in the street.
Virtua fighter 2 didn't have Tekken to compete with!
The Dreamcast did a great job! the differences are minimal and in some cases the details were improved in the little white box, Sega did very well!
Very very good port! BTW I love the Virtua Fighter 1
よく探せば違うところも結構あるんだろうけど、ついにアーケードに追いついちゃった感じですね
Great port to a really great awesome home console.
sega did experiment with this game especially with the stages like the stage shown.. and having a dodge button..i like it wish they bring back some of them in the later games
the charcter designs are abit wacky like ninja those pants.lol if they hadnt made em so cartoonish ..it could of had potential but it ohk part 4 changed that
Apart from weird changes to the time of day on some stages, and slightly lower rez ground textures (although not sure about that, it just looks like different placements of some of the ground textures), both versions just look the same to me.It always blew my mind how such a close port of a state of the art arcade machine, got so much flak.Spoilt gamers indeed.
You are correct. There is definitely higher res textures in the Arcade version on the ground.
I just learned this now.
I miss classic Japan fighting games with their atmosphere of martial arts.
The modern Japan fighting games are too West oriented.
90s ones were more west oriented I thought?
YES! Thanks for this video! So awesome!
Glad I still have my two Dreamcast and this game
I remember frame rate dips on the dreamcast. I wish they'd make a remastered version.
Not a huge difference, but the arcade version clearly has a higher polygon count for the characters. Dreamcast version is also missing some background detail and even some background objects are missing in some stages.
Mind you, the differences are only really noticeable when you look for them. When you have to look closely for differences something is more than good enough.
Not sure what people are talking about in regards to criticisms of the DC port. Everything I read at the time of release praised it for how accurate it was.
Perhaps different regions media judged it differently?
I feel like the decision makers at SEGA FAILED MISERABELY !!! to bring the WHOLE point of OWNING this game across during the transition, from bringing this LEGENDARY ARCADE game to the LEGENDARY home (!) console!
This is sad. A legendary game, that feels like shoveled in with pure force into the Dreamcast - that feels more like a mere, lazy saturday afternoon afterthought after drinking, rough around the edges instead rather well polished presentation and celebration. NOTHING BUT RESPECT FOR GENKI though, in my mind, they put their best work in a product, that "had" to be rushed. Sad situation, but this is STILL A GREAT WELL FUNCTIONING port to own and play. :))
I'll forever wish they gave this game the Soul Calibur treatment. How the Dreamcast port was a step above the arcade in terms of visuals
The models and stages look like for like pretty much. The BG took a hit but I honestly didn’t notice till I saw this.
this was my special "goto" game. all friends only wanted Street fighter or Tekken. Mostly played alone.
The DC port looked the part but unfortunately incorporated some rather nasty bugs due to its rushed development. Apparently, Sega were also working on an in-house port of this which would have been 100% perfect, but it was canned due to time restraints, which were caused by their continued development of the Sega Saturn version of the game, which was also canned.
Looks like a one to one port, but i consider the dreamcast version to look more variable & cooler with it's pink background.
Dreamcast version was not produced by SEGA,it was outsourced to 3rd party company Genki,although it have high transplantation compare with Arcade version but too many bugs,in order to catch up sale date together with Dreamcast machine,Genki may not have enough time do better adjustment, pity...
Que buenos tiempos jugando en los fichines hace como 20 años
Ma'an, what were people smoking back in the day hating on the dreamcast port saying it wasn't arcade perfect...it's damn close!
1:04, Aoi Umenokouji, how i just LOVE this girl... anyway, the Dreamcast version is very rushed to say the least, just to make an quick presentation of the console. And with Soul Calibur and even Dead or Alive 2 on the run, there's no chance for this game on the platform!
I think people likes roasting VF3 as an overall game, not the Dreamcast port in particular, because of some gameplay changes that (until now) are still considered controversial. Including the multi functional button and the multiple layered stages.
AM2 of CRI took that in consideration and that's the reason why most of those changes from VF3 were discarded in 4 (even though the dash still remained, but the input is different and has a stricter timing).
I still want to get a copy of VF3 for my Dreamcast :(
Never saw VF3 in any arcade, I just remember hi-res arcade photos in magazines. Even the end-result arcade didn't look as clean as those photos. DC port was essentially a carbon copy, no surprise.
what the hell is going on with lion's arm at 1:41 dreamcast version???
Virtua fighter 3 foi um jogo revolucionário, que, assim como Tekken 4,sofreu com as críticas quanto a cenários em níveis diferentes. Depois disso,os dois jogos seguiram uma mesmice de cenários planos em forma de ringue e cessaram as novidades. Espero que essa ideia volte um dia.
I was wondering why was Virtua Fighter 4 never came out on the Dreamcast when the arcade version is running on the Dreamcast arcade hardware (the NAOMI board)?
actually, virtua Fighter 4 ran on the sega Naomi 2 arcade board, not in The original sega Naomi Hardware.
virtua Fighter 4 never came out on dreamcast because sega stoped production of the system after financial problems and a series of commercial failures, I'm Still thinking that dreamcast was capable to run this game though.
