Is this the Biggest Mine Ever Built in Cities Skylines 2? | MC #6

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  • Опубліковано 27 гру 2024

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  • @CityPlannerPlays
    @CityPlannerPlays  Рік тому +64

    Huge shout out to NordVPN for sponsoring today's video! To get a great deal on NordVPN plus an extra 4 months free, use my link - NordVPN.com/CityPlanner

    • @blueninja8543
      @blueninja8543 Рік тому +2

      Hi I love your videos keep up the good work

  • @VaingloriousGaming
    @VaingloriousGaming Рік тому +1344

    you had me right up until the line tool around the quarries. I used to live about a mile from a quarry, drove by it almost every single day. And while there was DENSE vegetation for screening, it was not at all manicured or even really planned out. It was just random trees, bushes, and undergrowth that was left to grow. I think you could give it a much more realistic look if you ditched the lines of spruce and randomly plopped various species of trees and bushes.

    • @fssstyuniaf
      @fssstyuniaf Рік тому +138

      Was gonna comment this myself. I also live near a quarry in the UK and it's just surrounded by scrubland bushes and weeds.

    • @kylej3535
      @kylej3535 Рік тому +36

      Most quarries near me don't even have many shrubs. Usually just berms to hide it from view

    • @weewootaxico.6940
      @weewootaxico.6940 Рік тому +60

      Cool beans man. I live by the quarry. We should hang out by the quarry and throw things down there!

    • @ianieri40
      @ianieri40 Рік тому +5

      I agree too but with the limited space not sure how he could make it appear more dense. Would love to see it though!

    • @charlespaul6725
      @charlespaul6725 Рік тому +20

      I live by a quarry that makes stupid money, every time I drive by they have new manicured trees and flowers. They have a foundation that gives back to the community so it is not far off. Although it is only on the frontage road (haven’t watched episode yet but I saw this comment and had to say something)

  • @dragonis003
    @dragonis003 Рік тому +548

    Turns out Verde Beach didn't have a wildfire problem, they had an arsonist problem, and I think that arsonist has found a new home...

    • @tomzitiger
      @tomzitiger Рік тому +62

      Didnt jamila move from verde?

    • @Haste444
      @Haste444 Рік тому +28

      @@tomzitiger oh man it's all making sense.

    • @hexlart8481
      @hexlart8481 Рік тому +27

      Or perhaps the reason that the gas station wasn't built is because there's a certain petrol salesman in town...
      I say, you wouldn't by any chance happen to have... a match?

    • @sarlilpot9654
      @sarlilpot9654 4 місяці тому +1

      LMAO

  • @Blueschist13
    @Blueschist13 Рік тому +373

    Former mine geologist here. Just a note on realism, you wouldn't have any buildings in the pit. Your refining and tailings (non ore material) and ore storage areas as well as offices would all be outwith the pit. No utilities going through it either. Your blasting that area on the regular with explosives! At end of life, it would also be likely to be turned into a man made lake once its infilled with the old tailings.

    • @simongeard4824
      @simongeard4824 Рік тому +15

      I was wondering about that... I'm no expert, but I've never seen any substantial buildings in a pit mine. Maybe some portable structures used for staff space and storage, but certainly no processing structures, and obviously you're not building stuff like deep tunnels inside the pit you're blasting away.

    • @CinnamonMuffinz
      @CinnamonMuffinz Рік тому +24

      Chalk it up to the limitations of base game CS2. Here's hoping that when they produce an Industries DLC they will give way more control over the generation of buildings.

    • @RachederBanane
      @RachederBanane Рік тому +18

      @Blueschist13 In Cities Skylines II you can only build the mining areas of the buildings in a certain radius around the main building. This means that if you want to build a large pit like in this video, you have to place the building in the middle. If you would build a small pit you could build the building on the edge, but who wants a small pit ;)

    • @NoDecaf7
      @NoDecaf7 Рік тому +9

      ​@@RachederBananeRight. The only way around this is to have several main buildings lining the edge of the pit and then making the nodes of each quarry connect so it looks like one big quarry, except for the fences..

    • @Blueschist13
      @Blueschist13 Рік тому +10

      Ah, didn't realise it was an in game limitation. @@RachederBanane

  • @LordKurst
    @LordKurst Рік тому +441

    I think the new rural areas could benefit from some commercial uses, specifically grocery or at least gas stations that could double as grocery, If you can get any to build. As it stands now, the people in the rural subdivisions you created will have to drive long distances to the town to get groceries, which is fair and accurate to real life, but maybe they just want some Johnson Aggregate BBQ chips from the local market!

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому +166

      That's a great point! In the coming episodes, I think we could stand to have a couple of really small towns that have those sort of amenities, along with the odd commercial building. What do you think?

