Easy Follow Path Animation with Geometry Nodes [Blender 3.3] ✒️
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- Опубліковано 4 лют 2025
- This tutorial shows you how to make a procedural animation of an object following a path. This is semi beginner friendly for geometry nodes.
With this setup you can edit the path and object to your liking after the setup is complete.
Thank you so much! I was looking for a practical solution do animate a toy train along a curve for the last 4 weeks without any good solution. This one will definitely help me.
Thank you for the appreciation 😊
Thanks for the tutorial. Been having a tough time trying to figure out how to use this approach for a camera following a path in geometry nodes. It's turned out to be more tricky than I initially thought. I haven't figured out a solution yet.
The part of needing to move from factor 0 to factor 1 was helpful and i wish he said something or had big bold text to say that as it took me an hour to figure that part out
Thanks this was good, just what I needed.
So good!
Thanks for the tutorial, it was very helpful. I'm just wondering how to add spinning to the object while it follows down the path?
EXCELENTEEEE TUTOOOORIAAAL !!!! muchisimas gracias! saludos desde Argentina! seguí así!
Thanks for the kind comment! Is there anything you would like to see in the future from this channel?
Really Really Thank you
THANKS!
Thank you so much. Have been waiting to learn how to do this, again I thank you for the lesson.
Hello! Thank you so much for the kind comment. I am happy i could help. Is there any tutorial with geometry nodes you would like to see in the future? ☺️✒️
Amazing !
Very nice tutorial and is better than to use just follow path
tutorial is great, only one suggetion do add music or voiceover
this old curve modifier drive me crazy, i dint understand why Blender do not overwork this buggy curve things. anyway, im glad after 1 week i found your video, it helped me finish my 10 min scene in time i want, with old method i was not able to match object on curve...yeah i hate it. can you please help me where i have to put the array modifier so i can finish my scene ? would be glad, have nice day and so much thanks for this quick amazing help, ciao
I am not sure what you are trying to achieve. If you want multiple objects to follow the curve after each other (like train wagons) the easiest way i know is to make multiple objects and offset the keyframes. If not, you can allways add the array modifier after the geometry nodes modifier in the modifier panel.
thank you sir for this fast reply, exact like a train. but after i start searching exact therms i found a super solution, here i want to share with you: ua-cam.com/video/bCaHJNsXr7A/v-deo.html thanks sir !
Really cool! Do you maybe know a way to make the object deform as it follows a path? Like a snake or train?
It might be possible to use the curve size function, and incorporate that into the node setup. Its a tool in edit mode when editing the curve.
how to add multiple objects onto the same curve?
Hello! I made a follow-up tutorial explaining how to do this with multiple objects. I hope this helps: ua-cam.com/video/CayzqiB0jFo/v-deo.html
If I use bazier on the surface.. will it work? Thx bro
I am not sure what you are referring to… If you want to use a bezier shape as the one that follows the path, i think that should be possible. You might have to convert it to mesh with a node before feeding it into the instance.
@Royklame thx bro🤞
If i want my object position to be fixed and need curve's endpoint match my object position. How can i achieve it? using geo nodes?
I am very unsure if i understand your comment, but i will give it a try.
To move the curve endpoint to the position of your secondary object you should do:
1) Place a [set position node] after your curve. Plug a [endpoint selection node] into the selection of the [set position node].
2) Add a [object node] that goes into [capture attribute node]. Set the [capture attribute node] to vector. Add a [Position node] and plug it into the vector socket.
3 plug the vector out socket from the [capture attribute] into the position input socket in the [set position].
doesn't appear to work with empties? :(
No, sadly geometry nodes does only work with curve or mesh objects. I recommend trying the Follow Path object constraint. docs.blender.org/manual/en/latest/animation/constraints/relationship/follow_path.html
It does not work in 3.4
Hi! Sorry to see you are having problems. I just tested it in Blender 3.4.1, and it works just fine for me. Are you sure you followed everything correctly? Is it possible you added the geometry nodes setup to the cone object, and not the path?
I hope my reply is helpful. Thanks for watching 😊
@@Royklame Well I only connected the position of the sample curve in the offset of the set position node and it worked.
I am new, so I don't know
I am glad to hear you got it working!😊
@@Royklame hi! is there any way to make it like a curve modifier? it rotates and follows but it doesnt ben the object so i needed to find a way to bend it so it copies the bending of a curve
Hmm. Thats a tricky one. What are you trying to make?