10+1 INCREDIBLE addons for Godot 4

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  • Опубліковано 8 вер 2024

КОМЕНТАРІ • 76

  • @mrelipteach
    @mrelipteach  Місяць тому +9

    Let me know which is your favorite and don't hesitate to share other addons!
    If you like these videos, you can support me on Patreon: patreon.com/MrEliptik
    and/or buy my juice course: shorturl.at/eIT36

    • @Sedokun
      @Sedokun 24 дні тому

      It looks like Slider Gamepad addon now has no screenshots or video link. I was quite surprised that it had no video considering author has a YT channel. I'm not sure I will use one, but it's definitely on my list. Thanks!

  • @crazyden2345
    @crazyden2345 Місяць тому +152

    And that’s why we need a proper asset store with reviews and likes. It’s almost impossible to discover gems like these.

    • @mrelipteach
      @mrelipteach  Місяць тому +9

      I totally agree 👍 Hopefully it will soon be a reality

    • @albertb4460
      @albertb4460 Місяць тому

      Given it's open source and all of that, what process does the store have to do to be made?

    • @GoblinArmyInYourWalls
      @GoblinArmyInYourWalls Місяць тому +8

      They're in the process of making one

    • @upta
      @upta Місяць тому

      @@GoblinArmyInYourWalls Ha, I wouldn't hold your breath, speaking as someone who used to run a 3rd party asset store for Godot and ended up shutting it down because they were "about to release their official asset store".
      That was over 3 years ago now.

    • @qualpo
      @qualpo Місяць тому

      @@albertb4460the asset library is hosted on godots website

  • @kelo.0
    @kelo.0 Місяць тому +33

    Anyone thinking about implementing Delta Rollback, be aware that Godot 3D (or Jolt) physics are not deterministic, meaning that you will have mismatching states between players. The addon is meant for 2D multiplayer games.

    • @addmix
      @addmix Місяць тому +2

      The Godot Jolt plugin isn't *officially* deterministic. Jolt itself is tested and deterministic. There is simply no guarantee of determinism for Godot (as various parts of Godot, or user code may break determinism)

    • @mythrando
      @mythrando Місяць тому +4

      I had to handle this with Havok physics before. One thing with Havok is that you don't want to modify position/velocity directly. This would reset state/cache and was not optimal. Note: this may be different now as this was MANY years ago. I'm not sure if Jolt is the same, but I'm guessing it is using similar solver mechanisms/optimizations. What. you'll want to do is ease the physics state back to where you want it. It's messy, but doable. In the end if an objects physics state gets too far off, you'll need to bash its state back. Mostly problematic with high energy collisions, or with phyiscs objects getting stuck against other objects that preclude it from getting to where it needs to be.

  • @wukerplank
    @wukerplank Місяць тому +13

    The sliders plugin sounds very useful - thank you for putting it together!

  • @KommissarAlexander
    @KommissarAlexander Місяць тому +18

    Would love a bigger showcase on Orchestrator and visual scripting in Godot.

  • @onerimeuse
    @onerimeuse Місяць тому +4

    That globalized add on is an amazing addition. That's one of the things I hate most about unity is needing to download and set everything up for each and every project, even the things I'm using in a bunch of them.

    • @mrelipteach
      @mrelipteach  Місяць тому +1

      Yeah it's a pain. I guess you could also make a template project with all the addons you want to use. Of course you'd have to update it from time to time

    • @onerimeuse
      @onerimeuse Місяць тому

      @@mrelipteach bot saying unity is bad. I mean, I'm barely a gamedev, I just want to be. But it's little speed bumps like that that hinder progress the most at the beginning. It's hard to get into an engine and try and slap things together to understand how they work when there's a bunch of menus in the way (particularly with vr development)
      You're of course right. They did add a bunch of things thst make sliding all the stsrter bits into a new game easier recently. And this is a good suggestion I hadn't considered before. I will look into it. But it's nice to have options.

