Dude keep them coming, as always I love your videos and never change that intro, I love that song. Your videos are very informative, I come to them when I am debating what ship to buy.
I 100% agree since this is supposed to be a solo ship, to stop hull scrapping so you have to make your way to the cargo area, eject 1 SCU and move it over is a pain. I understand with physicalized cargo having boxes not just pop into existence and require moving them around makes it more realistic to how it will be going forward, but even adding an automated eject and stacking process or something the pilot can switch to do remotely makes more sense.
While I've only managed to play for about 15min in 3.18 LIVE. The Vulture was a ton of fun in the PTU. Easily one of my favorite ships and I much prefer salvage to mining so far. Great review as always 😀
They really need to add some kind of auto box stacking mechanism for the fill station. Even if it was something like the station just spitting the box out loose so you could let a few build up inside the hold before going back and manually stacking them.
The Liberator is also going to be great for the solo miner for the same reasons. A mini fleet of a Liberator, Prospector, CXR, and Expanse should have everything a solo player needs for a long term deep space mining mission.
hah, just thought about Liberator combo with Vulture + small fighter + Vulcan, and goes to fid info about Vulture, and here u talking about the same idea. Glad 2 find some1 who thinks like me
I only have the Vulture because it came with the entrepreneur pack, but I haven't liked salvaging so far. As easy as mining can be, at least it still has a risk of blowing up when you overcharge the rock, instead of just playing power washing simulator. I'm thinking about upgrading the vulture to the scorpious or a Vanguard variant. Good review though man 👍
This is how I'd fix Salvaging. Simply make it so you don't have to stop for every box. Instead, the ship can hold let's say 3 boxes, then you run down and stack the 3 boxes and go back to scraping. This gives the best of both worlds.
Perhaps they should create a module slot on the back of the ship that offers EITHER, a skycrane in the cargo bay that autostacks cargo, OR, a turret and a small control panel for the turret. That way, you have the choice of either automating stacking, or increased surviveability when attacked. It would create a player choice here. I'm sure a second player would rather you just automate your stacking, and hop in an escort fighter, but if the second player doesnt have a ship for some reason, this job would offer easy money. It would also give your deck hand an extra task. That way, yes, most of the time, youre stacking boxes, but when the sh@t hits the fan, they play an important role in defending the ship. The way I see it, a box stacker essentially has the same job as a loadmaster IRL. Thats actually a really important job, because a loadmaster must fully understand the limits of their aircraft, and what amount of cargo can be placed where. Since SC hasnt implemented things like weight and balance or center of gravity calculations, or as far as I'm aware, even changes in thrust to weight ratio when carrying cargo (correct me if I'm wrong on that one), there really isnt much IRL loadmaster work that can be translated into gameplay at the moment... Just glorified "I pick up heavy things and put them back down again".
Great vid as always! Good idea to use the Liberator, can't wait to take my Vulture-Liberator duo out beyond "the outer rim" and just achieve zen while salvaging and exploring a big and ancient alien ship
Since the Liberator is not in-game yet, you can use the Origin 890 Jump as an in-situ replacement for the same purpose. Yes, you can maneuver the Vulture inside the hangar bay and carry it around, but once you are in place, you can park it on top of the deck (outside) and log off. This effectively means you can use the 890J as your mobile salvage home and have ample storage for the RMC boxes you produce. It really vibes well with what Star Citizen is trying to become.
Good video. I've heard the power washer simulation comment by others but , for me, it's the burning-a-leaf-with-a-magnifying glass simulator. :-) Love my Vulture! Did you mention you can craft a pyro tool and tractor beam with the vulture's cargo?
I really like how effortlessly hull scraping + the cargo refactor has opened up opportunities for synergy and teamwork. The ability to cooperate with a cargo ship-- really liking the Hull A in particular for it, for ease of loading onto the external panels-- as a two-person team, which also lets you split up and search for salvage out in the asteroid fields is really nice if you're not running around after a bounty hunter's scraps. The way you can turn a decent little profit going full solo but easily scale up your profitability by working with other ships is a great model for potential org gameplay going forward, and the addition of ship tractor beams and physical saddle bags for miners is just going to make that better, I think.
It’s a good ship. It would be great if we could give another player “permission “ to sell the cargo on their own ship for full value. We’ll see what the future holds.
Definitely power-wash simulator, and for that reason, I think I'll soon burn out on hull stripping, longing for more, of the salvage gameplay. I'm mostly looking forward to the stripping of components, exploring wrecks, looting valuables, chopping up hull sections, etc.
I know tractor beams are incoming(June?) - I wanna see mounted large tractor beams in cargo hulls for moving boxes around or off and on. At least I hope that's the plan.
