Still can't believe they had the genius idea to showcase the galactic war that formed human society within the lore IN A MUSEUM and were essentially like "See that history-defining event? You just missed it, have fun collecting rocks on barren planets though :)"
Yes the factions that do not get a long when they are all soulless, uninteresting faces with different uniforms. Pick a side, or not you can just join them all because at this point even BGS doesn't care.
it's a worse version of the bombs dropping in Fallout you never saw it but your constantly reminded of it in the world, characters, enemies literally everything.
@@agayweirdo5404 Fallout had a reason for not showing the bombs dropping though--pretty much every game is set far into the future and that's the setting of each game. It also doesn't make a lot of sense to have the players spend a lot of time in pre-war times, as the game is all about post-fallout times. We also get the Operation Anchorage DLC which kind of goes into the period before the war. But yeah, BGS missed a huge opportunity for Starfield with the Colony War. They could've made it part of the game's overall conflict (like the Skyrim Civil War questline) rather than just throwing it into a museum exhibit in the game.
Starfields immersion broke for me when I started searching for the ancient Temples, structures untouched for millennia and whose location and existence is a mystery undiscovered yet by humanity. I land to look for one, it’s within 100 feet of the landing zone, and within view of a farm, a pirate den, and another ship landing.
How about joining a group dedicated to exploring the universe, only to find out they've actually done no exploring and know almost nothing about the universe? Constellation has been around for decades when you join, mind you.
@@rodafowa1279 You also don't see them do any science on anything, ever. You'd think they'd run literally any experiments on, you know, literally anything, but instead they just sit uselessly in the clubhouse while throwing out baseless theories without any plan to actually test them.
Rather than introducing the player to useless Constellation that knows nothing. I think it would be better if we are the one that make the 1st contact with an artifact accidentally during one of our expedition as a scientist. Then we decide to explore it and research it our self. Then come in a whole new research mechanics that's look like a talent tree or something, that we can invest a point to augment our abilities. But later on we learned that these artifacts have the an abilities to traverse time. And later we encounter a different entities/race/alien the artifact origin from which they used for their own agenda that may destroy the universe, and we need to stop them. Or to make it even further interesting, we can get into multiverse which the artifact was originated. The artifact was actually a bad entities kinda lika chaos in 40K. Then we actually encountered our self from different universe that actually evil version or possessed by the artifact or something. 😂
Starfield captures the mundanity of real life in a setting that should set the imagination ablaze. Its actually quite the achievement they managed to do that.
Actually if they captured the fun of mundanity it would’ve been decent. Like for example space trucking or mining in Elite Dangerous was. Probably is Starfield couldn’t even nail the mundane aspect.
Starfield's melee system should be officially known as The Bethesda Melee System, since it seems like they've been using it in every RPG game, since TES Arena.
im on your side about criticizing bethesda but youre just completely wrong, its been a similar system since Oblivion, and even Oblivion had more depth to the melee progression. We need to be accurate with our criticisms to be taken seriously by the powers that be otherwise they have every reason in the world to ignore criticisms.
Bethesda games are honestly glorified walking sims when you think about it. No real decisions or different outcomes, it's just reading lore and conversations and selecting dialogue that ultimately does nothing. And the gameplay elements like combat are as simple as the most basic form of attack on any other game. The swing and hit. The bare bones mechanic that most games would IMMEDIATELY follow up with ANOTHER kind of attack in the tutorial level. I really never liked Bethesda games. Some of their worlds are mildly interesting but damn are their games the most overrated, boring walking simulators I've ever played
Combat in Oblivion was a little better than the rest of their games because you actually get stunned if your opponent blocks. These games would be 1,000x better if they had co-op, so you could run around with a friend. 100% the reason they’re boring sometimes is because of the lack of co-op. They even added followers in Oblivion and Skyrim - NPCs that could easily be replaced by your friend if Bethesda had any idea what they were doing. Been calling for co-op in these games since before Oblivion. Maybe one day it’ll happen for us on console.
This game has totally killed my hype for ES 6. If this was allegedly Todd's 25 year passion project, I can only imagine the lack of care that will go into a sequel they feel like they have to make.
Aw, my boy Jackie... Cyberpunk is god damn lightyears better than Starfield. Currently am on my first ultra-modded Cyberpunk playthrough and I rarely ever felt so immersed in a title. I really wanted to like Starfield since I am a huge space/astronomy nerd, but I had to give it up after over 75 hours of patiently waiting for the game to get better. I guess Star Citizen and Elite Dangerous have to continue fulfilling our space needs. Starfield completely lost me when doing the pseudo-wannabe Cyberpunk quest line of Ryiujin Industries. It was so bad that I was visibly angry, turned the game off and haven't started it up ever since.
i think Jackie is my second favorite companion. my first is Parvati. idk why but helping that awkward mess of an asexual romance her hero/crush is adorable esp when ya somehow become the awkward 3rd wheel after basically setting up the date and then dragging her to it.
The first mission as Corpo meeting with Jackie and then getting ambushed in the club by Arasaka henchmen was more pulse pounding than anything SF had to offer. I understand it's basically Fallout in space and I really enjoyed Fallout, but it's a night and day difference in the mission intensity.
@@2K-Tan I think it's more that most people don't play a huge variety of games. They don't really have a frame of reference when they mostly play GTA online and Sports games.
It's a game for people who play 3 games a year. Yeah it's alright, if you've never played a better game, or you don't question what it could be. You go to the procgen planet, you soy react, and go to your day job.
@@adriadelafuente3648 I definitely got the impression that a lot of the "woah, people don't like this???" sentiment was coming from dads who haven't really played anything for the past decade but always take a day off work for a new bethesda or rockstar release. From the perspective of someone like that I can see why they don't see how dated it actually is, and are getting what they want
@@2K-Tan I think the GOTY stuff is more being driven by console war bullshit. There is a painful amount of people who unironically believe that the criticism of this game is coming from bad faith "sonyponies who are just butt mad they can't play it" and not, you know, people who have been playing Bethesda games for 20 years. So the GOTY narrative is being pushed by xbox fanboys because I guess it's like their magnum opus for this gen, and the "snub" is being interpreted as some sort of political slight at xbox.
Starfield's Neon feels like if one of the Disney Park executives saw Cyberpunk 2077's Night City and said: "Yeah, we'll create a section of Adventure Land and make it Cyberpunk."
In Starfield entering the club involves enduring a loading screen, in Cyberpunk entering the club Totenanz involves having to share an elevator with a tweaked out Maelstromer whose too high to hit the buttons.
that really was such a huge element of feeling like youre in a living city - the intense vibe change going from the street to a club to a rooftop to some dusty far flung outpost to a gang den. it flowed, it felt alive.
Starfield feels like a game that was based upon a checklist that Todd wanted. The devs sought to complete checklist (limited by the ancient engine) and not question if the checklist makes a fun engaging game.
"(limited by the ancient engine)" Stop bringing up their engine! Like many other engines they have upgraded it along the way. Just to bad their mindset of good enough has effed up the code. To help smooth brains like yourself understand, RAGE was created 2006 and the same engine was used to create Read Dead Redemtion 2. That engine was/is also based on an even older engine. But Rockstars engine developers are more competent than BGS's.
Wow. The engine is notoriously buggy and is really old. This is a fact. Calling a random person "smooth brain" because they mentioned it seriously pisses me off. Seriously, what is wrong with you?
From all accounts that have come out, it really sounds like Todd Howard's "vision" and level of control on the project crippled and ruined Starfield from the outset. As a lot of the failures of the game can be directly traced back to his direction. He tried to do a Kojima... and failed catastrophically.
@@Varangian_af_Scaniae The difference is RAGE got iterated. The Creation Engine is still fundamentally the same thing as the 1997 engine it was based on. All of the bugs from other CE games and even Gamebryo games are possible in later ones. Jesus Christ it wasn't until a few years ago that F076 stopped tying the game physics to the framerate. Things other games figured out how to do decades ago.
When I play an RPG, I never skip dialogue. Even generic repeat lines, I love it. Starfield is the first RPG I found myself just skipping forward in hopes of finding *something* interesting. That something never came tbh.
Ah yes “rpg”. So many roles to play with the constant 3 dialogue options of: agree, agree but sass, and I’ll come back later. There is only one role to play in this game.
honestly I feel like if they took the whole "parallel universes NG+" mechanic to its logical extreme and made all of the factions mutually exclusive, and allowed you to choose ONE faction to pursue the main story and their faction storylines as an interconnected plot, even if each version was slightly shorter than the current main story by itself, that would make for at least four meaningfully different playthroughs based off just one decision, and actually encourage replayability.
@@snattlerake4417 damn, I didn't even think about how that exact narrative framing device was used in a better written RPG than any bathesda ever wrote, but you're right it is in new vegas.
Ha! I was completely done even trying to interact with the "exploration" by the time I got to that quest line, so I just went from quest to quest until I was through it, so I didn't even consider that. Holy shit that's hilarious.
@@linuxrant nah there's also the Spacers and the Va'Ruun Zealots. But as you might have guessed, the apostrophe in Va'Ruun is the only thing that stands out about them. I spent 100h in the game and I don't know shit about it.
I love the companions in starfield. They are exactly what to expect from a dead marriage, sassy, alway criticizing you and getting mad at you for no reason.
I couldn’t even remember where some of the cities were after i first visited them. You’re spot on with the whole categorization of places. It’s such a mess.
Yup 200 hours in and I have no idea where the ships parts MFGs are. No idea where the cowboy HQ is. I do know where Atlantis is though. And the wolf den. That is honestly all I remember about all the planets. I have to hop through all the planets on left half with one of those important stuff markers on them to figure out which is for neon or the cowboys.
The thing that worries me most about Starfield is that people like it. Meaning it will enforce and encourage the same type of design and gameplay elements for BGS's next games. And that just kills me a little inside.
people like it because its not a bad game. its just not amazing. there are a ton of other games that people like even though they are mediocre, or even bad.
People surely don’t like it. It’s rather mediocre in the eyes of the critics and even more in the eyes of BGS fans. What are you talking about? It’s a huge flop, just look at the numbers of active players on steam. This is a financial disaster for BGS, despite selling a good amount of copies by now. No one will be enganged in a year, and the nearly spend a decade for this trash. This excuse of a game will greatly diminish the hype for ES6 and rightfully so.
It doesn't really matter if people like it or hate it when they simply payed for it. Because if it sells good Bethesda will keep making the same stuff.
Imagine being on the dev team at BGS and trying to give feedback to Todd Howard that they need to rethink their approach but being constantly ignored; "it'll work, people love us, don't worry" ...all whilst playing CP2077 2.0 in secret and rubbing your temples in disbelief. What a life. I think BGS have just used up their last get out of jail free card. If they mess up ES6, they're a finished studio.
I have more fun listening these audio essays on Starfield and comparing them from different creators - than I actually do playing Starfield 😂 What a fucking shame.
Same, originally I actually liked the game, but then I started to notice all its glaring issues. I stopped playing altogether after 70 hours. It became way too boring.
I’ve watched a lot of them and each time I’m thinking yeah but when it’s on sale I’ll probably get it cause I could probably have some fun then they’ll mention something and I think maybe not. This time it was realizing that the planets in the system don’t move and you can’t get closer or further to them. I just feel like I already have No Man’s Sky and it does everything Starfield doesn’t
They all say pretty much this that "It's Janky, repetitive and Boring, and the Dialogue sucks" & when they finally finished it their reaction is usually "Is that it". Oh and many people complain about the sheet volume of un-killable essential NPCs too. Then they usually end by naming an older games they'd rather play instead and say they have no reason to ever go back to this one.
The irony of Todd going back to Daggerfall in a sense with procedural generation...when it was his insistence back in the Morrowind days for handcrafted fantasy gameplay.
Give them some slack, let them iron out the kink in Starfield 2. the game is not that bad, it had a huge potential for future expansion, yes there are a lot of flaw, but there are also a lot of good things that they done right as well. and i'm sure your compain was heard loud and clearly by Todd Howard Himself this is a new IP, if you kept raising Pitchfork whenever a Dev decided to create new IP, in the future, they'll become a coward and won't make any new game for you anymore.
@@samanfang5139 well, your opinion aren't equal to everyone opinion. Most haters are never even played the game, Most of them only watch the Review or Gameplay footage, then jump to the hate bandwagon. the Proportion of those people are way too overblown. despite all of the flaw, there are so many people enjoy to play this game, but they're not too vocal about it. The numbers shows that people actually play this game, that this game is one of the most played. so, this game might not a good fit for you, and you should keep your opinion to yourself. play whatever you like, and let other people enjoy whatever they like.
@@jensenraylight8011"the numbers show that people actually play this game" Yeah, they show 5k monthly players.. helldivers 2 has went through a PR nightmare and has lost most of their player base and the lowest they've had was 40k players. You keep trying to act like you're defending this game from an unbiased stance, but you're horse feeding and clearly a jaded fanboy. If you enjoy the game go ahead, but don't unsult people for not liking it when you're citing lies.
@@joe19912Agreed. The only quest I actually enjoyed in the entire game was the Crimson fleet questline. Mainly because it felt like Delgado and Matthis actually had personalities, unlike most other NPCs in the game.
@@joe19912 I remember one of the quest designer, not sure who or how up, did a talk panel or something and shared his quest philosophy. "Make it simple, stupid". This was such a shock to me, really? No wonder...
Your argument about Starfield having lots of planets with very little content reminded me of a 2003 game. KOTOR is also a planet exploration RPG. It may not have thousands of planets, but man were each planet really deep in terms of content and world building. Edit: I cant believe Bethesda did not learn from a 2003 game in 2023.
I just picked up Starfield. Long time Bethesda fan, and played KOTOR. After my first 15 hrs in Starfield that was my exact thought: this game is a lot like KOTOR. Nice game, even fun at times, but has almost zero depth. I'll probably get some mileage out of it when they release survival mode, then i'll do a perma-death run. Until then i'm just going to blast through the main story.
I just wanted to talk about the scene from 2077 with the Flathead and Dumb-Dumb. I actually felt tense in that moment. The tone of the voice actors, the music, the little non-verbal ticks of both the gang members and your partner clearly being on edge, and the aggressive motions of the characters built an amazing stand off for everyone involved. Throw in the fact that if your too trusting and don't show enough "cojones" to make them take you seriously you can and will die from a bullet to the head mid-cutscene with no further chance to stop it. It was unfortunate that 2077s gameplay needed a major overhaul because the role playing and experience in this game is top notch and I'm glad that it won the labor of love award. I skipped Starfield completely and I'm glad I did. Everything I've seen about it looks mediocre at best Which led me to come up with a description that made my zoomer nefew laugh. "The game isn't bad, it's just on the low-end of mid."
everybody goes to this scene when talking about cyberpunk, of course this was the most fleshed out scene in the game because it was in their initial showcase for it. after the heist mission the game doesn't have anymore scenes/situations even close to this in terms of variety and choice. at best you get passive/aggressive options but that's about it.
@@SetZor666 It's not about the number of choices though. It's really just about the execution of the scenes. In that regard, there are many scenes that are just as good as this one.
@@SetZor666 how about when if you play your cards right you can talk to a club owner and convince him to skip town instead of flatlining him? That's just a random gig
@@danielainger Cyperpunk is garbage ^^ even today unfinished game compared to Witcher 3. Starfield is unfinished too but it is copy / paste Skyrim and Fallout just in space. Flaws? For me you can't swim and dive underwater. Food balance is bad but easy fix with mod. Funny bugs but also I lost 4 ships cuz they bugged out. Other than that it is Fallout 4 with better graphics. And yeah I wanted Fallout 4 in space and Starfield is like that. That's why I like to play this game. Yeah Cyperpunk have better story and gunplay but open world and exploration sucks. You can't grab an object in Cyperpunk and place it on the table like in Starfield. In Cyperpunk you can't customize your car. In GTA or Starfield you can customize car / ship. I like Bethesda games cuz it's big open world to have some fun and do stupid things not just story, missions and then pick new game. Base building in Starfield is a lot of fun and ship customization, ship combat is great had a lot of fun. Starfield is good game but yeah some elements could be better but it is also sandbox with lot of fun and freedom.
i thought i was crazy for being the only one who noticed how EVERY creature in the game have the same behaviors and are essentially just reskins of one another, finally someone else said it
You ARE cracy. Nowhere in the videos is that being said. You just imagined it, like so many things. In fact, this video doesn't exist. This comment doesn't exist. .... ... .. ...... ... !
at least they look different, really little difference especially in combat with spacesuits from vanguard, spacre, crimson fleet or anyone else in starfield.
