Substance Painter Tutorial: Texturing the Coin

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  • Опубліковано 9 лют 2025
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КОМЕНТАРІ • 25

  • @Apophis1147
    @Apophis1147 Місяць тому +3

    00:20 - preparation HP model
    02:20 - retop
    11:20 - create UV
    15:20 - add model to Substance Painter and bake texture
    16:50 - texture refs reserch
    18:00 - texturing

  • @ciprian2901
    @ciprian2901 Рік тому

    Amazing work

  • @O_rik
    @O_rik Рік тому

    Thanks for useful and helpful tutorial :)

  • @thermalblast3605
    @thermalblast3605 Рік тому

    Excelente trabajo... Ya quiero aprender a hacer cosas así!

    • @AbeLeal3D
      @AbeLeal3D  Рік тому +1

      con gusto te puedo pasar info de donde empezar! que te gustaria aprender?

    • @thermalblast3605
      @thermalblast3605 Рік тому

      @@AbeLeal3D en sí me gustaría el modelado 3D y texturizado, estoy estudiando en la XP, soy de 2do casi 3er tetra, y lo que más me gusta es 3D y Programación, así que todo lo que pueda aprender de usted y en general, es bienvenido y apreciado!

  • @sayanhaldar6118
    @sayanhaldar6118 Рік тому

    Great tutorial ❤

  • @thelaw3536
    @thelaw3536 8 місяців тому

    Thanks Abe

  • @user-it1tl2qk8m
    @user-it1tl2qk8m 27 днів тому

    Hi there ! I am looking for a software turning pictures i took into 3D, did you carve the coin or did you upload its picture ? Thanks so much for your precious help 🙏

    • @AbeLeal3D
      @AbeLeal3D  27 днів тому +1

      i did this coin in zbrush using the bas relief feature, here si the video: ua-cam.com/video/vmlbHFQ0F0Y/v-deo.html

  • @beytullahpekmezci
    @beytullahpekmezci Рік тому

    Nice tutorial thanks. But I wonder how do you use it in unreal? e.g. can you create a coin pile from this in engine?

    • @AbeLeal3D
      @AbeLeal3D  Рік тому +1

      You can! On the next video I show how to make piles of coins with MASH, it's already up in the channel. You can then export those piles as normal fbx and import into Unreal

  • @Meteotrance
    @Meteotrance 4 місяці тому +1

    Did you apply tri on your ngon and quad retopology or you let that on the export or the game engine ? Most coder said the graphic card handle better objects with tris face, but since they also able to use ngon and quad with sometimes sub division, it became maybe obsolete , i want to keep my static objects as low as possible zbrush with blender and substance painter already do a good job at decimate and baking normal maps, some claim that 3D Coat are the best at automatic retopology, i want to try this one to stop using zbrush and just keep substance and blender with 3D coat.

    • @AbeLeal3D
      @AbeLeal3D  4 місяці тому +1

      normally i let the engine do the triangulation, if you have good topology it really is not that big of a problem. Non planar faces are the ones that can really mess up if you dont triangulate them manually

  • @vibhanshumobile6840
    @vibhanshumobile6840 Рік тому

    Hey dude is there any way to add a filter to a specific folder and it will not affect any layer out side that folder without using mask.

    • @kiwivi21
      @kiwivi21 Рік тому

      Maybe not what you are after and maybe you have found something since, but adding a mask to the folder e.g. black mask will semi allow that but depends on whether its region based or explicitly needing a particular texture only

  • @mukulkatoch2944
    @mukulkatoch2944 3 місяці тому

    cant get the stylized raw metal for substance

    • @AbeLeal3D
      @AbeLeal3D  3 місяці тому

      check substance share for similar materials, they are free to download at that site

  • @naumanbarcha
    @naumanbarcha Рік тому

    I am having trouble combining textures of one model, like when substance exports multiple texture sets of the one single object. I have tried a texture combiner but it didn't work as good. I need help

    • @AbeLeal3D
      @AbeLeal3D  Рік тому +1

      If you have multiple textures sets you would need one material setup for each set. Ideally if all the materials of one object will have only one texture set you need to assign the same material to all the object before starting, otherwise this could happen

    • @naumanbarcha
      @naumanbarcha Рік тому

      Yes but if the object has multiple materials for example metal and wood overlapping i have to assign two separate materials right? The textures just export in different parts of each assigned material. They UV of the object is one tile but still it exports for example 2 separate base colour maps 😞

  • @nortox5181
    @nortox5181 Рік тому

    show it in Unreal Engine pls

  • @kirius7079
    @kirius7079 8 місяців тому

    what about padding?

  • @ajijulsekh3767
    @ajijulsekh3767 Рік тому

    শো শোয়েবের এর এরচে