WoW Exploration: Naxxramas Behind the Scenes | World of Warcraft Classic

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  • Опубліковано 21 лис 2024

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  • @snacks404
    @snacks404 21 день тому +52

    Northrend. The snowy area is implied to be Northrend, with the Lich King sending scourge through portals into Naxxramas to aid Kel'thuzad. Obviously Northrend as we know it hadn't been created yet, so using Winterspring was a quick and easy way to convey what we knew it to be from Warcraft 3.
    I implore anyone to go watch the original Naxxramas trailer from 2005, the one with Kel'thuzad narrating. They actually use the snowy part of the map in that video to show Kel'thuzad's "journey" so to speak. It's all very interesting, especially with the mystique around old Naxxramas as a whole.
    None the less, fantastic video.

    • @720zone
      @720zone  20 днів тому +15

      Really appreciate you pointing this out. Lore side of stuff was never my strong suit but I should have called that out 100%. Thanks so much for the added context here man; thank you! The OG trailer you mention: ua-cam.com/video/TRlv84Lj-dI/v-deo.html

    • @mike9347
      @mike9347 15 днів тому +1

      @@snacks404 yeah, tons of fun in the old days. No-one had any idea at all wtf we were doing. I mean, my guild must have wiped every Friday night for 3 months before we got it together. 🤣😆

  • @UnitaryDesignation
    @UnitaryDesignation 15 днів тому +4

    This was great. I always wondered when doing this in classic where the snow area around KT room was supposed to be. My guild called me crazy and weird for even thinking to ask that. Glad to see I'm not alone! Great video thanks for going so in-depth

    • @720zone
      @720zone  15 днів тому

      You were NOT crazy!!! I can't believe I didn't put it together that it was of course supposed to be Northrend. I should have researched better and mentioned it. At any rate, really appreciate the comment. Thank you!

  • @williamday9628
    @williamday9628 17 днів тому +3

    Great video, loved the exploration, very nostalgic! Two things I'd mention:
    1) I never really understood why the outer ring quarters were connected via the slime tunnels, since each quarter had to be cleared chronologically, so you couldn't for example, progress through the Arachnid Quarter and then swim around to go directly to Thaddius. Maexxna had a web door which didn't unlock until Faerlina was slain, Loatheb was on a raised bridge you could only reach from a bridge from Heigen, and Thaddius and Four Horsemen both had doors that didn't unlock until Gluth/Gothik had been slain. Not to mention that doing this would involve lots of extra trash. The only scenario I ever remember even clearing that outer ring was when the Naxxramas removal was announced at the end of TBC and people were panicking to get their scraps for the Tier 3 items.
    2) I always considered Naxxramas to be a bit of a Doctor Who Tardis, in Vanilla I loved how it hovered menacingly over Plaguewood whilst slowly rotating and dripping slime, but despite it looking huge from the ground, part of me always felt like the interior was considerably bigger than the exterior. This was proven in WoTLK when they moved it to Wintergarde Keep, where unfortunately they very lazily didn't have it move around slowly and rotate anymore, as well as having off with the slime, given how flying close to it would expose just how small the exterior was, they really should have inflated the size a bit to compensate (if anything, it felt smaller in Dragonblight than it did in Eastern Plaguelands!). In early WoTLK when the servers were buggy when Wintergrasp battles was on, it was possible to walk through the instance portal, not get zoned in, and walk into the first, central room, in the uninstanced version, and the camera would glitch around, sometimes inside, sometimes outside, and you could basically see that the exterior model size covered that central room with the ziggurat, and pretty much nothing else. This convinced me that the exterior model probably needed to be around x8 bigger to properly match the interior!

