My Blender To Unreal Engine Character Workflow | Tutorial

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  • Опубліковано 20 сер 2024

КОМЕНТАРІ • 615

  • @jarrodalvarado9315
    @jarrodalvarado9315 4 роки тому +305

    If anyone is still having problems with the physics not working make sure before you export to “apply transformations” this is done by pressing “ctrl A” :)

    • @PlanetComputer
      @PlanetComputer 3 роки тому

      /

    • @benedekudvardi1602
      @benedekudvardi1602 3 роки тому

      tysm

    • @zaidabuzahra0
      @zaidabuzahra0 3 роки тому +4

      that doesnt fix everything no, can somebody help!

    • @csicee
      @csicee 2 роки тому +1

      @@zaidabuzahra0 Did u find fix

    • @ASTERisk44946
      @ASTERisk44946 2 роки тому

      THANKYOU IM LOOKING INTO NEW TECHNIQUES AND BEFORE I DOWNLOADED IT I NOTED THAT

  • @michaelrutter2343
    @michaelrutter2343 4 роки тому +265

    following someone who started from scratch is helpful when you give the tips that normal tutorials would skip over because its considered normal industry knowledge

    • @LuanaSouza-fw1iz
      @LuanaSouza-fw1iz 3 роки тому +1

      That is so true. I am kinda shocked that this video is so good! I mean.... U AMAZinG

    • @GAMEBR0VIP2462
      @GAMEBR0VIP2462 3 роки тому +1

      So true .

    • @TAREEBITHETERRIBLE
      @TAREEBITHETERRIBLE 2 роки тому +4

      yeah I hate it when they just skip over stuff! so annoying

  • @unchayndspersonalaccount7690
    @unchayndspersonalaccount7690 3 роки тому +212

    0:58 - Basics / Scale setup
    1:56 - Materials
    3:34 - Rig
    5:38 - Exporting
    10:35 - Animation
    16:02 - Retargeting Animations

  • @ShouriSeifuku
    @ShouriSeifuku Рік тому +49

    Hi from the future! In the future we're now on Unreal Engine 5.1 - If you're wondering how the scale is still getting jacked up with your model, and the capsules aren't lining up or you're getting 2/3 capsules, than fear not! Under the physics asset window where you see the capsules, you will need to go under Tools on the right hand side and under the "Body Creation" drop down go to: "Min Bone Size". My model's bones were too small, so adjusting this down to 0.07 allowed the engine to properly detect my tiny bones and compensate appropriately. Now every bone has a capsule.

  • @Holtingthewalkers
    @Holtingthewalkers 4 роки тому +131

    Explaining nuances "like the blender m vs cm issue" in videos like this is SO helpful!! Great Vid!

  • @Ren_Taylor
    @Ren_Taylor 2 місяці тому +1

    I’ve referenced these videos so many times and only just learned you’re the one behind A Difficult Game About Climbing! Congratulations man!! 🥳
    Thank you for giving us all so much!

  • @shamzfk
    @shamzfk 4 роки тому +28

    Thank you! That is valuable! One piece of advice - in Blender you can just hover over an object and press "L" it will select the whole piece under the cursor, no need to select poly and ctrl-L, it speeds up things considerably

    • @Pontypants
      @Pontypants  4 роки тому +15

      Thank you sir! You get an honorable mention in the next video :D Such an awesome tip!! I use it all the time now!

  • @timsonss
    @timsonss 3 роки тому +2

    I dont know how I found this, I searched every single video for my problem. I couldnt export from Blender to Unreal... And I found this video! You are the God!!! I cant explain how happy I am right now. I spent hours trying to fix it and all I had to do is just to watch this video!

  • @Dilligff
    @Dilligff 4 роки тому +2

    I love that you showed the actual mistakes and how to fix them. Too often people assume that just rambling off all the "right" things to do in checklist format is the best way to instruct. But more often than not I'm scrubbing through content trying to find where I 'messed' up in the list with no clue what I missed or where I went wrong. Then getting frustrated and having to walk away til my head clears. I really wish more tutorials took into account common mistakes (or even uncommon) during the instruction.

