The first nukes were in fact designed to just tickle a little and disperse paranoia about something feeling a little off in the targets. Well, of course the military said, "Nah, we need to kill everyone and destroy everything, that'll improve the overall situation." The famous Oppenheimer quote was in fact originally, "Now I am become a cheeky little monkey, tickler of worlds."
@Disappointed Because 'average people' don't create brands all of the time? Did you even think about this before writing it? Who makes the brands? The fucking Terminator robots? lol
“Please go back to whatever ChannelAwesome production you came from” Have I ever told you I love you, Civvie? Because I do. Shit like that makes me love you
@@NEpatsProductions1 Shit I miss old Spoony. Bastard didn't even bother to re-host most of his old content, the community had to do it for him. His website is full of dead blip.tv links last time I was there...oh nope the domain is gone now. wow.
"Please go back to whatever Channel Awesome production you came from!" 1:40 Damn Civvie, I don't know what kind of crazy ass rapsheet gets you sent to mad science prison, but I'm certain theres at least one arson charge on it.
A community patch for a game _twenty-two years later._ Good lord. Going by personal experience, you might wanna stash that patch somewhere safe. It might not be there the next time you look for it.
The real mind boggling part about that is, it's not even like Quake or Doom, I.E a revolutionary game that defined an entire genre or just PC gaming in general, it's just a decent FPS from the mid ninetys.
@@INFILTR8US Good point, but it's undeniable that DOOM and Quake defined entire genre's, and I mean, this is cool and all, but there were other similar games like this. I think Ultima tried it's hand at a open world RPG, so.
@@plantain.1739 I just can't stand it when people throw good games under the bus because "well xyz did it better". It's elitist and deters people from respecting the gaming genre.
I will say Skynet had some of the most fun mp me and my brother ever played. The fact you could be a terminator or a human made for interesting stuff. The resistance guy had a motion scanner with a good sweeping range, and if your opponent was a human, you couldn't see him unless he moved on it. The Terminator's vision could detect people from a distance, but they had to be in it's FOV, which wasn't as wide as the scanner, but since they were a machine with plenty of small parts inside moving, they'd always show up on the scanner. Plus the vehicles were usuable.
That would have completely blown my mind in the 90s, sounds amazing. The last game I can even remember playing extensively that had a decent asymmetric multiplayer was Alien vs Predator 2, and that of course didn't have vehicles and was 6 years down the road from this.
@@moistloaf3854 Online games were just beginning to take off in '95; around 10-12% of households with computers had internet by that time if I recall correctly. It seems paltry by today's standards but that still meant thousands of people to play with. LAN stayed fairly common longer than you think however, I believe...I was born in '92, and although we had internet as long as I can remember, I was still going to LAN parties in high school every now and then in 2004-2008ish. That's in a relatively small city, too.
It's adorable coming back to these older videos and finding the original Sewer Count at only 20 and in pristine condition. Edit: 24:20 "Oh please god just end me now, I'm so done with this gag." Oh, Civvie. If he only knew back then.
Skynet also had a fantastic manual. I remember buying this game, the manual has some great behind the scenes lore from a Cyberdyne programmer talking about working on Skynet and when it went live from what I remember.
You missed what he meant, entirely. What civvie meant, was that the technology behind the grenade toss, the arching throw, the offset of the throw. The driving and flying controls, etc. Those things weren't implemented yet in true 3d (at least not in the way the games nowadays do it, they were some of the first, if not, the first to work on conceptual game design elements) even if they were buggy and primitive. He's giving them kudos for that.
okuplok Yes they do. Absolute classics like Quake 2, Quake, DOOM, DOOM 2, Deus Ex, Unreal, Unreal Tournament, every other game you can think of etc. have lots of unofficial patches. Every old game, because you need patches for these games to be upt o date with modern platforms. Stop looking for things to complain about.
what are you on about? are you confusing source ports for patches? the original doom2.exe, just to cite an example, doesn't work in modern windows because DOS (the program that would launch the .exe) doesn't exist anymore, and GZDoom is another program built from the developer source code that only needs one file from the game to work. that's entirely different from a patch. also Unreal and Deus Ex work just fine off their Steam versions. and I wasn't complaining. all I was doing is stating the fact that not every game was as broken as to warrant patches that rehaul whole chunks of code for portions of the game that the developers couldn't be arsed to make. you know, like most bethesda titles.
@@TheJayson8899 But it's not to as ridiculous of a degree as Bethesda. Doom didn't need basic QA to be done by modders because it released borderline unfinished.
I love how the second the main character sees the nuke, his instant reaction isn't "Its a danger to the remnants of humanity, I have to disarm it!", but "Fuck this, I'm not staying here!"
Also part of why he is difficult to at least convince him to do better is because he is a T-800 himself, everyone is afraid to criticize him in Bethesda.
@@NotAnAustralianEngineer Yes, global viral outbreak is an often repeated plot point which can lead to coincidences; however, Operation Mockingbird is also a thing that exists. Maybe US Special Corrections is running some predictive programming... Who can say for certain...?
Before we had ASDW, we had LShift-Z-X-A - the default key assignments for movement in SKYNET. I distinctly remember the other people on my floor in the dorm being astonished that I used the Terminator: Skynet control scheme. I finally abandoned that control scheme because 1. it was annoying having to reconfigure everything all the time, and 2. rapidly tapping LShift tended to cause other problems with Windows for whatever reason.
Not like every other nuke. Youve got the movie misconception. Even a large nuke like the one that was dropped on japan doesnt wipe out a city. Kills alot of people but leaves most things standing. Only buildings relatively close to the epicenter get destroyed
Skynet multiplayer was the bomb. I played hours of it with my brothers... the way a terminator could easily see people through walls made it frightening to defend against one. It felt as close to being hunted by a real terminator as I'll hopefully ever experience...
