- 11
- 33 251
Royklame
Norway
Приєднався 5 лис 2022
Blender and graphic design ❤️
Easy Customizable Chain with Geometry Nodes [Blender 3.5 ✒️]
Hello!
I'm back with another tutorial explaining how you can make an easily customizable chain using non-destructive workflow. These chains can also easily be animated.
I'm back with another tutorial explaining how you can make an easily customizable chain using non-destructive workflow. These chains can also easily be animated.
Переглядів: 227
Відео
Offset Curve Path with Geometry Nodes [Blender 3.4] ✒️
Переглядів 7 тис.Рік тому
This video show how you can offset a curve path in Blender, just like how you do in Illustrator or Inkscape. With this tutorial you can learn how to offset curves and offset text. It even supports curve tilt. I didn't find a tutorial on this when i needed it the most, so I just had to make a video about it! This is very easy, and I would say this is semi-beginner friendly. You only need basic k...
Easy Animated Fireworks with Geometry Nodes [Blender 3.4] [Eevee and Cycles] ✒️
Переглядів 411Рік тому
In this tutorial you will learn to make a firework animation using geometry nodes in Blender 3.4 This tutorial is semi-beginner friendly. You only need to know the basics. The animation works in both Eevee and Cycles. I recommend using motion blur. If you are using eevee, please enable bloom for the best results. I hope you like it! 👍
Quick Domino Animation with Geometry Nodes [Blender 3.3] ✒️
Переглядів 486Рік тому
This tutorial shows you how to make quick dominoes with geometry nodes. This video is semi beginner friendly.
Easy Realtime Clock with Geometry Nodes [Blender 3.3] ✒️
Переглядів 234Рік тому
Functioning realtime clock that lets you set the time, and will correctly change based on the scene time. This is a semi beginner friendly tutorial.
Easy Follow Path Animation with Multiple Objects in Geometry Nodes [Blender 3.3]✒️
Переглядів 6 тис.Рік тому
This is video expands upon a previous video I uploaded, which can be found here: ua-cam.com/video/o0Q0KqvXlDg/v-deo.html
3D Glowing SVG with Geometry Nodes [3.3] ✒️
Переглядів 454Рік тому
Semi beginner friendly tutorial for easily customizable 3D SVG / Vector. Non destructive workflow.
Easy Follow Path Animation with Geometry Nodes [Blender 3.3] ✒️
Переглядів 17 тис.Рік тому
This tutorial shows you how to make a procedural animation of an object following a path. This is semi beginner friendly for geometry nodes. With this setup you can edit the path and object to your liking after the setup is complete.
Easy Minecraft Item with Geometry Nodes [Blender 3.3] ✒️
Переглядів 163Рік тому
This tutorial shows you how to make a fully procedural Minecraft item in Blender. This setup uses the item texture as basis, removing the need to make individual models for each item. The nodes support any texture resolution. This tutorial is semi beginner friendly.
Easy Table with Geometry Nodes [Blender 3.3] ✒️
Переглядів 959Рік тому
Tutorial showing you how to create an easy table with geometry nodes in Blender 3.3. This is semi beginner friendly tutorial.
Good, but I think kou could just rotate the normal using the tangent as axis, then you would scale the result to control the intensity. This way is easier to understand what is happening. But good work!
Awesome! I didn’t think of that. You should totally make a video showing how to do it 😊
insane helped me so much!
how to add multiple objects like an array across the curve then offset there position?
Thank you so much!
Thank YOU for taking your time to write the comment. I appreciate it.
with blender 4.2 doesn't work anymore :(
Really Really Thank you
This does not work with straight segments that have their handles set to "vector" or "free" and their angle is sharp. In that case, the normal attribute will get linearly interpolated between the sharp corner segments and when you use `setPosition` on the vertices of the curve the sharp ones will not travel the same offset length because the interpolated normal will be combined between the 2 sharp directions and you will have cosine losses between them. at a 90 degree sharp angle (which is very common) the offset of the corner will only be 1/sqrt(2) a.k.a. 70.7% of the offset length you specified. this will lead to undesirable results as the offset segments between sharp corners will appear to be crooked (because the offset will be uneven) This is because blender internally normalizes the interpolated normals before giving it to you in the node tree, but the problem with that is that you lose the information that there were originally 2 non-paralel normals at that sharp point. if they only got interpolated, and mixed, you would have gotten a longer normal because of the vector addition which will have precisely cancelled out the cosine losses (because it comes from the same thing). unfortunately there is no way to turn off the normalization of the normals AFAIK so this means that nomatter how hard you try, you will never be able to replicate the robust functionality of the "Offset" property of a blender curve object inside geometry nodes
THANK YOU!!!!!! i needed an automatic way to do this, this helps so much, this needs more recognition
Thank you legend
Thank you too!