  • @AdamJanz3D
    @AdamJanz3D 3 роки тому +17

    Thanks for the helpful video! Just to note, if you already have a bone named "Root" in your armature, then you SHOULD rename your character's armature to "Armature" before export from Blender, otherwise you will end up with 2 root bones. As of 4.16 (and newer) UE4 will automatically remove the root node named "Armature" (which conveniently allows you to have a proper Root bone to work with in Blender).

    • @foofofdeath
      @foofofdeath 5 місяців тому +1

      Is this also the case in UE5 or have things been further updated since then?

    • @AdamJanz3D
      @AdamJanz3D 5 місяців тому

      ​@@foofofdeath Yes, I just checked with Unreal 5.3.2 and Blender 3.6.8 and it's the same. You need to rename your skeleton to "Armature" (without quotes) before export. Also, make sure your Unit System is set to "Metric" and your Unit Scale is set to 0.01 in Blender, otherwise the imported bones will look like giant spheres. 😄

  • @SneakyKittyGameDev
    @SneakyKittyGameDev 4 роки тому +11

    tip when exporting animations, export only the armature to prevent the mesh/materials being exported/imported alongside it.

  • @Limanima
    @Limanima 2 роки тому +14

    My worflow is a bit different. Don't rename the armature. Create a root bone instead at the bottom of your character or else two problems will arise. First, the armature will have a scale of 100 in unreal. Second you will not be able to use root motion.
    And when you model in blender, do it 100 times bigger then you normally would. This is the only way I could find to have a skeleton of scale 1.0 in unreal and I tried all sorts of settings combinations.

  • @joshf6386
    @joshf6386 3 роки тому

    THANK YOU for not making me watch you model something in blender for the first 15 minutes of this video. Straight to the point, great.

  • @Manim8
    @Manim8 4 роки тому +27

    21:33 "and the good thing about this is, ummnn... Anyways..." lol That made me laugh!

    • @GBFallenDreamers
      @GBFallenDreamers 3 роки тому +5

      Same, and apparently wasn't even supposed to be that way, but I'm glad it made it in lol, had the perfect amount of comedic pause.

  • @garethanderson6980
    @garethanderson6980 2 роки тому

    THIS 8 MINUTES OF MY LIFE WAS THE BEST THING I HAVE SEEN ALL DAY ON HOW TO GET MY MESH TO UNREAL ENGINE!

  • @EDBass
    @EDBass 4 роки тому +1

    BRILLIANT! Who doesn't love lessons that lessen "arrgh-time"? Thanks for going through the suffering so we don't have to!

  • @After_Pasta
    @After_Pasta 9 місяців тому

    3 Years later this tutorial was still the most helpful & direct

  • @kitcoo1
    @kitcoo1 4 роки тому

    Claps Claps Claps..... You Literally took the last TEN years of my life learning blender and made a video to explain..... this is one of the best Blender to Unreal Videos ever made... Just one thing you don't actually need to re-import the Mesh when importing animations.... just hit that check mark that says Mesh..... Every blender user Needs to watch.

    • @Pontypants
      @Pontypants  4 роки тому

      Oh awesome tip!! Thanks :D And I am super happy you enjoyed the video ^.^

  • @herretixx1759
    @herretixx1759 4 роки тому +44

    Man, this tutorial was spot on, very well done. What version of blender are you using? I have been using blender and unreal for about a month but have mainly been focusing on blender due to not having a great setup for hardware. Point being, I really appreciate watching other people’s workflow and this was perfect. Thank you! Got yourself a sub here, keep it up. 🤙🏼

    • @Pontypants
      @Pontypants  4 роки тому +6

      Thanks! :D I am glad you enjoyed the video :) I am using Blender 2.82.7 -> I am a bit behind, I need to update to the latest

  • @discountgamervids
    @discountgamervids 2 роки тому +1

    This is helping me weed through the intel i've gotten from other devs. THANKS BRAH!

