this ship is actually for invasion support only fires one per fight it's actually one of the balance ships in this mod then i arrived and did this..muwhahaha
@@qwe-80085 You should take a look at the mod 'Aptly Simple Hullmods', there's a cheap missile autoforge hullmod you can get that... lets you autoforge missiles. Yes, it works on the Olympus, once per minute you can fire the Big One.
and you are right. It is more balanced than the semibreve from UAF. It got stupid in this video because he was using it along with other stupid broken mods. Fun ensure.
@@FreedomFighterEx the only thing more broken than the semibreve on a purcellyra is probably the supercapitals lol except the cherry vanguard which is more like a gate hauler than anything else
Starsector vanilla universe is way diffrent that starsector modverse. Normal starsector tech - Basically technology salvaged from domain remains Modvorse starsector tech - Fuck that shit we make own technology, with nukes, giant rockets, wormhole carriers, blackjack and hookers
So iv got lag currently but I'm at the vparams of like 8192 or whatever. Got 32 gb of ram. Should I up it from what it's at now? 4060 ti and i5 10400 f cpu. Game still lags. My battles are set to 600 points max.
@@shrillcrayfish6168 I would advise against it, java has a sort of soft cap at 8192 where any increase from that number has either minimal improvement or actually decreases performance. This is due to limitations on part of java. If you want to further increase performance I would recommend the java 23 starsector mod. You can find it on the forum, I think.
The Olympus missiles no longer explode? That sucks =( I havn't used one in several years, they used to detonate a massive explosion instead of release little missiles. But I guess there's the IED mod for that =P
no, it's one of the ship models that they have, without one just normally explode, the purple one explode with emp, and the other 2 is missile support.
no, it's one of the ship models that they have, without one just normally explode, the purple one explode with emp, and the other 2 is missile support.
There are simultaneously cheaper and faster ways to achieve victory without so much losses and microcontol. Also... so much story points spent so inefectively. Try use them on bigger ships.
yah 3 or 4 of those Hyperion can do it, i have story points to spare(200? i don't keep count ) also its 3 free story points 1 from Hull Deconstructor and 2 from Hull Constructor.
@@havoc989 Coming back to this, rereading with a fresh brain: Factorio, satisfactory, or some other supply-line game is probablytheir primary game. Got the "Factory brain rot" - have it too, but can partition it to those kinds of games. That or they do something even worse: Play vanilla Starsector solely as a trader.
I am not the youtuber but can hazard a few guesses One of them is Interstellar Imperium (Olympus titan bomb) Another is ScarlaTech Solutions (the half-circle ship at 1:12) these are just based on the ships I'm seeing.
The hullmods from mods: The Arsenal Autoforge is from Special Hullmod Upgrades Volatile Flux Injector is from LOST_SECTOR Aquila Reactor Protocol is from Iron Shell And Imperial Targeting Package is from Interstellar Imperium, same as the Olympus itself
I asked the same question from his superweapon mod video (which he incorrectly gave me the answer to), apparently, it's just the sound this Olympus siege ship makes when firing its massive missile payload.
least broken mod ship
this ship is actually for invasion support only fires one per fight it's actually one of the balance ships in this mod then i arrived and did this..muwhahaha
@@qwe-80085 You should take a look at the mod 'Aptly Simple Hullmods', there's a cheap missile autoforge hullmod you can get that... lets you autoforge missiles. Yes, it works on the Olympus, once per minute you can fire the Big One.
They die pretty easily to an Onslaught with a couple of devastators.
and you are right. It is more balanced than the semibreve from UAF. It got stupid in this video because he was using it along with other stupid broken mods. Fun ensure.
@@FreedomFighterEx the only thing more broken than the semibreve on a purcellyra is probably the supercapitals lol except the cherry vanguard which is more like a gate hauler than anything else
Starsector vanilla universe is way diffrent that starsector modverse.
Normal starsector tech - Basically technology salvaged from domain remains
Modvorse starsector tech - Fuck that shit we make own technology, with nukes, giant rockets, wormhole carriers, blackjack and hookers
agreed but why are you talking about starsector on a ksp video ?
nvm it seems to be a youtube bug
This puts the scathach to shame. And those poor doors, what did they ever do to anyone!
Maybe i should post the op ScalarTech ship to..🤔
I see this is the more rokkit school of imperial design.
there's a destructive version of this. maybe I'll upload that..hmmm
Please switch to java 8 and adjust vparams, that got rid of all the lag in the game.....
this is java 8 but the wrong version, 271 was the compatible one, I'm still having fun in this playthrough I'll do that when I'm done.. haha
So iv got lag currently but I'm at the vparams of like 8192 or whatever. Got 32 gb of ram. Should I up it from what it's at now? 4060 ti and i5 10400 f cpu. Game still lags. My battles are set to 600 points max.
