Making a 4D Game - 4D Explorer

Поділитися
Вставка
  • Опубліковано 5 січ 2025

КОМЕНТАРІ • 1,9 тис.

  • @stoneman18
    @stoneman18 3 роки тому +4324

    A game that looks 2d,
    Is actually 3d,
    And simulates 4d.
    Nice.

    • @roeital5504
      @roeital5504 3 роки тому +388

      And my brain is 1d

    • @thebreakout1898
      @thebreakout1898 3 роки тому +28

      @@roeital5504 🤣🤣🤣🤣👍

    • @xymaryai8283
      @xymaryai8283 3 роки тому +131

      @@roeital5504 that's actually an interesting concept, our thoughts being one dimensional lines, because we cant really move our thoughts any way but forward, even if there are branching paths they can be thought of as a single line when you choose.
      maybe our thoughts are just a long psychedelic rainbow string

    • @lukehorta5115
      @lukehorta5115 3 роки тому +23

      @Viktor Grabchak Into quantum science!

    • @nikounofficial
      @nikounofficial 3 роки тому +22

      @@roeital5504 and your logic is 0d

  • @chrishbeatboxing2291
    @chrishbeatboxing2291 3 роки тому +71

    This concept is so genius. I've been intrigued by 4th dimensional stuff but this brings it to a new level!

    • @pattyryopotybuttongamer3063
      @pattyryopotybuttongamer3063 2 роки тому +3

      and after that you have to plug the red wire into the socket to make sure the engine boots at launch. Wrap the green wire around it's coil that sits directly beside the A button. After you put the back shell on, place the battery in the slot. Screw the Vr26 Jeeper back up and press the reset button. If everything worked according to plan you're device should show a thumbs up sprite. Plug the HDMI port into a monitor and wait three seconds. If it boots up on TV your in the good side. If it doesn't boot in less then 5 seconds quickly unplug. This can severely damage your TV and possibly start a fire

    • @30pranaypawar17
      @30pranaypawar17 Рік тому

      @@pattyryopotybuttongamer3063 u kidding right?

  • @The_Horizon
    @The_Horizon 3 роки тому +4052

    my brain is too small for this

    • @montevious1474
      @montevious1474 3 роки тому +20

      hi @The Horizon nice vids!

    • @EpicaLanced
      @EpicaLanced 3 роки тому +9

      LOL

    • @n9it
      @n9it 3 роки тому +28

      you have smooth brain, like me

    • @Dylank001
      @Dylank001 3 роки тому +11

      Same

    • @giovannifranco-gonzalez9037
      @giovannifranco-gonzalez9037 3 роки тому +12

      . . I want to crush your small tiny microscopic-sized Brain by saying this; if there are 2D beings where will their insides be; well.. if u watch the Film; "Flat-Land" then the answer might come plain to you. .

  • @OhThatEdit
    @OhThatEdit 3 роки тому +131

    This is pretty cool if you ask me!

  • @lokani
    @lokani 4 роки тому +606

    Unity: Choose between 2D or 3D.
    Him: *Y E S*

  • @eventzond5767
    @eventzond5767 3 роки тому +179

    that feeling when your brain can't imagine what a 4d object actually looks like

    • @Mark-Wilson
      @Mark-Wilson 2 роки тому +27

      to make you feel better. its actually impossible we can only try to understand but w cant actually comprehend it
      cus we are all 3d creatures in a 3d universe

    • @sansdw7723
      @sansdw7723 2 роки тому +7

      @@Mark-Wilson thank you, now i have a even more smol brain

    • @dumbassfish
      @dumbassfish 2 роки тому +5

      Is it bad that I can somehow comprehend them

    • @Mark-Wilson
      @Mark-Wilson 2 роки тому

      @@dumbassfish dude why is it bad
      no one can,
      its impossible
      a three dimensional creature cannot comprehend anything with a higher dimension than its own brain

    • @redactedoktor
      @redactedoktor 2 роки тому +1

      @@Mark-Wilson Thank you murderbot! You made this spike saw-blade flame acid-pit gun-robot laser test a little more bearable knowing that I am on the same level and plane of existence as alll my deceased peers!