Bravo. You brought up the two things I remember most about Skynet: "Holy shit, this game's all polygonal!" "Holy shit, if I step on a change in terrain just wrong I instantly die of fall damage!" I played that game in a perpetual state of "Step on a crack, break your mother's back", except it was my own back that was breaking. Really sucked during multiplayer, when the terrain killed you more than your buddies did.
Always read about this one. Saw previews, figured it’d never run on my computer. It really did look so advanced! And now as a dev (or any deep-diver type) it’s just sprites and gloss that make/made it look impressive. Real good video to watch. Finally put that little memory to rest, just what was that fancy game like. Bloody love those FMVs!
23:26 You can tell he wants to Beetlejuice this scene... But just the fact that they tried so hard prevents him from doing so. I've never heard about these games before this video and I am genuinely amazed that they flew under the radar. The level of technical expertise here is insane. Far, far beyond it's time.
Future Shock and SkyNet are insanely ahead of their time and with that come a huge load of hurdles. I still love these games and manage to replay them all the way through every year. To me ambition and bold design wins over polish most of the time. I can always overlook janky technical problems as long as the full package is worth it... (Stalker basically).
Indeed. I didnt like how he kept shitting on it. For its time it was pretty incredible. I mean just look at the amazing scripted parts. Next time we saw something like this was half life. And vehicle sections! Way ahead of its time! That should be applauded instead of pissed on. Sure its a bit unstable and wonky but pretty much EVERY game back then was
Agreed, the game even had a dos prompt, like a console command where you could enable 3D first person weapon models instead of 2D ones which were used for performance purposes, which makes sense since your character is an actual 3D model as well. And then SkyNet introduced asymmetrical multiplayer, 2 human players vs 1 terminator with free use of vehicles and the huge map design. Making SkyNet the first asymmetrical vehicles based multiplayer FPS.
@@ripoutyourprejudice for real? Didnt know about that thats stunning! Unfortunately as usual instead of realising the technical achievement and potential people (customers and critics) got caught up on minor hickups that come with ambition. Or instead of beein amazed by what they got demanding even more and beein dissapointed by their own expectations rather than the game itself (pff if there are vehicles why cant i fly to another continent? Bullshit game, back to candy crush). Latest example no man sky (incredibly good by now btw if one takes it for what it is) huge technical achievement done by a small team - > pissed on by everyone because of stuff that was not directly promised - > everyone goes to buy the next call of duty and drools all over it
@@cirescythe It's crazy that people call these early Terminator efforts bad games without even playing them, ignoring the fact that almost every press point were praising them at release. Gamespot gave Future Shock an 8.4, acknowledging it's ambitions and grand design but noting it's technical problems. How can anyone call an 8.4 a bad game ? Even Bethesda's first Terminator game in 1991 was super ambitious. A Full open world free-roaming city where you play either as Kyle Reese or the T800 to save or kill Sarah Connor. And you can either walk or drive to every destination and the entire city is populated with civilians which you can run over, will run away from you and you can even shoot them. Basically GTA in 1991. And it's surprisingly playable too, despite the outdated graphics which for their time were a very impressive technical achievement. And even Terminator 2029 was a good, playable and surprisingly satisfying experience. It was a success commercially pushing Bethesda to even release an expansion for it. The only outright BAD Terminator game made by them was the Wolf3D clone Terminator - Rampage. Where in an interview on Indigo Gaming with Ted Peterson a writer for Bethesda, said the devs didn't know what they were doing and you could visibly see that they were learning to use the engine as development went. Since later levels in Terminator - Rampage got better in design and competency than the early ones.
@@ripoutyourprejudice exactly this! As i said people belittle stuff without making up their own mind just because its common internet knowledge and get hung up on minor stuff. If a game is just a good shooter and nothing else (see doom) people applaud, if a game is a good shooter, in a good open world scenario featuring good vehicle sections BUT outrun had better handling its automatically a bad game. Every bit of ambition gets picked apart whilst simple games get a free pass because theres not much room for hickups and stuff to pick on. A shame really. Devs have to dumb down stuff to prevent unfair critique. Just compare bethesdas own daggerfall (whole continent, freeclimbing mechanics, random dungeons, ability to ask every npc about every info you picked up) to the oh so great skyrim (one valley basically, no climbing in a world peppered by Mountains, no dialogue options for minor npcs)
RaikohZX I don’t think it’s fair to accuse 76 of not being ambitious. I mean, it is a total reimaging of what a fallout game can/should be. Hell, releasing it in it’s god awful state thinking ppl would accept it is, as the brits say, a very brave idea :P Imo, the problem isn’t lack of ambition. Quite the opposite, it is a lack of well grounded people to tell everybody else:”hold up, we can’t make this work” and:”That’s a shit idea Todd!” Oh and a lack of either competence and/or pride in one’s craft :P
Daggerfall is one of my (sort of) favourite games even today, so I've sank way too much time in to it and oh the jank. Falling through the floors, getting stuck on everything, jumping not working right, glitching yourself inside a wall, managing to jump through the dungeon roof in to the void, the bugs in character creation and with stats, it is all there. I have never played the unpatched version to my knowledge and it is supposedly almost unplayable with all the crashes, bugs and glitches. Bethjank has indeed been there from the very start.
@@rnc7468 Keep an eye on DFWorkshop. It's an in-progress port of Daggerfall to Unity. They're still adding major features, though, so it's not fully playable yet.
