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EverQuest 1 has made you group for years. its an old concept. Boosting or being powered leveled in mmos now day is better imo because old content isnt polished. Better battlegrounds, more Timewalking all levels, more amazing looking raids at all levels, heroics all levels, adding better graphics and spells is also better idea imo. I did the slow grinding mmos and I dont ever think about that as my best mmo memories. They should make wow scale from lvl1 to 70 in any zone and add more loot, more quest, interesting quest that are easy plus fun and faster leveling bonuses for having max level characters. Redo all zones like dragonflight daily's and keep vanilla wow on classic. Redo older zones except on classic servers. This will allow you to quest for gear on multiple expansions all the way to 70 - accentually playing at any level with end game features. Hire more developers.
I remember Age of Conan had a similar mode. I remember long time ago i turned on something, and all normal NPCs suddenly was all elites. That system was called epic mode. I always told my friends that MMORPGs needs such system. Make the entire world a dungeon difficulty.
Some unnecessary lies told in this video. LotRO did not do anything special or genre changing. All they did was add a way to make current content harder. Their early game was not changed. It remains the exact same thing it was when it was first made with a few timed events and a couple adventure packs that added a few more quests added in since then. So, all that stuff that was there 15 years ago, having to kill x amount of y for a mission can instead take you longer and if like to cut yourself, you can make it so each and every single thing you come across can kill you in one or two hits and be a major task to kill...which you will quit after noticing just how many mobs are in many places you need to go to, if you play alone that is. It basically makes the open world group content for you. Also. This change did not bring players back/in in droves. The games population is still very low though should not be because the level 1-105 game is amazing but does start to go down-hill fast once you enter Mordor and beyond. SSG taking over from Turbine takes the game in a really bad direction focusing heavily on end game grind with each expansion.
So basically they are doing something similar to what Guild Wars 2 has already been doing for 10 years, and apparently other games as well, from what I read in the comments. This isnt changing MMOs forever, this is putting another coat of paint on an outdated MMO I loved LOTRO but it has become stale and outdated, and just putting a new coat of paint is not going to bring me back, specially not when I have to pay sub, if I want a proper experience of the game.
What would change MMOs forever if LOTRO applied it, is to create LOTRO 2 AND have a way to transfer your character and his items or at least the skins of those items into LOTRO2 that way they could create a new LOTRO every 7-10 years, update it with new gaming advances, graphics, etc, and players would not loose their thousands of hours of progress. THAT would be the gamechanger in the MMO world.
I guess you don't play a lot of MMORPGs? The difficulty system for quests and a separate currency is not new, City of Heroes was doing this in 2004. D&D Online does it too. So if it's the first time you've seen it, you've not been looking too hard!
@@DarkScreamGames CoH has been legit dead and gone for years, DDO is incredibly obscure, more than lotro. If these are the only examples you can pull out of your arse, the original point stands.
It's very comfy and the player housing is unmatched. It suffers very heavily from a lack of players in the early game though but this might have fixed that problem.
Personally it feels like just another coat of paint that does nothing to address the real problem that, this game is just too old. They need to create an LOTRO2 and allow for players to be able to transfer their existing characters into the new one. I love this game but the sub fee does not justify it. either make it entirely free to play or make an LOTRO2
What early game they've had 3+ codes that gave you lvl skips to 60 80 and 100 or something. I like it though. Those notorious fetch quests were so terrible. Gandalf wants to talk to Radaghast? Go travel across two entire regions 4000m+ just for one line from each and again!
Long story short: Added 'Adventure Mode' that lets you scale enemy and area difficulty for better rewards and exp. also gaining new in-game currency to buy cool new flashy items.
I am the same, This was one of my favorite MMO's. I played EQ2, this, and ESO, the world in LOTRO was by far the best of all of them. I may need to see if I can get into my old account still. Or worst case, start fresh since it has been so long since I played.
It is crazy that this has existed for ever in solo games. Like restart it in higher difficulty and maybe get additional unlocked content. Prop to the LOTRO team for bringing "multiplayer" from MMORPG back in the leveling, a part with always fond memories.
Yeah, the progression system after hitting lvl50 on your first character. Makes the One Tamriel scaling a joke on subsequent characters. It would be interesting to implement an option like this which ALSO turns off all of those bonuses. Doing Dolmens, Dragons, and Public Dungeons without someone uber geared and maxed out on champion point progression facerolling it for you. Would make the game feel so much better. I'd still have trouble staying in that game though. The combat bothers me. It feels "floaty" and a bit janky to me. And the bar-swapping stuff is annoying. And I don't want to grind and go through a special mini-game progression to unlock the ring that buffs you to use a single bar. Locking that as an option to play the game behind barriers was a mistake.
It honestly boggles my mind how long LOTRO has hung on for. It’s a testament to their community and the devs. I really enjoyed the game on and off for years. The storytelling is head and shoulders above any other MMO.
Whatever else lotro does, it will always have a warm place in my heart simply for the music system. If other mmos implemented the musical instruments like lotro I would be in heaven. The fact that you can create a band in game and jam out with other players is so awesome and I love wandering around the towns listening to random musicians performing. It’s so immersive. Sitting under a tree playing your harp or lute and just relaxing is also amazing. One of the best features available in any game ever.
@@kainhighwind2 can you: program in songs, program them so that your group of people each plays a separate instrument and plays the same whole song together in time as a performance?
@@eboethrasher not only the programmable features. You can have several people playing their parts live while logged in together, on their keyboards, sounding like different instruments. Giving a whole band live performance in game.
I love the idea of player-controlled difficulty in the open world. It's like WoW Hardcore without the prospect of losing weeks of progress to a lag spike. Brilliant!
I love LOTRO and I am mystified as to why such a good game with such a huge IP is mostly ignored. I read Ready Player Two recently, there's a whole part of the book where they are in a virtual Middle Earth and the main character mentions a host of companies that made LOTR games. I kept expecting him to mention Turbine....but no mention.
This is completely badass and intuitive! I love it! Omg imagine if Blizzard restarted Classic WoW again next year with several difficulty tiers for the world and for adventuring instead of just "heroic" dungeons.
actual content starts at about 4:30 - you're welcome. Everything before that is just him explaining how MMO's work in the earlygame/leveling phase, which the vast majority of his audience doesn't need to hear.
This system is actually pretty recent! It came to the regular servers at the very end of May this year with the Gondor Renewed update. It was originally introduced to the legendary (VIP-only) servers in 2021. Also, Before the Shadow is separate from this and is not a necessary purchase to access the difficulty system. 🙂
I'm pleasantly surprised that the monetization isn't as predatory as it could be, despite you being able to buy pretty much everything aside from weapons and armor past like 20.
Yeah, they had their info a little wrong about the Landscape Difficulty. Good selling point for the Before the Shadow Mini-Expansion but it's not required 😆
@@wiliestrogue2924 Why? Multi-boxing isn't actually efficient in any form for Combat now. They also removed the Aggressive Stance from Pets & Heralds Updates ago, so it's not like a Multi-Boxing 6 Lore Masters can do anything.
SSG's other title Dungeons and Dragons Online has a similar thing called reaper mode which was released in 2017 ... each quest you do has the option to choose difficulty settings Casual, normal, hard, and elite and then you can choose Reaper mode which has 10 additional levels of difficulty above elite. Reaper mode also adds mobs called reapers to the quests that are not in the casual through elite settings.
