@@lukemorgan6166I do believe it’s called honesty… surprising people don’t see things like that anymore. Dude obviously appreciates him so left a comment to show that. Your comment is the one that seemed desperate and frankly filled with jealousy?
This 14k+ word video is over 5 years in the making. It's an art piece I've attempted to make on multiple occasions in the past and actually completing it was easily the most difficult video I've ever made. Even though we’ve looked into it for years we managed to discover so much more over the last couple months and in the end this video still leaves out a good bit of what we’ve found. Modders Adonis and C16 were the first to explore the cut worldspaces many years ago. C16 told me about them not long after I started making videos, but all of it was so esoteric that it went completely over my head and I forgot most of it after they left the modding scene. Years later Ludo continued what C16 started, accurately documenting the majority of information depicted here in a coherent way and helping quite a lot in DMs. Also huge thanks to Joen for asking C16 questions on my discord and being one of the few people consistently interested in the subject for years, LedZepIV and OmniPotentFNAR for various research help, Analog for finding the Adams Morgan quote and probably a few other people I'm having trouble remembering! Thank you so much guys, it wouldn't have been possible without your help!!!
I’m working on a restoration project with C16. They left the modding scene recently leaving me as the sole person left on the project. Without them a lot of this knowledge would be lost to time.
Tenpenny Tower being downtown makes so much more sense. It would actually put Megaton on his horizon, within view. Where they are, I've always struggled to spot Megaton before the explosion is going off.
@@jonahulichny9874 you're right. Every other settlement (Rivet city, Arefu, the Citadel, Girdershade, Canterbury) lies outside the DC Ruins. You either need BoS protection, be ghouls, or be dangerous yourself to live there. And Tenpenny isn't any of those things. They would've had to literally rewrite the location to be more defensible and militaristic. Alastair's cruelty might actually have had a sympathetic layer to it.
@@peytongonavy could explain why they have an entire crew of trained mercenaries as guards and have so many traders If they were closer to the ruins they’d get both the stuff to protect them from and scavengers to trade with
The man is back after months, and he's dropped an entire documentary movie for us. FO3 might not be my number 1 favorite entry in the franchise, but I am incredibly keen for this.
@@TheFeltmeisterhe had been uploading 4-5 x a month for a while before this pause though. Burnout is a real issue, quality over quantity, I'm fine with it either way, but some probably got used to weekly uploads.
It definitely puts the confusing metro system into perspective. Considering how much changed right at the end, it's a miracle it's not more confusing lol
God 13 year old me was destroying my keyboard trying to find out why I couldn't just jump over some random rubble pile to get into DC. It was one of the greatest feelings ever exiting to see the Natural History Museum and finally getting into downtown
@@TriangleCityThey should've just cut the sewers and replaced the access points with clear/direct entrances. What we got is so much worse than having to unimmersively fast travel to and from anywhere in DC
Funny, I had the same experience and it just led me to believe Fallout 3 was a bad game not worth my time. I played New Vegas a few years later and loved it. I've tried to give 3 a chance several times since, but navigating the DC ruins is so frustrating and unfun I always just stop playing
That why I'm grateful studio slike Obsidian and BGS still make single-player games from the most part. Are they perfect? Hell no, but they're better than 90 percent of current triple A games.
@@Toxic_Korgi 9/10 games that are AAA are worse than Bethesda games? Think about how silly this is. There's nine excellent BGS games per *one* good game from other publishers?? There's literally not enough BGS titles to fulfil this statistic. BGS and Obsidian Entertainment aren't the same; you can't credit Bethesda with Obsidian's work lol. You can mention five excellent AAA games for every good BGS game and you know it lmao. As if in the last decade of AAA - Demon's Souls didn't get a remaster, Elden Ring doesn't exist, CB2077 isn't playable, and Red Dead 2 didn't come out. That's just me looking at my start bar. That's 3-4 great games in this console gen. from BGS we got... Starfield and Fo76. Lmao. Fallout 3 is a good game, not liked by Fallout RPG purists, and it came out in 2008. Fifteen years ago. I have over 800 hours in Fallout 4, if we go back an extra console generation, and it's flatly not a good Fallout game. It's a decent shooter and mod platform. why invent excuses for people who are lazily pushing mediocre product to the public. You're *grateful* that Starfield is 50% fast travel menus?!
One of my favourite things about Fallout 3 is the feel of urban combat and exploration in the destroyed ruins of DC, the trenches near Washington memorial are an amazing touch.
Adams Morgan being a hive of insanity most likely had something to do with with the Dunwich Building - it's entirely plausible that that location was (judging by it's current design; an office building) was within DC - the Dunwich building being located within AM and being the "source" of all these crazy characters makes total sense, because the DW Building is a tribute to Lovecraftian horror - which typically has themes of evils being that "taint" people within an area and making them insane. Furthermore it would definitely fit into Bethesda's game design to have such an area dedicated to a hidden "scooby doo mystery" unmarked quest based around exploration, dot connection and character interaction rather than having a simple, direct quest associated with it. Though why then proceed to delete the area if it was so tightly designed with such a concept? Maybe Todd thought it was too dedicated and "obvious in it's approach" to the concept and had the area cut - with the better quest elements split into encounters to fill up other areas.
higher possibly was the limitations of the disk size /tech rendering capabilities in 2008 on the gamebryo engine. Having all this stuff in such a tight space as well as the fact that later in the games development the world size was increased and i'd also assume that the many places that were once meant to exist within the original planned 26 areas within the downtown ruins would've likely gotten moved into the outer parts of the map like say tranquility lane (smith kaseys garage as the original idea had something to do with a bowling alley funny enough), tempany tower, the whole town of grayditch etc etc.
an alternative hypothesis is that everyone in Adams Morgen is insane, because Admo is home to some of dc's crazy and often sketchy bar district, maybe the npcs are just drunk?
The skeleton 'rock creek intern' mentioned at 24:45 could be a reference to the death of Chandra Levy, a congressional intern whose skeletal remains were discovered in Rock Creek Park. She was murdered there and classed as 'disappeared' and her body was not found for an entire year, by which point only the skeleton was left.
I initially thought that the event would have been too recent for Fallout 3, but her remains were found in 2002 and Fallout 3 came out in 2008, so it's not impossible. I know they try to avoid referencing real world events past the supposed "point of divergence" but they have made exceptions from time to time. The real world case is still officially unsolved; someone was convicted of her murder, but the conviction was overturned, and they chose to deport the subject rather than attempt to re-try him.