+rofljohn23 I wouldn't call "let's make a rust game and stick fallout IP on it!" an ambitious idea. It's the game design equivalent of, like, top 10 videos. Quite the laziest idea you can get.
@@rofljohn23 >reimagining Interesting way to spell "kill series identity by selling out in the most over the top and creatively bankrupt way possible." Your English dialect is strange, to say the least.
I love Descent, one of the first games I ever played. Got me into gaming and electronic/industrial music. The Mac and PS1 versions had a kickass remixed soundtrack.
To be fair, in most COD games, pressing the 4 or 5 button instantly tosses the flashbang or grenade so it's forgiveable. When a game makes you press the grenade button and then click to throw it, that's a sin
@@TooMuchSascha all past the first one, which had grenades as a separate slot. It also had pistols having their own slot outside of the two main guns you could hold at a time.
Machines blow up for a few reasons. 1)The limitations of keeping bodies of dead things in game 2)The explanation of a machine way of thinking to self destruct a fallen ally so the enemy doesn't get to figure out anything about it. 3)Kind of just looks neat, even though it should do more damage to the player in proximity. Which would suck but still would make sense.
Resident Evil 4 has dead enemies boil away into goo & evaporate with nice gloopy sound effects, which is a classic solution, and it's a good video/audio cue for when an enemy is really "dead" and not going to get back up. Doom 3 has a really nice visual effect where demons sort of ignite from within & burn up like flash paper when you kill them. I actually think this looks great, but I wish it was a little slower! If they burned away over 10 seconds or so then you'd get satisfying ragdolls, and then the body could be a short-term light source? Maybe that was too much for tech at the time to handle.
I’ve never played FS, but I had SkyNET cd and I was blown by this game - I thought is game was a masterpiece: cutscenes, gameplay, levels and etc. I loved everything. Todd is a genius. I don’t know what happened to him, but early games that were developed under his supervision were majestic.
This game is my teen videogame Terminator fantasies come true! What an absolutely amazing job these guys did capturing the music, mood, and atmosphere! Plus the almost fully 3D polygonal world screamed advanced tech. Skynet tech!
I played both of these through back in the day. I remember they were really hard and at one point I even called the publisher for help with one section.
I'm surprised you don't have move subscribers to be honest, it's not like your content is bad either, it's actually really entertaining, here's hoping you get some more attention, hopefully for the better too.
One of the few games that deserve their title. You get a taste of the future and get shocked by the bugs. By the way, that is how you protect your eyes from the incoming blast!
Thinking about the plot of FO4... It makes sense now that Bethesda has a few Terminator games in it's archives. Because the BoS questline just is the human Resistance plot but they're curbstomping Skynet before it got to control the world
No. The BoS just acts like they did in the original two Fallout games from interplay and Black Isle. You remember the Outcasts from Fallout 3? That's the Real Brotherhood of Steel, what Lyons was leading was a bunch of power armor templars.
To be fair, talking litterally, it *is* turned into dust, along with the surroundings over a hundred km/mile. And the catastrophic lasting effects of the radiations only adds to the horribleness of the nukes. I think that, overall, the "future" scenes of the Terminator franchise seem to never take any lasting radiations everywhere in this basically nuclear winter world. In terms of what would a world annihilation by nukes would look like, check what the game Warzone 2100 did in 1999.
@@PenguinDT Yeah, I must have listened to it more than 20 times over lol. This game has so many good features and underutilizes them so much. For example, the engine can do most of the stuff Build engine can but most of the levels have Wolfenstein 3d tier architecture.
17:40 I remember those hit sound effects from the game series Exile (1-3) ala Ruined World. They must have been apart of some common library CD or something that everyone used in the 90's.
Talking about 7:04, I wonder if Civvie would do a video on Malice, that one Quake TC that is quite advanced for what it is. Thing has a really decent vehicle system, and it is on Quake 1, even if the only vehicle is a submarine.
Civvie you deserve so many more subscrivers. And the spelling is intentional. Your style, intellect, and voice are great along with your sense of humor. Keep it up.
Entering the door only to find out you're facing said door when you load in is such a Bethesda artefact. As far as I know this goes back to the Morrowind creation kit. When you link 2 loading cells together, the box that indicates where you load into the cell by default always faces the door you just came through. It is absolutely infuriating and when you're trying to create a mod it's the last thing you will think of.... Yet it's the kind of mistake that will completely ruin your immersion.
21:30 That is oddly wholesome. Really is wholesome. He's totally the kid sidekick but they appreciate him. 24:53 It's the post-apocalypse, let them reclaim a sense of style that was lost with the fall of civilization. Even if the style makes no sense.
The pixelated portraits in Future Shock look great, shame that the video game industry leaned more into the wacky real acting and cheap costumes direction.
I played thru much of this game before watching the Civvie video and i was stunned at how close this was to a modern semi open shooter, yeah it has its bugs/crashes/borderline broken issues but i was shocked how ahead of its time it really was. Great ideas and great effort went into it but it tried to run before it could walk.
I know these two old games are a bit rough around the edges. But Bethesda especially for the time totally nailed the grim scary atmosphere of Terminator. This game used to scare the crap out of me. You genuinely felt alone and I dreaded the sound of those damn robotic spiders who would chase me all over the damn map. I wish mod tools existed for these games. It would be a very neat COOP experience. I wish at least one part of the game had some Resistance fighters battling along side you. Great games for their time, it broke the mold with more open level design as opposed to Quakes very arena/maze like levels. It blew my mind as a kid that you could enter and explore buildings in an FPS.
A nuke that's a "city-killer".
As opposed to normal nukes that are mildly inconvenient to cities.