  • @spimortdev
    @spimortdev Місяць тому +4

    What an awesome collection of addons, I LOVE this! Really well made video !

  • @tamerxero
    @tamerxero Місяць тому +2

    Thank you for the video. And yes, events are pretty powerful in any framework, library or engine. Being able to abstract away and decouple functionality from entities is...pretty sweet

  • @kartopod
    @kartopod Місяць тому +1

    LimboAI, PixelPen and Globalize Plugins all sound really awesome! Thanks for showing us these, love the editing too!

    • @mrelipteach
      @mrelipteach  Місяць тому

      Glad you like them!

    • @zinesiastudio8961
      @zinesiastudio8961 Місяць тому

      Knowing about PixelPen remind me about Pixelorama, since both tackle same problems and created with Godot too.

    • @mrelipteach
      @mrelipteach  Місяць тому

      @@zinesiastudio8961 True! A great app that I showcased in a previous video if I remember correctly

  • @GugureSux
    @GugureSux Місяць тому +2

    Literally the sort of stuff I asked for Godot years ago, coming from Unity.
    And ironically, the sort of stuff I was ridiculed for requesting by some wannabe gamedev snobs not too long ago.

    • @mrelipteach
      @mrelipteach  Місяць тому

      What exactly? The Godot philosophy is to implement features that can benefit a lot of people. That can be frustrating because YOU might need it, but you have to remember the resources are limited so they can't work on everything. That's why addon are super useful

    • @jamesrivettcarnac
      @jamesrivettcarnac 2 дні тому

      There is also an explicit goal of keeping the base Godot editor/project lean as possible for fast start times and low maintenance overhead. This is coupled with another explode goal of really good plugin support.
      What is missing is the asset store.

  • @jasenlakic5033
    @jasenlakic5033 10 днів тому +1

    Really nice addons, thanks!

  • @bramjoris
    @bramjoris 27 днів тому

    Thanks for the video, I recently started using snappy (Vertex snapping plugin for Godot 4) which is very useful for building 3d worlds.

  • @dugtrioramen
    @dugtrioramen Місяць тому +1

    Wow I was wondering where the sudden stars came from. Thanks for covering globalize-plugins!
    (And sorry if it's a little buggy right now)

  • @Colorlavie
    @Colorlavie Місяць тому +1

    Très bonne vidéo, cools plugins que je ne connaissaient pas, surtout le second 😅 !

  • @actepukc
    @actepukc Місяць тому +2

    The extra plugin is something that must be added in godot 4.4 :D

  • @Smabverse
    @Smabverse Місяць тому +1

    Thanks for these addon video's, bro 😎

  • @reeboothemad5514
    @reeboothemad5514 Місяць тому

    Thank you so much for this video! It is so hard to discover good addons.

  • @ItsKorin__
    @ItsKorin__ 21 день тому

    You should check out the post-processing plugin!

  • @littledev556
    @littledev556 Місяць тому +1

    How did that happened, that I finally after that many tutorials started to do something and learning about addons and extentions and immediatley this video gets released.

    • @mrelipteach
      @mrelipteach  Місяць тому +1

      I was waiting for you to be done

  • @julietmikealpha
    @julietmikealpha Місяць тому +1

    Limbo AI should be part of the engine, it’s a great feature

  • @GreenCrowDev
    @GreenCrowDev Місяць тому

    Really cool addons list!
    Thank you for featuring #Hoodie! 🥳

  • @longuemire748
    @longuemire748 Місяць тому

    Thank you for this video.

  • @morganp7238
    @morganp7238 17 днів тому

    good stuff, thanks

  • @mjdevlog
    @mjdevlog Місяць тому

    The globalize plugin is a little buggy rn as i tried it, but the concept is cool once it's implemented correctly. Here's the list of addon i've planned to globalize:
    - Discord RPC (though needs additional setup)
    - script ide
    - Shaker
    - scripteditorqol
    - anima
    - signalvisualizer
    some plugins (like shaker) contains example files on their repo, which could bloat the project. I wisht the globalize plugin also have an option to select which file to copy to the new project in the future.