  • @Bilal112ify
    @Bilal112ify 3 роки тому +3

    Boy I’ve searched 6 month for guy, who can explain everything
    U’re the one mate
    And btw
    Thanks for advice bout bens tutorial
    Mate that’s the best shit in the internet bout bp
    Long live mate
    Peace

  • @JonathanWinbush
    @JonathanWinbush 4 роки тому +2

    I'm not a Blender user but as a C4D user I can still appreciate this video good stuff 👊🏾

  • @GranokGab
    @GranokGab 4 роки тому +5

    Nice, is always so good to have these little advices. I will add a big one that solved a HUGE problem I was having with the Blender -> UE4 workflow: sometimes the animations will have minor jittering going from blender to ue4, this is particularly noticeable on the foot of the characters. To solve this, the SIMPLIFY option on Blender needs to be set up to 0.0, on the UE4 side you can also improve the quality of the animations by changing the compressions, but UE4 compression on animations are known to good, saving memory without changing the final result of the animation. These problems of jittering animations are caused by Blender exporting and compressing animations like a butcher.

  • @spring3281
    @spring3281 4 роки тому +6

    Dude the quality of your videos & thumbneils are way ahead of your channel I seriously thought you got a lot of subscribers or something, keep up the great content & you'll deflintly get there 👍😀

  • @CosmicComputer
    @CosmicComputer 4 роки тому +4

    Your channel has kicked me into gear to get back to work on my game! Thanks man, love seeing your progress!

    • @Pontypants
      @Pontypants  4 роки тому +2

      That's awesome! So great that you are back in bizz!!

  • @gamedevwithabhi
    @gamedevwithabhi 3 роки тому

    Bro this the one thing that worked for me. Earlier whenever I imported my character , only one lod loaded which proved very hectic for texturing it. Now I have imported my character with the textures and lods itself thanks for this man

  • @PinkPeachBell
    @PinkPeachBell 11 місяців тому

    Ponty, I don't usually comment on videos but I love you.
    I'm currently working on my first game and this was the first time I ever animated something myself. The whole day I've been sat here trying to figure out settings and nothing worked.
    Now, renaming the Armature to root solved everything.
    Thank you!!!!

  • @darkerthendeception7211
    @darkerthendeception7211 2 роки тому

    Honestly love you man. I was so hung up on so many things while trying to export to unreal that I nearly gave up. You are the gigachad of blender and unreal lol.

  • @eduardoparente3756
    @eduardoparente3756 2 роки тому

    Man, i'm so greatful for this video! I've ben passed many and many hours trying to import from blender to unreal! The solve was only to change the name "armature" to "root"! Thats a really good Tip! God Bless you! Thank you!

  • @wmka
    @wmka 2 роки тому

    Searched for "character blender to unreal workflow".
    This is first in the list.
    Thank you and have a good one.

  • @jaywilliams9721
    @jaywilliams9721 4 роки тому +2

    You probably won't see this but once you finish your game, you should start doing some more tutorials. You really good at it!
    Edit: Oh cool you saw

  • @Im_Ninooo
    @Im_Ninooo 3 роки тому +1

    finally a good tutorial that doesn't use mixamo for the animations 😅

  • @conspirid
    @conspirid 3 роки тому

    Truly useful tutorial. I learned some of these problems the hard way by destroying an already animated character. Any animations that are made in incorrect scaled characters are just invalid and produce a stretched ball. They can't be scaled or fixed.
    Another problem with scaling is when you decide to work with skeleton sockets in UE4, they are bigger than the entire character and of course produce wrong calculations.
    And the most funny part about colliders, characters have tiny mass so they just bounce to infinity when you apply force to them.

  • @LittleBigLucas51
    @LittleBigLucas51 4 роки тому +4

    I have a little tip for anyone watching. When exporting animations, only tick the "Armature" to export. When importing into UE it will then only import the animations. :)

  • @necrago
    @necrago 4 роки тому +164

    "And the good thing is that..."