What, you've never seen pest nukes running around LA?
@@garybusey9941 nuke on nuke violence is a serious issue!
The first nukes were in fact designed to just tickle a little and disperse paranoia about something feeling a little off in the targets. Well, of course the military said, "Nah, we need to kill everyone and destroy everything, that'll improve the overall situation." The famous Oppenheimer quote was in fact originally, "Now I am become a cheeky little monkey, tickler of worlds."
Well, obviously they're weaker than normal nukes...
Game: No, much stronger.
I'm sorry, have you looked at... reality?
@@hazukichanx408 When you have to "check those corners" it's always best to just nuke the crap out of every possible life-form.
Damn! For 1995, that pump action shotgun animation is SMOOTH
It's the muzzle smoke, that's where the magic is.
lol remind me how bad the weapon reload animations in Fallout 3
@Disappointed Because 'average people' don't create brands all of the time? Did you even think about this before writing it? Who makes the brands? The fucking Terminator robots? lol
@@fuzzydunlop7928 what?
The smoke from the blast is damn sexy. I use the shotgun more than any other weapon. Shotty is fuckin OP
“Please go back to whatever ChannelAwesome production you came from”
Have I ever told you I love you, Civvie? Because I do. Shit like that makes me love you
I love how he wont allow the T800 to finish its sentences 😂
Fl L He just isn’t havin any of that Doug Walker bullshit
Civvie filling the Spoony sized hole in my heart
TheAes419 *And you could haaaave it all; My empire of diiiiiirt*
@@NEpatsProductions1 Shit I miss old Spoony. Bastard didn't even bother to re-host most of his old content, the community had to do it for him. His website is full of dead blip.tv links last time I was there...oh nope the domain is gone now. wow.
"If you don't have it, Skynet will install it for you"... erm oddly ominous.
WINDOWS IS READY TO UPDATE, DO YOU WANT TO RESTART NOW OR IN 15 SECONDS?
@@Kevin-jb2pv Good old Windows behaving like it was a malware
@@zakazany1945 "was"?
Boy, this escalated quickly.
"Please go back to whatever Channel Awesome production you came from!" 1:40
Damn Civvie, I don't know what kind of crazy ass rapsheet gets you sent to mad science prison, but I'm certain theres at least one arson charge on it.
I love that he delivers that joke while also using the same quality of visual himself. It makes it self deprecating as well. XD
A community patch for a game _twenty-two years later._ Good lord.
Going by personal experience, you might wanna stash that patch somewhere safe. It might not be there the next time you look for it.
The real mind boggling part about that is, it's not even like Quake or Doom, I.E a revolutionary game that defined an entire genre or just PC gaming in general, it's just a decent FPS from the mid ninetys.
@@plantain.1739 in your opinion
@@INFILTR8US Good point, but it's undeniable that DOOM and Quake defined entire genre's, and I mean, this is cool and all, but there were other similar games like this. I think Ultima tried it's hand at a open world RPG, so.
@@plantain.1739 I just can't stand it when people throw good games under the bus because "well xyz did it better". It's elitist and deters people from respecting the gaming genre.
@@INFILTR8US I'm just it wasnt much at the time. I don't even like quake all that much really
I will say Skynet had some of the most fun mp me and my brother ever played. The fact you could be a terminator or a human made for interesting stuff. The resistance guy had a motion scanner with a good sweeping range, and if your opponent was a human, you couldn't see him unless he moved on it. The Terminator's vision could detect people from a distance, but they had to be in it's FOV, which wasn't as wide as the scanner, but since they were a machine with plenty of small parts inside moving, they'd always show up on the scanner. Plus the vehicles were usuable.
That sounds... fucking awesome and I really want to know why this isn't still a thing.
I member !!
That would have completely blown my mind in the 90s, sounds amazing. The last game I can even remember playing extensively that had a decent asymmetric multiplayer was Alien vs Predator 2, and that of course didn't have vehicles and was 6 years down the road from this.
Did you have to LAN to do that? I was born in 95 so I have no understanding of your people's primitive technology
@@moistloaf3854 Online games were just beginning to take off in '95; around 10-12% of households with computers had internet by that time if I recall correctly. It seems paltry by today's standards but that still meant thousands of people to play with. LAN stayed fairly common longer than you think however, I believe...I was born in '92, and although we had internet as long as I can remember, I was still going to LAN parties in high school every now and then in 2004-2008ish. That's in a relatively small city, too.
It's adorable coming back to these older videos and finding the original Sewer Count at only 20 and in pristine condition.
Edit: 24:20 "Oh please god just end me now, I'm so done with this gag." Oh, Civvie. If he only knew back then.
Skynet also had a fantastic manual. I remember buying this game, the manual has some great behind the scenes lore from a Cyberdyne programmer talking about working on Skynet and when it went live from what I remember.
"A button that throws grenades"
Years ahead of Bethesda"s later titles somehow'
You missed what he meant, entirely. What civvie meant, was that the technology behind the grenade toss, the arching throw, the offset of the throw. The driving and flying controls, etc. Those things weren't implemented yet in true 3d (at least not in the way the games nowadays do it, they were some of the first, if not, the first to work on conceptual game design elements) even if they were buggy and primitive. He's giving them kudos for that.
Haha fallout 3
@@gozinta82 Woosh
@@gozinta82 *WOOOSH*
@@gozinta82 You missed what he meant.
Actually in SkyNET, instead of doing that jump you shoot a metal pole that falls over so you can get to Cyberdyne via that
I appreciate your restraint, Civvie. These games are cool but weird but coolweird.
