Homegrown Devlog - New UI & Mod Support(ish)

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  • Опубліковано 21 гру 2024

КОМЕНТАРІ • 378

  • @thislooksfun1
    @thislooksfun1 11 місяців тому +394

    Awesome progress! If you're serious about modding support, one example you might learn from is Factorio. Much of the base-game content is actually implemented as a mod that ships with the game, so anything it can do is automatically supported for 3rd party mods as well! The engine is still separate, but many buildings, crafting recipies, etc. are in the exact same format mods use. Helps to dogfood (test by using it yourself) the modding systems to make sure it's all working and featured.

    • @ThinMatrix
      @ThinMatrix  11 місяців тому +154

      Thanks for the suggestion! I'll look into that, that sounds like quite a good way of doing it.

    • @alfaproject0
      @alfaproject0 11 місяців тому +28

      RimWorld DLCs are mods as well

    • @soshman
      @soshman 11 місяців тому +13

      @@alfaproject0 Also the base game itself :)

    • @azsoftware
      @azsoftware 11 місяців тому +3

      Microsoft Flight Simulator 2020 also does this

    • @CaioAletroca
      @CaioAletroca 11 місяців тому +21

      @@ThinMatrix Really, Factorio is basically the master of mod support, you don't need to go as far as they did, but taking inspiration on them will be useful.

  • @k12moyo
    @k12moyo 11 місяців тому +215

    I’ll never get tired of you using the Equilinox ost for all your videos. The music is so beautiful.

    • @bluesillybeard
      @bluesillybeard 11 місяців тому +24

      Same. To me, the music is a fundamental part of the ThinMatrix devlog experience.

    • @Alchimistje
      @Alchimistje 11 місяців тому +2

      I put on the album when i'm doing work myself. It's really soothing

  • @LeBogo
    @LeBogo 11 місяців тому +141

    A huge thanks for that little mod review :D
    That pumpkin plant model took me ages btw.

    • @ThinMatrix
      @ThinMatrix  11 місяців тому +38

      It looks great! I love the flowers and the curling vine.
      Thanks for all the help with the mod support!

  • @RecordsSam
    @RecordsSam 11 місяців тому +1

    Doing all of this with your own engine is crazy.

  • @LordDanielGaming
    @LordDanielGaming 11 місяців тому +120

    The UI looks great!

  • @BlackBunnyGamePlay
    @BlackBunnyGamePlay 11 місяців тому +13

    It feels so weird that time went by so fast, I have been watching you for many years now and so much has happened. It feels so comforting watching your videos over these years.

  • @hacep160
    @hacep160 11 місяців тому +30

    The UI is wonderful, I am looking forward to more updates!

  • @BucketmanAnimations
    @BucketmanAnimations 11 місяців тому +38

    2 years already?! Great work man! Keep it up

  • @SvenWollinger
    @SvenWollinger 11 місяців тому +4

    What i love is the "minecraft" way, where you can (in resource packs) add your own things, but also replace existing files if you use the same name / path.
    That plus load order seem like a great way to do it

  • @allyr02
    @allyr02 11 місяців тому +2

    For saying UI isn't your forte, it looks damn pretty good and beautiful! I love it.

  • @dvnim0045
    @dvnim0045 11 місяців тому +3

    I've been learning Java and you inspired me so much to get into game programming from scratch. I wish to become like you thanks for this great content. Love from Malaysia

  • @deefdragon
    @deefdragon 11 місяців тому +1

    one of my favorite things about adding mod support is it forces you to examine how you put everything together in the first place, and will often allow you to build/rebuild in a manner that's more extensable for yourself as well as modders.

  • @setaindustries
    @setaindustries 11 місяців тому +6

    That bread looked really great! I was about to ask for it but you already included it in the description lol. Cheers!

  • @tushanemclean
    @tushanemclean 11 місяців тому +5

    I true inspiration, I have been watching for a while now and will be starting my game development journey so. Thanks for all your content and insight, can't wait for this game to come out

  • @AndersBreg
    @AndersBreg 11 місяців тому +22

    Just my two cents, but I think you should consider closely the delay time on when the info boxes should appear. Having ~0.3 sec delay and needing to look at information on a whole patch of crops, might take much longer with such a delay. I think what is done in some games, if an info box has already opened up, and the cursor is moved to another element, the info box just changes, so that no more waiting is required. I've been playing quite a bit of Against the Storm lately, and I believe that is how it's working there.