    • @LordKurst
      @LordKurst Рік тому +35

      @CityPlannerPlays Completely agree! I've lived in farm areas and now on the Oregon Coast. Those small towns and infrequent commercial stops are the lifeblood of this country lol

    • @go-away-5555
      @go-away-5555 Рік тому +8

      @@CityPlannerPlaysPlease! I love multiple small-town builds

    • @Hvacmike
      @Hvacmike Рік тому +1

      They are still Lays potato chips, with Johnson Aggregates logo

    • @pyrex2177
      @pyrex2177 Рік тому +8

      @@CityPlannerPlays one of the small town also should get a sheriffs office (aka police station) that only serves the town and all the subdivisions to prevent crime issues as Bend PD doesnt have enough capacity to patrol in all these rural areas

  • @russellmaidlow1177
    @russellmaidlow1177 Рік тому +359

    For this to be ultra realistic you need the random country bar in the middle of the woods.

    • @hawkeye7527
      @hawkeye7527 Рік тому +38

      And a sketchy building that belongs to the local chapter of a biker's gang. Lol

    • @Veloletum
      @Veloletum 9 місяців тому +4

      @@hawkeye7527 and a random school

    • @AAFBNC
      @AAFBNC 7 місяців тому +2

      @@Veloletum funny thing is there’s a high school about 45 minutes from me the next county over that quite literally the middle of nowhere and yet is a huge school. Down a 2 lane road so narrow I’ve seen dirt driveways wider.

    • @LunarStateGovernment
      @LunarStateGovernment 6 місяців тому

      And it someone has a community of 200 built around it because its all that left of the towns hayday.

    • @alyssa2796
      @alyssa2796 17 днів тому

      And it needs to have the most inappropriate name possible because those bars are always named like Coochie’s corral or some shit

  • @sammyquick793
    @sammyquick793 Рік тому +221

    🚛⚠️This would be a small detail, but you should add a runaway truck ramp on the road going either towards the highway or industrial park! With all of the trucks and their heavy loads, this would definitely help keep the citizens of Magnolia County safe! Loving this series!

  • @Yezima
    @Yezima Рік тому +76

    I mentioned this before, but the line tool has the capability to randomize the rotation of the trees as you place them. It's the little dice button in the tool menu. Helps break up the continuous pattern and adds more realism. Trees don't all grow the exact same way afterall 😉

  •  Рік тому +174

    You know Phil is realistic when he spots a problem, says the department of whatever is probably taking a look at it, and proceeds to do something else. Politicians and such do similar: say somebody is probably already taking a look at the situation, proceed with something else and the problem remains unsolved for a while 😂
    Love your series 👏🏻

  • @Citruslimonum
    @Citruslimonum Рік тому +53

    I love that you're taking the viewers' feedback into consideration and improve your cities! Great series, it's always a pleasure to watch :)

  • @Jhyles83
    @Jhyles83 Рік тому +152

    Phil I gotta say you are a maniac magician with this stuff and I love every second of these videos. It's truly amazing

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому +15

      Thank you so much, Jhyles!! Glad that you're enjoying the videos!

  • @firestorm0901
    @firestorm0901 Рік тому +24

    Firefighter here. Definitely think you need the fire coverage, don't want to rely on mutual aid for help
    Typically the time from when someone calls 911 to the first piece of emergency equipment arriving at the location of the call is 8-10 minutes depending on the standard. They have to do this 95% of the time.
    For minimum safe coverage that insurance companies would want via the ISO standard you should probably add 2 more fire stations and upgrade the one in town to a larger one.
    The 2 additional stations should go in the industrial park and one out in the rural area. The main fire station in town should be made into a fire headquarters as you would want a super station there. (A station that has an engine, ladder truck, rescue squad, ambulance, and battalion chief)
    A headquarters would also be realistic for office management stand point for like fire inspectors and training for the department.
    With Magnolia County having such a diverse population and complexity of hazards it's best to have good fire protection provided for by the county rather than relying on mutual aid to cover the gaps in coverage
    Loving the series and hope to see more of Magnolia County!! The mine looks good!

  • @samminicksm
    @samminicksm Рік тому +105

    I grew up by a massive quarry and they absolutely did not perfectly manicure the vegetation around it. It was all wild dense foliage because they could not get the permit to deforest that much for the quarry without promising to let local flora regrow in nonessential areas and leave it alone.

  • @thunderchild303
    @thunderchild303 Рік тому +21

    I was a mining child and lived in many towns with all sorts of different mines. The one thing they all had in common was a clause that they will "return the environment to the condition it was found" This meant that they had to replant whatever native species were in that area before mining commenced. The landscaped pines are extremely out of place around your mines perimeter.

  • @michaeltomlinson8788
    @michaeltomlinson8788 Рік тому +193

    if you used developer mode, you could plop down the buildings you want near the quarry that uses the stone and the fuel station near there that you wanted to

    • @Morkeoth
      @Morkeoth Рік тому

      Exactly what i wanted to say ! :D

    • @snowyyoda
      @snowyyoda Рік тому +30

      He’s not going to use developer mode because eventually people who want to follow along on console won’t be able to. He said this in a live stream

    • @Morkeoth
      @Morkeoth Рік тому +4

      Ohhhh that's true, i forgot.
      He said that in the last live ! :(

    • @TheTaxxor
      @TheTaxxor Рік тому

      @@snowyyoda But isn't the map created using the unofficial map editor so when the console version releases, most likely can't be used anyway?

