The Fastest Way To Rig in Moho

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  • Опубліковано 3 лют 2025

КОМЕНТАРІ • 48

  • @mollyheadycarroll
    @mollyheadycarroll 3 місяці тому +5

    Great video, super helpful! Tip for anyone having the same issue I had: your action and controller MUST have the same name! Otherwise they don't work on the main timeline.

    • @mohogal
      @mohogal  3 місяці тому +1

      @@mollyheadycarroll I know I have said this somewhere, I just can not remember where!!! A very good point, that tripped me up in the beginning! Super important, thanks for sharing! 💕

    • @thenicden
      @thenicden Місяць тому +1

      this comment just saved my sanity. thank you 🙏

  • @garymankey6186
    @garymankey6186 4 місяці тому +5

    This is your best. PLEASE , more, more. ALT key Rotates the BONE. File, Bones, make smart bone dial, clicking on this, made it work for me.

    • @soasme3168
      @soasme3168 2 місяці тому

      ALT is the key. Saved my life.

  • @McCoy_Buck
    @McCoy_Buck 5 місяців тому +2

    Heck yeah Dani! It's better than you think it is - you should do it this way moving forward.

  • @NealFox
    @NealFox 5 місяців тому

    Really helpful. Thanks.

  • @rickarroyo
    @rickarroyo 5 місяців тому

    It's so nice when a tutorial is fun.
    I loved it! Please keep it up, Dani :)
    Thank you

    • @mohogal
      @mohogal  5 місяців тому

      You are SO SUPPORTIVE!!!! Thank you so much :,D

  • @lukenool
    @lukenool 5 місяців тому

    Brilliant. Really helpful, succinct explanation of a really big idea! Thankyou kindly!

  • @fatememeshkati6910
    @fatememeshkati6910 4 місяці тому

    Thank you so much ❤ your voice is so cute that i can learn anything from you😊 please keep teaching us more about moho❤❤

    • @mohogal
      @mohogal  4 місяці тому

      omg that's SO kind of you!!! 😂 If you only knew how much I panic about my voice :p

  • @nadasayed7453
    @nadasayed7453 Місяць тому

    شرح مبسط وجميل ♥

  • @7anzalaanagy341
    @7anzalaanagy341 5 місяців тому

    So easy and clear thanks Dani

    • @mohogal
      @mohogal  5 місяців тому

      Thank yoooo ❤️

  • @StriderWolf
    @StriderWolf 4 місяці тому

    incredibly helpful and simple. thank you

  • @hiwa5442
    @hiwa5442 5 місяців тому

    this video's teaching me a lots. I don't know how to rig head, but i will try after your video. Thank you for sharing. Hope you make a lot of video for anyone who just learned or want to improve their skill

    • @mohogal
      @mohogal  5 місяців тому +1

      An Arm is definitely on the list!! Thanks so much for taking the time to write :) ❤️

    • @hiwa5442
      @hiwa5442 5 місяців тому

      @@mohogal thank you, i will find this 🥰

  • @Heroasangho
    @Heroasangho 5 місяців тому

    Dani Mam ur the best ,I follow u from ur webinar.please bring body turn ,hand rig tutorial and character design

  • @Minapii
    @Minapii 5 місяців тому

    Hello!! I came to say that you animate very well and also teach very well, I loved your voice btw

    • @mohogal
      @mohogal  5 місяців тому

      You are so kind!!!

  • @GoSpatik-7h
    @GoSpatik-7h 5 місяців тому

    Hello dani..i Love your tutorial.. Bring us character designe and full body turn ❤❤

  • @lyrioolyricc
    @lyrioolyricc 5 місяців тому +1

    can you please make a full tutorial on how to make a 360 character turnaround in moho using a model sheet as a reference...please!

  • @Rameshstardust
    @Rameshstardust 4 місяці тому

    thanks for video

  • @sptv3723
    @sptv3723 5 місяців тому

    🎉thanks Dani fast and furious 😂 mean easy

    • @mohogal
      @mohogal  5 місяців тому

      haha!!! Thanks so much!!