As someone who usually deals with Valve cut content I noticed that some of the concept arts seem to be paintover screenshots from either in game or the editor. So those certain screenshot could probably one of our only views of those cut/early areas
the DC ruins are always my favorite places to explore in a Fallout game, the way everything is connected allows you to randomly discover completely new things with every playthrough.
@@TriangleCity I'm 90% sure they probably didn't intend to hide most of the content, but because it is so poorly designed I can stilll find new things despite having at least 500 hours in the game. Bethesda and broken clocks.
Seeing all this cut content and seeing "what could have been" gives me the same cool/creepy/melancholy vibes I get from seeing those liminal space images. It's really cool. It's also great getting to see some of what F3 could have looked like.
When i first played Fallout 3 it gave me an experience like nothing else gave me in my life, after seeing the ads of this game i decided to buy it without any thoughts, exploring Washington DC in an apocalyptic setting trying to survive and fighting with powered armour knights with high tech weapons against all kinds of mutants and the pre war government of America and hearing Liam Neeson and Malcolm McDowell which are my favorite actors? Let's say it was unique and something that you will never experience nowadays, the old era of gaming was just something else, we got so many great games back then, like Halo, World at war and Gta 4 and of course Fallout 3, those were the days indeed. I still play them to this day and i will keep playing them till the end of days.
I share the same feelings as you. Oblivion was my first Bethesda title and my first open world game I ever experienced and it was an amazing experience. Fallout 3 followed that and it did the same thing for me. These days modern games are not cutting it. Hell I'm 15 hours in Starfield and I have no desire to touch it. I've basically come to the conclusion that I'm just going to be replaying a handful of games for the rest of my life at this point. Currently planning on doing a new vegas playthrough again after the shear disappointment I felt after playing starfield.
Then you might like Far Cry 2, it's best of series, and Ubi (aka Rape Central) will never have the guts to experiment like that again. (I did have SOME fun with FC3, but it got tedious fast, and I won't be re-installing.)
i remember actually using the metro map to find tacoma park because i was told by a friend it was where the 5th behemoth i needed for the achievement was
In terms of world space Fallout 3 remains my favorite. To me it really feels like you've stepped foot into one of the pre-rendered 3D cut-scenes from the first game.
One of the most unique and best world spaces I've ever seen. Nothing has come close to fallout 3 for me. Even tho it's dated now, the art style and atmosphere still hold up. Even tho fallout 4 has better graphics, the art style completely fails next to fallout 3
Something that I noticed on The Mall is that despite being abstracted to fit gameplay purposes you can see a curve in the road on the south side, this curve exists in real life to compensate for the Smithsonian Castle which sticks out a bit from the rest of the buildings. Due to the fact that the rest of The Mall is so abstracted I have to assume that the Smithsonian Castle was cut at some point!!
We seriously need to get our hands on some prototypes and alpha builds of fallout 3 and nv so we can dump a lot of the cut content and mod it back in to the base game
I know the Fo3 map much better than probably any other game and my mind is being blown with how much of the out of place nonsense in the worldspace was just clearly meant to be located elsewhere. The Roach King is a big standout. So is Dunwich building
The roach king and the mad preacher were definitely meant to be within the vicinity of dunwich. I think that obelisk in the basement was supposed to be much more of a "Oh! That's why everyone above here is acting so strange" sort of moment. Maybe Todd thought that was too on the nose. Now, I'm racking my brain for what else could have been included in the area? Maybe that raider found in hubris comics? Canterbury Commons/superhuman gambit? I can definitely see someone saying "DC is way too packed with content and we just have desert over here"
The Metro's always felt wasted to me. They are the only easy way in and out of the D.C. ruins, on top of that they would be hard to lay siege to since it would force the attacking force into a death funnel. One that could be very dark. I'm just shocked there wasn't at least a Brotherhood of Steel quest line that involved taking the Metro Tunnels for the Brotherhood or even the Enclave.
I've been watching your channel for over 4 years now and I can't believe you're still able to produce videos on Fallout cut content. You sir are a colossus of the Fallout community. I commend you!
glad to see FO3 getting more attention. It isn't as good as FNV imo but it was the first Fallout game I played and for that it has a special place in my heart.
Also interesting to note that the Tenpenny Tower quest primarily occurs in metro tunnels, which are relatively rare outside D.C. Possible the quest was written before Tenpenny Tower was moved (if it was ever moved, of course).
Imagine how different the game would of been if half of this was incorporated into the game. I would of loved an area like rock creek since my personal favorite area is point lookout
I remember when I first played the game back in the day being confused by Yearling at the library talking about how brave I had to be to come there. Real John Tavolta in Pulp Fiction reaction.
I got into fallout 3 completely blind, if memory serves, it was my older brother’s and I wanted to play it. This was also the first open world game I ever played; I was content with RPGs having point a to point b worlds. When I first left Vault 101, it’s a bit cheesy, but I actually cried a bit. For the first time in my life playing games, I could go anywhere, at any time, and it was glorious.
I got the poor luck of having the fast travel bug so the DC area was a nightmare for me as a kid having to drag myself in and out of it or just getting lost within it. I think it was Takoma industrial or the park I reached the peak of exploring the city ruins and I was incredibly disappointed there wasn't at least a one way exit, besides that not being able to find area from the trailer which isn't even in the game I learned years later.
I've never really played Fallout 3 but my friend who's beat the game several times has never been to DC. So I played a good chunk of the game, while he joined me on a daytrip to the city. (DC is very close to our area) It was fun to notice all of neighborhoods and landmarks which were featured in the game while touring the city. Also he told me that the Mall was deceivingly small in the game. (He thought it was a 10 minutes walk around)
the amount of research and time put in this video with the editing/doing the audio, writing the script etc etc is absurd and amazing, great videos mate. and I hear you tristram/witcher 3 music :D
the Metro Police Protectron decals were removed due to being too similar to British police colors. for a game set in the capitol of the US, this was seen as not proper... and some dumb UK laws.
thanks for making this amazing content it probably gets mentioned enough and wont mean much but you put so much effort into your content and deserve alot more recognition.
@@TriangleCityThat effort shines through. Few similar videos on the topic are as well researched and referenced. You are *the* channel to turn too for Fallout cut content
Yes! I have always wondered what was originally planned for the DC metro. It felt so barren, but you could feel the bones there. Thank you for your amazing work. I hope you know it's always a joy to listen to you and your findings.
