Overhauling the Graphics in my Game Engine

Поділитися
Вставка
  • Опубліковано 5 вер 2022
  • Devlog video about "Homegrown", a casual farming game I'm creating using my own engine.
    Support the channel on Patreon and get access to the code for this game, the city-builder, and Equilinox:
    / thinmatrix
    My previous game "Equilinox":
    store.steampowered.com/app/85...
    You can follow the progress of the game on my social media:
    Twitter: / thinmatrix
    Instagram: / thinmatrix
    Facebook: / thinmatrix
    Trello: trello.com/b/W3zkIJTM/farm
    Email: thinmatrix@gmail.com
    Background music by Jamal Green:
    open.spotify.com/artist/50jTM...
    #devlog #Homegrown
  • Ігри

КОМЕНТАРІ • 766

  • @romanyefimets454
    @romanyefimets454 Рік тому +662

    "I'm not an artist" - Goes on to make some beautiful art.

    • @CODEDSTUDIO
      @CODEDSTUDIO Рік тому +4

      😂😂😂👍

    • @banditodog
      @banditodog Рік тому +10

      “I’m not a rapper” - Is the most famous internet rapper.

    • @Mikelica69
      @Mikelica69 Рік тому

      So true

    • @river6634
      @river6634 Рік тому +4

      I wish I weren't an artist

    • @luigitho9560
      @luigitho9560 Рік тому

      That’s what artists do

  • @ebb632
    @ebb632 Рік тому +293

    Things for the terrain:
    - Different heights
    - Ponds and streams
    - Rocks and pebbles
    - Maybe small animals such as birds, bees, dragonflies or frogs
    - Groupings of trees (they often grow together)
    - Sunflowers that follow the sun
    - Generally more varieties of the items you already have
    - Footpaths?
    - Hedgerows
    - Hives on the trees
    Idk just some ideas off the top of my head!
    Also the art style is very nice! I would like to see how it would if the roofs of the buildings were bevelled too.

    • @CloudPhase
      @CloudPhase Рік тому +14

      I agree with all of these! One of the first thing that came to mind was how flat it was, I feel like a lot of game devs miss out on how much terrain with varying height can give life to a scene. Whether inside or outside of the play area.

    • @ShinoSarna
      @ShinoSarna Рік тому +3

      Height could be hard, since this has to take into account plant growth, which could be tricky on slopes.

  • @himdo1
    @himdo1 Рік тому +350

    The art style looks great! one quick suggestion is that I see all your crops are in a perfect grid which looks a bit out of place, I would recommend trying to do what minecraft does with plants (flowers and grass) and offset each plant by a bit inside the grid. as well as all your plants are "constant size" meaning your carrot are 1 per grid same as your cabbages, where as real life you should be able to fit more carrots per spot then melons or cabbages. To help with the last point I've been using "square foot gardening" for spacing in my real life garden

    • @ThinMatrix
      @ThinMatrix  Рік тому +189

      Thank you! Nice idea with the offsets, I'll definitely add that. I know what you mean with the sizing, and I will be adding other crops that take up more than one tile (fruit trees, for example), but I think for the sake of gameplay simplicity I'm fairly content with there not being too much of a range when it comes to tile sizes of crops, even if it's not particularly realistic.

    • @Effectlife
      @Effectlife Рік тому +84

      @@ThinMatrix Maybe you could make the carrots model have 3 or 4 carrots, while keeping a single cabbage for example. Gameplaywise there would not be a difference, but it would look better imo.

    • @ThinMatrix
      @ThinMatrix  Рік тому +81

      @@Effectlife Yeah, could do! I guess I already kind of did that with the wheat, where there's two wheat plants per tile. Maybe I should do it for some of the other plants as well.