    • @ghandiwon
      @ghandiwon 4 місяці тому

      Another common strategy is showing latest in the toaster then having a toggled drawer for the rest sorted by recency.

  • @akku8812
    @akku8812 10 місяців тому +2

    your room is so beautiful i can work 10 hours straight right there omg love it

  • @BarneyCodes
    @BarneyCodes 11 місяців тому +1

    The game is looking really great!
    As someone also making a game in their own engine, I can heavily relate to the whole "taking a while for things to get going because I have to set it up all the systems first" thing!
    As always, your videos are massive source of inspiration on my own game development journey, thanks for sharing!

  • @Oho_o
    @Oho_o 11 місяців тому +1

    Your home place and surroundings look very beautiful.

  • @marks7502
    @marks7502 10 місяців тому +1

    your own engine, wow!

  • @mkrichey1
    @mkrichey1 11 місяців тому +1

    Loving the progress, a very calm looking game with a great art style!

  • @cybergen49
    @cybergen49 11 місяців тому +1

    The UI design is solid and really cute, I love it! Amazing work!!

  • @Astralklinge
    @Astralklinge 11 місяців тому +1

    The UI looks great, you are my favorite game dev UA-camr.

  • @cameronstroebel3333
    @cameronstroebel3333 11 місяців тому

    Simplifying UI while keeping it effective is unexpectedly difficult, but I reckon you've done super well. It was also really interesting getting a peek into what goes on behind the scenes to include something like mod support

  • @GamerMickey87
    @GamerMickey87 11 місяців тому

    The mod integration is so great! The fact that you will also include the language modification file to make it so easy it's great.
    I work as a book translator, so, as soon as I get the game, I will try to create the Spanish translation for the game and make it available for anyone who needs it.

  • @cameron_bowe
    @cameron_bowe 11 місяців тому +1

    Love to see your advancements of code & knowledge as a fellow Java developer, seriously inspirational.

  • @manfrombritain6816
    @manfrombritain6816 11 місяців тому +33

    your vids have inspired me to learn to be a more thoughtful coder, as well as to try and appreciate a properly organised life.
    I'd love to see some more insight into how your codebase is arranged. I'm not a game dev but I'm sure it'd be interesting a d useful... I've never worked on such big projects

  • @makalacc
    @makalacc 11 місяців тому

    Oh man, I was a proper FarmVille gamer back in the time. This looks like a great game to chill on after work

  • @datbubby
    @datbubby 11 місяців тому +1

    Already three years? It's come along well. Happy New Year :)

  • @smooll_d
    @smooll_d 11 місяців тому +38

    Idea, add dark mode to the ui or mod support for changing ui color (or both).
    It looks amazing, but a dark mode would be cool.

  • @kleinesfilmroellchen
    @kleinesfilmroellchen 11 місяців тому

    Love seeing such good first-party mod support! I'm certain it will foster a dedicated community beyond your current patreons.

  • @UselessFodder
    @UselessFodder 11 місяців тому

    Another excellent devlog! Making the change to just show the current negative statuses of each plant was a good decision I think, but it also made me think that having a buildable "condition monitor" entity might be a useful addition. Essentially, when built it gives the raw environmental data you were displaying before so the player can tell whats going on before their plants start to display negative effects. I imagine you could reuse much of the old UI code for this entity. Thankd again for another devlog!

  • @jonathanstrong9764
    @jonathanstrong9764 11 місяців тому +1

    I feel like the objects in the game would feel a lot more grounded with some ambient occlusion at the bottom of all the trees and structures.

    • @ThinMatrix
      @ThinMatrix  11 місяців тому

      Yeah I agree, I plan to add AO when I next work on the graphics.

  • @codeman99-dev
    @codeman99-dev 11 місяців тому

    First time seeing your devlog. I love time transitions sections. Please keep that up!

