I mean, obviously the bone quality/arrangements is an artistic choice, but my vertebrate paleontology professor back in college was working on how decomposition and fossilization happen in anaerobic environments at the bottom of ancient sinkholes! Which is a little like space although a great deal soggier. But my point is that most decomposition in those settings comes from our own gut bacteria, so you're more likely to get fossilized if you're disarticulated quickly before being buried. ...can you tell I would definitely be here for Vaguely Remembered Archaeology With Heidi
Yeah for sure. I think the current thought is that bodies would mummify in vacuum, but I’m assuming that (at least at TOD) these ruins had breathable atmosphere, which would mean they’d skeletonize. Unless Nomai just decay weirdly. I’m sure it’s a design choice more than anything, though. 😂 I just figure they’re probably capable of giving at least some of these places atmosphere, given how otherwise advanced they are!
8:16 Thanks for turning up the gamma! That's much better now, although as you can see in the video, the "image on the left" is still invisible even at +1.0 gamma. The colours are still off, too, the most obvious being that things that are bright purple in the game (such as the gravity elevator energy tunnel square things you travel through) appear blue in your videos. You say it looks right when you're playing the game and editing the video, so perhaps it's some video compression setting when you render the final version? If that's the case, that would mean that if you manage to fix it, you could potentially re-render and re-upload the older videos (although I don't know if that would mess with viewing stats). 15:37 Just a point of order: you didn't go to the Black Hole Forge district last episode, you found the Black Hole Forge *controls* (which are in the Meltwater District). 21:48 If you look at the on-screen control prompts in the top right corner, it shows a way to switch the scout launcher into "Photo Mode". Give it a try, you might find it more convenient in some circumstances. 26:17 Slate? Slate!? Slaaaaaaate! 33:57 LOL 39:45 "... our ruins from that long ago [have] not survived" - yeah, the Nomai ruins and remains are unrealistically well preserved, presumably so the player can experience the environmental storytelling of finding things mostly intact. To be fair though, any human-made artifacts from 100,000-300,000 years ago would be (pre-)stone-age structures made from natural materials, while the Nomai were a (shipwrecked) spacefaring-tech species whose constructions would probably be significantly more durable. Also, they're on worlds which have barely anything in the way of a biosphere to break things down. 44:58 "Oh, my ship is getting closer now! And going further away. Interesting" - you're on a planet that's in orbit around the local sun, and your ship is hanging out at the white hole (which seems to just sit in the same place relative to the star), so you're going to move closer and further as Brittle Hollow cycles around its orbit. But you can always pull up your system map to check where things are. Don't worry (from the audience's perspective) about not being able to binge cycle after cycle. Taking it slowly will give you a chance to think about what you've learned between sessions. Also, now that you've got a ways into the game, you can see what people mean when they say that playing Outer Wilds is a once-in-a-lifetime experience, because all the progress in the game is about learning, and once you've learned something, you can't un-learn it. So, take your time and savor the experience.
- Yeah, I can't see what the heck could possibly be causing it. I'm probably going to have to dig into the software I'm using to see if it's a known issue. I went through the render settings and couldn't find anything that looked like it changed the color, unless it's buried in some acronym I misunderstood lol. I don't know if I can replace video content on UA-cam without affecting comments/view count -- I'd have to look into it. I *think* it's possible? But I'm not sure. - Thanks!! Because I would have probably figured it out eventually, but god only knows when that would have been! - Yeah, that's where my thoughts on the preservation are at the moment, I think. Obviously spacefaring materials are going to hold up way better in space than anything we have (or have had). The time span we're talking about is just mindboggling! - Ohhhh yeah, if the white hole is a fixed point in relationship to the star, that makes sense. (Which I've seen that it is, I've figured out how the warp towers work now. I just hadn't pieced that together with my ship's little journey through space yet) - I'm keeping that in mind (one of my favorite games is Subnautica, which is a very similar "you only play this game the first time once" feeling). I think I've gotten over my "I need to be making a lot of progress each loop" feeling at this point, at least. Those ~20-ish minutes can fly by way faster than you think!
haha I didn't even notice that in editing! I must have been adjusting my headset volume, because it pops up whatever the last youtube video I was watching is regardless of what I'm doing. Thankfully I'm never watching anything more embarrassing than the occasional tiktok drama summary video lmao Honestly if I went back to school (for something other than archaeology) I'd be really interested in going back for like, sociology of disaster or something, given how many of these types of videos I watch! I have no idea what that says about me as a person, though 😬
I mean, obviously the bone quality/arrangements is an artistic choice, but my vertebrate paleontology professor back in college was working on how decomposition and fossilization happen in anaerobic environments at the bottom of ancient sinkholes! Which is a little like space although a great deal soggier. But my point is that most decomposition in those settings comes from our own gut bacteria, so you're more likely to get fossilized if you're disarticulated quickly before being buried.