I played both thousands of hours but I’ll always go back to lotro, you can solo all the way to cap but not with ddo. And pvp in ddo died 10+ years ago, pvp is still alive in lotro
As an active LOTRO end gamer, the grouping up of people to do Heroic +2, in theory is great but in reality, is wanting. Initially, right out the gate it would be useful, BUT at higher levels, you are more than able to solo the landscape mobs at heroic +2 - just do green-level quests. The other problem is just the LOTRO culture atm. Many people with endgame characters could care less about Heroic +2, because there is no benefit to doing it for endgame content. This means only hardcore fans or new players will be even attempting this, and it will be really tough forming up a group. It's been out for weeks, and I know of 1 group across all the servers that are trying to set this up. Here's the crux of the problem, because LOTRO has SOOOOO Much content, people are too impatient to sit around waiting on others to group up with to do landscape content.
I wish I could have made it to the endgame, I tried to get into LOTRO but the UI seems super clunky and cluttered, and the questing experience for me was the worst questing I have experienced in an MMO, I had trouble locating how to do many quests. I was questing in a group of friends and we got mulitple lag spikes in a town we were in and there wasn't even many people in the area. We all live in different regions of the world too so I know it just wasn't my internet connection or something. One of our friends got stuck in an instanced campaign quest as well and couldn't get out except to log / relog. A lot of issues we kept running into like this in the early game really turned us away from the game unfortunately and it just didn't feel like there was a lot of content to do. I really think they just need to use a new graphic engine though and the game would be incredible. Right now the game feels extremely dated, even WoW has had graphical updates to their character models and most enemies. But this game looks and still feels like an early 2000 game, wish they had a bigger dev team, and if this type of game was on say Unreal Engine it could be very well the best MMO.
@@Mastemine498 They've done some quality of life improvements over the year. For example, now you can set a quest as focus, and it will have an arrow on your minnimap showing you exactly where to go. This has made questing much quicker and more enjoyable. Don't know when last you played, but a lot of things you mentioned have actually been fixed over the years. But there are still bugs here and there that creep up. I have to confess that I actually like the look of LOTRO, simply because it feels more "realistic" to me which makes it feel immersive. They do not use flashy colors like wow etc. But it is the nature of the game. They are also starting to roll out new updated graphics content. They just overhauled the entire Last Homely House in Rivendell and it now looks stunning, newer zones are also seeing improved graphics. So they're doing the best given the limited resources they have.
Been doing this with 4 buddies of mine we all had to go max difficulty as soon as we left the tutorial, and we meet up at Thorin's hall. It's also a hardcore challenge so death = delete and group self-found. Made the game really fun overall especially with it being our first time playing.
The scaling system is EXACTLY. Letter by DAMN LETTER. what I wanted from every other MMO, especially WoW. I'm just imagining ESO, with its completely open world and freedom in doing whatever the hell you want, adapting this system. It would make the game infinitely more enjoyable and turn it into a game where i would not mind grinding 20 alts. I applaud the LOTRO devs for this. Such a "simple" feature, yet something absolutely revolutionary in the world of MMO RPGs
It seems that when you're not beholden to some insane Activision/EA overlord, you're more likely to try new things that might/might not work just because they sound interesting/fun It's nice
You, sir, ROCK! I've been playing LOTRO since 2008 and still play every day but your enthusiasm made me smile and look forward to logging in again shortly. LOL Thanks for the video! Long live LOTRO!
LOTRO is not all about endgame, it's about content, and oh boy does it have content. One of the most feature rich and well developed games I've ever played. It's nearly impossible to complete the entire game you will be discovering new things for years and the world is massive. But the best part of the game is starting a new character, exploring the world and leveling, building skills, improving gear, getting to know your class and progressing through the world which is heavily based around the story line.
City of heroes had the ability to set the the mission to the number of people , up to 8, the level of mob, and whether bosses are present. It came out in 2004. Can currently play on homecoming private servers. Game had a sidekick feature to play with anyone at any level. And a ui completely customizable. ...in 2004. Way ahead of its time.
^ This. Still playing the crap out of it every now & then. Have over 50 toons. There is nothing like CoX & Homecoming has made it even better (and free!).
I played this game from launch till moria man so many great memory's. My mom passed away had to grow up and settle the estate since i was only one left alive in family. Sadly i quit MMO'ing back then to much to do in life. Nice video .
I wouldn't bother the devs one on a massive Purge for political reasons on Brandywine not that long ago. Could only imagine how bad iy was on other severs if people wouldn't stop getting removed from yhe forms for asking why
they've had this for about 10 years in their other game...Dungeons and Dragons Online. Its called reaper mode. you earn reaper XP for participating in reaper dungeons which allows your to gain special abilities etc. They need to add a reincarnation system like DDO which allows players at max level to go back to level 1 and level up again as a new class etc and you get special rewards for doing so...like increased stats etc.
This sounds a lot like Reaper mode implemented in 2017 in DDO (another SSG title). Big difference here is that it applies to the open world, not just dungeons in LOTRO. It was implemented in DDO to promote group play as well. Reaper difficulty is 1 through 10. Most people solo content on R1 these days (due to XP boosts), but there are some of the endgame people that solo content on R10 as well.
Watched this and came here to say this. Brother and I went back to DDO recently, me on a 2 year hiatus, him on 15 year hiatus. Having a blast 2 manning Reaper 2-4 difficultly as lowbies. Cool to see SSG did this on their open world in LOTRO. Imagine if they did reincarnation in LotRO like in DDO on top of this?
Sounds similar to what SSG did with Dungeons and Dragons Online a few years back when they added their Reaper system that allows the player to increase the difficulty by an additional 10 settings, which scales up the enemies and promotes group play. Main difference is it is instance based vs world based so you can change it from quest to quest and instead of a tradable currency you get permanent points to an additional system the provides bonuses to the character.
When you have a guy who's been watching your videos for 10 years, you know you're doing something right. Hesitated a lot to play lotto, now it's downloading. Ty Nixxiom 😉
Lotro captain main on the arkenstone server here. This system can make helping lower level people be more fun(potential captain ego trip lol im joking). I do from time to time help lower level people out because i was a low lv and it does increase community engagement.. Heck i am even mentoring captains if they want to do group content.
Another older mmo does very similar thing and has done it since the beginning. Dungeons & Dragons Online, although instanced, offers difficulty options for every quest with more difficult options giving better rewards and unique currency, and the most difficult options requiring a party.
Was about to comment this on here about DDO having this from the beginning…it’s a great idea but LOTRO isn’t the first to implement this type of system
@@realashtonblaze yes, but the point that both of you have made is that it is instanced, and this is landscape content, which is probably harder to do it for. Given that they have both been developed by the same company for as long as I can remember, at least 14 years, I'm sure they had something to do with it over there as well.
@@eboethrasherddo from my memory is almost exclusively instances gameplay outside of hubs. This was also back at release, forgot who created it is been so long lol. Either way doesn't detract from what lotro did.