  • @Vhestale
    @Vhestale 11 місяців тому +1

    I really like the UI you designed! It goes super well with the style of your game.
    (Also wow, your bread looked so delicious!)

  • @jumpkut
    @jumpkut 11 місяців тому

    Love your devlogs. You seem to have such good discipline and structure to work on your game and do this so well at the same time! Also your workspace is beautiful.

  • @booyagrandmma
    @booyagrandmma 11 місяців тому +1

    I'm not usually one to leave replies on youtube, but your progress and dedication inspires me every day when it comes time to work on my own cozy game. Love seeing your planning process and your ability to stick to your plans. Keep up the excellent work and as always, looking forward to the next one!

  • @oOosupernicoOo
    @oOosupernicoOo 11 місяців тому +1

    This is fantastic to see! One thing i have to point out is that the delay before the pop-up is nice, but once the user needs to inspect a lot of elements consecutively, that extra delay can really tear away on the user experience! It can really be frustrating and make the game seem slow
    Just something to think about!

  • @ElianeGameDev
    @ElianeGameDev 11 місяців тому +5

    So happy to follow what you've been doing for the past years! You're really inspiring. I wish you the best!

    • @ThinMatrix
      @ThinMatrix  11 місяців тому

      Thank you very much!

  • @ForgeAndFortuneVR
    @ForgeAndFortuneVR 11 місяців тому

    awesome devlog and the UI perfectly suits the style of the game!

  • @Keatosis_Quohotos
    @Keatosis_Quohotos 11 місяців тому +33

    I found that Inkscape was really useful for doing ui work. It's an open source vector editor that goes hand and hand with gimp

    • @ThinMatrix
      @ThinMatrix  11 місяців тому +13

      Thanks for the suggestion, I'll check it out!

    • @andrey6398
      @andrey6398 11 місяців тому

      ​@@ThinMatrix Also I would like to mention a not very obvious thing about inkscape. Check out B-Spline pen mode in addition to bezier curves, it is more intuitive to create complex smooth shapes

  • @larryd9577
    @larryd9577 10 місяців тому

    This UI update really elevated the look & feel for the whole game. Amazing!

  • @faizahmohammedaruwa
    @faizahmohammedaruwa 11 місяців тому +2

    Love the added mod support! ❤

  • @lazerlord_lance
    @lazerlord_lance 11 місяців тому +1

    it's so weird, I always forget that you're living in Germany until I see the Weizenmehl standing on your kitchen counter :D

  • @Skeffles
    @Skeffles 10 місяців тому

    Amazing progress on the UI. It's looking great.
    Also love the idea of mod support. I hope it gives the game that extra magic.

  • @GamesBySaul
    @GamesBySaul 11 місяців тому

    Amazing work as always, I think that adding mod support (ish) feels like such a curveball but I can see some huge creativity and fun coming from the community on that!
    (Also thanks for sharing the bread video I was about to ask!)

  • @deepthoughts169
    @deepthoughts169 11 місяців тому +1

    your home is in heaven. your desk placement is perfect. it surely helps you stay productive right?

  • @maxt7449
    @maxt7449 11 місяців тому

    Great to see your game come together! Although admittedly, Rufus, the sunsets and sunrises, plants and cooking are what keep me coming back! 🪴

  • @jorgeguerreiro1013
    @jorgeguerreiro1013 10 місяців тому

    I love everything from ur dev station, your progress is so satisfying to follow... That clean setup tho, I have the same keyboard, and it looks so good on your videos. Thank you for the 5 stars content 10/10

  • @GrahamOfLegend
    @GrahamOfLegend 11 місяців тому +2

    The new UI is such a massive improvement! Well done! Also, that bread looks tasty 😋

  • @maindepth8830
    @maindepth8830 11 місяців тому

    I cant lie, your work setup looks immaculate

  • @helsontaveras7961
    @helsontaveras7961 11 місяців тому

    So happy to see these videos and be a supporter of the channel 😍

  • @maciejolczyk
    @maciejolczyk 7 місяців тому

    Hey! You are a true inspiration! Loved the Equilinox idea, bouncing animals and carnivorous plants. I would love to do what you do, sadly a bit old dog me in a wrong place. So I will stick with watching your progress. The Homegrown will be swell.