    • @scj6693
      @scj6693 Рік тому +2

      @@TheTaxxorthe paradox mods platform will allow console users to use custom assets and maps, but not code mods

  • @SomethingNefarious
    @SomethingNefarious Рік тому +113

    Oh no! Magnolia County is turning into Verde Beach before my eyes! 😂 Rejoice! For the fire gods have returned!
    Jokes aside, I've been loving the series so far. I'm loving how much further the real world logistics are being portrayed this build as opposed to the cs1 builds.
    Keep up the great work phil!

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому +40

      The real question - should I actually provide fire coverage? Haha!
      Glad that you're enjoying the build!

    • @cumunist2120
      @cumunist2120 Рік тому +7

      Yess crispy county

    • @cumunist2120
      @cumunist2120 Рік тому

      @@CityPlannerPlaysnah if you die in a fire it’s probably natural selection anyway your citizens will be fireproof in no time

  • @catwithabat7163
    @catwithabat7163 Рік тому +70

    LMAO
    “That’s probably not a today thing”
    (two city blocks on fire)

  • @CinnamonMuffinz
    @CinnamonMuffinz Рік тому +33

    I'm writing my dissertation and a subtheme in one of my chapters is competing models of economic and political development in the Cold War. What I love about your contextualizing story at the start of this episode was how realistic and paradigmatic it was! A company CEO who's also the state governor? The push and pull between local interests and overlapping layers of governance? It's all a very familiar story that, say, a Communist in China would have been aghast at (although there might be approval of the judicious use of eminent domain). I appreciate that as much as your playthrough is teaching people how to play the game, and even teaching about real life city planning, it's also fitting in accurately into a broader story about North American development as a whole.

    • @Charli_Anne
      @Charli_Anne Рік тому +2

      Have you heard of Altengrad? It's a build by Akuras that takes place in a fictional city inspired by Czechia that started in the 1920's and is currently in the '80's! That build may be useful for you!

    • @karu6111
      @karu6111 11 місяців тому +2

      Isn't that a pretty clear conflict of interest tho? The governor also being the CEO bit. It might make sense that a family member is a board member in the mining company, since most political families operate as a dynasty anyway and you'll have a family member hold seat in the government while the some of the children hold business executive or stakeholder office.

  • @IndistinctStatic
    @IndistinctStatic Рік тому +17

    One thing I would like to see, if it's possible, are houses that have long driveways, possibly in the woods. Something I see a lot in Wisconsin (and I'm sure this isn't unique to us) are houses tucked away out of sight with driveways that take a minute or so to drive up. Enjoying the series!

  • @jemleye
    @jemleye Рік тому +38

    Again my tip on the quarry sides: leave the natural cliff OUTSIDE the actual mining area. It makes the edges much more natural-looking and emphasizes the drop in elevation, conveying the hole pit-mine idea much clearer!

  • @youtubewatcher759
    @youtubewatcher759 Рік тому +29

    I think the pop ups in the quarries should be upgrades you can plop in the fields to enhance it's performance. Kills two birds with one stone: Upgrades to farms/quarries and control with placements.

  • @mkusanagi
    @mkusanagi Рік тому +37

    The texturing in this game though - hopefully mods can give this more depth

  • @Victor-qv3qu
    @Victor-qv3qu Рік тому +37

    Don’t forget to rename Eisenhower street. Loving the videos!! Keep up the great work!!

  • @ptg1204
    @ptg1204 Рік тому +33

    I was watching Biffa play the other day. I noticed the it is helpful to put public transportation stops near big industries in order to fill the jobs.

    • @a_boat93
      @a_boat93 Рік тому +4

      Considering this is set in rural America, probably not likely. Best bet is parking facilities to help fill the jobs and for realism in this part of the world.

  • @andrew9676
    @andrew9676 Рік тому +19

    Man the dedication to the story in this series is awesome

    • @Hvacmike
      @Hvacmike Рік тому +2

      He has a big imagination. I bet he is a fun dad, definitely appreciates dad jokes

  • @abelreyna8781
    @abelreyna8781 9 місяців тому +4

    20:20 bro is over here figuring out his rural roads while the whole waterfront is still on fire in the background! 😂 Love it

  • @JimmyMcAwesome
    @JimmyMcAwesome Рік тому +11

    With the redevelopment around the train station, getting across the tracks as a pedestrian is much harder than before. You should add a pedestrian connection over the tracks at the station so people can walk to the newly increased density on the other side more easily.

