Its not the quality of the Allegorithmic applications - which is beyond superior obviously - but Adobe's subscription-only model forced on the users that really keeps my enthusiasm at bay here. We need competitors badly. Maybe Quixel Mixer + a Quixel Suite successor app one day. We can only hope...
I have not watched it yet but I quickly picked 5 random points in the video and it took less then 5 seconds for him to say project XD Looking forward to this tutorial
I dont mean to be off topic but does any of you know of a tool to log back into an Instagram account? I stupidly forgot the password. I appreciate any tricks you can give me
@Dakari Luca I really appreciate your reply. I got to the site thru google and im trying it out atm. Looks like it's gonna take quite some time so I will get back to you later with my results.
I love your stuff and use it a lot, but I wish you all did more content, it would help the community out a lot and get to see a more personal side of substance if you had some of the team do a few specific videos.
Is there a way in substance painter to put multi materials based on height map of a terrain for exemple if i want to put snow material on the grey color of the height map and i want to put rock material on white color of the height map and grass material on the black color
@@Substance3D Hahah its all good.Jokes aside these tutorials were a big help to me and thank you for all the substance academy classes and the effort and patience u put in those.Keep up!
I have a question and sorry if it's silly, but I'm getting confuse , now I want to create an environment and to start designing ( because I want to develop a game ) . My question is where should I start to make assets, is it from blender then substance painter then unity or the other way around ? Thank you.
Not silly at all : ) Great question. In this case, I would start in Blender and create your assets. You will then import the mesh file into Painter where you can create textures and materials. The textures export from Painter will be used in Unity and we have export presets from Painter specially for Unity.
hi this is nice tutorial to get know in depth about substance alchemist. but i have a question,what kind of material format should i have when importing custom material from the local folder? when i try to connect to my local disk folder, the material won't show up. am i doing something wrong,or my texture format are wrong. i have a sbsar format data in my local folder in different hard drive.
Is there any chance you could add a Substance Source button to Alchemist to open Substance Launcher? @11:29 you skipped to just having it open and I'm looking everywhere for it :)
Hello, I noticed some materials have the option to switch blending modes (AO, Height, etc.) in Substance Alchemist. But I exported my own sbsar material from Designer, opened it in Alchemist and don't have those blending modes. What do I have to do to get them?
The blending modes can be exposed in Substance Designer, however the Substance Engine will remove that parameter on export. It is not supported in the sbsar file. What we do is create multiple blending nodes with each having a specific blending mode set and then switch between them.
Can somebody tell me, how to invert normal map in Substance Alchhemist? Because when i'm importing my textures to Unity, the normal map is inverted. Thanks!
@@Substance3D Actually i found the solution, one of the menus has this feature, as invert normal or something like that! But thank you for the reply and i wish merry christmas to you all!
I'm just so sad adobe .... bought it.... urgh. now it become a monthly subscription...... i hate monthly subscription bcs the price may hike over the years and soon enough boomz, you need to be rich to get any software adobe buys.... T_T .........
It’s an AI. Any advanced AI costs a lot of money to run and most companies that have AI based programs require you to run a subscription. This will stay a subscription for as long as AI prices stay high, probably a few year till that happens.
Love your programs guys, incredible work seriously.
Thank you!
Its not the quality of the Allegorithmic applications - which is beyond superior obviously - but Adobe's subscription-only model forced on the users that really keeps my enthusiasm at bay here. We need competitors badly. Maybe Quixel Mixer + a Quixel Suite successor app one day. We can only hope...
Thanks to all the devolopers and everyone behind this amazing piece of software!
Really, thank you.
Yes! I've been waiting for more Alchemist videos, it seems there aren't many online. This looks amazing, thank you!
Hardcore drinking game: drink every time he says project
Hahaha this so fun
I have not watched it yet but I quickly picked 5 random points in the video and it took less then 5 seconds for him to say project XD Looking forward to this tutorial
有幸看了这段视频,很受益。
Another great ( I hope, but i know it will be!) series by substance presented by beloved Wes! Thank you for your work :)
Thank you very much! I hope you like the video : )
I dont mean to be off topic but does any of you know of a tool to log back into an Instagram account?
I stupidly forgot the password. I appreciate any tricks you can give me
@Angelo Mohammad Instablaster :)
@Dakari Luca I really appreciate your reply. I got to the site thru google and im trying it out atm.
Looks like it's gonna take quite some time so I will get back to you later with my results.
this is the best thing after sliced bread
Bread is pretty nice though : )
Thank you for this wonderful software. but Please bring painting across UDIMs in Substance Painter and then you will be the GODS!!!
