god, i was looking for something like this for months thank you so much for sharing those methods, i've been trying to find ways to add skin detail for so long
This is really helpful. I have been creating displacement maps by hands in Zbrush for years which takes an absurd amount of time. XYZ in Mari looks super cool. Thank you!
I just discovered your channel from UA-cam's suggestion, and I am glad I clicked to see it. Lots of great and unique contents unlike other channels. Well done and thank you for your efforts!
Totally love this tutorial, will be very nice to see how you handle displacement maps with substance painter or how you create displacements using SP. Amazed by your good work.
Hey i have modelled a character in zbrush extracted normal map with good fine details. But when i imported that normal map in substance i can barely see thoes normal map details. Why does it happen? how can i fix them? Please help.
how many polygons did you use for the mesh? because use displacement map for only do th hi frecuency is a waste of resourse. Use normals or bumps insteded
Hey! Very helpful tutorial! Can you tell me how does it work - sometimes a hat is visible, and sometimes not? Is it possible to add multiple objects into substance? I can't fint it anywhere
@@ArtruismDigital Yes recently I tried making a knife texture in mari where it had 2 parts the plastic cover and the blade itself I did the texturing for the blade which was having principal BRDF material on it. but how do I make the plastic material should I create another BRDF for plastic ?
Can someone help me,.. When i try to export a displacement map , I get only a complete grey map exr.. I've tried some other models it's all the same grey with no information in it.. I also tested it out in maya,.. But I get the normal maps and the other types of maps.. Only displacement is having this issue
Just found your channel and tutorials, and you’re great! Do you have any experience sculpting facial expressions? If you do, a tutorial would be wonderful. You’re a great narrator 😊
i didnt understand one part. the dissplacement map u got from tex xyz after importing it to zbrush and refining the details did you export it as a normal map or?
@@ArtruismDigital Another question about the workflow. If I use xgen for the hair, is the workflow going to be zbrush -> substance painter -> and finally xgen in maya? Thank you in advance!
Great video, I'll be purchasing your full tutorial soon :)!!. Quick question. I was going over your portfolio on your site and saw a render of an old man (which looks amazing btw). Did you do that texture with this same process? Also, did you render it in Arnold or where? Im looking for my renders to have that look also. Thanks in advance!
Hey, sorry if I missed it if you said it during the video, the final render is done in substance ? Also I saw that you used mud box, what are you using it for ? Super interested in buying the tutorial, I just never used mudbox x) Ty!
Everything is in substance including rendering. I did surface sculpting of the armor in mudbox because I like the layer system, but you can use zbrush for that if you want.
Fantastic work!! I know the title says "for real time characters". Would you go through the same workflow when it comes to texturing a character for film or would you rely on photo scans?
that depends on if I am doing it for work or for myself. for my self, i won't have any scans besides texture xyz, so process is very similar. for work, i won't have an option but to use scans, it's not up to me.
@@ArtruismDigital is it better to create on zbrush or traditional modeling software? I always try to make it but it looks like a dirty flake on marmoset
Dang it, I was trying to learn texturing skin with out using mari, I don't feel like buying and learning another program. Thanks for saying that because I was going comments what program she was using at the beginning 😭, I guess I have too buy mari anyway.
@@Musiclover6404 Nah man. There is always the trial version of Mari. Hell, you can get away with just substance painter, it just wont be as high definition. Many professional artists will use a combination of both. They do the easy base stuff in SP and then move it over to Mari.
there is nothing to the rendering really, select the bg i liked and pretty much just press the iray render button in substance painter. what you see in the view port is what it looks like rendered.
NO BABY GIRL, IT'S NOT VERY HARD TO FIND SKIN REFERENCES , FOR EXAMPLE HERE IS ONE OF MANY SITES THAT I USE ," CLICK ZOOM IN FOR A HYPER REALISTIC CAPTURE , AND ZOOM WITH THE MOUSE SCROLL AND WAIT A LITTLE" www.danielboschung.com/
This is probably the best breakdown of a workflow I've ever seen. Thank you
god, i was looking for something like this for months
thank you so much for sharing those methods, i've been trying to find ways to add skin detail for so long
This is really helpful. I have been creating displacement maps by hands in Zbrush for years which takes an absurd amount of time. XYZ in Mari looks super cool. Thank you!