Aside from their recent butchering of my human characters with the model update fiasco, I'm still very impressed with LotRO and their ability to cater to its player base and their needs. I really appreciate what SSG does for its fans and the ways it constantly tries to innovate the game and keep it sustainable. I like seeing games like EverQuest who launch two TLP servers a year - one standard, and one with new experimental rulesets to see what fans enjoy. I like seeing these developers actually WANT to try new things.
Not very likely to happen, the dev team is not as big as the Blizzard WoW team. But I guess you never know, it could happen. I'm already glad they still update and make new content/expansions.
I played this game at launch and would just play the instruments in game for hours making up songs with my friend. We dumped at least a week worth of time into just hitting notes on the instruments in the game. Such a cool feature.
Great video! This has been on my mind forever. I get that devs don't want to waste too much precious time on old content. All the veterans want new stuff to do. But something like this is such a relatively easy fix, that gives us alt-players much needed challenge. Sounds awesome.
Started a new character after a 10+ years of absence from LotRO with a friend and we went with tier 7 difficulty. We just got to Mirkwood yesterday. It's been a lot of fun!
I've never had a good experience on LotRO. I've tried the game numerous times over multiple PC's, and it always ran like shit. This does make me wanna give it another go, though.
lag is a real thing in raids, but it has gotten much much better for landscaping. There is now no more rubber banding when you run through the landscape.
MMO that actually encourages grouping up? Now that sure is something in the modern times. Also great seeing LotRo still going, always surprised to find it alive and kicking.
The difficulty level only affects you. Someone next to you could be on a different setting, slaying everything around while you get 2 shot. Why would he group with you?
They did this with special servers in Lotro over a year ago and it was great. I added some personal challenges which enhanced the fun for myself. In addition to increasing the difficulty I also hid all of the health bars (now every hit from any NPC could be my last), hid the compass (I would use the sun and mood) and the map (I read the quest descriptions and used the clues to find my way around the world). It took a little bit of work to adjust the UI to hide everything but it really opened up the world for me. Also, no chat, though I could talk to anyone I could see in the world.
This feature re-vitalized the game for me. Landscape was way too easy for way too long and for a few years I was thinking more and more about stopping all-together. I'd prefer for landscape to be generally harder without any system (like they did when Mordor came out) but I'm happy with this too.
Awh, I love LOTRo...played it up until roham expansion. It's such a beautifully crafted world and you can tell the developers put love it. The party combo system, the warden class.. they had some really intuitive ideas. Makes me want to return!!
The game is better now than it was then IMO. I've played LOTRO off-and-on since 2010 and it's never left my hard drive(s) since it came out. I like to play many games but when I get bored of everything else I always go back to LOTRO, not even classic WoW holds my attention as much as LOTRO. I think it has to be the well-crafted world, friendly and helpful community, player housing, and the epic story that make the game what it is. Sure, the graphics have aged but the game still looks pretty good.
LOTRO was a lot of fun when it launched, but it got lost in the big mmo whirlpool of those years. The music system in that game was so damn fun. I spent most of my time in the game just jammin on my lute in the town square.
Yeah it does, Runekeeper and Minstrel are both pretty a standard healer with buffs and the like. Beorning have Raid Wide AoE heals and some buff/debuffing. All which are viable but Runekeeper is lacking a bit in the support aspect and is considered a more Pure healer while Beorn/Minstrel are considered more healer/supp I think Beorn ATM has some of the biggest raw HPS for Raid environment's but that may have changed, with Minstrel being the Standard I'd say.
Final Fantasy XIV doesn't experience this kind of problem in the Early Game. It was reworked some time ago to make progressing through the story faster. Filler quests in the MSQ (main story quests) were removed, except for those that introduced characters important to the story later on. MSQ dungeons can be run solo with A.I. party members, and instanced events in quests have a difficulty selector.
This is so true. I've been a WoW player for nearly 15 years, and started FFXIV 3 weeks ago on a trial account. Just picked up the complete collection and got a sub going because it is incredible. I'm loving just leveling at my own pace through the entire story.
I'm in the same camp. Endgame is fun, but the joy of an MMO (for me at least) is the world and adventuring through it. I've always preferred leveling in MMOs to endgame. I know that makes us odd compared to the average MMO player though. Kek
@@emarskineel I think the demand for this kind of gameplay is growing. WoW hardcore, Ashes of Creation, Pantheon Rise of the Fallen and some other less known mmos are all seeking to deliver a gameplay more focused on the journey, leveling and exploration. I also think that WoW Vanilla+ will 100% be a thing, although I am not sure if I trust Blizzard to do a good job with it
Its funny you used the "You dont just walk into mordor!" clip. Because you can buy an item in the store called a Mithril Coin, and you can, just walk into Mordor. ;) awesome video!
This system sounds amazing! Honestly... I think every MMo could benefit from this. It's not a MUST TO DO CHORE, it's just a choice to elevate your experience. BUT it should be included in the tutorial as well imo. Like showing you that yeah, that's an option from the start even if you are new player. No gate keeping.
Man i must say the video edits so well 😂❤ really good job. I just started with lotro yesterday, and i actually enjoy it. But i didnt know about the adventures system. Gonna try it later today 😊
A scaling questing experience is something I never knew I wanted in an MMO. I enjoyed it in games like Diablo 3 which is the only thing I can compare it to, so I hope it comes to other games, too!
But there's nothing wrong with it's core mechanics and gameplay? You do realize there are those among us that actually love the complexity and pacing of everything, right? I love tab targeting mmos, and LotrO is one of the very best imo, alongside wow and a couple others.
great vid! i cannot imagine how gameplay with adventure mode challenge on in angmar, during peak hours. playing on regular mode in angmar with its lag issues has me rage quitting at times lol. i hope the devs will be able to fix angmar's lag issues soon
Standing Stone, the dev company, has been toying with something LIKE this over on DDO (their other game) for a while: reaper difficulty levels. Interesting to see them port it over (conceptually if not mechanically) to LoTRO.
I love lotro so much, the only bad thing is, I'm Brazilian, and as a Brazilian the lotro points are so so so expensive to me, the Dolar is like 5x more valuable than the Real, to buy a horse in game I literally can pay my light bill, also the game is in english what in a certain way benefit me because I learned english alone playing the game lol, would be amazing if the game had a Portuguese translate, Lotro would be so popular in Brazil, a lot of people here does play the game but I'm shure the game would be extremely popular here, so if I where SSG I would reduce Lotro points value and offer the game in more lengages, That would help them to spread more the game and help SSG expand and lotro could still around for more 20 years
So that's a real MMO! :D , when you talked about grouping up made me smile ! I kinda have difficulty to start this game actually , due to graphics and gameplay, even if I'm a big fan of the Tolkien's Lore. Hope it will change one day
As a lotro veteran, I can't tell you how much it warms my heart to see this game being talked about. It has years and years of incredible content just waiting for new players to enjoy. This game, in particular, benefits from group content. It is a group game. I lt was never meant to be played as a solo game. Some of my best memories are from playing this game with my friends. I look forward to checking it out again
@jjswigger8591 yeah man I got on the other day and it's pretty dead. And I'm on the biggest server. The guild I was in I still have their discord and they are pretty active sometimes. But I enjoy playing gw2 more now tbh. What made that game fun was more then just the game play it was the friends I was playing with at the time.
That's actually really awesome! When starting the video I thought it would be something cliche but nope, that's new and very cool! Great idea for sure!