  • @RyeRaven
    @RyeRaven 10 місяців тому +2

    I genuinely love how much time and effort you put into these. Thank you for doing such an amazing job on your script

  • @sanitygone-l9y
    @sanitygone-l9y Рік тому +18

    If you used Developer Mode, you can get the exact buildings you want to put down in an area and no longer, will you have to struggle with the specific commercial building you want not showing up. Its great for also placing the industrial buildings which pop up in mines where you want. You can also make your own custom car parks (which can't be used tho) and have different tiling options (super useful for making pedestrian and plaza areas). You could also get rid of the third mine if you wanted too, and just using the ore mining tiling to cover the area instead.

  • @Rem-Union
    @Rem-Union Рік тому +16

    I am so happy about these early videos haha. Thank you for keeping these rolling out. Love you and all you do!

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому +3

      Honestly, super cool of UA-cam for launching this feature! I'm pumped about it! Thanks so much for the support and I'm glad that you're enjoying the video!

  • @Snarfyy
    @Snarfyy Рік тому +37

    Coming from rural Britain, at-grade crossings are as common as bridges. Our rail lines aren't very busy, there may only be a train every two hours.

    • @shadows4400
      @shadows4400 Рік тому +1

      This isn't building for the future though so keep that in mind as short term gains ruin you in the future; just like the UK is now lol

    • @Snarfyy
      @Snarfyy Рік тому

      @@shadows4400 Not true for trains; the trains on these lines used to be more regular and many rail lines have been outright removed to be replaced by motorways.

  • @Martin-py4kx
    @Martin-py4kx 11 місяців тому

    @20:27 When the mine lined up 😮 Hear you whisper “Oh my goodness” because it’s too perfect ❤

  • @BunsenBah
    @BunsenBah Рік тому +3

    I think the game makes it hard to get a real mine. Keeping that in mind there are a lot of mines around the world that have buildings within the Pit (mining area) they are called IPCC (in pit crushing circuit) there are also processing units that are in the pit too. We can move them later in the mine life if we wish to drill that area. Drill and blast take into account buildings with vibration monitoring. Few points just for info. In Australia we dig roughly 10m benches deep. Not all walls have to have break or buffer. It depends on the ore body and structural integrity of each wall. So you could have one large cliff on the opposite wall to your Pit access. The maximum gradient we would build to is 10%. This allows the most efficient pits without having ridiculous burn rates on our trucks and risking runaway trucks which is a big safety risk.

  • @mekbots
    @mekbots Рік тому +2

    I think the train station and track changes are a good improvement. Major kudos for attempting those changes in the first place too; really challenging area to work with, with no easy solution other than completely ripping the area out and terraforming, but you stuck with it and it still turned out pretty well I think. Not sure what it is but there's something I love about those 3 close railway bridges on the left side too, it reminds me of a similar instance near me which is also at an elevated train station.

  • @WoolSocks909
    @WoolSocks909 11 місяців тому +1

    Love what you’re doing with the farm/rural area! I live in Canada, just a few hours north of Duluth and a lot of our rural area is kind of like what you’re creating! Lots of twists and bends along the varying topography, lakes, and forests! Awesome job!

  • @Rengray2
    @Rengray2 Рік тому

    Really loving the country road developments in each episode! I'm especially glad to see that you're making wood stocks. The wood lots for farms in our area were areas deliberately left as a source of firewood or crafting timbers. They were often a buffer where two or more farms met, and still have a role in providing habitat for wildlife that was displaced by the farms. Occasionally it covers land that was unfit/unable to be plowed or covered where water flowed through the property. Thanks for letting up on the line tool and embracing a more natural look!!

  • @Trevor-hs5km
    @Trevor-hs5km Рік тому +2

    Some advice and ideas based off of my experience in the Northeast (I know that isn't where this build it taking place, but I think it could add a lot!) If you're going to build big highways or even just upgrade the current ones, you should add some rest stops where there is a road going off the highway, and there is parking, a gas station, and a large building with bathrooms, fast food, etc, you could also add some truck parking as well. Also, for upzoning, don't be afraid to let some bigger buildings come in! On Beacon st and Commonwealth Ave in the areas where the C and B branches run along these streets, you'll see a 15 story apartment building next to row homes or a supermarket, its not everywhere, but once every few blocks you'll see something like this, and it looks a little odd, but is still very common, so don't be afraid to let it happen here when up zoning, you could bring a story to it also. Keep up the great content!

  • @jnewman83
    @jnewman83 Рік тому +4

    The cinematics rising over the mine are fantastic! This looks just like the open pit mines in my part of the world. The only difference is that the cement doesn’t care about hiding the view. In fact, one of the disused mines has been repurposed into a water retention pond. It makes for a nice water feature as you drive into town. 😂
    That said, I would imagine that the Johnson Aggregates owns all the land [insert direction] of the train tracks and wouldn’t allow this other businesses on their property. They might need to relocate across the highway. More chances to build a gas station!! 😂
    I also agree with denser tree lines around the farms. That’s very common to see in the area I live in. Overall, another great build!

