Flowify - The ultimate conform to object tool in Blender

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  • Опубліковано 27 жов 2024

КОМЕНТАРІ • 53

  • @bruuldor9947
    @bruuldor9947 8 місяців тому +2

    Yeah this is a massive timesaver. Cheers for showing it off!

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      My pleasure. I couldn't quite believe how easy this made this when I first used it.

  • @richardokeeffe8375
    @richardokeeffe8375 8 місяців тому +2

    The PFFFT sound at 9:07 gives away just how truly impressed you are with this add on

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      Haha. That's my quality acting skills! When I actually first tried the addon there was a near constant stream of swearing at how great I thought it was! 😅

    • @richardokeeffe8375
      @richardokeeffe8375 8 місяців тому +1

      Add on reaction videos when? 😂

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      @@richardokeeffe8375 lmao. That would probably get my account banned for offensive language 😅

  • @MojoBob
    @MojoBob 8 місяців тому +1

    I have been a bit resistant to loading Blender up with add-ons, but this one is a cracker!

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      I mean I personally love addons when they make life a bit easier. But this one isn't just a "bit" easier, it makes some really annoying tasks so simple to do

  • @Enigmanaut
    @Enigmanaut 8 місяців тому +1

    Can you apply the Flowified object and then use it as a Boolean?

  • @Hurtone
    @Hurtone 8 місяців тому +1

    This is an instant buy - thanks!

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      👍🏻 I thought exactly thr same when I found it

  • @NerdLegionInc
    @NerdLegionInc 8 місяців тому +1

    So I already have conform object and still trying to figure out how to get it to work in certain situations. But my question for this one is does it still work well on filled 3d objects that aren't open like that one. Like for example a space marine arm or something like that, or is that too complex?

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому +1

      I'm going to do a second video on that sort of situation. So it needs to be just a surface but I just pick the section I want and then copy that as a new object and use that to do it too.

  • @Rockmih
    @Rockmih Місяць тому +1

    is there any free alternative to this? im having trouble with wrapping usign modifiers and lattices on more complex mesh shapes, sadly i cant affort this right now and there are not tutorials addressing the kind of work i need to do

    • @ArtisansofVaul
      @ArtisansofVaul  Місяць тому

      @Rockmih Other than trying to shrinkwrap haven't found anything. It's good but nothing compares to this....

    • @Rockmih
      @Rockmih Місяць тому

      @@ArtisansofVaul thats the modifier im using, i just dont know how to completely wrap on 90° angles, on flatter surfaces it does the work but this plug ins look like magic tbh Lol

    • @ArtisansofVaul
      @ArtisansofVaul  Місяць тому

      @@Rockmih Yeah, it really falls down when you have a sharp corner unfortunately.

  • @gwynik6969
    @gwynik6969 8 місяців тому +1

    Absolute game changer!!!!!!!

  • @dmitriyhedzun2751
    @dmitriyhedzun2751 8 місяців тому +1

    I dont have this "Create Source Grid from Target Surface" button :( Using 1.0v of the addon :((

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      The update has it. Go to Blender Market and your orders section to download the update.

  • @RoseKindred
    @RoseKindred 8 місяців тому +1

    I love this one, still trying to get the grips of it but it has so many useful small fixes that can annoy me in Vanillia.

  • @mrhollywood5285
    @mrhollywood5285 8 місяців тому +1

    Does deleting the original piece effect the duplication on the intended piece.

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      To be honest I'm not sure as I always just hide it so I can edit later if needed. I can try it out and let you know.

  • @robertshaer6603
    @robertshaer6603 8 місяців тому +1

    This looks like an amazing addon. Curious - would this work with some interwoven detail on a column capital for example or will it smoosh it down flat to the grid?

    • @EmilySmirleGURPS
      @EmilySmirleGURPS 8 місяців тому +2

      If the source has height detail, it might be distorted somewhat, but that dial AoV showed that lets you control thickness is really helpful with that.