BROTHER, YOU ARE THE BEST!!! You oooh really helped me!! THANK YOU VERY
Just discovered this channel, this is awesome!
Thanks!
I just discovered your channel from UA-cam's suggestion, and I am glad I clicked to see it. Lots of great and unique contents unlike other channels. Well done and thank you for your efforts!
Thanks for checking out the videos!
@@ArtruismDigital The pleasure is all mine. I would be camping on your channel to learn from now onwards!
I love your voice & thanks for the amazing tutorial 💙
Exactly what i needed. Best tutorial ive seen by far
final render is perfect! :)
Finally! thx so much all time :-D
You are very welcome!
Outstanding work,thanks for sharing
Your tutorial is excellent ! It helped me a lot to learn new things. Thanks a lot !
Thank you for this tutorial! very usefull ! thank you so much!
Totally love this tutorial, will be very nice to see how you handle displacement maps with substance painter or how you create displacements using SP. Amazed by your good work.
in substance you create height maps, which is basically displacement.
@@ArtruismDigital Huge thanks Miss for clarifying this to me.
I just want to say that it is refreshing to see more female professionals making tutorials. Keep engineering!
Very good tutorial! Thanks for making this :)
Beautiful work!!!
Thank you!
No cap you are just the best instructor I've seen! Great work and appreciate this a lot!
superb output
Thank you! Cheers!
Great channel, i will use your experience for my works!
great as always :D learn something new everytime
I'm glad!
This is a great session thanks!
If you don't have any maps albedo displacement specular subsurface map how to make those from scratch?? If there any way to make it? In blender?
06:03 you can't ignore that sweet Sneakers :)
Thank you so much for this, I love how well you explain your process and it's easy to follow up while keeping the content straight to the point!
Thanks for watching!
Hello, I really love to take this tutorial, I have question if the texturing face in substance painter can export in unreal engine?
Hey i have modelled a character in zbrush extracted normal map with good fine details. But when i imported that normal map in substance i can barely see thoes normal map details. Why does it happen? how can i fix them? Please help.
Phenomenal tutorial!!
awesome work
thanks for this tutorial, followed it from start to the end, I will need to rewatch this again, when I plan to try to texture skin! :)
I want to try your method, thank you for sharing!!
Hands down the best tutorial I've seen :) Got really nice results following your advise. Thank you!
Amazing!
Thanks for this. Subscribed
how many polygons did you use for the mesh? because use displacement map for only do th hi frecuency is a waste of resourse. Use normals or bumps insteded
What's the first software?
Wow so pretty!
Hi ! Do you have full course to buy how to texture full body( nipples etc.,...) or only face?Thank you!
wow. amazing. thanks alot!!
Hey! Very helpful tutorial! Can you tell me how does it work - sometimes a hat is visible, and sometimes not? Is it possible to add multiple objects into substance? I can't fint it anywhere
Great content!
Thank you!
Tutorial super genial !
Amazing.
Peace !
Plz upload more videos of substance painter , thank you ...
Hi that was a nice tutorial. can u share the texture which you used inside the substance painter.
ahh you are amazing love it will need to purchase your course soon for my final year project
glad i found your channel
arigatoo senpai , this was really useful
can you make a tutorial on texturing hard surface objects?
I had some videos about it. Are you looking for something specific?
@@ArtruismDigital Yes recently I tried making a knife texture in mari where it had 2 parts the plastic cover and the blade itself I did the texturing for the blade which was having principal BRDF material on it. but how do I make the plastic material should I create another BRDF for plastic ?