  • @CodeParade
    @CodeParade 4 роки тому +2879

    Looks really good! Do you plan to take the concept further? You'd still finish before Miegakure ;)

    • @JelleVermandere
      @JelleVermandere  4 роки тому +406

      Yeah, I really like this, so I will do some more with it in the future for sure! Thanks!

    • @efg896
      @efg896 4 роки тому +69

      @@JelleVermandere AWSOME game, i played throu and was an amazing expience!!! I think lvl 1 colision detecton is a bit off... could not go up into de spaceship.
      other then than i felt if were 2d maps would be pretty guidefull, like xy, xz, xw, yw, zw .... what do yu think about it ?

    • @JelleVermandere
      @JelleVermandere  4 роки тому +85

      E FG sorry for the late reply, thanks for the feedback, will keep it in mind!

    • @DaniMadridDaniMineCraft
      @DaniMadridDaniMineCraft 4 роки тому +15

      Remember that every object has a width, and a height, why not in 4D too?

    • @weirdernow
      @weirdernow 4 роки тому +13

      @@DaniMadridDaniMineCraft hmmm, x = width, y = height, z = length, w = ?

  • @DexMaar
    @DexMaar 2 роки тому +3

    This idea popped in my head a while back, but I am too limited to comprehend it like you did. I'm glad to see someone realized this cool puzzle aspect

  • @c.e.oofgiraffe1954
    @c.e.oofgiraffe1954 4 роки тому +443

    Unity: so is that a 2 or 3D game
    Him: So..

    • @bearwastaken6579
      @bearwastaken6579 3 роки тому +18

      it is a 3D game that simulates 4D

    • @davek7289
      @davek7289 3 роки тому +2

      it's a 1D game

    • @bearwastaken6579
      @bearwastaken6579 3 роки тому +7

      @@davek7289 how is it 1D...

    • @aw1lt
      @aw1lt 3 роки тому +5

      @@bearwastaken6579 learn what a joke is then we'll talk

    • @bearwastaken6579
      @bearwastaken6579 3 роки тому +16

      @@aw1lt thats a very bad joke

  • @Empriction
    @Empriction 3 роки тому +57

    This would really stand out in VR.

    • @icriinside9305
      @icriinside9305 2 роки тому +7

      This would give me nausea in VR

    • @person___9
      @person___9 Рік тому +3

      @@icriinside9305common weak stomach L

  • @commensalism1997
    @commensalism1997 4 роки тому +232

    "We can move back, forth, left, right, up, down"
    This named *d a n c e*

    • @thegoldengood4725
      @thegoldengood4725 3 роки тому +1

      up up down down left right left right b a

    • @arcanearc
      @arcanearc 3 роки тому

      @@commensalism1997 it's the konami code!

    • @commensalism1997
      @commensalism1997 3 роки тому

      @@arcanearc I know but Konami code is sequences in general isn't it

    • @arcanearc
      @arcanearc 3 роки тому

      @@commensalism1997 i thought it was that specific sequence of keys?
      en.wikipedia.org/wiki/Konami_Code

    • @commensalism1997
      @commensalism1997 3 роки тому

      @@arcanearc okok I am not all-knowing

  • @The_SaneHatter
    @The_SaneHatter 3 роки тому +5

    This is incredible! I hope this type of innovative game design gains some traction. Nice job, dude.

  • @ZeoWorks
    @ZeoWorks 3 роки тому +551

    I'm pretty sure A Short Hike was rendered at full resolution, then it used post processing for the pixelated look, is this correct?

    • @JelleVermandere
      @JelleVermandere  3 роки тому +158

      He gave a talk at gdc where he explained how he did it. It's on youtube

    • @ZeoWorks
      @ZeoWorks 3 роки тому +56

      @@JelleVermandere Oh I see, thanks for confirming. :)
      I was curious as in-game it has an option to change "pixel chunkiness" lol.

    • @vaifram8843
      @vaifram8843 3 роки тому +4

      Zeoworks I play slendytubbies a lot and I love your games.

