I rolled in with my midwife fleet, saw 2 ships, dropped a save and said 'Well they're not capitals.' only to watch the combat portion of my fleet melt within a minute of contact. So glad I dropped a save.
I noped out, but they then chased me down. Barely managed to beat the Facets they sent. The Facets do drop overpowered weapons though so it's a good way to prepare.
Well, that seems a lot more doable than other fleet compositions I've seen. Refreshing to see that you don't need a massive fleet of 20 or so Paragons to break these guys.
For giggles I took a single Caliph Supercapital from the Kadur Remnant mod to fight two Tesseracts. The caliph is a big 7-section hull battleship, sort of like the Cathedral if you've seen it. Except mine had two large missiles, two large energy, six large ballistic, 9 medium point defense, six random small ballistics, a built in siege cannon, and built in missile pods. All combined the ship has somewhere around 200,000 hull points. It also costs 100dp... it's a big boy and it needs a big cereal. Forgot to mention this ship has 15 story points worth of built in hull mods in it. It's a *big* ship. I almost lost the main hull, I lost one forward Gunnery section and had both Engine sections blown off, which is the only reason the little shards were able to retreat. This Caliph is the ship I throw at Hegemony Invasion Fleets to crack them in half... so while you may not need a massive all capital planet destroying fleet to deal with them... don't take them lightly either. Don't play with tesseracts until you're ready to bring your A game.
Had a terrible time with this. Have my max battle size at 300. 20 afflictors to crack the first phase, since capitals can never win the flux fight there. They didn't last very long. Just enough to crack first phase on both. 2 XIV Onslaughts to hammer things appart, with a Paragon supporting. Never expected anything with this much flux mitigation, so the Paragon didn't do well (it was on 4x Tachyon with Grav beams) and the Onslaughts got cut up pretty quickly Retreated one onslaught, and the paragon and other one went down Sent in my Ziggurat (poor thing had Tachyon lances as well..) and the hard flux Paragon with my Astral to back it up. Ziggurat did amazing work, but its hull got chipped away, had to pull it out. Swapped onto the Paragon, and it and the Astral lined up back to back and fought for a few minutes. Managed not to notice that the AI had taken the plasma cannons off of Autofire, so I lost the Astral and nearly the Paragon cleaning up. By some miracle, all my capitals where recoverable (I didn't mind the credits, but the story points would suck to lose). I was missing so much crew I didn't even try to recover any afflictors.
i am very surprised you managed to beat that with such a small fleet, i went in there with a largely capital fleet transitioning with mixed tech and was still scared
Were those capital ships onslaughts? Front shield just isn't good vs omegas. They are fast, hit hard, and split into smaller even faster things on death. You need 360 or omni shields
\Starsector\starsector-core\data\config\settings.json you can change sensor strength from this file, if you want it permanent. Useful to find warning beacon and "missing" bounty fleet.
@@yuechenshen5703 all i did was look up the cordinates of the hypershunt in my campaign files and take a blind guess where it was trying to point me at, worked well as i found it second try
I did that because that was what I had when I bumped into these guys. It took around an hour of save scumming to win and the tempests died. ua-cam.com/video/Yiz2ly6bu-U/v-deo.html
I rolled in with my midwife fleet, saw 2 ships, dropped a save and said 'Well they're not capitals.' only to watch the combat portion of my fleet melt within a minute of contact. So glad I dropped a save.
I noped out, but they then chased me down. Barely managed to beat the Facets they sent. The Facets do drop overpowered weapons though so it's a good way to prepare.
Well, that seems a lot more doable than other fleet compositions I've seen. Refreshing to see that you don't need a massive fleet of 20 or so Paragons to break these guys.
For giggles I took a single Caliph Supercapital from the Kadur Remnant mod to fight two Tesseracts. The caliph is a big 7-section hull battleship, sort of like the Cathedral if you've seen it. Except mine had two large missiles, two large energy, six large ballistic, 9 medium point defense, six random small ballistics, a built in siege cannon, and built in missile pods. All combined the ship has somewhere around 200,000 hull points. It also costs 100dp... it's a big boy and it needs a big cereal. Forgot to mention this ship has 15 story points worth of built in hull mods in it. It's a *big* ship.
