I found through trial and error that setting a Polygon2D's polygon from a Curve2D's baked points will give you an invisible object if your curve has any figure-8s/crossings :/
This is a very good tutorial, it's a pity that there are quite a few explanations about 2D polygons, tell me if there will be a tutorial on polygogue deformation, I know that there is one for 3D meshes, so it should be possible with 2D as well.
Finding this video is like finding gold. Just on point for everything I was looking for!
I didnt know you could get the points of the path2D so easily, awesome!
Probably one of the ways to have a rhombus-shaped (italic-like) progress bar for slanted fill edge.
excellent, comme toujours. Merci
j'aime bien
Wow that's awesome. I can't wait to play with this
keep up the videos. your channel will become a hit.
0:42 adding this script means my previously working collision is no longer working. any ideas why?
Is your parent node a node that can accept collisions?
Wow, this is really great, thanks for sharing!
Glad you liked it!
Thank you for the great tutorial!
Great video!
excellent !
I found through trial and error that setting a Polygon2D's polygon from a Curve2D's baked points will give you an invisible object if your curve has any figure-8s/crossings :/
Yes it doesn't support that, same with "holes". You need to d osome calculations and create multiple shapes
on your borders chapter, how do you make sure there is no seam??
It looks like his caution tape texture has a sort of end where it doesn’t try to connect to itself, it’s just perpendicular kinda
Does the path2d collision always work? For some reason it doesn't work for me. But it used to work when my shape was way bigger.
I think the reason was that I created my shape with not enough points
thanks this helped much
Glad it helped
Epic!
This is a very good tutorial, it's a pity that there are quite a few explanations about 2D polygons, tell me if there will be a tutorial on polygogue deformation, I know that there is one for 3D meshes, so it should be possible with 2D as well.
You can probably find resources about using Skeleton with a polygon2D. It should help you with deformation!
pls , can someone tell me how to turn the script into a tool script
ok , i knew how to do it just write @tool above extends word