Good video. I liked how you explained the keybindings a little and which key's youre pressing to change the scraper module on the right. That was pretty helpful.
Great video - and hey - I blew landing at NBIS up after doing a big salvage run, I just came in a little too hot. Also sometimes having cargo and hold filled to the brim my ship gets a torque imbalance making it hard to maneuver when landing... Also - demand seems to shift when selling... This means I have to find another planet in the verse to sell... I also found an irritating bug at NB, if I store my ship there, I often lose my cargo if I did not sell it yet and have to file a claim and sometimes get a crime stat w a 20 k fine... So I always finish selling on planet and then go to the local space station to store my Vulture.
Ow that was some really useful info, thanx bro! _Also, I'm pretty sure the ship will be more and more sensitive to impact the more loose cargo you put in there. I can get my Vulture to blow up on the smallest touch which I wouldn't even notice otherwise._
Any items/boxes left loose on the floor is equal to filling your cargo hold with _Nitroglycerin_ (as in: extremely unstable liquid explosive). Doesn't mean you shouldn't do it, just so you know that even the smallest touch of a feather will result you exploding in a spectacular fireball. Wish it was an intentional feature. Unfortunately, StarEngine has serious problems with handling objects within other objects. Should StarEngine ever have a nightmare it will be featuring those stacking Russian _Matryoshka_ dolls... :)
CryptoJoe here, that's the IGN The most I've got with the spacewalk method is 40 12 on the grid 4 in front of the grid 10 in the isle 1 ejecting 13 in the depot but as you've experienced, it gets a little dangerous my usual load is 12 on the grid 3 in front of the grid 8 in the isle 1 ejecting 13 in the depot for 37, I stack from the inside sometimes I can get 38, if I put in the effort to hold one up over the ejection port with the tractor beam while clicking the eject button and being very precise, but, it increases the potential for something to go wrong
My oldest son has a Constellation, he is going to tag a long once we find a good spot and just off load as I salvage. Looking forward to seeing how this goes.
i always just bring Kenzen with a cargo ship to stock up xD or now i have my own ill just park cargo near and load it, risky but it works, great video as always
carefulll while doing this, i was doing it until a week ago then i started exploding everytime i switched to MM flight with full 37 scu of rmc, idk if it's the box colliding with the ship doors but i stopped doing this after wasting 4 hours of work across 2 days, i lost around 120 scu. So now i fly around with shields and switch MM only to QT bit slower but at least i'm not exploding at random
Last time i used a vulture, you couldn't have more than 1 SCU of salvage stored in the ship at a time. you could get 1 auto eject, and 1 more then you're full. did something change?
You explode there but when I intentionally crash my prospector into a station so I can claim it later, cause the game random destroyed my mining laser, I bounce off and have to crash it a couple times to explode😂
StarEngine can't handle objects within objects. If StarEngine would ever have a nightmare it will be about those Russian stacking Matryoshka dolls. :) Just throw a few loose items on the cargo hold floor and it will go up as like a giant fireball on the smallest touch.
Remember, if you break the Vulture arm, you cant dock your ship or it will be gone forever and youll have to buy another one. Not claim, buy it! Nice video but i dont think the time spent with those boxes worth it. If you dont do that it is 3 boxes less. I may try to check it. thanks
Ouch, that was close! I just broke one off yesterday but couldn't get the Vulture off the ground afterwards. Could have something to do with the losing one engine too... Well, lucky for me!
I must be missing something or they updated this to be shit because I keep aimlessly flying and can't find any of those POI's. Most of the time when I do they disappear.
3:45 "30,000 is crazy, that's more than 20,000" and that's why you're the expert and I'm the student xD
Good video. I liked how you explained the keybindings a little and which key's youre pressing to change the scraper module on the right. That was pretty helpful.
Glad it was helpful! hope you enjoy my other videos as well, loved seeing you in the stream!
lmao it wouldn't be star citizen without some kind of catastrophic failure at the end
thank you so much for the video
Great video - and hey - I blew landing at NBIS up after doing a big salvage run, I just came in a little too hot. Also sometimes having cargo and hold filled to the brim my ship gets a torque imbalance making it hard to maneuver when landing... Also - demand seems to shift when selling... This means I have to find another planet in the verse to sell... I also found an irritating bug at NB, if I store my ship there, I often lose my cargo if I did not sell it yet and have to file a claim and sometimes get a crime stat w a 20 k fine... So I always finish selling on planet and then go to the local space station to store my Vulture.
Ow that was some really useful info, thanx bro!
_Also, I'm pretty sure the ship will be more and more sensitive to impact the more loose cargo you put in there. I can get my Vulture to blow up on the smallest touch which I wouldn't even notice otherwise._
0:18 lmao literally been grinding this helmet and torso armor in microtech! Glad someone shares my tastes
Thanks
FIRST EVER SUPER THANKS ON A VIDEO!!! DUDE UR AWESOME THSNK YOU SO MUCH!!!! THIS IS AWESOME
Based on the thumbnail this should be a guide on how to lose 44+ billion aUEC.