    • @wesleymays1931
      @wesleymays1931 2 роки тому +1

      @@ZeoWorks It stands to reason that would be a performance setting
      If you want less chunky pixels, you can do it, but it's more demanding of resources

  • @sinisterfroxy
    @sinisterfroxy 2 роки тому +1

    Idk but yt keeps recommending me vids about 4D and 1D but honestly this is pretty cool and once I get my laptop fixed I'll have to check the game out

  • @EnderElectrics
    @EnderElectrics 4 роки тому +56

    You ALWAYS manage to create awesome ideas! :)

  • @minkthegreat4913
    @minkthegreat4913 2 роки тому +1

    My brain fails when I try to comprehend the 4th Dimension... This guy is a genius.

  • @COL4NTUOMO
    @COL4NTUOMO 4 роки тому +38

    Wow!
    You really are a content creator..
    nice job, keep going!

  • @tedsheridan8725
    @tedsheridan8725 3 роки тому +1

    Can't wait to play this! I had this exact same idea about a year so ago, which got me into learning Game Dev. I came up with some fun level design for 4D puzzles, but am still learning Unity so haven't tried to implement. Thanks for showing that this is totally doable in Unity!

  • @3DuArt-08
    @3DuArt-08 4 роки тому +10

    A very impressive game mechanics of the game! I can't wrap my head around the fact that we are looking at a 2d projection (our monitor screen) of a 3d which is a projection on a 4d, it's just like the projection of a 3d object on a line :))

  • @mortblox5231
    @mortblox5231 3 роки тому +3

    Woahh! This guy literally remodeled everything in his game just to explain to us! Cool dude! *am def subbing*

  • @TheAdhdGaming
    @TheAdhdGaming 3 роки тому +50

    0:45 that moment when w comes after xyz

    • @akemalmer7422
      @akemalmer7422 3 роки тому +1

      OMG NO EAY

    • @igorjosue8957
      @igorjosue8957 3 роки тому +1

      wait, so 5 dimension would be the V axis, so the 26 dimension the A axis, and the 27 dimension... idk, there are only 26 letters in alphabet so, the things are starting getting more ancient
      αδηκβεθλγζιμνπτ

    • @CodeRipple
      @CodeRipple 3 роки тому

      @Emma’s Birdtopian Account it’s not there. Neither is beta or gamma. He only included a few letters

  • @chrdrakos
    @chrdrakos 3 роки тому +1

    my man is here explaining 4d dimension in a 7 min video better than most of scientists

  • @seifmustafa2004
    @seifmustafa2004 4 роки тому +7

    I'm actually glad i found this channel

  • @digi102
    @digi102 2 роки тому +7

    You could definitely do a time-based game, maybe a puzzle game where you have to travel through time to get required components?

  • @epicboxx3838
    @epicboxx3838 4 роки тому +245

    Next up: I made a 34D game

    • @flameendcyborgguy883
      @flameendcyborgguy883 4 роки тому +27

      TEchnicly, in the matematical terms, there is no upper limit of dimensions... But 4d is already hard to manage smothly by our brains...

    • @vii-ka
      @vii-ka 4 роки тому +15

      5d would be even more interesting i think 6d might be the limit for most people's brains

    • @raconvid6521
      @raconvid6521 3 роки тому +1

      After 4 it doesn’t get any harder to understand

    • @lyly_lei_lei
      @lyly_lei_lei 3 роки тому +4

      @@flameendcyborgguy883 I think the upper limit is 10 or 11.

    • @flameendcyborgguy883
      @flameendcyborgguy883 3 роки тому +5

      @@lyly_lei_lei in mathematic dimensions are described by matrixes, and wouldn't you know it, there is no upper limitation of size in the matrix regard. As well, no upper limit in calculations on said matrixes.
      What you are refering to is possible physics limit of uniwerse dimansions... Becose simply we cannot decide what higher dimensions would represent :P

  • @dzmo-official
    @dzmo-official 2 роки тому +3

    Wow, this is impressive! I’m almost making and finishing my first game I’ve ever made from scratch yay! It’s an open world 3D exploration game called the meadows. It’s really cool and I made it in unity! The best game engine ever. Back to you. I’m amazing at what you’ve done. 🤩 This shows true mastery with what you have already learned

  • @thegoldengood4725
    @thegoldengood4725 3 роки тому +4

    5:22 **man t-poses into existence**

  • @GabriTell
    @GabriTell 3 роки тому +1

    Nice video! I've been waiting Miegakure for a lot of years. Meantime, I'm gonna try your game because looks very great 👌

  • @salmiac-3105
    @salmiac-3105 3 роки тому +4

    man you speedran explaining 4d, i want this power.

