Boolean Theory for Blender - Why it matters

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  • Опубліковано 7 лип 2024
  • Having a look at how the order of booleans can make a difference and the positive and negatives of each choice.
    If you like this you may also find this video interesting: Designing complex panel lines - • How to create complex ...
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  • Навчання та стиль

КОМЕНТАРІ • 37

  • @Remowylliams
    @Remowylliams 27 днів тому +13

    Be proud of being called a Blender Nerd. The nuances of handling Boolean operations are important to ensure manifold structure of your final object. Using a boolean to characterize a cutter makes a lot of sense if you want a clean topology. Thanks for the pedantic details that make this more understandable.

    • @ArtisansofVaul
      @ArtisansofVaul  27 днів тому

      @Remowylliams Thanks so much 😁👍🏻 Totally agree on being proud about being a Blender nerd, it just seemed such an odd comment.l 😅

    • @eitantal726
      @eitantal726 27 днів тому +1

      On the topic of clean topology: Booleans can (and often do) create horrible topology, namely: adjacent sharp, thin and long triangles. But, clean topology is important only for subdivision surface workflow. In hardops workflow you can get away with it.

    • @ArtisansofVaul
      @ArtisansofVaul  27 днів тому +1

      @@eitantal726 Totally agree. And for 3D printing it really isn't an issue.

  • @theunorthodoxhawk
    @theunorthodoxhawk 27 днів тому +5

    Even though I wouldn't consider myself a beginner anymore- I love these back to basics tutorials. It really reinforces the fundamentals and serves as not only a good learning tool but an excellent refresher!

    • @ArtisansofVaul
      @ArtisansofVaul  27 днів тому

      Thanks so much! I agree, its great to discuss fundamentals like this and see how other people do things/their thought process.

  • @minimimicmakers5290
    @minimimicmakers5290 12 днів тому +1

    You are a Blender nerd lol! Thank God though. You have helped me in leaps and strides learning blender. Especially for 3d printing seeing as there are few I find that talk 3d printing with blender. Most are all about rendering and I'm not interested in that. So Thank you ya big nerd. We luv ya all the more for it lol.
    PS. I want to add that your tutorials are perfect. Recently, I had to try learning a different software and there are zero people out there like you that are direct, give good and multiple examples, and just over all know how to communicate effectively when it comes to that other software. It drove me nuts looking for that software's version of you. Never found one and still understand very little about it. Meanwhile, you teach me something new every video even when I've been using the feature you're talking about. A million times thank you.

    • @ArtisansofVaul
      @ArtisansofVaul  12 днів тому +1

      @minimimicmakers5290 Such kind words 😁 Thanks so so much. It's great to hear the tutorials are hitting the right spot and that really helps. It's very hard to know if you're "getting it right" as someone making tutorials. I wish you luck finding the same for other software!

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse 27 днів тому +3

    Food for thought! Nothing wrong with being a nerd! Nerds get shyte done!

    • @ArtisansofVaul
      @ArtisansofVaul  27 днів тому +1

      Haha, totally agree! It just seemed like a very odd comment.

  • @k4x4map46
    @k4x4map46 25 днів тому +1

    great tutorial!! I see a liberty bell in there!!

    • @ArtisansofVaul
      @ArtisansofVaul  25 днів тому +1

      @@k4x4map46 Thanks so much. And I guess it could be used for that, yeah. 😁👍🏻

    • @k4x4map46
      @k4x4map46 24 дні тому +1

      @@ArtisansofVaul You're welcome!!

  • @emmamarx9284
    @emmamarx9284 27 днів тому +1

    I would hate to see the person who called you a blender nerds topology **shudders**
    lol, thanks again for the excellent advice! These videos are always S+ tier and I couldn’t imagine using blender for 3D printing without them. Appreciate your hard work!!

    • @ArtisansofVaul
      @ArtisansofVaul  27 днів тому

      @emmamarx9284 Thanks so much as always Emma. I really appreciate you always taking the time to drop a comment after you've watched, it's awesome 👌🏼

  • @mlbpbloody5583
    @mlbpbloody5583 23 дні тому +1

    I was going through your back catalogue ,always worth while, you did "Creating perfect trim on complex objects in Blender" about 11 months ago I think you should put a link to it here as it leads nicely into what your doing here and it was a great tutorial also

    • @ArtisansofVaul
      @ArtisansofVaul  23 дні тому

      @mlbpbloody5583 that's a good call. I can add that when I have access to my computer 👍🏻 Thanks.

  • @vaclavdefender6103
    @vaclavdefender6103 27 днів тому

    Video suggestion: CAD sketcher blender addon for non-destructive parametric modeling. It can be great for creating complex shapes that would normally require SubD, and it’s easy to change the shape at any time.