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому +1

      As has been said it should be fine as you have a height option and as long as you've applied the scale.

  • @chrisc9213
    @chrisc9213 8 місяців тому +1

    Great video, hey what version of Blender are you using? Love your videos keep of the good work.

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      Thanks man. I'm pretty sure this was filmed on 4.0.1.

  • @Kurt634
    @Kurt634 8 місяців тому +1

    What are the benefits of using this over the curve modifier? (I think they pretty much do the same thing?)

    • @eitantal726
      @eitantal726 8 місяців тому +2

      no curves here, just 2 meshes. If you referred to surface deform modifier, he addresses that at 1:00

    • @Kurt634
      @Kurt634 8 місяців тому +1

      ​@@eitantal726thank you for clarifiying :)

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому +1

      As has been said it's quite different in the way it will deform. I can see similarities here bur if you also watch the video on the banner you can see how different it is: ua-cam.com/video/HkTr713OG5M/v-deo.html

  • @FullCaber
    @FullCaber 4 місяці тому +1

    do i need to really subdivide the mesh this much 8 (

    • @ArtisansofVaul
      @ArtisansofVaul  4 місяці тому

      @FullCaber the more you subdivide the "smoother" it will be but that's totally up to you.

  • @briant444
    @briant444 7 місяців тому +1

    i cant get my object to stick to the source grid

    • @ArtisansofVaul
      @ArtisansofVaul  7 місяців тому

      I'm not sure what you mean by "stick" to the source grid?

    • @briant444
      @briant444 7 місяців тому

      it doesnt move with the grid, like its not connected to it@@ArtisansofVaul

    • @briant444
      @briant444 7 місяців тому

      spent all day, cant get it to work@@ArtisansofVaul

  • @BestMods168
    @BestMods168 8 місяців тому +1

    No more suffering from trims/designs on armors and the likes.

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      Exactly! This is really going to make like a lot easier.

  • @ComplexTagret
    @ComplexTagret 8 місяців тому +1

    So, why not to use Mesh Materializer, which has no limitations? )

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      They work in very different ways but there is definitely some overlap which means in a lot of instances you could use one in place of the other (also depending on your perference). I think Flowify has much nice options for precise placement and sizing, especially of you are going to Flowity multiple elements onto the same mesh. I personally also find it easier to edit (though that is of course based on each person's preferences).

    • @ComplexTagret
      @ComplexTagret 8 місяців тому +1

      @@ArtisansofVaul They work not in very different ways. ) Flowify uses quad plane, Mesh Mat-r uses UV (even no properly unwrapped and that is why it has no limitations of target object). So, you have one more topic to next video: to compare Flowify, Mesh Materializer and Conform Object. )

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      @ComplexTagret Already on this list but I want to make a video just on mesh materializer first.

    • @ComplexTagret
      @ComplexTagret 8 місяців тому

      @@ArtisansofVaul I'm glad to hear that! Mesh Mat-r shows itself greatly on organic complex shapes. Just use UV (even "draft" one) for target object.

  • @johncallof8839
    @johncallof8839 8 місяців тому +1

    Subbing to this channel is the absolute best thing I've done with my time on youtube. Every single video is a major time save in the future. Thank you brother, honestly.

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      Thanks so much John. Glad you're finding the content valuable 😁

  • @Hiroysuscosas
    @Hiroysuscosas 8 місяців тому

    my blender crashes when i use the addon :c

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      Hmm... what version of Blender are you using? I've used it quite a bit over the last few weeks and haven't had that happen once....

  • @sherlockhomes9919
    @sherlockhomes9919 8 місяців тому

    Whats the difference to the other addon?

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      What other addons do you mean? The ones I mention? I will do videos on those but Conform Object is based more on projection from what I can tell. The UV mapping requires a UV map and getting everything to remain proportional/the correct shape relative to the surface can be harder but it will work on a surface of any shape.