@@roeital5504 that's actually an interesting concept, our thoughts being one dimensional lines, because we cant really move our thoughts any way but forward, even if there are branching paths they can be thought of as a single line when you choose. maybe our thoughts are just a long psychedelic rainbow string
and after that you have to plug the red wire into the socket to make sure the engine boots at launch. Wrap the green wire around it's coil that sits directly beside the A button. After you put the back shell on, place the battery in the slot. Screw the Vr26 Jeeper back up and press the reset button. If everything worked according to plan you're device should show a thumbs up sprite. Plug the HDMI port into a monitor and wait three seconds. If it boots up on TV your in the good side. If it doesn't boot in less then 5 seconds quickly unplug. This can severely damage your TV and possibly start a fire
. . I want to crush your small tiny microscopic-sized Brain by saying this; if there are 2D beings where will their insides be; well.. if u watch the Film; "Flat-Land" then the answer might come plain to you. .
to make you feel better. its actually impossible we can only try to understand but w cant actually comprehend it cus we are all 3d creatures in a 3d universe
@@dumbassfish dude why is it bad no one can, its impossible a three dimensional creature cannot comprehend anything with a higher dimension than its own brain
@@Mark-Wilson Thank you murderbot! You made this spike saw-blade flame acid-pit gun-robot laser test a little more bearable knowing that I am on the same level and plane of existence as alll my deceased peers!
@@JelleVermandere AWSOME game, i played throu and was an amazing expience!!! I think lvl 1 colision detecton is a bit off... could not go up into de spaceship. other then than i felt if were 2d maps would be pretty guidefull, like xy, xz, xw, yw, zw .... what do yu think about it ?
Can't wait to play this! I had this exact same idea about a year so ago, which got me into learning Game Dev. I came up with some fun level design for 4D puzzles, but am still learning Unity so haven't tried to implement. Thanks for showing that this is totally doable in Unity!
A very impressive game mechanics of the game! I can't wrap my head around the fact that we are looking at a 2d projection (our monitor screen) of a 3d which is a projection on a 4d, it's just like the projection of a 3d object on a line :))
wait, so 5 dimension would be the V axis, so the 26 dimension the A axis, and the 27 dimension... idk, there are only 26 letters in alphabet so, the things are starting getting more ancient αδηκβεθλγζιμνπτ
@@lyly_lei_lei in mathematic dimensions are described by matrixes, and wouldn't you know it, there is no upper limitation of size in the matrix regard. As well, no upper limit in calculations on said matrixes. What you are refering to is possible physics limit of uniwerse dimansions... Becose simply we cannot decide what higher dimensions would represent :P
Wow, this is impressive! I’m almost making and finishing my first game I’ve ever made from scratch yay! It’s an open world 3D exploration game called the meadows. It’s really cool and I made it in unity! The best game engine ever. Back to you. I’m amazing at what you’ve done. 🤩 This shows true mastery with what you have already learned
In this moment you're like elon musk for me, you're an inspiration and I hope one day to create masterpieces like you. PS: 3-4 days ago you had 400-500 sub, keep going.
Wonderful mechanics! A slider is cool, but I think it's an interesting idea to change w coordinate using the same way you change x, y, and z, as if it was another normal spatial dimension. Like you would normally walk/jump in games using WASD and space, you could walk along the w axis with, say, Q and E.
@@michac.8283 We'll it's being debated whether there's more dimensions beyond the third or not, but so far yes nobody has found proof of it. But it's still a possibility.
I think that in the theory of relativity time is a dimension. Acceleration and deaccélération in the time domain is basically actively rotating along the t axis in a sort of abstract way. However, it can't rotate more than 90 degrees since time would then flow backwards but it does behave similar to spatial dimensions when it comes to rotation. 0 degrees of rotation corresponds with an object at rest and at near 90 degrees of rotation time slows down/stops for the observer at a particular point as is the case near black holes.