Shortly after starting starfield I was excited to explore the planets I was on, thinking to myself "it's a bethesda game, if I go explore this planet instead of going to the quest marker they gave me i'll be rewarded with atleast something to do right?" After reaching my first poi that was just a bunch of flowers, I was like "huh this is...pointless but the next one just over the cliff will be interesting right?" only to discover it was literally the exact same set of flowers in the exact same positions...I uninstalled the game seconds later
When I tried playing it I got a horrifying feeling that I was alone in this boring thing that bathesda created. I did not feel adventurous at all, it felt very empty and repetitive to me.
Your brilliant, spot on critique of this empty game is infinitely better than the game itself. You also provided, at least for me, the best game review of 2023. Well done.
As soon as you played the Cyberpunk 2077 combat I got so engrossed into the footage I forgot I was watching a Starfield video. Theres just so much style and flare.
Starfield is an amazing game & is the greatest game I played in 2023 & I've played all the top rated game & most hyped up games released in 2023.. people just love to hate
@@504Trey that's the fun thing. Nobody is judging you for enjoying it. People enjoy it and there's nothing wrong with that. There's also however nothing wrong with criticizing it.
Cyberpunk's launch was atrocious, but the things that where wrong with it where mechanical problems. Most of them have been completely patched out or overhauled to get to the point they are now. Starfield was a functioning game at its launch, but the problems it has are issues with its core design philosophy. Those can't get patched out.
Exactly. Under all the bugs, cyberpunk still had a great story, gameplay loop, and world to explore. No matter how many bug fixes and quality of life changes they make to Starfield, they will never be able to patch out the hollow and boring gameplay loop. Even ground vehicles wouldn't be able to override the sheer terribleness of loading screen after loading screen and boring quest design.
Cyberpunk was and still is trash compared to what we were promised. This terrible game at least didn't overhype aspect that were cut because they were to incompetent to handle it.
@@Varangian_af_Scaniaewhile i certainly agree with you about Cyberpunk, the part of the game i want is skipped over in a cutscene. But i can acknowledge that the game game we got has a decent story, a decent gameplay loop, and an environment that feels like it's lived in. Starfield lacks that.
@@Varangian_af_Scaniae One could say the same thing about Fable. Or No Man's Sky. Except that would be dumb, kinda like what you said. >__> And OP hits the nail on the end. Starfield is fundamentally mediocre, and only copious modding could ever hope to redeem it. Question is if it will ever see the level of mod scene that is going to be needed to get to that point.
Hot off the heels of Baldur's Gate 3 I jumped into Starfield, and the difference in writing and conversation quality hit me like a truck. I had that sinking feeling in my gut, and sure enough it never got better, it in fact only got worse as the game progressed. I have never skipped this much dialogue in a game before.
I came off Armored Core 6. The characters in that game are 100x better and you literally only see 2 of them as a sketch if you hardcore secret hunt. Also the combat is worlds better in ways that just can't be described.
Kinda like the games that came out around Elden Ring. Lots of cope because it was so glaring. Gamers can sense if a game is sterile, and it can even be a decent game.
When I first got Starfield, the thing that horrified me most was melee. I tried sprinting towards an enemy but couldn’t hit them unless my character first came to a complete stop and let go of the firing button. This didn’t seem to be a problem in third person but in first person it was. And don’t even get me started about how you can’t mod your melee weapons.
So sad. Fallout 4 had me making serrated machetes from scraps and hunting for new melee weapons. Plus drugs were very useful for side stepping and vats. This game’s melee system is what made me quit.
After watching this video, I realized that Bethesda have completely lost their touch as game designers. Even ignoring the technological innovations they could've added to the game, they appear to be completely creatively bankrupt in terms of even working around engine limitations to create a fun game, and the results speak for themselves.
It's because most of the company's most talented members are no longer there. They also only have like 2 writers, which cannot create a breadth of story and quest content that is both wide and deep for a game of this sheer scope. You need at least a dozen or more, with someone overseeing them to make sure their ideas mesh together as cleanly as reasonably possible.
@@ohwellplaythecardsthatimgi9494That's just false. Emil led the writing team but did not individually write the entire story. Other writers have been credited for the various quest lines, like Will Shen.
What a great take on this game. I just finished Cyberpunk, my first play through. I'd avoided after the launch fiasco, but I was blown away by the game, especially how alive Night City was. Then I fired up Starfield, and in less than a week, I was playing a new background/build in Cyberpunk again. I have zero intention of returning to Starfield, everything just feels so outdated and the interaction with NPC's are so stilted.
I had a similar experience to you. I played Cyberpunk on release and enjoyed it, but struggled with a lot of bugs and lack of content. Played Starfield and was instantly bored. Went back to Cyberpunk with the new DLC and the massive 2.0 update and the game is just night and day better than starfield.
Cyberpunk was NOT just a technically broken game at launch, it was fundamentally lacking in nearly every aspect of its' gameplay loop outside of the main story. Very few side missions had anything interesting to offer, there was little to do in the open world outside of the main story and the gameworld itself just felt.... Dead. Cyberpunk now, is vastly improved. But to say it was just technically broken at launch is a lie. It was an unfinished game in every sense of the word.
A point about your demo of the negotiation scene comparison. It's worth noting that in many of those scenes, you can move your camera around and use your optics too, as you demonstrated. The way you played those scenes looked so cinematic, and it was cool to see that zoom in to Royce in the background. It's something I didn't notice when I watched my first let's play of it, since the player didn't notice it either.
The only fun I had in starfield was giving myself unlimited money and building cool ships but that quickly dries up once you realize you can’t do anything with said ships
Fly them Dog fight Board spaceships Land on planets Hold a crew Walk around inside and see the interior of amazing creation you made. Mine asteroids Scan planets Etc
@billjacobs521 yes, walk around in the spaceship you just created, launch into space, check out the view. Pretty incredible. I'm boring and you are another entitled gamer that doesn't know what they have. Each to thier own, I'm definitely not bored with the ship builder...
@@SOV_Gambityes, walk around, look into the bland, white walls with good detailing, yes, but other than that what? Did you pay 70$ to walk around virtual spaceships with nonsensical routes? This is like talking about Tears of the Kingdom critically and only discussing the art of the food items and pots, despite a game being around it. Also, nice “etc” because you literally can’t do anything else with ships other than what you listed.
Skyrim biggest hook was it's Music and atmosphere, the taverns were cozy with it's somber bard music, warmth of the fireplace, you walked down roads next to streams with fish in them and as they splash against the rocks, swamps is coated in ankle high fogs and the lands around Falkreath is lush and dense with green, ALL cresendoed by a masterful soundtrack that makes you want to look up in to the night's sky in awe. What do you get in Starfield? well, Todd was being very literal when he called it "The space game"...it certainly is Todd, it's just a game set in Space, no lore to discuss or theorize because everything's explained on the spot, no bigger mystery about it, even the origin of Earth drying up isn't that grand, it's basically just a plot to push people in to space colonization, that's it, not aliens, divine intervention or even cosmic horror, just scientists being wide-eyed to Space colonization.
All I can remember hearing is the sound of me being encumbered and still trying to run, so my health is low and I can hear my muffled heartbeat, with the occasional sound of my jump pack trying to get me back to my ship a little faster. @@smexizool
I was enjoying Starfield before Phantom Liberty. I felt some it’s flaws from the beginning but decided to ignored them. I was hyped for the game, but as soon as Phantom Liberty came out and played it, I tried returning to Starfield to finish it and couldn’t. It just feels like a chore.
That's the problem. If I am going to go to work I expect to be paid to do it. With Starfield, I paid somebody else for the "pleasure" of mining rocks. buzz buzz buzz ... on to the next rock buzz buzz buzz ... Oh what fun!
@@patwilson2546Not only that, but Bethesda just craps out a broken product and expects modders to work as well by fixing their game for them. Bethesda are lazy and creatively bankrupt.
59:44 It's funny that you call this Starfield's most ambitious scene when all of the dialogue options have the exact same outcome. I've heard so many people describe this as the best part of the story because it has so many options, but none of them bothered to try out the other options before putting it on a pedestal. Even if you try to fail by selecting the worse options, the game makes you succeed. That one scene is the embodiment of everything wrong with Starfield's storytelling.
Reminds me about the kellog encounter in FO4 I went through each and every option they were all like, 1 word different from one another even the tone was identical
The montage was sick but way too long. I'd of actually enjoyed it if it was it's own video, but for the sake of this video it ran for about 3 minutes too long. I completely forgot what he had said before it started, and the point he was making with it came across very quickly into the montage. I'd watch and hour of that if it was it's own video titled "Cyberpunk 2077 vs Starfield Montage".
Its vapid trash. Literally the zoomer game dash meme. Its supposed to be an RPG yet all hes doing is spam abilities and shoot people. Where is the challenge? He might as well spawn npcs in gmod and throw grenades at them. Same depth just less flashy.
To be fair, BG3's cutscenes also consist of mostly static camera shots. But there is just so much choice, such a great story and characters, and such good writing and acting that nobody minds. There's more than one way to skin a cat and a game like BG3 couldn't have been made with the expensive cutscenes of Cyberpunk.
BG3 has camera angles and handle cinematography. There is an angle and a back and forth in the directions the characters are looking at, left right, left right. While starfield is always face first straight into the camera, they are not talking to each other while you watch, they are all talking to you even when 2 npcs are talking.
Yep. An aged-feeling RPG with poor mechanics I can forgive. An RPG with boring story, uninteresting characters, no choices and shallow lore. That’s a critical failure! Starfield is awful.
@@shanegale6143 Elden Ring IMHO is more about brutal gameplay than anything else (which is why I deleted it from my drive as soon as I finished it). There is a certain lore to it and they do stay true to it, but IMHO that's not really the point of the game. Bethesda games are supposed to put you in a world that is fun to explore. Bethesda NPCs have never been the best nor have their quests. However, the NPCs of Skyrim were good enough that they added to the game instead of actively subtracting enjoyment. Most of the quest lines were reasonably enjoyable, even if the were not the deepest. Most of all, exploring the game world space (Skyrim, Cyrodil, Boston, Washington) is the real joy of Bethesda games. That is totally missing from Starfield. What we get is a bland game universe, the worst NPCs I have ever seen in a Bethesda game by a long shot, and mostly unimaginative quests (with a few that are actually good). The gun combat is fun. The stealth is not. Ship building is fun despite the UI implementation. Ship - ship combat ,,, meh. It's OK. The game is not all bad by any means, but it just gets so damned boring. I played over 100 hours, fueled mostly by the combat and the thought that it will pick up. It never did. After I had murdered the 1000th generic human baddie I just said "enough" and put it away. We'll see if modders can make something of it. Many of the basic tools are there.
I think a really simple but fundamental flaw with exploration in Starfield is that the points of interest map markers are already there when you land on a planet. In Skyrim they would pop in as you got within a certain range so you would visually assess the landscape and walk towards something you think could be of interest, the game would then affirm your curiosity by saying 'yes there is a cave here' and then you would discover the cave and go in an explore it, it felt rewarding. In Starfield you already know as soon as you land how far away the map marker is so it's literally just a case of making a b-line straight to that marker with no sense that you've actually discovered anything. It's strange how they could mess up something that seems so insignificant but actually has a massive impact on exploration.
Your point about seeing the exact same base twice and how it breaks immersion is so spot on. Within my first 10 hours I saw the same base 3 or 4 times across 3 or 4 different plants and systems.
It blows my mind that they released with something like 30 unique locations that will spawn on planets. You put 1,600 planets in your game, made them all explorable (well, mostly, with the invisible wall bullshit), and thought that would be enough to sustain "exploration" in this game??? I refuse to believe it. They knew what exploration was, and they still trotted it out as one of the selling points of the game. Truly, after F76 and this, Bethesda is a husk of a game developer.
Very good breakdown. I hope BGS devs/management see this. I played 300 hours, finished it (didn't bother with NG+) and haven't gone back since. I'm now back in FO4, having actual fun again.
They don't care about your Dissapointment, they only care about this guy 200 hours, or your 300 hours gameplay. even with a flaw, you kept playing it. if the game was bad, you won't even pass the 10 Hours marks. same like me, i noticed a lot of flaw and bug, but i kept playing it, the crafting, Skills, shipbuilding, and outpost alone was enjoyable. i think the game is okay, it's entertaining, the character was good, it just people want this to be the Superior Version of No Man's Sky, which is absurd, and when it turned out not like that, People act as if Todd Howard deliberately trying to ruin their day for no reason. Starfield is a new IP, so treat it like buying a New Enthusiast device, people kept punishing Game Studio for taking a huge Risk, and make a new thing. but that same people also complaining about Game studio not taking any Risk or keep churning COD every years just let them fail and learn from their mistake, after all Skyrim won't be so beloved if they never create the previous elder scroll game and perfected the Formula.
@@jensenraylight8011 tbh I think they do care more than you think. Todd specifically said that this game was meant to be played for years over and over again. That's kind of what I was expecting (I wanted to make mods for it). For me, this game wasn't awful, it's fine for one, played two playthroughs, but its no fallout 4, NV or Skyrim. Those other games are so complex and interwoven with faction allegiances and possible outcomes and crazy dynamic maps that each playthrough is unique. Starfield can't do that... and that's why there's no point for me to play it again but with a different build... the story will be 90% the same. I've played fallout 4 for almost a decade and each playthrough feels almost entirely unique. I've played SF 1.5 times and the second playthrough was almost identical to the previous one, even with a different build. There are other issues but that's the main one for me. SF is not bad, the shipbuilder and level designs and planets are gorgeous, the general feel is good too... but the quests are dull, the world isn't threatening and I'm just bored of it now.
I'm playing Oblivion again for the first time in 6 years after being disappointed in Starfield and I forgot how fun Bethesda's older games are I put over 500 hours into Oblivion before starting again and I still ran into quests I never seen before like wow the amount of content, detail and care that was put into it still impressive especially considering Oblivion is 17 years old and Starfield is a new game😆
oblivion was a masterpiece... janky as hell, main story meh and repetitive... but it had soooo much character... the dark brotherhood and thieves guild questlines were brilliant... crafting your own spells too
Good video. One thing I've been noticing a lot in my recent playthrough of Cyberpunk was just how much Night City feels like an actual place that people live in. There are NPCs just walking the street, but then you go into the alleys and you see construction workers discussing projects, kids playing around, some dude spazzing out from an overdose, people hanging out and watching some tv, et cetera. You can't go into every building, but the ones you can are constructed like real buildings - everything is where you'd expect it to be, everything is properly placed, they feel like real spaces. I'm sure there are some patterns and cookie-cutter structures, but it's hard for me to tell, even though I've sunk hundreds of hours in the game. It's an insane level of detail, and it makes Night City feel alive in a way that few games even come close to.
Agreed. Sometimes watching people tweak out, crying somewhere or stumble around drunk and vomiting is actually sad. Just from watching NPC’s in a fictional world you can actually get a sense of desperation and dysfunction, like Night City is eating them alive. You don’t get that feeling of “reality” on any of Starfields 1,000 planets, ever. Just cheap robots from 90’s Epcot, reciting their lines while others walk by staring at me like a ghoul.
Yep, the design of the city seems really purposeful too, it feels like they hired an actual urban designer to design the city. The overpasses, buildings, stalls, etc, don't feel like they were just randomly placed in places just to fill out the city. Also, even the ncpd scanner hustles, which are the smallest type of content in the game, beats out any procedurally generated content Starfield has because the ncpd scanner hustles have background story to them which you'll find out if you read the shards that can be found in them and also examine the scene.
@@vincer7824Yes! The game felt very much like a cheesy Disney ride. No adult themes, no gore, no real consequences, NPCs like talking mannequins. Compare Neon city to Night city, just Laughable.