  • @Joern290
    @Joern290 11 місяців тому

    Never get tired of your videos! You are such an inspiration, TM! :)

  • @TheGeniziz
    @TheGeniziz 11 місяців тому

    Love the progress and the project!
    One thought I had is that perhaps there should be a little visual indicator near the plant to let the player know that they should check the health of that plant (a little warning sign or something), otherwise one could end up in a situation where you only notice once the plant has already taken a lot of damage to its health.

  • @vincewa2142
    @vincewa2142 11 місяців тому

    Looks great, amazing work. Also for the UI a lot of games do a small camera pan towards the object selected so that its more centered on screen and the text box is visible. Keep up the great work.

  • @johnosei826
    @johnosei826 11 місяців тому +1

    Keep going, we all love this game!

  • @toms2oo8
    @toms2oo8 11 місяців тому +1

    With regards to making that OBJ exporter easier to use, honestly I don't think you need to worry about things like that. If people like your game enough to want to make a mod for it they will. Obviously releasing whatever you can to make things easier is perfect since no one needs to reverse engineer anything but releasing that CLI tool as it was would have also been fine. In no time someone would have created a whole way more user friendly converter.

  • @michal_havlicek
    @michal_havlicek 11 місяців тому

    Very nice progress! It's amazing to see the game finally come together, piece by piece :)

  • @akatsukilevi
    @akatsukilevi 11 місяців тому

    Simply outstanding progress! Two ideas that may help to bring you some inspiration
    Plants that have something affecting it's health could get some sort of outline or indicator, so that if your mouse isn't hovering on it, you can actually see that something's up with the plant
    And maybe add a element of discovery to it? Like, if the plant has a problem affecting it's health for the first time, it doesn't *tell you* until you actually figure it out, then once you figure it out it starts telling you right away, because then you "already seen it before"
    It might lead to some sense of discovery, letting the player figure out something by themselves, could be rewarding and give a feeling of progression
    Maybe also to not make it too difficult, make it as part of 'difficulty'? (Thought part of me feels like it'd hurt the simplistic nature of the game)

  • @Guigo-s
    @Guigo-s 11 місяців тому

    Today is my bday, im so glad you post a new video today, i know i'm not special but you are very special in my life, because you i'm doing an scientifc research and building my own engine in Java, i'm watching your openGl series and that's help-me a lot!, you are the best, thanks for exist's!❤‍🔥

  • @crackedname3409
    @crackedname3409 11 місяців тому

    Somehow I didn‘t realize you were a fellow German. Other than that I really loved this video, and hope to see more of this game and am hyped to play it one day.

  • @motorsports76
    @motorsports76 11 місяців тому +1

    This is inspiring me to make a farming game to as I find games like this satisfying.❤❤

    • @LeBogo
      @LeBogo 11 місяців тому +1

      If you're a Patreon supporter you can start modding Home Grown and add your own Plants

  • @PaahtimoGames
    @PaahtimoGames 11 місяців тому

    Great video as always! Keep up the good work! I love the food clips, always makes me hungry!

  • @jaylini2250
    @jaylini2250 11 місяців тому

    YOUR DOG he is so cute I love him. Pls more dogcontent!
    Jokes aside, I really love watching you develop your game. It´s so interesting to see your designchoices and also a lot of codesnippets. Thanks for sharing your work. c:

  • @_hallowed_
    @_hallowed_ 11 місяців тому

    The new UI is looking really nice! I think the style fits in very well with the rest of the world.

  • @VNS-soloassassin
    @VNS-soloassassin 11 місяців тому

    Great game can't wait to see the project progress

  • @davidlovegrove4237
    @davidlovegrove4237 11 місяців тому

    I just got a SUPER weird optical illusion right around 12:11 - the grass and trees moving in the wind made the whole scene wobble for me. Don't know if it's because they all sway in the wind the same way, but the carrots in the ground were very wonky for my eyes.

    • @ThinMatrix
      @ThinMatrix  10 місяців тому +1

      I kind of get what you mean, I think the foliage waving effect is probably not random enough. I'll have another go at it when I next work on graphics.