Amazing stuff, even I wanted to create a higher dimension game a few years ago but I had zero idea how to go about it...since most engines were 3d, I thought an engine would have to be written with more dimensions, your way of utilizing unity and add a fourth dimension with code is a very neat trick. Great work 👍👍👍
7:21 "I've also added the 4D framework on GitHub so you can make your own 4D bullying games!" I know it is boolean, but in my ears it sounded like bullying lol
Hey there Jelle, I also am interested in making a 4d game and I just bumped into your video. I liked your effort but I guess you shoulf have used boolean operations on meshes combined with ray marching and ray marching collisions so as to get good graphics, optimisation and 4d too. Basically with this you will be able to import external 3d models which would be textured. I huess meigakure does this. Oris there a way to do raymarching with custom shapes made in a 3d editor like blender?
As far as I know, raymarching can't be used with triangle based models (or it can't be used optimally). Raymarching requires objects to be defined mathematically. So, for example a sphere at origin is defined as length(p)-r (there are a large number of articles on raymarching for further questions). So because of objects being mathematically defined Boolean operations are easier (I assume). Miegakure uses a method where it constructs all objects out of tetrahedra, takes the cross section and renders it with OpenGL. A 4D renderer that is based off of raymarching is generally easier to write, but slower (GPUs are optimized for rasterization). Sorry for writing an essay.
@@19UV to work with the unity's limitations. The smaller insignificant objects can be made with clipping plane shaders. This helps to increase the fps by a boost and also give a lot more detail
This could be possible but would take a lot of development time. Quite a few people have tried to make a game like this, but as you can see they take an incredible amount of time and sometimes they never get released. I suspect the goal of this video was to get a simple working demonstration for people to play, and also get the code libraries for people to innovate. Just because this developer did not go the route you've described doesn't mean it isn't possible or that a mistake was made. The developer just did not have time to implement that, because getting this to the public was much more important. His code is now posted for further innovation by other people. This is a major step forward for 4D games as a category. What you propose is a good idea, and would speed up the workflow for creating new models for 4D games. You would probably need to make a smaller program that takes a mesh and converts it into objects for ray marching, as I don't think this is possible to do in real-time. I'd be interested to see what the memory impact is, though. I could also be misunderstanding what you describe. Also, I don't think Miegakure used imported 3D triangle models. I'm pretty sure all the objects were defined in the game's code and generated at run-time. It doesn't use ray marching, but instead defines a new kind of triangle-based model that takes 4D coordinates instead of 3D. This allowed him to use traditional rendering techniques (fast and high-resolution), but unfortunately there's no software for making 4D models so he had to create them by directly typing in the model vertex-triangle data by hand. I could be wrong; I have not looked at that project in a long time, but I'm pretty sure I remember this correctly.
One question, would it be possible to "visualise" 4d moving the 4d dimension really fast? There is a trick where people get various cameras and take a picture of the same thing at the same moment, but at various angles. Then if you keep changing between the photos really fast, the thing will look 3d. Could the same effect be used with 4d, to try to make us "see" 4d dimension?
Motion is about the best way we have of visualising the w axis, but it's worth noting that the "2D image -> 3D shape" trick leverages some inbuilt "software" in our brains that can construct a 3D understanding from flat snapshots from our eyes; this was essential for our animal ancestors to interact with a complex 3D world using collected light from one viewpoint at any one time. There isn't a comparative "static 3D -> 4D shape" in our biological software, which is why we struggle to grasp it as anything more than a 3D thing, changing over time.
This is amazing! I've loved diving into 4d research and honestly the games have been the best explanations of what it is for my primitive 3D brain! Gonna go play this rn. Perhaps get your unity package too... FourthDimensional, brother!
Thanks for explaining the background math and open-sourcing the code! It's very exciting to think I could play around with making my own stuff like this! I've been following Miegakure for years!
Sculptor: My Sculpture is great, but looking at it would take too long. Painter: Exists. Sculptor: What if I hire them to paint my sculpture so all the visitor has to do is look at an easy to digest painting?