I wish CDPR had more time to really lean into some GTA style life sim stuff to maximize immersion (luckily mods exist) but even still Night City is hands down one of the most believable cities I’ve ever seen in a game. Very few open world games will have me traveling at walking speed between objectives or driving like a normal person just so I can take in the atmosphere, but Night City always gets me wanting to take it slow.
After playing phantom liberty for a couple hours and getting hooked instantly i realized how bad i was gaslighting myself into thinking i was having a good time in starfield lol. I think the most interesting thing that happened in my entire 48hr play through was the AI mini quest.
So I chose to let the AI go in that quest, and it hints that you might see it again at some point in the future. I was like "Okay cool, so clearly they are foreshadowing that this is part of a larger questline right?" Nope. Never mentioned again. I only regret spending any of my limited time on Starfield
I played Starfield for around 3 days after it released (actual playtime), I was hyped for the game. Now don't get me wrong, I had some fun with it genuinely, but I was the same as soon as Phantom Liberty dropped. Starfield was/is unfortunately incredibly boring to play (especially when you're expected to replay EVERYTHING at least 10x to get the best version of the powers and the other NG+ stuff. After completing Phantom Liberty, and then restarting my entire playthrough to do it all again just to try new things, I uninstalled Starfield, and excluding the ship building (as finnicky as it is), I haven't missed the game in the slightest.
The UC Vanguard questline was legitimately fun, and had one of the games most interesting characters with Vae Victus. But that's the only part of the game I can properly compliment.
Haha i do that too. All of sudden I'll stop myself and think "wait wtf am i doing with this game", and it's usually over then. With something as hyped as Starfield, there was an assumption it would get good, and you even had all the people saying oh it gets good later. That was BS.
It's insane that some of these gameplay problems (particularly movement) are really simple things that literally are part of a beginner's Unity/Unreal tutorial.
The part about Very Hard ship combat speaks to me so much. I was adamant to stay on Very Hard but when I got to that Crimson Fleet mission I died *literally* instantly after the dialogue ended and the combat started, dozens of times, with the best upgrades in the game at the time. I didn't even have time to accelerate before exploding. It was the most obviously untested piece of content I've seen in a "complete" game in ages.
Well, I don't think Bethesda "tests" their difficulty setting at all; I think they test it on normal, and then slap on the basic multipliers for difficulty changes and call it a day. Skyrim's highest difficulty wasn't much better; that's what happens when you quadruple enemy damage, or more.
My friends and I ALL had to reduce our difficulty down to easy when we got to that point. Shop combat was a massive let down compared to any of their other games
What is most weird is that on very hard FPS enemies were tough typical bullet sponges but I could take them out if I was just the tiniest bit not a Leroy Jennnnnnkins and running into the middle of them all. First 20+ hours of game I had to constantly turn down difficulty before jumping to next planet just in case I got jumped coming out of quantum. Stood zero chance at space combat in the beginning. Even on easy my ship would take serious damage.
@@tonyw6451 If their real skill was manipulation I'm pretty sure their in game dialog checks would be less "You just said you won't do what I want, but what if I ask you again but angry/whiny this time? Great thanks."
That part where it goes to the club in Neon and the dancers are going "Come on people, drink some Aurora and get crazyy!" before it pans to a completely dead dance floor had me dying. Kinda sums up what I didn't like about this game, zero effort put into making it feel like a real place instead of a video game. Meanwhile Skyrim had like a hundred books you could read and tons of little details that brought the world to life
The club scene in Phantom Liberty was such a beauty to behold. I recall having just finished one of the mission parts and I was supposed to go meet someone, but the shows starts, and since the game doesn't rush you and lets you just really notice it starting by how striking it is, that I just did. No reason to stay and watch, but so glad I did. The golden wings and the performance have stayed in my mind still.
@@Frenchfraeis ohh I saw the thing you were talking about later in the video. The angel thing is Grimes. Thought I was looking at Starfield there but it makes more sense that it was 2077 since Grimes was in that. Earlier I thought “oh crazy Grimes is in Starfield too” 😂
I bought Cyberpunk a week ago and man this game is an absolute masterpiece. After 100 hrs I still haven't even thought about using fast travel. I gladly walk, run, and drive everywhere. The world is just that damn good.
As someone that actually loved Fallout 4 despite the criticism, expansions included, I pretty much left Starfield within 10 hours. I knew where it was going mechanically and after seeing this video, I wasn't wrong.
Compared to the earlier Bethesda games, I felt FO4 had weaker world building and more emptiness. I pretty much assumed Starfield would be even worse, especially when they started talking about the huge number of planets you could go to. I didn't pick up Starfield because the reviews proved my prediction correct, but I didn't expect it to be as bad as it is. World building takes a huge amount of time and human effort, and I worry that Bethesda is no longer willing to make the investment needed to do it well. I hope their next game is a return to form, but I'm not holding my breath.
Hey man, i’m not sure what’s happening in your life or where you’re at, but just wanted you to know that i’ve appreciated your videos over the years. You were one of the first gaming essay channels i found. I still think about you and pop back in from time to time.
I've played starfield for about 100 hours when it came out. It was a truly strange experience. At first I hated the disrupting limitations set in this "do whatever you want-sandbox" by the game's design. no real spaceflight, no consequences for my actions, no immersion despite my best efforts to feel like I could immerse myself into it. I kept on playing after those first days, gradually getting used to "features" and gameplay mechanics, starting to feel "okay" with the game. But despite feeling so little about it, i kept on playing for some reason. What I didn't knew back then was, that I was probably subconciously clinging to this game, because I knew, once I wouldn't start it up again, I wouldn't do so ever again, at least for a very long time. I kept on grinding on "exploring", trying to set up a good base and looked around the vastness to find my own fun in this game, because at this point i was already fed up with the quest design. And then I had to go home for a week, because I wanted to visit my parents. Once I came back, I've never looked at starfields tiny desktop icon and thought: "Well, let's try it again." I was so sick of it. This game - although it's very hard to say this about a team with hundreds of developers - lacks any vision, any creativity, any feel for good gameplay design and any thoughts about past mistakes. The gameplay just sucks, both in general game mechanics and in quest design. Constant fast-traveling, to the point where it's making me try to calculate the "most efficient fast-travel route" ... I get bad emotions just thinking about this. As someone who hasn't anything in general against loading screens, I thought I could be forgiving about bethesda's level design going into starfield. But I also enjoy the road towards my next poi or waypoint, may it be in a beatiful, organically feeling world of RDR2 or in the vastness of procedual generated space of Elite:Dangerous, the way starfield made me travel was slowly and constantly filling me with despair. And the quest design... I just say UC Vanguard/Crimson Fleet. Also, what really bothered me and made me lose any interest in the main story (aswell as in quite many sidequests) is best described by one word: "Starborn" This totally new IP by Bethesda had me hopping into a group of people to explore the world because I was the chosen one. Also the game wants me to become a Starborn, to save the world or whatever... Sounds alot like I'm the space version of a Dragonblood... very creative. Took plenty of time to came up with this. This similarity got even more absurd once I looked into the german localization. In german, both are named "Sternenblut" und "Drachenblut" (literal translation would be starblood and dragonblood) and this gave me the rest. They are not only trying to copy their basic story ingredients from their most beloved title, they also lack the inspiration or are just terribly lazy by copying the name for the "chosen one". This may not be as important to other players, but I kinda felt ... betrayed, somehow. Almost as if Bethesda was mocking my wishes for a fresh, new, original bethesda game. The fact, that they chose to learn nothing from their past, just underlines this last statement. Their engine may not be suited for different level designs, I get it. But how about not trying to make a space game with dozens of star systems and hundreds of planets then? How about not trying to write "humanity's great expansion" into your lore, if the three most important cities in your world are one large plaza with 5 buildings around, one small town looking like a mixture out of an antique city and an american mid-1800s settlement while having space for about 200 people and a bigger than average offshore oil-drilling place. And maybe, just maybe, try to implemet an ESSENTIAL mod like SkyUI or something as capable of managing your inventory by default next time? I don't know why I'm writing all of this. This is clearly nothing new to every person that tried to find the fun in Starfield themselves. Spoilers: There is none.
yes exactly, i was playing deep into Palworld at that time, and it's an addictive game, but at that time, i was also curious about Starfield, despite the flaw and bug, i'm somehow abandon Palworld and get deep into Starfield every single day, yes, and i'm aware that this is not okay, and i'm supposed to hate Starfield like all the Gamers out there, and even there was a day where i'm looking forward for crafting, building outpost, and unlock new skill for no reason. i think Starfield is like Cyberpunk, it can be great if they straighten all of the kinks, but for now, Starfield is like that sleeper TV show that you hate, but for some reason, you can't get enough of it, because the weirdness is what makes it good and surprisingly, all of the Haters out there spent 200+ hours on this game, despite of them hating on this game, clearly this is a sign of "the game was so bad its good"
Todd Howard is a lying scumbag is why. And because they keep using their crappy creation engine. Their team is DEI hires that took almost 10 years to create something as small as skyrim. He bamboozled us with fallout 76, with rereleasing skyrim 50 times, with focusing on a stupid mobile game, and now this. yet some people never learn and still trust him.
@@jensenraylight8011 "yes, and I'm aware that this is not okay, and I'm supposed to hate starfield like all the gamers out there" Here you are again with another sob story and long ass rant. Do you work for Bethesda or something? Lol
@@stephengrigg5988 do you enjoy being such a Bigot? No other opinion other than yours should exist right? Just because everyone hate this game, doesn't mean you have to put everyone who like the game on a holocaust Why do you think that you have the responsibility to punish every single people who like Starfield? Like did you get money from punishing people or something? Oh you're so scared that because of my comment everyone suddenly interested in playing starfield huh? Leave people alone dude, don't play as a self proclaim gaming Nazi Police
bethesda has always incorporated these practices into their games but honestly i think you're half correct in the sense that bethesda is essentially trying to develop a human-ai formula for creating pre-made games that only require monetary and chronological expense. that is literally the only reason i can think of for starfield being as empty and half baked as it is
The splicing together of the two “making a deal with shady characters” quests in starfield vs cyberpunk really just sums up so well where one succeeds and one fails. Also kinda crazy how mass effect over a decade ago perfected having alien powers that you can send out to charge and then send another one to explode the charged enemies and in starfield you can’t synergize your powers like that
It really is amazing, so many fantastic examples of how to do it right and Bethesda ignores all of it. I wonder if this is the limitations of their ancient engine coming back to bite them.
I feel like starfield would succeed in a bubble. If other games didn't exist and only starfield was available. It's be impressive when compared to nothing else
You're finally saying what all of us have been so pissed that no one has been saying. Like honestly, it's refreshing. I've heard people complain about the lackluster spaceship aspect and the weak story. I don't care about that. For me, it's the damn laziness. The straight up copied and pasted locations over and over and over. I get that it's procedurally generated but other games do that too and still accomplish a feeling of places being different. This just sucks. Thank you dude, like you make me stop feeling like I'm in some weird Twilight Zone episode where I'm the only person that notices this. And I've been GANG ATTACKED for talking about this in comments sections and chat sites. People just tried to tear down all of these points I was making. This video is real.
Starfield is an amazing game & is the greatest game I played in 2023 & I've played all the top rated gamed & most hyped up games released in 2023.. people just love to hate
Regarding dialogue, in Cyberpunk you get Yellow lines, that progress the dialogue and represent choices (this provoke different responses from the NPC and will impact the end of dialogue solutions you are presented with), and blue text is already visualized by the avatar or represent details (so that the player won't waste the time unless they want to). In Starfield all is grey and blend (fortunately only the first or the second option can be progress the dialogue, sadly the choice of dialogue doesn't matter until the last lines in the quest, so you could just select version 1 all the time until the decision at the end, nothing else changes anything). Another thing that is valid in most good RPGs is that if one NPC will tell you some details about some situation, your avatar is assumed that is knowledgeable of that fact and sometimes opens up other endings or variable solutions to quests, Starfield doesn't have this, if you go throw one of the 2 top options is exactly the same as going throw all the dialogue, more knowledge will never open up anything interesting.
Wonderfully said, I wanted to add that in cyberpunk there are many blue options that secretly replace the yellow, and blue options that will then expand and add more things to ask because you selected it first. It may not have had many world changing decisions but I liked discovering what options said what
I had just finished talking to Songbird at the nightclub/party and Lizzy Wizzy came out to do her performance. I stood there on the balcony mesmerized. I was there. The emotions were powerful and I was thinking about everything I had learned about the situation in Dogtown, worrying about Songbird, not wanting to disappoint Solomon, and caught in the spell of that amazing song and the performance. It was one of my top ten gaming moments of all time. CDPR, knowing they hit one out of the park, even provided us with a braindance recording of the performance because they knew many players would want to revisit it. This was a scene built with pure inspiration and artistry.
I've recorded that concert like ten times from different angles and I'm thinking about making a video of it. I won't say the DLC or whole game is perfect, but man it has come a long way since release
Lol elder scrolls is coming day 1 for the next generation bud most likely 2025, it’s been like 4 years since the series x/s came out and they sold pretty bad.
Skyrim's fighting still isn't bad. It's still kinda fun to play today. My main concern about ES6 is the story, the depth of the world, the random encounters (or lack of), and the atmosphere. This is where Starfield falls short in ways which just entirely betray the core foundation of past Bethesda games.
@@Milkmytoe Cyberpunk obviously launched in a pretty bad shape. It was a heavily flawed game, but therr always was brilliance underneath - the gripping story, the well written characters, the quests and the world. CDPR didn't make a good game by fixing it, they simply unlocked the potential. I am afraid that Starfield might not grow great with developer care, however much effort there be. From what I know, there is simply not a good game underneath the mechanical dullness and archaic game design.
@vergils_plastic_chair It 100 percent deserved the shit it got, there's no excuse for the way they mismanaged the release. You are clearly downplaying the situation because the game is good now, while ignoring the fact that it should've been like that on release day, not 3 years later. Awful crunch time and multiple false advertising aside, CDPR used their good reputation to release a game they knew wasn't ready yet.
@@summ.3433I think a crucial point was that underneath the shitshow, there was still a lot of care and talent in the artistry, writing and world building of the game. Even if Starfield ran perfectly, it would still be inferior systemically to Cyberpunk *at launch*, which is pathetic for a company as big as Bethesda.
I always look for character customization in games, whether it's the character's face, outfit, or vehicles. Immersing in the universe feels more complete with appropriate clothing. Imagine my disappointment when I found out that Starfield's outfitting system went back to FO3/NV era where you can only equip helmets and overalls instead of being able to equip modular clothing pieces like Skyrim, Fallout 4, or even Fallout 76. Sure you can customize your ship to your heart's content, but most of the time you won't see your ship, especially when you're dealing with other NPCs.
F4 clothing system isn't modular, you had 'body armor' 'eyewear' and 'hat' and that was it, so I'm not sure what people where expecting. Making different armor pieces to have people mix and match is a lot of work so Beth threw that concept in the trash after Skyrim.
The game also fundamentally ignores the "very evil" decisions that constellation decides to make. The biggest one being using The Well and using the people in that very downtrodden location as distractions and cover, to escape from The Hunter. Then the body count that the main mission requires you to build up, is kinda amazing (sure you expect some suspense in the genre, but this game has gotta have the highest human/sapient body count in any Bethesda game. There are parts where you clear out virtually an entire pirate base, to then talk buddy buddy with the leader of the base to free Barret). Also being the org that chooses the fate of the universe when it comes to affecting its position in the multiverse, without consulting anyone else.
Absolutely. This is some Uncharted levels of narrative dissonance, especially for the RPG genre where choices and overarching consequences are the name of the game...
Best way to describe this game to anyone who hasn’t played it. Bethesda was up to bat and while they hit the ball, it was with very little force so the ball didn’t end up going anywhere.
Or, they tried to lean in and get hit by the ball but accidentally bunted half-way to the pitcher. Then Todd said "It just works" though he could be heard to mutter "barely" under his breath.
I really don't understand how someone can be made to wait through hundreds of loading screen just to run through empty, Ai generated sandboxes, and still call this a "decent" game. Like, where have all the standards gone? We need a new industry crash.
