Homegrown Devlog - New Compost System!

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  • Опубліковано 20 лип 2023
  • Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Big changes to the compost system this week!
    Support the channel on Patreon and get access to the code for Homegrown, the city-builder, and Equilinox:
    / thinmatrix
    Play my previous game "Equilinox":
    store.steampowered.com/app/85...
    You can follow the progress of the game on my social media:
    Twitter: / thinmatrix
    Instagram: / thinmatrix
    Facebook: / thinmatrix
    Trello: trello.com/b/W3zkIJTM/farm
    Email: thinmatrix@gmail.com
    Background music by Jamal Green:
    open.spotify.com/artist/50jTM...
    Outro music by Dannek Studio:
    / dannekstudio
    #devlog #Homegrown
  • Ігри

КОМЕНТАРІ • 313

  • @ezrakornfeld8436
    @ezrakornfeld8436 10 місяців тому +267

    Maybe compost from different plants adds effects to the compost so you can mix certain plant combos to make the optimal compost.

    • @dwnsdp
      @dwnsdp 10 місяців тому +2

      Love this!

    • @ezrakornfeld8436
      @ezrakornfeld8436 10 місяців тому +2

      Thanks

    • @breadrug3709
      @breadrug3709 10 місяців тому +2

      This is an amazing idea!

    • @ThinMatrix
      @ThinMatrix  10 місяців тому +42

      Very cool idea! I'll definitely have to think more about that :) That could work very well.

    • @breadrug3709
      @breadrug3709 10 місяців тому +4

      @@ThinMatrix yeah, also follows with your goal of having a bunch of fertilizers as there are gonna be a lot of plants

  • @KestrelQ
    @KestrelQ 10 місяців тому +219

    Congrats on the half marathon! That's an epic feat, my friend

    • @ThinMatrix
      @ThinMatrix  10 місяців тому +18

      Thank you!

    • @hamadyalghanim
      @hamadyalghanim 10 місяців тому +1

      @@ThinMatrixhoping for that full marathon next year, I’m currently training for one and it’s been a bit brutal haha

  • @Miguel-HobbiWerks
    @Miguel-HobbiWerks 10 місяців тому +55

    I love it. What if you had the little color bits in the compost have 4 separate objects. When only one modifier is added all 4 bits have the same color, when 2 modifiers are added then half will be one color and half the other. likewise 3 and 4. The default color might be the same default compost color.

  • @bourinas1717
    @bourinas1717 10 місяців тому +67

    I have some suggestions :
    For the compost color probleme you can make multiple particule of each different fertilizer instead of combining them all,
    I played a minecraft mod a long time ago and there was this mechanic where each soil have diferent nutriment in it and that each plant consume different nutriment so if i wanted my plant to grow i needed to choose wich plant goes in to that soil and make some cycling to let the soil replenish by using another type of plant that consume an other type of nutriment ( Like in real life :) This brought farming to an incredible level of management and planification :)
    Keep up the good work !!!! I want to play this game so bad !

  • @alfrymovie
    @alfrymovie 10 місяців тому +27

    The container's design gives off solarpunk-ish vibes, honestly I feel like it suits this game!

  • @cammacthecammac8142
    @cammacthecammac8142 10 місяців тому +25

    You could create an upgrade system for the compost bin that adds one container at a time to the side of the compost bin as it upgrades like a progression system. I think the disconnected containers is a little weird of a concept just because it doesn’t easily translate to real life. But adding an upgrade system for the compost bin I think would make it all a bit more intuitive.
    Just some thoughts! Keep up the great work!

  • @Jamespcrowson
    @Jamespcrowson 10 місяців тому +3

    Just thought of a fun feature having grown up in a village in England:
    Village Shows / Faires!
    It'd be cool to be able to show off vegetables that you've grown. Perhaps you could grow freakishly large veg with different compost mixes and buffs?

  • @johnosei826
    @johnosei826 10 місяців тому +41

    You inspire me to continue programming. Keep going and dont give up!

    • @LIGHTBULBCODING
      @LIGHTBULBCODING 10 місяців тому +3

      This man provides more inspiration than anyone I know! Keep coding!

  • @musicdev
    @musicdev 10 місяців тому +7

    JACOB COLLIER CONCERT??? Absolutely amazing, and good stuff as always, TM. Excited for this new game to come out!

  • @yassinnoname4535
    @yassinnoname4535 10 місяців тому +11

    Maybe you could add sharp diagonal white dashes to work as a reflection on the glass. I think it could fit really well with the game's artstyle.