  • @NickAndriadze
    @NickAndriadze 3 роки тому +1

    This was too cool, bro! This shows how complex and beautiful the Unity program really is.

  • @kiprasvitas
    @kiprasvitas 4 роки тому +97

    Damn. Growing up his channel.

  • @C_Error404
    @C_Error404 3 роки тому +1

    That's not what the actual 4th dimension would look like but its cool game!! :)

  • @marincaspaul5928
    @marincaspaul5928 4 роки тому +117

    In this moment you're like elon musk for me, you're an inspiration and I hope one day to create masterpieces like you.
    PS: 3-4 days ago you had 400-500 sub, keep going.

    • @JelleVermandere
      @JelleVermandere  4 роки тому +13

      Thanks! I try my best to blow your mind!

    • @weirdernow
      @weirdernow 4 роки тому +2

      @@JelleVermandere :) just subbed. :)

    • @ember9361
      @ember9361 3 роки тому +4

      @@RandomNameLastName811 not true! he also falsely accuses rescue divers of being pedophiles for saying his ignorant rescue plan was ridiculous!

    • @apacheattackhelicopter8778
      @apacheattackhelicopter8778 2 роки тому

      @@ember9361 boo hoo

    • @paulfoss5385
      @paulfoss5385 2 роки тому +10

      If you think comparisons to Musk are a compliment, then his public relations are astonishingly effective.

  • @aBeanCalledHotcar
    @aBeanCalledHotcar 2 роки тому +1

    Some guy: tell me you’re smart without telling me you’re smart
    Jelle: 🤨

  • @CommieG
    @CommieG 4 роки тому +4

    This is some quality content

  • @ArthurKhazbs
    @ArthurKhazbs 3 роки тому +2

    Wonderful mechanics! A slider is cool, but I think it's an interesting idea to change w coordinate using the same way you change x, y, and z, as if it was another normal spatial dimension. Like you would normally walk/jump in games using WASD and space, you could walk along the w axis with, say, Q and E.

  • @prabhavathymurthy4706
    @prabhavathymurthy4706 3 роки тому +5

    underrated man this is so underrated

  • @der-gus
    @der-gus 3 роки тому +1

    Half my brain: ooooh I get it.
    The second half: shut up, no you don't

  • @galactorsus_i.n.c
    @galactorsus_i.n.c 3 роки тому +4

    This is so weird, just knowing there's a entire plain of existence we can't comprehend

    • @michac.8283
      @michac.8283 3 роки тому +3

      There's no actual 4th dimension. It's just a concept

    • @aonodensetsu
      @aonodensetsu 3 роки тому

      in the game it is real

    • @galactorsus_i.n.c
      @galactorsus_i.n.c 3 роки тому

      @@aonodensetsu true

    • @galactorsus_i.n.c
      @galactorsus_i.n.c 3 роки тому +1

      @@michac.8283 We'll it's being debated whether there's more dimensions beyond the third or not, but so far yes nobody has found proof of it. But it's still a possibility.

    • @alaididnalid7660
      @alaididnalid7660 3 роки тому

      I think that in the theory of relativity time is a dimension. Acceleration and deaccélération in the time domain is basically actively rotating along the t axis in a sort of abstract way. However, it can't rotate more than 90 degrees since time would then flow backwards but it does behave similar to spatial dimensions when it comes to rotation. 0 degrees of rotation corresponds with an object at rest and at near 90 degrees of rotation time slows down/stops for the observer at a particular point as is the case near black holes.

  • @visheshl
    @visheshl 3 роки тому +2

    Amazing stuff, even I wanted to create a higher dimension game a few years ago but I had zero idea how to go about it...since most engines were 3d, I thought an engine would have to be written with more dimensions, your way of utilizing unity and add a fourth dimension with code is a very neat trick. Great work 👍👍👍

  • @uthumperera1
    @uthumperera1 3 роки тому +38

    *physics teachers when you ask them what the 4th dimension would look like:* "well yes, but actually no..."
    *this dude:* "haha unity go brrr"

  • @bluebukkitdev8069
    @bluebukkitdev8069 3 роки тому +1

    Hey, I just played it, and that was actually alot of fun. A unique challenge. Thanks for sharing!