Oh my GOD Nixxiom if you see this please do a levelling series on this with friends even if it's streamed, LOTRO and WoW were my first two MMOs but I only started enjoying them about 6 years ago, I died off WoW but still enjoyed your content and I'd love to see you playing LOTRO.
Sounds pretty cool, main problem I had when I tried this out a year or so ago was that I saw no one in the starter zones and felt like I was playing a single player game, maybe with this update that changes, I'll have to re-visit. Thanks for the vid :)
Guild Wars 2 kinda has this system, where the more people there is in an area (ie. for an event), the stronger the monster get and more veteran/elite/champion spawn to match. And since the game has horizontal progression, even people with thousand of hours go back to the leveling areas for world events/bosses. The novelty here would be to be able to select it yourself.
DDO (Dungeons and Dragons Online), also owned by Standing Stone Games, had varying difficulty in both their "regular" dungeons ranging from solo to elite difficulty and then at Update 34 which was in 2017 they also introduced Reaper difficulties ranging from 1-10. Admittedly little changed as far as general monsters went, but new monsters were added to zones and overall monster difficulty screamed upwards. Completing reaper difficulty objectives also rewarded points which could be used to help your character. So, in general this system has actually been around for a while; it's just that for some reason LOTRO seems to be the first people are noticing it. But yeah, it'd be nice if more games allowed this kind of option.
I think we should all give a welcome back to one of the longest standing MMOs to this day, back to the world stage where it belongs. Still waiting for the graphical overhaul they promised to come back btw...~ But I'm certainly tempted now.
That is how it used to be in SoA. When the game first started there were areas, even low level areas that it was dangerous to walk around without a small fellowship. This is pretty cool.
Bro this is just content farm. Scaling up the numbers in the world? Wow, absolutely groundbreaking. A feature I'd like to see for sure, though it's not new or novel. Lots of warcraft private servers already offer leveling challenges that include simple unga bunga numbers tuning alongside other, more interested changes. And the notion that it's so deep and community building to just have stuff tuned so hard that you NEED a group is so bland it might as well be british cuisine. Every MMO under the sun has content meant for groups in the form of dungeons and harder quests.
I had an idea similar to this for WoW with heroic timewalking campaigns. You would select an expansion to level through like you do with normal timewalking, but it would be a much harder, and slower, leveling experience. You would have to complete all the main story campaign of that expansion with a higher difficulty and get rewarded with cool cosmetics and titles and stuff. I love leveling in MMOs but in WoW's case the leveling experience is so hollow now because it's way too fast and you barely even get to finish a single zone, never mind doing a whole campaign before you're level 60. I think a system like this is probably a great way to overcome the main problems of leveling in older MMOs.
The entire problem with MMOs is that they only cater to end game players and the world and level progression suffers for it. I could give a rats ass what end-game mmo no-lifers want in a game.
@@Jidarious Not entirely true. The reason WoW butchered itself and its own progression was that it wanted to maximise the money made from each new expansion, by ensuring that new players could experience that expansion promptly. This precedent was set with the very first expansion - when the expansion content was made available at level 55, instead of the old end-game cap of 60. This meant you didn't actually have to do any of the vanilla end-game content before moving onto the expansion. Which in turn meant that all the end-game content from the old game was rendered redundant - despite that including some of the best 5-man dungeons in the game. The same thing happened again with the next one. On and on. Meaning every time there was an expansion, all the old end-game content was shelved, and new players either had no reason to do it - or in the case of certain tougher dungeons/raids, could find nobody to do the redundant content with. The increased levelling speed went hand in hand with this - after all, if they'd already decided that players didn't need to reach the final tier of any content before moving onto the next expansion, then what was the rationale for making them trudge slowly towards an already truncated end point?
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EverQuest 1 has made you group for years. its an old concept. Boosting or being powered leveled in mmos now day is better imo because old content isnt polished. Better battlegrounds, more Timewalking all levels, more amazing looking raids at all levels, heroics all levels, adding better graphics and spells is also better idea imo. I did the slow grinding mmos and I dont ever think about that as my best mmo memories. They should make wow scale from lvl1 to 70 in any zone and add more loot, more quest, interesting quest that are easy plus fun and faster leveling bonuses for having max level characters. Redo all zones like dragonflight daily's and keep vanilla wow on classic. Redo older zones except on classic servers. This will allow you to quest for gear on multiple expansions all the way to 70 - accentually playing at any level with end game features. Hire more developers.
I remember Age of Conan had a similar mode. I remember long time ago i turned on something, and all normal NPCs suddenly was all elites.
That system was called epic mode.
I always told my friends that MMORPGs needs such system. Make the entire world a dungeon difficulty.
Some unnecessary lies told in this video.
LotRO did not do anything special or genre changing. All they did was add a way to make current content harder. Their early game was not changed. It remains the exact same thing it was when it was first made with a few timed events and a couple adventure packs that added a few more quests added in since then.
So, all that stuff that was there 15 years ago, having to kill x amount of y for a mission can instead take you longer and if like to cut yourself, you can make it so each and every single thing you come across can kill you in one or two hits and be a major task to kill...which you will quit after noticing just how many mobs are in many places you need to go to, if you play alone that is. It basically makes the open world group content for you.
Also. This change did not bring players back/in in droves. The games population is still very low though should not be because the level 1-105 game is amazing but does start to go down-hill fast once you enter Mordor and beyond. SSG taking over from Turbine takes the game in a really bad direction focusing heavily on end game grind with each expansion.
So basically they are doing something similar to what Guild Wars 2 has already been doing for 10 years, and apparently other games as well, from what I read in the comments.
This isnt changing MMOs forever, this is putting another coat of paint on an outdated MMO
I loved LOTRO but it has become stale and outdated, and just putting a new coat of paint is not going to bring me back, specially not when I have to pay sub, if I want a proper experience of the game.
What would change MMOs forever if LOTRO applied it, is to create LOTRO 2 AND have a way to transfer your character and his items or at least the skins of those items into LOTRO2
that way they could create a new LOTRO every 7-10 years, update it with new gaming advances, graphics, etc, and players would not loose their thousands of hours of progress.
THAT would be the gamechanger in the MMO world.
This is the first time I have seen a developer do something that benefits both casual and more hardcore players. Well Done LoTRo well done!
I guess you don't play a lot of MMORPGs? The difficulty system for quests and a separate currency is not new, City of Heroes was doing this in 2004. D&D Online does it too. So if it's the first time you've seen it, you've not been looking too hard!
@@DarkScreamGames CoH has been legit dead and gone for years, DDO is incredibly obscure, more than lotro. If these are the only examples you can pull out of your arse, the original point stands.
Diablo 3 ..Torment lvls .. changes entire game's difficulty all over ... so no .. not first time we see this.
@@socklips7655 it doesn matter if those games are dead ... the point was it has been done before !
@@UltraSuperDuperFreak not the same but ok enjoy.
It puts a smile on my face that LOTRO is still going strong after all this time
It keeps me coming back. Just no other world like it! Especially if you’re a LoTR fan.
It's very comfy and the player housing is unmatched. It suffers very heavily from a lack of players in the early game though but this might have fixed that problem.
every time i go back i just end up trying to take over the pipe weed market =/
Personally it feels like just another coat of paint that does nothing to address the real problem that, this game is just too old.