It's not entirely their fault there was pressure from the industry to conform to massive open world spaces. So many games coming out at the time and even through to now seem to have an obsession with having a continuous world space to explore when sometimes that just ruins the experience of exploring a heavily detailed world. Hell you can see this pressure even in complaints and mods regarding Starfield where people get mad about the loading screens and fast travel as if it needed to be 1 continous open world space.
@@ShadowChief117a lot of that can be mitigated with better loading screens and transitions Games like Deus Ex Mankind Divided smoothed the loading of new areas of Prague by having the player ride the metro, which lasted as long as it took to load the area. Or for new areas, the game would be loading the area while the cutscene of Jenson flying there in the aircraft. While it doesn't remove the loading time, part of the problem of loading screens is the jarring reminder you're playing a game, if starfield just had some traveling cutscenes of the ship going from place to place to hide the transitions it would go a long way.
@@MediumRareOpinions for sure I generally agree with that, I'm just pointing out the issue at the core was likely the pressure of gamers wanting massive open worlds. And yeah lmao my favorites of those are when the metro isn't running and Jensen is just walking on the tracks.
@@ShadowChief117 It was a nice touch to have him use the Metros to get around unseen during the martial law segment. You're probably right about the underlying motivations in development. I'm sure devs are aware of the drawbacks but they're steered in a particular direction not always of their own choosing.
Your videos always give me a very cozy sense of stability. I don't know why. Maybe it's your voice, but either way, i always look forward to your uploads! Keep up the good work man!
I agree. I usually watch them twice, once just relaxing and another time actually paying attention as the info is actually quite dense so to really follow it you need to pay attention! But I agree his voice and the music beats are very cosy!
The years is 2009, I was 18, and my dad got my this for the xbox 360... I was never the same... Then FNV came out and I was hooked... Hyped for Fallout 4, even tho being diferent I still enjoy it to the point its the only game I really play anymore. Now... the lore, the lore was what truly had me hooked in the Fallout franchise... to the point I went back to the isometric OG games... What a creation... what a universe. 🙌🏽 Its UA-cam content like this that keeps me going back to the games.
This channel is a godsend for my fascination with concepts and cut/leftover content in games, especially since I love the Bethesda Fallout games. Thank you for making these videos and I hope to see more in the future, Bethesda related or not.
Bro the timing of this video is incredible I just binged your old world blues and honest hearts cut content vids for like the third time while working on an essay. Can’t wait to watch this one
Bro, I just found you a few months ago, and I’ve binged watch so much of your content. I play on PlayStation, so it’s likely that I’ll never play another fallout game, but I still find myself super enthralled by your content. Keep up the good work!
Great video as always. My only complaint is the pronunciation of "Seward." The name comes from William Seward, the secretary of State under Lincoln and is best known for the purchase of Alaska, better known as "Seward's Folly." I'm not great with phonetics but it goes something like this "sue-word."
I actually learned how to play, it's easy Building a deck Caravan decks consist of at least 30 cards from one of more traditional playing card sets. The deck may have any number of cards of any type that suits a player's strategy, although it cannot have duplicate cards from the same set. For example a K♠ from set A and a K♠ from the set B deck is acceptable, but more than one K♠ from set A would be illegal. Rules Caravan is played with two players building three opposing piles (or "caravans") of numbered cards. The goal is to outbid your opponent's caravan with the highest value of numbered cards without being too light (under 21) or overburdened (over 26). The game begins with each player taking eight cards from their deck and placing either one numerical card or ace on each caravan. Players may not discard during this initial round. Once both players have started their three caravans, each player may do one of the following on their turn: 1. Play one card and draw a new card from his or her deck to their hand: 2. Discard one card from their hand and draw a new card from his or her deck: or 3. Discard one of their caravans by removing all cards from that pile. Caravans have a direction, either ascending or descending numerically, and a suit. The suit is determined with the first card placed on a caravan, the direction by the second. All subsequent cards must continue the numerical direction or match the suit of the previous card. Cards of the same numerical value cannot be played in sequence, regardless of suit. Face cards can be attached to numeric cards in any caravan and will affect them in various ways.
Man i love to learn the history of fallout game development, when we will have an hour long documentary like this about fallout 4? Funny note: Well seems like fallout 3 was never finished after all xD
It's my understanding that a court document presented by Bethesda Game Studios has revealed that they are currently at work on "Fallout 3 Remastered". I wonder if they will add in all of the cut content into it. It would certainly be nice to see it.
Boston and Cambridge from Fallout 4 is a good example of what the devs might have originally intended for DC and it's Neighborhoods in 3. They can be easily accessed without having to traverse any metros like DC, and there are a lot of alleyways and interconnected paths I would also guessing that's what Todd Howard was trying mentioned when he said there were no Loading screens. But compared to DC downtown Boston is way more chaotic.
Would love to see a developers version of the game released someday with a lot of this cut content. You know, done on the sly when no one cares about the financial aspects anymore.
There was a developer for Morrowind making mods for it even very recently, I'd guess that nobody who worked on Fallout 3 like that has the time or desire to do it
Yes, my triangular bro! It's my birthday and you made it gooder. Did you took that perk "I thought you died" or something? i'm so glad you alive man. Great episode!
YES YES YES YES YES YES YES YES YES YES YES YES YES THANK YOU SO FREAKING MUCH FOR THE WORK YOU HAVE DONE. I CANNOT STRESS THIS ENOUGH. I love this channel and a I love these vids and I love you as a human. Big cheers.
It's one of my favorite games. Same goes for the other game music I use, Mother 3, Earthbound, Perfect Dark, Mass Effect, Icewind Dale, Fallout, Majora's Mask, FF7, Chrono Trigger, etc :)
judging by the quality of the game i'd say they cut out like 95% of the game before release by the quote at the end of the video you know that bethesda never had any idea what fallout was about it's supposed to be 200 years after bombs fell yet everything looks and acts like apocalypse was a week ago there is no "lives cut short by nuclear war" in real fallout yet bethesda acts proud for making bajillion pointless terminal entries before bombs wasn't one of quest lines for point lookout a literal chinese spy mission WITH BODIES STILL INTACT!?
I'm particularly biased in Fallout 3's favor, since I live in Maryland and used to live in D.C. I'm no longer on the game's map, but I used to live in Montgomery County. This is a video I'm definitely excited to watch.