    • @cheeze7910
      @cheeze7910 Рік тому +2

      @@ThinMatrix yeah, it would defiantly look better with better scaled crops. also, I use blender, and noticed that you where realy good at it. realy nice game, I will probly buy even if it came out pretty mutch like it is now. not saying that you should put it on steam like this though. :D

  • @CodeParade
    @CodeParade Рік тому +119

    Really like the new look! I have some recommendations for the wind effect to improve it. Instead of trying to calculate it from trig functions (which makes it look 'wavy') you can instead use a repeating Perlin noise global texture that translates over the scene and sample it. In the texture, red could be translation in x and green in y for example. In addition to making it look more natural, it's usually faster to sample a texture than doing trig in the shader. Plus it's very flexible and you can use different textures for different kinds of wind if you ever want to add weather.

    • @DanielHaanMusic
      @DanielHaanMusic Рік тому +28

      Or Simplex noise instead of Perlin, as it has a more organic and less grid-ey look

    • @ThinMatrix
      @ThinMatrix  Рік тому +18

      Ah good idea, thanks a lot for the suggestion!

    • @localvoidlander8093
      @localvoidlander8093 Рік тому +2

      imma take note of this

  • @popwwy
    @popwwy Рік тому +168

    The new style reminds me a lot of old "claymation" children TV shows I used to love, think Wallace and Gromit. I know there were some old video games that adapted that style, and I wonder how much work it would take for you to push that aesthetic a bit further! I know there are some claymation shaders on Blender, they could serve as inspiration, and perhaps a simple depth-dependent blur effect to create a miniature/tilt-shift photography vibe a la Link's Awakening. It could really evoke the feeling of playing with physical miniatures!

    • @ThinMatrix
      @ThinMatrix  Рік тому +51

      Thanks for the suggestions! I definitely want to try adding a depth blur effect once I've set up post-processing in the engine, I agree that it would work well here :)

    • @grunchchristmas
      @grunchchristmas Рік тому +2

      I do like those ideas

    • @popwwy
      @popwwy Рік тому +2

      Just poking a bit online I found that a little Worley noise/cell noise using Blender's Voronoi texture option goes a long way to making a model look sculpted!

    • @jonas2560
      @jonas2560 Рік тому +2

      Oh yes great point. One interesting source also is the making of for the lego movie. Not exactly the same but there were some great ideas like adding fingerprints to a reflection map and stepping the animation to give it the stopmotion feel.

    • @bennybar
      @bennybar Рік тому

      I love the Supercell (HayDay/Clash of Clans) artstyle. Also very cartoonish and reminiscent of childhood shows

  • @Jejkobbb
    @Jejkobbb Рік тому +85

    Love the artstyle. Someone else said the grass could be more saturated and I agree.
    Since you’re doing shadows next time I would love to see the shadow of clouds floating by on the ground. I think that would add a lot to the look. I hate when these videos end cause I JUST WANT MORE!!! Cant wait til the next one!!

    • @tzeege
      @tzeege Рік тому +1

      Excellent points 👌

  • @micka190
    @micka190 Рік тому +132

    Absolutely love the art style at 8:00!
    You might want to up the saturation a little bit, though (especially in the grass color). I think it would make the art style pop-out more. Currently, it looks a bit autumn-y.
    Making the grass a bit more green with a hint of blue would go a long way on its own, I think. Especially once you add the shadows.

    • @ThinMatrix
      @ThinMatrix  Рік тому +52

      Thanks for the suggestion! Colours are definitely a bit of a weakness of mine. I always worry about making the grass colour too saturated because I then feel like it could overpower the objects that are in front of it. But I know what you mean. And I just tried making the grass a bit more blue, and you're right, it looks nicer!

    • @GnuSnu
      @GnuSnu Рік тому +5

      ngl this style is looking really nice

    • @ramoncf7
      @ramoncf7 Рік тому +7

      Games are oversaturated these days, and too much bloom added. I like the art style and the most important aspect is that it stays consistent. Maybe saturation could be a factor to indicate the crop status, but the game looks great as it is.

    • @zaynoelbasnoe9077
      @zaynoelbasnoe9077 Рік тому +1

      Yes, I agree with upping the saturation a bit.