😂that’s too good
_Hate is strong with that one!_
Any items/boxes left loose on the floor is equal to filling your cargo hold with _Nitroglycerin_ (as in: extremely unstable liquid explosive). Doesn't mean you shouldn't do it, just so you know that even the smallest touch of a feather will result you exploding in a spectacular fireball.
Wish it was an intentional feature. Unfortunately, StarEngine has serious problems with handling objects within other objects. Should StarEngine ever have a nightmare it will be featuring those stacking Russian _Matryoshka_ dolls... :)
CryptoJoe here, that's the IGN
The most I've got with the spacewalk method is 40
12 on the grid
4 in front of the grid
10 in the isle
1 ejecting
13 in the depot
but as you've experienced, it gets a little dangerous
my usual load is
12 on the grid
3 in front of the grid
8 in the isle
1 ejecting
13 in the depot
for 37, I stack from the inside
sometimes I can get 38, if I put in the effort to hold one up over the ejection port with the tractor beam while clicking the eject button and being very precise, but, it increases the potential for something to go wrong
My oldest son has a Constellation, he is going to tag a long once we find a good spot and just off load as I salvage. Looking forward to seeing how this goes.
@@casius00 My youngest son has a Nomad, if we get set up just right, he could use that tractor beam to bring the boxes aboard his ship.
The random guy sitting in your hanger.
i always just bring Kenzen with a cargo ship to stock up xD or now i have my own ill just park cargo near and load it, risky but it works, great video as always
As Gazgano I shall be trying this one out.
You might end up with a more reasonable amount of limbs.
You could stack two more between the ejection area and the ladder door stacks
I had a good haul in my vulture and server messed up and controls locked up and hit the station I was going to....
21:38 Don't worry man, happened to me before just today. All it did was give me suicidal thoughts.
carefulll while doing this, i was doing it until a week ago then i started exploding everytime i switched to MM flight with full 37 scu of rmc, idk if it's the box colliding with the ship doors but i stopped doing this after wasting 4 hours of work across 2 days, i lost around 120 scu. So now i fly around with shields and switch MM only to QT bit slower but at least i'm not exploding at random
?
Yep every loose item increases object (ship) instability in SC. It's like filling your cargo hold with Nitroglycerin.
This video is so much better at 0.25 playback speed. Enjoy!
didnt expect the end i kinda freaked out 😂😂
Not a SC player it seems... :)
@@vmasing1965 nah i mean usually streamers post all good successful runs so i didnt expect the usual😂😂😂
@@BabbarSher-ce1pr Yea that's true ofc.
Is the c2 cargo bay big enough to just....park a vulture in there? Cuz then I could do big money runs solo
No, Vulture won't fit in C2
Really good video thanks for sharing. I see you still have a working cargo grid lol my Vulture cargo grid has not worked for days.
destroy ship or fly to a different station and claim it and it’ll fix it
@@kabutopz I will try that. Thanks for the tip!
Last time i used a vulture, you couldn't have more than 1 SCU of salvage stored in the ship at a time. you could get 1 auto eject, and 1 more then you're full.
did something change?
yeah it stocks up to 13 then u manually have to get it out, but u can have 13 stored
@@kabutopz that's amazing. I'd entirely lost interest when it was first in the ptu because it only stocked up to 1 or 2. What a great change
@@Dolph_Vader indeed! salvage is in a pretty good spot rn
You explode there but when I intentionally crash my prospector into a station so I can claim it later, cause the game random destroyed my mining laser, I bounce off and have to crash it a couple times to explode😂
StarEngine can't handle objects within objects. If StarEngine would ever have a nightmare it will be about those Russian stacking Matryoshka dolls. :)
Just throw a few loose items on the cargo hold floor and it will go up as like a giant fireball on the smallest touch.
He could have gone back and recovered what was there lol....and salvaged his own wreck hahaha.
Remember, if you break the Vulture arm, you cant dock your ship or it will be gone forever and youll have to buy another one. Not claim, buy it!
Nice video but i dont think the time spent with those boxes worth it. If you dont do that it is 3 boxes less. I may try to check it. thanks
Thank you for informing of this.
This is a ridiculous glitch they need to fix asap.
Ouch, that was close! I just broke one off yesterday but couldn't get the Vulture off the ground afterwards. Could have something to do with the losing one engine too...
Well, lucky for me!
You can fit in 2 more boxes :P
You could've gone back for your gear and the loot lol
I must be missing something or they updated this to be shit because I keep aimlessly flying and can't find any of those POI's. Most of the time when I do they disappear.
You have to approach the area exactly the way he does it
Hey and where are u selling that ? near ?
from MIC L1 - New Babage is close and easy to access
why is everyone all about the panels and not ships?
ships yield less SCU for time spent scraping, a panel can take about 5 minutes and gives you about 8 to 11 scu and a whole ship can give like 9 total
@@kabutopz ok...thanks
Cool.
My C2 can fit 696 SCU and give 14mill profit in 10min without salvaging RMC.
14 mil profit ?😂cap bro
Star Citizen brokies try not to lie. Challenge Level: Impossible
I small horsepiss 😅
Omg tragedy
This video is no well explained. You forget many steps to find them