You're missing out if you don't use these in Godot 4

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  • Опубліковано 10 гру 2024

КОМЕНТАРІ • 17

  • @mrelipteach
    @mrelipteach  10 днів тому +3

    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/MrElipteach . You’ll also get 20% off an annual premium subscription
    Share with me what kind of tools you made down in the comments 👇

  • @squeakhawk01
    @squeakhawk01 8 днів тому

    Great rundown of various systems. It is always fun to learn about what is available that I was not aware of in a tool I am using.

  • @kimiouz
    @kimiouz 9 днів тому +5

    Just discovered you had this other channel 😅 Great video, I'll try godot-console, will be very helpful to me!

  • @TheDuckCow
    @TheDuckCow 7 днів тому

    Very nice overview, definitely excited to see more and more people get into tool creation for the engine to create a thriving ecosystem!

  • @dudemannxs
    @dudemannxs 9 днів тому +1

    Love this! Thank you! Subbed.

  • @SappingSoup
    @SappingSoup 8 днів тому

    Man this is so damn helpful, is ppl like you and videos like these that makes me discover so much functionality that'd otherwise take me ages to find out, thank you so much!!
    Also, how do I invoke that "Select Resource" window at 03:11 ? The one with a "fuzzy search" toggle down there, I can't seem to find it anywhere 😅

    • @mrelipteach
      @mrelipteach  3 дні тому

      In the EditorScript you can get the EditorInterface and then you can call popup_quick_open. This is only availalbe in 4.4. docs.godotengine.org/en/latest/classes/class_editorinterface.html#class-editorinterface-method-popup-quick-open

  • @neozoid7009
    @neozoid7009 9 днів тому

    Cool thanks for the geats infos ! Dud

  • @glassmarble996
    @glassmarble996 9 днів тому

    That Dashpong can be hit if you release free mobile multiplayer version with ads of course :)

    • @mrelipteach
      @mrelipteach  9 днів тому +2

      I don't think so. It's local multiplayer only and making it online doesn't make sense, it's too much work for what it is. Also mobile is way too crowded to make enough money from ads

  • @ulrich-tonmoy
    @ulrich-tonmoy 9 днів тому +1

    since godot is a modular architecture and someone still didnt add a new physics engine option along with godot physics

    • @SheepUndefined
      @SheepUndefined 9 днів тому +4

      There's plugins for both Jolt and Rapier physics, wdym?

    • @ulrich-tonmoy
      @ulrich-tonmoy 9 днів тому

      @@SheepUndefined neither of them are that good they are just a little bit better than godot and i mean integrated in the engine not as an extension

    • @SheepUndefined
      @SheepUndefined 8 днів тому

      @@ulrich-tonmoy I'm not entirely sure on this, but I'd be willing to bet it's a licensing issue of some sort.

  • @AleksFane
    @AleksFane 9 днів тому +9

    I'm russian

    • @Redston4D
      @Redston4D 9 днів тому

      thats so real though

    • @AleksFane
      @AleksFane 9 днів тому +2

      @Redston4D :) real