Substance Painter Tutorial: Photorealistic Prop Texturing

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  • Опубліковано 28 сер 2024

КОМЕНТАРІ • 25

  • @Quadface
    @Quadface 12 днів тому

    Thank You Very Much !

  • @stefanosgeorgiou621
    @stefanosgeorgiou621 2 роки тому +1

    Ohh cool, just graduated from escape so this is a nice update to refine my skills :D

  • @samcraftYT
    @samcraftYT 2 роки тому +2

    What a great and complete pbr/substance painter basics tutorial

  • @MasonObjora
    @MasonObjora Місяць тому

    thumbs up for the picture on the wall of Yuri Gagarin )) 👍

  • @peacelover5729
    @peacelover5729 3 роки тому +3

    From what I've seen, vertex normals are not overriden a with normal texture, vertex normals still have effect, especially visible when you remove sharp edges or make every edge sharp or maybe just trasnfer vertex normals from some other mesh.

    • @nothankyoutube
      @nothankyoutube 2 роки тому

      Are you talking about edges that are 90 degrees or less and/or where you have uv shell edges?

    • @hightechnician
      @hightechnician 2 роки тому

      the normalmap is calculated on top of the vertex normals to have the wanted effect (i.E. the actual normal coming from the highpoly). If you now remove a part from the equation, it doesn't add up anymore. But effectively the normal map replaces the vertex normals in what you perceive.

  • @outtoplay
    @outtoplay 3 роки тому +9

    You are very good at your job. Terrific lecture and demo. Very well paced and informative. Appreciate the effort.

    • @DadicekCz
      @DadicekCz 2 роки тому +2

      Terrific means something good? I'm a bit confused because it sounds veeery bad but the other parts of your comment are just positive

  • @marinapomigalova736
    @marinapomigalova736 2 роки тому +3

    Thank you, great tutorial! Is there any way you could share that doc with further reading that you are showing at the end?

  • @LousyNine
    @LousyNine 5 місяців тому

    Very helpful, thanks!

  • @geoffburns
    @geoffburns 2 роки тому +4

    Really great walk through, can you share the google doc that's shown at the end of the video?

    • @Rhemi.
      @Rhemi. 2 роки тому +1

      please!

  • @psylimusic
    @psylimusic Рік тому

    Everything what do you need in nutshell, awesome presentation!

  • @FaddyVFX
    @FaddyVFX 3 роки тому +1

    Very helpful and informative, there so much to learn, one step at a time

  • @alexbobyr8076
    @alexbobyr8076 Рік тому

    Thank You for a great explanation.

  • @trafficface
    @trafficface Рік тому

    Escape sounds great what sort of wage bracket is game art tutor?

  • @hamidsalami7022
    @hamidsalami7022 Рік тому

    Thank you so much for sharing these useful information. I just have a question if you don't mind. you said that metals don't have diffuse color but in the combined material slide it shows diffuse map which actually has color and it's not black!

  • @6cryn
    @6cryn 3 роки тому +1

    good stuff!

  • @antoniogisetti4730
    @antoniogisetti4730 2 роки тому

    thanks ! great tutor bro!

  • @TheSatzy6699
    @TheSatzy6699 2 роки тому

    Excellent content 👍🏼

  • @jeffhowe2892
    @jeffhowe2892 2 роки тому

    Superb demo. More like this please :0)

  • @saba9224
    @saba9224 Рік тому

    55:13 what did u press when its became dark value mask?

    • @shiv3375
      @shiv3375 4 місяці тому

      i am not sure and quite late but i think he pressed c to cycle between diff channels.