Cutting back from the 26 original neighborhoods explains very much why many parts of the metro system make no sense and also why dc seems to have a massive underground network that stretches far into the rural parts of the wasteland. Considering that originally the wasteland was also much smaller, it pretty much makes perfect sense that tempeny Tower was once planned to be located within the dc ruins, considering its sunken metro station miles outside of dc. I genuinely would love if someone remade the dc wasteland with many of its locations like tempany tower in the more original suitable downtown ruins area if its done on a better game engine. Cause it seems like a lot and i do mean a lot of fallout 3s worlds faults do seem to the result of compromises with the limitations of the gamebryo engine at the time and not its ideas/ambitions. Like the metro's probably would've worked if it all wasn't so broken, confusing, and not labeled let alone the whole aspect about the unlabeled and unmsrked hidden metro lines like the one in grayditch and such. If they were all still neighborhoods in downtown dc, they would've made and worked out so much better than they do in the final game version tbh.
Seeing how many of these items that were only partially deleted and yet are still in the game really makes it a lot more apparent why these games have so many performance issues.
This channel is so underrated. This is for real fallout fans who care about thw development and making of the game not just lore. You should do a collab with radking or tenthapple or tks mantis. It would expose more fans to this gem of a channel
Hmm. I have post notifications set to "all" and i randomly found this video 4 days later Without getting any notification. Looks like UA-cam notifications are at it again.
Wonder if there's been an attempt to try and copy the rough 'bones' of all of these areas (basically just the main architectural elements, no other actors/entities/objects) into a single worldspace to try and piece together how they might connect or be oriented geographically. all the metro dungeons, the neighborhood worldspaces, anything connecting them, just copy the architecture kit parts, paste them into a worldspace, orient them according to their map marker compass orientation, and play connect the dots. It would likely give a better rough idea of how these neighborhoods were oriented and located originally, and where the gaps are in their connections from the deleted neighborhoods. And then of course, try and restore them.
Regarding Freedom Street: I don't think it's based off Freedom Plaza, as that's already part of Penn Ave, it just doesn't feature the monument because Bethesda didn't bother making an asset for it. Purely speculation/headcanon here but I feel like Freedom Street could be a reimagined Chinatown district. Obviously, anti-Chinese sentiment would have been quite high during the Sino-American War and they were already well past the point of rounding up people of Chinese descent and putting them in camps (seen in Point Lookout) by the Great War, so it seems pretty plausible that the real life Chinatown district between the Penn Ave and Vernon Square areas might have been forcibly 'rebranded' following a purge of the Chinese in the area, and renamed to Freedom Street in a moment of extreme xenophobia/racism and hyperpatriotism. Again, purely speculative as there's no clues as to what Freedom Street actually was.
I’m so happy that there are still people like you that are willing to continue making top tier content on these games. I sincerely appreciate you.
🖤🖤🖤
@@lukemorgan6166well, he got it. Don't worry, Triangle City isn't the Pope. I don't think he's beating you at life or anything.
@@lukemorgan6166I do believe it’s called honesty… surprising people don’t see things like that anymore. Dude obviously appreciates him so left a comment to show that. Your comment is the one that seemed desperate and frankly filled with jealousy?
@lukemorgan6166
@@TRoLLzOr1999🤓
This 14k+ word video is over 5 years in the making. It's an art piece I've attempted to make on multiple occasions in the past and actually completing it was easily the most difficult video I've ever made. Even though we’ve looked into it for years we managed to discover so much more over the last couple months and in the end this video still leaves out a good bit of what we’ve found.
Modders Adonis and C16 were the first to explore the cut worldspaces many years ago. C16 told me about them not long after I started making videos, but all of it was so esoteric that it went completely over my head and I forgot most of it after they left the modding scene. Years later Ludo continued what C16 started, accurately documenting the majority of information depicted here in a coherent way and helping quite a lot in DMs. Also huge thanks to Joen for asking C16 questions on my discord and being one of the few people consistently interested in the subject for years, LedZepIV and OmniPotentFNAR for various research help, Analog for finding the Adams Morgan quote and probably a few other people I'm having trouble remembering! Thank you so much guys, it wouldn't have been possible without your help!!!
Genuinely fantastic job man, this is just what I need for work today!
Thank you!
Now make one for the Wasteland and everything outside of Washington DC with another 14k+ words.
Amazing. Thank you for making this
I’m working on a restoration project with C16. They left the modding scene recently leaving me as the sole person left on the project. Without them a lot of this knowledge would be lost to time.
Tenpenny Tower being downtown makes so much more sense. It would actually put Megaton on his horizon, within view. Where they are, I've always struggled to spot Megaton before the explosion is going off.
I think they realized that if tenpenny was that far into dc, nobody would want to live there.
@@jonahulichny9874 you're right. Every other settlement (Rivet city, Arefu, the Citadel, Girdershade, Canterbury) lies outside the DC Ruins. You either need BoS protection, be ghouls, or be dangerous yourself to live there. And Tenpenny isn't any of those things. They would've had to literally rewrite the location to be more defensible and militaristic. Alastair's cruelty might actually have had a sympathetic layer to it.
@@peytongonavy could explain why they have an entire crew of trained mercenaries as guards and have so many traders
If they were closer to the ruins they’d get both the stuff to protect them from and scavengers to trade with
@@peytongonavy i mean he does get murdered by the ghouls if you let them in so he may have had a point
The man is back after months, and he's dropped an entire documentary movie for us. FO3 might not be my number 1 favorite entry in the franchise, but I am incredibly keen for this.
Wym dude he uploads like every 2 months or 3 months it's always like that
@@TheFeltmeisterhe had been uploading 4-5 x a month for a while before this pause though. Burnout is a real issue, quality over quantity, I'm fine with it either way, but some probably got used to weekly uploads.
Since I was a kid I always wondered why it was so hard and unintuitive to navigate withing DC, thank you for letting me know why.
It definitely puts the confusing metro system into perspective. Considering how much changed right at the end, it's a miracle it's not more confusing lol
God 13 year old me was destroying my keyboard trying to find out why I couldn't just jump over some random rubble pile to get into DC. It was one of the greatest feelings ever exiting to see the Natural History Museum and finally getting into downtown
"withing" ? 🤦
Understanding why is nice, but it still rendered the game entirely unplayable for me and probably a few thousand people
@@TriangleCityThey should've just cut the sewers and replaced the access points with clear/direct entrances. What we got is so much worse than having to unimmersively fast travel to and from anywhere in DC
I remember being underleveld and getting lost in DC when I first played FO3. It was beautiful, engaging, and terrifying, but most of all… immersive.
My fondest memory of FO3! :D
Truly a lore accurate Capital Wasteland experience!