The orbs don't make sense When you move across the fourth dimension the button stops being pressed but the orb is still on the button you just can't see it
I've been contemplating adding one extra dimension in the form of making 4D models with Tetrahedron instead of 3D with triangles. Use a compute shader to fill the tetrahedrons on a 3D texture. And then scale it up and project a whole 4D world onto a 3D texture and simulate what a 4D being 's computer display would be like.
when we see 2d, we can assume the third axis is pointing straight at our face. no matter how much we rotate an object in 2 dimensions, the third axis is always pointing straight at our face. so we can assume that the fourth axis is pointing straight into the eyes of a four dimensional creature when it is looking at 3d. and no matter in what way we rotate an object in 3d, the fourth axis will always be pointing to the 4 dimensional creature.
Brilliant, i have the concept of a 4d puzzle Game in which you have to join pieces, but the pieces are in a 4d space, and you have to accomodate each piece to ita corresponding dimension in order to join them, and this the final piece of info I was looking for, thanks for your explanation I Hope you have a great day mu friend
Watching this I realized why time is considered the 4th dimension and how it’s not so much *the* 4th dimension, but more like *a* “4th” dimension, and really there could hypothetically be infinite dimensions.
The concept of this game is amazing, if you could fit a simplistic yet beautiful 3D artwork, a compelling story and an open world i can tell you that it will be a boom! . Meigakure does it really well but i can tell the potential of this mechanic is just overwhelming. Maybe a Mario Galaxy themed game of a planet corrupted by time and space. I mean just wow i can't imagine all the possibilities!
*@Jelle Vermandere* What happens if you couple the 4'th dimension slider to the render distance? So the further away an object is, the further away you also see it in the 4't dimension? So you see an object in the distance, but as you walk towards it, it fades into the 4'th dimension, so you have to move through the 4th dimension to find it again. (you might have to somehow substitute one of the regular axis for the 4th axis i guess, or just let the 4th dimension determine when you can see specific object, or something like that?)
"If you don't see something, it's probably somewhere along the fourth dimension". This game teaches you to think outside the box. Well, outside the 3D box, at least)
That's very interesting, the movements in the 4th dimension are still quite simple but I was able to move intuitively through it, which is strong! Didn't understand it much better but that's very playable ^^ It looks quite a lot like we are playing with time too
At least we can move _ana_ and _kata_ throughout this world, but a shame we won't be able to ever see it. I remember William Sleator coming to my school and explaining what a 2D person would see if a 3D object or person passed through his dimension. The entire concept of going to and experiencing the 4th dimension was in "The Boy Who Reversed Himself", easily one of my favorite books of all time. Even though it's meant for young adults, it's still a great read.
we do have a limited perception of the 4th dimension if you consider that we cannot see time, we live in a small slice of time which is the present, we can remember the past but not observe it, and we are unable to perceive the future, we can only directly observe our 4th dimensional cross section slice as we travel on the time axis
G effin' G. Good one. Regarding performance of ray marching vs. image resolution, do you think the compiler does caching for you? Perhaps you could check the ray marching methods for optimizations, like at 4:13, notice how cos(shape.rotation.y) is called twice within the same line, as are sin(shape.rotation.y), cos(shape.rotation.x), etc. so you could declare some double or float variables and save those so you don't do as many member access and trigonometric evaluations.
Well, technically that orb and the cube acting as a door are both 3D objects, while the wall with the cube embedded in it is a 4D object, because it does not change shape when looking at it from different W angles. Even the hypersphere is technically just a regular sphere, but we have the ability to shift our W coordinates.
The funniest thing in all of this, is that you were denying that this had to do with time before, but this is basically a game about time travel in the end
A game that looks 2d,
Is actually 3d,
And simulates 4d.
Nice.
And my brain is 1d
@@roeital5504 🤣🤣🤣🤣👍
@@roeital5504 that's actually an interesting concept, our thoughts being one dimensional lines, because we cant really move our thoughts any way but forward, even if there are branching paths they can be thought of as a single line when you choose.
maybe our thoughts are just a long psychedelic rainbow string
@Viktor Grabchak Into quantum science!