The Examined Life (of Gaming) I love u
A post-apocalyptic first person shooter from Bethesda with no human NPCs? Sounds great.
yeah and make it multiplayer what could go wrong
@@solairewarriorofthesun9213 multiplayer on an engine that seems to struggle with even just one player.
Bethesda...Bethesda never changes.
EETS AN ARR PEE GEE WIT SHOOTA EWAMENTS!
@@plasmaoctopus1728 the engine that the creation engine was based on was originally used for MMOs Bethesda is just incompetent.
the community has been unofficially patching Bethesda games completely for free, since as early as 1995.
just something to mull over.
okuplok Every old game does, no matter how well praised
no they didn't, because not every game was made by Bethesda.
okuplok Yes they do. Absolute classics like Quake 2, Quake, DOOM, DOOM 2, Deus Ex, Unreal, Unreal Tournament, every other game you can think of etc. have lots of unofficial patches. Every old game, because you need patches for these games to be upt o date with modern platforms. Stop looking for things to complain about.
what are you on about? are you confusing source ports for patches? the original doom2.exe, just to cite an example, doesn't work in modern windows because DOS (the program that would launch the .exe) doesn't exist anymore, and GZDoom is another program built from the developer source code that only needs one file from the game to work. that's entirely different from a patch. also Unreal and Deus Ex work just fine off their Steam versions.
and I wasn't complaining. all I was doing is stating the fact that not every game was as broken as to warrant patches that rehaul whole chunks of code for portions of the game that the developers couldn't be arsed to make. you know, like most bethesda titles.
@@TheJayson8899 But it's not to as ridiculous of a degree as Bethesda. Doom didn't need basic QA to be done by modders because it released borderline unfinished.
You're like Mr Plinkett's younger brother who plays video games, and I love it.
Except Civvie is not a Complete Monster like Plinkett.
@@MinscFromBaldursGate92 in fairness he laughed at a father that killed his son
@@MinscFromBaldursGate92 We just haven't seen his basement yet.
@@SirDankleberry He was disgusted by the hive in Duke Nukem Forever.
@@MinscFromBaldursGate92 why do you think he's in re-education, hmmmm?
22:01 LOL that sideways stare at that incredible acting she just pulled out of her...
Skynet will install it for you... o_o
"Pure Nepotism Connor you should know better."
That was delicious.
This line took me literally a minute to get, but it was indeed delicious.
23:35 i swear they carried the exact same collision detection code over to Morrowind
"If it ain't broke enough that no one buys it, don't fix it" ~ The Todd
I love how the second the main character sees the nuke, his instant reaction isn't "Its a danger to the remnants of humanity, I have to disarm it!", but "Fuck this, I'm not staying here!"
Finally, some good fucking -food- acting.
To be fair, he ain't qualified for defusing a nuke. Probably.
I mean, I dying think the m.c would know how to disarm a nuke, let alone a story nuke
@@janemba42 Hey, how do you cross out words on a keyboard
@@brutalblam3909 - like this - but with no spaces between the hyphens and the words.
23:10 i like how your _armor_ deteriorates while underwater. Is it made of biscuits?
@2BDamned :o
4:45 we just not gonna talk about how that’s the pulse rifle from Aliens?
Cameron directed Aliens, and he directed the first Terminator film, along with Terminator 2, it would make sense for that to look like the pulse rifle
love the smoke on the shotgun, incredibly animation work there.
When i heard live action cutscenes i got command and conquer flashbacks
I actually kinda love Future Shock's graphics. By today's standards, it looks like a neat little indie game.
@RJ Lol inappropriately annoyed
RJ since the HBO chernobyl series the word Delusional appirs quiet frequently :P
Me too, I've grown to really like the look of 80s-90s fps games.
It makes me imagine what the original Fallout games would’ve looked like if they got the daggerfall treatment
So Tod Howard has been making the same game for decades then. Thats the conclusion
Also part of why he is difficult to at least convince him to do better is because he is a T-800 himself, everyone is afraid to criticize him in Bethesda.
@@ryan_currently_awake8445 OOOOHHHH!!!
"It just works." - Todd Howard
And he's always been stupid.
Edit: Only trumped by consumers stupidity buying his lying bullshit.
and it the gameplay hasnt changed all that much
"Janurary 2019, the world was torn asunder by a plague that ravaged mankind"
Wow, too close for comfort. Exactly one year too close for comfort
"It's a year off, it doesn't matter" - Civvie
Yeh I did a double take on that
@@NotAnAustralianEngineer Yes, global viral outbreak is an often repeated plot point which can lead to coincidences; however, Operation Mockingbird is also a thing that exists. Maybe US Special Corrections is running some predictive programming... Who can say for certain...?
Poppadop1 Holy shit we found one in the wild! An actual crazy man!
@@WimsicleStranger And on a Civvie11 video! Do... Do you think he understands what Cancer Mouse is?
Game crashes during the first save. That's a Bethesda game alright.
Soldier lady has some nice abs.
So... "Big John."
Is it a tad bit too early to pine for the ProDusk (or ProRise of the Triad 2013 for that matter)?
“Yeah! Big John! That’s me!”
Before we had ASDW, we had LShift-Z-X-A - the default key assignments for movement in SKYNET. I distinctly remember the other people on my floor in the dorm being astonished that I used the Terminator: Skynet control scheme. I finally abandoned that control scheme because 1. it was annoying having to reconfigure everything all the time, and 2. rapidly tapping LShift tended to cause other problems with Windows for whatever reason.
"the biggest nuke ever made, they say it can turn a city into dust." So, uhhh just like any other regular nuke.
It would actually take several nukes to destroy a large city.
One of the "cool" things about nukes is that they kill people but usually leave buildings standing.
