The Death Episode | Outer Wilds #3 | Blind Playthrough
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- Опубліковано 2 гру 2024
- Welcome back to Outer Wilds, where I demonstrate just how good I am at falling into black holes.
We head back to Giant's Deep to check out the sculptor's studio, and then it's off to Brittle Hollow for some peak gaming action and meeting another one of our Ventures friends. Poor guy's pretty hard to find down there!
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I'm a new channel making gaming videos to honestly try and pace myself through my backlog of games instead of just zerg-rushing through them with wild abandon, pausing to really dig into the story as it's presented. Also, my roommate gets a kick out of me reacting to things irl, so, there's that. I prefer games with deep lore that I can really puzzle out, and that give me a chance to wax on about writing, archaeology/anthropology, sociology, or criminology. If that sounds fun, please subscribe and help my channel grow!
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➡️ Pacific Drive Playlist: • Pacific Drive - Blind ...
➡️ Outer Wilds Playlist: • Outer Wilds
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New Outer Wilds videos post on Mondays around 1pm EST. As long as I remember. Which I should. Hopefully.
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From Mobius Digital and Annapurna Interactive and named Game of the Year 2019 by Giant Bomb, Polygon, Eurogamer, and The Guardian, Outer Wilds is a critically-acclaimed and award-winning open world mystery about a solar system trapped in an endless time loop. You're the newest recruit of Outer Wilds Ventures, a fledgling space program searching for answers in a strange, constantly evolving solar system. What lurks in the heart of the ominous Dark Bramble? Who built the alien ruins on the Moon? Can the endless time loop be stopped? Answers await you in the most dangerous reaches of space.
(and if you want to know how blind this is, I didn't even know about the time loop!)
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Intro/Outro: Twisted Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons...
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#clockworkcuttlefish #outerwilds #echoesoftheeye #blindplaythrough #firsttime #gaming
Things I'm wondering:
* I don't know if I missed some explanation about the comet, but I'm wondering if its return could have something to do with starting the time loop, and/or if it's related to or identified with the wandering quantum moon.
* I keep thinking some of the skeletons look like they might have been killed by earthquakes/rockfalls, but they could also have died first and been buried afterwards. The ones on Brittle Hollow look a lot more like they died suddenly in situ.
* Probably worth taking the ship through the black hole on purpose at some point to explore the stuff near the white hole?
* I don't know if it's significant or just kind of cool that all the names of the player character species are geology themed and most (but perhaps not all?) of the Nomai names are plant themed.
* I feel like whatever the thing is that's getting launched at the beginning of every loop and then twenty minutes later we blow up, it's going to break my brain with the causality time shit when we find out.
I haven't been to the comet yet, so you haven't missed anything on that front.
I noticed that too. On Giant's Deep they seemed to know something was happening, at least at the construction island, but the ones on Brittle Hollow look like they were going about their business and suddenly died. Even moreso now that I think I've made it through all of the Hanging City.
Now that I think about it, the only ones that looked like they saw something coming *were* the ones on the construction island on Giant's Deep... Anyone who was inside, or didn't have a clear line of sight (relatively speaking), looks like they were caught off guard, including the sculptor's studio on GD and the mine on Timber Hearth. Makes me wonder about some of the other Nomai ruins out there.
And yeah I'm definitely headed out there. I almost made it out there in the episode for Monday, but I got supernova'd right as I got inside the tower :(
I'm pretty sure the thing being launched is a probe -- the fact that it's a different direction each time is interesting too, because in a time loop you'd expect it to be the exact same place each time. But I'm with you -- whatever that means is going to absolutely wreck my brain when we get there.
@@clockworkcuttl3fish Well, if you two who are connected to the masks are able to vary your actions each loop, then maybe the third person with the third mask, presumably a Nomai, is trying to change things and causing the probe to be different each time? (Or maybe not a Nomai. I don't know, it's all very mysterious. Still, that's the only thing that seems to differ each timeloop that doesn't have an explanation yet?
@@detectivekraken9884Given stuff I’ve run into in the upcoming recordings I’ve done, I’m thinking you’re right. I’d guessed the third mask might be a Nomai because of the sculptor’s studio (where it sounds like a statue paired with a Nomai), but I’m starting to think that third person might be the one effectively starting the time loop. Next week’s (eg not tomorrow’s) video is where I really started to think that was accurate.
25:29 "I feel like I accomplished almost nothing [that loop]" - Getting into the statue workshop isn't nothing!
43:12 "Dammit, now I have to find that place again!" - the game is is designed so that the surface of planets are pretty featureless where there's nothing to find, so you can locate the actual points of interest visually from space. So, re-locating something obvious on the surface, like the Tower of Quantum Knowledge, just requires an orbit of the planet.
44:25 I'm curious, why do you keep cancelling your autopilot while it's firing the retro rockets to match velocity with the destination, and as a result coming in hot? You seem to do it every time, so I figure it's deliberate.
58:11 "I don't know why it wants me to launch my scout into there" - the game will automatically do that whenever you're looking through a gap that you can't fit through, but the scout can. I guess it's to prompt the player to check out the inside with the scout, perhaps to look for other ways in? Otherwise, you might assume that something like the latticework on this tower is functionally solid, and not guess that you could launch the scout through it.
1:02:27 "'And where did the escape pod launch from? I'm so curious!' Well, I mean, from the ship that I found right next to it" - the ship you found *was* the escape pod. The glowing beacon emitting the signal next to it was just an emergency beacon transmitter placed outside the escape pod.
1:05:18 "I feel like my right stick is a little... sticky" - an unintentional tautology 😆
1:11:55 *There is more to explore here*
1:20:10 Loved this bit 😁
- Yeah I've gotten way better at spotting things from space after my last couple recordings!
- re: Autopilot, probably sticky fingers. They move faster than my brain sometimes. I've gotten better lol
- That makes sense! Most of the time if I see something interesting on the other side of a window/wall/lattice I assume I can get there at some point, but I'd bet a lot of other players would or could just move on without considering it.
- Yeah, I think I meant the beacon specifically, and just said the escape pod.
- *adds to list of places to go back to* I think I see something I missed now, yeah