    • @MattKander
      @MattKander 4 роки тому +19

      'ends video'

    • @Pontypants
      @Pontypants  4 роки тому +36

      What? Did I screw up the edit somehow, somewhere? :P

    • @necrago
      @necrago 4 роки тому +3

      @@Pontypants yep

    • @necrago
      @necrago 4 роки тому +2

      @@Pontypants I can't fond it again though

    • @Pontypants
      @Pontypants  4 роки тому +9

      Necrago lol how bad was it? :p

  • @Askolin1
    @Askolin1 3 роки тому +10

    Listen to the man, watched the whole thing and no regrets

  • @jessemalisa6804
    @jessemalisa6804 9 місяців тому

    Top tier tutorial! I usually watch tutorials on 1.5x speed and skip ahead but not on yours as it is jam packed with info! You're funny too! Rock on!

  • @RossTownsend
    @RossTownsend 4 роки тому +3

    I'm British... He was not "bonking" haha great tutorial! Going over where things mess up is so much better than assuming everything went okay. Thanks

  • @vrcenter3340
    @vrcenter3340 3 роки тому

    The only thing it does if you leave the armature name is remove it from the hierarchy in Unreal, which is super helpful and there to be an aid to developers to prevent a double root.
    LOVE the video!

  • @truthhc
    @truthhc 4 роки тому +4

    thank you so much man, i’ve been trying so many methods and plugins and this video solved everything

  • @m4dsci3nt1st4
    @m4dsci3nt1st4 4 роки тому

    I'm not really a fan of boxing games but watching your devlogs makes me wanna play it so much.

  • @adrienhartman6811
    @adrienhartman6811 4 роки тому +1

    You literally saved my game. I was ready to give up. Thank you so much.

  • @chanolongo
    @chanolongo 7 місяців тому

    Just….thanks! The tutorial is perfect and covers all the main issues regarding the workflow blender-UE

  • @tetragony
    @tetragony 4 роки тому +1

    Great tutorial. I'm a blender user for a long time and I'm learning unreal for some month. I started right now with characters and animations in unreal. Your tips will save me a lot of time. Thanks for sharing your workflow.

  • @rhombus8283
    @rhombus8283 2 роки тому

    i loveeeee you man, i struggled so hard with this root thing and you just came out of no where and help me sooooo much, thank you man, for real, thank youuuuuuuu

  • @midimusicforever
    @midimusicforever 2 роки тому +1

    This is great. Many, many, many hours of experience, that I now gained in 25 minutes.

  • @tajaloe5920
    @tajaloe5920 3 роки тому +1

    This is genuinely the most useful and straightforward video I have ever watched you have saved my ass

  • @GroundbreakGames
    @GroundbreakGames 4 роки тому +1

    Nice man, thanks!

  • @I-VisiBomb-I
    @I-VisiBomb-I Рік тому

    this video is gold. sure it misses some stuff, for example you need to have very specific conditions to be met with your characters rig in order to make the export work, but i tackled that problem with a different video, and after that, your tutorial went butter smooth. thank you!

  • @pygmalion8952
    @pygmalion8952 2 роки тому

    THANK YOU VERY MUCH. THIS IS THE ONLY PROCESS THAT I HAD NO ISSUE WITH IMPLEMENTING. U LITERALLY COVERED EVERYTHING. SUBBED

  • @Matteo10R
    @Matteo10R 2 роки тому

    Man wish I saw this video a few days ago, so many hours of headaches great vid!

  • @sirdhyne570
    @sirdhyne570 3 роки тому

    That music at the end made me think I was watching a Plumbella video lol. Threw me off for a sec.

  • @RattleSnake2028
    @RattleSnake2028 7 місяців тому

    Best tuto ever and still perfect for UE 5.3 !
    Thank you so much

  • @SkSafowan
    @SkSafowan 3 роки тому

    Seriously, it's a million dollar Content !!!

  • @Arrakim1
    @Arrakim1 3 роки тому +2

    Regarding the bone scaling problem. I think you can leave the units in Blender as default.
    But when you import your skeleton mesh into UE4, in the FBX import options tab, scroll down to Miscellaneous, and check the Convert scene unit box.
    It worked for me. Perhaps it may work for you aswell.

  • @jash4946
    @jash4946 4 роки тому +1

    wow, this actually fixed an issue i had with my physics asset which had seriously demotivated me

  • @toapyandfriends
    @toapyandfriends 2 роки тому +1

    Thank you so much just just works...😆'you just got a subscriber from this awesome video!