    • @720zone
      @720zone  17 днів тому +2

      Can't thank you enough for such a thoughtful comment here man; appreciate it. One of the things I always enjoyed about the dungeon models, or facades, that you can see from the 'real' world, was exactly the size difference that you describe. The floating ziggurat, or keep, or whatever you're entering usually looks (and is) much smaller than the instanced version that you experience once you zone in, which leads to that 'down the rabbit-hole' feeling so many of these dungeons have. In the case of Nax, I just always interpreted the zigurate size as a scale and altitude thing, like it was actually supposed to be farther away than the actual models floating above the world, and hence bigger. They didn't make the model as large as the actual dungeon, so they moved it closer to compensate. But you're spot on; I think the actual dungeon model is at least 8x bigger! Thanks again.

  • @zachr93
    @zachr93 21 день тому +11

    This series of yours is one of my favorites! I love learning about the history and how things could've been.

    • @720zone
      @720zone  21 день тому

      Thanks a lot!

  • @QTAsc
    @QTAsc 21 день тому +5

    I was so happy seeing this in my recommendations! I love the old Nax map and remember spending hours trying to escape KTs room to explore 'northend' when I was young I never even noticed it was winterspring back then lol.
    Thanks for the video

    • @720zone
      @720zone  20 днів тому +1

      YES! I did the same! I was a constant "What's out there?" or "What's over those mountains?" type player.

  • @Spectacular66
    @Spectacular66 20 днів тому +21

    Naxxramas was one of those raids that was such a huge mystery back in late 2006 because so little of the playerbase had actually been in it or gotten very far through it. I was only beginning my journey in WoW by the time Burning Crusade was on the verge of release so I did not get to enjoy any of the vanilla raids as they existed. I remember looking up the boss guides online and wondering how people even survived these boss encounters with the insane damage numbers their abilities did. Then again, I didn't know the extent to how much gear impacted your stats overall because I was still a newbie in white/green/blue gear. Still, those were fun times.

    • @720zone
      @720zone  20 днів тому +3

      Exactly! I was initially not in favor of moving Nax into Northrend in WOTLK, but I definitely understand it. The dungeon and bosses, the entire thing, was just amazingly designed, and it was initially so difficult that barely anyone saw it.

    • @GTAjedi
      @GTAjedi 8 днів тому +1

      I reckon the Naxx 40 and Naxx 10 boss/mob damage numbers are kinda similar. Which would show how tough Naxx 40 was.

    • @ozmcsween
      @ozmcsween 8 днів тому +1

      Naxx 40 required you to force people into specific specs and talents to even attempt the bosses. Honestly overall after playing naxx classic it’s not a very good raid. Doing the wrath classic version was a lot more enjoyable and way less clunky. It just was too ambitious or unfinished in original naxx for it to feel rewarding to even beat the raid.

    • @GTAjedi
      @GTAjedi 8 днів тому +1

      @@ozmcsween I have to disagree about it being unrewarding to complete. I was in a progression guild on Kronos and when we beat Naxx it felt amazing. The fact that it's so deadly and dangerous only added to that. The Wrath version was so easy it was pointless and made a mockery of the original

    • @ozmcsween
      @ozmcsween 8 днів тому

      @ I was in a speedrunning guild so it felt like months of prep for a couple hours of basically no difficulty when compared with bwl or even zg. The fights are just too easy and the loot is pretty pointless as there’s nothing that comes after naxx. The atiesh fight was more interesting than the entirety of naxx.

  • @mauricevdlogt
    @mauricevdlogt 21 день тому +6

    Brilliant showcase and very good explaining how things happen and linked to each other! Keep up the good work!

  • @brandoncastellano1858
    @brandoncastellano1858 13 днів тому +7

    I think, in addition of using Winterspring as northrend, they also used Winterspring as a way to simulate the character models using a cold breath blizzard wanted everyone to have it while fighting sapphion and KT.

  • @Digital-Scriptorium
    @Digital-Scriptorium 12 днів тому +2

    Good stuff and keep it up! I learn something new everyday with this game even after being one of the early beta testers.

  • @Fuj526
    @Fuj526 19 днів тому +2

    Love this series!

    • @720zone
      @720zone  17 днів тому

      Thank you so much!