This is the coolest thing since quixel mixer
Waiting for long time
I love your stuff and use it a lot, but I wish you all did more content, it would help the community out a lot and get to see a more personal side of substance if you had some of the team do a few specific videos.
This is great feedback. What kind of content? More tutorials or more videos showing how to create projects?
This video was so helpfull and you explain everything so great! Thanks for the awesome tutorial ^__^
GOT IT!! thank you! you lots are the best
amazing tutorial.thanks
THANKS for the tutorial. Had to drag material onto the object not just click it.
can you make a tutorial for making snow mountain material from scratch
Finally!!!
How do you or can you bring a brush into it and like put in a volcano or a weird shape or something surrealist?
Is there a way in substance painter to put multi materials based on height map of a terrain for exemple if i want to put snow material on the grey color of the height map and i want to put rock material on white color of the height map and grass material on the black color
how would you put a volcano in the middle of that?
after i finished the designer series and the painter series in youtube and lynda all i can hear is Wes voice in my sleep :p
Haha.. hopefully its not too bad : ) I am not a fan of my own voice.
@@Substance3D Hahah its all good.Jokes aside these tutorials were a big help to me and thank you for all the substance academy classes and the effort and patience u put in those.Keep up!
Could you tell me where i can find those files in my Pc? i know it saves them as Json files, but i can't find them.
Was this tool canceled? I can't find it online anymore
How do you change project locations?
Subscription on top of subscription, way to go greedy grubs.
I have a question and sorry if it's silly, but I'm getting confuse , now I want to create an environment and to start designing ( because I want to develop a game ) .
My question is where should I start to make assets, is it from blender then substance painter then unity or the other way around ?
Thank you.
Not silly at all : ) Great question.
In this case, I would start in Blender and create your assets. You will then import the mesh file into Painter where you can create textures and materials. The textures export from Painter will be used in Unity and we have export presets from Painter specially for Unity.
hi this is nice tutorial to get know in depth about substance alchemist. but i have a question,what kind of material format should i have when importing custom material from the local folder? when i try to connect to my local disk folder, the material won't show up. am i doing something wrong,or my texture format are wrong. i have a sbsar format data in my local folder in different hard drive.
The sbsar should work. Alchemist is looking for the sbsar. Can you please post on our forums here. forum.substance3d.com/index.php/board,66.0.html
Is there any chance you could add a Substance Source button to Alchemist to open Substance Launcher? @11:29 you skipped to just having it open and I'm looking everywhere for it :)
We are working on improving the connection between our applications.
Hello, I noticed some materials have the option to switch blending modes (AO, Height, etc.) in Substance Alchemist.
But I exported my own sbsar material from Designer, opened it in Alchemist and don't have those blending modes. What do I have to do to get them?
The blending modes can be exposed in Substance Designer, however the Substance Engine will remove that parameter on export. It is not supported in the sbsar file. What we do is create multiple blending nodes with each having a specific blending mode set and then switch between them.
@@Substance3D ou okay thank you so much
ok I missed when Substance was bought by Adobe haha. Is it subscription now?
Where is Substance Alchemist listed?
Doing export to Cinema 4d =) I mean like a Substance Painter Live Link .
Where can i find your rocky 002 and the images?
You can find the source files here. academy.substance3d.com/courses/Getting-Started-With-Substance-Alchemist-2019/youtube-3z4KQKis6uk
Can somebody tell me, how to invert normal map in Substance Alchhemist? Because when i'm importing my textures to Unity, the normal map is inverted. Thanks!
I am asking the team about this. Can you please post in our forums and we can get back with you
@@Substance3D Actually i found the solution, one of the menus has this feature, as invert normal or something like that! But thank you for the reply and i wish merry christmas to you all!
Perpetual License or subscription only?
Alchemist is subscription only. We offer perpetual licenses for Substance Painter and Designer through Steam.
can't find stone/generic in 2.2.1
Probably the names have changed my res is not 1080p but what i see is that stone/generic is rock and brown sandstone is sandstone
and mixed asphalt simply asphalt
Just like megascan mixer
seems similar to what DDO can do.
But with SBS and SBSAR format.
I'm just so sad adobe .... bought it.... urgh. now it become a monthly subscription...... i hate monthly subscription bcs the price may hike over the years and soon enough boomz, you need to be rich to get any software adobe buys.... T_T .........
It’s an AI. Any advanced AI costs a lot of money to run and most companies that have AI based programs require you to run a subscription. This will stay a subscription for as long as AI prices stay high, probably a few year till that happens.
😪😪😪😪😪😪