They had the balls to say from the creators of Skyrim and have like 3 unique weapons, could have actually spread colony war research centers that make you explore to your get custom guns at least but couldn’t be bothered to even reskin and add legendary variants
Everything about this game, from the art design, to the missions, to the way NPC's interacted with me, all gave me this weird feeling that I couldnt shift that I was at work. Like the whole time I was checking the clock thinking when the hell do I clock off so I can go get a beer? It really isn't something I want to be feeling in my escapist fantasy world!
Damn - you hit it on the head! I felt the same way like you were clocking in every time you booted up the game and checking the missions you had to do like an email list. Games shouldn't make you feel this way.
100% this. I couldn't figure out why I wasn't hyped to play every time. You've helped me realize just why. It was exactly like going to work, and now that I think about it I've realized too that I never had any fun playing it.
@@pegcity4eva honestly neon was one of the biggest disappointments in starfield for me. all the NPCs tell you what a crazy city it is, how wild the astral lounge is, how lawless and dangerous ebbside is. and its so tame. the astral lounge is a single room with a balcony with some fully clothed middle aged dancers in morphsuits, the patrons are just casually bobbing to the music and cant be interacted with, the bartender is just a polite vendor. ebbside is just as safe as the middle of new atlantis, not a single mugger, none of the supposed gangs ever approach you outside of their respective quests that you have to seek out yourself. and there is no way to turn the tide on the people in power to become powerful yourself, you cant even kill any of the NPCs since theyre ALL essential.
This might be the best review yet - almost ALL of the reviews leave out at least a few major issues like quest design, poor dialogue, the fact that the companions are all cookie cutters of the same character, etc, but you seem to have covered just about everything. Well done!
@@_holy__ghost I mean, tbh there's been a few games where I wasn't feeling it but kept with it and ended up loving it. It's definitely always better to try and give things a fair shot before turning it off right away.
@@ayeyuh6920 even in those games there had to be something to keep you interested, even if its something you heard in reviews. if everyones saying the game is shit and then you play it and its shit, the game just might be shit
@@chrismichaelis7259all of them complaining about the same things? Wow almost like it has massive flaws that everyone can point out… but not to you and other Bethesda fanboys we are the problem lol keep eating Todd’s excrement
It keeps up that pace throughout the entire game. Understandably people were pissed about its release, but it was always a good game and has only gotten better as the patches have rolled out, and I'd confidently call it a masterpiece in its current form.
Horrible release but admittedly cyberpunk is one of the greatest games ever made now. People might say ‘oh well bethesda can patch Starfield’ Two things: 1. They won’t 2. They can’t. Starfield doesn’t have the basis for a no man’s sky rework. It is fundamentally incompetent and no amount of post launch support is going to change the creation engines limitations.
@@PensFan35 Said it multiple times, the only way to "save" Starfield is to remake the game, can keep the engine and assets, just don't focus on consoles since PC versions can handle it, shame that means it can only be done by moders, go figures. But any way, what I mean with remake, it's ground up, different setting, story, characters and locations, remade procedural generation template and so on.
Jesus, christ. Cyberpunk looks really Damn good now. I was hesitant to believe it had gotten so much better, but this gameplay has convinced me otherwise. I will definitely be purchasing the game.
My starfield experience ended after I boarded an enemy ship thinking I could take it over... only to clip out the bottom of the ship and fall 10,000 feet back to the planet and die.
You probably still couldn't steal it, unless you grinded 50 levels and got the necessary perks to operate that ship. (even if you have companions with the necessary skills) Also, it's completely pointless to steal ships. It's a lot of wasted time, for pennies. As you have to register the ship, before selling it. Which costs about 90-95% of the sale price. So you make nothing. If anything, you lose money. Cus you could make a lot more from mowing the millionth bandit/pirate and looting a gun.
A great example of why I dropped starfield is when I got to the museum and I proceeded to listen to the lore and History on the terrormorph attack on that one city; Londaro or something? Idk. Anyway I was so captived with the event I HAD to see it for myself or what was left of it. I immediately tried to find the city and when I eventually DID, it was extremely hard to find any sort of action, remains, History, eerie feeling. Really anything. I eventually just got bored and left. Maybe its linked to a quest, but exploration shouldn't be locked by a quest anyway imo. My point is, all the cool shit happened years before the game takes place💀
The same quest that has you touring the museum is the one to leads to you going to that city. In fact the entire lore dump of a museum is there specifically to give you all the background plot for the quest that follows. And serendipitously there is nothing in that lore dump that isn't immediately relevant to the quest. And that goes for all the lore, pretty much nothing gets told that isn't also directly relevant to any of the quests.
Using the comparison of Cyberpunk 2077 and Starfield was perfect. C2077, while it has its own issues had a compelling story (maybe not the best, but you felt like you had to complete V's arc) and Night City itself oozed charm and character. CDPR may not have perfectly made Pondsmith's world in 3D, but they at least cared enough to try and got pretty damn close. Where CDPR did good, they excelled in every way. The voice acting, the primary characters, the world, the camerawork and forcing you to be in the first person during it. I will always remember Jackie being the best bro ever despite you only getting to be with him for the first third of the game. Judy and Panam while flawed and at times I disliked them will also be characters that I remember. Everyone will remember Johnny (for better or worse depending on how you liked Keanu's performance). In comparison, Starfield felt like a glorified fetch quest which went into another fetch quest ad infimum. The downside with a silent protagonist is that we can't feel the immersion and importance of the main quest (no matter what it is) to the character we're puppeting. The world feels empty in every way. With a thousand worlds the best Bethesda could come up with were 4 cities and 5 lesser settlements to visit? That's it? I'm not expecting a hand-crafted city per planet, but that's all? It's one thing to use recycled assets for secondary dungeons, but they couldn't bother to make unique dungeon for each shard of the McGuffin? I understand doing this for one-offs that are part of some quick fetch quest, but the main one too? Laziness. I'd rather play my kinda buggy, imperfect Cyberpunk 2077 than play Starfield.
You say when you have a 1000 planets randomly generated, you forego planet side flying, landing, flying into space, and flying to another planet and going from space to the planet, yet you can do all this in No Man’s Sky.
Almost every review like this i've watched of starfield has had an entire section on cyberpunk, and it couldnt make me more happy. Great video btw. Subscribed :)
Skyrims random encounters and random worlds hidden behind a door, a cave opening a ruined stone entrance, were amazing.... The music of sky rim brought it all together, brought emotion and a sense of personal experience to the game. I was wanting that with starfield, a new world to get lost in, maybe never truly finishing because there's so much to do.
@@SOV_Gambit Not as bad as Fallout 4 imo, where a town has a nest of bloodthirsty cannibalistic green ogres with literal bags of gore hanging from the walls....20 feet from their front door.
Great review! Enjoyed Cyberpunk myself for first time recently but think Mass Effect series is a more apt comparison. The Mass Effect series showed many gamers the joys of the SCI FI role-playing genre with cool aliens and griping narrative.
That mission where you help build a ship for Walter Stroud, to then find out in the ship builder that parts of the Stroud Eklund ship are actually Hopetech and Deimos. That was one of the many eye rolling moments i had with this game.
Mass Effect Andromeda was going to be full of procedurally generated worlds too. Even that team figured out that was not going to work and needed to be scaled back. Not that it ended up great but at least they recognized that specific problem
@ConstantEve it's close but I liked starfield better. I beat that atleast, I couldn't finish Andromeda. I'll have to try again after I finish 3( replaying it now)
@@thedonofthsht76-58 eh. Mass effect andoroma was decent. The story was way more "safe" and alot of rpg aspects were just entirely scrapped but it was generally enjoyable. Great combat. I think the main thing that screwed them is because it was attached to the Mass effect name and thus people just expected alot more. Plus it's glitches on launch
A lot of people were perhaps rightly disappointed with ME:A, but if you forced me to play through all the content in Starfield 5 times or Andromeda 5 times, I'd rather do terrible things to my eyes with a spoon than play through Starfield even one more time.
@@merksmovies25except it isn't being heavily played. Starfield is dying on its ass. If you just go by steam, player numbers are barely scratching one eighth of what it was on release. And for a game that is meant to be this big, that is bad. If a game loses traction in conversation it dies. Why do you think skyrim is still actively talked about? Now that game is still massively played years later. Give your head a wobble.
@@VenomGamingCenter yes and its still around 25k player count. Dont forget the amount of players on gamepass. Most games peak early when it comes out or with massive updates. The game has settled and the people playing now are gonna be the ones that constantly pick it up to play over the years to come. Far from dead. If BGS can keep 76 running, they can keep any game running
After the launch of fallout 76 and Starfield I have realised Bethesda games are now best left for a year or so before buying them, after all the kinks are all worked out and the worlds are more populated.
Still can't believe they had the genius idea to showcase the galactic war that formed human society within the lore IN A MUSEUM and were essentially like "See that history-defining event? You just missed it, have fun collecting rocks on barren planets though :)"
Yes the factions that do not get a long when they are all soulless, uninteresting faces with different uniforms. Pick a side, or not you can just join them all because at this point even BGS doesn't care.
Never thought about it like that, missed opportunity for sure. It could have just ended up like the Skyrim civil war in space though.
"It belongs in a museum!"
_ Dr. Henry "Indiana" Jones
it's a worse version of the bombs dropping in Fallout you never saw it but your constantly reminded of it in the world, characters, enemies literally everything.
@@agayweirdo5404 Fallout had a reason for not showing the bombs dropping though--pretty much every game is set far into the future and that's the setting of each game. It also doesn't make a lot of sense to have the players spend a lot of time in pre-war times, as the game is all about post-fallout times. We also get the Operation Anchorage DLC which kind of goes into the period before the war. But yeah, BGS missed a huge opportunity for Starfield with the Colony War. They could've made it part of the game's overall conflict (like the Skyrim Civil War questline) rather than just throwing it into a museum exhibit in the game.
Starfields immersion broke for me when I started searching for the ancient Temples, structures untouched for millennia and whose location and existence is a mystery undiscovered yet by humanity.
I land to look for one, it’s within 100 feet of the landing zone, and within view of a farm, a pirate den, and another ship landing.
How about joining a group dedicated to exploring the universe, only to find out they've actually done no exploring and know almost nothing about the universe? Constellation has been around for decades when you join, mind you.
Same "Were the first humans there likely ever" literal pirate base there
@@rodafowa1279 You also don't see them do any science on anything, ever. You'd think they'd run literally any experiments on, you know, literally anything, but instead they just sit uselessly in the clubhouse while throwing out baseless theories without any plan to actually test them.
Lol it's funny really. Jokes
Rather than introducing the player to useless Constellation that knows nothing. I think it would be better if we are the one that make the 1st contact with an artifact accidentally during one of our expedition as a scientist. Then we decide to explore it and research it our self. Then come in a whole new research mechanics that's look like a talent tree or something, that we can invest a point to augment our abilities. But later on we learned that these artifacts have the an abilities to traverse time. And later we encounter a different entities/race/alien the artifact origin from which they used for their own agenda that may destroy the universe, and we need to stop them.
Or to make it even further interesting, we can get into multiverse which the artifact was originated. The artifact was actually a bad entities kinda lika chaos in 40K. Then we actually encountered our self from different universe that actually evil version or possessed by the artifact or something.
😂
Starfield captures the mundanity of real life in a setting that should set the imagination ablaze. Its actually quite the achievement they managed to do that.
One of the best and most damning comments I've read about the game. It's not just a bad game, it's a fucking insult to all of us.
You nailed it!
oh boy i cant wait to come home from my mundane 8/5 to do 8/5 crap in my freetime wuhu!
Actually if they captured the fun of mundanity it would’ve been decent. Like for example space trucking or mining in Elite Dangerous was.
Probably is Starfield couldn’t even nail the mundane aspect.
How'd u cook the sweet out of the sweet potatoes, Francine? Hmm?
Starfield's melee system should be officially known as The Bethesda Melee System, since it seems like they've been using it in every RPG game, since TES Arena.
im on your side about criticizing bethesda but youre just completely wrong, its been a similar system since Oblivion, and even Oblivion had more depth to the melee progression. We need to be accurate with our criticisms to be taken seriously by the powers that be otherwise they have every reason in the world to ignore criticisms.
Bethesda games are honestly glorified walking sims when you think about it. No real decisions or different outcomes, it's just reading lore and conversations and selecting dialogue that ultimately does nothing. And the gameplay elements like combat are as simple as the most basic form of attack on any other game. The swing and hit. The bare bones mechanic that most games would IMMEDIATELY follow up with ANOTHER kind of attack in the tutorial level.
I really never liked Bethesda games. Some of their worlds are mildly interesting but damn are their games the most overrated, boring walking simulators I've ever played
Combat in Oblivion was a little better than the rest of their games because you actually get stunned if your opponent blocks.
These games would be 1,000x better if they had co-op, so you could run around with a friend. 100% the reason they’re boring sometimes is because of the lack of co-op. They even added followers in Oblivion and Skyrim - NPCs that could easily be replaced by your friend if Bethesda had any idea what they were doing. Been calling for co-op in these games since before Oblivion. Maybe one day it’ll happen for us on console.
It's worse, it has regressed. TES Arena had directional swings that interacted differently.
@@kitt5208 morrowind 🤷🏾♂️
This game has totally killed my hype for ES 6. If this was allegedly Todd's 25 year passion project, I can only imagine the lack of care that will go into a sequel they feel like they have to make.
i feel the same with es6. i would be disappointed if they released it in the same state as starfield.
Depend too much on modders
Wah wah
@@88heisenberg88Zip Mr. Howard's pants up when you're done.
ES6 will be the St Anger of video games.
the 3 missions you spend with Jackie are more memorable than every companion in starfield put together.
I'm dreading the end, I sent him to Viktor.
Aw, my boy Jackie... Cyberpunk is god damn lightyears better than Starfield. Currently am on my first ultra-modded Cyberpunk playthrough and I rarely ever felt so immersed in a title. I really wanted to like Starfield since I am a huge space/astronomy nerd, but I had to give it up after over 75 hours of patiently waiting for the game to get better. I guess Star Citizen and Elite Dangerous have to continue fulfilling our space needs. Starfield completely lost me when doing the pseudo-wannabe Cyberpunk quest line of Ryiujin Industries. It was so bad that I was visibly angry, turned the game off and haven't started it up ever since.
Shit son, I wasn't ready for that to happen to my boy. Rest in Power, you big adorable himbo. What a way to intro the game tho. That's how it's done!
i think Jackie is my second favorite companion. my first is Parvati. idk why but helping that awkward mess of an asexual romance her hero/crush is adorable esp when ya somehow become the awkward 3rd wheel after basically setting up the date and then dragging her to it.
The first mission as Corpo meeting with Jackie and then getting ambushed in the club by Arasaka henchmen was more pulse pounding than anything SF had to offer. I understand it's basically Fallout in space and I really enjoyed Fallout, but it's a night and day difference in the mission intensity.
I cannot understand why so many people are upset this was not nominated for GOTY.
Because many people unfortunately have zero taste in video games.
@@2K-Tan I think it's more that most people don't play a huge variety of games. They don't really have a frame of reference when they mostly play GTA online and Sports games.
It's a game for people who play 3 games a year.
Yeah it's alright, if you've never played a better game, or you don't question what it could be. You go to the procgen planet, you soy react, and go to your day job.
@@adriadelafuente3648 I definitely got the impression that a lot of the "woah, people don't like this???" sentiment was coming from dads who haven't really played anything for the past decade but always take a day off work for a new bethesda or rockstar release. From the perspective of someone like that I can see why they don't see how dated it actually is, and are getting what they want
@@2K-Tan I think the GOTY stuff is more being driven by console war bullshit. There is a painful amount of people who unironically believe that the criticism of this game is coming from bad faith "sonyponies who are just butt mad they can't play it" and not, you know, people who have been playing Bethesda games for 20 years. So the GOTY narrative is being pushed by xbox fanboys because I guess it's like their magnum opus for this gen, and the "snub" is being interpreted as some sort of political slight at xbox.
Starfield's Neon feels like if one of the Disney Park executives saw Cyberpunk 2077's Night City and said: "Yeah, we'll create a section of Adventure Land and make it Cyberpunk."
In Starfield entering the club involves enduring a loading screen, in Cyberpunk entering the club Totenanz involves having to share an elevator with a tweaked out Maelstromer whose too high to hit the buttons.
that really was such a huge element of feeling like youre in a living city - the intense vibe change going from the street to a club to a rooftop to some dusty far flung outpost to a gang den. it flowed, it felt alive.