  • @nickykasan
    @nickykasan 21 день тому +3

    Another amazing video. I am really enjoying these. Maybe next you could do AQ 20/40? I’m sure there’s plenty to look at considering how large they both are! Thanks for taking the time to make these :)

    • @720zone
      @720zone  20 днів тому +2

      Totally! I was looking at the AQ model the other day; planning on it.

  • @zebra123
    @zebra123 20 днів тому +4

    I rarely comment on UA-cam but wanted to say I subscribed! These videos are awesome and you’re clearly knowledgeable and passionate about the game. Thank you and looking forward to more content if possible!

    • @720zone
      @720zone  20 днів тому +1

      Really appreciate you taking the time to comment, and the sub. Thank you! Definitely planning to do more of these.

  • @Ben-cg8qk
    @Ben-cg8qk 12 днів тому

    Amazing how they made this 20 years ago. Great stuff!

  • @red_bull1540
    @red_bull1540 2 дні тому

    Really enjoyed your video! Recently did similar on retail. They have the Korakk's revenge evenet now and it is my favourite thing in the game. I play it every year and this time I get to enjoy it till January. So I decided to do some exploring and this time I joined in with my Demon Hunter. I climbed on the top of everything and went outside of the map etc. It was really cool, and I found some small tents and places that was looking like a aerodrome.

  • @smasha444
    @smasha444 20 днів тому +1

    This is really cool to see, I appreciate the breakdown. Would love to see more like this

    • @720zone
      @720zone  19 днів тому +1

      Really appreciate the feedback man; thank you.

  • @BumlinsDrinkWater
    @BumlinsDrinkWater 17 днів тому

    Some of my favourite wow content ever, I love seeing behind the scenes and your videos are the most comprehensive that I’ve seen. Would love to see an AQ20/AQ40 deep dive. I know there’s some really interesting terrain behind the instance. There’s some story there about them planning to make a city there or something like that

    • @720zone
      @720zone  16 днів тому

      Comments like this legit make my day. Appreciate it so much. Definitely will be looking at AQ soon.

  • @Smokie1523
    @Smokie1523 10 днів тому

    Ill never forget being taught the heigan the unclean fight by the great Darsham... to the sounds of safety dance blaring in the background.. ya know, to get us into the mood! God i miss those good times, man...

    • @720zone
      @720zone  10 днів тому +1

      I still think of that song when I see this boss. Almost thought of playing it when I showed that part.

  • @Kreeftleeft
    @Kreeftleeft 13 днів тому

    Awesome, my nostalgia is surging from these vids!

    • @720zone
      @720zone  12 днів тому +1

      I have the wow nostalgia bug bad. Big reason why I make these vids. Appreciate the comment.

  • @freedonx
    @freedonx 8 днів тому

    Excelent video /map... And considering it has great ambient music.

  • @TheOnyxian
    @TheOnyxian 20 днів тому +1

    Awesome vid once again my friend. Really hitting the nosalgia feels hehe

    • @720zone
      @720zone  20 днів тому

      Thanks so much man! I love the old stuff too.

  • @jonathonphillips4056
    @jonathonphillips4056 20 днів тому

    I know Season of Discovery is a mess and its not the true 'Naxx Experience' when this gets released, but I am honestly looking forward to it. Hell I was listening to the ambience of this place while I walked with my kids as they Trick-o-Treat'd last night for Halloween. Ever since I was a kid I enjoyed exploring outside the map in games, even if it ruins the illusion. If anything it actually makes me appreciate the art direction more and how the environment with limited resources can really immerse you so well. This was great to watch, thank you so much!

    • @720zone
      @720zone  19 днів тому

      I'm the same. I got tired of SoD and stopped playing, but I'm curious to see what they're doing with it.

  • @ilikepiedontu
    @ilikepiedontu 8 днів тому

    I remember wall hopping back in the day to get past those barriers and found all the exploration fascinating. I kinda miss doing it.