Thanks this was good, just what I needed.
THANKS!
not work for me, 😪, but thanks, I need for texts
Thanks for the tutorial, it was very helpful. I'm just wondering how to add spinning to the object while it follows down the path?
Thanks for the tutorial. Been having a tough time trying to figure out how to use this approach for a camera following a path in geometry nodes. It's turned out to be more tricky than I initially thought. I haven't figured out a solution yet.
if you apply the knowledge found on Andrea Ciani's video: "Even radius tip on curves in Geometry nodes", you can use its new radius attribute for a Vector Math/Scale node right between the Vector node and the Vector Rotate node making the offset perfectly even without the need for a Resample Curve node. it *will* need a Set Spline Type/Bezier node at the beginning tho as it uses curve handles to get the necessary values.
Hello world i just have only one question, first I really find your video so useful thanks so much! step by step I keep learning. I just want to ask how you can extrude a curve using this method? i mean, you make a "copy" of the curve, but now i cannot find the way to Z-axis Extruding and "fill" or "connect betwen the circles to get a "ring" which is what i want to do in my b.project. Big hugs and regards from México! :)
ua-cam.com/video/MpNgGZuFuy8/v-deo.html
If i want my object position to be fixed and need curve's endpoint match my object position. How can i achieve it? using geo nodes?
I am very unsure if i understand your comment, but i will give it a try. To move the curve endpoint to the position of your secondary object you should do: 1) Place a [set position node] after your curve. Plug a [endpoint selection node] into the selection of the [set position node]. 2) Add a [object node] that goes into [capture attribute node]. Set the [capture attribute node] to vector. Add a [Position node] and plug it into the vector socket. 3 plug the vector out socket from the [capture attribute] into the position input socket in the [set position].
Amazing Tutorial!!! Thanks!!!
this old curve modifier drive me crazy, i dint understand why Blender do not overwork this buggy curve things. anyway, im glad after 1 week i found your video, it helped me finish my 10 min scene in time i want, with old method i was not able to match object on curve...yeah i hate it. can you please help me where i have to put the array modifier so i can finish my scene ? would be glad, have nice day and so much thanks for this quick amazing help, ciao
I am not sure what you are trying to achieve. If you want multiple objects to follow the curve after each other (like train wagons) the easiest way i know is to make multiple objects and offset the keyframes. If not, you can allways add the array modifier after the geometry nodes modifier in the modifier panel.
thank you sir for this fast reply, exact like a train. but after i start searching exact therms i found a super solution, here i want to share with you: ua-cam.com/video/bCaHJNsXr7A/v-deo.html thanks sir !
Thank you SO much! 💝💝
Hello sir, how can i dm you?
You can reach me on email at roy@royklame.no
Is it possible to animate the movement of the chain?
It should be possible with a little tweak. You have to make sure the instances are created by count, not by length. You could also apply the geonodes, separate each link into its own object and use physics, but that might be very graphically instensive.
Thanks, man! I was wondering if it's possible to animate the bezier curve with keyframes. I got 3 possibilities for that: shape keys, curve modifier and AninAll. I'll try them if they can work with geometry nodes.
doesn't appear to work with empties? :(
No, sadly geometry nodes does only work with curve or mesh objects. I recommend trying the Follow Path object constraint. docs.blender.org/manual/en/latest/animation/constraints/relationship/follow_path.html
I tried using this on a 2d curve, but it just offsets on 1 direction. any ideas?
Change the axis used on both "Align Euler to Vector" nodes. X and Y should work :)
Woow omg how good this is like how did you found ot like with radients... like and min and max how did you do it?