    • @lukasneugebauer2462
      @lukasneugebauer2462 Рік тому

      @ThinMatrix you could add a saturation setting to the games settings as soon as you implement post processing. That way everybody could tweak it to their liking.

  • @AgsmaJustAgsma
    @AgsmaJustAgsma Рік тому +6

    I think you nailed the art direction. It has a claymation vibe to it and the models look superb.
    And the color palette is terrific. the fruit and vegetables look eye-popping, even without the shadows, and the soil looks suitably dark and saturated when moist. Looking forward to see the art direction even more fleshed out later down the line.

    • @ThinMatrix
      @ThinMatrix  Рік тому +3

      Thank you very much, glad you like it!

  • @JhonCarp
    @JhonCarp Рік тому +15

    This is one of the few channels where I like the video before watching - You just know its gunna' be good

  • @jdh
    @jdh Рік тому +46

    The new graphics look great! Have you considered adding some basic ambient occlusion (or was that going to be included with the "shadows" part)? I can see it's there in the blender scene and it looks like it adds a lot to the look, especially the smaller details on the house stick out more.

    • @ThinMatrix
      @ThinMatrix  Рік тому +25

      Yes, I definitely want to add ambient occlusion at some point. I've never implemented it before but I've been reading up about it recently and I'll have a go at adding it soon!

    • @hugo4it
      @hugo4it Рік тому +5

      oh wow it is handsome danish man

  • @guillermogonzalez9937
    @guillermogonzalez9937 Рік тому +26

    new art style 10/10 . when i see the first attempt i think "oh looks more realistic now, nicee👌" and then when i see the cartoon one it was like "😍yo this is the way". Keep going this is promising!!

  • @grimland2615
    @grimland2615 Рік тому +22

    Hands down one of my fave devs to watch, quality is 101%

  • @muddasheep
    @muddasheep Рік тому +25

    @7:07 You can write "@echo off" (with an "@" before "echo") to suppress the output of that command.
    Great video as always!

    • @ThinMatrix
      @ThinMatrix  Рік тому +8

      Ah thanks!

    • @muddasheep
      @muddasheep Рік тому +2

      @@ThinMatrix You're welcome! Keep up the good work!

  • @RobLang
    @RobLang Рік тому +17

    Your devlogs are a simple joy and inspiration. Heading to my desk to fight with Netcode. Thank you.

  • @AlekseyLoykuts
    @AlekseyLoykuts Рік тому +19

    There's a technique to make tree leaves to look more of a "from a tree" )) you'll need to bake normals of the big tree shape or sphere on all of the trees green with some coeff., then they'll look more like the whole thing

    • @ThinMatrix
      @ThinMatrix  Рік тому +5

      Ah that's an interesting idea, thanks!

    • @AntonioNoack
      @AntonioNoack Рік тому

      @@ThinMatrix Tree leaves are translucent, so I'd guess making the normals have a length < 1 would probably give a leaf-like effect. (I don't understand what Aleksey meant, so I can't comment on that)

  • @Pontypants
    @Pontypants Рік тому +6

    Very cute looking! Super impressive that you are doing all of this from scratch. One day I will also make my own engine 😅 Love your videos

  • @irishbruse
    @irishbruse Рік тому +2

    woah i love the second art style the plants look great kinda baloony

  • @desklawn
    @desklawn Рік тому +2

    Your desk setup with all the plants surrounding you and the window open to all those trees is absolutely gorgeous

  • @ChristianDufrois
    @ChristianDufrois Рік тому +5

    I love the style of all the plants. They really look good when they are all together. It's pleasing to me at least to see all the vibrant colors of the plants. For the terrain, I think you should trying to not make it as straight/flat but rather add some bumps to the surface and edges, just like dirt and grass.

  • @ketoes
    @ketoes Рік тому +4

    I’ve been waiting for this for months and I’m so glad I get to see this game grow so much!