...can you tell I would definitely be here for Vaguely Remembered Archaeology With Heidi
Yeah for sure. I think the current thought is that bodies would mummify in vacuum, but I’m assuming that (at least at TOD) these ruins had breathable atmosphere, which would mean they’d skeletonize. Unless Nomai just decay weirdly.
I’m sure it’s a design choice more than anything, though. 😂 I just figure they’re probably capable of giving at least some of these places atmosphere, given how otherwise advanced they are!
8:16 Thanks for turning up the gamma! That's much better now, although as you can see in the video, the "image on the left" is still invisible even at +1.0 gamma. The colours are still off, too, the most obvious being that things that are bright purple in the game (such as the gravity elevator energy tunnel square things you travel through) appear blue in your videos. You say it looks right when you're playing the game and editing the video, so perhaps it's some video compression setting when you render the final version? If that's the case, that would mean that if you manage to fix it, you could potentially re-render and re-upload the older videos (although I don't know if that would mess with viewing stats).
15:37 Just a point of order: you didn't go to the Black Hole Forge district last episode, you found the Black Hole Forge *controls* (which are in the Meltwater District).
21:48 If you look at the on-screen control prompts in the top right corner, it shows a way to switch the scout launcher into "Photo Mode". Give it a try, you might find it more convenient in some circumstances.
26:17 Slate? Slate!? Slaaaaaaate!
33:57 LOL
39:45 "... our ruins from that long ago [have] not survived" - yeah, the Nomai ruins and remains are unrealistically well preserved, presumably so the player can experience the environmental storytelling of finding things mostly intact. To be fair though, any human-made artifacts from 100,000-300,000 years ago would be (pre-)stone-age structures made from natural materials, while the Nomai were a (shipwrecked) spacefaring-tech species whose constructions would probably be significantly more durable. Also, they're on worlds which have barely anything in the way of a biosphere to break things down.
44:58 "Oh, my ship is getting closer now! And going further away. Interesting" - you're on a planet that's in orbit around the local sun, and your ship is hanging out at the white hole (which seems to just sit in the same place relative to the star), so you're going to move closer and further as Brittle Hollow cycles around its orbit. But you can always pull up your system map to check where things are.
Don't worry (from the audience's perspective) about not being able to binge cycle after cycle. Taking it slowly will give you a chance to think about what you've learned between sessions. Also, now that you've got a ways into the game, you can see what people mean when they say that playing Outer Wilds is a once-in-a-lifetime experience, because all the progress in the game is about learning, and once you've learned something, you can't un-learn it. So, take your time and savor the experience.
- Yeah, I can't see what the heck could possibly be causing it. I'm probably going to have to dig into the software I'm using to see if it's a known issue. I went through the render settings and couldn't find anything that looked like it changed the color, unless it's buried in some acronym I misunderstood lol. I don't know if I can replace video content on UA-cam without affecting comments/view count -- I'd have to look into it. I *think* it's possible? But I'm not sure.
- Thanks!! Because I would have probably figured it out eventually, but god only knows when that would have been!
- Yeah, that's where my thoughts on the preservation are at the moment, I think. Obviously spacefaring materials are going to hold up way better in space than anything we have (or have had). The time span we're talking about is just mindboggling!
- Ohhhh yeah, if the white hole is a fixed point in relationship to the star, that makes sense. (Which I've seen that it is, I've figured out how the warp towers work now. I just hadn't pieced that together with my ship's little journey through space yet)
- I'm keeping that in mind (one of my favorite games is Subnautica, which is a very similar "you only play this game the first time once" feeling). I think I've gotten over my "I need to be making a lot of progress each loop" feeling at this point, at least. Those ~20-ish minutes can fly by way faster than you think!
I love the titan submersible video pop up at 1:06. I follow so many nerd channels like that. 🤣
haha I didn't even notice that in editing! I must have been adjusting my headset volume, because it pops up whatever the last youtube video I was watching is regardless of what I'm doing. Thankfully I'm never watching anything more embarrassing than the occasional tiktok drama summary video lmao
Honestly if I went back to school (for something other than archaeology) I'd be really interested in going back for like, sociology of disaster or something, given how many of these types of videos I watch! I have no idea what that says about me as a person, though 😬
33:55 lol! Watching your ship go by.
🎵 so long space cowboy 🎵