  • @darkwoodmovies
    @darkwoodmovies 11 місяців тому +1

    That's a really cute game!

  • @akjir
    @akjir 11 місяців тому

    Great video. As always. Think early in mods is great. Trying to implement most of your own game as a mod (the base mod) will improve the things mods can do.

  • @HLD202
    @HLD202 11 місяців тому

    for the text issue on the edges you can force the camera to move in that direction when the mouse is too close to edges

  • @leonardsmith9870
    @leonardsmith9870 11 місяців тому

    Really love these videos! The game is looking really good! Keep up the good work!

  • @MrShkolololo
    @MrShkolololo 11 місяців тому

    Awesome work! IMHO, it would be nice to add the pin button for the popups stop them from dissapearing when the mouse is outside the message. It will allow player to monitor the most valuable and important plants or resourses status

  • @kekaci
    @kekaci 11 місяців тому +1

    Speaking as a Minecraft modder, Java is pretty much the ideal language to write a game in if you want mod support. Even if you obfuscate the released builds, modders will map it out eventually :P
    My suggestion for mods is to also support jar files with full access to the game's code (alongside plain resource-providing folders). You could then have an entrypoint such as the `ModInitializer` interface in FabricMC's toolchain. In my experience, letting modders have full access to the code (including being able to mixin to existing parts) is how to let creativity flourish the most. It's impossible to get the same ecosystem by providing a polished-but-very-safe modding API.
    Either way, I'm so excited about this game. It looks awesome!!

    • @LeBogo
      @LeBogo 11 місяців тому +1

      I've already told Karl how to load resources and code from jar files and he responded that he'll look into it.
      This way, distributing mods is as simple as downloading a single jar and putting it into the mods folder.

    • @kekaci
      @kekaci 11 місяців тому

      @@LeBogo Nice. Looking forward to it

  • @tscholze
    @tscholze 11 місяців тому +1

    As a fellow (non-game) developer it is awesome to see all the iterations you are going through! Maybe you wanna do a behind the scene how do you do the filming, transitions and code views in you videos :)

  • @Genesis8934
    @Genesis8934 11 місяців тому

    2:50 I've seen some game UI's (like a handful) that just slide the screen coords of the dialog box to keep it on screen until the center of the screen (in 3D space) is some distance away from the 3D coords of the object.

  • @eliteonetube
    @eliteonetube 11 місяців тому

    I get excited whenever a new video comes out.

  • @e2000gaming
    @e2000gaming 11 місяців тому

    Ah, another relaxing devlog. I had a thought about the UI/graphics: Is there already features implemented for the disabled such as color blind modes? Input remapping? I've watched quite a few of your devlogs, but I don't necessarily remember all the features, so apologies if I mention something that's already implemented. I also look forward to it's public release so not only can I play it, but if other UA-camrs like Let's Game It Out, Ambiguous Amphibian, and Spiffing Brit get a hold of it, they can find bugs you might have missed and also skyrocket the game's popularity. It would be awesome for those communities to enjoy all your hard work and an entertaining way to get more fans! Keep up the great work 😊

  • @finleyghost
    @finleyghost 11 місяців тому

    It’s looking so good! Can’t wait for early next year when it’s out

  • @raynesz2903
    @raynesz2903 11 місяців тому +2

    Bro im gonna go vegan because of you. Everything you make looks amazing

  • @Jaryt
    @Jaryt 11 місяців тому +27

    Not sure if this would be an overly complicated system for players, but would be interesting to have "guide" books on plants that allows you to see those tool tips. Could definitely be other ways of doing this, but IMO I feel like just telling the player what they have to do for the plant directly is a bit too hand-holdy. I think some challenge would be good.
    If that's not your cup of tea, it could also be a mod. It'd need APIs for removing/changing text for hints, world interaction events, reading data from the plants, and could possibly use some sort of leveling system.