Funny, I had the same experience and it just led me to believe Fallout 3 was a bad game not worth my time. I played New Vegas a few years later and loved it. I've tried to give 3 a chance several times since, but navigating the DC ruins is so frustrating and unfun I always just stop playing
@@jakel2837sounds like a skill issue
@jakel2837 getting lost in the metro was amazing and you completely missed out on the rest of the wasteland
Older games were limited by technology, modern games are limited by greed.
- confucius
That why I'm grateful studio slike Obsidian and BGS still make single-player games from the most part. Are they perfect? Hell no, but they're better than 90 percent of current triple A games.
@@coldbob2😂😂😂😂
@@Toxic_Korgi 9/10 games that are AAA are worse than Bethesda games? Think about how silly this is. There's nine excellent BGS games per *one* good game from other publishers?? There's literally not enough BGS titles to fulfil this statistic. BGS and Obsidian Entertainment aren't the same; you can't credit Bethesda with Obsidian's work lol.
You can mention five excellent AAA games for every good BGS game and you know it lmao. As if in the last decade of AAA - Demon's Souls didn't get a remaster, Elden Ring doesn't exist, CB2077 isn't playable, and Red Dead 2 didn't come out. That's just me looking at my start bar. That's 3-4 great games in this console gen.
from BGS we got... Starfield and Fo76. Lmao. Fallout 3 is a good game, not liked by Fallout RPG purists, and it came out in 2008. Fifteen years ago. I have over 800 hours in Fallout 4, if we go back an extra console generation, and it's flatly not a good Fallout game. It's a decent shooter and mod platform.
why invent excuses for people who are lazily pushing mediocre product to the public. You're *grateful* that Starfield is 50% fast travel menus?!
@@AdamOwenBrowning Go touch grass kid
One of my favourite things about Fallout 3 is the feel of urban combat and exploration in the destroyed ruins of DC, the trenches near Washington memorial are an amazing touch.
Adams Morgan being a hive of insanity most likely had something to do with with the Dunwich Building - it's entirely plausible that that location was (judging by it's current design; an office building) was within DC - the Dunwich building being located within AM and being the "source" of all these crazy characters makes total sense, because the DW Building is a tribute to Lovecraftian horror - which typically has themes of evils being that "taint" people within an area and making them insane. Furthermore it would definitely fit into Bethesda's game design to have such an area dedicated to a hidden "scooby doo mystery" unmarked quest based around exploration, dot connection and character interaction rather than having a simple, direct quest associated with it.
Though why then proceed to delete the area if it was so tightly designed with such a concept? Maybe Todd thought it was too dedicated and "obvious in it's approach" to the concept and had the area cut - with the better quest elements split into encounters to fill up other areas.
That's a great theory. Dunwich did get moved around during development too
higher possibly was the limitations of the disk size /tech rendering capabilities in 2008 on the gamebryo engine.
Having all this stuff in such a tight space as well as the fact that later in the games development the world size was increased and i'd also assume that the many places that were once meant to exist within the original planned 26 areas within the downtown ruins would've likely gotten moved into the outer parts of the map like say tranquility lane (smith kaseys garage as the original idea had something to do with a bowling alley funny enough), tempany tower, the whole town of grayditch etc etc.
an alternative hypothesis is that everyone in Adams Morgen is insane, because Admo is home to some of dc's crazy and often sketchy bar district, maybe the npcs are just drunk?
The skeleton 'rock creek intern' mentioned at 24:45 could be a reference to the death of Chandra Levy, a congressional intern whose skeletal remains were discovered in Rock Creek Park. She was murdered there and classed as 'disappeared' and her body was not found for an entire year, by which point only the skeleton was left.
I initially thought that the event would have been too recent for Fallout 3, but her remains were found in 2002 and Fallout 3 came out in 2008, so it's not impossible. I know they try to avoid referencing real world events past the supposed "point of divergence" but they have made exceptions from time to time.
The real world case is still officially unsolved; someone was convicted of her murder, but the conviction was overturned, and they chose to deport the subject rather than attempt to re-try him.
As someone who usually deals with Valve cut content I noticed that some of the concept arts seem to be paintover screenshots from either in game or the editor. So those certain screenshot could probably one of our only views of those cut/early areas
I feel for the poor guy who had to spend hours navmeshing all those zones only for them to be cut 😅
the DC ruins are always my favorite places to explore in a Fallout game, the way everything is connected allows you to randomly discover completely new things with every playthrough.
It's def the best environmental design in the franchise, just wish it was easier to navigate
@@TriangleCity I'm 90% sure they probably didn't intend to hide most of the content, but because it is so poorly designed I can stilll find new things despite having at least 500 hours in the game. Bethesda and broken clocks.
Ive been playing since '08 and BARELY discovered the crater behind Takoma this year and it was nothing short of magical
Yeah, but it's hell on a first time player just trying to do the main quest
@@jakel2837 some of the worst game design in any Bethesda game is the main quest in Fallout 3. You will miss out on 98% of the game
Seeing all this cut content and seeing "what could have been" gives me the same cool/creepy/melancholy vibes I get from seeing those liminal space images. It's really cool. It's also great getting to see some of what F3 could have looked like.
When i first played Fallout 3 it gave me an experience like nothing else gave me in my life, after seeing the ads of this game i decided to buy it without any thoughts, exploring Washington DC in an apocalyptic setting trying to survive and fighting with powered armour knights with high tech weapons against all kinds of mutants and the pre war government of America and hearing Liam Neeson and Malcolm McDowell which are my favorite actors? Let's say it was unique and something that you will never experience nowadays, the old era of gaming was just something else, we got so many great games back then, like Halo, World at war and Gta 4 and of course Fallout 3, those were the days indeed. I still play them to this day and i will keep playing them till the end of days.
Completely agree
I share the same feelings as you. Oblivion was my first Bethesda title and my first open world game I ever experienced and it was an amazing experience. Fallout 3 followed that and it did the same thing for me. These days modern games are not cutting it. Hell I'm 15 hours in Starfield and I have no desire to touch it.
I've basically come to the conclusion that I'm just going to be replaying a handful of games for the rest of my life at this point. Currently planning on doing a new vegas playthrough again after the shear disappointment I felt after playing starfield.
Then you might like Far Cry 2, it's best of series, and Ubi (aka Rape Central) will never have the guts to experiment like that again. (I did have SOME fun with FC3, but it got tedious fast, and I won't be re-installing.)
@@reesetorwad8346I honestly really like FC4 as well, but FC2 is the king
It makes me kinda happy that the developers were just as lost about the complexity of the metro system as I was
Kinda pisses me off, if they new it was confusing and terrible why not replace it with just regular gates?
i remember actually using the metro map to find tacoma park because i was told by a friend it was where the 5th behemoth i needed for the achievement was
In terms of world space Fallout 3 remains my favorite.
