Using Substance in Architecture - 01 - Material Creation From Photography | Adobe Substance 3D
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- Опубліковано 3 сер 2024
- If you want to learn how to improve your architecture visualization workflow with the Substance tools, this video series is for you.
In this first video, we'll go over how to create PBR materials from real photographed materials using Substance Alchemist.
Make sure you watch the next videos in the series to get the supporting information, and go to Substance Academy to get access to the files to follow along.
academy.substance3d.com/cours...
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Adobe Substance 3D is a complete suite of smart creative apps and high-end content that gives artists everything they need to create 3D digital content. With Substance 3D, set up the perfect shot, explore the high-end 3D asset library, give life to your 3D art, build complex models, and more. Get the Adobe Substance 3D Collection.
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Using Substance in Architecture - 01 - Material Creation From Photography | Adobe Substance 3D
• Using Substance in Arc...
"this isnt perfect or great by any means" looks already better than my edited result
Thank you so much for all these tutorial guys.
I want Blender plugin now.
Alchemist is very very powerfull
Great job!Where's the orginal stack stone image?I can't find it in the files.
You can download the project files here - academy.substance3d.com/courses/Using-Substance-in-Architecture-Visualizations/youtube-u74QVwBpHWk - or send me an email at info@pixelwavedesigns.com and I'll send you the base images used in the scene :) I hope you were able to learn something!
I can't find the 3DS Max Substance plugin mentioned and used in the video. Where on the Adobe website can I download it?
Just found it here in case anyone else is interested: www.substance3d.com/ecosystem-plug-ins/
what if I don't have the delighter?
I have the version 2020.1.0
No puedo abrir el programa.
not found Delighter
Soo, just load RAW then (that will be most pure as much information as possible) :hmm: