Thank you for still doing this, in this format, too. After so many years, you are still by far the best casting channel and imo it’s not even close. Tongue in cheek, full of memes without being cringe lol but still taking the game seriously and always focusing on the important stuff during a match. Thank you for over ten years of stellar content… tho we need more BLH!! ;p
Well said. I was just coming to the comments to say a similar thing. Winters style is so unique, his charm and humour never gets old (Including Jimmy). Winter - I hope you've earned enough to put away a comfortable amount of money - you deserve it.
FYI this is NOT the World Finals (you can find that here: ua-cam.com/video/jweZl3OwTko/v-deo.htmlsi=sCpnamzb2h7RSnU1) - but another ridiculously high level match they played during the World Cup. Realizing I hadn't watched this yet was a very happy accident today
it kinda stinks for serral that right after he gets sent to mandatory military service, the highest paying tournament in the history of sc2 shows up, i'm not sure if it would have altered the result but i'm sure he wasn't able to practice as much as he wanted to
Man just named 10 different combat units... You do realize that you're literally only missing 5 units from the entire Terran army right? Thor/Cyclone/Battlecruiser/Viking/Raven... all of which having turbo niche uses in the matchup... "Damnit I want Clem to make more Vikings against the ground Zerg armyyyyy!!! >:(" - Litearlly you, right now.
Reminder: If you want to rebalance Terran MMM bioball, no NOT nerf marines or mauraders - nerf the medivacs! The medivacs are what enable all the abusive untouchable bio micro, as well as countering all but one of the ostentiable counters to marines. The boots on the ground aren't broken, it's the instant pickup from any bad fight and constant healing that's broken
@@davehollis5816 Yeah like... stutter stepping marines is an act of skill. Though it's not as fun to watch, there are counters to it (or just, building enough units to overwhelm). But there's no counter to medivacs picking up marines the moment before the zealots/lings actually arrive - no counterplay esp with medivac boost!
@@yugonostalgia8961 And the medivac boosts got also sooo much buffs over the years. It used to be reserach and was much shorter duration. It was a way to run away for mutas a bit, but now...
I haven't played SC in a decade but the medivac drops do seem broken as a viewer. The terran flies around the zerg side forcing them to pull drones and rotate their army between bases, keeping them contained and taking small engagements where they can instantly pick up once the cost effectiveness of the trade reaches its peak. Just thinking about trying to deal with that makes my brain hurt.
for real serral has to swallow his pride and admit his ground game can't deal with clem's harass. even a small clump of mootas would shut that shit down real quick.
It's not even just limiting Serrals economy, its applying so much pressure he can't afford to tech up, he can't get to those vipers and infestors that make him the best player ever. The reason Clem is so dominant is two very very unfortunate facts of SC2, the earlier in the game you're proficient at means the less you have to worry about anything else: (Think Cheeses, cannon rushes, timings and all ins) And micro gets more value out of the same units, especially early on (Reaper micro, stutterstep, pull back) His micro is so extreme (with moderate macro) that nobody can ever ever make it to the late game and he doesn't have to even worry about anything else, especially against Serral or Zergs It's to such an extreme that nobody else can physically contest him
And of course the fact that terran doesn't really have to worry about taking any sort of counter damage at mid game due to mules. So basically if you strategically screw up while microing you will be saved by mules.
This is not a "Terran is OP against Zerg" situation. Serral has shown REPEATEDLY that it is absolutely dominant against every other Terran and Protoss player, including Maru, Oliveria, Byun, etc. This is purely a case of Clem being that much faster and that much more efficient with his units. Reynor going 50/50 with Clem on the regular right now is a prime example of this. Reynor has the speed and playstyle to keep up with Clem, and Clem has a much harder time breaking him the way he did with Serral during the World Cup. Even though Reynor, as damn good and fast as he is, is NOT better than Serral. Quit coping about "Terran OPPPPPPPP". MULEs are not a full proof backstop to Terran economy and if you remove them, Terran cannot keep up the efficiency they have. They simply cannot. It's the same reason why Ghosts have to be as good as they are in the late game. People love to scream Ghosts, but Infestors and Vipers, in Serral and Dark's hands, are unbeatable by classic Mech and Bio balls. Ghosts are the only counter to Viper/Infestor.
