Ugh crap… that gimmick needs to stay gone! When are ppl gonna learn an understand gimmick = less world building & postgame content.. isn’t it bad enough the last gimmicks were not just mid but games didn’t even seemed finished fr.
@JayClearman411 mega evolution is a fan favorite gimmick, pokemon is a multi billion dollar industry, this is bigger than minecraft and your expectations for GF should be going up, not telling fans they need to go down
I feel like a lot of Mega Pokémon got abilities that deserve to be transplanted onto the base mon in some way because they have either nothing of note or hot garbage
Some are decent, but nowhere close to their past power, and the loss of Mega has left most UU tier or worse with the few exceptions like Mewtwo and Rayquaza, others however are stuck in HOME.... in G8 though we have Alakazam, and the Lati twins in UUBL.... but we've seen how Gengar and Garchomp are in G9 so we can't really say these would be OU in the current landscape
With the advent of sharpness, Gallade might actually hit harder than his mega funnily enough. I haven't calculated it or anything, so I don't know for sure, but sharpness is a huge boon for Gallade. Although I admit that the main thing Mega Gallade has over Gallade is higher speed and immunity to intimidate.
Its kinda goofy, but giving Camerupt water absorb would be really fun. As a camel, it being good at taking on and storing water makes thematic sense, and turns a 4x weakness into an immunity, making a slow fire/ground semi-viable. Also, give Lumineon tail glow, because i would love to see that irrelevant fish blow everything apart on rain teams
On a similar note, Pokemon Unbound gave Magcargo Evaporate, which is effectively a reskinned Storm Drain. Combine with an Air Balloon and it no longer has to deal with two double weaknesses!
I love flygon to! It is my favourite Pokémon! But how to buff it in a way that feels unique to garchomp 🤔 maybe it could have a new ability, like technician or skill link and also give it access to bone rush could give it a pretty powerful choice scarf set!
Give it Tinted Lens…it literally has a pair of tinted lenses. In all seriousness, this may make it busted when paired with Dragon Dance, but it’d give it an odd identity as a weaker Garchomp that actually deals better chip to resisted mons, maybe giving it better utility? Idk
@@danielotano8677I kinda agree for Durant, But Escavalier Its pretty logical to add the armoured bug an armour ability. Would rather have Durant gain a signature ability to be immune to burn and fire type attacks in general.
@@SkillHunterThousandManPlan honestly that as a hidden ability or an evolution would work really well, with rare Durants being able to shrug off attacks from Heatmor
I wish they'd continue doing the base stat buffs that they did in gen 6/7. Masquerain went from irredeemable shitmon to slightly usable after the increases it got to its special attack and speed. I think ariados in particular could benefit from having some more hp, since it has surprise factor in learning rage powder, despite not really looking like the kind of mon that usually gets rage powder. It would also be cool if it had more than 40 base speed, so it could actually benefit from the like 10 different speed-reducing moves it learns.
The idea of Charizard getting Drought over Solar Power is both hilarious and like really cool to me. Charizard was the one Sun setter in OU who could actually afford to be offensively oriented, and I think he’d be really interesting if they did that. While we’re at it, give Mega Launcher to Blastoise.
Dude I mean seriously game freak are Charizard fanboys and still don't give the most obvious ability that will make Charizard like really really shine not to mention because of heavy duty boots stealth Rocky ain't a problem and solar power is really annoying to use since it damages the Pokemon so yeah drought
The ROM hack Pokemon Unbound gives it that, and also gives it the Merciless ability. All you need to do is have an ally set up Toxic Spikes and it can go to town.
Noctowl, Jynx, Arbok, Chimecho and Ariados are always the top five for me when it comes to buffs. Though I always just go "Give them an Evolution" or trying to give at least 50bst added
Man, I always consider Jynx to be in the same group as Magmar and Electabuzz. After Gen 9, I hope that Jynx receives a normal evolution instead of Regional Form or Regional Evolution.
They actually gave ariados stat buffs in gen 7 but it clearly isn’t enough, eviolite could help it though so I would be happy with an evolution or more stat buffs
I really want Spinda to get an Evo, its such a cool mon with my absolute favorite ability in the game Contrary, and a solid movepool, held bc by its stats being 60 across the board
@@glacierwolf2155 yup, they're like a Mythos Trio with Magmar being inspired by a Karura, Electabuzz an Oni and Jynx with Yukiona. GSC kept that with their Baby mons and then Jynx got dropped off while Magmar and Electabuzz got Magmortar and Electivire
One buff I would want is for Turtonator’s signature move, Shell Trap, to have the ability to self activate from a teammate. Not huge, but I feel you could do some fun stuff with that like Bulldoze into a Weakness Policy for a massive Shell Trap blast.