  • @infinityplays2296
    @infinityplays2296 Рік тому

    Just simply: AWESOME! Great artstyle you decided on and duper nice implementation. Props to you

  • @ArmanNobari
    @ArmanNobari Рік тому +2

    It always makes my day to see a Homegrown devlog, and I love the new style!

  • @PixelShroom1
    @PixelShroom1 Рік тому +1

    Hi, just came to say your devlogs are so relaxing, and what a great setup with all the nature around it, great work

  • @AndrewDavidJ
    @AndrewDavidJ Рік тому +3

    Always a good day when you post a new devlog video :)
    Your content is always so cozy for some reason.

  • @Mat-pu7sk
    @Mat-pu7sk Рік тому +4

    With the terrain being flat. An idea I had was to make it curve down on the edge of your farm, making it feel like a mountain top, and when you expand your farm, it will obvious be flat, but outside it goes down

    • @morbuskobold4233
      @morbuskobold4233 Рік тому +1

      This! Maybe add Clouds around there too. Its a bit of a surreal Look but i think it could look very cool. Like a floating, hilly island. And later you can add suport to "fly" to other Islands or something i dont know. Multiple Zen Garden Simulator.

  • @kh5322
    @kh5322 Рік тому

    I just love your videos and your thought process on each thing. It’s so relaxing because of how “green” your setup is. Love to see more trello board status updates!

  • @FMontanari709
    @FMontanari709 Рік тому +2

    Been watching the updates on Twitter and really looked forward for this! Let's goo

  • @CESTLEDU
    @CESTLEDU Рік тому

    New art style is on point, chief 👌I love your devlogs!

  • @client3052
    @client3052 Рік тому +1

    I love the video style, with the neat transitions.

  • @GamerMickey87
    @GamerMickey87 Рік тому

    The new style looks amazing!! It looks so cute and so good!! I love it!

  • @rejoininghottako3861
    @rejoininghottako3861 Рік тому

    Beatiful! I loved the new models, im eager to see this with better lighting, and also shadows :D

  • @kylemason01
    @kylemason01 Рік тому +1

    I love how this project is progressing. I also feel that your loving this one more than your city builder.

  • @otoS97
    @otoS97 Рік тому

    I was waiting this one so long, I'm the guy that was commenting about graphical update in past videos. I love this. This looks great!! This creates so much more excitement! Love it!
    I'm actively following you and commenting on twitter too.

  • @benjoe1993
    @benjoe1993 Рік тому

    Such happy times when I see a new ThinMatrix videoo upload on my sub feed.
    Love the progress and love the style. Keep it up, mate.

  • @furball_vixie
    @furball_vixie Рік тому

    the new art style looks really cute! i like it alot! kinda interested to hear about you implementing shadows, about the technique and maybe some more details, looking forward to seeing more!

  • @Leowzc
    @Leowzc Рік тому

    firstly I would like to wish you well and to say a huge thank you for uploading these videos as they have been an invaluable resource to

  • @AaronGrosch29
    @AaronGrosch29 Рік тому +1

    It never fails. I have a particularly anxious day and turn to UA-cam for a moment of reprieve and TM drops a gentle, quiet and satisfying Devlog.

  • @ana33604
    @ana33604 Рік тому

    Animation or stages of growth. This is where the pure psychology of reward comes into play. This is what you've been working for when playing a game. Good luck and great life!

  • @MrDaDisha
    @MrDaDisha Рік тому

    New art style look wonderful man! Good job

  • @Play_Streams
    @Play_Streams Рік тому

    This looks beautiful. Definitely looking forward to see the rest of the graphics updates.

  • @KamranWali
    @KamranWali Рік тому

    Awesome video! The progress is looking super kool. I think the art style looks really good and it matches the theme of your game. The game is coming along very well. Adding the shadows will make your environment pop even more. Looking forward to that. Keep it up! :)

  • @thelialewis
    @thelialewis Рік тому

    Beautiful man, you're the only one who could help me, I watched 8 videos and yours was the only one that saved me

  • @dombibence
    @dombibence Рік тому

    Great video! The art style you've found is really an inspired one! :)

  • @darkmayhem9767
    @darkmayhem9767 Рік тому

    Absolutely love the new art style. Can't wait for the next video!