Cyberpunk 2.0 is an incredible game, easily the best first person game this year
And not to forget the girl which always makes a compliment about your face, when you enter the lizzy wizzy
F cyberpunk, refunded when it came out, trash game.
@@winterwolf343Bro is stuck in 2020
Starfield feels like a game that was based upon a checklist that Todd wanted. The devs sought to complete checklist (limited by the ancient engine) and not question if the checklist makes a fun engaging game.
"(limited by the ancient engine)"
Stop bringing up their engine! Like many other engines they have upgraded it along the way. Just to bad their mindset of good enough has effed up the code.
To help smooth brains like yourself understand, RAGE was created 2006 and the same engine was used to create Read Dead Redemtion 2. That engine was/is also based on an even older engine. But Rockstars engine developers are more competent than BGS's.
Wow. The engine is notoriously buggy and is really old. This is a fact. Calling a random person "smooth brain" because they mentioned it seriously pisses me off. Seriously, what is wrong with you?
I hope you dont disrespect people so friviously in real ife because you will eventually get what is coming to you.
From all accounts that have come out, it really sounds like Todd Howard's "vision" and level of control on the project crippled and ruined Starfield from the outset. As a lot of the failures of the game can be directly traced back to his direction.
He tried to do a Kojima... and failed catastrophically.
@@Varangian_af_Scaniae The difference is RAGE got iterated. The Creation Engine is still fundamentally the same thing as the 1997 engine it was based on. All of the bugs from other CE games and even Gamebryo games are possible in later ones.
Jesus Christ it wasn't until a few years ago that F076 stopped tying the game physics to the framerate. Things other games figured out how to do decades ago.
When I play an RPG, I never skip dialogue. Even generic repeat lines, I love it.
Starfield is the first RPG I found myself just skipping forward in hopes of finding *something* interesting. That something never came tbh.
Ah yes “rpg”. So many roles to play with the constant 3 dialogue options of: agree, agree but sass, and I’ll come back later. There is only one role to play in this game.
honestly I feel like if they took the whole "parallel universes NG+" mechanic to its logical extreme and made all of the factions mutually exclusive, and allowed you to choose ONE faction to pursue the main story and their faction storylines as an interconnected plot, even if each version was slightly shorter than the current main story by itself, that would make for at least four meaningfully different playthroughs based off just one decision, and actually encourage replayability.
But that would mean Bethesda would have to make a game like New Vegas and there's no chance that's happening.
@@snattlerake4417 damn, I didn't even think about how that exact narrative framing device was used in a better written RPG than any bathesda ever wrote, but you're right it is in new vegas.
Exploration gets even worse when you decide to join the pirates and suddenly 80 % of human enemies are your friends.
Ha! I was completely done even trying to interact with the "exploration" by the time I got to that quest line, so I just went from quest to quest until I was through it, so I didn't even consider that.
Holy shit that's hilarious.
I'll admit, I felt a little defeated when I rolled up on a large base with tons of high level enemies just to have them all be like "HI FRIEND!"
there is only one pirate faction in starfield??
@@linuxrant Yeah, and every single pirate is part of that faction. Only other enemy faction is a merc faction, but you don't run into them often.
@@linuxrant nah there's also the Spacers and the Va'Ruun Zealots. But as you might have guessed, the apostrophe in Va'Ruun is the only thing that stands out about them. I spent 100h in the game and I don't know shit about it.
You made the absolute best piece of marketing that CyberPunk ever had... Amazing. I am buying that game tomorrow.
I know! My main takeaway here was I need to give cyberpunk another shot
Well you sure are in for a treat. Wish I could play it again for the first time!
I’m waiting for the Xmas sale!
Imagine thinking that empty big piece of garbage cybertrash is good😂
Got it when phantom liberty came out. It is a cool game worth getting
I love the companions in starfield. They are exactly what to expect from a dead marriage, sassy, alway criticizing you and getting mad at you for no reason.
LOL
and for some reason they hate you at times and just expect you to know what youve done wrong.
😂
Don't look at me with that tone of voice!
they all look like Karen’s
I couldn’t even remember where some of the cities were after i first visited them. You’re spot on with the whole categorization of places. It’s such a mess.
Yup 200 hours in and I have no idea where the ships parts MFGs are. No idea where the cowboy HQ is. I do know where Atlantis is though. And the wolf den. That is honestly all I remember about all the planets. I have to hop through all the planets on left half with one of those important stuff markers on them to figure out which is for neon or the cowboys.
The thing that worries me most about Starfield is that people like it. Meaning it will enforce and encourage the same type of design and gameplay elements for BGS's next games. And that just kills me a little inside.
people like it because its not a bad game. its just not amazing. there are a ton of other games that people like even though they are mediocre, or even bad.
Even in this video he calls it "Decent" yet I'm 40 mins in and he hasn't said a single good thing about it.
People surely don’t like it. It’s rather mediocre in the eyes of the critics and even more in the eyes of BGS fans. What are you talking about? It’s a huge flop, just look at the numbers of active players on steam. This is a financial disaster for BGS, despite selling a good amount of copies by now. No one will be enganged in a year, and the nearly spend a decade for this trash. This excuse of a game will greatly diminish the hype for ES6 and rightfully so.
It doesn't really matter if people like it or hate it when they simply payed for it. Because if it sells good Bethesda will keep making the same stuff.
@@marcosdhelenoits not a bad game, its a boring game.
Imagine being on the dev team at BGS and trying to give feedback to Todd Howard that they need to rethink their approach but being constantly ignored; "it'll work, people love us, don't worry"
...all whilst playing CP2077 2.0 in secret and rubbing your temples in disbelief. What a life.
I think BGS have just used up their last get out of jail free card. If they mess up ES6, they're a finished studio.
Todd said, on the record, Starfield is his "magnum opus."
His greatest work...
I pity TES fans. They're in for some deep disappointment.
@@bchin4005 He meant to say it's his magnum oops.
@@nickv1212 ah, now it all makes sense
@@nickv1212Massive opps.
For me, they already messed up, I won't be wating my time with ES6, Fallout 5 or anything else Bethesda hypes up. Shit company, the Walmart of gaming.
I have more fun listening these audio essays on Starfield and comparing them from different creators - than I actually do playing Starfield 😂 What a fucking shame.
Same, originally I actually liked the game, but then I started to notice all its glaring issues. I stopped playing altogether after 70 hours. It became way too boring.
I’ve watched a lot of them and each time I’m thinking yeah but when it’s on sale I’ll probably get it cause I could probably have some fun then they’ll mention something and I think maybe not. This time it was realizing that the planets in the system don’t move and you can’t get closer or further to them. I just feel like I already have No Man’s Sky and it does everything Starfield doesn’t
Been playing through the Mass Effect trilogy again while watching these reviews and I feel like I'm having the better time of it 😊
They all say pretty much this that "It's Janky, repetitive and Boring, and the Dialogue sucks" & when they finally finished it their reaction is usually "Is that it".
Oh and many people complain about the sheet volume of un-killable essential NPCs too.
Then they usually end by naming an older games they'd rather play instead and say they have no reason to ever go back to this one.
@@gabemissouriI was similar I actually defended it at release lol… but yea the fresh new game paint fades and you see the reality underneath
The irony of Todd going back to Daggerfall in a sense with procedural generation...when it was his insistence back in the Morrowind days for handcrafted fantasy gameplay.
Give them some slack, let them iron out the kink in Starfield 2.
the game is not that bad, it had a huge potential for future expansion,
yes there are a lot of flaw, but there are also a lot of good things that they done right as well.
and i'm sure your compain was heard loud and clearly by Todd Howard Himself
this is a new IP, if you kept raising Pitchfork whenever a Dev decided to create new IP,
in the future, they'll become a coward and won't make any new game for you anymore.
@@samanfang5139 well, your opinion aren't equal to everyone opinion.
Most haters are never even played the game, Most of them only watch the Review or Gameplay footage, then jump to the hate bandwagon.
the Proportion of those people are way too overblown.
despite all of the flaw, there are so many people enjoy to play this game, but they're not too vocal about it.
The numbers shows that people actually play this game, that this game is one of the most played.
so, this game might not a good fit for you, and you should keep your opinion to yourself.
play whatever you like, and let other people enjoy whatever they like.
@@jensenraylight8011the numbers do not show that people are enjoying the game, 3x more people are playing Skyrim on steam
Got Rich, Got Arrogant, Got Lazy. But the second one is really why I now hate him and his company.
@@jensenraylight8011"the numbers show that people actually play this game"
Yeah, they show 5k monthly players.. helldivers 2 has went through a PR nightmare and has lost most of their player base and the lowest they've had was 40k players.
You keep trying to act like you're defending this game from an unbiased stance, but you're horse feeding and clearly a jaded fanboy. If you enjoy the game go ahead, but don't unsult people for not liking it when you're citing lies.
It gets fun after NG+ 23. 14000 hours in I'm finally beginning to see the brilliance of Starfield. Just be patient.
Why Should I wait to enjoy it starfield is trash cyberpunk beats it in every category stop riding Bethesda and it's terrible engine and game design
@Zumi909 I can't tell if you're joking or just this cringe.
@@MrDrManPerson are you mad I made fun of a outdated shit game
@@MrDrManPerson cringe Bethesda fan defender
Wow you guys really can't detect sarcasm ^^^
starfield literally feels like the kidz pop version of mass effect including the kid friendly writing and themes.
Right? I can deal with Bethesda's usual jank, but the bland writing and boring characters was unforgivable.
@@joe19912Agreed. The only quest I actually enjoyed in the entire game was the Crimson fleet questline. Mainly because it felt like Delgado and Matthis actually had personalities, unlike most other NPCs in the game.
@@joe19912 I remember one of the quest designer, not sure who or how up, did a talk panel or something and shared his quest philosophy. "Make it simple, stupid". This was such a shock to me, really? No wonder...
yeah game comes across as space adventures for kids and you are the hero
please don't make any comparison with ME it's like comparing a Ferrari (ME) with a bicycle.
Your argument about Starfield having lots of planets with very little content reminded me of a 2003 game. KOTOR is also a planet exploration RPG. It may not have thousands of planets, but man were each planet really deep in terms of content and world building.
Edit: I cant believe Bethesda did not learn from a 2003 game in 2023.
And Bioware even remembered to include consequences for cheating in their games too. And, you know, actually compelling characters and romances.
even the blight area in morrowind was more interesting, and i hated that.
They haven't even learned from their own game
I just picked up Starfield. Long time Bethesda fan, and played KOTOR. After my first 15 hrs in Starfield that was my exact thought: this game is a lot like KOTOR. Nice game, even fun at times, but has almost zero depth. I'll probably get some mileage out of it when they release survival mode, then i'll do a perma-death run. Until then i'm just going to blast through the main story.
Heck there are more interesting planets in a single ratchet and clank game than in all of starfield.
I just wanted to talk about the scene from 2077 with the Flathead and Dumb-Dumb. I actually felt tense in that moment. The tone of the voice actors, the music, the little non-verbal ticks of both the gang members and your partner clearly being on edge, and the aggressive motions of the characters built an amazing stand off for everyone involved. Throw in the fact that if your too trusting and don't show enough "cojones" to make them take you seriously you can and will die from a bullet to the head mid-cutscene with no further chance to stop it.
It was unfortunate that 2077s gameplay needed a major overhaul because the role playing and experience in this game is top notch and I'm glad that it won the labor of love award.
I skipped Starfield completely and I'm glad I did. Everything I've seen about it looks mediocre at best
Which led me to come up with a description that made my zoomer nefew laugh. "The game isn't bad, it's just on the low-end of mid."
I'd highly recommend playing cyberpunk now with phantom liberty if you haven't already. Probably my favorite game ever.
On the quality of animations:
Panam's wink in that one bar scene, after you make that 'suggestion'. You know the one.
everybody goes to this scene when talking about cyberpunk, of course this was the most fleshed out scene in the game because it was in their initial showcase for it. after the heist mission the game doesn't have anymore scenes/situations even close to this in terms of variety and choice. at best you get passive/aggressive options but that's about it.
@@SetZor666 It's not about the number of choices though. It's really just about the execution of the scenes. In that regard, there are many scenes that are just as good as this one.
@@SetZor666 how about when if you play your cards right you can talk to a club owner and convince him to skip town instead of flatlining him? That's just a random gig
200 hours? Nah, you need at least 500 hours to fully understand the greatness of this game.
- Starfield fans, probably
And IQ of 501
I have 200 hours already ^^ lvl 71 and going strong ^^ love this game. Fallout in space but some elements could be better.
The amounts of copium Starfield fans must ingest would kill a mere mortal.
@@johnnybravo4566 some flaws ? The game has a lot of flaws crazy how people are satisfied with just playing rubbish nowadays
@@danielainger Cyperpunk is garbage ^^ even today unfinished game compared to Witcher 3. Starfield is unfinished too but it is copy / paste Skyrim and Fallout just in space. Flaws? For me you can't swim and dive underwater. Food balance is bad but easy fix with mod. Funny bugs but also I lost 4 ships cuz they bugged out. Other than that it is Fallout 4 with better graphics. And yeah I wanted Fallout 4 in space and Starfield is like that. That's why I like to play this game. Yeah Cyperpunk have better story and gunplay but open world and exploration sucks. You can't grab an object in Cyperpunk and place it on the table like in Starfield. In Cyperpunk you can't customize your car. In GTA or Starfield you can customize car / ship. I like Bethesda games cuz it's big open world to have some fun and do stupid things not just story, missions and then pick new game. Base building in Starfield is a lot of fun and ship customization, ship combat is great had a lot of fun. Starfield is good game but yeah some elements could be better but it is also sandbox with lot of fun and freedom.
i thought i was crazy for being the only one who noticed how EVERY creature in the game have the same behaviors and are essentially just reskins of one another, finally someone else said it
You ARE cracy. Nowhere in the videos is that being said. You just imagined it, like so many things.
In fact, this video doesn't exist.
This comment doesn't exist.
.... ... .. ...... ... !
@@Zett76gaslight, gas station, girlboss
at least they look different, really little difference especially in combat with spacesuits from vanguard, spacre, crimson fleet or anyone else in starfield.
@@VideotimeEmi it is told!
;)
10,000 planets. 15 creatures.
Shortly after starting starfield I was excited to explore the planets I was on, thinking to myself "it's a bethesda game, if I go explore this planet instead of going to the quest marker they gave me i'll be rewarded with atleast something to do right?" After reaching my first poi that was just a bunch of flowers, I was like "huh this is...pointless but the next one just over the cliff will be interesting right?" only to discover it was literally the exact same set of flowers in the exact same positions...I uninstalled the game seconds later
lmfaoo just a bunch of flowers
When I tried playing it I got a horrifying feeling that I was alone in this boring thing that bathesda created. I did not feel adventurous at all, it felt very empty and repetitive to me.
I hope you refunded it
@@sunbleachedangel Played it on gamepass wasn't ever gonna spend money on it 🤣
And got a refund?
Your brilliant, spot on critique of this empty game is infinitely better than the game itself. You also provided, at least for me, the best game review of 2023. Well done.
As soon as you played the Cyberpunk 2077 combat I got so engrossed into the footage I forgot I was watching a Starfield video. Theres just so much style and flare.
Starfield is an amazing game & is the greatest game I played in 2023 & I've played all the top rated game & most hyped up games released in 2023.. people just love to hate
@@504Trey is @SubzeroBlack68 lying ? Is there something he missed ? You didnt bring anything to the table to counter what he wrote.
@@504Treywas Starfield the only you game you played in 2023 or something?
@@504Trey that's the fun thing. Nobody is judging you for enjoying it. People enjoy it and there's nothing wrong with that. There's also however nothing wrong with criticizing it.
@@504TreyWhy you mad?
Cyberpunk's launch was atrocious, but the things that where wrong with it where mechanical problems. Most of them have been completely patched out or overhauled to get to the point they are now. Starfield was a functioning game at its launch, but the problems it has are issues with its core design philosophy. Those can't get patched out.