@@elgar7252 Zerg isn't strong, Serral is. Terran is strong if not dominant, but Clem is. Reynor does enough to survive the early game and push Clem past his comfort zone You're the one who's coping here, between mules freeing up supply and ghosts just *existing* Terran has the most versatility, it's just true.
you do know that what you just said points out the Terran issue Clem can build one Reaper 4 Hellions then spam out marines have 6 medivacs and go straight to Ghost while Serras has to tech spell casters while defending from a 50 mineral unit that out performs most other units in the game just to have his casters countered by Ghosts as soon as they come out see this is the weary reason Clem is asking for the Ghost to be nerfed
@@viktorgabriel2554 Is he asking for that? Can appreciate his competitive integrity, just hope it doesnt overdo it, sounds like a pretty tough change to balance well
Winter, what are the chances we can get a 1 hour brenda/susan compilation of all the times you cast queens and their hatchery owners association arguments? :)
To me there is two problems with balance. One is that medivacs I think need some sort of load/unload delay because escaping instantly for basically a tier 1 unit is honestly nuts compared to how susceptible a nydus is and that's late game tech. The other is that I think zerg early anti-air is crap. Maybe queen damage should be increased a little or spore launchers fire is increased to their detection range. Clem I think pretty much outplayed Serral this match, but man, it's not like Serral could do much imo. I always thought Zerg were supposed to be the best early game rushers etc, but they really not are they? Seems like everyone else does that rushing better.
The problem in the game rn is terran has access to the best unit in the game first thing in, the marine, which is 10 times better than a ling and a million times better than the zealot
I do think it'd be fine if zerg got a slight buff to early game anti-air. Maybe extend spore crawler range to more consistently deal with banshees. As they are, the spores don't do much kore than just spot the banshees when cloaked.
Perhaps an extra speed bonus for queens on creep more than normal. If they have to block harassment from hellions, reapers, and banshees at the same time then they need more speed.
You guys underestimating how much Terran drops are required to be good to keep the Zerg economy from exploding too quickly. Remember Protoss and Terran HAVE to limit Zerg econ. Neither race can even remotely keep up with Zerg if you can't get the damage done. It's why we always watch TvZ and PvZ from the non-Zerg perspective. It's not about what the Zerg is doing at home and on the field. It's about what the T or P is doing to limit them.
I love these videos. Winter makes me burst in laughter at least once a video lol. The Queen dialog tends to get me at the very least lol. So much so I get a weird look from my dog when it happens. Great job as usual!!
I like the consistency of the intro - almost as consistent and predictive as these strats...still lovem though and still have yet to ever play the game
Hey Winter. In my opinion, you should have way more followers. I watched your stuff for a while back when I was first into starcraft 2, then forgot your name for a while lol finally found you again and subscribed so I didn't forget again. I really enjoy your content, keep it up buddy
It says a lot that Serral can be conscripted into the military (which doesn't normally allow for outside income) and still make it to the finals. I look forward to next year when he gets out and you can do this as a full time career
If you're a StarCraft fan, you're going to love Gates of Pyre! It captures the fast-paced, competitive nature we all crave but adds some fresh mechanics and depth. The strategic options and unit variety are next-level
Check out sins of a solar empire 2. You capture planets inside solar systems, there are multiple solar systems and the planets rotate the sun, basically meaning your planet will occasionally rotate from being close to your other planets into planets owned by the enemy. Skill cap is pretty high.
That first game is nearly impossible to FOLLOW, I can't imagine setting all those things in motion and responding to what the other guy is doing everywhere, too.
First game is me trying to imitate the picture/image of that korean guy with glasses who drops his jaw to his bellybotton while watching a match. He knew what he was doing
considering Clem is currently the only person in the world who can beat Serral consistently, I think it's a little more than that. In the same video, we saw another Terran try the exact same strat as Clem and get picked apart.
Jesus Christ, Clem's plays are almost pornographic. He was almost running circles around Serral! How can one be SO good to do that? Who the fuck can do it?
Medi vac should have a delayed loading and unloading. And boosters should be a tech that needs to be researched. Queen dmg and maybe spore crawler dmg needs to be buffed since it appears anti air is just bad early to mid game for Zerg
I think Clem figured out the trick for beating serrel, taking advantage of Zerg's weaknesses. As a Serral fanboy I'm hoping he locks back in and puts Clem back in his place
where's the link for the continuation of this best of 5? is this extended because serral scored on the 4th game? If not, why did they had the 4th game if its already over on the first three games 3-0? I'm confused. LOL
Im old school from way back in the SC and BW days. I remwmber the South Koreans reigned supreme in many years following into SC 2 with few foreigners being able to compete. When did it change for the koreans to play second fiddle?