    • @mrelipteach
      @mrelipteach  Місяць тому

      Yeah I guess it's a work in progress, to hesitate to give them feedback on their plugin. I agree it would be cool to specify what shouls be installed or not

  • @UltimatePerfection
    @UltimatePerfection Місяць тому

    Hoodie seems like a goodie, but it's still a little bit underdeveloped for my tastes. For example, the release version (the one you'd ship with the game) is still untested and it's only compiled for Windows right now. You can compile for other platforms but you'd need a machine that can do that and while for Linux you can do with a VM, for OSX it won't do. I really want it, it would let me do many procedural stuff that I currently have to do manually in code, but right now it's too underdeveloped to be of use to me.

  • @Blender.Quebec
    @Blender.Quebec 21 день тому

    I really wish there would be a kive link between Godot and Blender Geometry Node, since GN is npw so much advance, there is no point for Godot to reinvent the wheel... Nust offer us something that can use GN inside of Godot.

  • @maksydab
    @maksydab Місяць тому +1

    Everyone be happy now i can get more plugins that will seem useless and when you need them you know where they are

  • @mythrando
    @mythrando Місяць тому

    I hadn't seen the ai behaviour tree or the signal visualizer addons before. Thank you for showing those off!

  • @rafaelbezerra9178
    @rafaelbezerra9178 Місяць тому

    signal visualizer its interesting

  • @neozoid7009
    @neozoid7009 Місяць тому

    Daymmnnn cooooolll ✨✨✨✨

  • @_gamma.
    @_gamma. Місяць тому

    I wonder how csg toolbox compares to cyclops! I’ve been using the latter and it works decently

    • @mrelipteach
      @mrelipteach  Місяць тому +1

      Cyclops is way more advanced though. It's more like a full level builder where as CSG box is just aiming at making the use of CSG a bit easier

    • @_gamma.
      @_gamma. Місяць тому

      @@mrelipteach good point! CSG toolbox feels like it should be builtin but cyclops definitely feels like an add on 😆

  • @darkhunter777
    @darkhunter777 7 днів тому +1

    Addons видимо от человека, скучающего по UNITY 😁

  • @angulinhiduje6093
    @angulinhiduje6093 5 днів тому

    does rollback work/ make sense in p2p networks?

  • @Vivek-qc8qo
    @Vivek-qc8qo Місяць тому

    hello brother , do you make 3d games too , and if not why not , is it too hard or time consuming or what was the reason not going into 3d and focusing only on 2d games , please reply

    • @mrelipteach
      @mrelipteach  Місяць тому

      I do but 3D is harder on some aspects so that's usually not my priority.

  • @louishermann7676
    @louishermann7676 23 дні тому

    UI Video when?

  • @sanketsbrush8790
    @sanketsbrush8790 Місяць тому

    niccccceeee 👌

  • @firerunnew
    @firerunnew 26 днів тому +1

    What about Tree3D? )

    • @mrelipteach
      @mrelipteach  23 дні тому

      I might have talked about it in a previous showcase I'm not sure

    • @firerunnew
      @firerunnew 23 дні тому

      @@mrelipteach It came out just recently, it's unlikely

  • @hiltontalles9478
    @hiltontalles9478 Місяць тому +1

    Primeiro

  • @aqua-bery
    @aqua-bery Місяць тому +1

    Why title your video 10+1, just say 11

    • @mrelipteach
      @mrelipteach  Місяць тому

      Because it's a bonus addon

    • @OmarLeKing
      @OmarLeKing Місяць тому +2

      What is 11, if not 10+1? Some would say 12-1 but that’s the work of a lunatic.

  • @JefryU
    @JefryU Місяць тому

    I think thats 11 add ons