If ps2 has port of VF4 , dreamcast can has a port too.
A lot of the Sega titles on the PS2 console never got released on the Dreamcast.
I guess, they were forced to dump the Dreamcast support after 2002. Dreamcast was a competing console, even after its death. Sony wouldn't want to lose money. My speculations.
Sega could release the Dreamcast ports we never saw, now.
RELEASE THE KRAKEN, SEGAAAA!
How cool would that be?
Professor Officer
Sorry mate but WTF are you talking about? Honestly, if you don't know what you're talking about do some research instead of writing silly shit like this! ;)
Eu tenho esse jogo original no meu DREAMCAST, amo muito.
VF3 had the best stages. Hate that they regressed to flat everything from 4 forward
Dreamcast era superior a model 3 podía mover más polígonos y a mayor resolución. solo que al ser de arquitecturas muy diferentes era complicado hacer ports o conversiones 100% idénticas ,aún así virtua fighter 3 en DC está muy bien
Missing a few effects but still thoroughly enjoyed the game on the dreamcast, rushed port obviously but still a good port over all the same
Looking back , at the time i was pissed off over a few missing polys and slight texture differences , animations missing .. but in truth its all minimal and the dc does an amazing version of a game that was cutting edge a few years previously in arcades . Better than sega rally 2 conversion
Tem razão no que disse canal vs decide,mas outras razões para o virtual fighter 3 e não só (sega rally foi outro caso semelhante)não ser igual as versões árcades (model3)eram que no geral essas placas eram mais potentes que a naomi(placa que a sega desenvolveu posteriormente e que basicamente era uma dreamcast em versão arcade).Deu nos jogos míticos como o crazy taxi,virtual tennis..excelentes jogos mas sem sem o portento visual que o model 3 evidenciava.
I actually think the water in the Jeffrey stage looks a little better on the dreamcast port, but for the most part the arcade version is just a bit better, still a pretty impressive port going from model 3 to a dreamcast....I mean, the model 3 was a $10,000 cabinet.
not too bad for an early dc game from 1998 but i'm still prefering to this was to be released on the sega saturn because it was suppossed to push the hardware to the limits like the shenmue beta running on a normal saturn without enhancememt cartridge of ram
P.D: great comparison!
Matias Carp16 I remember reading somewhere VF3 would have a cartridge to go with the CD for Saturn. I was saving up for that sucker but it never happened.
Both the Sega Saturn and Dreamcast versions should have been released. I don't see why one version should have had excluded the another, neither the Dreamcast version to the Sega Saturn version like Sega actually did, neither the Sega Saturn version to the Dreamcast version like some people may think. Both should have been released, definitely. If Sega at the time feared that the Japanese would have skipped from buying a Dreamcast and its Virtua Fighter 3 version, then they could have always released the Sega Saturn version a little later. I know it's not the same case but Street Fighter Zero 3 was released for both consoles in mid 1999, the Sega Saturn was released a couple of months later than the Dreamcast one, and no system was harmed because of that. Sega went very silly with the Sega Saturn version having it finished like it was alleged and worst is, we have never seen any evidence of the Sega Saturn version and probably we never will.
If it required a cartridge then it would have cost them a lot to produce, and would have been released after the Saturn had already failed. Even without a cart, same situation, Saturn was dead. I've also heard (from a video on youtube) that the Saturn version targetted 30fps, which really isn't a good move for a 3D fighter. It would be impossible to use it to train on for playing the arcade version, something very important in Japan.
All that said, the Dreamcast was coming out so they probably just thought why are we even wasting time on the Saturn any more. The bigger question is why they rushed out the VF3 port on DC and didn't handle it themselves. Sega really were the kings of making bad decisions.
DSDuddles In fairness, the Saturn did have a good market in Japan. It was Sega of America that were pushing for the Dreamcast's creation.
As for the port being rushed, there was next to nothing else ready for the Dreamcast's Japanese launch and I'd suspect a lot of the main figureheads at the AM2 studio were busy with Shenmue at the time.
Overall I'd say this is a serviceable conversion of VF3 but as evidenced by other 3D fighters on Dreamcast, it could've been so much more.
@@DSDMovies also, it was going to be the mpzt demanding 3d fighting game ever released on a console at the time. Far beyond anything the less powerful psx could ever dream.
Aside from the well done FSAA on the model 3, which idk if u can see here, I see more texture detail in some places, and definitely more background detail. I'm still impressed that the DC could keep up though, at the same 60fps no less... The model 3 was still state of the art at the time (year 2000). ...it's incredible it came out in what? 1994 or '95? I just can't believe that...
The original virtua fighter 3 came out in 1996 and virtua fighter 3tb came out in 1997 on the model 3 arcade
the dreamcast version of vf3 tb was ported on the integrated windows CE Basis, which didnt mobilize the dreamcasts full potential (Tradeoff for easier coding via windows ce) It could have easily beaten the arcade version in visuals.
