Man you are GOAT , that's what i wish to see more good people like you , Big thanks to that amount of work !!! if you have some courses how you make this awesome stuff it will be also great to see :)
Just started to learn unreal and C++ and what you are doing is awesome, I appreciate all the work you are doing, you even go through the process of teaching us how to do this which is amazing, thank you so much!! looking forward to your other videos :)
@@threepeatgames Thank you for offering! I'd be very interested in a tutorial on creating a first-person shotgun reload animation in Unreal Engine 5. If possible, could you cover topics like: 1. Setting up the first-person arms, camera and weapon 2. Creating the reload animation sequence
Hey, I keep hearing about you and I’m so grateful for the free AAA stuff! Rare! And they’re like actually good quality and the videos are well done! I would love to make a request. I’m not sure if it’s been said before but I would to see some really nice “medieval combat animations”. With a range of things like maces, swords and shields, daggers, bows/crossbows. You get the point lol! I love how this one has 6 rifle and 6 longsword animations. That would be amazing for more 👀
@@thehiddenclips maybe I could make the base motions for stabbing and clubbing and a tutorial for how you can adapt them for different weapon balance/weight?
damn, i went into this video thinking it wasnt going to be very useful, but damn, this really really informative! thank you very much! If you are taking requests for tutorials, could you show how you string animations together? I think your next video in the 3 part tutorial might cover this... but just want to make sure! I used to do this kind of thing in blender with NLA, but i am quite new to unreal and this has helped close the gap for me, Thanks!
thanks! I can make that tutorial, but first: do you mean how to combine animations to make a longer animation or how to adjust the different animations so they’re pose matched and smoothly connect?
@@threepeatgames the second one! pose and offset matched with smooth transitions! You show in the little preview a start, loop, and stop walk animation, and it’s all so smooth… My workaround for that gets the job done, but it’s very hack and yours looked so smooth!
I really enjoyed this tutorial, been working with ue for a couple of years now but never gotten into this animation things. Could you make a tutorial on how to make this on your own mesh instead of using the ue5 one that already has CR setup etc? Because I assume that in order to get this kind of control over the bones you need to have it setup well in the CR?
yes, the original announcement covers the usage terms, you can watch that here: ua-cam.com/video/HAbQkcRKC9w/v-deo.html But to answer your question: yes, they are free for commercial use!
Hey, Another question... The parent constraint seems to work just fine for the weapons, but when i try to dual wield a gun, I attach the gun to the right hand socket, then the left hand to the gun, works totally fine, but once i go to the frame i want it to stop, I press the add button, it all breaks, it re-enables the dynamic offset, and doesnt "just work" like the gun does... I am using a control rig, and animating it on an "addition" layer im using for tweaks... Does this constraint have to be added to the base animation? or should i add another override layer for it maybe? Just not sure what im doing wrong, and you dont show how you disable the constraints for the IK Controllers in this video... I hope i explained that well, and i can show screen shots of what im talking about with it "breaking" if need be... Sorry, i know ur not tech support, ive just never seen anyone else talk about this, so im trying to learn as much as i can. Thanks!
@@threepeatgames thanks! I must be doing something wrong then... because even doing it on the base level of the control rig bake seems to break it... And i really dont know what im doing differently than what you did... I even thought it was auto keyframing maybe... but it seems like ive got the same features enabled, but it disconnects the IK hand controller... I can try to go back in and set offsets, like setting the location on the last frame of the constraint, then the frame after when the controller gets pushed away moving it back to be "close enough"... but that doesnt seem like the right way to do it...
Thanks for the awesome work, love all your stuff. Sadly since I'm following along with the UEFN character i have no controlrig available as you show in 4:49. Any way to work around this? thanks
yes, super easy! you just double click the UE5 manny's skeleton (usually called SK_Mannequin) to open the editor, select "Retarget Manager", then add UEFN Manny in the "Manage Compatible Skeletons" section in the lower left and the control rig will show up for UEFN manny too. enjoy!
@@threepeatgames Bro saw the thumbnail, saw 1 min of content, and was like, nah this aint it where ma sword anims, this is literally that almost found gold meme.
Amazing work, video quality is great, video editing is great, clean title, useful information. You are a legend.
thank you so much! after watching your video, I realize I need 100% more Deadpool in my videos
Looks awesome!
thanks! good luck with your game!
appreciate it! also thanks a lot for showing how to adapt the animations to swords and not just rifles :)
Man you are GOAT , that's what i wish to see more good people like you , Big thanks to that amount of work !!! if you have some courses how you make this awesome stuff it will be also great to see :)
Thanks so much! courses are inbound!
Just started to learn unreal and C++ and what you are doing is awesome, I appreciate all the work you are doing, you even go through the process of teaching us how to do this which is amazing, thank you so much!! looking forward to your other videos :)
@@DarkSpirit471 thank you! Also, good luck on your c++/unreal journey!
@@DarkSpirit471 I’ll almost for sure be posting some c++ unreal stuff in the future l, as I’m more of a c++ dev than an animator
This derserves so much more views
thanks! I for sure don’t know what I’m doing when it comes to the algo
The goat has arrived
I was just looking for how to animate in UE5, this is very useful
Awesome! Please let me know if there are any specific animation tutorials you'd like to see!
@@threepeatgames Thank you for offering! I'd be very interested in a tutorial on creating a first-person shotgun reload animation in Unreal Engine 5. If possible, could you cover topics like:
1. Setting up the first-person arms, camera and weapon
2. Creating the reload animation sequence
Hey, I keep hearing about you and I’m so grateful for the free AAA stuff! Rare! And they’re like actually good quality and the videos are well done!