    • @Blackadder75
      @Blackadder75 4 дні тому

      I remember when wall jumping was still possible, if I knew they would change it so much I would have done it much more in the old days

  • @nickedgar1345
    @nickedgar1345 21 день тому +1

    really enjoying this series :) keep doing what you do the way you do it!

    • @720zone
      @720zone  20 днів тому

      Really appreciate this comment man; thank you so much.

  • @Ryder385
    @Ryder385 20 днів тому

    Super interesting! Love the exploration and info on how the game is designed 😊

    • @720zone
      @720zone  19 днів тому

      Awesome! Really appreciate this comment; thank you.

  • @Artictoc
    @Artictoc 17 днів тому

    These are very interesting, because I myself used to explore these maps either on my own private servers or on real servers to the extent I could explore. One of the craziest dungeons for sure is Scholomance since under certain circumstances you could jump out the balcony at Kirtonos.

    • @720zone
      @720zone  16 днів тому

      Yes! I need to add Scholo to the list for sure. I'm making these videos now because I was exactly like you; always tried to jump out of instances or otherwise see what was behind them. Sometimes that was more interesting than playing the game. Cheers man; appreciate the comment.

  • @Randiezorzorzor
    @Randiezorzorzor 13 днів тому

    20 years of wow and had absolutely no idea that the wings connected with those poison tunnels :D

  • @EricEyetooth
    @EricEyetooth 11 днів тому

    Awesome video. Do more of these.

    • @720zone
      @720zone  10 днів тому

      Appreciate that, more are in the works! :)

  • @brandoncastellano1858
    @brandoncastellano1858 13 днів тому

    3 minutes in and I already know I’m in for a good time. Im new here.

  • @OmegaFlec
    @OmegaFlec 20 днів тому

    Fantastic video! Love the exploration :)

    • @720zone
      @720zone  19 днів тому

      Thanks so much!

  • @Malikor
    @Malikor 20 днів тому

    Great video! And you've gotten better at approximating z coordinates when teleporting 😅

    • @720zone
      @720zone  20 днів тому

      Hah yes! I actually bricked an entire character tp'ing under the world. Always appreciate your comments. Thanks!

  • @ClauneckGames
    @ClauneckGames 20 днів тому

    Back for 2nd time. This is awesome! Watching BWL next! You got my SUB.

    • @720zone
      @720zone  20 днів тому +1

      Appreciate it very much; thank you!

  • @Zeldarulah
    @Zeldarulah 20 днів тому +4

    I remember being shocked to realize you can swim between the outer ring parts. I assume that'll come up in this video

    • @720zone
      @720zone  20 днів тому

      Correct! I was surprised also.

  • @chadghar
    @chadghar 19 днів тому +1

    16:40 - "We don't need ground. Surely, no one is e v e r gonna clip through and dc loop till the instance soft resets... right?" ~ An OG WoW dev, probably
    That is a big hole. Thanks for doing this. :D

    • @720zone
      @720zone  19 днів тому +1

      Right!?! Then every so often we end up falling through the world. Appreciate the comment!

  • @James_Laz_Knives
    @James_Laz_Knives 21 день тому

    Grate work as always bubba!

  • @SupahFraai
    @SupahFraai 19 днів тому +2

    I would argue that the "unfinished" stuff outside are actually finished. Nobody's ever supposed to see those areas in their entirety by playing the game normally, you'd have to glitch the game to see it. And as we all know, if you couldn't see it in classic WoW - they didn't make it (and we later got a whole expansion as an excuse to remake this world and make it flyable).

    • @720zone
      @720zone  17 днів тому

      Very good point.

  • @General12th
    @General12th 20 днів тому

    So good!
    I wonder how the game engine handles those enormous object files. I know part of the reason why game uses terrain is because it takes less memory and processing than objects, so having a place like Naxxramas which is basically an object _the size of an entire zone_ seems like it would take way up too much data and lag like crazy, but it doesn't.