Still new to the game. Is the liberator available in game or is it still considered in concept. If it’s something I can get it would be a cool goal to aim for.
What happens if you check that "auto-eject when full" button on the console of the filler station at 4:00? Will the boxes be ejected the way they show it in the ship commercial and move other boxes down the cargo grid? 🤔
Auto-eject will spit out one box and fill a second. It can not move the second box out. If you use auto-eject you just need to run down to the cargo bay after every two boxes in stead of after every box.
@@Siraij Hey, no problem! BTW, the same situation exits for each of the Reclaimer's salvage fill stations. It looks like the box area is big enough for it to hold two plus what is in the fill station, but it does not work that way. You can hold just one in the exit area and one in the machine. If you are being crazy/silly and soloing a Reclaimer this means you can fill a total of four boxes before running down and moving them.
Dude keep them coming, as always I love your videos and never change that intro, I love that song. Your videos are very informative, I come to them when I am debating what ship to buy.
Same. Such good content
I 100% agree since this is supposed to be a solo ship, to stop hull scrapping so you have to make your way to the cargo area, eject 1 SCU and move it over is a pain. I understand with physicalized cargo having boxes not just pop into existence and require moving them around makes it more realistic to how it will be going forward, but even adding an automated eject and stacking process or something the pilot can switch to do remotely makes more sense.
While I've only managed to play for about 15min in 3.18 LIVE. The Vulture was a ton of fun in the PTU. Easily one of my favorite ships and I much prefer salvage to mining so far.
Great review as always 😀
Thanks, Law! Was really looking forward to your review of the vulture.
Loving the new content. Hope you're doing well and that we get some more vids soon :)
Quality content as always, and on top of that the most soothing voice in the SC content creator community. Cheers to you man!
They really need to add some kind of auto box stacking mechanism for the fill station. Even if it was something like the station just spitting the box out loose so you could let a few build up inside the hold before going back and manually stacking them.
This is cost and corner cutting Drake, we're talking about here.
yeah, at least let us get 3 boxes filled before we have to move them around. that way I could be attacking while the third box is being created
The Liberator is also going to be great for the solo miner for the same reasons. A mini fleet of a Liberator, Prospector, CXR, and Expanse should have everything a solo player needs for a long term deep space mining mission.
I'd pick the Galaxy over the Expanse for most cases, especially if it's a long range haul
@@latch9781 Not sure it would fit on a Liberator. I'm thinking someone solo or maybe 1 other person.
Was waiting for this video, hyped it's finally here! Great content per usual!!
I thought just the same as you! I have a Liberator for carrying my Vulture and salvaged stuff, precisely for being the most soloable big ship
As always realy good content...thx for all the work over the years.
Love from vienna
Thanks for the content LAW.
Going to be more than interesting to see development and evolutions, from the game and players.
hah, just thought about Liberator combo with Vulture + small fighter + Vulcan, and goes to fid info about Vulture, and here u talking about the same idea. Glad 2 find some1 who thinks like me
the Liberator was also my choice when i was looking for a ship thet will extand the Vulture reach
I only have the Vulture because it came with the entrepreneur pack, but I haven't liked salvaging so far.
As easy as mining can be, at least it still has a risk of blowing up when you overcharge the rock, instead of just playing power washing simulator.
I'm thinking about upgrading the vulture to the scorpious or a Vanguard variant.
Good review though man 👍
Fully agree on a liberator as base of operations
I own one too and i am already loving it and the ideas it brings with it!!
This is how I'd fix Salvaging. Simply make it so you don't have to stop for every box. Instead, the ship can hold let's say 3 boxes, then you run down and stack the 3 boxes and go back to scraping. This gives the best of both worlds.
Perhaps they should create a module slot on the back of the ship that offers EITHER, a skycrane in the cargo bay that autostacks cargo, OR, a turret and a small control panel for the turret. That way, you have the choice of either automating stacking, or increased surviveability when attacked. It would create a player choice here. I'm sure a second player would rather you just automate your stacking, and hop in an escort fighter, but if the second player doesnt have a ship for some reason, this job would offer easy money.
It would also give your deck hand an extra task. That way, yes, most of the time, youre stacking boxes, but when the sh@t hits the fan, they play an important role in defending the ship.
The way I see it, a box stacker essentially has the same job as a loadmaster IRL. Thats actually a really important job, because a loadmaster must fully understand the limits of their aircraft, and what amount of cargo can be placed where. Since SC hasnt implemented things like weight and balance or center of gravity calculations, or as far as I'm aware, even changes in thrust to weight ratio when carrying cargo (correct me if I'm wrong on that one), there really isnt much IRL loadmaster work that can be translated into gameplay at the moment... Just glorified "I pick up heavy things and put them back down again".