I feel like Serral has lost what made him great in the first place: constant multi front harassment. When he was beating every top pro, he didn't allow Terrans to leave their base because of all his attacks
Serral seems depressed about the state of the matchup. The GGWP come off as somebody who has just accepted fate. doesn’t have the fire we’ve seen for so many years. Rooting for you big guy
So what is the solution to Serral's Clem problems? Early game cheese? Nope, reapers. Late game dominanace? Nope, ghosts. Mid game timing attack? Nope, constant drops and hellbats can be healed by medivacs lol
As a non sc2 player (outside playing a lot of coop) but avid watcher, aren’t Zerg a bit too disadvantaged in the early game? Like their only gameplan is “let’s hope I don’t mess up” while all other races have plenty of ways to disrupt the enemy. You can just wall off and your base is safe the first 10 minutes of the game. Terrans have their own Reaper entry point you can’t block, have hellions runby you cannot block, have banshee or Liberator harass, and start dropping marines everywhere early on. It’s just boring „Zerg def Terran worker harass“ with no way for the Zerg to fight back, play their own harassing or to try to make things even. This playstyle and imbalanced ratio of def and attack also leads to most Zerg early game being mass queens. Let’s say if you got a light flyer harassment unit or some weak-ish unit that can undertunnel walls/building or similar, but falls off fast, you would be able to do attack and Defense for both players at the same time, raising the ceiling. Or alternatively maybe give overlords some advantage to fuck with the enemy, maybe by making overseers available pre lair but a bit more expensive, so you can use contamination to harass? That would probably be too strong blocking early game worker production. Or give overlords after a research contaminate light, that stops any energy based and passive abilities of buildings (detection/orbital/nexus/sensor tower/ shield battery) All that would probably break the game somewhere else though, because balancing it is so complicated
Zerg has to have a weaker early game because they have the strongest economy due to they way they produce units, including workers. Starcraft balanace is really easy to look at backwards because on the surface everything looks really similar, but it isn't. If zerg wants a buff, if has to be weighed against their massively faster economy and production, which is why they get nerfed more than buffed.
@@whiteerdydude That's not even true; MULES are easily the best economic tool in the game. Zerg just has a powerful early start; and need to be pressured.
@@ryanj610 mules are a great tool, but in general, zerg is multiple workers, bases and supply ahead of terran and protoss within just a few minutes of the game. If zerg could build marines and seige tanks out of hatcherys, you would feel that early game lead very quickly
Thank you for still doing this, in this format, too. After so many years, you are still by far the best casting channel and imo it’s not even close.
Tongue in cheek, full of memes without being cringe lol but still taking the game seriously and always focusing on the important stuff during a match.
Thank you for over ten years of stellar content… tho we need more BLH!! ;p
Well said. I was just coming to the comments to say a similar thing. Winters style is so unique, his charm and humour never gets old (Including Jimmy).
Winter - I hope you've earned enough to put away a comfortable amount of money - you deserve it.
This is not bad. Well done Winter, very enjoyable. But, HD was the absolute best. And it's not even close.
In my opinion you produce the best StarCraft content on the internet. Thank you
You're welcome
@@eldenbling2615 looks like you joined UA-cam last year, welcome little guy.
ArtosisCasts is better
@@lifenote1943 Artosis is good stuff. I still prefer Winter.
That's a pretty based and objectively true opinion you got there.
The consistency of you asking Jimmy about the likes for the next video and saying you're doing it anyways helps me to get through the day. Thank you.
2:59 hellion Tokyo drift lmao he had a couple beers before the battle started
DEJAVU
loolll good catch xD
How to heck does BLINDING CLOUD not stop SNIPE? :'(
It's a spell 💔
Terran strikes again
The ghost sniper rifle has a thermal scope 😅
Terrans: Do any build you’d like(no scouting)->any sign of trouble->Ghost academy, no matter your opponents build it counters it.
Infrared scopes.