To me it really feels like you've stepped foot into one of the pre-rendered 3D cut-scenes from the first game.
One of the most unique and best world spaces I've ever seen. Nothing has come close to fallout 3 for me. Even tho it's dated now, the art style and atmosphere still hold up. Even tho fallout 4 has better graphics, the art style completely fails next to fallout 3
That's a really good way of describing the vibe.
Something that I noticed on The Mall is that despite being abstracted to fit gameplay purposes you can see a curve in the road on the south side, this curve exists in real life to compensate for the Smithsonian Castle which sticks out a bit from the rest of the buildings. Due to the fact that the rest of The Mall is so abstracted I have to assume that the Smithsonian Castle was cut at some point!!
We seriously need to get our hands on some prototypes and alpha builds of fallout 3 and nv so we can dump a lot of the cut content and mod it back in to the base game
The Capital Wasteland team should take notes, if that project is still alive.
I know the Fo3 map much better than probably any other game and my mind is being blown with how much of the out of place nonsense in the worldspace was just clearly meant to be located elsewhere. The Roach King is a big standout. So is Dunwich building
The roach king and the mad preacher were definitely meant to be within the vicinity of dunwich. I think that obelisk in the basement was supposed to be much more of a "Oh! That's why everyone above here is acting so strange" sort of moment.
Maybe Todd thought that was too on the nose. Now, I'm racking my brain for what else could have been included in the area? Maybe that raider found in hubris comics? Canterbury Commons/superhuman gambit?
I can definitely see someone saying "DC is way too packed with content and we just have desert over here"
The Metro's always felt wasted to me.
They are the only easy way in and out of the D.C. ruins, on top of that they would be hard to lay siege to since it would force the attacking force into a death funnel. One that could be very dark. I'm just shocked there wasn't at least a Brotherhood of Steel quest line that involved taking the Metro Tunnels for the Brotherhood or even the Enclave.
We can't do any other quests for the Enclave, so why would there be a quest to take the tunnels for THEM? 🤣🤦😅
I've been watching your channel for over 4 years now and I can't believe you're still able to produce videos on Fallout cut content. You sir are a colossus of the Fallout community. I commend you!
While no longer a neighbourhood of DC, Annandale is in the final game. It's Andale, the cannibal town in the wasteland space
Andalé 😎
Appreciate the amount of effort that has to go into these videos. Well researched and referenced every time.
🖤🖤🖤
glad to see FO3 getting more attention. It isn't as good as FNV imo but it was the first Fallout game I played and for that it has a special place in my heart.
Check out a tale of two wastelands it connects both games and you actually play fallout 3 through New Vegas it's awesome
The world space and exploration of 3 is still the best everything else in nv is better
What a herculean effort this video must have been. Thank you so much for compiling this fascinating information!
Also interesting to note that the Tenpenny Tower quest primarily occurs in metro tunnels, which are relatively rare outside D.C. Possible the quest was written before Tenpenny Tower was moved (if it was ever moved, of course).
The ME2 galaxy map music activated my memories
I really wish rock creek wasn’t cut.
Edit: it’s tragic so much of this stuff got cut it all sounds interesting.
Imagine how different the game would of been if half of this was incorporated into the game. I would of loved an area like rock creek since my personal favorite area is point lookout
I remember when I first played the game back in the day being confused by Yearling at the library talking about how brave I had to be to come there. Real John Tavolta in Pulp Fiction reaction.
The library is such a mess lol
I got into fallout 3 completely blind, if memory serves, it was my older brother’s and I wanted to play it. This was also the first open world game I ever played; I was content with RPGs having point a to point b worlds.
When I first left Vault 101, it’s a bit cheesy, but I actually cried a bit. For the first time in my life playing games, I could go anywhere, at any time, and it was glorious.
I got the poor luck of having the fast travel bug so the DC area was a nightmare for me as a kid having to drag myself in and out of it or just getting lost within it.
I think it was Takoma industrial or the park I reached the peak of exploring the city ruins and I was incredibly disappointed there wasn't at least a one way exit, besides that not being able to find area from the trailer which isn't even in the game I learned years later.
I've never really played Fallout 3 but my friend who's beat the game several times has never been to DC.
So I played a good chunk of the game, while he joined me on a daytrip to the city. (DC is very close to our area)
It was fun to notice all of neighborhoods and landmarks which were featured in the game while touring the city. Also he told me that the Mall was deceivingly small in the game. (He thought it was a 10 minutes walk around)
the amount of research and time put in this video with the editing/doing the audio, writing the script etc etc is absurd and amazing, great videos mate. and I hear you tristram/witcher 3 music :D
I love recognizing the old Fallout, Icewind Dale, Diablo and other old PC game music tracks in the background lol
DAYUMMM, bro was hyping tf outta this video and it legit was worth it all. Fallout 3 supremacy
17:54 the people must have loved a metro exit right next to there houses.
the Metro Police Protectron decals were removed due to being too similar to British police colors. for a game set in the capitol of the US, this was seen as not proper... and some dumb UK laws.
Explain please
@@mimegaming3444 I just did. UK laws are dumb. that's all there is to it.
thanks for making this amazing content it probably gets mentioned enough and wont mean much but you put so much effort into your content and deserve alot more recognition.
It does mean a lot 💖 I don't really make much from these, not compared to how much work goes into them, but comments like this make it worth it :)
@@TriangleCityThat effort shines through.
Few similar videos on the topic are as well researched and referenced.
You are *the* channel to turn too for Fallout cut content
15 years later and I'm still learning new things about Fallout 3. I really enjoy these videos.
I spent most of the New Vegas videos just in awe of just how much content was cut as well as the depth of research needed to capture it all.
It's really quite incredible archiving and research work isn't it
This is STUPIDLY INTERESTING!!!! I love this and I’m sad but also this is crazy to listen to as Fallout 3 has such a place in my heart!
Mass Effect? FTL? FF7?
Your background music choices in this videos are exquisite
Yes! I have always wondered what was originally planned for the DC metro. It felt so barren, but you could feel the bones there. Thank you for your amazing work. I hope you know it's always a joy to listen to you and your findings.
i love the fallout 3 map. its the one big thing it had over new vegas. really wish they did more with it tho
big empoty map full of nothing
yay the possibilities of nothing
@@ryszakowywhy are you bringing up NV’s wasteland?
@@Whatsit_Tuyahlmao
Then they made Boston an open world city and got the performance issues they avoided here. Imagine not learning from your success.