They need to create an LOTRO2 and allow for players to be able to transfer their existing characters into the new one.
I love this game but the sub fee does not justify it.
either make it entirely free to play or make an LOTRO2
What early game they've had 3+ codes that gave you lvl skips to 60 80 and 100 or something. I like it though. Those notorious fetch quests were so terrible. Gandalf wants to talk to Radaghast? Go travel across two entire regions 4000m+ just for one line from each and again!
I'm in for a LotR Online leveling series. That'd be neat!
Long story short:
Added 'Adventure Mode' that lets you scale enemy and area difficulty for better rewards and exp.
also gaining new in-game currency to buy cool new flashy items.
The most fun for me in MMOs has always been the world. Glad to finaly see a dev recognise the importance 🙂
I am the same, This was one of my favorite MMO's. I played EQ2, this, and ESO, the world in LOTRO was by far the best of all of them. I may need to see if I can get into my old account still. Or worst case, start fresh since it has been so long since I played.
is there more ppl playing besides steam1?!
It is crazy that this has existed for ever in solo games. Like restart it in higher difficulty and maybe get additional unlocked content.
Prop to the LOTRO team for bringing "multiplayer" from MMORPG back in the leveling, a part with always fond memories.
As much as I love ESO, it needs something like this so badly.
Truest true that has ever been trued
I gave up on that shit game, everything you do feels meaningless.
Preach brother
Yeah, the progression system after hitting lvl50 on your first character. Makes the One Tamriel scaling a joke on subsequent characters. It would be interesting to implement an option like this which ALSO turns off all of those bonuses. Doing Dolmens, Dragons, and Public Dungeons without someone uber geared and maxed out on champion point progression facerolling it for you. Would make the game feel so much better.
I'd still have trouble staying in that game though. The combat bothers me. It feels "floaty" and a bit janky to me. And the bar-swapping stuff is annoying. And I don't want to grind and go through a special mini-game progression to unlock the ring that buffs you to use a single bar. Locking that as an option to play the game behind barriers was a mistake.
This seems like a better version of One Tamriel
It honestly boggles my mind how long LOTRO has hung on for. It’s a testament to their community and the devs. I really enjoyed the game on and off for years. The storytelling is head and shoulders above any other MMO.
I just jumped back in and I think there are more people playing now than 5 years ago. The current devs are soooooo player focused, it is refreshing.
DDO is better
Whatever else lotro does, it will always have a warm place in my heart simply for the music system. If other mmos implemented the musical instruments like lotro I would be in heaven. The fact that you can create a band in game and jam out with other players is so awesome and I love wandering around the towns listening to random musicians performing. It’s so immersive. Sitting under a tree playing your harp or lute and just relaxing is also amazing. One of the best features available in any game ever.
The bard can do this in xiv
Yeah, Final Fantasy 14 has this. Everything from pipes, violins, to drums, to even an electric guitar
@@kainhighwind2 can you: program in songs, program them so that your group of people each plays a separate instrument and plays the same whole song together in time as a performance?
@@kainhighwind2 can you basically turn your keyboard into a piano and play multiple octaves?
@@eboethrasher not only the programmable features. You can have several people playing their parts live while logged in together, on their keyboards, sounding like different instruments. Giving a whole band live performance in game.
Glad to see Lotro content. It has been my comfort MMO for 11 years and counting.
I love the idea of player-controlled difficulty in the open world. It's like WoW Hardcore without the prospect of losing weeks of progress to a lag spike. Brilliant!
I love LOTRO and I am mystified as to why such a good game with such a huge IP is mostly ignored. I read Ready Player Two recently, there's a whole part of the book where they are in a virtual Middle Earth and the main character mentions a host of companies that made LOTR games. I kept expecting him to mention Turbine....but no mention.
This is completely badass and intuitive! I love it! Omg imagine if Blizzard restarted Classic WoW again next year with several difficulty tiers for the world and for adventuring instead of just "heroic" dungeons.
I've wanted that for so long as I slowly try to get the loremaster achievement
the hope in blizzard is astounding consider the past 5 years
You clearly know nothing about classic if you think that's how it goes.
@@cococock2418 ... classic is laughably easy
@@TapTwoCounterspellon 24th aug hc classic comes out. you not even get lv14 bc you are just a FF14 Andy! 😂
actual content starts at about 4:30 - you're welcome. Everything before that is just him explaining how MMO's work in the earlygame/leveling phase, which the vast majority of his audience doesn't need to hear.
More games need to add this feature.
The amount of effort spent to get this video over 10 minutes long is honestly quite impressive.
This system is actually pretty recent! It came to the regular servers at the very end of May this year with the Gondor Renewed update. It was originally introduced to the legendary (VIP-only) servers in 2021. Also, Before the Shadow is separate from this and is not a necessary purchase to access the difficulty system. 🙂
I'm pleasantly surprised that the monetization isn't as predatory as it could be, despite you being able to buy pretty much everything aside from weapons and armor past like 20.
The monetization is not bad at all in this game. Of course it is also 16 years old, but even the player housing and furniture is very reasonable
Yeah, they had their info a little wrong about the Landscape Difficulty. Good selling point for the Before the Shadow Mini-Expansion but it's not required 😆
They allow multi-boxing which totally defeats the purpose of this system.
@@wiliestrogue2924 Why? Multi-boxing isn't actually efficient in any form for Combat now.
They also removed the Aggressive Stance from Pets & Heralds Updates ago, so it's not like a Multi-Boxing 6 Lore Masters can do anything.
Nothing to bring in the realism like being wrecked by a fuckin piglet. We need more.
I hope you do that group LOTRO leveling series. Sounds like it would be a fun time.
LotR Online leveling series!!! PLEASE I NEED THIS!
Heck yeah and make sure they bring a captain with them if they can't find a healer or a tank to level with. 😁
SSG's other title Dungeons and Dragons Online has a similar thing called reaper mode which was released in 2017 ... each quest you do has the option to choose difficulty settings Casual, normal, hard, and elite and then you can choose Reaper mode which has 10 additional levels of difficulty above elite. Reaper mode also adds mobs called reapers to the quests that are not in the casual through elite settings.
I played both thousands of hours but I’ll always go back to lotro, you can solo all the way to cap but not with ddo. And pvp in ddo died 10+ years ago, pvp is still alive in lotro
Please do the leveling series! LOTR is awesome!
As an active LOTRO end gamer, the grouping up of people to do Heroic +2, in theory is great but in reality, is wanting. Initially, right out the gate it would be useful, BUT at higher levels, you are more than able to solo the landscape mobs at heroic +2 - just do green-level quests. The other problem is just the LOTRO culture atm. Many people with endgame characters could care less about Heroic +2, because there is no benefit to doing it for endgame content. This means only hardcore fans or new players will be even attempting this, and it will be really tough forming up a group. It's been out for weeks, and I know of 1 group across all the servers that are trying to set this up. Here's the crux of the problem, because LOTRO has SOOOOO Much content, people are too impatient to sit around waiting on others to group up with to do landscape content.