FYI this is NOT the World Finals (you can find that here: ua-cam.com/video/jweZl3OwTko/v-deo.htmlsi=sCpnamzb2h7RSnU1) - but another ridiculously high level match they played during the World Cup. Realizing I hadn't watched this yet was a very happy accident today
Thank God we getting S and C games that aren't just the grand finals 😂 UA-cam has been inundated
I think the Rogue vs Clem game was more impressive, in terms of skill. Just imho
31:26 “the pathfinding of Christopher Columbus” 🤣🤣🤣
what the actual hell was that game 1.
Worlds most effective reaper.
Nydus.
Baserace.
And whatever the hell the rest of that game was.
Starcraft
Starcraft
You need more APM to keep up with all fights on the video
My favourite thing about watching Terran vs Zerg id that the game is basically over once ghosts come out
it kinda stinks for serral that right after he gets sent to mandatory military service, the highest paying tournament in the history of sc2 shows up, i'm not sure if it would have altered the result but i'm sure he wasn't able to practice as much as he wanted to
Agreed
They did it on purpose!
It does seem he's not at his best
We could have had a full 9-game-series in the finals instead of the one-sided beatdown D:
Serral didnt need to go to the military right now, he could have postponed it but made the decision to get it over with.
Always fun to see the same old Reaper/Hellion/Banshee/M/M/M/tank/WM/Lib/ghost strat. Never gets old.
To be fair to terrans, that's about all the units they have that aren't extremely situational.
Man just named 10 different combat units... You do realize that you're literally only missing 5 units from the entire Terran army right?
Thor/Cyclone/Battlecruiser/Viking/Raven... all of which having turbo niche uses in the matchup...
"Damnit I want Clem to make more Vikings against the ground Zerg armyyyyy!!! >:(" - Litearlly you, right now.
@@elgar7252 once the ghosts come out, as a zerg you have to wait on the terran to make a mistake, if they don't make a mistake, you lose everytime
@@elgar7252 You forgot Hellbats, goin mech would be different yes.
We need an animated series of Brenda & Susan's journeys
Reminder: If you want to rebalance Terran MMM bioball, no NOT nerf marines or mauraders - nerf the medivacs! The medivacs are what enable all the abusive untouchable bio micro, as well as countering all but one of the ostentiable counters to marines. The boots on the ground aren't broken, it's the instant pickup from any bad fight and constant healing that's broken
Agree 100%, it's the medivac that's broken. There just is no weakness in a medivac-supported bio ball. That's not balance.
@@davehollis5816 Yeah like... stutter stepping marines is an act of skill. Though it's not as fun to watch, there are counters to it (or just, building enough units to overwhelm). But there's no counter to medivacs picking up marines the moment before the zealots/lings actually arrive - no counterplay esp with medivac boost!
@@yugonostalgia8961 And the medivac boosts got also sooo much buffs over the years. It used to be reserach and was much shorter duration. It was a way to run away for mutas a bit, but now...
Make medivacs pick up at the same rate as they drop off. Simple as.
I haven't played SC in a decade but the medivac drops do seem broken as a viewer. The terran flies around the zerg side forcing them to pull drones and rotate their army between bases, keeping them contained and taking small engagements where they can instantly pick up once the cost effectiveness of the trade reaches its peak. Just thinking about trying to deal with that makes my brain hurt.
Best way to start the day
Best way to end the day for me
Thank you Winter, your existence makes humanity a better place to be in
Serral just needs to start going Mutas. I mean, he'll probably still lose, but at least Winter will be delighted.
for real serral has to swallow his pride and admit his ground game can't deal with clem's harass. even a small clump of mootas would shut that shit down real quick.
Right? Serral can't do comprehensive mop-up operations if Terrans can just hop in medivacs. Mutas' anti-air might just give them pause.
@@DrownedInExile and then Mutas die to Marines
@@DrownedInExile Seemed to work for Reynor when he faced Clem.
@@lasertivo it worked, but just barely. He really lucky-dodged a few seriously dangerous Widow Mine hits.
Serral will need to figure something out on how to deal with Clem's endless aggression.
8:06 "Equal army supply, does not equal = equal armies." Yep!
It's not even just limiting Serrals economy, its applying so much pressure he can't afford to tech up, he can't get to those vipers and infestors that make him the best player ever.
