For me personally, something that speeds mapping up tremendously, and something that I still kinda struggle with, is dropping the hoarder mentality, meaning playing with the mindset of not necessarily picking up every single gem and jewel and focusing on the juicy stuff only.
Instead of just rolling a few maps I want to do for the next little while I've now built up a stock of like 20 maps that are already rolled to rare and at least high 100s density. Then I can just slam and go when I'm wanting to do a map. I'll restock with another 10 or so like you do when I feel I'm getting low. I'm much less schedule regimented than you are though as I don't sit down with the intent of running maps for a set amount of time. I'd rather just be prepared with a bunch ready to go for whenever I sit down. I appreciate the idea of a strict loot filter cutting down on the time it takes to parse what's on the ground, but I'm a bit more of an originalist and like seeing most stuff on the ground and seeing what I got through the whole map even if it's garbage. Having played the game off and on for 2 decades, I feel I'm pretty good at quickly analyzing it. I more use filters for just removing visual clutter on the ground (making "full rejuvenation potion" into "rejuv" or w/e) and giving me info on map immunities, item cube recipes etc. Yes it might be slightly less efficient but this tip feels a bit more YMMV based on what you want from the game. Thanks for the video.
Great input. I still think parsing loot on the ground might slow you down more than you realize, but it can also be very enjoyable to see how much loot is spewing out of monsters when you kill them. For me, im trying to remove as much of the decision making as possible during the looting process. I think a good example is bolts or arrows. I dont play Amazon and identifying and parsing if the rare arrows are worth keeping isn't worth my time. I find it slows me down way too much, but if I was really familiar with what to look out for, it might be worth doing. Meanwhile i like keeping blue circlets and amulets on my loot filter because its an easy identify, look for +3 skill trees and keep going.
The map filter will be done by this weekend.. Only thing I really pulling from (with credit given) from kyzards is the socket display and map immune displayed. While I could redo it from the ground up.. But it would look pretty much exactly the same.
Love the vid, love the new short intro - Straight into the content :)D
Thanks! I had a lot of help and input from friends. New video coming out tomorrow 🙂
For me personally, something that speeds mapping up tremendously, and something that I still kinda struggle with, is dropping the hoarder mentality, meaning playing with the mindset of not necessarily picking up every single gem and jewel and focusing on the juicy stuff only.
its true.. but not picking up jewels and flawless gems and bases is hard to do lol
Very goods tips! Just what i needed
Instead of just rolling a few maps I want to do for the next little while I've now built up a stock of like 20 maps that are already rolled to rare and at least high 100s density. Then I can just slam and go when I'm wanting to do a map. I'll restock with another 10 or so like you do when I feel I'm getting low. I'm much less schedule regimented than you are though as I don't sit down with the intent of running maps for a set amount of time. I'd rather just be prepared with a bunch ready to go for whenever I sit down.
I appreciate the idea of a strict loot filter cutting down on the time it takes to parse what's on the ground, but I'm a bit more of an originalist and like seeing most stuff on the ground and seeing what I got through the whole map even if it's garbage. Having played the game off and on for 2 decades, I feel I'm pretty good at quickly analyzing it. I more use filters for just removing visual clutter on the ground (making "full rejuvenation potion" into "rejuv" or w/e) and giving me info on map immunities, item cube recipes etc. Yes it might be slightly less efficient but this tip feels a bit more YMMV based on what you want from the game.
Thanks for the video.
Great input. I still think parsing loot on the ground might slow you down more than you realize, but it can also be very enjoyable to see how much loot is spewing out of monsters when you kill them. For me, im trying to remove as much of the decision making as possible during the looting process. I think a good example is bolts or arrows. I dont play Amazon and identifying and parsing if the rare arrows are worth keeping isn't worth my time. I find it slows me down way too much, but if I was really familiar with what to look out for, it might be worth doing. Meanwhile i like keeping blue circlets and amulets on my loot filter because its an easy identify, look for +3 skill trees and keep going.
I wasn't prepared for your shirt color to change during the disclaimer.
Me and the kid went to the park and 60% chance of rain was more like 100% resulting in a wardrobe change for us both.
what stash mod are you using? plugy is a bit buggy and wouldn't mind a different one :)
www.projectdiablo2.com/
I've been rerolling maps that have increased maximum life, as I figured this particular mod drags out the time to clear maps
The map filter will be done by this weekend.. Only thing I really pulling from (with credit given) from kyzards is the socket display and map immune displayed. While I could redo it from the ground up.. But it would look pretty much exactly the same.
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