Arnold aiStandardSurface Material settings on Maya 2019.

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  • Опубліковано 14 січ 2025

КОМЕНТАРІ • 22

  • @jelasco3775
    @jelasco3775 3 роки тому +1

    By far one of the most helpful videos

  • @hazaonly
    @hazaonly 4 роки тому +1

    That all I need to learn. Thankx buddy for putting everything into one video! God Bless u.

  • @cliffhton3199
    @cliffhton3199 4 роки тому +1

    Thank you so much for this info bro! It helps me a lot!

  • @juanbolanos7432
    @juanbolanos7432 2 роки тому +1

    You saved my fucking semester!!!! Thank you very much.

  • @quanghungle2262
    @quanghungle2262 3 роки тому

    Thank you! You help me very much!

  • @vfxjassyt
    @vfxjassyt 2 роки тому

    Thank you ❤🔥🔥

  • @rik10219
    @rik10219 4 роки тому

    you are god, I learnt so much!!!

  • @AnimationDunk
    @AnimationDunk 4 роки тому +1

    Hi, I don't get why we put only the luminance value for the normal map?

  • @rohithkumar6279
    @rohithkumar6279 3 роки тому

    Hii bro In maya aistandardsurface is not working and also arnold render view. When I click on these arnold it turns off the maya

  • @yukimoxd2810
    @yukimoxd2810 6 місяців тому

    The video has audio? Or no?

    • @buzzlyhan
      @buzzlyhan  6 місяців тому

      Sorry, most people prefer sound, but there is no sound in this tutorial. 😭

  • @jamesdavis625
    @jamesdavis625 4 роки тому +2

    Only negative about this tutorial is, I'm literally begging for a split screen where I can see the shading network and render at the same time

  • @christianrobertson7442
    @christianrobertson7442 Рік тому

    merci beaucoup

  • @mahadihasan9713
    @mahadihasan9713 2 роки тому

    no sound in the tutorial

  • @HAJJ101
    @HAJJ101 3 роки тому

    Was this sphere UV mapped by yourself?
    And did you increase tessellation for high polygons? If so, what was the polygon count?

    • @buzzlyhan
      @buzzlyhan  3 роки тому +1

      Hi,
      This UV of mapping is very simple my created.
      UV is a planar map from the camera. see 7:49
      That isn't so high polygons object but displacement mapping needs enough polygons.
      It is realized subdivision settings by Arnold.
      see7:00

    • @HAJJ101
      @HAJJ101 3 роки тому

      @@buzzlyhan Thanks so much for giving me this info! Have a good one

  • @hazaonly
    @hazaonly 4 роки тому

    bro can u also tell me where to connect "metallic map", "height map" in the node editor.

  • @Houssamb99
    @Houssamb99 3 роки тому

    Thanks for the tutoriel, infortunatly, i couldn't do it on a Cube, i am still trying .. do anyone have any tips ? i m not used the UV editor and still fiduring it out :/

    • @buzzlyhan
      @buzzlyhan  3 роки тому

      Hi, Thanks for waching!
      Try the plane object before the cube test.
      Actually, I think the image for mapping doesn't well for all other shapes.
      Mapping needs the combination of shapes, images, UV settings.
      This video describing fo Nodes connections.
      UV settings were simply the camera axis. 😄

  • @roshandhimal5065
    @roshandhimal5065 4 місяці тому

    no sound, no learn able

  • @justarandomguy5731
    @justarandomguy5731 4 роки тому +3

    Plz speak