Exactly. Under all the bugs, cyberpunk still had a great story, gameplay loop, and world to explore. No matter how many bug fixes and quality of life changes they make to Starfield, they will never be able to patch out the hollow and boring gameplay loop. Even ground vehicles wouldn't be able to override the sheer terribleness of loading screen after loading screen and boring quest design.
Cyberpunk was and still is trash compared to what we were promised. This terrible game at least didn't overhype aspect that were cut because they were to incompetent to handle it.
@@Varangian_af_Scaniaewhile i certainly agree with you about Cyberpunk, the part of the game i want is skipped over in a cutscene. But i can acknowledge that the game game we got has a decent story, a decent gameplay loop, and an environment that feels like it's lived in.
Starfield lacks that.
@@Varangian_af_Scaniae One could say the same thing about Fable. Or No Man's Sky. Except that would be dumb, kinda like what you said. >__>
And OP hits the nail on the end.
Starfield is fundamentally mediocre, and only copious modding could ever hope to redeem it. Question is if it will ever see the level of mod scene that is going to be needed to get to that point.
@@Varangian_af_Scaniae bros still furious his ps4 couldn’t run it😭😭
Hot off the heels of Baldur's Gate 3 I jumped into Starfield, and the difference in writing and conversation quality hit me like a truck. I had that sinking feeling in my gut, and sure enough it never got better, it in fact only got worse as the game progressed. I have never skipped this much dialogue in a game before.
I don't think it really matters I would be surprised if any choice changes anything.
I came off Armored Core 6. The characters in that game are 100x better and you literally only see 2 of them as a sketch if you hardcore secret hunt. Also the combat is worlds better in ways that just can't be described.
They really need to hire better writers at this point, the, lack of, quality has been the same since Oblivion. That was 17 years ago.
Baldur's Gate 3 every choice was pretty profound how it impacted the story in Starfield the choice literally don't matter...
Kinda like the games that came out around Elden Ring. Lots of cope because it was so glaring. Gamers can sense if a game is sterile, and it can even be a decent game.
When I first got Starfield, the thing that horrified me most was melee. I tried sprinting towards an enemy but couldn’t hit them unless my character first came to a complete stop and let go of the firing button. This didn’t seem to be a problem in third person but in first person it was. And don’t even get me started about how you can’t mod your melee weapons.
So sad. Fallout 4 had me making serrated machetes from scraps and hunting for new melee weapons. Plus drugs were very useful for side stepping and vats. This game’s melee system is what made me quit.
@@jacques8823 same
I gave up on melee because there was nothing making melee worth using over a gun
After watching this video, I realized that Bethesda have completely lost their touch as game designers. Even ignoring the technological innovations they could've added to the game, they appear to be completely creatively bankrupt in terms of even working around engine limitations to create a fun game, and the results speak for themselves.
It's because most of the company's most talented members are no longer there. They also only have like 2 writers, which cannot create a breadth of story and quest content that is both wide and deep for a game of this sheer scope. You need at least a dozen or more, with someone overseeing them to make sure their ideas mesh together as cleanly as reasonably possible.
@@Draeckon They have one singular writer, Emil Pagliarulo
@@ohwellplaythecardsthatimgi9494That's just false. Emil led the writing team but did not individually write the entire story. Other writers have been credited for the various quest lines, like Will Shen.
THE definitive Starfield review/analysis imo. You nailed it perfectly.
❤
I think they even take the critique and fix bad designed things like the movement or shooting action/power integration:
... WITH V.A.T.S.
Hehehe
The patrician review definitely covers many more aspects and in more detail, but a few small issues mentioned here aren’t mentioned in that video.
@@dieSpinntwhat are you talking about
What a great take on this game. I just finished Cyberpunk, my first play through. I'd avoided after the launch fiasco, but I was blown away by the game, especially how alive Night City was. Then I fired up Starfield, and in less than a week, I was playing a new background/build in Cyberpunk again. I have zero intention of returning to Starfield, everything just feels so outdated and the interaction with NPC's are so stilted.
I had a similar experience to you. I played Cyberpunk on release and enjoyed it, but struggled with a lot of bugs and lack of content. Played Starfield and was instantly bored. Went back to Cyberpunk with the new DLC and the massive 2.0 update and the game is just night and day better than starfield.
Cyberpunk was NOT just a technically broken game at launch, it was fundamentally lacking in nearly every aspect of its' gameplay loop outside of the main story. Very few side missions had anything interesting to offer, there was little to do in the open world outside of the main story and the gameworld itself just felt.... Dead.
Cyberpunk now, is vastly improved. But to say it was just technically broken at launch is a lie. It was an unfinished game in every sense of the word.
A point about your demo of the negotiation scene comparison. It's worth noting that in many of those scenes, you can move your camera around and use your optics too, as you demonstrated. The way you played those scenes looked so cinematic, and it was cool to see that zoom in to Royce in the background. It's something I didn't notice when I watched my first let's play of it, since the player didn't notice it either.
The only fun I had in starfield was giving myself unlimited money and building cool ships but that quickly dries up once you realize you can’t do anything with said ships
Fly them
Dog fight
Board spaceships
Land on planets
Hold a crew
Walk around inside and see the interior of amazing creation you made.
Mine asteroids
Scan planets
Etc
@@SOV_Gambit Jesus you're boring. "Walk around?" Really?
@billjacobs521 yes, walk around in the spaceship you just created, launch into space, check out the view. Pretty incredible.
I'm boring and you are another entitled gamer that doesn't know what they have.
Each to thier own, I'm definitely not bored with the ship builder...
@@SOV_Gambit Yes, Starfield was made for people like you. Shame they couldn't have made it fun and engaging instead.
@@SOV_Gambityes, walk around, look into the bland, white walls with good detailing, yes, but other than that what? Did you pay 70$ to walk around virtual spaceships with nonsensical routes? This is like talking about Tears of the Kingdom critically and only discussing the art of the food items and pots, despite a game being around it. Also, nice “etc” because you literally can’t do anything else with ships other than what you listed.
Skyrim biggest hook was it's Music and atmosphere, the taverns were cozy with it's somber bard music, warmth of the fireplace, you walked down roads next to streams with fish in them and as they splash against the rocks, swamps is coated in ankle high fogs and the lands around Falkreath is lush and dense with green, ALL cresendoed by a masterful soundtrack that makes you want to look up in to the night's sky in awe.
What do you get in Starfield? well, Todd was being very literal when he called it "The space game"...it certainly is Todd, it's just a game set in Space, no lore to discuss or theorize because everything's explained on the spot, no bigger mystery about it, even the origin of Earth drying up isn't that grand, it's basically just a plot to push people in to space colonization, that's it, not aliens, divine intervention or even cosmic horror, just scientists being wide-eyed to Space colonization.
They didn't rehire Jeremy sole for ES6, be aware ES6 will be bad
I also cant remember a single track from Starfield. I dont even know if there was music at all honestly
All I can remember hearing is the sound of me being encumbered and still trying to run, so my health is low and I can hear my muffled heartbeat, with the occasional sound of my jump pack trying to get me back to my ship a little faster. @@smexizool
I was enjoying Starfield before Phantom Liberty. I felt some it’s flaws from the beginning but decided to ignored them. I was hyped for the game, but as soon as Phantom Liberty came out and played it, I tried returning to Starfield to finish it and couldn’t. It just feels like a chore.
That's the problem. If I am going to go to work I expect to be paid to do it. With Starfield, I paid somebody else for the "pleasure" of mining rocks.
buzz buzz buzz ...
on to the next rock
buzz buzz buzz ...
Oh what fun!
@@patwilson2546Not only that, but Bethesda just craps out a broken product and expects modders to work as well by fixing their game for them. Bethesda are lazy and creatively bankrupt.
@@BrumslyAbsolutely that part. 💯
Really its just a early access game, with good graphics, it feels incomplete some how. (Maybe its because there are no alien races?)
@@gerwyn8340 Yea the fact there’s no alien-humanoids made it also seem very bland and uninteresting.
Hey man I love your content, been following you since 2019. I hope you're doing well and come back one day
59:44 It's funny that you call this Starfield's most ambitious scene when all of the dialogue options have the exact same outcome. I've heard so many people describe this as the best part of the story because it has so many options, but none of them bothered to try out the other options before putting it on a pedestal. Even if you try to fail by selecting the worse options, the game makes you succeed. That one scene is the embodiment of everything wrong with Starfield's storytelling.
Lol I thought people say that sarcastically.
Reminds me about the kellog encounter in FO4
I went through each and every option
they were all like, 1 word different from one another
even the tone was identical
The Cyberpunk fighting montage was so good, its actually a crime that this isnt a seperate video, more people need to see this
The montage was sick but way too long. I'd of actually enjoyed it if it was it's own video, but for the sake of this video it ran for about 3 minutes too long. I completely forgot what he had said before it started, and the point he was making with it came across very quickly into the montage. I'd watch and hour of that if it was it's own video titled "Cyberpunk 2077 vs Starfield Montage".
@lofl6968 ever heard of skip ?
This video made me re download cyberpunk lmao
@@gokufirespit8418 And so loud, wtf?
Its vapid trash. Literally the zoomer game dash meme.
Its supposed to be an RPG yet all hes doing is spam abilities and shoot people.
Where is the challenge? He might as well spawn npcs in gmod and throw grenades at them. Same depth just less flashy.
To be fair, BG3's cutscenes also consist of mostly static camera shots. But there is just so much choice, such a great story and characters, and such good writing and acting that nobody minds. There's more than one way to skin a cat and a game like BG3 couldn't have been made with the expensive cutscenes of Cyberpunk.
BG3 has camera angles and handle cinematography.
There is an angle and a back and forth in the directions the characters are looking at, left right, left right.
While starfield is always face first straight into the camera, they are not talking to each other while you watch, they are all talking to you even when 2 npcs are talking.
@@Blue.Diesel feels like you're in a zoom meeting, isn't it
@@Blue.Diesel I don't think a classic shot reverse shot is any more difficult or complex than the Zoom meeting setup. It's just less inept.
@@tanthokg nail on the head right there
Yea they are similar, but the facial animations & voice acting makes a ton of the dialogue in BG3 so much more engaging
The only two interesting things in the Starfield lore had already happened(the war) or were completely missing(Va run and space serpent).
Lore is a poor excuse for anything, no one sane reads LORE, it counts for nothing.
@@davewills148 Welcome to RPG videogames! You sure you're in the right place?
Yep. An aged-feeling RPG with poor mechanics I can forgive. An RPG with boring story, uninteresting characters, no choices and shallow lore. That’s a critical failure! Starfield is awful.
It's funny cuz you could say the same thing about elden ring except the game is competently made so it made everyone curious and not roll their eyes
@@shanegale6143 Elden Ring IMHO is more about brutal gameplay than anything else (which is why I deleted it from my drive as soon as I finished it). There is a certain lore to it and they do stay true to it, but IMHO that's not really the point of the game.
Bethesda games are supposed to put you in a world that is fun to explore. Bethesda NPCs have never been the best nor have their quests. However, the NPCs of Skyrim were good enough that they added to the game instead of actively subtracting enjoyment. Most of the quest lines were reasonably enjoyable, even if the were not the deepest. Most of all, exploring the game world space (Skyrim, Cyrodil, Boston, Washington) is the real joy of Bethesda games. That is totally missing from Starfield.
What we get is a bland game universe, the worst NPCs I have ever seen in a Bethesda game by a long shot, and mostly unimaginative quests (with a few that are actually good). The gun combat is fun. The stealth is not. Ship building is fun despite the UI implementation. Ship - ship combat ,,, meh. It's OK. The game is not all bad by any means, but it just gets so damned boring. I played over 100 hours, fueled mostly by the combat and the thought that it will pick up. It never did. After I had murdered the 1000th generic human baddie I just said "enough" and put it away.
We'll see if modders can make something of it. Many of the basic tools are there.
I think a really simple but fundamental flaw with exploration in Starfield is that the points of interest map markers are already there when you land on a planet. In Skyrim they would pop in as you got within a certain range so you would visually assess the landscape and walk towards something you think could be of interest, the game would then affirm your curiosity by saying 'yes there is a cave here' and then you would discover the cave and go in an explore it, it felt rewarding. In Starfield you already know as soon as you land how far away the map marker is so it's literally just a case of making a b-line straight to that marker with no sense that you've actually discovered anything. It's strange how they could mess up something that seems so insignificant but actually has a massive impact on exploration.
Your point about seeing the exact same base twice and how it breaks immersion is so spot on. Within my first 10 hours I saw the same base 3 or 4 times across 3 or 4 different plants and systems.
It blows my mind that they released with something like 30 unique locations that will spawn on planets. You put 1,600 planets in your game, made them all explorable (well, mostly, with the invisible wall bullshit), and thought that would be enough to sustain "exploration" in this game???
I refuse to believe it. They knew what exploration was, and they still trotted it out as one of the selling points of the game. Truly, after F76 and this, Bethesda is a husk of a game developer.
Very good breakdown. I hope BGS devs/management see this. I played 300 hours, finished it (didn't bother with NG+) and haven't gone back since. I'm now back in FO4, having actual fun again.
They don't care about your Dissapointment, they only care about this guy 200 hours, or your 300 hours gameplay.
even with a flaw, you kept playing it.
if the game was bad, you won't even pass the 10 Hours marks.
same like me, i noticed a lot of flaw and bug, but i kept playing it,
the crafting, Skills, shipbuilding, and outpost alone was enjoyable.
i think the game is okay, it's entertaining, the character was good,
it just people want this to be the Superior Version of No Man's Sky,
which is absurd,
and when it turned out not like that,
People act as if Todd Howard deliberately trying to ruin their day for no reason.
Starfield is a new IP, so treat it like buying a New Enthusiast device,
people kept punishing Game Studio for taking a huge Risk, and make a new thing.
but that same people also complaining about Game studio not taking any Risk or keep churning COD every years
just let them fail and learn from their mistake, after all Skyrim won't be so beloved
if they never create the previous elder scroll game and perfected the Formula.
@@jensenraylight8011 tbh I think they do care more than you think. Todd specifically said that this game was meant to be played for years over and over again. That's kind of what I was expecting (I wanted to make mods for it).
For me, this game wasn't awful, it's fine for one, played two playthroughs, but its no fallout 4, NV or Skyrim. Those other games are so complex and interwoven with faction allegiances and possible outcomes and crazy dynamic maps that each playthrough is unique. Starfield can't do that... and that's why there's no point for me to play it again but with a different build... the story will be 90% the same. I've played fallout 4 for almost a decade and each playthrough feels almost entirely unique. I've played SF 1.5 times and the second playthrough was almost identical to the previous one, even with a different build. There are other issues but that's the main one for me.
SF is not bad, the shipbuilder and level designs and planets are gorgeous, the general feel is good too... but the quests are dull, the world isn't threatening and I'm just bored of it now.
Your having fun in fallout 4?
It's def better than starfield but man that game had the worst writing
@@ringodooby yeah the story is a bit whacky fo sho. FNV is better from what I remember. But the map and quests work WAAY better than SF.
@@ringodoobygood gameplay though
I'm playing Oblivion again for the first time in 6 years after being disappointed in Starfield and I forgot how fun Bethesda's older games are I put over 500 hours into Oblivion before starting again and I still ran into quests I never seen before like wow the amount of content, detail and care that was put into it still impressive especially considering Oblivion is 17 years old and Starfield is a new game😆
Dark brotherhood quest line (chef kiss)
oblivion was a masterpiece... janky as hell, main story meh and repetitive... but it had soooo much character... the dark brotherhood and thieves guild questlines were brilliant... crafting your own spells too
You should try morrowind or daggerfall unity
i just started another playthrough of oblivion as well. The difference is night and day.
Heh I've just started up oblivion again. It's been years since I played it. I absolutely love it.
Good video.
One thing I've been noticing a lot in my recent playthrough of Cyberpunk was just how much Night City feels like an actual place that people live in. There are NPCs just walking the street, but then you go into the alleys and you see construction workers discussing projects, kids playing around, some dude spazzing out from an overdose, people hanging out and watching some tv, et cetera. You can't go into every building, but the ones you can are constructed like real buildings - everything is where you'd expect it to be, everything is properly placed, they feel like real spaces. I'm sure there are some patterns and cookie-cutter structures, but it's hard for me to tell, even though I've sunk hundreds of hours in the game. It's an insane level of detail, and it makes Night City feel alive in a way that few games even come close to.
