Texturing Skin in Substance Painter for Real Time Characters

Поділитися
Вставка
  • Опубліковано 6 січ 2025

КОМЕНТАРІ • 204

  • @alexanderherzog3064
    @alexanderherzog3064 3 роки тому +3

    This is probably the best breakdown of a workflow I've ever seen. Thank you

  • @walleater
    @walleater 4 роки тому +11

    god, i was looking for something like this for months
    thank you so much for sharing those methods, i've been trying to find ways to add skin detail for so long

  • @李䶮-o4w
    @李䶮-o4w 4 роки тому +4

    This is really helpful. I have been creating displacement maps by hands in Zbrush for years which takes an absurd amount of time. XYZ in Mari looks super cool. Thank you!

  • @warmadon1518
    @warmadon1518 2 роки тому

    BROTHER, YOU ARE THE BEST!!! You oooh really helped me!! THANK YOU VERY

  • @StylizedStation
    @StylizedStation 4 роки тому

    Just discovered this channel, this is awesome!

  • @eobiri
    @eobiri 4 роки тому +2

    I just discovered your channel from UA-cam's suggestion, and I am glad I clicked to see it. Lots of great and unique contents unlike other channels. Well done and thank you for your efforts!

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому +1

      Thanks for checking out the videos!

    • @eobiri
      @eobiri 4 роки тому +1

      @@ArtruismDigital The pleasure is all mine. I would be camping on your channel to learn from now onwards!

  • @sourabhkumarprasad9936
    @sourabhkumarprasad9936 3 роки тому

    I love your voice & thanks for the amazing tutorial 💙

  • @DhL-kh9jo
    @DhL-kh9jo 4 роки тому

    Exactly what i needed. Best tutorial ive seen by far

  • @adosadios
    @adosadios 3 роки тому

    final render is perfect! :)

  • @단비-w8n
    @단비-w8n 4 роки тому +11

    Finally! thx so much all time :-D

  • @screamsso2790
    @screamsso2790 4 роки тому +1

    Outstanding work,thanks for sharing

  • @Fred_McBess
    @Fred_McBess 3 роки тому

    Your tutorial is excellent ! It helped me a lot to learn new things. Thanks a lot !

  • @zoltantoth_
    @zoltantoth_ 4 роки тому +2

    Thank you for this tutorial! very usefull ! thank you so much!

  • @diego.zanelli
    @diego.zanelli 4 роки тому +1

    Totally love this tutorial, will be very nice to see how you handle displacement maps with substance painter or how you create displacements using SP. Amazed by your good work.

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому +3

      in substance you create height maps, which is basically displacement.

    • @diego.zanelli
      @diego.zanelli 4 роки тому

      @@ArtruismDigital Huge thanks Miss for clarifying this to me.

  • @analogupstudiosltd784
    @analogupstudiosltd784 3 роки тому +3

    I just want to say that it is refreshing to see more female professionals making tutorials. Keep engineering!

  • @jackj147
    @jackj147 4 роки тому +1

    Very good tutorial! Thanks for making this :)

  • @EdonGuraziuOfficial
    @EdonGuraziuOfficial 4 роки тому +1

    Beautiful work!!!

  • @kavindudilshan2402
    @kavindudilshan2402 3 роки тому

    No cap you are just the best instructor I've seen! Great work and appreciate this a lot!

  • @ratansatvic9727
    @ratansatvic9727 4 роки тому

    superb output

  • @UAThePunk
    @UAThePunk 4 роки тому +1

    Great channel, i will use your experience for my works!

  • @CULTSecondLife
    @CULTSecondLife 4 роки тому +1

    great as always :D learn something new everytime

  • @mercuryghoest
    @mercuryghoest 4 роки тому +1

    This is a great session thanks!

  • @valtaoi1586
    @valtaoi1586 Рік тому

    If you don't have any maps albedo displacement specular subsurface map how to make those from scratch?? If there any way to make it? In blender?

  • @gohofe274
    @gohofe274 3 роки тому

    06:03 you can't ignore that sweet Sneakers :)

  • @dreamrider7128
    @dreamrider7128 3 роки тому +1

    Thank you so much for this, I love how well you explain your process and it's easy to follow up while keeping the content straight to the point!