I wish I could have made it to the endgame, I tried to get into LOTRO but the UI seems super clunky and cluttered, and the questing experience for me was the worst questing I have experienced in an MMO, I had trouble locating how to do many quests. I was questing in a group of friends and we got mulitple lag spikes in a town we were in and there wasn't even many people in the area. We all live in different regions of the world too so I know it just wasn't my internet connection or something. One of our friends got stuck in an instanced campaign quest as well and couldn't get out except to log / relog. A lot of issues we kept running into like this in the early game really turned us away from the game unfortunately and it just didn't feel like there was a lot of content to do.
I really think they just need to use a new graphic engine though and the game would be incredible. Right now the game feels extremely dated, even WoW has had graphical updates to their character models and most enemies. But this game looks and still feels like an early 2000 game, wish they had a bigger dev team, and if this type of game was on say Unreal Engine it could be very well the best MMO.
@@Mastemine498 They've done some quality of life improvements over the year. For example, now you can set a quest as focus, and it will have an arrow on your minnimap showing you exactly where to go. This has made questing much quicker and more enjoyable. Don't know when last you played, but a lot of things you mentioned have actually been fixed over the years. But there are still bugs here and there that creep up. I have to confess that I actually like the look of LOTRO, simply because it feels more "realistic" to me which makes it feel immersive. They do not use flashy colors like wow etc. But it is the nature of the game. They are also starting to roll out new updated graphics content. They just overhauled the entire Last Homely House in Rivendell and it now looks stunning, newer zones are also seeing improved graphics. So they're doing the best given the limited resources they have.
@@Mastemine498 Modern MMOs have made you spoiled. Road signs to every quest location killed the spirit of questing.
Yeah sure. Roadsigns are the problem.
Thank you for being honest. While watching the video I was like "this changes little to nothing, as veterans probably don't even need this system".
Been doing this with 4 buddies of mine we all had to go max difficulty as soon as we left the tutorial, and we meet up at Thorin's hall. It's also a hardcore challenge so death = delete and group self-found. Made the game really fun overall especially with it being our first time playing.
Captain from the arkenstone server here. I hope you have a great time 😁
is the hardcore challenge in the actual game or is that just rules you guys just made for yourself
@@johnwayne4911 our own rules u get some titles so it can kinda be tracked but only up to 20 after that it’s honor code
The scaling system is EXACTLY. Letter by DAMN LETTER. what I wanted from every other MMO, especially WoW.
I'm just imagining ESO, with its completely open world and freedom in doing whatever the hell you want, adapting this system. It would make the game infinitely more enjoyable and turn it into a game where i would not mind grinding 20 alts. I applaud the LOTRO devs for this. Such a "simple" feature, yet something absolutely revolutionary in the world of MMO RPGs
It seems that when you're not beholden to some insane Activision/EA overlord, you're more likely to try new things that might/might not work just because they sound interesting/fun
It's nice
Glad you are enjoying LotRO. I got back into it because of this big update.
This has inspired me to finally try LOTRO, even though I'm most likely going to play solo :)
You, sir, ROCK! I've been playing LOTRO since 2008 and still play every day but your enthusiasm made me smile and look forward to logging in again shortly. LOL Thanks for the video! Long live LOTRO!
Lotro is doing amazing things these days and they have a new expansion coming out soon to bring us to the port city of Umbar :)
LOTRO is not all about endgame, it's about content, and oh boy does it have content. One of the most feature rich and well developed games I've ever played. It's nearly impossible to complete the entire game you will be discovering new things for years and the world is massive. But the best part of the game is starting a new character, exploring the world and leveling, building skills, improving gear, getting to know your class and progressing through the world which is heavily based around the story line.
City of heroes had the ability to set the the mission to the number of people , up to 8, the level of mob, and whether bosses are present. It came out in 2004. Can currently play on homecoming private servers. Game had a sidekick feature to play with anyone at any level. And a ui completely customizable. ...in 2004. Way ahead of its time.
^ This. Still playing the crap out of it every now & then. Have over 50 toons. There is nothing like CoX & Homecoming has made it even better (and free!).
yep.. not a new feature or idea at all, definitely a good one, but let's not pretend LOTRO has innovated anything here, DDO does something similar too
the servers have more then 200- ppl?
I played this game from launch till moria man so many great memory's. My mom passed away had to grow up and settle the estate since i was only one left alive in family. Sadly i quit MMO'ing back then to much to do in life. Nice video .
I need to play Lotro again 😮
I wouldn't bother the devs one on a massive Purge for political reasons on Brandywine not that long ago. Could only imagine how bad iy was on other severs if people wouldn't stop getting removed from yhe forms for asking why
they've had this for about 10 years in their other game...Dungeons and Dragons Online. Its called reaper mode. you earn reaper XP for participating in reaper dungeons which allows your to gain special abilities etc. They need to add a reincarnation system like DDO which allows players at max level to go back to level 1 and level up again as a new class etc and you get special rewards for doing so...like increased stats etc.
Instanced content. This is landscape content.
This sounds a lot like Reaper mode implemented in 2017 in DDO (another SSG title). Big difference here is that it applies to the open world, not just dungeons in LOTRO. It was implemented in DDO to promote group play as well. Reaper difficulty is 1 through 10. Most people solo content on R1 these days (due to XP boosts), but there are some of the endgame people that solo content on R10 as well.
Watched this and came here to say this. Brother and I went back to DDO recently, me on a 2 year hiatus, him on 15 year hiatus. Having a blast 2 manning Reaper 2-4 difficultly as lowbies. Cool to see SSG did this on their open world in LOTRO. Imagine if they did reincarnation in LotRO like in DDO on top of this?
Sounds similar to what SSG did with Dungeons and Dragons Online a few years back when they added their Reaper system that allows the player to increase the difficulty by an additional 10 settings, which scales up the enemies and promotes group play. Main difference is it is instance based vs world based so you can change it from quest to quest and instead of a tradable currency you get permanent points to an additional system the provides bonuses to the character.
When you have a guy who's been watching your videos for 10 years, you know you're doing something right.
Hesitated a lot to play lotto, now it's downloading.
Ty Nixxiom 😉
Lotro captain main on the arkenstone server here. This system can make helping lower level people be more fun(potential captain ego trip lol im joking). I do from time to time help lower level people out because i was a low lv and it does increase community engagement.. Heck i am even mentoring captains if they want to do group content.
Another older mmo does very similar thing and has done it since the beginning. Dungeons & Dragons Online, although instanced, offers difficulty options for every quest with more difficult options giving better rewards and unique currency, and the most difficult options requiring a party.
Was about to comment this on here about DDO having this from the beginning…it’s a great idea but LOTRO isn’t the first to implement this type of system
Both are currently developed by the same folks.
@@realashtonblaze yes, but the point that both of you have made is that it is instanced, and this is landscape content, which is probably harder to do it for. Given that they have both been developed by the same company for as long as I can remember, at least 14 years, I'm sure they had something to do with it over there as well.
@@eboethrasherddo from my memory is almost exclusively instances gameplay outside of hubs. This was also back at release, forgot who created it is been so long lol.
Either way doesn't detract from what lotro did.
Yes, but the key phrase is "although instanced".
Aside from their recent butchering of my human characters with the model update fiasco, I'm still very impressed with LotRO and their ability to cater to its player base and their needs. I really appreciate what SSG does for its fans and the ways it constantly tries to innovate the game and keep it sustainable.
