One tool to rule them all in Godot 4

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  • Опубліковано 23 січ 2025

КОМЕНТАРІ • 28

  • @sergio-unradelic
    @sergio-unradelic 22 дні тому

    Finding this video is like finding gold. Just on point for everything I was looking for!

  • @cybrandir
    @cybrandir Рік тому +2

    I didnt know you could get the points of the path2D so easily, awesome!

  • @ghb323
    @ghb323 19 днів тому

    Probably one of the ways to have a rhombus-shaped (italic-like) progress bar for slanted fill edge.

  • @pascalcasier959
    @pascalcasier959 Рік тому +3

    excellent, comme toujours. Merci

  • @shadownight2248
    @shadownight2248 Рік тому

    Wow that's awesome. I can't wait to play with this

  • @levi3970
    @levi3970 Рік тому

    keep up the videos. your channel will become a hit.

  • @TonyTouma-o7
    @TonyTouma-o7 11 місяців тому +2

    0:42 adding this script means my previously working collision is no longer working. any ideas why?

    • @RIVGamesStudio
      @RIVGamesStudio Місяць тому

      Is your parent node a node that can accept collisions?

  • @jugibur2117
    @jugibur2117 Рік тому

    Wow, this is really great, thanks for sharing!

  • @indieology7336
    @indieology7336 Рік тому

    Thank you for the great tutorial!

  • @supernrdgaming
    @supernrdgaming Рік тому

    Great video!

  • @aucer7904
    @aucer7904 Рік тому

    excellent !

  • @JavaJack59
    @JavaJack59 5 місяців тому

    I found through trial and error that setting a Polygon2D's polygon from a Curve2D's baked points will give you an invisible object if your curve has any figure-8s/crossings :/

    • @mrelipteach
      @mrelipteach  5 місяців тому

      Yes it doesn't support that, same with "holes". You need to d osome calculations and create multiple shapes

  • @felicaamiko
    @felicaamiko 7 місяців тому

    on your borders chapter, how do you make sure there is no seam??

    • @themaydayman
      @themaydayman 7 місяців тому

      It looks like his caution tape texture has a sort of end where it doesn’t try to connect to itself, it’s just perpendicular kinda

  • @RIVGamesStudio
    @RIVGamesStudio Місяць тому

    Does the path2d collision always work? For some reason it doesn't work for me. But it used to work when my shape was way bigger.

    • @RIVGamesStudio
      @RIVGamesStudio Місяць тому

      I think the reason was that I created my shape with not enough points

  • @helkade
    @helkade Рік тому

    thanks this helped much

  • @AlanDevelops
    @AlanDevelops 9 місяців тому

    Epic!

  • @pingvin9166
    @pingvin9166 Рік тому

    This is a very good tutorial, it's a pity that there are quite a few explanations about 2D polygons, tell me if there will be a tutorial on polygogue deformation, I know that there is one for 3D meshes, so it should be possible with 2D as well.

    • @mrelipteach
      @mrelipteach  Рік тому

      You can probably find resources about using Skeleton with a polygon2D. It should help you with deformation!

  • @MFK_150
    @MFK_150 6 місяців тому

    pls , can someone tell me how to turn the script into a tool script

    • @MFK_150
      @MFK_150 6 місяців тому

      ok , i knew how to do it just write @tool above extends word