Thank you very much for and important tutorial that makes some difficulties very clear. Thank you also, for not playing sordid music in the background. I would like to point out something that no one else will do, because it many sound offensive. You, in typical Americanism use the terms actual, LIKE and first things first; entirely out of context and you do it repeatedly (you may want to count them). You can say everything you said without using these bad elocution crutches in perfect English. Stooping to this does not harm your image to the average listener, however they are easily overcome if you would want to strive for excellence or better elocution and probity. You have a very good voice and you are a born pedagogue. Sorry to point this out, somebody should have pointed it out more personally and in private.
I must be the only guy in the planet that cant get it to work, Right up to the point where the camera is set to follow path of the circle, It wont let me choose the circle as the target
To find how long an animation lasts, multiply the frame rate (24 frames per second) by the total frames (100 frames), and then divide by the frame rate: (24 * 100) / 24 = 10 So, a 240-frame animation at 24 fps would last 10 seconds. Here's another example: A 240-frame animation at 60 fps would last 240 seconds. (60 * 240) / 60 = 240 Now, if you take the seconds (240) and divide by 60 (since a minute has 60 seconds), you'll get the time in minutes. So this animation is 4 minutes long.
@@ferbatuhankorkut19 Well, thanks for pointing it out. Go ahead and make the needed corrections. I love to learn the proper way of doing this. I thought I had it.
@@vicsar FPS (frames per second) means how many frames a second has. So if you have a 240 frame animation at 60 fps it will be 4 seconds long, at 30 fps 8 seconds long, etc. Total frames of the animations = FPS * seconds
@@ferbatuhankorkut19 But... 🤔 that's the same thing I said; you just rearranged the variables. Mathematically, they are the same, as far as I can tell. Either that, or the concept is completely beyond my reach. I used a good ol' pencil and paper test to check... Yup. They are the same idea, just expressed differently.
Thanks for the tutorial. Really good. I have a question though. How do you solve the problem of the camera rotating 180 deg. when the curve is rotated 90 deg.?
Thank you for the tutorial. Great. However, how can I keep the camera looking (orientation) also following the path (I mean by camera movement as well as by lens orientation) so the camera lens doesn't face the cube but always being tangent to the circle. I have tunnel-like half circle I want to fly through and get out from the other side. Thank you in advance.
why does my camera doesnt move anymore when i click "fixed position" option? i also re-click the "animate path" option but it says "the camera is already animated" and when i hit the space bar, the camera doesnt move. If i turn or the "animate path" option it will move again after playing the preview. any ideas?
nevermind, for some reason i was able to get the same result you had in the video, but i didnt need to check the "fixed position" option. it still worked somehow. Great tutorial tho ;) thanks
I'd love to be able to follow this video, but I'm trying and, at the 2:14 mark (with CC on, because my hearing is not the best), he says hit "Shift Left again"... but I press Shift + Left mouse button... nothing. I hit Shift + Left cursor button... nothing. What is this "Left Shift" he's talking about? Just tapping the left Shift key does nothing either. ARRRRGH! 😡
Straight to the point, no fuss. Perfect tutorial. Thank you.
I finally did it thanks to you, sir! What a brilliant and consise tutorial!
This really helped. Thank you!
Also some shortcuts,
Alt+G resets object position
Alt+R resets object rotation
Thank you a million times over. Very simplified, comprehensive and effective. I come back often until I get the process down pact. Thanks
simple tutorial that tells me everything I need to know and it works with 4.0 still!
real
I know you barely have any views but this video is very helpful you deserve more subscribers keep up the good work😃
Thank you so much!
love how you get straight to the point, easy to follow love it
Thanks for the straightforward tutorial! Exactly what I needed, keep up the good work! :D
greetings from Russia, my brother.
there are very few such informative guides in our language, so thank you for your video, you helped a lot!
you are pro , thank you so much man for this tutorial
😍😍
Thank you! I found your video to be the easiest one to follow!
First time using blender. Very easy to follow tutorial!
its work ! Great video
Thank you, you hit all the points I needed to conceptually get all of this. Thanks.
Thanks!
Thanks for the donation! really appreciate it Bryce
Great video, Thank you !
perfect tutorial finally
Thanks for a nice simple tutorial that just shows me which buttons I need to push and which values I need to change to get the effect I want.
Thank u so much for this simple tutorial
Thank you soo much, right on point. All hail Poly Flo🙃
Great tutorial. The only thing I couldn’t find out is how to add banking to the animation.
Great
Thank you very much for and important tutorial that makes some difficulties very clear. Thank you also, for not playing sordid music in the background. I would like to point out something that no one else will do, because it many sound offensive. You, in typical Americanism use the terms actual, LIKE and first things first; entirely out of context and you do it repeatedly (you may want to count them). You can say everything you said without using these bad elocution crutches in perfect English. Stooping to this does not harm your image to the average listener, however they are easily overcome if you would want to strive for excellence or better elocution and probity. You have a very good voice and you are a born pedagogue. Sorry to point this out, somebody should have pointed it out more personally and in private.