@@shrillcrayfish6168 I would advise against it, java has a sort of soft cap at 8192 where any increase from that number has either minimal improvement or actually decreases performance. This is due to limitations on part of java. If you want to further increase performance I would recommend the java 23 starsector mod. You can find it on the forum, I think.
That ship sounds like a monster when it launches the mini ship
The starlight cabal in the background lol
Needs more missiles.
i got you.
You understand life.
IMPERIUM'S FINEST! LUDD BLESS THE INTERSTELLAR IMPERIUM!!
Oh, the humanity!
Sounds like an elephant seal stood on a very large Lego brick.
The Olympus missiles no longer explode? That sucks =( I havn't used one in several years, they used to detonate a massive explosion instead of release little missiles. But I guess there's the IED mod for that =P
no, it's one of the ship models that they have, without one just normally explode, the purple one explode with emp, and the other 2 is missile support.
I thought the Olympus couldnt make more Titan missiles than that first one? Did the mod get updated to allow you to fire more than one?
in the hull mod 0:06 you can see a Pristine Nanoforge it's making a new one every 35 seconds during the fight.
Just when I thought my captured "radiant" wes broken
this is fucking insane tbh
i was going for insane hahaha.
WOW. it's so bbroken!
Why did it have infinite amount of this misiles?
About acquiring that Pristine nano though.... I got Iron Mommy installed sooo
Doesn't the Olympus-X just shit out like, an entire Macross season of micromissiles?
there are 4 variants to this i didn't pick the explode ones coz of lag and friendly fire..haha
The only problem with the ship is that when i use it my whole fleet gets obliterated as well.
How did it not lose CR when firing the Titan?
@@Clearwater_WT it did but only after the fighting ends. like -200cr?
I thought it shot a ig ol nuke not another ship that shoots missiles. Would have been way cooler if it shoots one map clearing nuke
no, it's one of the ship models that they have, without one just normally explode, the purple one explode with emp, and the other 2 is missile support.
Too stronk xD
the end of the fight thats ship suffers from -30 combat readiness per fire.
@@qwe-80085 soo firing 3 or more makes it very costly to rebuild that loss of combat readiness?
@@Zygorg try -500 cr. it won't explode but it takes longer to use unless you are near a station to repair.
SHU is it?
Screw the AI wars, this is way worse, and this is the weakest imperial package for olympus.
yah i did this for fun and fun i had..haha
There are simultaneously cheaper and faster ways to achieve victory without so much losses and microcontol.
Also... so much story points spent so inefectively. Try use them on bigger ships.
yah 3 or 4 of those Hyperion can do it, i have story points to spare(200? i don't keep count ) also its 3 free story points 1 from Hull Deconstructor and 2 from Hull Constructor.
Efficiency is boring
Me when I drain the fun out of things for efficiency.
Yea but its a game why do we care about efficiency at this point
@@havoc989 Coming back to this, rereading with a fresh brain: Factorio, satisfactory, or some other supply-line game is probablytheir primary game. Got the "Factory brain rot" - have it too, but can partition it to those kinds of games.
That or they do something even worse: Play vanilla Starsector solely as a trader.
what mods are you using?
I am not the youtuber but can hazard a few guesses
One of them is Interstellar Imperium (Olympus titan bomb)
Another is ScarlaTech Solutions (the half-circle ship at 1:12)
these are just based on the ships I'm seeing.
There's also Diable Avionics, there's a few of it's fighters in there
The hullmods from mods:
The Arsenal Autoforge is from Special Hullmod Upgrades
Volatile Flux Injector is from LOST_SECTOR
Aquila Reactor Protocol is from Iron Shell
And Imperial Targeting Package is from Interstellar Imperium, same as the Olympus itself
Iron shell in the ship mod
Damn money gruming tax taking orange gremlins...
ay hol on i just got this ship and it crashes the game if Im trynna siege a station, this happenin to you as well?
not really, are you sure it's the updated version?
@@qwe-80085 am on 0.96a might be the issue there
@@qwe-80085 is it the 2.6.3 version?
music mod?
Audio plus
Where the fuck is the sound from?!
which one?
I asked the same question from his superweapon mod video (which he incorrectly gave me the answer to), apparently, it's just the sound this Olympus siege ship makes when firing its massive missile payload.