Agreed. Sometimes watching people tweak out, crying somewhere or stumble around drunk and vomiting is actually sad.
Just from watching NPC’s in a fictional world you can actually get a sense of desperation and dysfunction, like Night City is eating them alive.
You don’t get that feeling of “reality” on any of Starfields 1,000 planets, ever.
Just cheap robots from 90’s Epcot, reciting their lines while others walk by staring at me like a ghoul.
Yep, the design of the city seems really purposeful too, it feels like they hired an actual urban designer to design the city. The overpasses, buildings, stalls, etc, don't feel like they were just randomly placed in places just to fill out the city. Also, even the ncpd scanner hustles, which are the smallest type of content in the game, beats out any procedurally generated content Starfield has because the ncpd scanner hustles have background story to them which you'll find out if you read the shards that can be found in them and also examine the scene.
@@vincer7824Yes! The game felt very much like a cheesy Disney ride. No adult themes, no gore, no real consequences, NPCs like talking mannequins. Compare Neon city to Night city, just Laughable.
All faaacts
I wish CDPR had more time to really lean into some GTA style life sim stuff to maximize immersion (luckily mods exist) but even still Night City is hands down one of the most believable cities I’ve ever seen in a game.
Very few open world games will have me traveling at walking speed between objectives or driving like a normal person just so I can take in the atmosphere, but Night City always gets me wanting to take it slow.
After playing phantom liberty for a couple hours and getting hooked instantly i realized how bad i was gaslighting myself into thinking i was having a good time in starfield lol. I think the most interesting thing that happened in my entire 48hr play through was the AI mini quest.
So I chose to let the AI go in that quest, and it hints that you might see it again at some point in the future. I was like "Okay cool, so clearly they are foreshadowing that this is part of a larger questline right?" Nope. Never mentioned again. I only regret spending any of my limited time on Starfield
I played Starfield for around 3 days after it released (actual playtime), I was hyped for the game. Now don't get me wrong, I had some fun with it genuinely, but I was the same as soon as Phantom Liberty dropped. Starfield was/is unfortunately incredibly boring to play (especially when you're expected to replay EVERYTHING at least 10x to get the best version of the powers and the other NG+ stuff.
After completing Phantom Liberty, and then restarting my entire playthrough to do it all again just to try new things, I uninstalled Starfield, and excluding the ship building (as finnicky as it is), I haven't missed the game in the slightest.
The UC Vanguard questline was legitimately fun, and had one of the games most interesting characters with Vae Victus. But that's the only part of the game I can properly compliment.
Haha i do that too. All of sudden I'll stop myself and think "wait wtf am i doing with this game", and it's usually over then. With something as hyped as Starfield, there was an assumption it would get good, and you even had all the people saying oh it gets good later. That was BS.
It's insane that some of these gameplay problems (particularly movement) are really simple things that literally are part of a beginner's Unity/Unreal tutorial.
Every Bethesda game feels like they have never made a game before, they never learn as they document nothing and ignore feedback.
The part about Very Hard ship combat speaks to me so much. I was adamant to stay on Very Hard but when I got to that Crimson Fleet mission I died *literally* instantly after the dialogue ended and the combat started, dozens of times, with the best upgrades in the game at the time. I didn't even have time to accelerate before exploding. It was the most obviously untested piece of content I've seen in a "complete" game in ages.
Well, I don't think Bethesda "tests" their difficulty setting at all; I think they test it on normal, and then slap on the basic multipliers for difficulty changes and call it a day. Skyrim's highest difficulty wasn't much better; that's what happens when you quadruple enemy damage, or more.
My friends and I ALL had to reduce our difficulty down to easy when we got to that point. Shop combat was a massive let down compared to any of their other games
What is most weird is that on very hard FPS enemies were tough typical bullet sponges but I could take them out if I was just the tiniest bit not a Leroy Jennnnnnkins and running into the middle of them all. First 20+ hours of game I had to constantly turn down difficulty before jumping to next planet just in case I got jumped coming out of quantum. Stood zero chance at space combat in the beginning. Even on easy my ship would take serious damage.
They had an AI write AND code this game in one month. But we won't find that out until 2060. Cuz Bethesda's real skill is marketing and manipulation.
@@tonyw6451 If their real skill was manipulation I'm pretty sure their in game dialog checks would be less "You just said you won't do what I want, but what if I ask you again but angry/whiny this time? Great thanks."
watching people get sick of the slop is long overdue and extremely gratifying.
That part where it goes to the club in Neon and the dancers are going "Come on people, drink some Aurora and get crazyy!" before it pans to a completely dead dance floor had me dying. Kinda sums up what I didn't like about this game, zero effort put into making it feel like a real place instead of a video game. Meanwhile Skyrim had like a hundred books you could read and tons of little details that brought the world to life
This channel needs a return
The club scene in Phantom Liberty was such a beauty to behold. I recall having just finished one of the mission parts and I was supposed to go meet someone, but the shows starts, and since the game doesn't rush you and lets you just really notice it starting by how striking it is, that I just did. No reason to stay and watch, but so glad I did. The golden wings and the performance have stayed in my mind still.
Is that in Starfield or Cyberpunk?
@@CharlesFerraro Cyberpunk, Phantom Liberty being the name of the DLC/Expansion.
@@Frenchfraeis ohh I saw the thing you were talking about later in the video. The angel thing is Grimes. Thought I was looking at Starfield there but it makes more sense that it was 2077 since Grimes was in that. Earlier I thought “oh crazy Grimes is in Starfield too” 😂
I bought Cyberpunk a week ago and man this game is an absolute masterpiece. After 100 hrs I still haven't even thought about using fast travel. I gladly walk, run, and drive everywhere. The world is just that damn good.
My theory is that Todd Howard is a secret Daedric prince, the Prince of Disappointment, and Bethesda's releases are how he grows his power.
He's really Clavicus Vile, playing tricks on us all with his bait and switch at this point.
As someone that actually loved Fallout 4 despite the criticism, expansions included, I pretty much left Starfield within 10 hours. I knew where it was going mechanically and after seeing this video, I wasn't wrong.
Fallout 4 is one of the best game ever
@@white5701 Only if you haven't played any of the previous Fallout games.
Compared to the earlier Bethesda games, I felt FO4 had weaker world building and more emptiness. I pretty much assumed Starfield would be even worse, especially when they started talking about the huge number of planets you could go to. I didn't pick up Starfield because the reviews proved my prediction correct, but I didn't expect it to be as bad as it is. World building takes a huge amount of time and human effort, and I worry that Bethesda is no longer willing to make the investment needed to do it well. I hope their next game is a return to form, but I'm not holding my breath.
@@white5701modded only though
@@white5701fallout 4 was my first fallout but i enjoyed new vegas more. Godbless the steam deck
Hey man, i’m not sure what’s happening in your life or where you’re at, but just wanted you to know that i’ve appreciated your videos over the years. You were one of the first gaming essay channels i found. I still think about you and pop back in from time to time.
I've played starfield for about 100 hours when it came out. It was a truly strange experience. At first I hated the disrupting limitations set in this "do whatever you want-sandbox" by the game's design. no real spaceflight, no consequences for my actions, no immersion despite my best efforts to feel like I could immerse myself into it. I kept on playing after those first days, gradually getting used to "features" and gameplay mechanics, starting to feel "okay" with the game. But despite feeling so little about it, i kept on playing for some reason. What I didn't knew back then was, that I was probably subconciously clinging to this game, because I knew, once I wouldn't start it up again, I wouldn't do so ever again, at least for a very long time. I kept on grinding on "exploring", trying to set up a good base and looked around the vastness to find my own fun in this game, because at this point i was already fed up with the quest design.
And then I had to go home for a week, because I wanted to visit my parents. Once I came back, I've never looked at starfields tiny desktop icon and thought: "Well, let's try it again."
I was so sick of it. This game - although it's very hard to say this about a team with hundreds of developers - lacks any vision, any creativity, any feel for good gameplay design and any thoughts about past mistakes.
The gameplay just sucks, both in general game mechanics and in quest design. Constant fast-traveling, to the point where it's making me try to calculate the "most efficient fast-travel route" ... I get bad emotions just thinking about this. As someone who hasn't anything in general against loading screens, I thought I could be forgiving about bethesda's level design going into starfield. But I also enjoy the road towards my next poi or waypoint, may it be in a beatiful, organically feeling world of RDR2 or in the vastness of procedual generated space of Elite:Dangerous, the way starfield made me travel was slowly and constantly filling me with despair.
And the quest design... I just say UC Vanguard/Crimson Fleet.
Also, what really bothered me and made me lose any interest in the main story (aswell as in quite many sidequests) is best described by one word: "Starborn"
This totally new IP by Bethesda had me hopping into a group of people to explore the world because I was the chosen one. Also the game wants me to become a Starborn, to save the world or whatever... Sounds alot like I'm the space version of a Dragonblood... very creative. Took plenty of time to came up with this.
This similarity got even more absurd once I looked into the german localization. In german, both are named "Sternenblut" und "Drachenblut" (literal translation would be starblood and dragonblood) and this gave me the rest. They are not only trying to copy their basic story ingredients from their most beloved title, they also lack the inspiration or are just terribly lazy by copying the name for the "chosen one". This may not be as important to other players, but I kinda felt ... betrayed, somehow. Almost as if Bethesda was mocking my wishes for a fresh, new, original bethesda game.
The fact, that they chose to learn nothing from their past, just underlines this last statement. Their engine may not be suited for different level designs, I get it. But how about not trying to make a space game with dozens of star systems and hundreds of planets then? How about not trying to write "humanity's great expansion" into your lore, if the three most important cities in your world are one large plaza with 5 buildings around, one small town looking like a mixture out of an antique city and an american mid-1800s settlement while having space for about 200 people and a bigger than average offshore oil-drilling place. And maybe, just maybe, try to implemet an ESSENTIAL mod like SkyUI or something as capable of managing your inventory by default next time?
I don't know why I'm writing all of this. This is clearly nothing new to every person that tried to find the fun in Starfield themselves. Spoilers: There is none.
Well said. I felt that same sense of betrayal when the umpteenth Skyrim re-release fixed... nothing. Their disdain showed through quite clearly.
yes exactly, i was playing deep into Palworld at that time, and it's an addictive game,
but at that time, i was also curious about Starfield,
despite the flaw and bug, i'm somehow abandon Palworld and get deep into Starfield every single day,
yes, and i'm aware that this is not okay, and i'm supposed to hate Starfield like all the Gamers out there,
and even there was a day where i'm looking forward for crafting, building outpost, and unlock new skill for no reason.
i think Starfield is like Cyberpunk, it can be great if they straighten all of the kinks,
but for now, Starfield is like that sleeper TV show that you hate, but for some reason, you can't get enough of it,
because the weirdness is what makes it good
and surprisingly, all of the Haters out there spent 200+ hours on this game, despite of them hating on this game,
clearly this is a sign of "the game was so bad its good"
Todd Howard is a lying scumbag is why. And because they keep using their crappy creation engine. Their team is DEI hires that took almost 10 years to create something as small as skyrim. He bamboozled us with fallout 76, with rereleasing skyrim 50 times, with focusing on a stupid mobile game, and now this. yet some people never learn and still trust him.
@@jensenraylight8011 "yes, and I'm aware that this is not okay, and I'm supposed to hate starfield like all the gamers out there"
Here you are again with another sob story and long ass rant. Do you work for Bethesda or something? Lol
@@stephengrigg5988 do you enjoy being such a Bigot?
No other opinion other than yours should exist right?
Just because everyone hate this game, doesn't mean you have to put everyone who like the game on a holocaust
Why do you think that you have the responsibility to punish every single people who like Starfield?
Like did you get money from punishing people or something?
Oh you're so scared that because of my comment everyone suddenly interested in playing starfield huh?
Leave people alone dude, don't play as a self proclaim gaming Nazi Police
There are no excuses for this game. I wouldn't be surprised if AI made it, honestly
An AI would be much more competent at actually copying good game design. This is old-fashioned human error, fresh from Bethesda's oven.
Given the procedural generation, yes, AI did make a majority of the game.
bethesda has always incorporated these practices into their games but honestly i think you're half correct in the sense that bethesda is essentially trying to develop a human-ai formula for creating pre-made games that only require monetary and chronological expense. that is literally the only reason i can think of for starfield being as empty and half baked as it is
AI wouldn't even admit thay made that trash.
AI should offended someday we suggested it did.
The splicing together of the two “making a deal with shady characters” quests in starfield vs cyberpunk really just sums up so well where one succeeds and one fails. Also kinda crazy how mass effect over a decade ago perfected having alien powers that you can send out to charge and then send another one to explode the charged enemies and in starfield you can’t synergize your powers like that
Shepard the space mage vs Starfield's 1st year Hogwarts student
It really is amazing, so many fantastic examples of how to do it right and Bethesda ignores all of it. I wonder if this is the limitations of their ancient engine coming back to bite them.
I feel like starfield would succeed in a bubble. If other games didn't exist and only starfield was available. It's be impressive when compared to nothing else
It's been 9 months since a new video was uploaded. I enjoyed this guy's content, anyone know if he's ok?
You're finally saying what all of us have been so pissed that no one has been saying. Like honestly, it's refreshing. I've heard people complain about the lackluster spaceship aspect and the weak story. I don't care about that. For me, it's the damn laziness. The straight up copied and pasted locations over and over and over. I get that it's procedurally generated but other games do that too and still accomplish a feeling of places being different. This just sucks. Thank you dude, like you make me stop feeling like I'm in some weird Twilight Zone episode where I'm the only person that notices this. And I've been GANG ATTACKED for talking about this in comments sections and chat sites. People just tried to tear down all of these points I was making. This video is real.
Selection bias… everyone on Reddit is tearing it apart because of its procedural generation.
Yeah, this is what EVERYONE has been saying, except the blindest fanboys high on copium. Where have you been?
@@billjacobs521 Reddit, surrounded by fanboys evidently.
Starfield is an amazing game & is the greatest game I played in 2023 & I've played all the top rated gamed & most hyped up games released in 2023.. people just love to hate
Regarding dialogue, in Cyberpunk you get Yellow lines, that progress the dialogue and represent choices (this provoke different responses from the NPC and will impact the end of dialogue solutions you are presented with), and blue text is already visualized by the avatar or represent details (so that the player won't waste the time unless they want to). In Starfield all is grey and blend (fortunately only the first or the second option can be progress the dialogue, sadly the choice of dialogue doesn't matter until the last lines in the quest, so you could just select version 1 all the time until the decision at the end, nothing else changes anything). Another thing that is valid in most good RPGs is that if one NPC will tell you some details about some situation, your avatar is assumed that is knowledgeable of that fact and sometimes opens up other endings or variable solutions to quests, Starfield doesn't have this, if you go throw one of the 2 top options is exactly the same as going throw all the dialogue, more knowledge will never open up anything interesting.
Wonderfully said, I wanted to add that in cyberpunk there are many blue options that secretly replace the yellow, and blue options that will then expand and add more things to ask because you selected it first.
It may not have had many world changing decisions but I liked discovering what options said what
I’ve grown so fond of your lengthy reviews, thanks for all of your work
I had just finished talking to Songbird at the nightclub/party and Lizzy Wizzy came out to do her performance. I stood there on the balcony mesmerized. I was there. The emotions were powerful and I was thinking about everything I had learned about the situation in Dogtown, worrying about Songbird, not wanting to disappoint Solomon, and caught in the spell of that amazing song and the performance. It was one of my top ten gaming moments of all time. CDPR, knowing they hit one out of the park, even provided us with a braindance recording of the performance because they knew many players would want to revisit it. This was a scene built with pure inspiration and artistry.
I've recorded that concert like ten times from different angles and I'm thinking about making a video of it.
I won't say the DLC or whole game is perfect, but man it has come a long way since release
I hope everyone liked the melee in Starfield because that's what you're going to get in the next Elder Scrolls game!! Take care!
The basics haven't changed since Morrowind. You just slap each other.
yeah... because the main focus of combat in Starfield is melee combat.
Lol elder scrolls is coming day 1 for the next generation bud most likely 2025, it’s been like 4 years since the series x/s came out and they sold pretty bad.