True and yet it’s easily fixed(or improved) with stability patches and mods that have been out for years. Which just makes Bethesda look worse lol
It's not entirely their fault there was pressure from the industry to conform to massive open world spaces. So many games coming out at the time and even through to now seem to have an obsession with having a continuous world space to explore when sometimes that just ruins the experience of exploring a heavily detailed world.
Hell you can see this pressure even in complaints and mods regarding Starfield where people get mad about the loading screens and fast travel as if it needed to be 1 continous open world space.
@@ShadowChief117a lot of that can be mitigated with better loading screens and transitions
Games like Deus Ex Mankind Divided smoothed the loading of new areas of Prague by having the player ride the metro, which lasted as long as it took to load the area. Or for new areas, the game would be loading the area while the cutscene of Jenson flying there in the aircraft.
While it doesn't remove the loading time, part of the problem of loading screens is the jarring reminder you're playing a game, if starfield just had some traveling cutscenes of the ship going from place to place to hide the transitions it would go a long way.
@@MediumRareOpinions for sure I generally agree with that, I'm just pointing out the issue at the core was likely the pressure of gamers wanting massive open worlds. And yeah lmao my favorites of those are when the metro isn't running and Jensen is just walking on the tracks.
@@ShadowChief117 It was a nice touch to have him use the Metros to get around unseen during the martial law segment.
You're probably right about the underlying motivations in development. I'm sure devs are aware of the drawbacks but they're steered in a particular direction not always of their own choosing.
Your videos always give me a very cozy sense of stability. I don't know why. Maybe it's your voice, but either way, i always look forward to your uploads! Keep up the good work man!
I agree. I usually watch them twice, once just relaxing and another time actually paying attention as the info is actually quite dense so to really follow it you need to pay attention! But I agree his voice and the music beats are very cosy!
The years is 2009, I was 18, and my dad got my this for the xbox 360...
I was never the same...
Then FNV came out and I was hooked...
Hyped for Fallout 4, even tho being diferent I still enjoy it to the point its the only game I really play anymore.
Now... the lore, the lore was what truly had me hooked in the Fallout franchise... to the point I went back to the isometric OG games...
What a creation... what a universe. 🙌🏽
Its UA-cam content like this that keeps me going back to the games.
This channel is a godsend for my fascination with concepts and cut/leftover content in games, especially since I love the Bethesda Fallout games.
Thank you for making these videos and I hope to see more in the future, Bethesda related or not.
When I lived in DC, Chevy Chase was known as a very high upper class area. I think it would make sense if Tenpenny tower were there.
Bro the timing of this video is incredible I just binged your old world blues and honest hearts cut content vids for like the third time while working on an essay. Can’t wait to watch this one
Fantastic investigative job man. Fallout 3's DC is such an amazing piece of gaming, the city feels much larger than it truly is traversable
Bro, I just found you a few months ago, and I’ve binged watch so much of your content. I play on PlayStation, so it’s likely that I’ll never play another fallout game, but I still find myself super enthralled by your content. Keep up the good work!
Great video as always. My only complaint is the pronunciation of "Seward." The name comes from William Seward, the secretary of State under Lincoln and is best known for the purchase of Alaska, better known as "Seward's Folly." I'm not great with phonetics but it goes something like this "sue-word."
Another masterpiece of a video TC. Just promise me you'll take a break before the cut content lonesome road.
Diablo 1 or 2 music at 46:00. What an Easter egg! Well done
hopefully, they restore the cut content with next year's *supposed* remaster. great work as always 🙏
Nah I'm expecting them to not even fix any of the gamebryo bugs and just slap some upscale textures and new lightning effects on it.
Giving them way to much faith
Not a chance
@@benito1620i would play the fuck out of that
yeah and maybe they will rewrite the story and release fallout 5 month later while they fire emil on top
I have a confession, I still don't know how to play caravan
You monster
I actually learned how to play, it's easy
Building a deck Caravan decks consist of at least 30 cards from one of more traditional playing card sets. The deck may have any number of cards of any type that suits a player's strategy, although it cannot have duplicate cards from the same set. For example a K♠ from set A and a K♠ from the set B deck is acceptable, but more than one K♠ from set A would be illegal.
Rules Caravan is played with two players building three opposing piles (or "caravans") of numbered cards. The goal is to outbid your opponent's caravan with the highest value of numbered cards without being too light (under 21) or overburdened (over 26).
The game begins with each player taking eight cards from their deck and placing either one numerical card or ace on each caravan. Players may not discard during this initial round.
Once both players have started their three caravans, each player may do one of the following on their turn: 1. Play one card and draw a new card from his or her deck to their hand: 2. Discard one card from their hand and draw a new card from his or her deck: or 3. Discard one of their caravans by removing all cards from that pile.
Caravans have a direction, either ascending or descending numerically, and a suit. The suit is determined with the first card placed on a caravan, the direction by the second. All subsequent cards must continue the numerical direction or match the suit of the previous card. Cards of the same numerical value cannot be played in sequence, regardless of suit. Face cards can be attached to numeric cards in any caravan and will affect them in various ways.
Bold for assuming more than 5 percent of the Fallout community knows how to play Caravan.
@@Toxic_Korgi Bold to asume fallout fans even play fallout
@@Sip_Dhit”It’s easy.”
*writes a fucking book*
Man i love to learn the history of fallout game development, when we will have an hour long documentary like this about fallout 4?
Funny note: Well seems like fallout 3 was never finished after all xD
Been waiting for another long one, I love falling asleep to the videos, then I go back and watch it the next day to actually learn something lol
It's my understanding that a court document presented by Bethesda Game Studios has revealed that they are currently at work on "Fallout 3 Remastered". I wonder if they will add in all of the cut content into it. It would certainly be nice to see it.
Lol, lmao even.
Doubt. That’s not Bethesdas way of doing things it’s just gonna be a re-release I bet
Boston and Cambridge from Fallout 4 is a good example of what the devs might have originally intended for DC and it's Neighborhoods in 3. They can be easily accessed without having to traverse any metros like DC, and there are a lot of alleyways and interconnected paths I would also guessing that's what Todd Howard was trying mentioned when he said there were no Loading screens. But compared to DC downtown Boston is way more chaotic.
I've loved this channel for years, thanks for keeping it going, it's just great to sit and listen about these games I love. 🤘
Thank you so much dude! I put a lot of my life into these and that means the world to me 💙💙💙
@@TriangleCity Absolutely =) Your effort shows, and it's always a great time when I see your stuff hit the feed! Thanks again for everything!!