    • @jumpkut
      @jumpkut 11 місяців тому

      On the surface seems like a good idea, but since you can technically plant any plant wherever, the guide book would have to have an insert for EVERY single plant you have, and where it's located. Would get stuffed full pretty quick I reckon. The only advantage I can think of is if you could click the guide book entry to fix whatever the problem was, but that would essentially make it a whole different gameplay based on UI instead of interacting with your garden directly. And if you couldn't do this it seems probable that it would just be less efficient than looking over your plants in-game. I think visual indicators and the hover UI is plenty to keep track of things. My 2 cents.

    • @jumpkut
      @jumpkut 11 місяців тому

      A 'compromise' here, or a 'easy mode' could be if you had a popup in a corner just warning you when one or more plants are in need of attention for fertiliser, water etc.

  • @sergiosev123123
    @sergiosev123123 11 місяців тому

    Your work is incredible, you are a great inspiration. Keep it up!

  • @КонстантинШишелов
    @КонстантинШишелов 11 місяців тому

    Просто фантастика, я восхищен вашей работой! Огромный труд писать такой серьезный проект, жирнющий лайкос!

  • @ytohustler
    @ytohustler 10 місяців тому

    love those cooking parts of the vlogs

  • @FriedMonkey362
    @FriedMonkey362 11 місяців тому

    Yet another video, thank you Mr Wimble🔥🔥

  • @n64billy
    @n64billy 11 місяців тому

    Looks really good! Nice work

  • @CSharp1991
    @CSharp1991 11 місяців тому +1

    You should add Rufus to the game as a mascot so everyone can go for a walk with him.

  • @FlaavioHeenrique
    @FlaavioHeenrique 10 місяців тому +1

    Nice setup!

  • @roktoka
    @roktoka 10 місяців тому

    love the new ui, so clean!

    • @ThinMatrix
      @ThinMatrix  10 місяців тому +1

      Thanks, glad you like it :)

  • @Archmage_Steve
    @Archmage_Steve 11 місяців тому +1

    You could just snap the camera over to the object you are accessing the ui for and maybe add a toggle in settings if people don't like it. Realistically a snapping feature for any entity/object would be good as an accessibility option.

  • @Mikaminei
    @Mikaminei 11 місяців тому +4

    If sometime in the future, ThinMatrix becomes a game studio, ill be one of the first employees.

  • @MrCalls1
    @MrCalls1 10 місяців тому

    11:45 I’m a big fan of ‘alternative tooltips’, where you have that simple Carrot + health as the standard, hover over tooltip, but if you hover then tap alt, or are in ‘alt-mode’ you see something more detailed, preferably closer to what ‘the game is seeing’. Rather than text which tries to be user friendly but often elsves me wondering but what is the exact inflexion point, what is ‘enough water’ in a number out of 100 sense.

  • @rifkiardiansyah616
    @rifkiardiansyah616 2 місяці тому

    love your workroom

  • @henningKO
    @henningKO 11 місяців тому

    Haven't figured out those smooth transitions from RL into screen life yet with the new software? A bit silly, but I really do miss them, haha.

  • @vetirs
    @vetirs 11 місяців тому

    Awesome progress man! I would suggest to make the popups automatically on when there is a major problem with the plants since clicking on each one can be quite annoying in the later stage of the game

  • @Codethe_Road
    @Codethe_Road 11 місяців тому +1

    I thought the live footage resolution looked a little more crisp;
    could be my new 1440p monitor too, lol.

  • @NeoChromer
    @NeoChromer 11 місяців тому

    Happy new year, und einen Guten Rutsch wuensche Ich!

  • @IrodovSharma
    @IrodovSharma 10 місяців тому +1

    To make game interesting you could add cow and chicken farms where you get milk from cow and eggs form chicken

  • @MufasaYTR
    @MufasaYTR 11 місяців тому

    Nice work!
    I have one idea. Maybe add warning signal above a single field and then player will know something is wrong in this area. Then player would have to check plants.

  • @Morax
    @Morax 11 місяців тому

    Hi! I've been watching your devlogs for a while, your videos are great and the vibe is so chill. Your house-plant collection is pretty awesome now, what would you say about making a video explaining what they all are and how to grow them successfully? I've tried many indoor plants and always managed to kill them haha.

  • @neiizun4674
    @neiizun4674 11 місяців тому

    The vibe makes me wanna put plants in my room