  • @johannesgustavsson8348
    @johannesgustavsson8348 10 місяців тому +2

    So calming watching these devlogs!
    Jacob Collier is amazing! Saw him in Barcelona recently 🎉

  • @ccoodduu
    @ccoodduu 10 місяців тому +11

    Well done on the half marathon! Nice to see more progress on the game :D

  • @Ajay_Edu_Point
    @Ajay_Edu_Point 10 місяців тому +5

    It really feels nice to see how people are leaving their life to fullest and enjoying and doing what they like.... in different parts of the world... It really is nice ;) keep up the good work 😄
    --Love from India

  • @wadeolsson856
    @wadeolsson856 10 місяців тому +7

    it makes my day when i see a new homegrown devlog!!! keep up the good work!

  • @Genesis8934
    @Genesis8934 10 місяців тому +4

    You could add a couple additional meshes to the compost heap that get colored according to what kind of fertilizer is mixed in for the different chunks you see in the compost pile. This could lead to a natural limiting factor of how many different fertilizers you can add to a compost heap as well. You could then use the scaling mesh you made for the fertilizer containers to scale the size of the compost based on how much is there.

  • @Twisle
    @Twisle 10 місяців тому +5

    these are my favorite devlogs to watch great game and great editing i love it !

  • @SharpDressedBear
    @SharpDressedBear 10 місяців тому

    I love how chill these devlogs always are.
    Nice job on the half-marathon, you smashed it!

  • @_gamma.
    @_gamma. 10 місяців тому

    Editing was fantastic, loved that half marathon segment 🎉🎉 I had been looking forward to your behind the scenes for the 10 year video!

  • @WhoLeb7
    @WhoLeb7 10 місяців тому

    You have the best devlogs that I managed to find. Very impressive, keep up the amazing work and thank you!

  • @cirusMEDIA
    @cirusMEDIA 10 місяців тому +1

    It's all coming together nicely! Keep up the momentum!

  • @lucastabelliberr6552
    @lucastabelliberr6552 10 місяців тому

    Congrats for all your hard work! I'm new here but your story made me feel amazing, thanks for doing all that you do! Keep it up!

  • @anchs2501
    @anchs2501 10 місяців тому

    These are so relaxing and entertaining, really love the pacing also!

  • @irishbruse
    @irishbruse 10 місяців тому

    These videos have been even better than usual keep them up

  • @Runningkid
    @Runningkid 10 місяців тому

    Well done on the half! Very impressive time for your first race too!

  • @VinciWare
    @VinciWare 10 місяців тому +12

    Your devlogs are such a high quality. I genuinely enjoy watching them!
    Keep up the great work, my friend! 😁
    Do you have any videos on the engine you created?

  • @SuperDutchrutter
    @SuperDutchrutter 10 місяців тому

    This new system is great! Very functional and well thought out. Congrats on the half marathon.

  • @simonkrogh6823
    @simonkrogh6823 10 місяців тому

    Love the series! I have never clicked so fast on a video in my feed. Oh and congrats with completing the half marathon 😊

  • @GamesBySaul
    @GamesBySaul 10 місяців тому +5

    Brilliant work as always! Congrats on the half marathon! It's an impressive thing to do, would love to do one myself at some point!
    The compost work looks great too,could be nice from an accessibility point of view to let people put names / symbols onto the heaps so they don't have to rely on colours?

  • @mikejox
    @mikejox 10 місяців тому +2

    it really shaping up to be great game keep up the good work

  • @rakhelkhongsaiaccount99
    @rakhelkhongsaiaccount99 2 місяці тому

    Its just so inspiring and calming to watch you, you just earned a sub😊.

  • @Skeffles
    @Skeffles 10 місяців тому

    Great changes to the compost system. I really like how the containers came out.
    Congrats on finishing the half marathon too!

  • @hoxorious
    @hoxorious 10 місяців тому +14

    I noticed you finally switched from Eclipse to some other IDE 😅. Great video as always!

    • @lonely1685
      @lonely1685 10 місяців тому

      Do you know which one he is using now?

    • @mio-vi2rg
      @mio-vi2rg 10 місяців тому +1

      @@lonely1685 IntelliJ IDEA

  • @Foodius
    @Foodius 10 місяців тому

    It's still surreal to me to see places in my home city pop up now and again in your videos. But it's cool that you seem to like it here and congrats for finishing the marathon. Really nice to see the game coming together as well :)

  • @zarkthemuffin
    @zarkthemuffin 10 місяців тому +4

    I like how the compost looks

  • @LifeOfMohammed
    @LifeOfMohammed 10 місяців тому

    Excited for the release its looking so good!

