Hi, This UV of mapping is very simple my created. UV is a planar map from the camera. see 7:49 That isn't so high polygons object but displacement mapping needs enough polygons. It is realized subdivision settings by Arnold. see7:00
Thanks for the tutoriel, infortunatly, i couldn't do it on a Cube, i am still trying .. do anyone have any tips ? i m not used the UV editor and still fiduring it out :/
Hi, Thanks for waching! Try the plane object before the cube test. Actually, I think the image for mapping doesn't well for all other shapes. Mapping needs the combination of shapes, images, UV settings. This video describing fo Nodes connections. UV settings were simply the camera axis. 😄
By far one of the most helpful videos
That all I need to learn. Thankx buddy for putting everything into one video! God Bless u.
Thank you so much for this info bro! It helps me a lot!
You saved my fucking semester!!!! Thank you very much.
Thank you! You help me very much!
Thank you ❤🔥🔥
you are god, I learnt so much!!!
Hi, I don't get why we put only the luminance value for the normal map?
Hii bro In maya aistandardsurface is not working and also arnold render view. When I click on these arnold it turns off the maya
The video has audio? Or no?
Sorry, most people prefer sound, but there is no sound in this tutorial. 😭
Only negative about this tutorial is, I'm literally begging for a split screen where I can see the shading network and render at the same time
merci beaucoup
no sound in the tutorial
Was this sphere UV mapped by yourself?
And did you increase tessellation for high polygons? If so, what was the polygon count?
Hi,
This UV of mapping is very simple my created.
UV is a planar map from the camera. see 7:49
That isn't so high polygons object but displacement mapping needs enough polygons.
It is realized subdivision settings by Arnold.
see7:00
@@buzzlyhan Thanks so much for giving me this info! Have a good one
bro can u also tell me where to connect "metallic map", "height map" in the node editor.
Thanks for the tutoriel, infortunatly, i couldn't do it on a Cube, i am still trying .. do anyone have any tips ? i m not used the UV editor and still fiduring it out :/
Hi, Thanks for waching!
Try the plane object before the cube test.
Actually, I think the image for mapping doesn't well for all other shapes.
Mapping needs the combination of shapes, images, UV settings.
This video describing fo Nodes connections.
UV settings were simply the camera axis. 😄
no sound, no learn able
Plz speak