The reason Clem is so dominant is two very very unfortunate facts of SC2, the earlier in the game you're proficient at means the less you have to worry about anything else:
(Think Cheeses, cannon rushes, timings and all ins)
And micro gets more value out of the same units, especially early on
(Reaper micro, stutterstep, pull back)
His micro is so extreme (with moderate macro) that nobody can ever ever make it to the late game and he doesn't have to even worry about anything else, especially against Serral or Zergs
It's to such an extreme that nobody else can physically contest him
And of course the fact that terran doesn't really have to worry about taking any sort of counter damage at mid game due to mules. So basically if you strategically screw up while microing you will be saved by mules.
This is not a "Terran is OP against Zerg" situation. Serral has shown REPEATEDLY that it is absolutely dominant against every other Terran and Protoss player, including Maru, Oliveria, Byun, etc. This is purely a case of Clem being that much faster and that much more efficient with his units.
Reynor going 50/50 with Clem on the regular right now is a prime example of this. Reynor has the speed and playstyle to keep up with Clem, and Clem has a much harder time breaking him the way he did with Serral during the World Cup. Even though Reynor, as damn good and fast as he is, is NOT better than Serral.
Quit coping about "Terran OPPPPPPPP". MULEs are not a full proof backstop to Terran economy and if you remove them, Terran cannot keep up the efficiency they have. They simply cannot. It's the same reason why Ghosts have to be as good as they are in the late game. People love to scream Ghosts, but Infestors and Vipers, in Serral and Dark's hands, are unbeatable by classic Mech and Bio balls. Ghosts are the only counter to Viper/Infestor.
@@elgar7252 Zerg isn't strong, Serral is. Terran is strong if not dominant, but Clem is.
Reynor does enough to survive the early game and push Clem past his comfort zone
You're the one who's coping here, between mules freeing up supply and ghosts just *existing* Terran has the most versatility, it's just true.
you do know that what you just said points out the Terran issue Clem can build one Reaper 4 Hellions then spam out marines have 6 medivacs and go straight to Ghost while Serras has to tech spell casters while defending from a 50 mineral unit that out performs most other units in the game just to have his casters countered by Ghosts as soon as they come out see this is the weary reason Clem is asking for the Ghost to be nerfed
@@viktorgabriel2554 Is he asking for that? Can appreciate his competitive integrity, just hope it doesnt overdo it, sounds like a pretty tough change to balance well
Winter, what are the chances we can get a 1 hour brenda/susan compilation of all the times you cast queens and their hatchery owners association arguments? :)
To me there is two problems with balance. One is that medivacs I think need some sort of load/unload delay because escaping instantly for basically a tier 1 unit is honestly nuts compared to how susceptible a nydus is and that's late game tech. The other is that I think zerg early anti-air is crap. Maybe queen damage should be increased a little or spore launchers fire is increased to their detection range.
Clem I think pretty much outplayed Serral this match, but man, it's not like Serral could do much imo.
I always thought Zerg were supposed to be the best early game rushers etc, but they really not are they? Seems like everyone else does that rushing better.
The problem in the game rn is terran has access to the best unit in the game first thing in, the marine, which is 10 times better than a ling and a million times better than the zealot
50:51 "They'll expect some of us in the wreckage brother." Bane! :D
I'm sorry, did that Hellion just do an impromptu & exceptionally extra drift? 2:58
Saw that too, now we know where Han's hiding, the Koprulu Sector
I do think it'd be fine if zerg got a slight buff to early game anti-air. Maybe extend spore crawler range to more consistently deal with banshees. As they are, the spores don't do much kore than just spot the banshees when cloaked.
yeah, that makes a lot of sense actually.
Shut up Brenda
Zerg AA has always been dogshit, and it has always needed a buff. Terran drops are just too good in tvz.
Perhaps an extra speed bonus for queens on creep more than normal. If they have to block harassment from hellions, reapers, and banshees at the same time then they need more speed.
You guys underestimating how much Terran drops are required to be good to keep the Zerg economy from exploding too quickly. Remember Protoss and Terran HAVE to limit Zerg econ. Neither race can even remotely keep up with Zerg if you can't get the damage done.
It's why we always watch TvZ and PvZ from the non-Zerg perspective. It's not about what the Zerg is doing at home and on the field. It's about what the T or P is doing to limit them.
That first game. Just wow
The strongest Zerg of history vs the strongest Terran of today
I love these videos. Winter makes me burst in laughter at least once a video lol. The Queen dialog tends to get me at the very least lol. So much so I get a weird look from my dog when it happens. Great job as usual!!
8 to 0 in the world cup 2024? RESPECT!!!!!!!!!!!!!!!