Laughs in Tsar bomba.
Yeah, one of a kind. Most nukes aren't this big.
Not like every other nuke. Youve got the movie misconception. Even a large nuke like the one that was dropped on japan doesnt wipe out a city. Kills alot of people but leaves most things standing. Only buildings relatively close to the epicenter get destroyed
Skynet multiplayer was the bomb. I played hours of it with my brothers... the way a terminator could easily see people through walls made it frightening to defend against one. It felt as close to being hunted by a real terminator as I'll hopefully ever experience...
Bravo. You brought up the two things I remember most about Skynet:
"Holy shit, this game's all polygonal!"
"Holy shit, if I step on a change in terrain just wrong I instantly die of fall damage!"
I played that game in a perpetual state of "Step on a crack, break your mother's back", except it was my own back that was breaking. Really sucked during multiplayer, when the terrain killed you more than your buddies did.
pretty amazing to see just how much of future shock went into daggerfall.
Always read about this one. Saw previews, figured it’d never run on my computer. It really did look so advanced! And now as a dev (or any deep-diver type) it’s just sprites and gloss that make/made it look impressive.
Real good video to watch. Finally put that little memory to rest, just what was that fancy game like. Bloody love those FMVs!
"Please go back to whatever Channel Awesome Production you came from." That's gold man
The crazy laughing and FU at the end of the video, got me so happy to hear, that I cut it out of the video and used as my mobile ringtone !
23:26 You can tell he wants to Beetlejuice this scene... But just the fact that they tried so hard prevents him from doing so.
I've never heard about these games before this video and I am genuinely amazed that they flew under the radar. The level of technical expertise here is insane. Far, far beyond it's time.
"The world was torn asunder by a plague..." OOOOOOOOO...
Future Shock and SkyNet are insanely ahead of their time and with that come a huge load of hurdles.
I still love these games and manage to replay them all the way through every year.
To me ambition and bold design wins over polish most of the time.
I can always overlook janky technical problems as long as the full package is worth it... (Stalker basically).
Indeed. I didnt like how he kept shitting on it. For its time it was pretty incredible. I mean just look at the amazing scripted parts. Next time we saw something like this was half life. And vehicle sections! Way ahead of its time! That should be applauded instead of pissed on. Sure its a bit unstable and wonky but pretty much EVERY game back then was
Agreed, the game even had a dos prompt, like a console command where you could enable 3D first person weapon models instead of 2D ones which were used for performance purposes, which makes sense since your character is an actual 3D model as well.
And then SkyNet introduced asymmetrical multiplayer, 2 human players vs 1 terminator with free use of vehicles and the huge map design.
Making SkyNet the first asymmetrical vehicles based multiplayer FPS.
@@ripoutyourprejudice for real? Didnt know about that thats stunning!
Unfortunately as usual instead of realising the technical achievement and potential people (customers and critics) got caught up on minor hickups that come with ambition. Or instead of beein amazed by what they got demanding even more and beein dissapointed by their own expectations rather than the game itself (pff if there are vehicles why cant i fly to another continent? Bullshit game, back to candy crush). Latest example no man sky (incredibly good by now btw if one takes it for what it is) huge technical achievement done by a small team - > pissed on by everyone because of stuff that was not directly promised - > everyone goes to buy the next call of duty and drools all over it
@@cirescythe It's crazy that people call these early Terminator efforts bad games without even playing them, ignoring the fact that almost every press point were praising them at release.
Gamespot gave Future Shock an 8.4, acknowledging it's ambitions and grand design but noting it's technical problems.
How can anyone call an 8.4 a bad game ?
Even Bethesda's first Terminator game in 1991 was super ambitious.
A Full open world free-roaming city where you play either as Kyle Reese or the T800 to save or kill Sarah Connor.
And you can either walk or drive to every destination and the entire city is populated with civilians which you can run over, will run away from you and you can even shoot them.
Basically GTA in 1991.
And it's surprisingly playable too, despite the outdated graphics which for their time were a very impressive technical achievement.
And even Terminator 2029 was a good, playable and surprisingly satisfying experience.
It was a success commercially pushing Bethesda to even release an expansion for it.
The only outright BAD Terminator game made by them was the Wolf3D clone Terminator - Rampage.
Where in an interview on Indigo Gaming with Ted Peterson a writer for Bethesda, said the devs didn't know what they were doing and you could visibly see that they were learning to
use the engine as development went.
Since later levels in Terminator - Rampage got better in design and competency than the early ones.
@@ripoutyourprejudice exactly this! As i said people belittle stuff without making up their own mind just because its common internet knowledge and get hung up on minor stuff. If a game is just a good shooter and nothing else (see doom) people applaud, if a game is a good shooter, in a good open world scenario featuring good vehicle sections BUT outrun had better handling its automatically a bad game. Every bit of ambition gets picked apart whilst simple games get a free pass because theres not much room for hickups and stuff to pick on. A shame really. Devs have to dumb down stuff to prevent unfair critique. Just compare bethesdas own daggerfall (whole continent, freeclimbing mechanics, random dungeons, ability to ask every npc about every info you picked up) to the oh so great skyrim (one valley basically, no climbing in a world peppered by Mountains, no dialogue options for minor npcs)
Bethesda jank has always existed, as we can see.
They just used to actually be ambitious.