The part of needing to move from factor 0 to factor 1 was helpful and i wish he said something or had big bold text to say that as it took me an hour to figure that part out
tutorial is great, only one suggetion do add music or voiceover
Amazing !
basic but it delivers the idea :)
interesting i like it....
very cool! I've been hacking at this for a while without figuring it out. Did you find a solution for the intersections that happen if you push the curves further out? - thanks for sharing!
You can try to convert the ofsetted curve to filled mesh, and limited dissolve that?
Can we add a collection to follow the curve
You should be able to swap out the object info node with a collection info node, but i think all the items will be at the same position
@@Royklame nope it didn't work for collection. Not able to add more objects in the same node also
Thank you so much! I was searching hours for this
me 2 😅
Hi, is there a good way to make object 2 follow object 1 in a given distance?
i am stuck here as well, do you happen to have any findings? Somehow a proper train animation/animation with a set distance does work will in blender with its limitations. I found one add on, curvearraypro, it has the distance but cannot animate, even with keyframes/drivers.
@@pinyang8782 Yes, I found a way. The trick is, that the second, third, and other cars have an offset relative to the first car. But I want to animate only the first car. So I extended the geometry nodes with the possibility to have an individual offset to the standard position. Then I copied the position of the first car as a new driver into the position of the second car, the third car, and so on. Then all of them will follow the first car with a distance and I need to animate only the first car. It's difficult to explain more details here. If you still have questions leave me an email adress then I can send you my geometry node setup with some explanations.
Could a possible solution be to add a [math subtract/add] node right after the scene time node, so that the bottom value can work as a scene time offset?
@@georgb302 how do i leave you an email address? Seems like left my comment here but it was removed.
@@pinyang8782 I'm trying to write a link to an imgur gallery here but my comment gets deleted immediately. I don't know, is is forbidden to link to imgur here in youtube?
Thank you so much! I was looking for a practical solution do animate a toy train along a curve for the last 4 weeks without any good solution. This one will definitely help me.
Thank you for the appreciation 😊
good stuff man gonna use it for something for sure.
Very good thank you. I'm looking for a trick to make a closed offset around an open curve. Do you have any idea how could it be made?
Could you try to explain further, and i might be able to help. If i understand correctly, maybe you could try to make 1 object that is your "open curve". Then make an exact copy of that object but turn off the cyclic checkbox, and then add the offset nodes?
Really cool! Do you maybe know a way to make the object deform as it follows a path? Like a snake or train?
It might be possible to use the curve size function, and incorporate that into the node setup. Its a tool in edit mode when editing the curve.
really helpful 💯, really loved the silence too. How can we increase the number of offset?
To increase the number of offset, you would probably have to duplicate part of the node setup, and use join geometry node. Perhaps if it works, just duplicating the geometry nodes modifier in the modifier panel would work, but that might also duplicate the original path...
It does not work in 3.4
Hi! Sorry to see you are having problems. I just tested it in Blender 3.4.1, and it works just fine for me. Are you sure you followed everything correctly? Is it possible you added the geometry nodes setup to the cone object, and not the path? I hope my reply is helpful. Thanks for watching 😊
@@Royklame Well I only connected the position of the sample curve in the offset of the set position node and it worked. I am new, so I don't know
I am glad to hear you got it working!😊
@@Royklame hi! is there any way to make it like a curve modifier? it rotates and follows but it doesnt ben the object so i needed to find a way to bend it so it copies the bending of a curve
Hmm. Thats a tricky one. What are you trying to make?
thanks for the lesson
Very nice tutorial and is better than to use just follow path
Thanks
hermoso tutorial! muchisimas gracias!
EXCELENTEEEE TUTOOOORIAAAL !!!! muchisimas gracias! saludos desde Argentina! seguí así!
Thanks for the kind comment! Is there anything you would like to see in the future from this channel?
how to add multiple objects onto the same curve?
Hello! I made a follow-up tutorial explaining how to do this with multiple objects. I hope this helps: ua-cam.com/video/CayzqiB0jFo/v-deo.html
Thank you so much. Have been waiting to learn how to do this, again I thank you for the lesson.
Hello! Thank you so much for the kind comment. I am happy i could help. Is there any tutorial with geometry nodes you would like to see in the future? ☺️✒️