Banette, Electivire and Magmortar are the main ones I want to see buffed. Aside from them needing stat buffs, they really need better abilities than ones that block Sleep status.
Yeah, Electivire could get some better, actually consistent physical Electric moves, and Magmortar could maybe get some new abilities or moves to show those cannons aren't just for show
Electivire just needs iron fist and a little more speed. While Magmortar needs either moe speed or bulk with better coverage like Earth Power or Energy Ball
Iron Fist (which in itself could use a buff too like from 1.2x to 1.4x) and Mega Launcher respectively. Both of which are fitting and obvious GF, JUST DO IT!!!!!
There's so many pokemon from gen 3 that suffer from "experimental ability" syndrome, because the first gen with abilities brought us most of the useless stuff that's stuck around for ages
@@goGothitaLOL The issue with Mega Launcher is that Magmortar can't actually learn Pulse moves naturally, so they could give it stuff like Aura Sphere, Dark Pulse...Terrain Pulse for some extra coverage, and even *Heal* Pulse is actually boosted by Mega Launcher, so it could find some use in Doubles. Electivire I actually think should get Reckless and some new recoil moves. The Pokedex depicts it as throwing itself into battle, uncaring for what injuries it sustains, and that _would_ make Wild Charge significantly more powerful a STAB, and it could get Axe Kick or High Jump Kick as well
While of course the easiest solution to buff a Pokemon would be to give it an evolution such as giving one to Scovillain and Kilowattrel since they look like they should evolve but don't, one Pokemon that is in desperate needs for buffs is Sunflora as it's considered the worst Grass type period due to it's pitiful 425 BST where it will die before it can even get off an attack. Probably the way to fix other than giving it an evolution is to make Sunflora a Grass/Fire type so it can gain more resistances, buff and rearrange it's stats so it goes over the 500's BST, a more wider movepool to include more Fire type and support moves and to top it off, replace it's Hidden Ability Early Bird with either Flash Fire or Drought.
I actually had a ton of success with Sunflora in Series 1. It admittedly took a lot of setup - Trick Room + Sun - but that thing could sweep. Life Orb Solar Beam one shot +2 dondozo, Dazzling Gleam for spread, and Earth Power for Gholdengo. Grass/Fire typing would be huge
If you find a way to buff Spidops to "viability" without a straight buff to every stat then the Spider Operations Nation will respect you until the end times
TL;DR - Buff Wigglytuff, Meganium, Ampharos, Aggron, Flygon, Roserade, Drapion, Electivire, Magmortar, Dusknoir, Scolipede, Golurk, Golisopod, Grapploct, and Tinkaton Here are the most game-changing ideal buffs in my brain (and some more minor buffs): Wigglytuff - Let’s start by replacing Frisk with Fur Coat (this is the kicker right off the bat), whiling also increase it’s Sp. Atk (85 > 95), and Sp. Def (50 > 70) to support said ability, and finally give it STABs Boomburst and Moonblast Meganium - What’s left to be said about Meganium that hasn’t already been said? Change it’s HA to either Flower Veil or Triage, increase it’s movepool with Pollen Puff, Earth Power, Dazzling Gleam, Draining Kiss, Clam Mind, and Wish, and finally increase it’s Sp. Atk (82 > 92) Ampharos - We all know how painfully mediocre Ampharos is, especially without it’s mega so I have a couple of ideas. Give it Electric Surge (and with it comes Rising Voltage) so we can have a Electric Terrain setter that isn’t Pincurchin or Tapu Koko, also give Energy Ball and Flash Cannon for some coverage, maybe give it Milk Drink for reliable recovery, and finally just give it Tail Glow already Aggron - Aggron always struggles, even in regional formats. Half of the reason is coming from it’s /Rock typing but I have work around this, just replace Heavy Metal with Filter/Solid Rock (same thing), and the other half is because of it’s statspread let’s fix that too. Take 25 points from it’s Sp. Atk (60 > 35), move those points to it’s Sp. Def (60 > 80) and HP (70 > 75), and finally increase it’s Atk (110 > 120) and give it Accelerock/Bullet Punch if not both, maybe Shift Gear too or buff Solid Rock itself (to