I like seeing games like EverQuest who launch two TLP servers a year - one standard, and one with new experimental rulesets to see what fans enjoy. I like seeing these developers actually WANT to try new things.
Now they just gotta make the animations and combat more fluid and it would be a top tier game.
100% I'd play if the graphics / gameplay was modernized.
Not very likely to happen, the dev team is not as big as the Blizzard WoW team. But I guess you never know, it could happen.
I'm already glad they still update and make new content/expansions.
Be careful what your asking, maybe you'll never be satisfied and eventually gets to a point where it loses what made the game great.
Favorite and most played MMO of all time, I just returned and didn't even know about this system!
I played this game at launch and would just play the instruments in game for hours making up songs with my friend. We dumped at least a week worth of time into just hitting notes on the instruments in the game. Such a cool feature.
Final Fantasy 14 has the same feature
@@kainhighwind2 we get it, weeb, now go elsewhere
You had me at Death equals Delete !! lol man I am happy I found this channel
A system like this could make so many games worth playing again.. Oh how I both hate and miss WoW.
I don't even play this game and I am now so excited, your enthusiasm is so infectious I subed. Keep up the passion.
Lotro captain main here. Welcome aboard and have fun 😊
More LOTRO from you, Nix. Be the Mouth of LOTRO for us. :)
Super cool idea, been loving hardcore classic duo with my buddy. might try this someday
Great video! This has been on my mind forever.
I get that devs don't want to waste too much precious time on old content. All the veterans want new stuff to do.
But something like this is such a relatively easy fix, that gives us alt-players much needed challenge. Sounds awesome.
I started LOTRO seriously in 2020 I love the game, I loved solo leveling, and I loved playing with friends that I roped in for a couple weeks hehe
This has been in the game for a bit now. It was just on their TLP. It is an AMAZINGLY fun system and really caters to the hardcore gamers!
They allow multi-boxing which totally defeats the purpose of this system.
This was the first MMO I played, didn't play for more than 2 months. Going to have to give it a try again.
Main content starts at 3:45
Started a new character after a 10+ years of absence from LotRO with a friend and we went with tier 7 difficulty. We just got to Mirkwood yesterday. It's been a lot of fun!
I've never had a good experience on LotRO. I've tried the game numerous times over multiple PC's, and it always ran like shit. This does make me wanna give it another go, though.
It's best when you have someone to play with, I've found some areas/ quest lines can be a little boring but it has some that are great
lag is a real thing in raids, but it has gotten much much better for landscaping. There is now no more rubber banding when you run through the landscape.
@@Miloascape That's good, I remember rubber banding being a huge issue. Thanks
Not sure if others might have commented but ESO needs this for the Overworld!
MMO that actually encourages grouping up? Now that sure is something in the modern times.
Also great seeing LotRo still going, always surprised to find it alive and kicking.
The difficulty level only affects you. Someone next to you could be on a different setting, slaying everything around while you get 2 shot. Why would he group with you?
They did this with special servers in Lotro over a year ago and it was great. I added some personal challenges which enhanced the fun for myself. In addition to increasing the difficulty I also hid all of the health bars (now every hit from any NPC could be my last), hid the compass (I would use the sun and mood) and the map (I read the quest descriptions and used the clues to find my way around the world). It took a little bit of work to adjust the UI to hide everything but it really opened up the world for me. Also, no chat, though I could talk to anyone I could see in the world.
This feature re-vitalized the game for me. Landscape was way too easy for way too long and for a few years I was thinking more and more about stopping all-together. I'd prefer for landscape to be generally harder without any system (like they did when Mordor came out) but I'm happy with this too.
Playing high difficulty as a new player in Lotro right now... surprised at how much fun i'm having! 😊👍
Awh, I love LOTRo...played it up until roham expansion. It's such a beautifully crafted world and you can tell the developers put love it. The party combo system, the warden class.. they had some really intuitive ideas.
Makes me want to return!!
You should!! ^^
The game is better now than it was then IMO. I've played LOTRO off-and-on since 2010 and it's never left my hard drive(s) since it came out. I like to play many games but when I get bored of everything else I always go back to LOTRO, not even classic WoW holds my attention as much as LOTRO.
I think it has to be the well-crafted world, friendly and helpful community, player housing, and the epic story that make the game what it is.
Sure, the graphics have aged but the game still looks pretty good.
LOTRO was a lot of fun when it launched, but it got lost in the big mmo whirlpool of those years. The music system in that game was so damn fun. I spent most of my time in the game just jammin on my lute in the town square.
May have to give it a try, does LotRO have a healer class/classes?
Yes. Minstrels, Rune-Keepers, Lore-Masters, Beornings, Captains all have healing specs!
Yeah it does, Runekeeper and Minstrel are both pretty a standard healer with buffs and the like. Beorning have Raid Wide AoE heals and some buff/debuffing.
All which are viable but Runekeeper is lacking a bit in the support aspect and is considered a more Pure healer while Beorn/Minstrel are considered more healer/supp I think Beorn ATM has some of the biggest raw HPS for Raid environment's but that may have changed, with Minstrel being the Standard I'd say.
@SynicalSyn nice, thanks for the summary, as miserable as it sounds to some I only enjoy playing healing classes in mmos
@@mornarmo5833 thanks
be the minstrel that tries to hook up with everything that's sentient or not
This is why I love FFXIV. The game feels lively all the way from level 1 to end game.
Final Fantasy XIV doesn't experience this kind of problem in the Early Game. It was reworked some time ago to make progressing through the story faster. Filler quests in the MSQ (main story quests) were removed, except for those that introduced characters important to the story later on. MSQ dungeons can be run solo with A.I. party members, and instanced events in quests have a difficulty selector.
This is so true. I've been a WoW player for nearly 15 years, and started FFXIV 3 weeks ago on a trial account. Just picked up the complete collection and got a sub going because it is incredible. I'm loving just leveling at my own pace through the entire story.
can't believe I just watched a 10 minute ad with 2 minutes of information 😭
I quit as soon as I get to endgame. I literally don’t care about endgame. I care about the leveling experience and story.
I'm in the same camp. Endgame is fun, but the joy of an MMO (for me at least) is the world and adventuring through it. I've always preferred leveling in MMOs to endgame. I know that makes us odd compared to the average MMO player though. Kek
@@NixxiomOnUA-camwe're a minority in this genre
@@emarskineel I think the demand for this kind of gameplay is growing. WoW hardcore, Ashes of Creation, Pantheon Rise of the Fallen and some other less known mmos are all seeking to deliver a gameplay more focused on the journey, leveling and exploration. I also think that WoW Vanilla+ will 100% be a thing, although I am not sure if I trust Blizzard to do a good job with it
Its funny you used the "You dont just walk into mordor!" clip. Because you can buy an item in the store called a Mithril Coin, and you can, just walk into Mordor. ;) awesome video!
This system sounds amazing! Honestly... I think every MMo could benefit from this. It's not a MUST TO DO CHORE, it's just a choice to elevate your experience.
BUT it should be included in the tutorial as well imo. Like showing you that yeah, that's an option from the start even if you are new player. No gate keeping.
Man i must say the video edits so well 😂❤ really good job.
I just started with lotro yesterday, and i actually enjoy it. But i didnt know about the adventures system. Gonna try it later today 😊
A scaling questing experience is something I never knew I wanted in an MMO. I enjoyed it in games like Diablo 3 which is the only thing I can compare it to, so I hope it comes to other games, too!