  • @KarnizArchada
    @KarnizArchada Рік тому

    One of the reasons I adore watching your Cities Skylines content; you make everything look so REALISTIC.
    The aggregate mining quarry didn't HAVE to look realistic but yet it is! It's so great!

  • @chaos_monster
    @chaos_monster Рік тому +14

    @Infrastructurist showed in his latest video, how to plob buildings (and how to paint surfaces) using the dev mode. Maybe that helps with the gas station problem

    • @davidroddini1512
      @davidroddini1512 Рік тому +2

      That would be great. I hope he sees your comment. 👍🏻

  • @springer1985
    @springer1985 Рік тому +20

    The Phillip with 2 L's edit is great! Hahaha

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому +5

      Thank you! I had a lot of fun putting that together tbh, haha!

  • @prototype102010
    @prototype102010 5 місяців тому

    I love the little details, like that bridge over the trains that you spent way too much time on. THOSE are what make your cities feel so realistic.

  • @HideyHoleOrg
    @HideyHoleOrg Рік тому

    I like how you use existing structures in the real world to guide your designs. I like it even more when you show several of them and discuss the differences and what path you decided to take. Not only does this make me feel more informed, it also allows me to spot these structures in my travels.

  • @America17760
    @America17760 Рік тому +3

    Suggestion for the farms: Farm houses are often positioned in the center of copse (small circles/patches of trees and forest in the middle of fields) so having a few of the houses have a bunch of trees in their close vicinity could increase some of the realism.

  • @epicsnake21
    @epicsnake21 Рік тому +12

    At the moment, I'm actually working on a quad tracking (from 2 to 4 tracks) initiative in my city to separate freight and passenger rail and grade sepearte all crossings. There's also money for a new rail bridge across the river. Love your videos ❤

  • @tkpjames
    @tkpjames Рік тому +9

    I always love your big mining projects, but I'd love to see them starting a little smaller and get bigger over the course of half a dozen episodes or so, the same way you do with the way your cities and neighbourhoods sprawl :)

  • @eduardoboehringer
    @eduardoboehringer Рік тому +4

    the old agregate mine should be flooded. the lore is: after wall it was a terrible idea to build a hole 20m away from a river

  • @Hermocrates_
    @Hermocrates_ Рік тому +1

    I have one suggestion for your new mine: at that depth, it's certainly going to be hitting groundwater, so they'd need to pump it out of the pit. You could possibly extend the nearby lake to connect to a small retention pond next to the mine to allow all of the rock dust to settle out before the water reenters the environment.
    Otherwise, I enjoyed what you did with the mine tiering. The shape and contours definitely seem believable.

  • @Franimus
    @Franimus Рік тому +1

    Loved this episode!! Some more thoughts after watching:
    1) Wouldn't the highway take the shortest route around the mine?
    2) The tunnel feels too long, wouldn't it go up as high as possible before cutting?
    3) I think those were great mulligans to take around the rail yard! Any change due to lack of realism information is a legit mulligan and needs no concern about changing the plan because the plan was wrong to begin with.
    4) The chapter title easter eggs are a lot of fun to find!
    5) At-grade crossings are all over the place around Manassas, VA despite how busy both the roads and rails are. I think it mainly depends how difficult it would be to separate the grades given the existing networks and buildings (and terrain), so I would not recommend forcing grade separation after areas are developed. But again today's rail yard thing was more of a mulligan anyways and the terrain really lent itself to separation.

  • @josephjarvis4544
    @josephjarvis4544 Рік тому

    As a dump truck driver I have a few observations about the pit. The road leading down into the mine is usually anywhere from 6-9% grade so I won’t get too focused on making gentle grades. Also, the road leading down to the pit can either be a straight shot down into the pit or it can have a curve in it, just depends on how mush space you have to make the decent into the pit. Further more, the roads going down in are usually a couple feet from a cliff edge and some are built into the terraces because they’ll have an asphalt plant or something on one level then a stone crushing plant on the next. I saw @blueschist13’s comment on buildings not being down in the pit along with utilities and ore storage. I’m not sure what region their experience comes from, but in NY, all of the Dolomite mines (local mines in my area), have stone crushing, concrete and asphalt plants in the pit. They also have areas for stone to be piled inside the pit along with piles for millings, recycled concrete and dirt. Utilities are usually ran along the edge of the pit, or if the power lines wouldn’t interfere with taller vehicles such as rock haulers and front loaders, it may also be ran along the side of the road for the different plants in the pit and for the scales. Some good examples of these mines would be Gates Dolomite in Gates, NY, Iroquois Rock Products in Brockport, NY or Walworth Dolomite in Walworth, NY.

  • @chuckjones7092
    @chuckjones7092 Рік тому +3

    I don't know if there would be anything you could feasibly do to fix it in game, but in my (honestly fairly limited) experience quarries and mines that dig down like that tend to have their buildings around the upper rim rather than in the pit. Not only does it protect them from potential cave ins and collapses, but you wouldn't need to keep moving the buildings when its time to go deeper

  • @mwhttp_warrior
    @mwhttp_warrior Рік тому +14

    You should definitely include the fire as part of the story for the next episode. I think it would provide insight into how a city recovers from a huge incident like that and you could redevelop that area into higher density.