@@roeital5504 and your logic is 0d
This concept is so genius. I've been intrigued by 4th dimensional stuff but this brings it to a new level!
and after that you have to plug the red wire into the socket to make sure the engine boots at launch. Wrap the green wire around it's coil that sits directly beside the A button. After you put the back shell on, place the battery in the slot. Screw the Vr26 Jeeper back up and press the reset button. If everything worked according to plan you're device should show a thumbs up sprite. Plug the HDMI port into a monitor and wait three seconds. If it boots up on TV your in the good side. If it doesn't boot in less then 5 seconds quickly unplug. This can severely damage your TV and possibly start a fire
@@pattyryopotybuttongamer3063 u kidding right?
my brain is too small for this
hi @The Horizon nice vids!
LOL
you have smooth brain, like me
Same
. . I want to crush your small tiny microscopic-sized Brain by saying this; if there are 2D beings where will their insides be; well.. if u watch the Film; "Flat-Land" then the answer might come plain to you. .
This is pretty cool if you ask me!
i don’t ask you
@@batal0538 you hot bro
Unity: Choose between 2D or 3D.
Him: *Y E S*
N O*
**Y E S ' N T*
Yesn’t
2.5D
Unity's 2d is just 3d but with a locked camera angle lol
that feeling when your brain can't imagine what a 4d object actually looks like
to make you feel better. its actually impossible we can only try to understand but w cant actually comprehend it
cus we are all 3d creatures in a 3d universe
@@Mark-Wilson thank you, now i have a even more smol brain
Is it bad that I can somehow comprehend them
@@dumbassfish dude why is it bad
no one can,
its impossible
a three dimensional creature cannot comprehend anything with a higher dimension than its own brain
@@Mark-Wilson Thank you murderbot! You made this spike saw-blade flame acid-pit gun-robot laser test a little more bearable knowing that I am on the same level and plane of existence as alll my deceased peers!
Looks really good! Do you plan to take the concept further? You'd still finish before Miegakure ;)
Yeah, I really like this, so I will do some more with it in the future for sure! Thanks!
@@JelleVermandere AWSOME game, i played throu and was an amazing expience!!! I think lvl 1 colision detecton is a bit off... could not go up into de spaceship.
other then than i felt if were 2d maps would be pretty guidefull, like xy, xz, xw, yw, zw .... what do yu think about it ?
E FG sorry for the late reply, thanks for the feedback, will keep it in mind!
Remember that every object has a width, and a height, why not in 4D too?
@@DaniMadridDaniMineCraft hmmm, x = width, y = height, z = length, w = ?
This idea popped in my head a while back, but I am too limited to comprehend it like you did. I'm glad to see someone realized this cool puzzle aspect
Unity: so is that a 2 or 3D game
Him: So..
it is a 3D game that simulates 4D
it's a 1D game
@@davek7289 how is it 1D...
@@bearwastaken6579 learn what a joke is then we'll talk
@@aw1lt thats a very bad joke
This would really stand out in VR.
This would give me nausea in VR
@@icriinside9305common weak stomach L
"We can move back, forth, left, right, up, down"
This named *d a n c e*
up up down down left right left right b a
@@commensalism1997 it's the konami code!
@@arcanearc I know but Konami code is sequences in general isn't it
@@commensalism1997 i thought it was that specific sequence of keys?
en.wikipedia.org/wiki/Konami_Code
@@arcanearc okok I am not all-knowing
This is incredible! I hope this type of innovative game design gains some traction. Nice job, dude.
I'm pretty sure A Short Hike was rendered at full resolution, then it used post processing for the pixelated look, is this correct?
He gave a talk at gdc where he explained how he did it. It's on youtube
@@JelleVermandere Oh I see, thanks for confirming. :)
I was curious as in-game it has an option to change "pixel chunkiness" lol.
Zeoworks I play slendytubbies a lot and I love your games.