RaikohZX I don’t think it’s fair to accuse 76 of not being ambitious. I mean, it is a total reimaging of what a fallout game can/should be. Hell, releasing it in it’s god awful state thinking ppl would accept it is, as the brits say, a very brave idea :P Imo, the problem isn’t lack of ambition. Quite the opposite, it is a lack of well grounded people to tell everybody else:”hold up, we can’t make this work” and:”That’s a shit idea Todd!” Oh and a lack of either competence and/or pride in one’s craft :P
Daggerfall is one of my (sort of) favourite games even today, so I've sank way too much time in to it and oh the jank. Falling through the floors, getting stuck on everything, jumping not working right, glitching yourself inside a wall, managing to jump through the dungeon roof in to the void, the bugs in character creation and with stats, it is all there. I have never played the unpatched version to my knowledge and it is supposedly almost unplayable with all the crashes, bugs and glitches. Bethjank has indeed been there from the very start.
@@rnc7468 Keep an eye on DFWorkshop. It's an in-progress port of Daggerfall to Unity. They're still adding major features, though, so it's not fully playable yet.
+rofljohn23
I wouldn't call "let's make a rust game and stick fallout IP on it!" an ambitious idea. It's the game design equivalent of, like, top 10 videos. Quite the laziest idea you can get.
@@rofljohn23 >reimagining
Interesting way to spell "kill series identity by selling out in the most over the top and creatively bankrupt way possible." Your English dialect is strange, to say the least.
Looking at these graphics is reminding me of Descent a bit and the FMV scenes are giving off some massive Command and Conquer vibes.
I love Descent, one of the first games I ever played. Got me into gaming and electronic/industrial music. The Mac and PS1 versions had a kickass remixed soundtrack.
Descent is amazing. Took me years to finally find a joystick worthy of it. And for crying out loud PRO DESCENT! (it's coming I know.)
Future Shock was the first game I ever got vertigo while walking across a beam high up. It was awesome.
The way he responded to Kyle at 18:51 is the most wicked response I’ve ever seen
does this game use some Doomguy voices when receive damage?
And Metal slug soldiers' in Skynet.
Yeah. The sounds are from a stock sound effect library. Decino made a whole video about it.
Aye, it's stock. I remember it mainly from a TMNT game on Gamecube. Good God, I think it was nearly every single enemy death noise.
I recognized them and thought it was Civvie at first. Mosty remember the sounds from Gothic 1 & 2. Absolutely hilarious.
"switch to button 4 or 5 for your grenades or flashbangs."
Skynet 95': just hit the grenade button stupid.
To be fair, in most COD games, pressing the 4 or 5 button instantly tosses the flashbang or grenade so it's forgiveable. When a game makes you press the grenade button and then click to throw it, that's a sin
@@TooMuchSascha all past the first one, which had grenades as a separate slot. It also had pistols having their own slot outside of the two main guns you could hold at a time.
It's really cool you have Dick Cheney in your HQ in Skynet.
The Terminator game before this was quite detailed, the mapped out Los Angeles and you could drive cars. Should be on an abandonware site some place.
Wow, how they "fixed" some bugs in Skynet is really telling how they are "fixing" problems nowadays still...
The fucking healthkits underwater....
*The Meaning of "Classic Bethesda" Has Just Taken A Literal Turn*
18:19 oh wow the quality of the live action scenes of skynet were really good back then.
After the terminator game, todd howard wanted to forget the existence of vehicles
Machines blow up for a few reasons.
1)The limitations of keeping bodies of dead things in game
2)The explanation of a machine way of thinking to self destruct a fallen ally so the enemy doesn't get to figure out anything about it.
3)Kind of just looks neat, even though it should do more damage to the player in proximity. Which would suck but still would make sense.
Resident Evil 4 has dead enemies boil away into goo & evaporate with nice gloopy sound effects, which is a classic solution, and it's a good video/audio cue for when an enemy is really "dead" and not going to get back up.
Doom 3 has a really nice visual effect where demons sort of ignite from within & burn up like flash paper when you kill them. I actually think this looks great, but I wish it was a little slower! If they burned away over 10 seconds or so then you'd get satisfying ragdolls, and then the body could be a short-term light source? Maybe that was too much for tech at the time to handle.
Oh fuck, live action cutscenes? I'm getting Westwood flashbacks. Those were the days....
That M4 model is pretty good for the time, I've seen worse in later games lol
@@unrelatedcoma Yes, something like an XM177 etc. I loved the one Sarah Connor used in T2.
"Big" John Connor?? so we have to kill him be cause we are a clone to be used the Foxhound Unit?? Ohh wait...this is kinda terminator genesys
Flashbacks to finding the house with all the energy weapons in it and feeling like a god afterwards
I’ve never played FS, but I had SkyNET cd and I was blown by this game - I thought is game was a masterpiece: cutscenes, gameplay, levels and etc. I loved everything.
Todd is a genius. I don’t know what happened to him, but early games that were developed under his supervision were majestic.
This game is my teen videogame Terminator fantasies come true! What an absolutely amazing job these guys did capturing the music, mood, and atmosphere! Plus the almost fully 3D polygonal world screamed advanced tech. Skynet tech!
I played both of these through back in the day. I remember they were really hard and at one point I even called the publisher for help with one section.
The Elder Scrolls -I: Skynet
I'm surprised you don't have move subscribers to be honest, it's not like your content is bad either, it's actually really entertaining, here's hoping you get some more attention, hopefully for the better too.
Found this guy a few days ago and he's one of my favourite UA-camrs
@@liammurray2410 same actually
Yeah, this guy is great. I hope he keeps going. He's had pretty good growth since he started compared to many others.
That plot twist at the end of the video...
10/10 Civvie.
One of the few games that deserve their title. You get a taste of the future and get shocked by the bugs.
By the way, that is how you protect your eyes from the incoming blast!