  • @MachineSpirits_
    @MachineSpirits_ 11 місяців тому +7

    The ceo of a mining company being a the governor is peak america

  • @Walking_Adventures691
    @Walking_Adventures691 11 місяців тому

    I am loving this series. I love the story aspect to it, and the attached requirements for those aspects. Its interesting to hear all the real life city planning that are used to make the city as realistic and life like as possible.

  • @nasawormlogo9521
    @nasawormlogo9521 10 місяців тому

    Hey, I’ve binge watched a few of your series and they’re so fun to watch. You’ve also helped me improve my own cities skylines experience. I love watching people build colleges in the game because I’m about to go off to college myself. I can’t wait until the next episode!

  • @theroyalgalas
    @theroyalgalas Рік тому +5

    A mining area that size would need to have a tailing pond nearby, and you've got the lake close enough there that part of could probably be pulled over to complete the look. Just some big, no vegetation berms around a rectangular body of water.

  • @winstoneouma5146
    @winstoneouma5146 Рік тому +5

    Excellent build. Watchingg this from Kenya and a soon-to-be Construction Manager andd i'm loving the attention to detail. Hope i can carry these ideas to my job when i finissh school

  • @TheCrownJules17
    @TheCrownJules17 Рік тому

    Always a pleasure to spend time in one of your "counties" Phil! Thank you for the seemingly endless time you and your editor(s) put in.

  • @ashtonjohnston7314
    @ashtonjohnston7314 Рік тому +1

    One tiny little thing, having had parents that grew up in small small boonie towns along the Great Lakes region, your little Mulberry Lane village and surrounding family farms...There should be a little family dinner somewhere near by, maybe at the entrance to Mulberry or on the corner turning into the farms on Hemlocke. Very minor detail that doesn't mean much overall, but I know those places were where everyone went to talk and have lunch.

  • @jayred2001
    @jayred2001 Рік тому +7

    i think something that would look really amazing would be empty fields. What i meant was surround a small area with the tress but not have any actual farms inside them looking almost like an offseason farm or an abandoned one

  • @jensenbensen
    @jensenbensen Рік тому +7

    I'm no expert but I've grown up in and around rural North America but I think the rural subdivisions could really benefit from a few small convenience stores. The corner of Hemlock and Middle Lane (not sure if you renamed it but the closest intersection to the new rural subdivision with the park) would be a great place for a few places

    • @jpob5
      @jpob5 Рік тому +1

      Also a small town hall for local gatherings would be nice. Its usually just a big room thats the size of a house.

    • @jensenbensen
      @jensenbensen Рік тому

      @@jpob5 Yes for sure, one town near me had a grocery/liquor store, a gas station and a church. That was the whole town apart from houses lol

  • @granusko1
    @granusko1 Рік тому +3

    SLOVAKIA MENTIONED 🇸🇰🇸🇰🇸🇰🇸🇰🦅🦅🦅🦅🦅🦅!!! Is that for real that our Netflix has the most titles? So surprised! Anyways @CityPlannerPlays I love coming back to your videos, they are educational, chilled out and always make my day! 😁

  • @goody82az
    @goody82az Рік тому

    I started playing City Skylines 2 earlier this month thanks to GamePass. I could never get into CitiesSkylines 1 for some reasons, that I don't recall so clearly. I recall struggling with the city growing less organically, awkward highway connections, etc. I'm Really enjoying CitiesSkylines 2 in a way I wish I was able to get into the original. Watching your videos has new meaning to me now that I am building in the game and not always sure how to best utilize the tools available to us. I am glad to get into this game in its vanilla form, because within a few years there will be so much DLC that it will be overwhelming to approach for a new user. It is why I sat out Cities Skylines 1 in anticipation for CS2. So far I am not having any performance issues - using a pretty decent PC.

  • @sintua
    @sintua Рік тому +2

    Maybe that stretch of coast that got devastated in the park fire can spring back as a bigger park area for the town, rise from the ashes!

  • @23inator
    @23inator Рік тому

    I worked out a cool trick with the Line Tool, based on yours for plopping a single full grown tree, to make full grown forests. Use the Line Tool, then use circle, then spread the trees apart a lot and then I can't recall what it is as I'm not in the game right now, but there's some setting to randomise or offset them a bit. Then you can continually make circles of all sizes and the trees will be plopped kinda randomly.
    Also I think you put lights on the highway road until the intersection, but I think they'd extend a bit to the other side of the intersection. If I think about highway intersections, there's usually lights leading up to them.

