i wander how do you keep your self motivated through out the project. specially long projects. like after viewing all your videos, i inspire to create very detail model of coffee grinder. i can complete small easily(2 to 7 days max) but big project that will take a month is hard to complete. How do you do that???
Thanks for the tutorial, but how can I use the mask builder?! I created the black and white effect using the mask generator but I dont see how to properly use that as a effect on the object. It stays as black and white here XD
Hi, I want to ask a question about Mari. the node and the layer which one is good for texturing in the future. I saw some of your tutorials that you mostly use node to make texture in Mari. please tell me which is good. I am so confused.
My curvature maps bake out fine, yet Painter places large and blurry gradients near some seams, but not all seams. Even if I have blur set to 0 in the generator, using the curvature slider values results in seams in my mask. Does anyone know how to clean this up? I have read of an older trick to generate a curvature map from a normal map, but even that won't clean it up entirely.
Thanks for your tutorials. Really helpful. I was wondering, how do you approach UVing your assets and laying out UDIMs? Do you have a set of rules for texel density for example? Or does that vary depending on each shot? I'm coming from game development background so curious to know how you approach this stuff in VFX!
You started creating a mask generator but ended up not showing how it was used in your finished texturing. Easy to create a maks generator, how you went about using it would have been useful.
@@badboytoy it's possible that you have different material assigned for different udim, to see the other udim, either assign everything with the same material or switch a different material in painter.
I see all i see all i see all i see all agghhh agghhhhhhhhh ahhhhhhhhhhhhhhhh I am a glowing glowing glowing glowing i see i eat i see i breathe i eat i see i fuck i sleep Agghhhhhhhh Aggressive confrontation against more than a dozen circumstances in which illuminated turbines circulate by extreme light amplifications, aka acamdcitcela
a true artist, and extremely alturistic, sometime we forget that we're all still in art school and growing as a team
I was just rewatching your old videos and wondering if you'd start uploading new stuff and you just did! Great video, as always!
Gonna try to be more consistent for sure.
Wooow that model is amazing
I am trying to learn zbrush and dang it's hard so props to you 🙇
Keep practicing!
Your characters are beautiful. Great work!
MARVELOUS! BRAVO! 👏👏👏👏
That's great. This is a very informative and effective course.
Fantastic work mam
Great stuff! clear explanation, same thing with the Mask Editor, which i guess is an upgraded Mask builder. Thanks for sharing your process!!
great vid, FYI the youtube previews that come up at the end of the video for next video block your final shots
i wander how do you keep your self motivated through out the project. specially long projects. like after viewing all your videos, i inspire to create very detail model of coffee grinder. i can complete small easily(2 to 7 days max) but big project that will take a month is hard to complete.
How do you do that???
Just do a little bit everyday.
Thank you very much, this helped me a lot. ty ty ty ty
Glad to hear.
Love your work and tutorials. An extensive tutorial on baking the texture and lighting in Substance Painter would be much appreciated.
Fuck my balls
יא גרגמל
This really great!
Nice !
(Btw I really like your soothing voice)
Thank you for your awesome tutorials! do you have any plan for substance painter course which is from beginner to advanced level??!
Thanks for the tutorial, but how can I use the mask builder?! I created the black and white effect using the mask generator but I dont see how to properly use that as a effect on the object. It stays as black and white here XD
2:40 a tip, if you hold alt and click on a channel all other channels will be disabled leaving only the one you clicked active
Thanks for share!
Very interesting theme
Veru usefull, as usuall
you are amazing girl!
Amazing tutorials
love your channel and tuts
Very impressive .I don't really understand why did you used 10 udims for this project ? 🤔
Great tutorial!
Thank you so much for your vids! :D
Hi ! Did you upload the texturing process of iguana !? I really need that
That's a full course on gumroad.
@@ArtruismDigital oh ! Okay
Love it! well done 💀👍
do you always work with like a million poly model?, your mask is insanely detailed :)
Hi, I want to ask a question about Mari. the node and the layer which one is good for texturing in the future. I saw some of your tutorials that you mostly use node to make texture in Mari. please tell me which is good. I am so confused.
Node is a new creation and it's considered to be more efficient.
My curvature maps bake out fine, yet Painter places large and blurry gradients near some seams, but not all seams. Even if I have blur set to 0 in the generator, using the curvature slider values results in seams in my mask. Does anyone know how to clean this up? I have read of an older trick to generate a curvature map from a normal map, but even that won't clean it up entirely.
I still never got the concepts of UDIMs.. please a tutorial
Thank you :D!
Thanks for your tutorials. Really helpful.
I was wondering, how do you approach UVing your assets and laying out UDIMs? Do you have a set of rules for texel density for example? Or does that vary depending on each shot?
I'm coming from game development background so curious to know how you approach this stuff in VFX!
what enviroment you recommend for working on this kind of works, yours looks so neat. Excellent video.
Where we can use udims?
You started creating a mask generator but ended up not showing how it was used in your finished texturing. Easy to create a maks generator, how you went about using it would have been useful.
Love your content :3, very insightful and inspirational to those we want to become 3D artists. Keep it up!
10 UDIM for that ??? Damn.... You gotta read about optimization.
super random, your really pretty.
can you plz tell me how can we put more then 1 udim layout in substance
You uv your object in other software in to multiple UDIM, Substance doesn't do uv.
@@Nausicaa521 yes i know, but my other udim layout look dark except the main one
@@badboytoy it's possible that you have different material assigned for different udim, to see the other udim, either assign everything with the same material or switch a different material in painter.
@@Nausicaa521 sorry for the troubled . till now i dont know about the UV tile workflow option. but now its working .
帅啊
I'm confused it's a real time asset but using udims?
Yes
@@ArtruismDigital is there anything that makes this different from a film asset? I'm new but this seems very high res!
I see all i see all i see all i see all agghhh agghhhhhhhhh ahhhhhhhhhhhhhhhh
I am a glowing glowing glowing glowing i see i eat i see i breathe i eat i see i fuck i sleep
Agghhhhhhhh
Aggressive confrontation against more than a dozen circumstances in which illuminated turbines circulate by extreme light amplifications, aka acamdcitcela