I like the consistency of the intro - almost as consistent and predictive as these strats...still lovem though and still have yet to ever play the game
Wow the last game...
Serral responded so well to everything and still got owned :o
LMFAO "The pathfinding of Christopher Columbus"
This makes me download the game and play it again
Just make sure you play Terran
Hey Winter. In my opinion, you should have way more followers. I watched your stuff for a while back when I was first into starcraft 2, then forgot your name for a while lol finally found you again and subscribed so I didn't forget again. I really enjoy your content, keep it up buddy
You know you have world of Warcraft music in the background. One of the best songs imo.
It says a lot that Serral can be conscripted into the military (which doesn't normally allow for outside income) and still make it to the finals. I look forward to next year when he gets out and you can do this as a full time career
the finnish military has no restriction to making outside income, thats the korean military
@@enochianwolf must have got him mixed up with another player also in service
20:02 Serral uses the queens as an escort for the drone to build the 3rd, that’s pretty sick
I think that's pretty standard
It's that season of the day again 🙂
Good video! Looking forward to more reynor vs clem
One of the best games I've seen this year.
If you're a StarCraft fan, you're going to love Gates of Pyre! It captures the fast-paced, competitive nature we all crave but adds some fresh mechanics and depth. The strategic options and unit variety are next-level
Check out sins of a solar empire 2. You capture planets inside solar systems, there are multiple solar systems and the planets rotate the sun, basically meaning your planet will occasionally rotate from being close to your other planets into planets owned by the enemy. Skill cap is pretty high.
They are both so good its insane, legit the two best sc2 players of all time!
That first game is nearly impossible to FOLLOW, I can't imagine setting all those things in motion and responding to what the other guy is doing everywhere, too.
Amazing video! Great games. Thank you!
Where is the auto ‘like every video watched’ option!? 😊
First game is me trying to imitate the picture/image of that korean guy with glasses who drops his jaw to his bellybotton while watching a match.
He knew what he was doing
“Does he see the Roach Sign”? Nice Dune pull
Wow two incredible Players!
Thought this was SC2 and not the first 3 minutes of Rambo.
These casts are great as always, but man is it frustrating to watch Zerg struggle to do anything, it not even fun to watch anymore.
10:45 I didn't even know u can burrow queens 🤣
The pathing of christopher columbus too funny man
Winter, you are such a talented commentator and communicator, you should host a late night show. unrelated to late night starcraft.
Thank You
Om nom nom
Could it be that Clem is beginning to own Serral. Wow. 🤯
16:58 Drone KO.
I’m still not convinced that Serral won’t figure things out and come back even better!
38:57. More drops than a Skrillex album 😂😂😂
We’re gonna need some photos with today’s newspaper. I feel like I’ve seen these matches.
G1 was a banger, very hectic, everybody doing moves and it was unclear who was really ahead at any point.
And then ghosts were produced.
How to beat the top zerg: build an air unit.
The more things change the more they stay the same.
considering Clem is currently the only person in the world who can beat Serral consistently, I think it's a little more than that. In the same video, we saw another Terran try the exact same strat as Clem and get picked apart.
@@Typhoon_John that's correct. The reductiveness is the humor.
@@cyan8237 the joke must have gone as high above my head as a Banshee over one of Serral's Drones
Clem is going to get a lot of stuff nerfed.
Medivac, widowmines and ghosts need nerfage
I really need it right now. Terran bio is too strong
not at all. only serral gets races nerfed, blizz hates zerg and protoss
As they should be, the Ghost is ridiculous against Z and Z cannot punish Medivac drops.
@@xIcarus227 Ghost is absurd even against Protoss. There's also the widowmine spam abuse
In Clems army everybody fights, no exceptions!
Clem plays the exact same game every game. Has his strategy down pat thats for sure.
take your like, and thank you for making my day a little bit better (it was already going pretty well, too).
Serral found his kryptonite. Creme ala clem.
I wonder if Serral could use contaminate more aggressively to try and keep Clem at home, both stopping reinforcements and preventing aggression.
Isn't that Lair tech tho? By the time Serral got a Lair he'd been accosted by reapers, hellions and cloaked banshees.
bro you need to collab with some of these awesome video game artist out there and get the merch rolling along. good nummbers could translate
I have the same Bob Ross T-shirt... nice.