@@ZeoWorks It stands to reason that would be a performance setting
If you want less chunky pixels, you can do it, but it's more demanding of resources
Idk but yt keeps recommending me vids about 4D and 1D but honestly this is pretty cool and once I get my laptop fixed I'll have to check the game out
You ALWAYS manage to create awesome ideas! :)
My brain fails when I try to comprehend the 4th Dimension... This guy is a genius.
Wow!
You really are a content creator..
nice job, keep going!
Can't wait to play this! I had this exact same idea about a year so ago, which got me into learning Game Dev. I came up with some fun level design for 4D puzzles, but am still learning Unity so haven't tried to implement. Thanks for showing that this is totally doable in Unity!
A very impressive game mechanics of the game! I can't wrap my head around the fact that we are looking at a 2d projection (our monitor screen) of a 3d which is a projection on a 4d, it's just like the projection of a 3d object on a line :))
Woahh! This guy literally remodeled everything in his game just to explain to us! Cool dude! *am def subbing*
0:45 that moment when w comes after xyz
OMG NO EAY
wait, so 5 dimension would be the V axis, so the 26 dimension the A axis, and the 27 dimension... idk, there are only 26 letters in alphabet so, the things are starting getting more ancient
αδηκβεθλγζιμνπτ
@Emma’s Birdtopian Account it’s not there. Neither is beta or gamma. He only included a few letters
my man is here explaining 4d dimension in a 7 min video better than most of scientists
I'm actually glad i found this channel
This is only the beginning!
You could definitely do a time-based game, maybe a puzzle game where you have to travel through time to get required components?
Next up: I made a 34D game
TEchnicly, in the matematical terms, there is no upper limit of dimensions... But 4d is already hard to manage smothly by our brains...
5d would be even more interesting i think 6d might be the limit for most people's brains
After 4 it doesn’t get any harder to understand
@@flameendcyborgguy883 I think the upper limit is 10 or 11.
@@lyly_lei_lei in mathematic dimensions are described by matrixes, and wouldn't you know it, there is no upper limitation of size in the matrix regard. As well, no upper limit in calculations on said matrixes.
What you are refering to is possible physics limit of uniwerse dimansions... Becose simply we cannot decide what higher dimensions would represent :P
Wow, this is impressive! I’m almost making and finishing my first game I’ve ever made from scratch yay! It’s an open world 3D exploration game called the meadows. It’s really cool and I made it in unity! The best game engine ever. Back to you. I’m amazing at what you’ve done. 🤩 This shows true mastery with what you have already learned
5:22 **man t-poses into existence**
Nice video! I've been waiting Miegakure for a lot of years. Meantime, I'm gonna try your game because looks very great 👌
man you speedran explaining 4d, i want this power.
This was too cool, bro! This shows how complex and beautiful the Unity program really is.
Damn. Growing up his channel.
That's not what the actual 4th dimension would look like but its cool game!! :)
In this moment you're like elon musk for me, you're an inspiration and I hope one day to create masterpieces like you.
PS: 3-4 days ago you had 400-500 sub, keep going.
Thanks! I try my best to blow your mind!
@@JelleVermandere :) just subbed. :)
@@RandomNameLastName811 not true! he also falsely accuses rescue divers of being pedophiles for saying his ignorant rescue plan was ridiculous!
@@ember9361 boo hoo
If you think comparisons to Musk are a compliment, then his public relations are astonishingly effective.
Some guy: tell me you’re smart without telling me you’re smart
Jelle: 🤨
This is some quality content
Wonderful mechanics! A slider is cool, but I think it's an interesting idea to change w coordinate using the same way you change x, y, and z, as if it was another normal spatial dimension. Like you would normally walk/jump in games using WASD and space, you could walk along the w axis with, say, Q and E.
underrated man this is so underrated
Half my brain: ooooh I get it.
The second half: shut up, no you don't
This is so weird, just knowing there's a entire plain of existence we can't comprehend
There's no actual 4th dimension. It's just a concept
in the game it is real
@@aonodensetsu true
@@michac.8283 We'll it's being debated whether there's more dimensions beyond the third or not, but so far yes nobody has found proof of it. But it's still a possibility.