  • @RightBoyKA-POW
    @RightBoyKA-POW 4 роки тому +10

    1:06 Hey, I've heard of that game! It's pretty cool, by the way. 👍👍

    • @akemalmer7422
      @akemalmer7422 3 роки тому +1

      HHAHA SO COOL BRO🤩🤩😂😂😱😱😜😜😎😎🇧🇩🇧🇩🇧🇩🇧🇩🇧🇩🇧🇩🇧🇩🇧🇩

  • @NeedToDev
    @NeedToDev 3 роки тому +1

    7:21
    "I've also added the 4D framework on GitHub so you can make your own 4D bullying games!"
    I know it is boolean, but in my ears it sounded like bullying lol

  • @thecodeprism
    @thecodeprism 4 роки тому +13

    Hey there Jelle,
    I also am interested in making a 4d game and I just bumped into your video. I liked your effort but I guess you shoulf have used boolean operations on meshes combined with ray marching and ray marching collisions so as to get good graphics, optimisation and 4d too. Basically with this you will be able to import external 3d models which would be textured. I huess meigakure does this. Oris there a way to do raymarching with custom shapes made in a 3d editor like blender?

    • @19UV
      @19UV 4 роки тому +1

      As far as I know, raymarching can't be used with triangle based models (or it can't be used optimally). Raymarching requires objects to be defined mathematically. So, for example a sphere at origin is defined as length(p)-r (there are a large number of articles on raymarching for further questions). So because of objects being mathematically defined Boolean operations are easier (I assume). Miegakure uses a method where it constructs all objects out of tetrahedra, takes the cross section and renders it with OpenGL. A 4D renderer that is based off of raymarching is generally easier to write, but slower (GPUs are optimized for rasterization). Sorry for writing an essay.

    • @thecodeprism
      @thecodeprism 4 роки тому

      @@19UV to work with the unity's limitations. The smaller insignificant objects can be made with clipping plane shaders. This helps to increase the fps by a boost and also give a lot more detail

    • @thecodeprism
      @thecodeprism 4 роки тому

      @@19UV Actually I want refering to Raymarching boolean operations but mesh boolean operations

    • @aaronking2020
      @aaronking2020 3 роки тому +3

      This comment is too big brain for me so I'll just like it so people smart enough to understand what you just said can see it

    • @jasonyesmarc309
      @jasonyesmarc309 2 роки тому

      This could be possible but would take a lot of development time.
      Quite a few people have tried to make a game like this, but as you can see they take an incredible amount of time and sometimes they never get released.
      I suspect the goal of this video was to get a simple working demonstration for people to play, and also get the code libraries for people to innovate. Just because this developer did not go the route you've described doesn't mean it isn't possible or that a mistake was made. The developer just did not have time to implement that, because getting this to the public was much more important.
      His code is now posted for further innovation by other people. This is a major step forward for 4D games as a category.
      What you propose is a good idea, and would speed up the workflow for creating new models for 4D games. You would probably need to make a smaller program that takes a mesh and converts it into objects for ray marching, as I don't think this is possible to do in real-time. I'd be interested to see what the memory impact is, though. I could also be misunderstanding what you describe.
      Also, I don't think Miegakure used imported 3D triangle models. I'm pretty sure all the objects were defined in the game's code and generated at run-time. It doesn't use ray marching, but instead defines a new kind of triangle-based model that takes 4D coordinates instead of 3D. This allowed him to use traditional rendering techniques (fast and high-resolution), but unfortunately there's no software for making 4D models so he had to create them by directly typing in the model vertex-triangle data by hand. I could be wrong; I have not looked at that project in a long time, but I'm pretty sure I remember this correctly.

  • @killingofthemind6309
    @killingofthemind6309 2 роки тому

    That's awesome bro. I think you did great job explaining the 4th dimension to me. I think it's an interesting game and fun 2.

  • @exedeath
    @exedeath 3 роки тому +4

    One question, would it be possible to "visualise" 4d moving the 4d dimension really fast?
    There is a trick where people get various cameras and take a picture of the same thing at the same moment, but at various angles. Then if you keep changing between the photos really fast, the thing will look 3d.
    Could the same effect be used with 4d, to try to make us "see" 4d dimension?

    • @Novodantis
      @Novodantis Рік тому

      Motion is about the best way we have of visualising the w axis, but it's worth noting that the "2D image -> 3D shape" trick leverages some inbuilt "software" in our brains that can construct a 3D understanding from flat snapshots from our eyes; this was essential for our animal ancestors to interact with a complex 3D world using collected light from one viewpoint at any one time. There isn't a comparative "static 3D -> 4D shape" in our biological software, which is why we struggle to grasp it as anything more than a 3D thing, changing over time.

  • @xxTacolord
    @xxTacolord 2 роки тому

    This is amazing! I've loved diving into 4d research and honestly the games have been the best explanations of what it is for my primitive 3D brain! Gonna go play this rn. Perhaps get your unity package too... FourthDimensional, brother!

  • @Fopull
    @Fopull 4 роки тому +4

    The fourth dimension still makes no sense to me... 😅

  • @ZimmervisionCZ
    @ZimmervisionCZ 3 роки тому

    Thanks for explaining the background math and open-sourcing the code! It's very exciting to think I could play around with making my own stuff like this! I've been following Miegakure for years!

  • @FelixHelixihare
    @FelixHelixihare 3 роки тому +3

    Sculptor: My Sculpture is great, but looking at it would take too long.
    Painter: Exists.
    Sculptor: What if I hire them to paint my sculpture so all the visitor has to do is look at an easy to digest painting?

  • @Cosmiiiiii
    @Cosmiiiiii 3 роки тому

    This looks so damn cool and the pixel style makes it even better

  • @darktis4224
    @darktis4224 3 роки тому +42

    Fun fact : we can't see things that are 2D

    • @yousriaezzy47
      @yousriaezzy47 8 місяців тому

      😮

    • @Dude_for_christ
      @Dude_for_christ 7 місяців тому +1

      Yeah we can?

    • @gabegamez1018
      @gabegamez1018 7 місяців тому +12

      @@Dude_for_christI think what he means is that a 2D object in a 3D world is impossible as it would be infinitely thin

    • @Dude_for_christ
      @Dude_for_christ 7 місяців тому +3

      @@gabegamez1018 yes but their is an infinitely thin layer of every 3d object

    • @gabegamez1018
      @gabegamez1018 7 місяців тому +3

      @@Dude_for_christ oh yeah, never thought of that

  • @axellacce1470
    @axellacce1470 2 роки тому

    Finally, a competitor for 4d craft! This battle will be legendary!

  • @miguelbaltazar7606
    @miguelbaltazar7606 3 роки тому +6

    still faster than the time it takes for my crush to respond
    *pain*

  • @clonerrandom9743
    @clonerrandom9743 3 роки тому +1

    This guy 3D printed painted a glued a little astronaut just for a explanation.
    Respect man, respect

  • @rylo1381
    @rylo1381 3 роки тому

    This got me thinking so much, it’s just a fascinating topic. Great vid

  • @Life-like-a-book
    @Life-like-a-book 3 роки тому +1

    i find this very enjoyable because i feel like you have the best dutch accent ever!

    • @JelleVermandere
      @JelleVermandere  3 роки тому

      haha, thanks, I guess ;)

    • @Life-like-a-book
      @Life-like-a-book 3 роки тому

      @@JelleVermandere BTW i love the project and i can't wait to see more!

  • @GabriTell
    @GabriTell 2 роки тому +1

    You did in one video what Miegakure's creator is never going to reach

  • @GameDesignverse
    @GameDesignverse 2 роки тому

    I have to say you nailed the 4th dimension thingie. ❤️ Loved it

  • @kleveronefourthreetwo
    @kleveronefourthreetwo 2 роки тому +1

    "What if there was a 4th axis?"
    The Allies: Ah shit. here we go again.

    • @LineOfThy
      @LineOfThy 2 роки тому

      oh man this killed me

  • @fabiotacconi9230
    @fabiotacconi9230 3 роки тому

    This is amazing! I didn't even know you could ilustrate 4 dimensions in such ways.