  • @Toastbrotscheibe
    @Toastbrotscheibe 10 місяців тому

    Nice Video, I love it that you post more frequently :)

  • @sukram1998
    @sukram1998 10 місяців тому

    Congrats on the Marathon and on the stunning progress for Homegrown! I know the UI overhaul is coming, just adding this as an suggestion:
    I would highlight the compost values in green since +10% and -10% in different categories may still be desired buffs. This may also improve readability when adding possible negative effects in the future!
    Thank you for sharing the progress and taking us with you on Homegrowns development journey.

  • @kylemason01
    @kylemason01 10 місяців тому

    I love how far this has come. Just some suggestions. I think when you hover over the new nutrient containers there should be a small indication underneath each trait name to show what each one does just as a reminder to the player so they don't have to go back to the shop to remind yourself. Keep up the good work!

  • @elementsmusicproduction692
    @elementsmusicproduction692 10 місяців тому

    It’s funny that you where ar the Jacob Collier Concert. I was there auswell.
    Funny to see all the different areas of life cross :)
    Thank you for the devlogs!!

  • @techno7467
    @techno7467 10 місяців тому +4

    Congrats on the half-marathon! And here's my take on the compost system:
    Though it may be harder to code, I think it would be simpler and a lot more intuitive to just have players 'pour' the compost boosters directly into the compost bins. Maybe have the effects of the boosters 'wear off' (decrease the percentage values) as more compost is taken from the bin? If this is the case then I'm not sure how the coloring would work. Maybe use an additive color system, where all boosters mixed would end up being white? Either that or do some coding magic to blend the 'randomized' colors, but I'm not sure.

  • @viniciusKohler
    @viniciusKohler 10 місяців тому

    Hey! I just met you with the 10 years of game dev, and I'm loving your videos! I'm trying to start game development myself, but it is still not the time for me... But I love the process of game development, and I'll get to it someday!
    I have an idea, for the compost coloring issue. Just add a few more compost particles for each color, making it easier to remember what fertilizer are there, instead of remembering every color combination. For example, if you add a green and a blue fertilizer , there will be green and blue particles on the compost!
    It's a simple idea, but I think it would be helpful!
    Congrats on your success, and the achievements on the marathon!
    Jacob Collier is the best! I hope you enjoyed it!

  • @mateuszpatua3016
    @mateuszpatua3016 10 місяців тому

    my fave devlog series!

  • @Pedro5antos_
    @Pedro5antos_ 10 місяців тому

    16:22 awesome feature, mate! Keep it up
    And congrats on the 21k run, because I haven't reached that milestone yet

  • @doce3609
    @doce3609 10 місяців тому

    I am 4 seconds in and just have to say thank you.
    You are actually the coolest gamedev UA-camr I know, because you actually know what you are doing and the game looks promising.
    Keep doing what you're doing 👍

  • @imnoki29
    @imnoki29 9 місяців тому

    for the compost in the beds, add a little stake in a corner with the colour of the matching compost

  • @cornedejager7648
    @cornedejager7648 10 місяців тому

    Congrats on the half.

  • @FacemanArt
    @FacemanArt 10 місяців тому +2

    Looking awesome as always, also congrats on the half marathon! I have 2 small suggestions for the graphics side of the compost:
    1. You could also make its so the "flakes" in the compost are a random-ish assortment of the different fertilizers. So at a glance you could see that the compost has green & yellow fertilizer by the flakes it has.
    2. My suggestion for the containers of fertilizer would be to look at maybe rain barrels for inspiration! (Side note: you could also eventually make the liquid bubble passively or when it is drained)
    Keep up the great work!

    • @oldshamen
      @oldshamen 10 місяців тому +1

      I think that is a great idea. The use of random a random colour will make it hard to tell what is actually in the compost when a lot of additives are created. Better to put “specs” in the soil with colors of the additives used as you will more easily remember the colors of the additive-bottles.

    • @ThinMatrix
      @ThinMatrix  10 місяців тому +2

      Thanks for the feedback! My worry with showing all the colors in the compost was that it might just look a bit too crazy and unnatural having multicolored soil everywhere. I was already a bit unsure about the single colored compost looking a bit too chemical-y, but I think with a bit if tweaking I can get it to look natural enough. But it would be that much harder with multicolored compost.
      As for the containers, I think a rain barrel shape could look nice, I'll have to try it!