I would love to make a request. I’m not sure if it’s been said before but I would to see some really nice “medieval combat animations”. With a range of things like maces, swords and shields, daggers, bows/crossbows. You get the point lol!
I love how this one has 6 rifle and 6 longsword animations. That would be amazing for more 👀
@@thehiddenclips maybe I could make the base motions for stabbing and clubbing and a tutorial for how you can adapt them for different weapon balance/weight?
@@threepeatgames that would be amazing! Sounds more beneficial to more people!
awsome im here everyweek to get these they are incredible!!!!! you are my favorite creator!!!!
Glad you like them!, thank you so much!
Very good of you pal - thankyou!
Thanks man
Fingers crossed for vaulting animations
I guarantee one weird vault you don't see anywhere :)
damnnnnn, also tutorial ? I feel the effort there, u got me bro
thanks!
Thanks! This is some good stuff!
keep up the good work! Thanks.
My new hero!
Outstanding Assets, and much appreciated! Enjoy a digital beer!🍺
thanks!
nice this is usefull, thank you!
Glad to hear that!
u´r the guy!
so are you!
Niiiiiiiice, Thx u brooooo
for sure, enjoy!
damn, i went into this video thinking it wasnt going to be very useful, but damn, this really really informative! thank you very much!
If you are taking requests for tutorials, could you show how you string animations together? I think your next video in the 3 part tutorial might cover this... but just want to make sure!
I used to do this kind of thing in blender with NLA, but i am quite new to unreal and this has helped close the gap for me, Thanks!
thanks! I can make that tutorial, but first: do you mean how to combine animations to make a longer animation or how to adjust the different animations so they’re pose matched and smoothly connect?
@@threepeatgames the second one! pose and offset matched with smooth transitions!
You show in the little preview a start, loop, and stop walk animation, and it’s all so smooth…
My workaround for that gets the job done, but it’s very hack and yours looked so smooth!
@@FinalMotion oh ok, I've already recorded that one and the hand posing one, just need to become unlazy and edit them!
@@threepeatgames hahaha understandable, relatable even 😂
I really enjoyed this tutorial, been working with ue for a couple of years now but never gotten into this animation things.
Could you make a tutorial on how to make this on your own mesh instead of using the ue5 one that already has CR setup etc? Because I assume that in order to get this kind of control over the bones you need to have it setup well in the CR?
I’ve been meaning to test out a rig for that, if it works I’ll definitely post a tutorial
Hi Threepeat, really love your videos and the valute you provider, i wanted to ask if the free weapons you used in the video are also commercial free
yes, the original announcement covers the usage terms, you can watch that here: ua-cam.com/video/HAbQkcRKC9w/v-deo.html
But to answer your question: yes, they are free for commercial use!
can you make a one handed fishing cast animation? never seen anyone make one before
can you throw some video reference on the discord in animation-requests? I should be able to get that done!
Hey, Another question... The parent constraint seems to work just fine for the weapons, but when i try to dual wield a gun, I attach the gun to the right hand socket, then the left hand to the gun, works totally fine, but once i go to the frame i want it to stop, I press the add button, it all breaks, it re-enables the dynamic offset, and doesnt "just work" like the gun does...
I am using a control rig, and animating it on an "addition" layer im using for tweaks... Does this constraint have to be added to the base animation? or should i add another override layer for it maybe?
Just not sure what im doing wrong, and you dont show how you disable the constraints for the IK Controllers in this video...
I hope i explained that well, and i can show screen shots of what im talking about with it "breaking" if need be... Sorry, i know ur not tech support, ive just never seen anyone else talk about this, so im trying to learn as much as i can. Thanks!
@@FinalMotion great question! Yes, I always do constraints and ik/fk switching on the base control rig, never on additive layer
@@FinalMotion and no apologies necessary! I want the tutorials to actually help you, so if you run into issues or have questions, ask away!
@@threepeatgames thanks!
I must be doing something wrong then... because even doing it on the base level of the control rig bake seems to break it... And i really dont know what im doing differently than what you did...
I even thought it was auto keyframing maybe... but it seems like ive got the same features enabled, but it disconnects the IK hand controller...
I can try to go back in and set offsets, like setting the location on the last frame of the constraint, then the frame after when the controller gets pushed away moving it back to be "close enough"... but that doesnt seem like the right way to do it...
thx
yr wlcm :)
Hey found this video by accident will watch them all but my question is could you make custom ones?
I’m taking requests on the discord…. what are you looking for?
Thanks for the awesome work, love all your stuff. Sadly since I'm following along with the UEFN character i have no controlrig available as you show in 4:49. Any way to work around this? thanks
yes, super easy! you just double click the UE5 manny's skeleton (usually called SK_Mannequin) to open the editor, select "Retarget Manager", then add UEFN Manny in the "Manage Compatible Skeletons" section in the lower left and the control rig will show up for UEFN manny too. enjoy!
if my response above is confusing, let me know on discord and I'll walk you through it there
@@threepeatgames OH man thanks!!! what a legend!!! The response was perfect. Got it working. Thanks again!
make anims for sword or something like that pls
uhh… I’m thinking you didn’t watch the video…
@@threepeatgameslol bro didn't last 2 mins.
@@krishvanza1880 right?!
@@threepeatgames Bro saw the thumbnail, saw 1 min of content, and was like, nah this aint it where ma sword anims, this is literally that almost found gold meme.
All your things are money, no one uses your teachings, you only think about money
thank you I think?