@@MotionGears sir I want to contact you on WhatsApp so that I gain knowledge of moho and I want to collaborate with anyone to create series' of animation plz
Thank you for your kind words! Glad you found this video helpful. If you have any topics you would like to see covered, please feel free to let me know. Thank you again for your support!☺️
Hi esportlegendstv Moho use three ways to control the artwork 1- bone strength When you create a bone by default it has bone strength and if you didn’t bind the layer or it’s points to a bone moho will use the bone strength to control it If you don’t want to use bone strength go to frame zero select all bones hit “s” and set the bone strength to 0 2- layer binding This method bind the layer to a bone and the bone will control the layer as one object 3-point binding You can bind some points to a bone and the rest to other bones so the layer will deform using the movement of those bones If one point or more aren’t binded, moho will use bone strength to deform those points … in case you set the bones strength to 0 those points will not move at all I hope this help, if you need more info please let me know HaPpy Rigging☺️
I have a question, hope you don't mind, so I rigged my character's eyes for blink with smart bone and then created another bone by copying it for mouth switch I thought it was all good but then I realize when I go back to mainline my bone for mouth switch can't be rotated, it's referencing the rotation of my eyes blink, how do I break the connection and make my switch bone to be independent?
Incase you has another smart action which you don't want to break it, rename the smart action to the new name you already gave to the bone for example: 1-smart action "B14" linked to Bone "B14" 2-smart action "B14 2" linked to Bone "B14" both smart actions are connected to B14 if you changed the Bone name both actions will disconnect from this Bone need to relink smart action to the bone again ... just rename it to the new bone name
The nose has a gradient of two colors, The first color for the nose, The second color for the face skin so it can blend seamless. Also created a shadow shape under the nose using the same technique.
Hi samorahero690 , Unfortunately, the 2D Rigging Toolbox isn't available for free. However, check out our Black Friday deal for a special offer at www.motiongears.net
Very useful, thank you for sharing😎.
Thank YOU!😊
Great teacher
Thank You🥰
@@MotionGears sir I want to contact you on WhatsApp so that I gain knowledge of moho and I want to collaborate with anyone to create series' of animation plz
Super duper Knowledgeable video thanks sir ❤❤
Thank you for your kind words!
Glad you found this video helpful.
If you have any topics you would like to see covered, please feel free to let me know.
Thank you again for your support!☺️
I'm so confuse with this software, I made my bones to control my pupil but then the head artwork is following the bone instead, I'm lost
Hi esportlegendstv
Moho use three ways to control the artwork
1- bone strength
When you create a bone by default it has bone strength and if you didn’t bind the layer or it’s points to a bone moho will use the bone strength to control it
If you don’t want to use bone strength go to frame zero select all bones hit “s” and set the bone strength to 0
2- layer binding
This method bind the layer to a bone and the bone will control the layer as one object
3-point binding
You can bind some points to a bone and the rest to other bones so the layer will deform using the movement of those bones
If one point or more aren’t binded, moho will use bone strength to deform those points … in case you set the bones strength to 0 those points will not move at all
I hope this help, if you need more info please let me know
HaPpy Rigging☺️
@@MotionGears bro, thank you so much for such a detailed explanation, definitely will touch on that again later and try to figure out my mistakes
I have a question, hope you don't mind, so I rigged my character's eyes for blink with smart bone and then created another bone by copying it for mouth switch I thought it was all good but then I realize when I go back to mainline my bone for mouth switch can't be rotated, it's referencing the rotation of my eyes blink, how do I break the connection and make my switch bone to be independent?
@esportlegendstv
Of course I don't mind😊
Try renaming the Bone this should break the smart actions related to this bone
Incase you has another smart action which you don't want to break it, rename the smart action to the new name you already gave to the bone
for example:
1-smart action "B14" linked to Bone "B14"
2-smart action "B14 2" linked to Bone "B14"
both smart actions are connected to B14
if you changed the Bone name both actions will disconnect from this Bone
need to relink smart action to the bone again ... just rename it to the new bone name
how do you color espicially the nose
The nose has a gradient of two colors, The first color for the nose, The second color for the face skin so it can blend seamless.
Also created a shadow shape under the nose using the same technique.
Great effort 👌
Thanks YOU 😊
Possible link to 2d rigging script for free
Hi samorahero690 ,
Unfortunately, the 2D Rigging Toolbox isn't available for free. However, check out our Black Friday deal for a special offer at www.motiongears.net
Why videos are not regularly on time
Will do our best to create tutorials regularly
Thank You for your valuable feedback❤