reduced 4x weaknesses by 1.5x or 2/4) if all that isn’t enough. Now it should be a solid pick in regional dex formats at the very least. Flygon - a.k.a. poor man’s Garchomp and always have been, let’s fix that. Let’s start by making it a special attacker (80 > 100), special ground mons are sparse after all. It always only has Levitate and only that but I have two ideas, Sand Rush which would give sand teams a whole new dimension and Tinted Lens which people have been asking for. Also maybe give it Quiver Dance too Roserade - Most of the time it’s a poor man’s Venusaur and even then couldn’t do much on it’s own especially after it lost it’s best Technician tool Hidden Power Fire/Ice, lets fix that. By just giving it Chilling Water (also buff that move from 50 BP > 60 BP), Vacuum Wave, and Draining Kiss. Also make Mega Drain 60 BP like it was in LGPE. Drapion - Increase it’s HP (70 > 80) and replace Keen Eye lol with Tough Claws, and give it Sucker Punch, that’s all I got Electivire - We’re giving these two the Gallade treatment by giving it Iron Fist (and also buffing said ability from 1.2x to 1.3x if not 1.4x), whiling also giving it Drain Punch, Mach Punch, Close Combat, Bulk Up, Knock Off, and maybe even Power Whip and High Horsepower -even if it’s still worse than Pawmot cause Pawmot is strictly better- Magmortar - Same idea as above but with Mega Launcher alongside Armor Cannon, Aura Sphere, Dark Pulse, and Dragon Pulse to support said ability with Earth Power and Vacuum Wave as bonuses. Dusknoir - Let’s try setting it apart from Dusclops. Take 20 points from it’s Sp. Atk (65 > 45) and then split it for HP (45 > 55) and Atk (100 > 110) respectively, give it Drain Punch and Knock Off which why doesn’t it get those already, and most importantly Strength Sap…….just plz don’t give that last one to Dusclops or we’ll riot. Scolipede- it could use a bit more depth with First Impression and Gunk Shot for better STABs, High Horsepower for single target Ground move, and Fell Stinger for shits and giggles. That’s all tho. Golurk - What it needs more than anything is more bulk. 89/80/80 to 99/90/90 bulk should do the trick for future regional dex formats. Golisopod - Just give it Shell Armor at the very least, maybe Wave Crash and U-Turn/Flip Turn and it’s good to go Grapploct - Again much like Roserade it has little to nothing to abuse Technician with on top of being worse than so many other mono-Fighting types, let’s fix that. Give it Mach Punch and Aqua Jet (if not Jet Punch) for priority, Flip Turn for pivoting, Knock Off and Poison Jab for coverage, Recover for you know, and here’s the kicker Storm Throw (you thought Wicked Blow and Flower Trick are scary? How about Technician boosted Storm Throw) -and plz make it Fighting/Water so that it can actually switch in, plz- Tinkaton - Hear me out, make a Thick Club hammer equivalent for Tinkaton. Even if 1.2x if not 1.3x instead of the usual 1.5x.
I'm so glad that Dusknoir at least got Leech Life now, which it already had in Legends Arceus. Sure it's only effective against psychic, grass and dark types and you might as well use a ghost move on psychic types anyway, but it's a nice option regardless. I'm thinking about trying to make a build with it since I really like it design-wise and want to make it at least usable, if anyone here has used a Dusknoir since the DLC dropped feel free to tell me your experiences. As for Magmortar, it would be awesome if it got Mega Launcher as a hidden ability, and vaccuum wave is a TM now so there's a chance that it might learn it when it returns in the Indigo Disc. Not a pulse move, but still a decent addition.
As a certified Banette fan, I have a hot take that Banette's mega should've been handled differently. In some of Banette's dex entries, it's mentioned that their grudge can be satisfied with enough love and care and they'll return to being a doll. Additionally with mega evolution, it's mentioned that a strong bond is required, so I think Banette's mega should've explored that part of its lore. Maybe a ghost-fairy type with better defences and lower speed. Keep the high attack and give it play rough.
Same I used him in vgc back in ORAS, with a Confusion, Attract, Thunderwave, Shadow Sneak. It could just completely and consistently stun lock Pokémon out of turns.