  • @madcio
    @madcio 3 роки тому

    This is one of the best tutorials on that topic I've seen. Pretty detailed and with demonstration what goes wrong with invalid setup.

  • @GalaxyDeveloper_
    @GalaxyDeveloper_ 3 роки тому +1

    Sir You Are Really "AWESOME!" 😎😎😎

  • @Rappe96
    @Rappe96 4 роки тому +4

    This channel just keeps poppin' off! Keep that quality content coming :)).

  • @monishdhayalan2552
    @monishdhayalan2552 4 роки тому +1

    this one's solo useful, I have been always frustrated why the mesh is not like it was in blender. Thanks

  • @agerty
    @agerty 4 роки тому +6

    19:38 I laughed at that
    very good imitation 😂

  • @Palexite
    @Palexite 3 роки тому

    I was so puzzled with character setup in unreal engine 4, this broke things down and made things so much more understandable, thank you for this tutorial. This is extremely helpful! 😊

  • @Nernage
    @Nernage 3 роки тому

    Coming back to this for help, and man this is still very helpful. Thank you very much Ponty.

  • @jefawksspaghettorium
    @jefawksspaghettorium 3 роки тому +2

    To show retargeting options at 19:22 you need to go under Options in the Skeleon Tree and tick "Show Retargeting Options".

  • @ElGermanyHitsNukes39
    @ElGermanyHitsNukes39 2 роки тому

    Thanks bro! I needed a good tutorial to make a video game! You are a lot of help!

  • @kevinlaras_album
    @kevinlaras_album 4 роки тому +1

    You deserve so much more audience. You are helping me so much on my projects, thank you a lot!

  • @Dhieen
    @Dhieen Рік тому

    Woooow best tutorial ever, super short and perfect for what i needed, explains really well
    I will fix alot of problems I had when importing and even for retargeting, its super fast! Before i was doing that all manually

  • @superkalio
    @superkalio 7 місяців тому

    Thank you bro!!! you helped me a lot in creating my own character's rig workflow! Stay blessed!🔥🔥🔥

  • @actuallydaneel
    @actuallydaneel 4 роки тому +1

    Saturation level is on point.

  • @keharacek
    @keharacek 4 роки тому +2

    Wow, I was having the exact same issues, and you adressed every single one of them in this video, great job!

  • @TheCreator1337
    @TheCreator1337 4 роки тому

    Words can't describe how helpful this is! I struggled with importing multiple animations correctly and your tips saved me a lot of time! Thank you good sir :D

  • @thetentaclemonsters
    @thetentaclemonsters 9 місяців тому

    This is the video I've been looking for a loooooong time. Neat and right to the point. Thanks!

  • @patrickory1
    @patrickory1 3 роки тому

    Holly smokes this is super useful and nutrient-dense! Thank you!

  • @KiemPlant
    @KiemPlant 3 роки тому +2

    For me setting the scale to 0.01 and meters or 1 and centimeters didn't change a single thing in UE5.
    What you have to do is go to the tools tab you see in the bottom right corner at 9:34 and simply set "Min Bone Size" to a lower treshold, then click on the green "Generate All Bodies" button and this way you can get the exact physicscomponent you want. In my opinion better than tweaking with all those settings.

    • @nastasiacr3676
      @nastasiacr3676 Рік тому

      Oh my GOD THANK YOU! I kept trying and trying, I even renamed all the bones to convert any uppercase to lowercase, and I couldn't understand what was wrong. THANK YOU SO MUCH

    • @KiemPlant
      @KiemPlant Рік тому

      @@nastasiacr3676 No problem! Glad my comment helped at least someone

  • @ericmatthews9894
    @ericmatthews9894 2 роки тому

    Finally a tutorial that explains exactly whay I was looking for. Thank You

  • @basilegger8277
    @basilegger8277 4 роки тому +1

    OMG! Thanks I was really struggeling with my physics bodies just yesterday. This helps alot.