I think that in the theory of relativity time is a dimension. Acceleration and deaccélération in the time domain is basically actively rotating along the t axis in a sort of abstract way. However, it can't rotate more than 90 degrees since time would then flow backwards but it does behave similar to spatial dimensions when it comes to rotation. 0 degrees of rotation corresponds with an object at rest and at near 90 degrees of rotation time slows down/stops for the observer at a particular point as is the case near black holes.
Amazing stuff, even I wanted to create a higher dimension game a few years ago but I had zero idea how to go about it...since most engines were 3d, I thought an engine would have to be written with more dimensions, your way of utilizing unity and add a fourth dimension with code is a very neat trick. Great work 👍👍👍
*physics teachers when you ask them what the 4th dimension would look like:* "well yes, but actually no..."
*this dude:* "haha unity go brrr"
Hey, I just played it, and that was actually alot of fun. A unique challenge. Thanks for sharing!
1:06 Hey, I've heard of that game! It's pretty cool, by the way. 👍👍
HHAHA SO COOL BRO🤩🤩😂😂😱😱😜😜😎😎🇧🇩🇧🇩🇧🇩🇧🇩🇧🇩🇧🇩🇧🇩🇧🇩
7:21
"I've also added the 4D framework on GitHub so you can make your own 4D bullying games!"
I know it is boolean, but in my ears it sounded like bullying lol
Hey there Jelle,
I also am interested in making a 4d game and I just bumped into your video. I liked your effort but I guess you shoulf have used boolean operations on meshes combined with ray marching and ray marching collisions so as to get good graphics, optimisation and 4d too. Basically with this you will be able to import external 3d models which would be textured. I huess meigakure does this. Oris there a way to do raymarching with custom shapes made in a 3d editor like blender?
As far as I know, raymarching can't be used with triangle based models (or it can't be used optimally). Raymarching requires objects to be defined mathematically. So, for example a sphere at origin is defined as length(p)-r (there are a large number of articles on raymarching for further questions). So because of objects being mathematically defined Boolean operations are easier (I assume). Miegakure uses a method where it constructs all objects out of tetrahedra, takes the cross section and renders it with OpenGL. A 4D renderer that is based off of raymarching is generally easier to write, but slower (GPUs are optimized for rasterization). Sorry for writing an essay.
@@19UV to work with the unity's limitations. The smaller insignificant objects can be made with clipping plane shaders. This helps to increase the fps by a boost and also give a lot more detail
@@19UV Actually I want refering to Raymarching boolean operations but mesh boolean operations
This comment is too big brain for me so I'll just like it so people smart enough to understand what you just said can see it
This could be possible but would take a lot of development time.
Quite a few people have tried to make a game like this, but as you can see they take an incredible amount of time and sometimes they never get released.
I suspect the goal of this video was to get a simple working demonstration for people to play, and also get the code libraries for people to innovate. Just because this developer did not go the route you've described doesn't mean it isn't possible or that a mistake was made. The developer just did not have time to implement that, because getting this to the public was much more important.
His code is now posted for further innovation by other people. This is a major step forward for 4D games as a category.
What you propose is a good idea, and would speed up the workflow for creating new models for 4D games. You would probably need to make a smaller program that takes a mesh and converts it into objects for ray marching, as I don't think this is possible to do in real-time. I'd be interested to see what the memory impact is, though. I could also be misunderstanding what you describe.
Also, I don't think Miegakure used imported 3D triangle models. I'm pretty sure all the objects were defined in the game's code and generated at run-time. It doesn't use ray marching, but instead defines a new kind of triangle-based model that takes 4D coordinates instead of 3D. This allowed him to use traditional rendering techniques (fast and high-resolution), but unfortunately there's no software for making 4D models so he had to create them by directly typing in the model vertex-triangle data by hand. I could be wrong; I have not looked at that project in a long time, but I'm pretty sure I remember this correctly.
That's awesome bro. I think you did great job explaining the 4th dimension to me. I think it's an interesting game and fun 2.