  • @Jet-Pack
    @Jet-Pack 10 місяців тому +1

    Congrats on reaching 10 years and the half marathon!

  • @NVKevin
    @NVKevin 10 місяців тому

    congrats on the half marathon! i just ran my first one a few months ago. it’s not easy!

    • @ThinMatrix
      @ThinMatrix  10 місяців тому

      Thanks, congrats to you too!

  • @theemeraldfalcon9184
    @theemeraldfalcon9184 10 місяців тому +2

    Hi, great video! Maybe with the compost, you could have the "soil" of the compost itself change color depending on the combination like you have it now, but perhaps the rocks could use the different given colors? So, if you have a compost heap getting pink and blue, half of the rocks would be blue and the other half pink, that sort of thing?

  • @ImmaterialDigression
    @ImmaterialDigression 10 місяців тому

    Living for the balcony updates

  • @baryemini4103
    @baryemini4103 10 місяців тому +1

    I think the town should sell randomly generated compost bags that you can only buy one of each and change each day, so they’ll be easier to obtain but for a slightly higher cost and the downside of not being able to choose the nutrients. That way players are not forced to get started with making compost right away and can experiment with different nutrients and combinations before they start making their own.

  • @TheLedgendaryMiner
    @TheLedgendaryMiner 10 місяців тому +1

    JUST FINISHED YOUR LATEST VIDEO LOVE YOUR VIDS

  • @Arkogelul
    @Arkogelul 10 місяців тому

    Nice! It made me want to play it.

  • @jumpkut
    @jumpkut 10 місяців тому

    Game’s starting too look supremely cozy!

  • @janikcodes
    @janikcodes 10 місяців тому +1

    Perhaps a smalll addition would be once an nutrition box is empty, have some drops/leaks at the bottom to indicate what liquid was in there before.
    Amazing devlog

  • @freps
    @freps 10 місяців тому

    Always fun to watch your videos! Thanks for sharing with us! Greetings to the neighborhood ;)

  • @OfficialGamingNetwork
    @OfficialGamingNetwork 10 місяців тому

    Nice to see you're a jacob collier fan! Saw him in Australia back in December and loved it.

  • @kevinjung5743
    @kevinjung5743 10 місяців тому

    I went the Jacob Collier concert here in chicago about a month ago and it was SO good. Hope you had fun as well!

  • @nBodyResearch
    @nBodyResearch 10 місяців тому

    considering the lung issues you had that half marathon is a great achievement man good job!

  • @jonasferencz8569
    @jonasferencz8569 10 місяців тому

    Good work on the half marathon! Under two hours ain't so bad!

  • @kelshakes
    @kelshakes 10 місяців тому

    Ohhhh you went to see Jacob! That's so awesome

  • @branhamleavens3417
    @branhamleavens3417 10 місяців тому

    Would love to know what desk that is. Awesome video series!

  • @NewSchattenRayquaza
    @NewSchattenRayquaza 10 місяців тому

    Great video as always! I just had an idea: To make the the UI more visually engageing you could make it so that, instead of showing an icon of the item currently in use next to the cursor, the cursor becomes a 3D model of the item.

  • @fabiovokrri517
    @fabiovokrri517 10 місяців тому

    LOVE YOUR WORK!

  • @ElianeGameDev
    @ElianeGameDev 10 місяців тому

    Looks great !

  • @heckyes
    @heckyes 10 місяців тому

    Super cool mechanics.

  • @breadrug3709
    @breadrug3709 10 місяців тому +2

    Will we be able to craft fertilizer bottles with our own produce?😮

  • @KO_Zafer
    @KO_Zafer 9 місяців тому

    Man I love your channel

  • @duidiot644
    @duidiot644 10 місяців тому

    Great work! You could maybe add colored transpiration particles around the compost containers to highlight both, the type of the compost, and to make it even more clear that this in fact is some stinky compost.

  • @morbuskobold4233
    @morbuskobold4233 10 місяців тому

    Pflanzenschädlinge/-nützlinge wären eine interessante Idee und Ergänzungen zu dem Kompost System. Thumbs up wie immer!