  • @artogerilyagames4955
    @artogerilyagames4955 Рік тому

    Hello, I really love to take this tutorial, I have question if the texturing face in substance painter can export in unreal engine?

  • @pawanbangera2050
    @pawanbangera2050 2 роки тому

    Hey i have modelled a character in zbrush extracted normal map with good fine details. But when i imported that normal map in substance i can barely see thoes normal map details. Why does it happen? how can i fix them? Please help.

  • @JakobScheidt
    @JakobScheidt 4 роки тому

    Phenomenal tutorial!!

  • @杨潇雨-o6n
    @杨潇雨-o6n 4 роки тому

    awesome work

  • @michelleh1464
    @michelleh1464 Рік тому

    thanks for this tutorial, followed it from start to the end, I will need to rewatch this again, when I plan to try to texture skin! :)

  • @chasan6978
    @chasan6978 4 роки тому +4

    I want to try your method, thank you for sharing!!

  • @felikimchi2936
    @felikimchi2936 Рік тому

    Hands down the best tutorial I've seen :) Got really nice results following your advise. Thank you!

  • @danielzinevych500
    @danielzinevych500 4 роки тому +1

    Amazing!

  • @reke9942
    @reke9942 4 роки тому +1

    Thanks for this. Subscribed

  • @Exagerardo
    @Exagerardo 4 роки тому

    how many polygons did you use for the mesh? because use displacement map for only do th hi frecuency is a waste of resourse. Use normals or bumps insteded

  • @leeyiran6393
    @leeyiran6393 4 роки тому +1

    What's the first software?

  • @Alloniya
    @Alloniya 4 роки тому +1

    Wow so pretty!

  • @ZuzuSJUZI
    @ZuzuSJUZI 3 роки тому

    Hi ! Do you have full course to buy how to texture full body( nipples etc.,...) or only face?Thank you!

  • @altberg__
    @altberg__ 4 роки тому +1

    wow. amazing. thanks alot!!

  • @izabelaparlay
    @izabelaparlay 2 роки тому

    Hey! Very helpful tutorial! Can you tell me how does it work - sometimes a hat is visible, and sometimes not? Is it possible to add multiple objects into substance? I can't fint it anywhere

  • @nilsonfaria6362
    @nilsonfaria6362 4 роки тому +2

    Great content!

  • @jrfk3d
    @jrfk3d 3 роки тому

    Tutorial super genial !
    Amazing.
    Peace !

  • @astronaut3167
    @astronaut3167 4 роки тому +1

    Plz upload more videos of substance painter , thank you ...

  • @naoremedisonsingh6035
    @naoremedisonsingh6035 3 роки тому

    Hi that was a nice tutorial. can u share the texture which you used inside the substance painter.

  • @cameron9225
    @cameron9225 4 роки тому

    ahh you are amazing love it will need to purchase your course soon for my final year project
    glad i found your channel

  • @swarnamukutsen2218
    @swarnamukutsen2218 4 роки тому

    arigatoo senpai , this was really useful

  • @CGDEVANIMATION
    @CGDEVANIMATION 4 роки тому +2

    can you make a tutorial on texturing hard surface objects?

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      I had some videos about it. Are you looking for something specific?

    • @CGDEVANIMATION
      @CGDEVANIMATION 4 роки тому +1

      @@ArtruismDigital Yes recently I tried making a knife texture in mari where it had 2 parts the plastic cover and the blade itself I did the texturing for the blade which was having principal BRDF material on it. but how do I make the plastic material should I create another BRDF for plastic ?

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      Yes

  • @joaoperaa
    @joaoperaa 3 роки тому

    Amazing video

  • @murrowboy
    @murrowboy 4 роки тому

    Can you do a full body paint? I want to know different technique used for the face vs other body parts. Thanks!

  • @sci_worlds
    @sci_worlds 3 роки тому

    Can't the first part be done with Substance Painter?