    • @Pontypants
      @Pontypants  4 роки тому +1

      I'm glad it was helpful :)

  • @rotcivsi
    @rotcivsi 4 роки тому +2

    Thank you!! Like a lot! by showing the little steps helps out so many people, and with good cuts as well. Again thank you! :D

  • @sharif47
    @sharif47 4 роки тому

    This is the main reason why I want one game engine to have it all so I don't have to go into the trouble of walking through this minefield every time I want to add an object to my game engine.

  • @GalaxyDeveloper_
    @GalaxyDeveloper_ 3 роки тому +1

    Sir I'm From INDIA!!😎
    YOUR BIGGEST FAN!

  • @longjohn7992
    @longjohn7992 4 роки тому +1

    THX SOOOO MUCH
    GOD THAT WAS HELPFUL

  • @Vikom07
    @Vikom07 4 роки тому

    Actually, if you didn't promise a good result, I would skip this video. But as you said, I really don't regret watching it.
    Thank you for a great tutorial!

  • @Feddark
    @Feddark Рік тому

    Awesome tutor!
    On top of that I made my own research and found out that even if you generate collisions in UE that visually look good, they are working wrong since the model was created with wrong units and scale.

  • @eego_beego
    @eego_beego 4 роки тому +1

    This is soooo helpful, I’ve been looking for a video like this for months. Thank you!

  • @chimeron260
    @chimeron260 2 роки тому

    Thank you so much for this. Thought I was gonna have to buy a bunch of other stuff to use blender with UE4, gonna have to rewatch this step by step again but this is the best video I've seen so far!

  • @Dikkedimi
    @Dikkedimi 4 роки тому +2

    nice video, very well structured, very comfortable pace. Thanks for making this helpful video!

  • @cursedbishstudio
    @cursedbishstudio 2 роки тому

    wondering how i missed this video.. it is fantastic. wish you still made content like this. the PP quality videos.

  • @user-vu3kk2fm2j
    @user-vu3kk2fm2j Рік тому

    OMG, THANKS SO MUCH FOR MAKING THIS TUTORIAL

  • @457Deniz457
    @457Deniz457 4 роки тому +1

    Awesome Video :)
    Bcs of you I started even as Unity Fan Boy a new Unreal-Engine Playlist ☺️

  • @ebrahim_mr
    @ebrahim_mr 3 роки тому

    If I could like this multiple times I certainly press that damn LIKE button 100 times. Thanx

  • @FlorianEagox
    @FlorianEagox 4 роки тому

    Thanks, I've seen many tutorials on how to do some of these things individually, but this is a very good, comprehensive overview.

  • @blackwolftucker2890
    @blackwolftucker2890 3 роки тому

    I have discovered my life has been an entire life with this. I am trying to use a plugin currently and I did NOT realize that the plugin doesn't work as well as this. Noted for next time I am trying to import stuff.

  • @jasonmcdade8837
    @jasonmcdade8837 2 роки тому

    Thank you so much for this! It’s a big relief having this walk-through. I greatly appreciate the time you’ve spent and the time you’ve saved me. All the best!

  • @GAMEBR0VIP2462
    @GAMEBR0VIP2462 3 роки тому +1

    there is a way to make material transfer from blender to unreal successfully you just have to make sure the texture is saved in a folder then base the character material / mesh color to that folder "no sub folders just the one folder on a desktop containing all the textures you will use " then exporting as FBX to that folder when you upload the whole folder to unreal engien it will keep the textures asigned as to them being in the folder with it :) hope i diddnt speak too soon now i will finish the video from 2:42 lol

  • @bataraza2
    @bataraza2 Місяць тому

    wow brother, thank you so much for this tuto.... it helped me a lot

  • @MichaelKarius
    @MichaelKarius 4 роки тому +1

    Wow, this is super helpful and fun to watch. Great channel!Thank you for sharing your hard earned knowledge!

  • @glennbrink1751
    @glennbrink1751 3 роки тому

    Wow just wow. Thank you for this video!

  • @CortVermin
    @CortVermin 3 роки тому

    he said in the beginning it would be worth watching.
    he tells no lies.

  • @00JakeH
    @00JakeH Місяць тому

    Thanks very much for this - great clean mini breakdown - and yes I know this tut is old.

  • @graveyarddvl319
    @graveyarddvl319 Рік тому +1

    Golden video thx cuz.