Yes
Amazing video
Can you do a full body paint? I want to know different technique used for the face vs other body parts. Thanks!
maybe in the tuture.
@@ArtruismDigital *future
Can't the first part be done with Substance Painter?
Can someone help me,.. When i try to export a displacement map , I get only a complete grey map exr.. I've tried some other models it's all the same grey with no information in it.. I also tested it out in maya,.. But I get the normal maps and the other types of maps.. Only displacement is having this issue
thanks for the tutorial! great result!
please make a video about eye drawing in sp)
AWESOME!
very good! thanks for sharing
muy buen tutorial.... podrias hacer uno explicando cada paso un poco mas lento ??? gracias
can try, this tutorial is already my longest, really wanna keep them short
i love you!
How does the mask generator get all the skin pore detail? does it take the normal map into account?
Yes.
Just found your channel and tutorials, and you’re great! Do you have any experience sculpting facial expressions? If you do, a tutorial would be wonderful. You’re a great narrator 😊
I'm not a professional modeler, so prob not the best person to show that. 😉
When I click on the link "download my free..... " , that link is not working.
i didnt understand one part. the dissplacement map u got from tex xyz after importing it to zbrush and refining the details did you export it as a normal map or?
I just use the hi resolution from zbrush to bake height map in substance painter
How to import this texture in maya?
How to render sss map?
Export sss map
How to paint in Substance:
1 paint in Mari
2 sculpt in zbrush
3 buy a face texture pack
XD
So nice tutorial, can put the substance spp for referendos?
where did you get the photos that you projected on the mesh?
for skin pore details? texture xyz
WOW!
woow nice
"I was searching for photos of girls without makeup" yep and that's where 90% of the skin texturing time goes
:D
Great tutorial, how do you import the eyelashes after the baking?
Just need to swap out the geometry you are working with. Import a version with eyelashes.
I'm new to this, can Substance painter read Fibermesh from zbrush? Thanks 🙏
not the curves but if they are geometry you can import into painter
@@ArtruismDigital Another question about the workflow. If I use xgen for the hair, is the workflow going to be zbrush -> substance painter -> and finally xgen in maya? Thank you in advance!
What is the software at beginning??
It's Mari
@@ArtruismDigital Thx for such a good tutorial !!
Can you make tutorial on chinese traditional grass roof or thatch? hard to find a video looks photo-realistic enough on old items. You are special.
Thanks. I might not make something that specific but I'm planning on a series of tutorials focusing on weathered, old items with different materials.
Ma'am can you make video clothes texture
I do have a video talking about texturing jeans.
@@ArtruismDigital thanks
Thanks for the video! Is there a reason you used Mari over projection painting in Substance Painter?
Yes I found it way more precise.
How can you import eye lashes hair in substance, is this a mesh or something else ?
It's a mesh
Do you teach Zbrush in this course? Is it easy to follow as beginner in sculpting?
There is not a lot of sculpting in the course, it's mostly about texturing.
Great video, I'll be purchasing your full tutorial soon :)!!. Quick question. I was going over your portfolio on your site and saw a render of an old man (which looks amazing btw). Did you do that texture with this same process? Also, did you render it in Arnold or where? Im looking for my renders to have that look also. Thanks in advance!
Thanks for the support! That one is Mari and Arnald.
I can't get the links in description to work? How can we find the full tutorial and files? Thanks :)
Gumroad.com/artruismdigital
Hey, sorry if I missed it if you said it during the video, the final render is done in substance ? Also I saw that you used mud box, what are you using it for ? Super interested in buying the tutorial, I just never used mudbox x) Ty!
Everything is in substance including rendering. I did surface sculpting of the armor in mudbox because I like the layer system, but you can use zbrush for that if you want.
I notice you put skin pours in Zbrush. Is it better done in Substance painter with height map?
in the tutorial I explained that only SP was not providing me all the skin type I need for the face. So I used texture xyz, which I projected in Mari.
@@ArtruismDigital Doesn't Mari do the same as substance painter? Its another texture paint program no?