  • @TyZo
    @TyZo Рік тому

    Loving the updates man!

  • @Wolfendeathx
    @Wolfendeathx Рік тому +1

    I've been watching for years and I just want to thank you for both how informative and pleasant your dev logs are. Love the videos, and love the new art style ^.^

    • @ThinMatrix
      @ThinMatrix  Рік тому

      Thank you very much, I'm glad you like it :)

  • @UnburntStudios
    @UnburntStudios Рік тому

    Love the art style! This will be a really aesthetically pleasing game to just sit and chill with.

  • @user-sg5oj2wb8w
    @user-sg5oj2wb8w Рік тому

    Nice new looking! Keep going with this style! Good Job!

  • @MoonacreHandmade
    @MoonacreHandmade Рік тому +1

    I love the new art style! I just started playing around with blender! Your game dev videos are great inspo!

  • @georgiamcclymont3569
    @georgiamcclymont3569 Рік тому

    Really inspiring! Love the new art style :D Makes me really want to start making my game. Looking forward to seeing how this develops!

  • @belgobrine781
    @belgobrine781 Рік тому

    Keep it going, I love your devlogs :D

  • @Frosty-zd4rl
    @Frosty-zd4rl Рік тому

    I just randomly came across this, and dude... Your setup/room is just beautiful. Just felt the need to say that.

  • @LifeOfMohammed
    @LifeOfMohammed Рік тому

    I love the cartoon look and even better with some animation and maybe even a little player model running around but amazing progress as always love ur videos!

  • @bobbelcher6742
    @bobbelcher6742 Рік тому +1

    I love the look of those plants! You settled on a perfect art style, everything looks plump, perfect for a gardening game. This might already be planned, but I liked the look of the garden plots in the first demo with the organic rounded parts. It fits in with the new smooth models

    • @ThinMatrix
      @ThinMatrix  Рік тому

      Thanks! And yes, I plan to round off the terrain edges soon :)

  • @Georgerpw
    @Georgerpw Рік тому +3

    I absolutely love the new art style, reminds me a lot of the new Link's Awakening remake. Brilliant work.

  • @aestheticv5771
    @aestheticv5771 Рік тому

    Hey man thanks a lot. I was really overwheld and confused but now it all makes sense. Thank you.

  • @manishsharma7
    @manishsharma7 Рік тому

    that smooth transition from camera footage to screen capture looks neat!

  • @ModerateDev
    @ModerateDev Рік тому

    I really like the new art style ! great update :D

  • @AlexLusth
    @AlexLusth Рік тому +1

    Wow, The new art is looking stellar! Great work!

  • @Atomic67G
    @Atomic67G Рік тому

    I think the new art style is so whimsical and delightful! You are creating something really special .It's a feast for the eyes yet not overwhelming .
    I also think it's worth mentioning that it's very good to know one's ultimate limits .
    I respect how you push on the boundary walls of your skill and creativity at this point in time yet you know when to stop.
    Some devs go way beyond their scope and then it can go pear shaped quickly .Instead of going back to something they can handle ,they just release it anyway .
    You are a very intelligent and talented gentleman and I always look forward to seeing what you have next to show us all !

  • @elmars302
    @elmars302 Рік тому +18

    I think a simple noise over the terrain would help greatly!

  • @timothymakesgames
    @timothymakesgames Рік тому

    This is a personal favourite man, I love this video. Very interesting to see you iterate on the art style in blender like that, I must try this aswell.