One question, would it be possible to "visualise" 4d moving the 4d dimension really fast?
There is a trick where people get various cameras and take a picture of the same thing at the same moment, but at various angles. Then if you keep changing between the photos really fast, the thing will look 3d.
Could the same effect be used with 4d, to try to make us "see" 4d dimension?
Motion is about the best way we have of visualising the w axis, but it's worth noting that the "2D image -> 3D shape" trick leverages some inbuilt "software" in our brains that can construct a 3D understanding from flat snapshots from our eyes; this was essential for our animal ancestors to interact with a complex 3D world using collected light from one viewpoint at any one time. There isn't a comparative "static 3D -> 4D shape" in our biological software, which is why we struggle to grasp it as anything more than a 3D thing, changing over time.
This is amazing! I've loved diving into 4d research and honestly the games have been the best explanations of what it is for my primitive 3D brain! Gonna go play this rn. Perhaps get your unity package too... FourthDimensional, brother!
The fourth dimension still makes no sense to me... 😅
Thanks for explaining the background math and open-sourcing the code! It's very exciting to think I could play around with making my own stuff like this! I've been following Miegakure for years!
Sculptor: My Sculpture is great, but looking at it would take too long.
Painter: Exists.
Sculptor: What if I hire them to paint my sculpture so all the visitor has to do is look at an easy to digest painting?
This looks so damn cool and the pixel style makes it even better
Fun fact : we can't see things that are 2D
😮
Yeah we can?
@@Dude_for_christI think what he means is that a 2D object in a 3D world is impossible as it would be infinitely thin
@@gabegamez1018 yes but their is an infinitely thin layer of every 3d object
@@Dude_for_christ oh yeah, never thought of that
Finally, a competitor for 4d craft! This battle will be legendary!
still faster than the time it takes for my crush to respond
*pain*
This guy 3D printed painted a glued a little astronaut just for a explanation.
Respect man, respect
This got me thinking so much, it’s just a fascinating topic. Great vid
i find this very enjoyable because i feel like you have the best dutch accent ever!
haha, thanks, I guess ;)
@@JelleVermandere BTW i love the project and i can't wait to see more!
You did in one video what Miegakure's creator is never going to reach
I have to say you nailed the 4th dimension thingie. ❤️ Loved it
"What if there was a 4th axis?"
The Allies: Ah shit. here we go again.
oh man this killed me
This is amazing! I didn't even know you could ilustrate 4 dimensions in such ways.
This is incredible, so good to see the algorithm picked this up 😍
#blessed
jelle vermandere is doing his best work to make fun stuff
The orbs don't make sense
When you move across the fourth dimension the button stops being pressed but the orb is still on the button you just can't see it
That’s really good. Take it all the way man!
Watching this video when I realized... I've played this game! Great work!
I've been contemplating adding one extra dimension in the form of making 4D models with Tetrahedron instead of 3D with triangles. Use a compute shader to fill the tetrahedrons on a 3D texture. And then scale it up and project a whole 4D world onto a 3D texture and simulate what a 4D being 's computer display would be like.
This is makeing my head hurt and I LOVE IT KEEP IT UP
Nice work
i realy love the whole theory behind 4 dimensions and this was a realy cool way to represent it
when we see 2d, we can assume the third axis is pointing straight at our face. no matter how much we rotate an object in 2 dimensions, the third axis is always pointing straight at our face. so we can assume that the fourth axis is pointing straight into the eyes of a four dimensional creature when it is looking at 3d. and no matter in what way we rotate an object in 3d, the fourth axis will always be pointing to the 4 dimensional creature.
Brilliant, i have the concept of a 4d puzzle Game in which you have to join pieces, but the pieces are in a 4d space, and you have to accomodate each piece to ita corresponding dimension in order to join them, and this the final piece of info I was looking for, thanks for your explanation I Hope you have a great day mu friend
Oh, so moms can see into the fourth dimension. That explains why we can't find things and they can. LOL
Watching this I realized why time is considered the 4th dimension and how it’s not so much *the* 4th dimension, but more like *a* “4th” dimension, and really there could hypothetically be infinite dimensions.