    • @720zone
      @720zone  19 днів тому +1

      As is clear by my layman's explanations, I'm not a programmer and don't really know, but I believe it is the reason why you never see the entire model in the game. You can see how it pops into existence only when you're very close or inside of it. The only exception are models that are meant to be seen from farther away, like the front of Stratholme model, while the inside buildings all only become visible inside. Appreciate the comment!

  • @KaiForce
    @KaiForce 21 день тому +5

    My favorite dungeon after Ulduar

    • @720zone
      @720zone  21 день тому +1

      Ulduar is a great choice for #1. EPIC in every way. Appreciate the comment!

  • @mike9347
    @mike9347 15 днів тому

    Really Cool. Thanks. But as an Aff Lock, I never had to think about where I was. I pretty much just tagged along 😆

    • @720zone
      @720zone  15 днів тому +1

      LOL! Mage here, I just followed along and blasted. I was always amazed by tanks or RLs that had to know where to go. Maybe why I make these videos now, just trying to understand how it all fits together. Appreciate the comment!

    • @Blackadder75
      @Blackadder75 4 дні тому

      I was also a warlock, but sometimes I got summon duty and I needed to go forwards with a few rogues or backwards to summon some reinforcements or latecomers or to skip stuff, so I had to learn the insides of Aq40 and Naxx. we never made it further than a handful of bosses in naxx though

  • @hardisk
    @hardisk 21 день тому

    I love these

    • @720zone
      @720zone  20 днів тому +1

      Simple comments like this legit make my day. Appreciate it.

  • @elnurmammadov515
    @elnurmammadov515 20 днів тому

    very very interesting, thank you for the video
    love exploration videos

    • @720zone
      @720zone  20 днів тому

      Thanks so much! Appreciate the comment.

  • @tytygreenrich9407
    @tytygreenrich9407 21 день тому

    Wow! Thank you!

    • @720zone
      @720zone  21 день тому +1

      Appreciate you watching!

  • @Lamm-si6pe
    @Lamm-si6pe 17 днів тому

    amazing video! what program did you use to be able to walkthrough the naxx raid?

    • @720zone
      @720zone  17 днів тому

      Its the regular wow.exe 1.12 client on a single player private server.

  • @BauniRedBull
    @BauniRedBull 21 день тому

    Your content is unique. Very nice! Me likey

    • @720zone
      @720zone  20 днів тому +1

      Really appreciate this comment man. Thank you.

  • @mitchconner2021
    @mitchconner2021 17 днів тому

    I've always heard that snowy area was supposed to be a peak into Northrend.

    • @720zone
      @720zone  16 днів тому

      Dude I'm actually bummed that I missed calling that out. You're 100% right.

  • @Drazicist
    @Drazicist 19 днів тому +1

    The only reason they use the EPL map is because you can look out tiny windows at the very entrance to Naxx

  • @YuriDSC
    @YuriDSC 2 дні тому

    Back when raids were truly epic.

  • @misaemusic9243
    @misaemusic9243 18 днів тому

    My most favorite video’s right now. Do you know why the the other side of the models never render when you’re “outside” of them. If you’re looking in the model viewer 7:14, you can see that they do have textures on the other side, sometimes it even looks like they have a roof. But when you’re outside of the model, you’re looking through those to the inside textures of the model. (17:56)This is really strange to me.

    • @720zone
      @720zone  17 днів тому

      Thanks so much for this comment; so glad you're enjoying the videos! I also find it so interesting that both sides of the models are textured and visible in some cases, but not in others.

  • @TheFrankfarter
    @TheFrankfarter 15 днів тому

    Hi Jeff, hope to see you in Naxx soon in HC

    • @720zone
      @720zone  15 днів тому +1

      Hey thanks a lot Frank! Maybe someday.