Excellent Video.. Thanks..
You are welcome!
This was a year ago, but it's better than the one posted recently.
Thank you so much ❤
thanks for a nice tutorial
I must be the only guy in the planet that cant get it to work, Right up to the point where the camera is set to follow path of the circle, It wont let me choose the circle as the target
make sure you're using a bezier circle and not a mesh circle. that's how I got it to work finally.
Are you still having troubles? I can make a walkthrough video to cover more and help, we have to help each other 🫡
🎉finally
Brillian tutoria, and I have a few questions. How can I define movement directions, star/end point for my camera?
great video, keep em coming.
More to come!
Thanks for the great tutorial, very helpful! Do you know if there's a way to change the "track to" target in the middle of the animation?
To find how long an animation lasts, multiply the frame rate (24 frames per second) by the total frames (100 frames), and then divide by the frame rate:
(24 * 100) / 24 = 10
So, a 240-frame animation at 24 fps would last 10 seconds.
Here's another example:
A 240-frame animation at 60 fps would last 240 seconds.
(60 * 240) / 60 = 240
Now, if you take the seconds (240) and divide by 60 (since a minute has 60 seconds), you'll get the time in minutes.
So this animation is 4 minutes long.
This is wrong on so many levels
@@ferbatuhankorkut19 Well, thanks for pointing it out. Go ahead and make the needed corrections. I love to learn the proper way of doing this. I thought I had it.
@@vicsar FPS (frames per second) means how many frames a second has.
So if you have a 240 frame animation at 60 fps it will be 4 seconds long, at 30 fps 8 seconds long, etc.
Total frames of the animations = FPS * seconds
@@ferbatuhankorkut19 But... 🤔 that's the same thing I said; you just rearranged the variables. Mathematically, they are the same, as far as I can tell. Either that, or the concept is completely beyond my reach. I used a good ol' pencil and paper test to check... Yup. They are the same idea, just expressed differently.
Thanks, its really helped a lot :)
Thanks for the tutorial. Really good. I have a question though. How do you solve the problem of the camera rotating 180 deg. when the curve is rotated 90 deg.?
same problem rn, did you fix it?
Nice Tutorial ,Thanks.
Glad it was helpful!
It doesnt work for me at all. It goes to a weird point in space.
Awesome vid, thank you! Can you reverse the path? Im trying to get two lights spinning in opposite directions
thank you liked and subbed
Thank you for the tutorial. Great. However, how can I keep the camera looking (orientation) also following the path (I mean by camera movement as well as by lens orientation) so the camera lens doesn't face the cube but always being tangent to the circle. I have tunnel-like half circle I want to fly through and get out from the other side. Thank you in advance.
On the camera's "Follow Path" constraint, just check the box "Follow Curve".
I wanna thank you!
Thanks. Can I make a curve track not circle?
Thank you so much I'm trying to learn how to use this so I can make gorilla tag animations🙃
hey, do you have any tips on reversing the speed?
Hi! Thank you for the tutorial. Could you answer please if it's possible to animate a camera counterclockwise?
You could flip the path 180 degrees on the y or x axis.
@@rubenraya8506 thank you for the answer!
how can you keyframe the camera to stay still for say about 60 frames and then begin its rotation?
Thanks.
If really informative but , i did as you said after following path and click on animate path it still right there please help me
What does evaluation time do ? why would someone use it?
my camera keeps flipping to the opposite axis near the end of the follow animation
nevermind, I sorted it. I had my object placed in the wrong axis
why does my camera doesnt move anymore when i click "fixed position" option? i also re-click the "animate path" option but it says "the camera is already animated" and when i hit the space bar, the camera doesnt move. If i turn or the "animate path" option it will move again after playing the preview. any ideas?
nevermind, for some reason i was able to get the same result you had in the video, but i didnt need to check the "fixed position" option. it still worked somehow. Great tutorial tho ;) thanks
I'd love to be able to follow this video, but I'm trying and, at the 2:14 mark (with CC on, because my hearing is not the best), he says hit "Shift Left again"... but I press Shift + Left mouse button... nothing. I hit Shift + Left cursor button... nothing. What is this "Left Shift" he's talking about? Just tapping the left Shift key does nothing either. ARRRRGH! 😡
@Luposian Shift Left again means hold the shift key and press the left arrow on the keyboard; this returns you to frame 1
Now my camera is going in a circle forever... how do I get the camera to stop going in a circle?
did you figure it out?
@@hielum1337 No. My camera is still going in a circle!
@@hungrysquishybrain play with the fixed position - watch till the end of the tutorial. You have to put it on 1 to stop :)
hi followed this tutorial.. but everytime i hit f12 its just png rendering not a video
❤❤❤❤
это все конеш оч хорошо но что делать если до этого у мя камера анимирована а мне нужно чтобы она пошла по кривой на какомто конкретном кадре? мм??
💪🏾💯👌🏾
Only tutorial camera related that actually worked on mac 😭😭🫶🫶🫶