Don't know what I'm doing wrong but it didn't work for me. The clones kept going through the floor, I even played around with the project settings and still not work. However when I applied the tag to the other cloner with the sphere's it sorta worked...but it's just making the sphere's softbodies
@@doziefranklin2490 Unluckily... Soon would be a NAB, and maybe new version would be released - so feature would be returned. But currently you might have two Cinemas installed
Sometimes I get better collision results by increasing the geometry of the collider. Without enough mesh resolution, objects pass through. I've even used some thickness to the collider object to reassure that the objects can't pass through them.
@@markpease1785 oh I tried all that. I even used a cube as the collider, didn't work. Stacked a bunch of planes and added collider object to all of them - it passed through all. Thickened a plane object as the collider - nope. It's just not reading the point dynamics
Thanks man! Awesome work
Sooo, good to hear your voice/see your face Vasiliy AND to see you still pushing C4D in novel ways.
great tut bud!
Pretty ingenious, thanks!
Great tutorial bro!❤❤❤
really cool!
Thank you, liked and subscribed 👍
Очень круто, спасибо за знания!
молодец! классный урок!
привет из Армении
master
this is so useful vid !! but it dint work for me right away i added the tag on the second cloner to make it work !!! im using c4d 2024
Your first demo was slow bc it’s in regular instance mode not multi-instance. was fixed in the second demo. I didn’t thing you have to do the connect.
That is pretty cool man! A tiny bit nerdy but hey we're all 3d nerds right? 😊
Dope man!
Great but I don´t see Point Cloud on my Asset Browser
Have you imported that asset?
But anyway it's not relevant anymore, once this technique is applicable to specific elder Cinema4D version only.
@@KAKTAK-CG thanks ;)
What does a jiggle
do in c4d
that's kind of constraints for the mesh
New susbcriber. I think i will have fun an dlearn from you mate.. Lucky to find you. cheers
Don't know what I'm doing wrong but it didn't work for me. The clones kept going through the floor, I even played around with the project settings and still not work. However when I applied the tag to the other cloner with the sphere's it sorta worked...but it's just making the sphere's softbodies
Let's see - what version of Cinema4D - 2023.1?
@@KAKTAK-CG oh I watched till the end and realized it's my version that's the problem. I'm on 2023.2
@@doziefranklin2490 Unluckily... Soon would be a NAB, and maybe new version would be released - so feature would be returned. But currently you might have two Cinemas installed
Sometimes I get better collision results by increasing the geometry of the collider. Without enough mesh resolution, objects pass through. I've even used some thickness to the collider object to reassure that the objects can't pass through them.
@@markpease1785 oh I tried all that. I even used a cube as the collider, didn't work. Stacked a bunch of planes and added collider object to all of them - it passed through all. Thickened a plane object as the collider - nope. It's just not reading the point dynamics
Hi, can you tell me how to use voxel point generator please
I've updated Voxelpointer product page, so includes sample project file.
Grain Sym is a bug? haha. What a bummer.
Is the Point Cloud a paid plug-in ? thanks
This is an asset. Made it available for my patreons, but it's pretty simple.