  • @BWDev
    @BWDev 3 роки тому

    This is incredible, so good to see the algorithm picked this up 😍

  • @Carlasquirrel325
    @Carlasquirrel325 2 роки тому

    jelle vermandere is doing his best work to make fun stuff

  • @jaohall
    @jaohall 2 роки тому +1

    The orbs don't make sense
    When you move across the fourth dimension the button stops being pressed but the orb is still on the button you just can't see it

  • @AlecInColor
    @AlecInColor 3 роки тому

    That’s really good. Take it all the way man!

  • @geekymonkey
    @geekymonkey Рік тому

    Watching this video when I realized... I've played this game! Great work!

  • @JellyJonesey
    @JellyJonesey 3 роки тому +1

    I've been contemplating adding one extra dimension in the form of making 4D models with Tetrahedron instead of 3D with triangles. Use a compute shader to fill the tetrahedrons on a 3D texture. And then scale it up and project a whole 4D world onto a 3D texture and simulate what a 4D being 's computer display would be like.

  • @coldy1897
    @coldy1897 3 роки тому

    This is makeing my head hurt and I LOVE IT KEEP IT UP
    Nice work

  • @QuietBorb
    @QuietBorb 3 роки тому

    i realy love the whole theory behind 4 dimensions and this was a realy cool way to represent it

  • @getvictored1737
    @getvictored1737 2 роки тому +1

    when we see 2d, we can assume the third axis is pointing straight at our face. no matter how much we rotate an object in 2 dimensions, the third axis is always pointing straight at our face. so we can assume that the fourth axis is pointing straight into the eyes of a four dimensional creature when it is looking at 3d. and no matter in what way we rotate an object in 3d, the fourth axis will always be pointing to the 4 dimensional creature.

  • @jaumecarrionramos9452
    @jaumecarrionramos9452 2 роки тому

    Brilliant, i have the concept of a 4d puzzle Game in which you have to join pieces, but the pieces are in a 4d space, and you have to accomodate each piece to ita corresponding dimension in order to join them, and this the final piece of info I was looking for, thanks for your explanation I Hope you have a great day mu friend

  • @azmayenchowdhury5993
    @azmayenchowdhury5993 3 роки тому +2

    Oh, so moms can see into the fourth dimension. That explains why we can't find things and they can. LOL

  • @forrestii5340
    @forrestii5340 2 роки тому

    Watching this I realized why time is considered the 4th dimension and how it’s not so much *the* 4th dimension, but more like *a* “4th” dimension, and really there could hypothetically be infinite dimensions.

  • @andysalazar4775
    @andysalazar4775 3 роки тому

    The concept of this game is amazing, if you could fit a simplistic yet beautiful 3D artwork, a compelling story and an open world i can tell you that it will be a boom! . Meigakure does it really well but i can tell the potential of this mechanic is just overwhelming. Maybe a Mario Galaxy themed game of a planet corrupted by time and space. I mean just wow i can't imagine all the possibilities!

  • @lookguysitsturtleyx
    @lookguysitsturtleyx 2 роки тому +1

    When watching this, you need an iq of 261 or more to try to comprehend 4D shapes without frying your brain

  • @devnol
    @devnol 3 роки тому

    I've actually read Flatland. Really interesting book. Had me thinking a too much at times about what you showed. Really cool explanation and video!

  • @sebbes333
    @sebbes333 2 роки тому +1

    *@Jelle Vermandere*
    What happens if you couple the 4'th dimension slider to the render distance?
    So the further away an object is, the further away you also see it in the 4't dimension?
    So you see an object in the distance, but as you walk towards it, it fades into the 4'th dimension, so you have to move through the 4th dimension to find it again.
    (you might have to somehow substitute one of the regular axis for the 4th axis i guess, or just let the 4th dimension determine when you can see specific object, or something like that?)

  • @FoxBlocksHere
    @FoxBlocksHere 3 роки тому

    Wow, I didn't think it was possible to make a 4D game in Unity! The creators of Miegakure made their own engine.

  • @ArthurKhazbs
    @ArthurKhazbs 3 роки тому

    "If you don't see something, it's probably somewhere along the fourth dimension". This game teaches you to think outside the box. Well, outside the 3D box, at least)

  • @refikyasaroglu5772
    @refikyasaroglu5772 3 роки тому

    this looks really cool nice job man

  • @10Hangman
    @10Hangman 3 роки тому

    Wow, this is fantastic. Love your work!!