    • @timothymakesgames
      @timothymakesgames Рік тому

      I think adding some green splotches to the grass plane using some noise / repeating texture would be a easy quick improvement :)

  • @DebboRevenant
    @DebboRevenant Рік тому +4

    With the more cartoony style, I feel like the roof of the house and the well could be a lot thicker, and have way more rounded corners. The doorframe of the house is way thicker and rounder, for example, in particular in relation to the well's roof. The vegetables all look so round and juicy that I feel like you could bounce right off them, if you were to bump into them, but the roofs still look like they'd hurt a lot to walk into. ;)
    You probably know this, but changing the ground tiles to also have the rounded edges will probably make the ground and the meshes tie together a lot better!
    Overall the style seems really nice, bouncy and friendly!

    • @ThinMatrix
      @ThinMatrix  Рік тому +3

      Thanks, I can see what you mean with the house! I'll try to fix that. I also plan to add rounded edges to the terrain tiles soon :)

  • @sabahoudini
    @sabahoudini Рік тому

    Looks awesome, I'm a fan of you being a programmer yet somehow seem to like nature and gardening as well. A little unexpected, love it!

  • @mikeohc
    @mikeohc Рік тому

    So great to see the progress! I think graphics is sort of like programming. When you come back to it, you'll always find ways to improve!

  • @percydowning3147
    @percydowning3147 Рік тому +2

    The new models look awesome!

  • @zeddlegion
    @zeddlegion 3 місяці тому

    Love this, Wish more game dev videos would talk more about their art styles an progress. love the art!!!

  • @callumvanheerden1530
    @callumvanheerden1530 Рік тому

    It's looking awesome, very inspiring!

  • @vast634
    @vast634 Рік тому

    Terrain: while you can keep the garden itself flat (easier) you can always add raises and depressions into the non build areas. Like a little 1 meter cliff, with grass hanging over sand.
    Also: within the garden you can add blocked non editable areas, such as a water pond, or an existing big oak tree. This also makes planning more interesting than just a rectangle garden.

  • @adrianterencehand
    @adrianterencehand Рік тому

    New art style looks beautiful ❤️

  • @ghinaaudhiyanabillah1626
    @ghinaaudhiyanabillah1626 Рік тому

    With your videos my learning curve will shrink drastically. Thank you.

  • @zayniacgames
    @zayniacgames Рік тому

    Great to adjust your style to different projects 👍 keep it up!

  • @zadeviggers
    @zadeviggers Рік тому

    I really like the art style - it kind of looks like everything is made out of clay, which is a really cool look!

  • @MrAnimator05
    @MrAnimator05 Рік тому

    The jump from the first to the second Art Style is huge in my oppinion. I am glad that u gave it the time that it need.

  • @steve_gatsis
    @steve_gatsis Рік тому

    I seriously love this artstyle to pieces man🤩🤩🤩. It is genuinely so great and makes me feel relaxed just by watching it. I played a lot of equilinox lately (trying to get an unstoppable hoard of spitting cammels ), and i linda got tired of the low poly artstyle. This new approaxh look fresh and really spot-on. Great job as always!!!

  • @victorialyra1236
    @victorialyra1236 Рік тому

    Thank you so much for all these tutorials bro. So much valuable knowledge

  • @floxyi
    @floxyi Рік тому +1

    Yay waited for this day sooo long. Happy to see you here again :)

  • @martinluterelectronics8619
    @martinluterelectronics8619 Рік тому

    Nice video man, clear and concise explanation! Thanks a lot!

  • @tarugoviajante2711
    @tarugoviajante2711 Рік тому

    I dont know how i didint meet you before, your games are amazing!! Good lucky on the farm game from Brazil🇧🇷🇧🇷

  • @maicsiemering
    @maicsiemering Рік тому

    Wonderful style, really like it!

  • @sogomn
    @sogomn Рік тому

    Absolutely love the art style!

  • @arseneleclerc3707
    @arseneleclerc3707 Рік тому

    I love the new artstyle, it looks great!

  • @wesleyjones1667
    @wesleyjones1667 Рік тому +2

    I love how it looks! I think that if you increased specifically the grass saturation it could make it look even better and I would love to see what a grass model would look like or just make a grass texture

  • @TheBreadSniffer
    @TheBreadSniffer Рік тому +1

    Great work! I really felt that the old graphics felt to dry. Its a very nice change!