  • @nihbo5785
    @nihbo5785 10 місяців тому +3

    What are your thoughts on automation mechanics (e.g. automated food watering, harvesting or else) ? Do you plan on implementing something like that in the future or do you think that it wouldn't fit the style of the game? I personally love those mechanics because they make playing a game so satisfying, seeing all the tedious work you did by hand being done automatically.

    • @ThinMatrix
      @ThinMatrix  10 місяців тому +9

      I have plans for some amount of automization - sprinklers for watering for example. I don't plan on going full-Factorio though ;)

  • @stailbread1
    @stailbread1 10 місяців тому +4

    I don't know if it is in scope but, I think a cooking system with all the food would be fun. :D

  • @BrunoDeAngelis
    @BrunoDeAngelis 10 місяців тому

    Ahhh I love that you love Jacob Collier! One of the best crossovers I've seen yet :)

  • @MrOmega-cz9yo
    @MrOmega-cz9yo 10 місяців тому

    Congrats on the half marathon! I'm not sure I could walk that far anymore. 😕

  • @zeztro
    @zeztro 10 місяців тому

    Congrats on the half marathon :) I recently did the Edinburgh marathon and I think the difference with a half marathon is that it's more of a mental game (especially during the last 6 miles). I didn't feel aerobically exhausted but my joints were definitely shot by the end (perhaps a lack of training on my part). I would definitely invest in a camelbak or similar hydration solution. There were drink/gel stops on my route but for me personally I don't think they were frequent enough and it was quite a hot day when I ran it. It's worth getting used to running and eating or consuming gel pouches.

    • @ThinMatrix
      @ThinMatrix  10 місяців тому

      Thanks, and congrats for the Edinburgh marathon! Yeah, I think a camelbak would have been useful, it was so hot by the end and I really needed more water. Plus I found it impossible to run and drink from the cups at the same time, I think most of it got splashed over my face! For the last couple of water stations I gave up trying to run at the same time and just stopped to drink.

  • @GetaVe
    @GetaVe 10 місяців тому +1

    I think it could be neat to have additional bits in the compost for each colours fertilizer. So then you end up with a rainbow compost. Like if you tossed fruit loops cereal into it. Haha.

  • @MichaelOrkney
    @MichaelOrkney 10 місяців тому

    1:52 for your first half marathon is an amazing achievement

  • @luke9178
    @luke9178 10 місяців тому

    I thought of a nice addition to this update: Use the connect mesh system to make a water hose sprinkle feature. Auto water plants to keep from drying out. Connect hose to the well somehow.

  • @zippywings
    @zippywings 10 місяців тому

    Great video all around. Quick graphic suggestion: maybe consider putting the pipe connectors on the inside of the compost bin, too. As of now, I can't see how the liquid would reach the soil, so it's a little immersive breaking. But the system is awesome. Good job.

    • @ThinMatrix
      @ThinMatrix  10 місяців тому +1

      Thanks, I'll fix that!

  • @IndieMarkus
    @IndieMarkus 10 місяців тому +1

    I love the idea of being able to mix your own compost, however, as you mentioned it currently looks a bit industrial / chemical.
    I'm not sure if you can take any of this for your game, but I remember when working with compost IRL at my grandmothers house, that a big compost heap is a permanent thing, which you don't fill up 100% and empty 100%. You gradually add more on top and when you need some, you dig some out from the bottom and sift it into a wheelbarrow.
    Only then we added other stuff to the wheelbarrow, like plain earth to make it less concentrated or hay to loosen things up and give it more long term fertility.

  • @denovodavid
    @denovodavid 10 місяців тому

    The negative percents on the fertilizer tripped me up for a second, I thought they were debuffs.
    I'd prefer "+30% soil water retention" rather than "-30% soil drying rate."
    And congrats on the marathon! That's a huge effort ❤

    • @ThinMatrix
      @ThinMatrix  10 місяців тому

      Thanks, good point! I'll change that.

  • @GamerMickey87
    @GamerMickey87 10 місяців тому

    The game look so cuteeeee!!! I need to play it soon. Also, we demand more Rufus on your videos.

  • @mrOverYeff
    @mrOverYeff 10 місяців тому +1

    For compos color you can just do nutrient chunks so small crystals with the color of the additive. Additional I'd like to see a more in depth system like potenbrewing in potenomics. And it would be nice if farmland itself has nutrients that deplete differently for each type of crop you plant on it. This would encourage crop rotation.