    • @ArtisansofVaul
      @ArtisansofVaul  27 днів тому +2

      I do need to look more into CAD sketcher. To be honest the videos I have seen put it in a workflow category that just isnt my normal thought process so I have avoided it a bit. But I should have a look and be more open minded. I will say for some CAD like elements (more Sketchup like in style really) I do love Construction Lines: ua-cam.com/video/4Djrhj64kS8/v-deo.html

  • @jordenc8417
    @jordenc8417 25 днів тому

    fantastic explination as always, i cut from my cutters, just make things way easier to control, could you do a video on a highly complex object and best practices to bool them together if its a larger part with alot of parts coming togther, i sometimes still struggle because a previous bool has messed up geomatry in the object and has caused an error i then need to go in and fix, also i dont understand why some of my bools will work as inteded and others will look like theyve workd but then when you look inside the mesh you then end up finding the resh of that bool as been left inside the mesh, usually i can find these quickly using select - select by trait - internal faces but that doesnt always work, i do have a tip if found out though im not sure youve mentioned it before but after youve finished booling a complex object togther and applied the modifers, sometimes just moving the object around causes a bit of lag and in extreme cases its almost impossible to move, ive found to fix this, Shift D the object after applyng the modifers and deleting the ond on and now it'll move around smooth as butter, my theory as to why this happens is blenders still holding all the bool information as part of the Shift Z (undo) action attached to that onject and by duplicating youve removed those undo options in the new object, food for though or possible next topic in a future video, love your content as always!!

  • @kurisugameing5909
    @kurisugameing5909 27 днів тому +1

    Thanks Jedi Master

    • @ArtisansofVaul
      @ArtisansofVaul  27 днів тому +1

      @kurisugameing5909 😁👍🏻 my pleasure Padawan 😉

  • @chrissoohoo5465
    @chrissoohoo5465 20 днів тому +1

    Thanks for the lesson! I have a question -- my bool tool removes the Cutter from my collection and places it into a Cutters Collection. For you it seems to just hide the cutter. This has been frustrating to my organization -- any tips?

    • @richardconway6425
      @richardconway6425 20 днів тому +1

      He's using addons, so be aware of that. What you mention is something that hardops may do. I think he has machine tools and hardops activated during this tutorial.

    • @ArtisansofVaul
      @ArtisansofVaul  20 днів тому +1

      @chrissoohoo5465 That may be because I have Machin3 Tools on but I thought I had Hard Ops deactivated. If not that's my fault and apologies for any confusion.

  • @TitusKrakenDesigns
    @TitusKrakenDesigns 27 днів тому +1

    -Nice, :)

  • @pedrokayzergarcia6932
    @pedrokayzergarcia6932 27 днів тому +2

    i would love to ask you.. could you do a tutorial on how to add a (geometric pattern) texture on a non uniform object( lets say a skull ). i create jewelry and still have problems creating this effect

    • @ArtisansofVaul
      @ArtisansofVaul  27 днів тому +1

      @@pedrokayzergarcia6932 that's tricky on some curved objects. Is it to cover the whole of the object or part of it?

    • @eitantal726
      @eitantal726 26 днів тому +2

      Welcome to the fascinating world of UV mapping, friend

    • @pedrokayzergarcia6932
      @pedrokayzergarcia6932 23 дні тому +1

      @@ArtisansofVaul it wouldnt have to be 360.. but "nearly" would be great.. the "seam" i can hide in the design of the ring
      ..thank you for replying

    • @pedrokayzergarcia6932
      @pedrokayzergarcia6932 23 дні тому +1

      @@ArtisansofVaul and its not only curves of a ring.. imagine a skull.. it has divots etc

    • @ArtisansofVaul
      @ArtisansofVaul  23 дні тому

      @@pedrokayzergarcia6932 From what you're saying I think this is the addon that is most likely to work for this I think: blendermarket.com/products/mesh-materializer/?ref=834
      Let me know how it goes if you decide to give it a try.

  • @FullCaber
    @FullCaber 24 дні тому +1

    pssst dude do u know how i could prevent weird wonkey square corners when doing insert faces

    • @ArtisansofVaul
      @ArtisansofVaul  24 дні тому

      @FullCaber I might need to see the issue to be sure. But if they are squares without bevels I would guess that either you need to apply the scale of the object (ctrl+a then Apply Scale) or there are overlapping verts (in edit mode press "a" to select all then "m" and select merge by distance). If you mean with a bevel let me know and I can point you to some videos 😁👍🏻

    • @FullCaber
      @FullCaber 24 дні тому

      @@ArtisansofVaul hmmm okidoki