  • @eduardojose2940
    @eduardojose2940 5 місяців тому

    Niiice, thank You!

  • @CushionSapp
    @CushionSapp 5 місяців тому

    I'll need to try animating a group layer rather than the vectors at some point

  • @sheeesh2501
    @sheeesh2501 5 місяців тому

    i have a question why do u make pupil in different layer when u can mask it in the same layer is there a specific reasone for it ??? is it better to do in separate layers i am confused

    • @mohogal
      @mohogal  5 місяців тому +1

      Thanks for your question! ❤️ It's a good question! For a fast, simple and one off rig, you can do whatever you like and find the easiest! But for big pipeline industry rigs, where changes happen all the time and I need to cater for any scenario - it is safer to keep everything working seperately to allow for maximum possiblities. I also always want things to have their own origin points (anchor points/pivot points) for problem solving later. Usually animators want to do special things. I'm always aiming for easy fixes later on! It's not gospel, but it is how I do things in industry :) I've worked on many shows, and it is definitely a trend to keep everything seperated on their own layers! Hope that makes sense, I am probably too industry-pilled at this point :D

    • @sheeesh2501
      @sheeesh2501 5 місяців тому

      @@mohogal ohh it make sense, thank you for clearing my doubt 😄

    • @mohogal
      @mohogal  5 місяців тому

      @@sheeesh2501 You're so welcome :)

  • @tapikoBlends
    @tapikoBlends 5 місяців тому

    thanks

  • @DuneStone6816
    @DuneStone6816 5 місяців тому

    Why do you rig the left and right head turns as two separate actions instead of one continuous action?

    • @mohogal
      @mohogal  5 місяців тому

      It's a reeeeeally good question that's a little hard to explain - but I want to keep each action open and operating *from* frame zero - almost as if Frame Zero is the first key. If you have KEYS on default positions, and then later move them on Zero - it can cause problems down the line - actions and smart bones can change unexpectedly on Frame 1. It's hard to illustrate in words - I strugle to explain without showing!

    • @DuneStone6816
      @DuneStone6816 5 місяців тому

      @@mohogal That makes sense. It never occurred to me that you could program multiple actions one one bone. I might start doing likewise.

  • @diregnome4898
    @diregnome4898 5 місяців тому

    Did I miss the explanation of the advantage of putting the layer in a group?

    • @mohogal
      @mohogal  5 місяців тому

      Ooooh did I not say it! To keep the vectors themselves free for art changes/problem solving! The smart bone actions driving groups allows for more control later on, passed to the animator! I don’t like having vectors tied up in actions if I can help it :)

    • @diregnome4898
      @diregnome4898 5 місяців тому

      @mohogal Maybe you did say that, or I had guessed as much. But I don't see why it is better than just transforming the layer.

    • @mohogal
      @mohogal  5 місяців тому

      @@diregnome4898 Let's say I want to have multiple controllers in a rig. If I have two smart bone actions driving the transforms of a layer, I am going to get undesirable results when both are used. The layer will struggle to be in two places at once. If I have groups (and groups and groups in big rig cases) it leaves options for problem solving later down the line (a god send in a big pipeline) and I can have multiple functions active at once. Transforming the layer IS keeping the vectors free, I agree! But I am building more options in using groups. If you want to see a big rig, I did a Moho Webinar and talk through the Puffin Rock rigs - which shows this in more detail :D

    • @diregnome4898
      @diregnome4898 5 місяців тому

      @@mohogal Thanks! That makes sense.

  • @Hey.Arindam
    @Hey.Arindam 5 місяців тому +1

    Hellow

    • @Hey.Arindam
      @Hey.Arindam 5 місяців тому +1

      I want moho softwere

    • @Hey.Arindam
      @Hey.Arindam 5 місяців тому +1

      Reply plese

    • @mohogal
      @mohogal  5 місяців тому

      @@Hey.Arindam hellooooo

    • @Hey.Arindam
      @Hey.Arindam 5 місяців тому +1

      @@mohogal plese give me moho softwere !

  • @101touchapps
    @101touchapps 4 місяці тому

    subbed subbed subbed! noice!