Added my like
Jesus Christ, Clem's plays are almost pornographic. He was almost running circles around Serral! How can one be SO good to do that? Who the fuck can do it?
I’m starting to think Jimmy is a figment of Winter’s imagination.
Good luck to all!
Medi vac should have a delayed loading and unloading. And boosters should be a tech that needs to be researched.
Queen dmg and maybe spore crawler dmg needs to be buffed since it appears anti air is just bad early to mid game for Zerg
I think Clem figured out the trick for beating serrel, taking advantage of Zerg's weaknesses.
As a Serral fanboy I'm hoping he locks back in and puts Clem back in his place
Clem really looks like he has Serral's number
Terran: good race.
36:00 clem is just bullying Serral lmao
Winter is a changeling guys, don't listen to whatever he says!
Serral got zerg nerfed into the ground and now they're unplayable.
When was the last time Serral beat Clem?
where's the link for the continuation of this best of 5? is this extended because serral scored on the 4th game? If not, why did they had the 4th game if its already over on the first three games 3-0? I'm confused. LOL
Serral didn't open with lings in the first game ... interesting
Im old school from way back in the SC and BW days. I remwmber the South Koreans reigned supreme in many years following into SC 2 with few foreigners being able to compete. When did it change for the koreans to play second fiddle?
I didn't know there was a Ricky the reaper. Is he related to Ricky the swarmhost? Also does that mean there is a Ricky protoss unit?
I’m doing it for Jimmy!!!!
I feel like Serral has lost what made him great in the first place: constant multi front harassment. When he was beating every top pro, he didn't allow Terrans to leave their base because of all his attacks
They keep nerfing Zerg just to keep Serral competetive. 🙂
Explain how he crushes every Terran besides Clem, please.
@@ziliestarrive Clem is better than them, obviously.
my wrists hurt from watching this video
Is protoss still in SC2?
Oh yes!🎉
Serral seems depressed about the state of the matchup. The GGWP come off as somebody who has just accepted fate.
doesn’t have the fire we’ve seen for so many years. Rooting for you big guy
clem has evolved
Best Sc2 Caster!
Lan tournament or online ?
GG Clem!
So what is the solution to Serral's Clem problems? Early game cheese? Nope, reapers. Late game dominanace? Nope, ghosts. Mid game timing attack? Nope, constant drops and hellbats can be healed by medivacs lol
I haven't had electricity or a bath for 3 days (hurricane).....I need my Winter fix nao!
As a non sc2 player (outside playing a lot of coop) but avid watcher, aren’t Zerg a bit too disadvantaged in the early game? Like their only gameplan is “let’s hope I don’t mess up” while all other races have plenty of ways to disrupt the enemy. You can just wall off and your base is safe the first 10 minutes of the game.
Terrans have their own Reaper entry point you can’t block, have hellions runby you cannot block, have banshee or Liberator harass, and start dropping marines everywhere early on.
It’s just boring „Zerg def Terran worker harass“ with no way for the Zerg to fight back, play their own harassing or to try to make things even. This playstyle and imbalanced ratio of def and attack also leads to most Zerg early game being mass queens.
Let’s say if you got a light flyer harassment unit or some weak-ish unit that can undertunnel walls/building or similar, but falls off fast, you would be able to do attack and Defense for both players at the same time, raising the ceiling. Or alternatively maybe give overlords some advantage to fuck with the enemy, maybe by making overseers available pre lair but a bit more expensive, so you can use contamination to harass? That would probably be too strong blocking early game worker production. Or give overlords after a research contaminate light, that stops any energy based and passive abilities of buildings (detection/orbital/nexus/sensor tower/ shield battery)
All that would probably break the game somewhere else though, because balancing it is so complicated
Zerg has to have a weaker early game because they have the strongest economy due to they way they produce units, including workers. Starcraft balanace is really easy to look at backwards because on the surface everything looks really similar, but it isn't. If zerg wants a buff, if has to be weighed against their massively faster economy and production, which is why they get nerfed more than buffed.
@@whiteerdydude That's not even true; MULES are easily the best economic tool in the game. Zerg just has a powerful early start; and need to be pressured.
@@ryanj610 mules are a great tool, but in general, zerg is multiple workers, bases and supply ahead of terran and protoss within just a few minutes of the game. If zerg could build marines and seige tanks out of hatcherys, you would feel that early game lead very quickly
DOUBLE LIKE BUTTON!