  • @popinjayishuman
    @popinjayishuman Рік тому +4

    I don’t think it’s worth redoing the whole area at this point but I think the problem with the train station is that it should never have gone there in the first place. At least where I live, the trains were the first thing built and the city around them came after. Right now you have a station on top of a hillside overlooking the rest of the neighbourhood but I feel like in reality the station would be built first and the city would build up around it. Almost all of the remaining railways where I’m from are underground now or in pits. Unless it’s modern elevated rail(which we also have), I just can’t see why there would be a train station at higher elevation than everything around it. In a way it kind of feels like prioritizing the wrong movement but in a vertical sense. Anyway, just my two cents, I don’t work in rail or anything, just an observer of how it seems to be done where I’m from.

  • @baked_alaska
    @baked_alaska 8 місяців тому

    "Sure, people are dying in housefires but hey, FARMS!!" The realism is everything. 😂
    I love your videos so much! Keep up the good work. Your builds are so entertaining to watch.

  • @satyajeetmohanty7739
    @satyajeetmohanty7739 Рік тому

    CPP, Myrtle, Fire - A neverending love story that will be sung by bards for generations to come 😅.
    Great build as always. Fire station can be helpful near the coal mines

  • @clockworkangel6780
    @clockworkangel6780 Рік тому

    I live out in a rural area and we had “elmore’s corner” which is where a convenience store “Elmore’s” a gas stop and a few other amenities connected the local road to the highway in a sort of small convenience park, at least in my part of colorado it’s pretty common for those parks to develop where the highway connects to the local, cheers!

  • @lefische2153
    @lefische2153 Рік тому +4

    About the road-rail crossings and Europe thing, they're pretty common over here too! Especially central Europe, in very flat cities

  • @EternalGamingNet
    @EternalGamingNet Рік тому +2

    I really enjoyed this build, definitely going to be calling some Mulligans on some of my mines!

  • @Soporbum42
    @Soporbum42 Рік тому

    100% on the separate transformer for the mine. Not only is it going to be one of the largest electricity users in the city, but the power it uses is not the same that is delivered to residential and (to a lesser extent) commercial properties. Every area with even a minor amount of industrial is likely to have a separate feed of 3-phase high voltage power coming to it, and doing so might alleviate future power bottlenecks as a bonus!

  • @MrSinger187
    @MrSinger187 Рік тому +1

    I always look forward to new Magnolia County episodes. I’m a terrible builder in CS so I love watching a professional

  • @ohoulihoop
    @ohoulihoop 4 місяці тому

    love the way your mining area turned out!! I also love the music you/your editors put in when you go on your OCD tangents 🤣🤣

  • @warrenpowers108
    @warrenpowers108 Місяць тому

    Your content is so great. Im literally sitting on the beach in Indonesia watching your videos because its actually even more relaxing than the beach 😂

  • @christopherheft8220
    @christopherheft8220 Рік тому

    I understand your frustration with the buildings in the industry area. I'm sure its an incoming DLC. Hopefully once its in a better state we will get steam workshop support. Love the looks you're giving the industrial areas and has helped me improve my own cities.

  • @jase_allen
    @jase_allen Рік тому

    "...if you're a European viewer, you're probably thinking 'stop it with the at-grade crossings.' They're family common in this part of the world." I live about 6 hours from Phil. Most of the rail crossings in my home town are at grade. If there were very long or stopped trains on both of the main tracks running through town at the same time, the city would essentially be cut into 4 parts with only one or two routes to get around it within the entire city. It's quite inconvenient when you're stuck on the wrong side of the tracks and you're on your way to work. It's always a gamble whether to drive the 5-10 minutes out of your way to the underpass, or if the train will only take a few minutes.

  • @lisamagnussonbiel5695
    @lisamagnussonbiel5695 Рік тому

    Getting another episode so soon after the last is such a gift! Love love love this series!

  • @JohannHitz
    @JohannHitz Рік тому +2

    If you have any 8-10% grades on industrial roads it would be cool to see a break ramp. I see those all the time in the mountains in Wyoming. Going up and down the Bighorn Mountains is a 10% grade and there are trucks that travel those roads all the time so they have break ramps and simple overlooks to help.

    • @erikjohnpotvin
      @erikjohnpotvin Рік тому +1

      I grew up in BC, Canada, we have runaway ramps all over too.

    • @JohannHitz
      @JohannHitz Рік тому

      @@erikjohnpotvin I have always wanted to go there! I hunt a lot in Northern Wyoming and Montana and I heard it is very similar to hunting there in BC. My relatives have gone black bear hunting there before and told me it was one of the best experiences.

  • @GenXisT
    @GenXisT Рік тому +3

    Still not quite sure why the devs decided that it would be appropriate to use a massive crane to build a little 2x3 house. That's extremely silly.

  • @joelfrigon-henrichon5696
    @joelfrigon-henrichon5696 Рік тому +1

    Getting back to the train station. The setup is good but the lead track would be a single bidirectional track. You should have your dual track merge before the lead track and then connect to the lead. This makes more switches but makes the simpler with less crossover. This is a more realistic and easier to maintain track layout.

