How to Use Studio Lights in Blender (Blender Lighting 101 Series)

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 30

  • @egorsorokin2760
    @egorsorokin2760 2 роки тому +9

    Watching your channel videos one by one. It's like a book. Thanks for such structurized and useful information! Keep it on!

  • @jachymmichal
    @jachymmichal Рік тому +1

    Tip: Area lights can simulate the gridded softbox. Just lower the Beam Shape angle from 180°. Easier to adjust and much less noisy than a gridded mesh light. :)

    • @WenboZhao
      @WenboZhao  Рік тому

      good tip thanks for sharing

  • @thedesignbro
    @thedesignbro 2 роки тому +2

    Excellent Wenbo! Thanks for sharing your valuable knowledge.

    • @WenboZhao
      @WenboZhao  2 роки тому

      You’re welcome ☺️

  • @Frostroomhead
    @Frostroomhead 3 роки тому +1

    Thank you. This is amazing. You channel is hidden gem.

    • @WenboZhao
      @WenboZhao  3 роки тому +1

      Thank you 😊 you made my day🥰

  • @raulgalets
    @raulgalets 2 роки тому +4

    hey wenbo, ney tip I discovered. you can make something like a diffusion roll with a plane in front of the light than adding a principled bsdf, setting trasmission to one and the ior to less than one. 0.5 is fine. than tweak it with the transmission roughness. works really well

  • @Skycers
    @Skycers 3 роки тому +1

    Man we need more of this!

    • @WenboZhao
      @WenboZhao  3 роки тому

      Thanks 🙏 I have a few lights tutorial made, check them out on my UA-cam channel 🥰

  • @tomcollins6989
    @tomcollins6989 3 роки тому +1

    Brilliant tut as always. The details make the difference Wenbo. Good work, please keep it up

    • @WenboZhao
      @WenboZhao  3 роки тому

      Thanks for your support Tom! Glad to hear your feedback

  • @thuyle1361
    @thuyle1361 10 місяців тому

    Really appreciated and thanks for sharing!!!

  • @Equilion
    @Equilion Рік тому

    Great video as always! One minor correction though: An octabox still is a softbox, although it has a special shape.

  • @MrNasserRadi
    @MrNasserRadi 3 роки тому +1

    great tutorial it is helpful specifically for me as a photographer and I want to start CGI,,, thanks million

    • @WenboZhao
      @WenboZhao  3 роки тому +2

      Photographer is a big plus when learning cgi, cause we understand lighting😎

  • @JohnFlower-NZ
    @JohnFlower-NZ 2 роки тому +1

    How is using the texture different from adjusting the falloff using the Scale function of the Mapping node?
    Thank you for your tutorials. My renders are more realistic thanks to them.

    • @WenboZhao
      @WenboZhao  2 роки тому +1

      Not too much but just easier to setup in nodes

  • @bcrbdb
    @bcrbdb Рік тому

    One of the great things of lighting in 3D is to being able to do light linking with addons like K-Cycles, when you can make one light just illuminate one model/part of the model. How can you achieve the same effect using shapes with textures/gradients? To make one softbox let's say to illuminate just one button of a smarthphone just to add a very specific highlitght or gradation to a model? Thanks

  • @rushangbhadani5798
    @rushangbhadani5798 9 місяців тому

    What is the software and what is the lighting setup?

  • @OkaSel
    @OkaSel Рік тому

    I dont get this my renders are still completely black with no light even thought I 've used the gradient radial

  • @fongkhalil1107
    @fongkhalil1107 3 роки тому

    很棒,请教老哥下,你出产品白底图的话背景是怎么设置的,我之前是直接原理化 渲出来有点死白没有细节,后来看别人用ev渲是用AO+自发光设置为背景就好一点,但关于cy这块好像没什么人会讲,想请教下。谢谢~

    • @WenboZhao
      @WenboZhao  3 роки тому

      用PS 解决🤦🏻‍♂️ 别想着用cycle渲染 太麻烦啦

    • @fongkhalil1107
      @fongkhalil1107 3 роки тому

      @@WenboZhao 哈哈 好吧~

    • @WenboZhao
      @WenboZhao  3 роки тому

      刚刚发布了一个布光的视频 关于白底图的 你可以看一下 ua-cam.com/video/XYE29qnIC-Y/v-deo.html&ab_channel=WenboZhao 还是那句话 如果有些复杂的场景 产品白底很麻烦的话 就直接上PS 没必要在Blender里死磕 加油 希望能够帮到你!