    • @mrOverYeff
      @mrOverYeff 10 місяців тому +1

      I think a core system that plays around with nutrients and maybe soul types (different locations have different soil) could bring some death to the game

  • @wcrb15
    @wcrb15 10 місяців тому +1

    It's looking good! How difficult would it be to split up the pieces of the compost heap to show all the different colors that have been mixed in? Also it might be worthwhile to make some way to note a certain mix of various nutrients/boosters so the player doesn't have to remember outside of the game. I'm not entirely certain it would be useful, but maybe worth exploring.

  • @stevenmarshall1013
    @stevenmarshall1013 10 місяців тому

    An idea I thought of for the situation you mentioned where a player might not produce enough plant waste could be to add a crop like wild grass or something and have that have a very high drop rate of plant matter but not drop anything else, that way a play could have a patch of crops specifically intended to refuel the composers without the need to go buy some at the shop!

  • @penguineer
    @penguineer 10 місяців тому

    Maybe compost additives can be created in a special fermenter with very specific plant parts?

  • @cristicbz
    @cristicbz 10 місяців тому

    Sub 2-hour half and then straight back to work?! That is super impressive

  • @34638a
    @34638a 10 місяців тому

    For the compost mixing of colours, an idea could be using a modulo in the shader to select the colour of the coloured region on the pile. That way as you add more tanks of ingredients to the pile it scales

  • @devell7668
    @devell7668 10 місяців тому

    Great videos as usual, congrats on the marathon. Why not use shaders for the containers to simulate the fluid

  • @silentsammiee
    @silentsammiee 10 місяців тому

    Great to see you again for another video.. A suggestion from me can be the compost bin can also only support smaller nutrient containers with still 2 options, while the compost heap (bigger one) stays the same heehhe. Another is that every plant should have advantages and disadvantages to the composts to encourage variety of compost. Also is it possible to have a nutrient container be connected to two or more compost bin/compost heap, cause that somehow works with my brain.... HEHEHHEH Cant wait for the next one..

    • @ThinMatrix
      @ThinMatrix  10 місяців тому

      Thanks for the suggestions! And yes, it is currently possible for a nutrient container to be used be multiple compost bins/heaps.

  • @zarkthemuffin
    @zarkthemuffin 10 місяців тому

    Compost seems essential with those benefits

  • @AgsmaJustAgsma
    @AgsmaJustAgsma 10 місяців тому

    You can come up with a more efficient way to simulate the contents in the containers with Blender's shape keys, where you can change its amount with a slider that ranges from 0 to 1 whilst making the container a single mesh.

  • @RodrigoRochaRock
    @RodrigoRochaRock 10 місяців тому

    People will use your game as an actual gardening class in the future for sure!

  • @evanrobison567
    @evanrobison567 10 місяців тому

    Great work! Will you be able to make your own fertilizers, possibly from different plants? That could help incentivize growing different plants for reasons other than value.

    • @ThinMatrix
      @ThinMatrix  10 місяців тому

      Thanks! And maybe, it's something I'm considering.

  • @clockwood12000
    @clockwood12000 10 місяців тому

    Looks great. Have you considered adding click and drag to apply compost (or other things) to a selected area? Maybe that would break the tempo of the game, but all that clicking seems tiring once your garden grows to a certain size. Perhaps it could be an upgrade?

  • @JamalGreenMusic
    @JamalGreenMusic 10 місяців тому

    I'm a big Jacob Collier fan. So cool you went to see him live!

  • @kairon156
    @kairon156 10 місяців тому

    It's nice to see the bucket of compost can be put back into the composer. Simple yet very useful touch.
    I honestly enjoy the science lab aspect to the coloured fertilizers. I do wonder if it's possible to use multiples of the same colour or to empty them if I made a mistake.

    • @ThinMatrix
      @ThinMatrix  10 місяців тому +1

      It's currently possible to add the same fertilizer twice, but it only adds the buff once so there's not much point in doing it. Perhaps I should just make it impossible to do that. Right now it's not possible to empty a fertilizer container but I'll be adding more quality of life features like that at some point.

    • @kairon156
      @kairon156 10 місяців тому

      @@ThinMatrix That's fair. I guess most stat bonuses in games don't always stack.
      That would be much appreciated. I enjoy games that think of quality features or think about ease of use which you seem to do in your videos. 😄

  • @xtr4zy
    @xtr4zy 10 місяців тому

    Love your videos. What monitors are you using?

  • @Strong256
    @Strong256 10 місяців тому

    I can't even use Unity or Godot properly, but this man here basically makes an engine for each game. Mad respect