  • @pauldaniel5415
    @pauldaniel5415 4 роки тому

    Can someone help me,.. When i try to export a displacement map , I get only a complete grey map exr.. I've tried some other models it's all the same grey with no information in it.. I also tested it out in maya,.. But I get the normal maps and the other types of maps.. Only displacement is having this issue

  • @gv0zdysh0k
    @gv0zdysh0k 4 роки тому

    thanks for the tutorial! great result!
    please make a video about eye drawing in sp)

  • @tr3buh
    @tr3buh 4 роки тому

    AWESOME!

  • @roqueart
    @roqueart 4 роки тому

    very good! thanks for sharing

  • @ricardogavilanes4715
    @ricardogavilanes4715 4 роки тому +1

    muy buen tutorial.... podrias hacer uno explicando cada paso un poco mas lento ??? gracias

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому +1

      can try, this tutorial is already my longest, really wanna keep them short

  • @Mantecoli
    @Mantecoli 4 роки тому +1

    i love you!

  • @scurvy786
    @scurvy786 4 роки тому

    How does the mask generator get all the skin pore detail? does it take the normal map into account?

  • @AshbeeGaming
    @AshbeeGaming 4 роки тому +6

    Just found your channel and tutorials, and you’re great! Do you have any experience sculpting facial expressions? If you do, a tutorial would be wonderful. You’re a great narrator 😊

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      I'm not a professional modeler, so prob not the best person to show that. 😉

  • @bikramjitroy6155
    @bikramjitroy6155 2 роки тому

    When I click on the link "download my free..... " , that link is not working.

  • @anxhelo7383
    @anxhelo7383 4 роки тому

    i didnt understand one part. the dissplacement map u got from tex xyz after importing it to zbrush and refining the details did you export it as a normal map or?

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому +1

      I just use the hi resolution from zbrush to bake height map in substance painter

  • @ankitvishwakarma4974
    @ankitvishwakarma4974 3 роки тому +1

    How to import this texture in maya?

  • @Cruz76ss
    @Cruz76ss 6 місяців тому +1

    How to paint in Substance:
    1 paint in Mari
    2 sculpt in zbrush
    3 buy a face texture pack
    XD

  • @hectorsanchez2866
    @hectorsanchez2866 4 роки тому

    So nice tutorial, can put the substance spp for referendos?

  • @crazyAlexander23
    @crazyAlexander23 4 роки тому

    where did you get the photos that you projected on the mesh?

  • @indigoharvest
    @indigoharvest 4 роки тому +1

    WOW!

  • @rahulbisht396
    @rahulbisht396 4 роки тому +1

    woow nice

  • @Lilian040210
    @Lilian040210 3 роки тому +7

    "I was searching for photos of girls without makeup" yep and that's where 90% of the skin texturing time goes

  • @eduarte0214
    @eduarte0214 4 роки тому

    Great tutorial, how do you import the eyelashes after the baking?

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому +1

      Just need to swap out the geometry you are working with. Import a version with eyelashes.

  • @junechevalier
    @junechevalier 4 роки тому

    I'm new to this, can Substance painter read Fibermesh from zbrush? Thanks 🙏

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      not the curves but if they are geometry you can import into painter

    • @junechevalier
      @junechevalier 4 роки тому

      @@ArtruismDigital Another question about the workflow. If I use xgen for the hair, is the workflow going to be zbrush -> substance painter -> and finally xgen in maya? Thank you in advance!

  • @DrGameTazo
    @DrGameTazo 4 роки тому

    What is the software at beginning??

  • @yujack6893
    @yujack6893 4 роки тому +1

    Can you make tutorial on chinese traditional grass roof or thatch? hard to find a video looks photo-realistic enough on old items. You are special.

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому +1

      Thanks. I might not make something that specific but I'm planning on a series of tutorials focusing on weathered, old items with different materials.

  • @tborth
    @tborth 4 роки тому

    Ma'am can you make video clothes texture

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому +1

      I do have a video talking about texturing jeans.

    • @tborth
      @tborth 4 роки тому

      @@ArtruismDigital thanks

  • @WinExploder
    @WinExploder 4 роки тому +1

    Thanks for the video! Is there a reason you used Mari over projection painting in Substance Painter?