Eu acho que a maior perda de qualidade mais notada (do Arcade para o Dreamcast) é a do efeito de água na tela do Shun Di (do velhinho que luta bêbado).Me lembro também que a Sega cogitou em lançar várias vezes VF3 para Sega Saturn, ainda bem que desistiu porque se a Model 2 já tinha uma perda enorme de qualidade, imagine uma conversão de Model 3 no Sega Saturn. Chegou a cogitar um cartucho de expansão para aproximar ainda mais o nível de conversão e incrementar a capacidade do Sega Saturn, mas o preço iria subir muito e acabou desistindo da ideia.
Existem umas imagens do VF3 do Sega Saturn que saíram em revistas. A perda gráfica era notável, quase parecia um VF2 com os personagens do 3!
É verdade que esse port não tem versus mode?
É verdade que tem a mensagem ''insert coin'' mesmo sendo uma versão caseira?
É verdade que no Training Mode, a CPU não fica parada pra você treinar, mas sim lutando contra você sem parar?
Sim, não e sim.
não lembro da palavra ''insert coin'' na versão Dreamcast do Virtua Fighter 3, mas há ''insert coin'' na versão Tekken 3 do Ps1.
Felizmente todos esses problemas foram arrumados na versão americana que saiu pouco tempo depois.
I did not like the Village people Outfit from Kage in VF3
The character icons blink on the Dreamcast version!
Sega had hardware that ran current arcade games perfectly, they did everything right and couldn't fight off the Sony vaporware hype. Dreamcast and PS2 really aren't any different than a Genesis/MD and SNES situation, DC was slightly older hardware but not wildly underpowered. Just the public fell for the Sony myth that Dreamcast was an Atari 2600 and PS2 was going to be virtual reality perfect realism like plugging into the matrix. If you bought a Dreamcast at launch it was almost four years later until PS2 could match or surpass the library. For sports games it couldn't compete (except again for people brainwashed by EA branding) until Sega's own games moved over to PS2. In the end PS2 ended up being the third most powerful hardware of it's generation, a far cry from the nonsense they were selling that the games would be indistinguishable from movies.
They look identical!
I remember the gorgeous cabinet at the arcade. And the game had a premium to play also at a 1 dollar per game. The DC version could have been much better. It should have also been a launch title.
Não foi só o Virtua Fighter 3 que sofreu desse mal varios muitos jogos no dreamcast foram mal portados alguns jogos eram jogos parecidos com o playstation 1 porem com uma alta resolução o exemplo disso foram Star Gladiator 2, star wars episode I racer, shadowman , Mortal Kombat gold, etc.
O maior erro da sega foi a pressa lançaram o dreamcast cedo demais e a midia fisica que escolheram o GD rom igual ao Game Cube tinha o Hadware mais poderoso da época mas o problema foi a midia fisica mini DVD jogo ocupavam 4GB em um DVD de playstation 2 tinham que ser compactados no mini DVD que tinha 1,4 GB a 2,8 GB de capacidade e muito conteudo se perdia por conta disso. E que eu saiba o Virtua fighter 3 iria sair para o sega Saturn.
A quick glance at the thumbnail on my phone, and I thought Jacky was Rock Howard from Garou
what the hell is going on with shadows on Dreamcast?
Why the sky is rose in the Dreamcast version?
MFS Khaos VF3tb has like 3 intro variants that's all maybe this guy didn't run them at the same time, the first intro on Model3 the sky is blue with pink clouds on DC the whole sky is pink and full of pink fog.
@@thesch2867 the arcade version intro's stage is from the original virtua fighter 3 and the dreamcast version intro's stage is from the virtua fighter 3tb
00:59 It's kinda funny cuz his shirt is more detailed in the arcade version, but his mask and hair is more detailed in the Dreamcast version...
The same with the house on Jeffrey's stage. Some things look better in the Arcade version, some are actually better on the DC. I don't think it's a hardware problem. More like this port didn't have enough development time.
Did they really have to change the skybox?
The skybox and stage on the arcade version in the intro was from the vanilla virtua fighter 3 on the arcade version and the Dreamcast version one was from the virtua fighter 3tb version
Não sei por que você não tem mais subs?
The visuals got better and better with each Virtua Fighter, but I have to say the music was always best in the first one then it got worse with every sequel.
Sega made the unbelievable here,he replicate an arcade bord that cost 20000$ with a home console of 299$ in 2 year time after the release of model 3 the most powerful arcade board ever released in arcades.
Virtua Racing, Virtua Fighter 3, Scud Race e F355 Challenge, jogos que considero que saíram frente a seu tempo, a Sega era monstra!
To me, the greatest difference is the textures. The Model 3 beats the Dreamcast every time, if only in this game.
However, the Dreamcast has more background visuals, and could therefore easily be judged as the better version of the game. The player models are basically the same between the two and the only real difference is how the graphics are colored.
In fact, the more I watch, the more I keep being surprised by how much sharper the Dreamcast graphics are.
Also, the lighting is definitely better on Dreamcast. The blue saturation looks awful on the arcade game,