I feel like you could simply apply the multiply filter using photoshop and just having the single base texture include the baked ao - might reduce the render time? Anyway great video - using this on my current project now thank you
I'm just trying to get base colors at this point, and the only way to get that to work I've found is to use your system here, but using an aiAmbientOcclusion node rather than an image node. This is just so I can have one color for items UV'd and another for items not UV'd yet (my current project is a spaceship with a ton of greebles!). Thanks for this video as it got me where I needed to go to do that!
@@Uhr24 "delightfully unexpected" I think lol, also to add to the conversation: funny how ambient occlusion was invented to actually mask off nooks and crannies from light rays to perhaps optimize renders times? but has taken a life of its on over the years. I for one don't like how unsophisticated it is to apply ambient occlusion shaders as a blackening effect, it is much more than that in my opinion! great tutorial, thank you from Vancouver, Canada
I can't seem to get past that first step of clicking the middle mouse button in order to connect/hack the place2dTexture node into the second texture file. I should note I am using the Maya 2022 version and maybe it doesn't quite register the same as the version you used here, but when I let go of the middle mouse button on the upper input node as demonstrated in this video, a new window appears with a list of options such as alpha gain, alpha is luminence, alpha offset, etc...
u probably saved my life, first tutorial that gets it short and well explained
Can't thank you enough for this video . I never knew how to connect all these " wires" in the hypershade window .
hi silva, if you need a basic intro: ua-cam.com/video/peuVIN1H9Rs/v-deo.html
instaBlaster
THIS THIS is exactly what I was looking for, thanks a lot !
thanks! you’re very welcome!
I feel like you could simply apply the multiply filter using photoshop and just having the single base texture include the baked ao - might reduce the render time? Anyway great video - using this on my current project now thank you
damn! that's actually a great idea
I'm just trying to get base colors at this point, and the only way to get that to work I've found is to use your system here, but using an aiAmbientOcclusion node rather than an image node. This is just so I can have one color for items UV'd and another for items not UV'd yet (my current project is a spaceship with a ton of greebles!). Thanks for this video as it got me where I needed to go to do that!
Your tutorials are simply outstanding! Thank you so much!
thank you for your kind words!
Awesome tutorial, I have been looking for this quite a time
you can use the "layeredtexture" node for conect the two texture and they have more blend options.
(btw sorry for my bad english) :'v
thanks, cristian, i know. i did not want to over-complicate the tutorial.
Instead of the multiply node you mean?
could someone tell me how to work the layeredtexture node? I'm just getting green....
Thank you so much!
Easily the weirdest UA-cam teacher I've ever come across, but useful. Thanx
why “weird“?
@@Uhr24 "delightfully unexpected" I think lol, also to add to the conversation: funny how ambient occlusion was invented to actually mask off nooks and crannies from light rays to perhaps optimize renders times? but has taken a life of its on over the years. I for one don't like how unsophisticated it is to apply ambient occlusion shaders as a blackening effect, it is much more than that in my opinion! great tutorial, thank you from Vancouver, Canada
You saved my life!
well, i hope your life was not THAT endangered ;-)
I can't seem to get past that first step of clicking the middle mouse button in order to connect/hack the place2dTexture node into the second texture file. I should note I am using the Maya 2022 version and maybe it doesn't quite register the same as the version you used here, but when I let go of the middle mouse button on the upper input node as demonstrated in this video, a new window appears with a list of options such as alpha gain, alpha is luminence, alpha offset, etc...
it works perfectly fine on 2022.2. don't forget to hold the CTRL key pressed while you do this.
Thanks for a good tutorial.
Thank you, very useful
Useful Tutorial. Thanks
bless you.
good tutorial! thank you
Thanks a lot.
Its awesome. Thanks man!
Thanks a lot!
Thanks for sharing!! It saved me!
Thank you soo much
oh wiat, why they separate color from grayscale, why they dont give it to you mixed with color
USEFUL! THX A LOT!
thanks Man
no prob, hombre!
Muito obrigado cara!
nada!
Do more videos related to maps
Maya: HDRI Surround Image as a Light Source
thanks for your video!! chat gpt is still stupid (or not stupid, it can do something, but 10 times harder then you explain here)
i haven’t tried out chatGPT and MAYA since the publication of the video. so: i don’t know about improvements.
And now my texture is messed up
Jump to 8:18 for the 15 second solution.
good point! for non specialsts the whole video might be of good inspiration. i usually don't do tutorials with a suspense ;-)
thx uhr
Bro, nice tutorial but almost 12 Min for that....... keep it short
all things take time.
literal 10 minute tutorial to plug in a ambient occlusion map... this right here is the very reason maya is dying.
well, angus, every tutorial is a story i wanted to tell. not a story for experts but for all folks interested in animation and CGI.
ps: if you want to get straight to the point, why not read the MAYA documentation. search for ambient occlusion and be happy.
@@Uhr24 nothing against you or your tutorial mate! its a maya problem not just having somewhere simple and straightforward to plug that maps in.
Thank you so much!
you‘re very welcome!