  • @nikolaikalashnikov4253
    @nikolaikalashnikov4253 20 днів тому +1

    i always lamented that hardly anyone else wanted to go into these raids "blindly", meaning, without looking up a guide first, and instead, just going in "blindly" and trying to figure shyt out. I would love if you made a game like that: No gear, no leveling nonsense: Just 10 classes and you queue up for a Random Raid and your 10-man just has to "figure it out".

    • @720zone
      @720zone  20 днів тому +2

      Yea I agree completely. Technically the very first guilds that tried these did exactly that; trial and error, but pretty quickly there was sharing of strats and data mining and we ended up with all the knowledge.

    • @Spectacular66
      @Spectacular66 19 днів тому

      @@nikolaikalashnikov4253 that was how WoW worked in it's early years. There weren't boss guides really available because the more capable guilds back then would keep their strategies to themselves as they completed for spots such as world first kills. UA-cam wasn't the juggernaut it is now and websites like WoW Wiki or WOWpedia were the only ways to get any indication on how to approach a boss since they had information on boss abilities. You just had to figure out how to handle it. It was part of the charm the game had, but it eventually changed as the game evolved around shorter and quicker sessions due to the changing economic times and those who had the time to play long hours did not have that kind of leisure anymore.

  • @FNigslol
    @FNigslol 19 днів тому

    Say what you want, WoW is the greatest game ever made there is no question

  • @AresSon0fZeus
    @AresSon0fZeus 4 дні тому

    They didn't have time to finish so many vanilla locations like Karazhan, Grim Batol, Hyjal, Uldum, Gilneas and Azshara Crater. Naxxramas was just on a next level, like more TBC than vanilla.

    • @720zone
      @720zone  4 дні тому

      True; well said.

  • @capatej
    @capatej 14 днів тому

    Would be amazing if they put a real scale naxx citadel flying over the zone instead of that little zigurat we have.

  • @cujoedaman
    @cujoedaman 18 днів тому

    I think it's funny that Naxx takes place in Eastern Kingdoms, but KT's room is in Northrend. I never understood that.
    Then it gets moved to Northrend and we do it all over again as if it never existed in Eastern Kingdoms.
    Blizz logic.

    • @720zone
      @720zone  17 днів тому

      Agreed; its very odd.

  • @Baloo_WarCraft
    @Baloo_WarCraft 20 днів тому

    cool 👍

  • @Zack_Wester
    @Zack_Wester 20 днів тому

    oh "fun" thing most raid internal maps dont match up whit the live map (map 0 eastern kingdom and map 1 kalimdor).
    I saw another person take a look I think it was Shadow Fank keep and you could see part of eastern kingdom (silverpine forest) and the silverpin inside shadow fang is diffrent from the eastern kingdom silverpin.

    • @General12th
      @General12th 20 днів тому

      I wonder if SFK was developed early, before the rest of Silverpine Forest was finished. Maybe looking at the SFK map could reveal secrets about the original Silverpine zone?

    • @720zone
      @720zone  19 днів тому

      Really interesting comment. I was looking at the SFK model in game just the other day. Its a good one because they used a portion of the actual dungeon model for the actual dungeon, and its identical to the piece you see from the actual world (outside the instance), then there is a larger portion of the inside of the keep, that extends beyond the size of the actual building. I might make a video on this soon.

  • @benoitgirard3978
    @benoitgirard3978 15 днів тому

    Please try to find Alpha Ironforge !

  • @D2ezbmu
    @D2ezbmu 12 днів тому

    ok but are you actually Brian Kibler from 2017?

  • @MrShadowmario666
    @MrShadowmario666 21 день тому

    OOOOO NAXXXXX

  • @kralkralovsky8416
    @kralkralovsky8416 17 днів тому

    omg its gordon ramsay

  • @peterkent6250
    @peterkent6250 13 днів тому

    You can survive the slime connecting sides, the issue is the mobs on the otherside!

    • @720zone
      @720zone  12 днів тому

      Honestly never thought about that, but yes, those outer ring mobs are brutal.