  • @nikhilnagar2777
    @nikhilnagar2777 4 роки тому +1

    How can you import eye lashes hair in substance, is this a mesh or something else ?

  • @kylez1750
    @kylez1750 4 роки тому

    Do you teach Zbrush in this course? Is it easy to follow as beginner in sculpting?

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      There is not a lot of sculpting in the course, it's mostly about texturing.

  • @Enz1612
    @Enz1612 4 роки тому +1

    Great video, I'll be purchasing your full tutorial soon :)!!. Quick question. I was going over your portfolio on your site and saw a render of an old man (which looks amazing btw). Did you do that texture with this same process? Also, did you render it in Arnold or where? Im looking for my renders to have that look also. Thanks in advance!

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      Thanks for the support! That one is Mari and Arnald.

  • @julianriise5618
    @julianriise5618 4 роки тому

    I can't get the links in description to work? How can we find the full tutorial and files? Thanks :)

  • @efwfew
    @efwfew 4 роки тому

    Hey, sorry if I missed it if you said it during the video, the final render is done in substance ? Also I saw that you used mud box, what are you using it for ? Super interested in buying the tutorial, I just never used mudbox x) Ty!

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому +1

      Everything is in substance including rendering. I did surface sculpting of the armor in mudbox because I like the layer system, but you can use zbrush for that if you want.

  • @murrowboy
    @murrowboy 4 роки тому

    I notice you put skin pours in Zbrush. Is it better done in Substance painter with height map?

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому +1

      in the tutorial I explained that only SP was not providing me all the skin type I need for the face. So I used texture xyz, which I projected in Mari.

    • @murrowboy
      @murrowboy 4 роки тому

      @@ArtruismDigital Doesn't Mari do the same as substance painter? Its another texture paint program no?

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      They are very different programs

  • @chickenisspicy476
    @chickenisspicy476 4 роки тому

    can I ignore the beginning part if I sculpt the displacement in zbrush ?

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      of cause, however you feel comfortable getting skin details.

  • @davidgreco3
    @davidgreco3 4 роки тому +1

    Fantastic work!! I know the title says "for real time characters". Would you go through the same workflow when it comes to texturing a character for film or would you rely on photo scans?

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      that depends on if I am doing it for work or for myself. for my self, i won't have any scans besides texture xyz, so process is very similar. for work, i won't have an option but to use scans, it's not up to me.

    • @AlexiosLair
      @AlexiosLair 4 роки тому

      For film it could be a procedural workflow

  • @kshitijjagdale575
    @kshitijjagdale575 4 роки тому

    i havent used mari ,will the course help extreme mari beginner?

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      Not extreme beginners, it's better you know the basics.

  • @nyamkanexus6253
    @nyamkanexus6253 4 роки тому

    How to did you convert displacement map like that?

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      Convert? What do you mean?

    • @nyamkanexus6253
      @nyamkanexus6253 4 роки тому

      @@ArtruismDigital sorry my bad. Im beginner my displacement map has gray color. So your used map had some blue and green color :)

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      it's a multy channel map from texture xyz, I explained in the video how to use it. Hope this helps.

  • @Bolaway
    @Bolaway 4 роки тому

    Any advice for eyelashes creation?

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      If you decide to have geometry eyelashes, it's tedious but make it once you can reuse it forever.

    • @Bolaway
      @Bolaway 4 роки тому

      @@ArtruismDigital is it better to create on zbrush or traditional modeling software? I always try to make it but it looks like a dirty flake on marmoset

    • @Bolaway
      @Bolaway 4 роки тому

      @@ArtruismDigital btw thanks for response

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      I do it in Maya, make one curved tube, duplicate, adjust, and make another one. Like I said, tedious but you only need to do it once.

  • @dawidwyborski3753
    @dawidwyborski3753 3 роки тому

    There is some other to inpose this displacement map from xyz tahn using Mari.

  • @aaayerus
    @aaayerus 4 роки тому

    what sites u use to get refs, please?

  • @Ferguson011975
    @Ferguson011975 3 роки тому +78

    "Texturing Skin in Substance Painter for Real Time Characters" Step 1: Use Mari.