You gained a new subscriber dawg, excellent, entertaining, and very informative. I am downloading lotro now. I appreciate your content.
This game can't get better because of its core mechanics and gameplay, this patch is just the game trying to survive longer
Absolutely agree.
But there's nothing wrong with it's core mechanics and gameplay? You do realize there are those among us that actually love the complexity and pacing of everything, right? I love tab targeting mmos, and LotrO is one of the very best imo, alongside wow and a couple others.
@@ivansalamon7028 ok, enjoy
great vid! i cannot imagine how gameplay with adventure mode challenge on in angmar, during peak hours. playing on regular mode in angmar with its lag issues has me rage quitting at times lol. i hope the devs will be able to fix angmar's lag issues soon
Standing Stone, the dev company, has been toying with something LIKE this over on DDO (their other game) for a while: reaper difficulty levels.
Interesting to see them port it over (conceptually if not mechanically) to LoTRO.
I love lotro so much, the only bad thing is, I'm Brazilian, and as a Brazilian the lotro points are so so so expensive to me, the Dolar is like 5x more valuable than the Real, to buy a horse in game I literally can pay my light bill, also the game is in english what in a certain way benefit me because I learned english alone playing the game lol, would be amazing if the game had a Portuguese translate, Lotro would be so popular in Brazil, a lot of people here does play the game but I'm shure the game would be extremely popular here, so if I where SSG I would reduce Lotro points value and offer the game in more lengages, That would help them to spread more the game and help SSG expand and lotro could still around for more 20 years
Endgame in LOTRO is learning lute joining a band
nice to know the option is there when i feel ready for such a challenge
i love the way you use actual footage from the movies for the naration and dialogue 😍
this should be a standard feature in ALL mmos, existing and future.
So that's a real MMO! :D , when you talked about grouping up made me smile ! I kinda have difficulty to start this game actually , due to graphics and gameplay, even if I'm a big fan of the Tolkien's Lore. Hope it will change one day
As a lotro veteran, I can't tell you how much it warms my heart to see this game being talked about. It has years and years of incredible content just waiting for new players to enjoy. This game, in particular, benefits from group content. It is a group game. I lt was never meant to be played as a solo game. Some of my best memories are from playing this game with my friends. I look forward to checking it out again
yo i wanna play but are there more ppl other then the steam pop? cause its low
@jjswigger8591 yeah man I got on the other day and it's pretty dead. And I'm on the biggest server. The guild I was in I still have their discord and they are pretty active sometimes.
But I enjoy playing gw2 more now tbh. What made that game fun was more then just the game play it was the friends I was playing with at the time.
That's actually really awesome! When starting the video I thought it would be something cliche but nope, that's new and very cool! Great idea for sure!
Oh my GOD Nixxiom if you see this please do a levelling series on this with friends even if it's streamed, LOTRO and WoW were my first two MMOs but I only started enjoying them about 6 years ago, I died off WoW but still enjoyed your content and I'd love to see you playing LOTRO.
From what I've heard, some things are in the works right now on that front so should be fun :)
Sounds pretty cool, main problem I had when I tried this out a year or so ago was that I saw no one in the starter zones and felt like I was playing a single player game, maybe with this update that changes, I'll have to re-visit. Thanks for the vid :)
Guild Wars 2 kinda has this system, where the more people there is in an area (ie. for an event), the stronger the monster get and more veteran/elite/champion spawn to match. And since the game has horizontal progression, even people with thousand of hours go back to the leveling areas for world events/bosses. The novelty here would be to be able to select it yourself.
ESO NEEDS this feature so much. The Overworld is so boringly easy
DDO (Dungeons and Dragons Online), also owned by Standing Stone Games, had varying difficulty in both their "regular" dungeons ranging from solo to elite difficulty and then at Update 34 which was in 2017 they also introduced Reaper difficulties ranging from 1-10. Admittedly little changed as far as general monsters went, but new monsters were added to zones and overall monster difficulty screamed upwards. Completing reaper difficulty objectives also rewarded points which could be used to help your character. So, in general this system has actually been around for a while; it's just that for some reason LOTRO seems to be the first people are noticing it. But yeah, it'd be nice if more games allowed this kind of option.
I think we should all give a welcome back to one of the longest standing MMOs to this day, back to the world stage where it belongs. Still waiting for the graphical overhaul they promised to come back btw...~ But I'm certainly tempted now.
That is how it used to be in SoA. When the game first started there were areas, even low level areas that it was dangerous to walk around without a small fellowship. This is pretty cool.
This is awesome. I just joined the lotto community and mmo and I don’t regret it. Great stuff.
I just downloaded the game for the first time and I chose a Man Captain. I'm looking forward to it and would love to see you upload on this game more!
I wish I could go back and play this, was so much fun when it came out. I just can't get back into these older games like lotro or swtor
Excellent video - very well done and worth watching!
Bro this is just content farm. Scaling up the numbers in the world? Wow, absolutely groundbreaking. A feature I'd like to see for sure, though it's not new or novel. Lots of warcraft private servers already offer leveling challenges that include simple unga bunga numbers tuning alongside other, more interested changes. And the notion that it's so deep and community building to just have stuff tuned so hard that you NEED a group is so bland it might as well be british cuisine. Every MMO under the sun has content meant for groups in the form of dungeons and harder quests.
Sounds fantastic. I'll be trying this out for sure.
I had an idea similar to this for WoW with heroic timewalking campaigns. You would select an expansion to level through like you do with normal timewalking, but it would be a much harder, and slower, leveling experience. You would have to complete all the main story campaign of that expansion with a higher difficulty and get rewarded with cool cosmetics and titles and stuff.
I love leveling in MMOs but in WoW's case the leveling experience is so hollow now because it's way too fast and you barely even get to finish a single zone, never mind doing a whole campaign before you're level 60.
I think a system like this is probably a great way to overcome the main problems of leveling in older MMOs.
The entire problem with MMOs is that they only cater to end game players and the world and level progression suffers for it. I could give a rats ass what end-game mmo no-lifers want in a game.
@@Jidarious Not entirely true. The reason WoW butchered itself and its own progression was that it wanted to maximise the money made from each new expansion, by ensuring that new players could experience that expansion promptly.
This precedent was set with the very first expansion - when the expansion content was made available at level 55, instead of the old end-game cap of 60. This meant you didn't actually have to do any of the vanilla end-game content before moving onto the expansion. Which in turn meant that all the end-game content from the old game was rendered redundant - despite that including some of the best 5-man dungeons in the game.
The same thing happened again with the next one. On and on.
Meaning every time there was an expansion, all the old end-game content was shelved, and new players either had no reason to do it - or in the case of certain tougher dungeons/raids, could find nobody to do the redundant content with.
The increased levelling speed went hand in hand with this - after all, if they'd already decided that players didn't need to reach the final tier of any content before moving onto the next expansion, then what was the rationale for making them trudge slowly towards an already truncated end point?
If you combine this with the friendly community and great roleplayers...man I could nerd out to this.
I love exploring in lotro im currently a lvl25 hunter, i like fishing in the game and just admiring the scenery in hobbiton,michel delving, rivindel.
Did you get a house yet?