They are very different programs
can I ignore the beginning part if I sculpt the displacement in zbrush ?
of cause, however you feel comfortable getting skin details.
Fantastic work!! I know the title says "for real time characters". Would you go through the same workflow when it comes to texturing a character for film or would you rely on photo scans?
that depends on if I am doing it for work or for myself. for my self, i won't have any scans besides texture xyz, so process is very similar. for work, i won't have an option but to use scans, it's not up to me.
For film it could be a procedural workflow
i havent used mari ,will the course help extreme mari beginner?
Not extreme beginners, it's better you know the basics.
How to did you convert displacement map like that?
Convert? What do you mean?
@@ArtruismDigital sorry my bad. Im beginner my displacement map has gray color. So your used map had some blue and green color :)
it's a multy channel map from texture xyz, I explained in the video how to use it. Hope this helps.
Any advice for eyelashes creation?
If you decide to have geometry eyelashes, it's tedious but make it once you can reuse it forever.
@@ArtruismDigital is it better to create on zbrush or traditional modeling software? I always try to make it but it looks like a dirty flake on marmoset
@@ArtruismDigital btw thanks for response
I do it in Maya, make one curved tube, duplicate, adjust, and make another one. Like I said, tedious but you only need to do it once.
There is some other to inpose this displacement map from xyz tahn using Mari.
what sites u use to get refs, please?
Google images, texture xyz and Pinterest.
"Texturing Skin in Substance Painter for Real Time Characters" Step 1: Use Mari.
Exactly. Substance Painter isnt exactly made for skin, that's what mari is for. Kind of clickbait since she uses Mari.
it's because you need to do a projection for both your albedo and your displacement. It doesn't have to be Mari, I used Mudbox.
Dang it, I was trying to learn texturing skin with out using mari, I don't feel like buying and learning another program. Thanks for saying that because I was going comments what program she was using at the beginning 😭, I guess I have too buy mari anyway.
@@Musiclover6404 Nah man. There is always the trial version of Mari. Hell, you can get away with just substance painter, it just wont be as high definition. Many professional artists will use a combination of both. They do the easy base stuff in SP and then move it over to Mari.
@@vanityvoodoo969 I'll do trial first then lol.
by any chance
Will the rendering part be released separately? (Google Translator^^)
there is nothing to the rendering really, select the bg i liked and pretty much just press the iray render button in substance painter. what you see in the view port is what it looks like rendered.
@@ArtruismDigital Yes, I got it. Thank you~
u r great ..
Sorry, but I'm new to this topic. What does the ''real time'' character actually means?
It means they're optimized for real-time render engine. For example, games
Only if these type of texturing courses were available in udemy. It would be a life changing.
but it's available on youtube
Don't need to add SSS ?
There is SSS
Artruism Digital 真的嗎 我看別人做出來的效果怎麼跟你不一樣 我是跳著看的 你確定有做次表面散射嗎
Wow~ I'm very excited. I'm always looking forward to it. Will a separate version of Gumrod be released?
It's already released!😉
@@ArtruismDigital Wow~ Purchase Right now ! Thank you~^^
Thank you!
NO BABY GIRL, IT'S NOT VERY HARD TO FIND SKIN REFERENCES , FOR EXAMPLE HERE IS ONE OF MANY SITES THAT I USE ," CLICK ZOOM IN FOR A HYPER REALISTIC CAPTURE , AND ZOOM WITH THE MOUSE SCROLL AND WAIT A LITTLE" www.danielboschung.com/
Thanks for the tip!
have you played Garena Freefire game?
do you think they handpainted characters in it or photo-scanned?
Never played the game but just check out the character in google. very stylized character so it's hand painted.
Can i get free multi channel face female for mari?
So, you aint got a tutorial on blender?
No I don't know blender.
@@ArtruismDigital oook ty for reply :)
🙃can't pay with PayPal
WHATS THE NAMES APP ?
Substance painter?
Yay