    • @vanityvoodoo969
      @vanityvoodoo969 3 роки тому +12

      Exactly. Substance Painter isnt exactly made for skin, that's what mari is for. Kind of clickbait since she uses Mari.

    • @DaffyDuck867
      @DaffyDuck867 3 роки тому +1

      it's because you need to do a projection for both your albedo and your displacement. It doesn't have to be Mari, I used Mudbox.

    • @Musiclover6404
      @Musiclover6404 3 роки тому +1

      Dang it, I was trying to learn texturing skin with out using mari, I don't feel like buying and learning another program. Thanks for saying that because I was going comments what program she was using at the beginning 😭, I guess I have too buy mari anyway.

    • @vanityvoodoo969
      @vanityvoodoo969 3 роки тому +1

      @@Musiclover6404 Nah man. There is always the trial version of Mari. Hell, you can get away with just substance painter, it just wont be as high definition. Many professional artists will use a combination of both. They do the easy base stuff in SP and then move it over to Mari.

    • @Musiclover6404
      @Musiclover6404 3 роки тому

      @@vanityvoodoo969 I'll do trial first then lol.

  • @슬램덩커
    @슬램덩커 4 роки тому

    by any chance
    Will the rendering part be released separately? (Google Translator^^)

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      there is nothing to the rendering really, select the bg i liked and pretty much just press the iray render button in substance painter. what you see in the view port is what it looks like rendered.

    • @슬램덩커
      @슬램덩커 4 роки тому

      @@ArtruismDigital Yes, I got it. Thank you~

  • @MrJeneto
    @MrJeneto 3 роки тому

    u r great ..

  • @Danuliq952
    @Danuliq952 3 роки тому

    Sorry, but I'm new to this topic. What does the ''real time'' character actually means?

    • @FormJune
      @FormJune 3 роки тому

      It means they're optimized for real-time render engine. For example, games

  • @asismaharjan7431
    @asismaharjan7431 4 роки тому

    Only if these type of texturing courses were available in udemy. It would be a life changing.

    • @edvinas643
      @edvinas643 4 роки тому

      but it's available on youtube

  • @Mao_jin_ping
    @Mao_jin_ping 4 роки тому

    Don't need to add SSS ?

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      There is SSS

    • @Mao_jin_ping
      @Mao_jin_ping 4 роки тому

      Artruism Digital 真的嗎 我看別人做出來的效果怎麼跟你不一樣 我是跳著看的 你確定有做次表面散射嗎

  • @슬램덩커
    @슬램덩커 4 роки тому +1

    Wow~ I'm very excited. I'm always looking forward to it. Will a separate version of Gumrod be released?

  • @Mrabet_Houssem
    @Mrabet_Houssem 4 роки тому +2

    NO BABY GIRL, IT'S NOT VERY HARD TO FIND SKIN REFERENCES , FOR EXAMPLE HERE IS ONE OF MANY SITES THAT I USE ," CLICK ZOOM IN FOR A HYPER REALISTIC CAPTURE , AND ZOOM WITH THE MOUSE SCROLL AND WAIT A LITTLE" www.danielboschung.com/

  • @shubhamshetkar4406
    @shubhamshetkar4406 4 роки тому

    have you played Garena Freefire game?
    do you think they handpainted characters in it or photo-scanned?

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      Never played the game but just check out the character in google. very stylized character so it's hand painted.

  • @jovianwirja1100
    @jovianwirja1100 3 роки тому

    Can i get free multi channel face female for mari?

  • @AN-tn7kr
    @AN-tn7kr 4 роки тому

    So, you aint got a tutorial on blender?

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому +2

      No I don't know blender.

    • @AN-tn7kr
      @AN-tn7kr 4 роки тому +1

      @@ArtruismDigital oook ty for reply :)

  • @daninnnnng
    @daninnnnng 3 роки тому

    🙃can't pay with PayPal

  • @meinegames6895
    @meinegames6895 4 роки тому

    WHATS THE NAMES APP ?

  • @ricarldoharris6037
    @ricarldoharris6037 4 роки тому +1

    Yay