  • @heitortrevisan
    @heitortrevisan Рік тому

    One of the best buildings i've seen soo far in CS2! Great video, Phil

  • @raittsvk4255
    @raittsvk4255 Рік тому +1

    I didn't expect to see you mention my home country in your ad 😅awesome video, cheers from Slovakia!

  • @konstantinpobedonotsev5589
    @konstantinpobedonotsev5589 3 місяці тому

    My favorite creator for any game right here! Thank you for all you do!

  • @shavranotheferanox7809
    @shavranotheferanox7809 Рік тому +2

    something you could do in that small little area that that farm just couldnt reach is see if you can fit a very small statue or gazeebo or something, its somethin gi have seen sometimes in areas where its a bit more farms, smaal relegious little statues, and id think it would look quite nice, otherwise a small picnic area or sitting area for people who like to walk/hike or cycle through farms could maybe work as well

  • @testdriver3146
    @testdriver3146 Рік тому

    The parking lot that was added at the end of the video will be great for guys practicing drifting skills at night. Thanks.

  • @blakearmistead8785
    @blakearmistead8785 Рік тому +1

    Having spent some time in Idaho you would often just randomly find a few family owned stores at some of the points where the streets crossed. I think that would make some fun little details. Normally they were near where the highway ran so it would also be a place to stop and get food or gas

  • @ajmunt2585
    @ajmunt2585 Рік тому

    Truly one of my favourite UA-cam series!! Love it and the whole channel! ❤

  • @TwisterNet1
    @TwisterNet1 Рік тому

    Taking apart the wackamoles (which are pure comedy), this video is an entire piece of art in terms of using the terrain tools and it made my mind ease on a saturday night.

  • @mihaipuscasu7357
    @mihaipuscasu7357 11 місяців тому +1

    I lived in 2 European countries and I can tell you right now, there are a lot of level crossings, far more than bridged crossings. This only increases the further east you go. So whoever told you we Europeans hate it because it's not real probably never left their home town/village which coincidentally does not have any rail anywhere near it.

  • @shaylevinzon540
    @shaylevinzon540 7 місяців тому

    I like how creativity done are your sponsor ads

  • @mrsverge
    @mrsverge Рік тому

    If you look at diamond mines in northern Canada, they have the spirals - they mine the kimberlite columns so they are very narrow in circumference and very deep which is why they look that way.

  • @RandyJGJ
    @RandyJGJ Рік тому +2

    “I think I’m gonna live with NOPE! 🚫” 🤣🤣🤣

  • @antobenilol
    @antobenilol Рік тому +1

    I enjoy watching your vids on my break at work, i love the series so far, you should try and deforestate the area near the Quarry, or at least, lower the density of the foliage, there's a Quarry like 45 min away from my home, and there's not a lot of trees near that area, let me tell you that much, just a heads up for more realism on the build, love your channel, love your content, keep it up!

  • @brianmartin6016
    @brianmartin6016 Рік тому +1

    Looking good! I'm sure that a town planner would love to have your experience. But that being said...there are going to be a LOT of towns across the country and the world that don't have the level of planning that you are using. So there would be a lot of mistakes that would be VERY costly to repair / replace. The fix for the train station seems a bit too "urban" in process and not very "rural" in reality. I hope that makes sense. I like the fix, but the original would have worked as well...except maybe the track layout fix would be necessary to prevent derails. More farms and how about a rural crossroads community. Thanks Phil!

  • @CitiesByDiana
    @CitiesByDiana Рік тому +2

    I can't believe Phillip with 2 L's is back stealing credit card numbers....

  • @Oikos1602
    @Oikos1602 Рік тому +1

    I love you, your content, and everything you bring creatively.

  • @patrikhjorth3291
    @patrikhjorth3291 Рік тому +1

    Before I came to this video, I happened to watch a video about Pitcher, Oklahoma.
    That town is now abandoned, because of runoff from its lead mines poisoned the water, and gravel from the mine pits was used as fill when building roads, houses and whatever else.
    Open pit mines are associated with health concerns among the population in the area. Copper may not be as poisonous as lead, but it is still not something you want lots of in your tapwater, or in your backyard.
    I'm very interested to see how you intend to adress this in your build.

  • @lowlandsgamer
    @lowlandsgamer Рік тому

    Pro video editor here, free pro tip. Background music is supposed to be just that: background music. Keep it at the same low volume from start to finish, don't up the volume to 'fill the silence' as you do know, every time you stop talking for a few seconds (or for more than a few seconds). Videos are easier to watch when the music volume isn't yo-yoing; you're the only UA-camr whose videos I have to watch with one hand on the volume controls. Other than that: really enjoying your videos, keep up the good work!

  • @quinhauser9101
    @quinhauser9101 Рік тому +1

    your inter- city train line has too many trains assigned to it, at least for now. Until the city grows significantly you will always have low utilization since the trains have such a large passenger capacity. I would recommend lowering the train count from 4 to 2, this will also lower upkeep costs.