This may be my new favorite gameplay loop.
I thought I was the only one who loved the liberator
Liberator is a great idea ❤
Great vid as always. Thanks LotWG! So tempted to get another Vulture for my alt account.
I am sold on salvage and ready for it to get more flushed out. Looking forward to it and will be buying a vulture in the next even most likely
Interesting idea of pairing the Liberator with the Vulture. Sounds like a good plan.
Great vid as always! Good idea to use the Liberator, can't wait to take my Vulture-Liberator duo out beyond "the outer rim" and just achieve zen while salvaging and exploring a big and ancient alien ship
Since the Liberator is not in-game yet, you can use the Origin 890 Jump as an in-situ replacement for the same purpose. Yes, you can maneuver the Vulture inside the hangar bay and carry it around, but once you are in place, you can park it on top of the deck (outside) and log off. This effectively means you can use the 890J as your mobile salvage home and have ample storage for the RMC boxes you produce. It really vibes well with what Star Citizen is trying to become.
Just upgraded to the Vulture from an Aurora. Big step up.
You may have just sold me on becoming a salvager
Just had to come back and say, my wallet hates you! Dang I love your videos! You can make the Terrapin 🐢 sound like the best ship in game.
Nice idea with the Liberator. :)
Good video. I've heard the power washer simulation comment by others but , for me, it's the burning-a-leaf-with-a-magnifying glass simulator. :-) Love my Vulture! Did you mention you can craft a pyro tool and tractor beam with the vulture's cargo?
I really like how effortlessly hull scraping + the cargo refactor has opened up opportunities for synergy and teamwork. The ability to cooperate with a cargo ship-- really liking the Hull A in particular for it, for ease of loading onto the external panels-- as a two-person team, which also lets you split up and search for salvage out in the asteroid fields is really nice if you're not running around after a bounty hunter's scraps. The way you can turn a decent little profit going full solo but easily scale up your profitability by working with other ships is a great model for potential org gameplay going forward, and the addition of ship tractor beams and physical saddle bags for miners is just going to make that better, I think.
something i dont think was covered here, is the ship actually available for UEC purchase in the PU yet?
It’s a good ship. It would be great if we could give another player “permission “ to sell the cargo on their own ship for full value. We’ll see what the future holds.
Um you can it's called moving the cargo onto there ship
Party
I was considering the Odyssey+vulture. Vulture will fit in its hanger and it's a ship with unlimited range
I think it would be fun if you revisited your first video, "Connie vs Corsair", now that both ships are in the game.
@Law: Don't know how else to reach you but PLEASE do a "If it Fits is Sits" video on the new Mirai! Like one of the hour long videos. :)
Great video showcasing the Vulture!
Definitely power-wash simulator, and for that reason, I think I'll soon burn out on hull stripping, longing for more, of the salvage gameplay. I'm mostly looking forward to the stripping of components, exploring wrecks, looting valuables, chopping up hull sections, etc.
Awesome stuff!
I wish they would put a jump seat for the box jockey
Could you do a 600i vs Galaxy comparison? I love your informative videos.
I know tractor beams are incoming(June?) - I wanna see mounted large tractor beams in cargo hulls for moving boxes around or off and on. At least I hope that's the plan.
Still new to the game. Is the liberator available in game or is it still considered in concept. If it’s something I can get it would be a cool goal to aim for.
Amen re: Zen / avoiding mini games. Also, Crucible rather than Liberator?
What is better 2 size 1 components or 1 Size 2?
It really does look way more like an Argo ship then a Drake one.
miss your IF IT FITS IT SITS
What happens if you check that "auto-eject when full" button on the console of the filler station at 4:00? Will the boxes be ejected the way they show it in the ship commercial and move other boxes down the cargo grid? 🤔
Auto-eject will spit out one box and fill a second. It can not move the second box out. If you use auto-eject you just need to run down to the cargo bay after every two boxes in stead of after every box.
@@bluexgreen1 thanks for the info 😁👍
@@Siraij Hey, no problem! BTW, the same situation exits for each of the Reclaimer's salvage fill stations. It looks like the box area is big enough for it to hold two plus what is in the fill station, but it does not work that way. You can hold just one in the exit area and one in the machine. If you are being crazy/silly and soloing a Reclaimer this means you can fill a total of four boxes before running down and moving them.
Does this fit into a carrack?
i ran into LawoftheWest in server the other day, now the question is was it the real LOTW? lol
The vulture has always felt like a two player ship. It’s too big and has too many functions and jobs for a solo player IMHO