  • @Kaldrin
    @Kaldrin 3 роки тому

    That's very interesting, the movements in the 4th dimension are still quite simple but I was able to move intuitively through it, which is strong! Didn't understand it much better but that's very playable ^^ It looks quite a lot like we are playing with time too

  • @collateraldamagegaming6985
    @collateraldamagegaming6985 3 роки тому

    props to this guy he made a 3d printed explanation on the plot of the game. Which probably took awhile

  • @PelemusMcSoy
    @PelemusMcSoy 2 роки тому

    At least we can move _ana_ and _kata_ throughout this world, but a shame we won't be able to ever see it.
    I remember William Sleator coming to my school and explaining what a 2D person would see if a 3D object or person passed through his dimension. The entire concept of going to and experiencing the 4th dimension was in "The Boy Who Reversed Himself", easily one of my favorite books of all time. Even though it's meant for young adults, it's still a great read.

  • @SirThecos
    @SirThecos 3 роки тому

    I just stumbled upon your channel - really great and well-made content. Subscribed. 👍

  • @tordiversen8611
    @tordiversen8611 3 роки тому

    So it's programmed in 4D, rendered in 3D, and displayed in 2D?
    Now that's pretty cool.

  • @d1scocubes
    @d1scocubes 7 місяців тому +1

    My 1D brain trying to compute a 2D representation of a 3D projection of a 4D world.

  • @StockaOfficial
    @StockaOfficial 2 роки тому

    This reminds me of 4D Miner. I'm watiting for it to blow up. I hope it will. It's real fun to play around.

  • @99Venom
    @99Venom 2 роки тому

    Thats some crazy stuff right there dude. Wow

  • @Max._Power
    @Max._Power 2 роки тому

    we do have a limited perception of the 4th dimension if you consider that we cannot see time, we live in a small slice of time which is the present, we can remember the past but not observe it, and we are unable to perceive the future, we can only directly observe our 4th dimensional cross section slice as we travel on the time axis

    • @LineOfThy
      @LineOfThy 2 роки тому

      he is talking about the spatial fourth dimension, not the temporal.

  • @azubilp
    @azubilp 3 роки тому

    This is like, next level game design. Now we need this as a real 4D Video Game on Pc or somethin

  • @AZASeraph
    @AZASeraph 3 роки тому

    I saw a 4D movie once, it was 3d except the chairs moved around, and when it showed bubbles came down, a d when the wind blew, quiet fans also blew

  • @coopergates9680
    @coopergates9680 2 роки тому

    G
    effin'
    G. Good one.
    Regarding performance of ray marching vs. image resolution, do you think the compiler does caching for you? Perhaps you could check the ray marching methods for optimizations, like at 4:13, notice how cos(shape.rotation.y) is called twice within the same line, as are sin(shape.rotation.y), cos(shape.rotation.x), etc. so you could declare some double or float variables and save those so you don't do as many member access and trigonometric evaluations.

  • @chesterpenguin5265
    @chesterpenguin5265 2 роки тому

    This man just figured out the 4th dimension with that not even being his main goal

  • @VanjaTrikic
    @VanjaTrikic 2 роки тому

    Ahh, A Short Hike, such a beautiful short game. :D

  • @ryfoxgames6021
    @ryfoxgames6021 3 роки тому

    You are a genius and passionnante !
    Subscribed and liked !

  • @gavindinsmoor8196
    @gavindinsmoor8196 7 місяців тому

    Well, technically that orb and the cube acting as a door are both 3D objects, while the wall with the cube embedded in it is a 4D object, because it does not change shape when looking at it from different W angles. Even the hypersphere is technically just a regular sphere, but we have the ability to shift our W coordinates.

  • @amirrezahashemzadeh9839
    @amirrezahashemzadeh9839 3 роки тому

    OMG dude that was beautiful. Good Job

  • @FenexTheFox
    @FenexTheFox 2 роки тому

    The funniest thing in all of this, is that you were denying that this had to do with time before, but this is basically a game about time travel in the end

    • @LineOfThy
      @LineOfThy 2 роки тому +1

      what time travel?

    • @FenexTheFox
      @FenexTheFox 2 роки тому

      @@LineOfThy Using a slider to change the shape of 3D objects is basically a kind of time travel