Easy Follow Path Animation with Geometry Nodes [Blender 3.3] ✒️

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  • Опубліковано 2 жов 2024
  • This tutorial shows you how to make a procedural animation of an object following a path. This is semi beginner friendly for geometry nodes.
    With this setup you can edit the path and object to your liking after the setup is complete.

КОМЕНТАРІ • 35

  • @FORTHEGAME-c1n
    @FORTHEGAME-c1n Місяць тому +1

    Really Really Thank you

  • @yumri4
    @yumri4 Рік тому

    The part of needing to move from factor 0 to factor 1 was helpful and i wish he said something or had big bold text to say that as it took me an hour to figure that part out

  • @graphguy
    @graphguy 4 місяці тому

    Thanks this was good, just what I needed.

  • @georgb302
    @georgb302 Рік тому +4

    Thank you so much! I was looking for a practical solution do animate a toy train along a curve for the last 4 weeks without any good solution. This one will definitely help me.

    • @Royklame
      @Royklame  Рік тому

      Thank you for the appreciation 😊

  • @tarakatanchi8490
    @tarakatanchi8490 4 місяці тому

    Thanks for the tutorial, it was very helpful. I'm just wondering how to add spinning to the object while it follows down the path?

  • @JAM-h4f
    @JAM-h4f Рік тому

    Amazing !

  • @waste2arts558
    @waste2arts558 Рік тому

    tutorial is great, only one suggetion do add music or voiceover

  • @vizdotlife
    @vizdotlife 5 місяців тому

    Thanks for the tutorial. Been having a tough time trying to figure out how to use this approach for a camera following a path in geometry nodes. It's turned out to be more tricky than I initially thought. I haven't figured out a solution yet.

  • @quickben625
    @quickben625 Рік тому +2

    how to add multiple objects onto the same curve?

    • @Royklame
      @Royklame  Рік тому +1

      Hello! I made a follow-up tutorial explaining how to do this with multiple objects. I hope this helps: ua-cam.com/video/CayzqiB0jFo/v-deo.html

  • @AArmstrongC
    @AArmstrongC 4 місяці тому +1

    THANKS!

  • @vuxanov
    @vuxanov Рік тому

    Really cool! Do you maybe know a way to make the object deform as it follows a path? Like a snake or train?

    • @Royklame
      @Royklame  Рік тому

      It might be possible to use the curve size function, and incorporate that into the node setup. Its a tool in edit mode when editing the curve.

  • @blackswan6386
    @blackswan6386 8 місяців тому

    this old curve modifier drive me crazy, i dint understand why Blender do not overwork this buggy curve things. anyway, im glad after 1 week i found your video, it helped me finish my 10 min scene in time i want, with old method i was not able to match object on curve...yeah i hate it. can you please help me where i have to put the array modifier so i can finish my scene ? would be glad, have nice day and so much thanks for this quick amazing help, ciao

    • @Royklame
      @Royklame  8 місяців тому

      I am not sure what you are trying to achieve. If you want multiple objects to follow the curve after each other (like train wagons) the easiest way i know is to make multiple objects and offset the keyframes. If not, you can allways add the array modifier after the geometry nodes modifier in the modifier panel.

    • @blackswan6386
      @blackswan6386 8 місяців тому

      thank you sir for this fast reply, exact like a train. but after i start searching exact therms i found a super solution, here i want to share with you: ua-cam.com/video/bCaHJNsXr7A/v-deo.html thanks sir !

  • @anoobis777
    @anoobis777 Рік тому

    Very nice tutorial and is better than to use just follow path

  • @mintoure4
    @mintoure4 6 місяців тому

    If i want my object position to be fixed and need curve's endpoint match my object position. How can i achieve it? using geo nodes?

    • @Royklame
      @Royklame  6 місяців тому

      I am very unsure if i understand your comment, but i will give it a try.
      To move the curve endpoint to the position of your secondary object you should do:
      1) Place a [set position node] after your curve. Plug a [endpoint selection node] into the selection of the [set position node].
      2) Add a [object node] that goes into [capture attribute node]. Set the [capture attribute node] to vector. Add a [Position node] and plug it into the vector socket.
      3 plug the vector out socket from the [capture attribute] into the position input socket in the [set position].

  • @PiononoMatic
    @PiononoMatic Рік тому

    EXCELENTEEEE TUTOOOORIAAAL !!!! muchisimas gracias! saludos desde Argentina! seguí así!

    • @Royklame
      @Royklame  Рік тому +1

      Thanks for the kind comment! Is there anything you would like to see in the future from this channel?

  • @3dandme777
    @3dandme777 Рік тому

    Thank you so much. Have been waiting to learn how to do this, again I thank you for the lesson.

    • @Royklame
      @Royklame  Рік тому

      Hello! Thank you so much for the kind comment. I am happy i could help. Is there any tutorial with geometry nodes you would like to see in the future? ☺️✒️

  • @BookooZenny
    @BookooZenny 11 місяців тому

    doesn't appear to work with empties? :(

    • @Royklame
      @Royklame  11 місяців тому

      No, sadly geometry nodes does only work with curve or mesh objects. I recommend trying the Follow Path object constraint. docs.blender.org/manual/en/latest/animation/constraints/relationship/follow_path.html

  • @alexanderg8466
    @alexanderg8466 Рік тому

    It does not work in 3.4

    • @Royklame
      @Royklame  Рік тому

      Hi! Sorry to see you are having problems. I just tested it in Blender 3.4.1, and it works just fine for me. Are you sure you followed everything correctly? Is it possible you added the geometry nodes setup to the cone object, and not the path?
      I hope my reply is helpful. Thanks for watching 😊

    • @alexanderg8466
      @alexanderg8466 Рік тому +1

      @@Royklame Well I only connected the position of the sample curve in the offset of the set position node and it worked.
      I am new, so I don't know

    • @Royklame
      @Royklame  Рік тому +1

      I am glad to hear you got it working!😊

    • @saparjumash
      @saparjumash Рік тому

      @@Royklame hi! is there any way to make it like a curve modifier? it rotates and follows but it doesnt ben the object so i needed to find a way to bend it so it copies the bending of a curve

    • @Royklame
      @Royklame  Рік тому

      Hmm. Thats a tricky one. What are you trying to make?