The concept of this game is amazing, if you could fit a simplistic yet beautiful 3D artwork, a compelling story and an open world i can tell you that it will be a boom! . Meigakure does it really well but i can tell the potential of this mechanic is just overwhelming. Maybe a Mario Galaxy themed game of a planet corrupted by time and space. I mean just wow i can't imagine all the possibilities!
When watching this, you need an iq of 261 or more to try to comprehend 4D shapes without frying your brain
I've actually read Flatland. Really interesting book. Had me thinking a too much at times about what you showed. Really cool explanation and video!
*@Jelle Vermandere*
What happens if you couple the 4'th dimension slider to the render distance?
So the further away an object is, the further away you also see it in the 4't dimension?
So you see an object in the distance, but as you walk towards it, it fades into the 4'th dimension, so you have to move through the 4th dimension to find it again.
(you might have to somehow substitute one of the regular axis for the 4th axis i guess, or just let the 4th dimension determine when you can see specific object, or something like that?)
Wow, I didn't think it was possible to make a 4D game in Unity! The creators of Miegakure made their own engine.
"If you don't see something, it's probably somewhere along the fourth dimension". This game teaches you to think outside the box. Well, outside the 3D box, at least)
this looks really cool nice job man
Wow, this is fantastic. Love your work!!
That's very interesting, the movements in the 4th dimension are still quite simple but I was able to move intuitively through it, which is strong! Didn't understand it much better but that's very playable ^^ It looks quite a lot like we are playing with time too
props to this guy he made a 3d printed explanation on the plot of the game. Which probably took awhile
At least we can move _ana_ and _kata_ throughout this world, but a shame we won't be able to ever see it.
I remember William Sleator coming to my school and explaining what a 2D person would see if a 3D object or person passed through his dimension. The entire concept of going to and experiencing the 4th dimension was in "The Boy Who Reversed Himself", easily one of my favorite books of all time. Even though it's meant for young adults, it's still a great read.
I just stumbled upon your channel - really great and well-made content. Subscribed. 👍
So it's programmed in 4D, rendered in 3D, and displayed in 2D?
Now that's pretty cool.
My 1D brain trying to compute a 2D representation of a 3D projection of a 4D world.
This reminds me of 4D Miner. I'm watiting for it to blow up. I hope it will. It's real fun to play around.
Thats some crazy stuff right there dude. Wow
we do have a limited perception of the 4th dimension if you consider that we cannot see time, we live in a small slice of time which is the present, we can remember the past but not observe it, and we are unable to perceive the future, we can only directly observe our 4th dimensional cross section slice as we travel on the time axis
he is talking about the spatial fourth dimension, not the temporal.
This is like, next level game design. Now we need this as a real 4D Video Game on Pc or somethin
I saw a 4D movie once, it was 3d except the chairs moved around, and when it showed bubbles came down, a d when the wind blew, quiet fans also blew
G
effin'
G. Good one.
Regarding performance of ray marching vs. image resolution, do you think the compiler does caching for you? Perhaps you could check the ray marching methods for optimizations, like at 4:13, notice how cos(shape.rotation.y) is called twice within the same line, as are sin(shape.rotation.y), cos(shape.rotation.x), etc. so you could declare some double or float variables and save those so you don't do as many member access and trigonometric evaluations.
This man just figured out the 4th dimension with that not even being his main goal
Ahh, A Short Hike, such a beautiful short game. :D
You are a genius and passionnante !
Subscribed and liked !
Well, technically that orb and the cube acting as a door are both 3D objects, while the wall with the cube embedded in it is a 4D object, because it does not change shape when looking at it from different W angles. Even the hypersphere is technically just a regular sphere, but we have the ability to shift our W coordinates.
OMG dude that was beautiful. Good Job
The funniest thing in all of this, is that you were denying that this had to do with time before, but this is basically a game about time travel in the end
what time travel?
@@LineOfThy Using a slider to change the shape of 3D objects is basically a kind of time travel