I almost lost the main hull, I lost one forward Gunnery section and had both Engine sections blown off, which is the only reason the little shards were able to retreat. This Caliph is the ship I throw at Hegemony Invasion Fleets to crack them in half... so while you may not need a massive all capital planet destroying fleet to deal with them... don't take them lightly either. Don't play with tesseracts until you're ready to bring your A game.
Well fuck
I feel like in the next update these guys will be a significantly more apparent threat
i just like to imagine one of these obliterate an entire colonized system on their own with everybody converting to ludd
Had a terrible time with this. Have my max battle size at 300.
20 afflictors to crack the first phase, since capitals can never win the flux fight there.
They didn't last very long. Just enough to crack first phase on both.
2 XIV Onslaughts to hammer things appart, with a Paragon supporting. Never expected anything with this much flux mitigation, so the Paragon didn't do well (it was on 4x Tachyon with Grav beams) and the Onslaughts got cut up pretty quickly
Retreated one onslaught, and the paragon and other one went down
Sent in my Ziggurat (poor thing had Tachyon lances as well..) and the hard flux Paragon with my Astral to back it up.
Ziggurat did amazing work, but its hull got chipped away, had to pull it out.
Swapped onto the Paragon, and it and the Astral lined up back to back and fought for a few minutes.
Managed not to notice that the AI had taken the plasma cannons off of Autofire, so I lost the Astral and nearly the Paragon cleaning up.
By some miracle, all my capitals where recoverable (I didn't mind the credits, but the story points would suck to lose). I was missing so much crew I didn't even try to recover any afflictors.
i am very surprised you managed to beat that with such a small fleet, i went in there with a largely capital fleet transitioning with mixed tech and was still scared
Were those capital ships onslaughts? Front shield just isn't good vs omegas. They are fast, hit hard, and split into smaller even faster things on death. You need 360 or omni shields
Nothing quite like the feeling of almost 200k monthly expenses
By the looks of it, these ship are a kind of Brilliant-class with extra steroid. Have you try to overwhelm them with Droves and Herons?
If they get a cryoflamer, all your fighters will evaporate.
Bruh, i just chuck 4 paragons in there. 2 with plasma, 2 with pulse. And go around as a Doom looking for openings to bomb them XD
how did that work? i need to know
@@mihaitoma4144 2 vs 1 split, you pilot one and have another follow you, then have the other 2 attack the other and follow each other.
@@Endgunner i can't pilot to save my life, i use the tactical view aall the time
@@mihaitoma4144 You can make your ship autopilot by pressing the U key.
@@Endgunner yeah, exactly what i do
How in the world do you have over 2 million sensor strength
Console commands, I searched every blue giant just to realize I missed it at some point and gave up.
\Starsector\starsector-core\data\config\settings.json you can change sensor strength from this file, if you want it permanent. Useful to find warning beacon and "missing" bounty fleet.
@@yuechenshen5703 all i did was look up the cordinates of the hypershunt in my campaign files and take a blind guess where it was trying to point me at, worked well as i found it second try
Have you ever tried stack Doom and other phase ships on them? I'm going to use bunch of Doom and Tempest to do this.
I did that because that was what I had when I bumped into these guys. It took around an hour of save scumming to win and the tempests died. ua-cam.com/video/Yiz2ly6bu-U/v-deo.html
Why settle for the Doom when you can use the Ziggurat?
@@evanmagolor1812 because Ziggurat takes 75dp while Doom only takes 35, you can have two Doom on the field and that's far better than a slow Ziggurat
@@hardcoreweeb6439
Though EMP motes give combat capitals a fighting chance to survive unless you sacrifice a Paragon blocking one of the two.
Wow this is endgameboss for real i killed it with like a small fleet and me spaming a lot of mines on my phase ship
what quest has you go to a hypershunt? or was this modded
My Fleet-breaker Raidiant can solo one of these, for two you just need a number of scarabs, fight temporal shell with temporal shell and it's gg
Spaming SO Chamions works great
Real men don't use phase ships +1.
The only things who can tank this is paragon, no you just can’t tank Them with one monitor😅😅😅
Is this vanilla ?
Nice battle size you have there. Nearly double of what is in the game. 300 vs. 160. Which means this is cheating.
battle size isn't cheating. if it was, 90% of modders would be cheaters
tell me mess can beat any fleet if it doesn't have 1,000dp. go on
@@overdramaticpan sorry to break it to you sunshine, but most modders are, in fact, cheaters, by definition.
@@nikoladd me when gatekeeping