  • @xCALYPTOxGaming
    @xCALYPTOxGaming Рік тому

    Absolutely love the cartoony style you chose. Everything looks fantastic, especially the plants!

  • @chadzulu4328
    @chadzulu4328 Рік тому +1

    Your mastery of the whole process is both mind-boggling and inspirational! The new art style is great, I think that the cartoon look fits this game really well.

    • @ThinMatrix
      @ThinMatrix  Рік тому

      Thanks, I'm glad you like it ^^

  • @dugtrioramen
    @dugtrioramen Рік тому

    I really love this art style. It's just so fun and inviting

  • @WMaster777
    @WMaster777 Рік тому

    Really nice art style! Hidden talents perhaps! Well done, I wish I could do similar someday!

  • @Groovecharge
    @Groovecharge Рік тому +2

    Its always a treat when you upload

  • @LaurensHouweling
    @LaurensHouweling Рік тому

    it would be cool to see day night cycles added to the game. I bet this scene would look even more amazing during a sunset or sunrise. occasional rain showers would also make the scene feel more alive and it would make your play trough feel more unique due to that little bit of unpredictability. maybe you could even add other weather conditions that are more rare. I love where this game is heading. there are really infinite possibilities with this concept and I’m excited to see which ideas you will explore. great job!

  • @domenico9992
    @domenico9992 Рік тому

    Man...you working on your garden when also working on the game...that is Soo deep...it's very inspiring. You are a great person. Keep up the good work!!! Thank youuuu

  • @xoriun8638
    @xoriun8638 Рік тому

    wow, this looks so beautiful. Really impressed

  • @batuhangulcu266
    @batuhangulcu266 Рік тому

    congratulations fam!!!

  • @RecordsSam
    @RecordsSam Рік тому

    This is really looking great!

  • @smyk1975
    @smyk1975 Рік тому

    Wow, the new art looks awesome! When I started the video I thought "eh, why mess with a good thing TM". But once you showed the results in the new screen I was completely sold!
    This game is shaping up to be amazing.

  • @gavin.d.m
    @gavin.d.m Рік тому

    Great video and work on your project
    Art work is lovely
    😃

  • @TheDreno33
    @TheDreno33 Рік тому

    Love the new look!
    As for the watering, consider a "flooded" level of watering. Similar to flood irrigation in agriculture. Your floor models are perfectly setup for this with the dirt being lower than the grass.

  • @OllysCoding
    @OllysCoding Рік тому

    Awesome update! I'd love to see more blending between the tilled soil & grass. I also think the well should have a few stones around it on the ground, or something which helps it 'bend' into the ground better - help it look more 'in' the environment!

  • @AudioCorrupted
    @AudioCorrupted Рік тому

    Whoah it looks so pretty now! looking forward to see what you do next! :3

  • @Amy_A.
    @Amy_A. Рік тому +1

    Here's an idea for maybe adding "more" models; what if you just distorted the models slightly? "Slice" the model into 8 vertical groups, and then shift layers of vertices on X/Y/Z 2-3%, rotate other layers X/Y/Z 3-5%, etc. I can imagine that making them much more natural looking, and each vegetable would only need to store an 8 element array of type, direction, and strength, and then the new model would be computed with that. Past that, it's just a bit of tuning on transform percentages to get the feel right.
    Great video as always, I'm loving how it's coming along :)

    • @Amy_A.
      @Amy_A. Рік тому +1

      Just realized, maybe another option would be to give your vegetables bones in blender as you model them. Then you just have to adjust the angle and scale for each bone group. That's probably much easier to implement than what I was initially thinking, and you could even add more complex structures than just vertical slices. A tree could actually lean, and cabbages could vary their leaf sizes.

    • @ThinMatrix
      @ThinMatrix  Рік тому +1

      That's a really interesting idea, I'll have to think about that a bit more. It's probably a bit more complex than I was planning to go at this stage, but certainly something to consider for the future. Thanks!