Would love to see a developers version of the game released someday with a lot of this cut content. You know, done on the sly when no one cares about the financial aspects anymore.
There was a developer for Morrowind making mods for it even very recently, I'd guess that nobody who worked on Fallout 3 like that has the time or desire to do it
Fallout 3 deserves a remake in F4 engine at least, with some cut content zones in for the DC Ruins
Yes, my triangular bro! It's my birthday and you made it gooder. Did you took that perk "I thought you died" or something? i'm so glad you alive man. Great episode!
Happy birthday my dude
@@AC-hj9tv Thanks bro :)
@@SkippTrip hell yea man 😎
This video perfectly explains why I kept getting lost in DC... The map and the locations just doesnt jive.
Interesting choice to have the pause music from Goldeneye in this video
I am loving the music overlay. Goldeneye and then right into Mass Effect. Not even 10 minutes in.
YES YES YES YES YES YES YES YES YES YES YES YES YES
THANK YOU SO FREAKING MUCH FOR THE WORK YOU HAVE DONE. I CANNOT STRESS THIS ENOUGH.
I love this channel and a I love these vids and I love you as a human. Big cheers.
Love fallout 3 so much, has a very unique vibe compared to all other titles.
I still can’t wrap my head around the last of us music in his videos 😂
It's one of my favorite games. Same goes for the other game music I use, Mother 3, Earthbound, Perfect Dark, Mass Effect, Icewind Dale, Fallout, Majora's Mask, FF7, Chrono Trigger, etc :)
happy your still doing this great content and glad your doing well lately
Thanks bro 💙💙💙 Struggling lately, but happy to be done with this project :)
@@TriangleCity that's good bud
Thank you for this video, brings to light so much stuff I didn't know about my favorite game ever, I am grateful.
This is gonna be awesome :D wanted to say a big thanks in advance as I'm about to start watching :) Keep up the great content!
judging by the quality of the game i'd say they cut out like 95% of the game before release
by the quote at the end of the video you know that bethesda never had any idea what fallout was about
it's supposed to be 200 years after bombs fell yet everything looks and acts like apocalypse was a week ago
there is no "lives cut short by nuclear war" in real fallout
yet bethesda acts proud for making bajillion pointless terminal entries before bombs
wasn't one of quest lines for point lookout a literal chinese spy mission WITH BODIES STILL INTACT!?
Finally have time to sit down and enjoy another video from this channel
I'm particularly biased in Fallout 3's favor, since I live in Maryland and used to live in D.C. I'm no longer on the game's map, but I used to live in Montgomery County. This is a video I'm definitely excited to watch.
According to the wiki, the taxi protectron still exist in-game, tho only as corpses in the mechanist's lair
Cutting back from the 26 original neighborhoods explains very much why many parts of the metro system make no sense and also why dc seems to have a massive underground network that stretches far into the rural parts of the wasteland.
Considering that originally the wasteland was also much smaller, it pretty much makes perfect sense that tempeny Tower was once planned to be located within the dc ruins, considering its sunken metro station miles outside of dc.
I genuinely would love if someone remade the dc wasteland with many of its locations like tempany tower in the more original suitable downtown ruins area if its done on a better game engine.
Cause it seems like a lot and i do mean a lot of fallout 3s worlds faults do seem to the result of compromises with the limitations of the gamebryo engine at the time and not its ideas/ambitions.
Like the metro's probably would've worked if it all wasn't so broken, confusing, and not labeled let alone the whole aspect about the unlabeled and unmsrked hidden metro lines like the one in grayditch and such.
If they were all still neighborhoods in downtown dc, they would've made and worked out so much better than they do in the final game version tbh.
it took nearly 16 years for me to get fully vindicated for being baffled and frustrated by this map. Appreciate it.
One thing I’d love is a map setting that shows the city map with each tunnel path outlined cleanly to which distract it enters.
I cant believe I've been waiting for this video for so long without actually knowing it, the photo at 5:17 is immaculate
Seeing how many of these items that were only partially deleted and yet are still in the game really makes it a lot more apparent why these games have so many performance issues.
There will never be another feeling like that first fallout 3 play through
I love your stuff, the overall vibe and your voice are great for just relaxin'
tenpenny tower location never made sense to me, absolute zero roads to it, its in the middle of nowhere
Was not expecting an hour long video, thank you again.
HOLY COW!!!!!!! Congrats dude. Can't wait to watch
🖤🖤🖤
Would love to see a remaster including cut content, no crazy bullshit like trying to make it play like fallout 4, just tidied up with extras
I love your videos soo much. I'm so grateful you take the time and effort, it is amazing to witness. Thanks
This channel is so underrated. This is for real fallout fans who care about thw development and making of the game not just lore. You should do a collab with radking or tenthapple or tks mantis. It would expose more fans to this gem of a channel
I'm glad I'm not crazy, when I initially played F3, DC always felt like it was supposed to be more.
Hmm. I have post notifications set to "all" and i randomly found this video 4 days later Without getting any notification.
Looks like UA-cam notifications are at it again.
Wonder if there's been an attempt to try and copy the rough 'bones' of all of these areas (basically just the main architectural elements, no other actors/entities/objects) into a single worldspace to try and piece together how they might connect or be oriented geographically. all the metro dungeons, the neighborhood worldspaces, anything connecting them, just copy the architecture kit parts, paste them into a worldspace, orient them according to their map marker compass orientation, and play connect the dots. It would likely give a better rough idea of how these neighborhoods were oriented and located originally, and where the gaps are in their connections from the deleted neighborhoods.
And then of course, try and restore them.
I’m astonished how much evidence of cut content can be discovered just by noticing particular divots in the ground that match certain models
Regarding Freedom Street: I don't think it's based off Freedom Plaza, as that's already part of Penn Ave, it just doesn't feature the monument because Bethesda didn't bother making an asset for it. Purely speculation/headcanon here but I feel like Freedom Street could be a reimagined Chinatown district. Obviously, anti-Chinese sentiment would have been quite high during the Sino-American War and they were already well past the point of rounding up people of Chinese descent and putting them in camps (seen in Point Lookout) by the Great War, so it seems pretty plausible that the real life Chinatown district between the Penn Ave and Vernon Square areas might have been forcibly 'rebranded' following a purge of the Chinese in the area, and renamed to Freedom Street in a moment of extreme xenophobia/racism and hyperpatriotism. Again, purely speculative as there's no clues as to what Freedom Street actually was.
Thank you for the new video! Great to watch before bed!