Skyrim's fighting still isn't bad. It's still kinda fun to play today. My main concern about ES6 is the story, the depth of the world, the random encounters (or lack of), and the atmosphere. This is where Starfield falls short in ways which just entirely betray the core foundation of past Bethesda games.
@@kyley6487
Oblivion you mean? Morrowind had dice tools for combat.
"I dreamed of you as an adult for so long. And here you are--and I'm so disappointed." Sums up my Starfield experience!
Excellent deep dive!
Also funny how Starfield made everyone realise how good Cyberpunk 2077 is.
That wasn’t starfield it was cd projekt fixing the gene. Its main issues were mechanical
@@Milkmytoe Cyberpunk obviously launched in a pretty bad shape. It was a heavily flawed game, but therr always was brilliance underneath - the gripping story, the well written characters, the quests and the world. CDPR didn't make a good game by fixing it, they simply unlocked the potential.
I am afraid that Starfield might not grow great with developer care, however much effort there be. From what I know, there is simply not a good game underneath the mechanical dullness and archaic game design.
@vergils_plastic_chair It 100 percent deserved the shit it got, there's no excuse for the way they mismanaged the release. You are clearly downplaying the situation because the game is good now, while ignoring the fact that it should've been like that on release day, not 3 years later. Awful crunch time and multiple false advertising aside, CDPR used their good reputation to release a game they knew wasn't ready yet.
I would say cdpr is the new Bethesda but that would actually be an insult because cyberpunk is better than every Bethesda game yes all of them.
@@summ.3433I think a crucial point was that underneath the shitshow, there was still a lot of care and talent in the artistry, writing and world building of the game. Even if Starfield ran perfectly, it would still be inferior systemically to Cyberpunk *at launch*, which is pathetic for a company as big as Bethesda.
I always look for character customization in games, whether it's the character's face, outfit, or vehicles. Immersing in the universe feels more complete with appropriate clothing. Imagine my disappointment when I found out that Starfield's outfitting system went back to FO3/NV era where you can only equip helmets and overalls instead of being able to equip modular clothing pieces like Skyrim, Fallout 4, or even Fallout 76. Sure you can customize your ship to your heart's content, but most of the time you won't see your ship, especially when you're dealing with other NPCs.
That really sucked for me too. No cool pants, boots, shirts. Just an outfit, can’t change color. Bleh
F4 clothing system isn't modular, you had 'body armor' 'eyewear' and 'hat' and that was it, so I'm not sure what people where expecting. Making different armor pieces to have people mix and match is a lot of work so Beth threw that concept in the trash after Skyrim.
@@UncomfortableShoesfr cant even look cool in starfield
The game also fundamentally ignores the "very evil" decisions that constellation decides to make. The biggest one being using The Well and using the people in that very downtrodden location as distractions and cover, to escape from The Hunter. Then the body count that the main mission requires you to build up, is kinda amazing (sure you expect some suspense in the genre, but this game has gotta have the highest human/sapient body count in any Bethesda game. There are parts where you clear out virtually an entire pirate base, to then talk buddy buddy with the leader of the base to free Barret). Also being the org that chooses the fate of the universe when it comes to affecting its position in the multiverse, without consulting anyone else.
Absolutely. This is some Uncharted levels of narrative dissonance, especially for the RPG genre where choices and overarching consequences are the name of the game...
Barrret's recklessness and apathy got every Argos miner killed and none of the constellation members are bothered by that or try to address it either.
So you're saying Constellation is supposed to just die without trying and letting the unknown alien with godlike powers do whatever it wants?
@@Fallenangel_85 He's saying it shouldn't use innocents as meat shields.
@@Axterix13They're not Paladins. If the alternative is worse then using meatshields is the better of bad options.
Best way to describe this game to anyone who hasn’t played it.
Bethesda was up to bat and while they hit the ball, it was with very little force so the ball didn’t end up going anywhere.
Baseball analogy for a Bethesda game? Really!?
Or, they tried to lean in and get hit by the ball but accidentally bunted half-way to the pitcher. Then Todd said "It just works" though he could be heard to mutter "barely" under his breath.
@@ShadowWolfQc Well…. Yeah lmao
It was 2 outs, bottom of the ninth, and they hit a pop fly. Game over.
Still better then spider shit 2 and more polished too
Building my own ship was awesome, but it's super disappointing how little you actually get to use it. All the menus just make it useless honestly
I really don't understand how someone can be made to wait through hundreds of loading screen just to run through empty, Ai generated sandboxes, and still call this a "decent" game. Like, where have all the standards gone? We need a new industry crash.
You nailed it! “exhausting” that’s how I felt about 80hours in and I just wanted it to end…
Another lazy guy. You see from comments you are in the very small minority.
They had the balls to say from the creators of Skyrim and have like 3 unique weapons, could have actually spread colony war research centers that make you explore to your get custom guns at least but couldn’t be bothered to even reskin and add legendary variants
Everything about this game, from the art design, to the missions, to the way NPC's interacted with me, all gave me this weird feeling that I couldnt shift that I was at work. Like the whole time I was checking the clock thinking when the hell do I clock off so I can go get a beer? It really isn't something I want to be feeling in my escapist fantasy world!
The only part that felt escapist was Ryojin and neon
Do the enemies all still is your ship if it is “L” or Donut shaped?
Damn - you hit it on the head! I felt the same way like you were clocking in every time you booted up the game and checking the missions you had to do like an email list. Games shouldn't make you feel this way.
100% this. I couldn't figure out why I wasn't hyped to play every time. You've helped me realize just why. It was exactly like going to work, and now that I think about it I've realized too that I never had any fun playing it.
@@pegcity4eva honestly neon was one of the biggest disappointments in starfield for me. all the NPCs tell you what a crazy city it is, how wild the astral lounge is, how lawless and dangerous ebbside is. and its so tame. the astral lounge is a single room with a balcony with some fully clothed middle aged dancers in morphsuits, the patrons are just casually bobbing to the music and cant be interacted with, the bartender is just a polite vendor. ebbside is just as safe as the middle of new atlantis, not a single mugger, none of the supposed gangs ever approach you outside of their respective quests that you have to seek out yourself. and there is no way to turn the tide on the people in power to become powerful yourself, you cant even kill any of the NPCs since theyre ALL essential.
I really appreciate the tone politness and density of the review. Going to subscribe. Thank you for your service
This might be the best review yet - almost ALL of the reviews leave out at least a few major issues like quest design, poor dialogue, the fact that the companions are all cookie cutters of the same character, etc, but you seem to have covered just about everything. Well done!
No, I’m pretty sure all of them are complaining about the same things instead of just playing the game and trying to enjoy it
@@chrismichaelis7259if you have to 'try' to enjoy a game, it might be high time to admit the game is shit and just put it down
@@_holy__ghost I mean, tbh there's been a few games where I wasn't feeling it but kept with it and ended up loving it. It's definitely always better to try and give things a fair shot before turning it off right away.
@@ayeyuh6920 even in those games there had to be something to keep you interested, even if its something you heard in reviews. if everyones saying the game is shit and then you play it and its shit, the game just might be shit
@@chrismichaelis7259all of them complaining about the same things? Wow almost like it has massive flaws that everyone can point out… but not to you and other Bethesda fanboys we are the problem lol keep eating Todd’s excrement
This cyber punk footage is unbelievable, buying this game
It keeps up that pace throughout the entire game. Understandably people were pissed about its release, but it was always a good game and has only gotten better as the patches have rolled out, and I'd confidently call it a masterpiece in its current form.
Horrible release but admittedly cyberpunk is one of the greatest games ever made now.
People might say ‘oh well bethesda can patch Starfield’
Two things: 1. They won’t 2. They can’t. Starfield doesn’t have the basis for a no man’s sky rework. It is fundamentally incompetent and no amount of post launch support is going to change the creation engines limitations.
@@PensFan35 Cant patch away mediocrity, the same way they couldnt fix 2042's core after making a bunch of idiotic decisions when developing it.
@@PensFan35 Said it multiple times, the only way to "save" Starfield is to remake the game, can keep the engine and assets, just don't focus on consoles since PC versions can handle it, shame that means it can only be done by moders, go figures. But any way, what I mean with remake, it's ground up, different setting, story, characters and locations, remade procedural generation template and so on.
Jesus, christ. Cyberpunk looks really Damn good now. I was hesitant to believe it had gotten so much better, but this gameplay has convinced me otherwise. I will definitely be purchasing the game.
My starfield experience ended after I boarded an enemy ship thinking I could take it over... only to clip out the bottom of the ship and fall 10,000 feet back to the planet and die.
You probably still couldn't steal it, unless you grinded 50 levels and got the necessary perks to operate that ship. (even if you have companions with the necessary skills)
Also, it's completely pointless to steal ships. It's a lot of wasted time, for pennies. As you have to register the ship, before selling it. Which costs about 90-95% of the sale price. So you make nothing. If anything, you lose money. Cus you could make a lot more from mowing the millionth bandit/pirate and looting a gun.
Dude that roulette sequence in Phantom Liberty is unbelievable. Such an underappreciated scene. You really feel like you're a spy in that moment
A great example of why I dropped starfield is when I got to the museum and I proceeded to listen to the lore and History on the terrormorph attack on that one city; Londaro or something? Idk. Anyway I was so captived with the event I HAD to see it for myself or what was left of it. I immediately tried to find the city and when I eventually DID, it was extremely hard to find any sort of action, remains, History, eerie feeling. Really anything. I eventually just got bored and left. Maybe its linked to a quest, but exploration shouldn't be locked by a quest anyway imo. My point is, all the cool shit happened years before the game takes place💀
It's linked to a quest, the quest this reviewer said was possibly the best quest in the game.
The same quest that has you touring the museum is the one to leads to you going to that city.
In fact the entire lore dump of a museum is there specifically to give you all the background plot for the quest that follows.
And serendipitously there is nothing in that lore dump that isn't immediately relevant to the quest.
And that goes for all the lore, pretty much nothing gets told that isn't also directly relevant to any of the quests.
The best thing about Starfield is that it made me play Cyberpunk and dear lord that games scratched the Besthesda itch more than even Bethesda could
Using the comparison of Cyberpunk 2077 and Starfield was perfect. C2077, while it has its own issues had a compelling story (maybe not the best, but you felt like you had to complete V's arc) and Night City itself oozed charm and character. CDPR may not have perfectly made Pondsmith's world in 3D, but they at least cared enough to try and got pretty damn close. Where CDPR did good, they excelled in every way. The voice acting, the primary characters, the world, the camerawork and forcing you to be in the first person during it. I will always remember Jackie being the best bro ever despite you only getting to be with him for the first third of the game. Judy and Panam while flawed and at times I disliked them will also be characters that I remember. Everyone will remember Johnny (for better or worse depending on how you liked Keanu's performance).
In comparison, Starfield felt like a glorified fetch quest which went into another fetch quest ad infimum. The downside with a silent protagonist is that we can't feel the immersion and importance of the main quest (no matter what it is) to the character we're puppeting. The world feels empty in every way. With a thousand worlds the best Bethesda could come up with were 4 cities and 5 lesser settlements to visit? That's it? I'm not expecting a hand-crafted city per planet, but that's all? It's one thing to use recycled assets for secondary dungeons, but they couldn't bother to make unique dungeon for each shard of the McGuffin? I understand doing this for one-offs that are part of some quick fetch quest, but the main one too? Laziness.
I'd rather play my kinda buggy, imperfect Cyberpunk 2077 than play Starfield.
You say when you have a 1000 planets randomly generated, you forego planet side flying, landing, flying into space, and flying to another planet and going from space to the planet, yet you can do all this in No Man’s Sky.
No man's guy has a trillion times the number of planets also.
Almost every review like this i've watched of starfield has had an entire section on cyberpunk, and it couldnt make me more happy. Great video btw. Subscribed :)
25 years in the making, folks.
I'm guessing the real talent left Bethesda decades ago.
18 times the detail and it also just works. You might need a new computer to run it though ;)
25 years out of date.
Skyrims random encounters and random worlds hidden behind a door, a cave opening a ruined stone entrance, were amazing.... The music of sky rim brought it all together, brought emotion and a sense of personal experience to the game. I was wanting that with starfield, a new world to get lost in, maybe never truly finishing because there's so much to do.
Skyrim is a long game
Yet there are bandit hideouts in visual range of castles, that's a immersion killer if I've ever experienced one. Just silliness..
@@SOV_Gambit Not as bad as Fallout 4 imo, where a town has a nest of bloodthirsty cannibalistic green ogres with literal bags of gore hanging from the walls....20 feet from their front door.
Hey what happened with this channel? I remember I follow it for years and now it seems its abandoned..
Great review! Enjoyed Cyberpunk myself for first time recently but think Mass Effect series
is a more apt comparison. The Mass Effect series showed many gamers the joys of the SCI FI role-playing genre with cool aliens and griping narrative.
That mission where you help build a ship for Walter Stroud, to then find out in the ship builder that parts of the Stroud Eklund ship are actually Hopetech and Deimos. That was one of the many eye rolling moments i had with this game.
Mass Effect Andromeda was going to be full of procedurally generated worlds too. Even that team figured out that was not going to work and needed to be scaled back. Not that it ended up great but at least they recognized that specific problem
Andromeda has the same problem as starfield though. Forgettable characters and a bland story
@thedonofthsht76-58 I remember enjoying andromeda more then stsrfield though.
@ConstantEve it's close but I liked starfield better. I beat that atleast, I couldn't finish Andromeda. I'll have to try again after I finish 3( replaying it now)
@@thedonofthsht76-58 eh. Mass effect andoroma was decent. The story was way more "safe" and alot of rpg aspects were just entirely scrapped but it was generally enjoyable. Great combat. I think the main thing that screwed them is because it was attached to the Mass effect name and thus people just expected alot more. Plus it's glitches on launch
A lot of people were perhaps rightly disappointed with ME:A, but if you forced me to play through all the content in Starfield 5 times or Andromeda 5 times, I'd rather do terrible things to my eyes with a spoon than play through Starfield even one more time.
That cyberpunk combat montage followed by Starfield "Stealth" kill was just soooo well done! Got yourself a sub, great video.
Nobody is even talking about this game anymore... It's already mostly forgotten about entirely.
Who cares if its not talked about. Its still being heavily played.
Yep it underdelivered so much for Microsoft & Bethesda that it wasn't even nominated for Game of the Year lmao
@@Roe777 I sure don't wanna be in the same room as Todd when he find out his precious Magnum opus his passion project wasn't even nominated.
@@merksmovies25except it isn't being heavily played. Starfield is dying on its ass. If you just go by steam, player numbers are barely scratching one eighth of what it was on release.
And for a game that is meant to be this big, that is bad. If a game loses traction in conversation it dies.
Why do you think skyrim is still actively talked about? Now that game is still massively played years later.
Give your head a wobble.
@@VenomGamingCenter yes and its still around 25k player count. Dont forget the amount of players on gamepass. Most games peak early when it comes out or with massive updates. The game has settled and the people playing now are gonna be the ones that constantly pick it up to play over the years to come. Far from dead. If BGS can keep 76 running, they can keep any game running
I really wonder, how much of this 200 hour playthrough was just sitting in loading screens.
Approximately 150 hours
@@captainmcknightWhile funny, I'd love to have an actual number for legit criticism sake.
He mostly compares it to Cyberpunk 2077 2.0
Id rather sit through a loading screen then play anyof those garbage Mary Jane segments in spider shit 2
Imagine having more Mary Jane gameplay then venom gameplay in your spiderman game🤣🤣
This is by far the best review of the game I have seen thus far. You hit everything right on the head of the nail. 100%
After the launch of fallout 76 and Starfield I have realised Bethesda games are now best left for a year or so before buying them, after all the kinks are all worked out and the worlds are more populated.
Which is why it wasn't nominated for Game of the year😂. Quality Gaming has won
Nah its Playstation bias
Lmao
@@parkerburrus289no, it's not. The game just isn't great. Deal with it.
@@CowboyKingto many MANY people, it is great. This your first time learning what an opinion is?
@@tetchedskate3366and to MANY, MANY people, the game is disappointing. The existence of opinions does not render criticism worthless.