24:19 tbh mad respect from joking about sewer counts and somehow have the willpower to continue the meme 5 years later
Thinking about the plot of FO4... It makes sense now that Bethesda has a few Terminator games in it's archives. Because the BoS questline just is the human Resistance plot but they're curbstomping Skynet before it got to control the world
No. The BoS just acts like they did in the original two Fallout games from interplay and Black Isle. You remember the Outcasts from Fallout 3? That's the Real Brotherhood of Steel, what Lyons was leading was a bunch of power armor templars.
"They say it can turn a city to dust"
I have a sneaking suspicion the writers weren't totally aware how powerful nukes are.
Maybe they mean litterally pulverizing the whole city
To be fair, talking litterally, it *is* turned into dust, along with the surroundings over a hundred km/mile. And the catastrophic lasting effects of the radiations only adds to the horribleness of the nukes.
I think that, overall, the "future" scenes of the Terminator franchise seem to never take any lasting radiations everywhere in this basically nuclear winter world.
In terms of what would a world annihilation by nukes would look like, check what the game Warzone 2100 did in 1999.
A Siouxsie and the banshees nuke
Civvie 11 you're the best, 18 is pretty cool too
"Please end me now I'm so done with this gag"
He was, in fact, not done with this gag.
Would you please review Last Rites for DOS? It's a Left4Dead 10 years before it.
With a great soundtrack to boot
@@PenguinDT Yeah, I must have listened to it more than 20 times over lol. This game has so many good features and underutilizes them so much. For example, the engine can do most of the stuff Build engine can but most of the levels have Wolfenstein 3d tier architecture.
"Found the complex, HQ. Searching for a way inside. AAAHHHHHH"
"I'm so done with this gag"
approximately 4 years and over 100 sewers later...
Still a better Terminator than Genysis
And Salvation, and Rise of the Machines.
@@V1VISECT6 and Dark Fate
@@stproducciones9140 yee heard that bombed hard iirc, doesn't surprise me.
Props for using a clip from UHF! (Yes, I am a Weird Al fan.)
17:40 I remember those hit sound effects from the game series Exile (1-3) ala Ruined World. They must have been apart of some common library CD or something that everyone used in the 90's.
the heretic/hexen pain/death noises are really taking me out of this
Doom as well I think? Very familiar..
From what I've seen, they were in multiple games as they were stock.
Talking about 7:04, I wonder if Civvie would do a video on Malice, that one Quake TC that is quite advanced for what it is.
Thing has a really decent vehicle system, and it is on Quake 1, even if the only vehicle is a submarine.
Civvie you deserve so many more subscrivers. And the spelling is intentional. Your style, intellect, and voice are great along with your sense of humor. Keep it up.
Future Shock totally blew my mind in 90s, good stuff.
Entering the door only to find out you're facing said door when you load in is such a Bethesda artefact.
As far as I know this goes back to the Morrowind creation kit. When you link 2 loading cells together, the box that indicates where you load into the cell by default always faces the door you just came through.
It is absolutely infuriating and when you're trying to create a mod it's the last thing you will think of.... Yet it's the kind of mistake that will completely ruin your immersion.
something i just noticed is the Map is like a tech demo for the one in Daggerfall
8:55 Oh, I see from where Pathfinder got his hitbox.
21:30 That is oddly wholesome. Really is wholesome. He's totally the kid sidekick but they appreciate him.
24:53 It's the post-apocalypse, let them reclaim a sense of style that was lost with the fall of civilization.
Even if the style makes no sense.
10:40 I just noticed that Fallout 76 pop up reference and I have seen this a dozen times...
This UA-cam channel is my new fav place to hang out online
The pixelated portraits in Future Shock look great, shame that the video game industry leaned more into the wacky real acting and cheap costumes direction.
Seeing CV-11 get sick if the sewers gag here in the low 20s and knowing how high we go gives me a real chuckle.
This was before Dark Forces which made the counter jump up by about 100
looking at an ambitious couple of games like this, I am now awaiting a System Shock deep dive
The multiplayer deathmatch in Skynet was so far ahead of its time. 3D and derivable vehicles that you could shoot from?
It's crazy how much of Bethesda was codified in these games. Almost as crazy as finding out that yet another actor played John Connor
Mad props yo for using a clip/reference from UHF!
This game's far from perfect, but it's just so damn cool how far ahead of its time it was in a lot of ways.
Those heat vision equipped robots will never find us in our sweet urban camo.
This channel will go viral, I just want to say that I called it.
Sadly I cannot put stock on a youtube channel.
One year later; I agree with you
I played thru much of this game before watching the Civvie video and i was stunned at how close this was to a modern semi open shooter, yeah it has its bugs/crashes/borderline broken issues but i was shocked how ahead of its time it really was. Great ideas and great effort went into it but it tried to run before it could walk.
I'm trying not to make Bethesda jokes, but they just work.
*Sewer Count:* _"we've hit 20, people.."_
Ah 20.. simpler times..
Civvie was like a year off with the date of the plague
It's hilarious to me that a 1995 Bethesda game had a car in, but somehow Starfield at launch couldn't manage it.
I know these two old games are a bit rough around the edges. But Bethesda especially for the time totally nailed the grim scary atmosphere of Terminator. This game used to scare the crap out of me. You genuinely felt alone and I dreaded the sound of those damn robotic spiders who would chase me all over the damn map.
I wish mod tools existed for these games. It would be a very neat COOP experience. I wish at least one part of the game had some Resistance fighters battling along side you. Great games for their time, it broke the mold with more open level design as opposed to Quakes very arena/maze like levels. It blew my mind as a kid that you could enter and explore buildings in an FPS.
I can't see "Big John" without thinking "haha! Kill me! Haha! I'm Big John!"