Substance To Blender: 03 - Compositing and Post Effects | Adobe Substance 3D
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- Опубліковано 20 лип 2024
- In this video we take a look at using the compositing nodes to add depth of field (defocus) as a post effect in Blender.
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Substance To Blender: 03 - Compositing and Post Effects | Adobe Substance 3D
• Substance To Blender: ...
I wish Blender stands an industry standard. Great job Substance team. You doing a great job! Keep going.
Thanks much!
Finally some blender love
Very impressive three part course. It was very detailed, clear and concise. Whoever made this is obviously a very skilled instructor and took his time to prepare this. So thanks a lot and i hope to see more courses in the future!
Thank you very much : ) So glad you liked the videos.
Perfect! we need more Substance Designer+Blender!
Yes we do ; )
Awesome work Wes and the Substance team. Hope you continue to find new angles to continue with featuring Blender, such as automatic UVs :)
That's the plan! So glad you liked the videos : )
Great! All this time, I didn't know how to fit the compositing view to the screen, just been working with it as is.
Glad I could help!
Great series!
Thanks much!
Great content as always
Glad you enjoy it!
Big thanks guy's.
Love this series!!! You used Designer, but can this also work with Substance Alchemist? Thanks for your time.
So glad to hear you liked the course : )
yessssssssssssssssssssss !!!
do you think Blender's new nodal system will adopt MaterialX compatibility ?
when will be substance player for blender?
why is blender not supported in painter?
Do you mean there is not a Blender output template? Blender is using the default metal/rough workflow so you can export just the default channels.
How did You do that is so hart😓
Are you referring to the creation of the material or the compositing step in Blender?