Merciless would be cool but the boost in speed completely ruins the dynamic and equal footing it has on Zangoose (even if game mechanic wise Zangoose is better)
Mega Evolution was a great solution for these weaker Pokemon. Look at Mawile, it became a staple in the meta and it was played well around with its abilities
Totally agree, only problem was that they immediately gave megas to Pokémon like Charizard, Tyranitar, Salamence, Lucario, and a ton of other Pokémon that had no need for it. When you make strong Pokémon stronger and you can only mega evolve one Pokémon per battle, there is no point in using the weaker Pokémon that got buffed to be more on par with the competitive meta. The concept fundamentally flawed from the beginning for that reason. I could reasonably see mega evolution coming back if they only exclusively gave it to traditionally weak or overlooked Pokémon. But giving it to Pokémon that were already dominating the competitive scene made it an incredibly oppressive gimmick.
@@keithwiechart7744 issue is all of those pokemon bar ttar were already ass. gen 6 was supposed to be mega's introductory gen, not the only gen with megas. they were intended to be a series staple like weather, hidden abilities, terrain, etc moving forward
@@royalgelly8948 and Megas certainly could have stuck around if they hadn't been immediately handed out to pokemon that already saw competitive play. It could have been a neat gimmick that made the likes of Banette, Sableye, Absol, and potentially pokemon like Delcatty and Maractus, see competitive play when they had been long forgotten. Instead, very few people would choose to use those megas over the likes of Mega Mewtwo or Mega Metagross. Instead of balancing the competitive field, it just made the gap wider.
@@keithwiechart7744 And yet none of the ones you've mentioned saw major play. Competitive gen 6 ended with the 3 op box art legendaries just like any other gen. Mega Mewtwo never saw play in vgc.
@@royalgelly8948 sure, but that’s just the tip of the iceberg. Sure Mewtwo never saw competitive play, but it’s more the fact that it already had a 680 BST and instead of giving an extra 100 BST to a Pokémon that needed it, GF instead decided to make a 780 BST Pokémon, the highest at the time, and that 194 SpAtk on Y is nothing to joke about. But that is just the on the terms of sheer Base Stats. If we’re talking competitively viable Pokémon who only grew stronger, Mega Gengar was introduced in X/Y with a completely unnecessary boost to its stats and a broken ability. With Pokémon like that available, no one would choose to use the weaker Pokémon and the whole point of giving Pokémon these evolutions is rendered moot.
You have some of the best thumbnails on youtube, even when Im not interested on a video, I always give it a like and let it run while Im doing other stuff to give you watch time. Keep up the amazing work!
It was for me in Series 1! They gave it Dazzling Gleam this gen which was a significant buff. I ran it on trick room sun. Torkoal set sun and got outta there turn 1 with eject pack overheat, setting the stage for Sunflora to terrorize under TR. The thing one shots +2 dondozo with life orb solar beam.
I know two different ROM hacks that didn't just make it Grass/Fire. Radical Red just amped up its stats, but Unbound actually gave it a special ability that gives its Grass moves priority. Priority Petal Dance or Seed Flare (which Unbound lets it have) going off 105 Special Attack is pretty strong, especially if you can drop Grassy Terrain on top of that. Priority Synthesis can bail it out of a tough spot, and you can even go for priority Worry Seed to mess with another Pokemon's abilities!
It is good in emerald kaizo wehn it was the only pokemon with a set up move for the early game, it would be great if we get if we got anything resembeling one of the Sunflovers ore ther variations from the Plante vs Zombies Franchise, especialy garden warfare
If you can buff my boi Meganium that would be pretty nice. If it were up to me I thought to make it a bulky healer out of the starters, gains the Fairy secondary typing, gets the ability Triage since the only other pokemon that has it is Comfey, and increase it's HP about by 20 points. I am heavily basing this off it pokedex entry where it heals pokemon and people with it's flower around it's neck.
Yeah I never did see Meganium as a attacker like say Venusaur, definitely would become decent if all the suggestions I gave it were to take effect.@@nicholasfarrell5981
It already is a bulky support mon but its movepool is mediocre and typing is pretty trash. Grass/fairy may be cool however, but also give it a debilitating weakness to poison and a weakness to steel, only making it neutral to bug and resist fighting and dark and be immune to dragon. I don’t really think alot of these are relevant for it except maybe dragon to switch into stuff and the new weaknesses also make its matchup with other walls like toxapex or corviknight worse I imagine that we should more focus on its movepool. Pollen puff would be ok ish coverage as well as some fairy moves too. Triage also helps as well by letting it heal itself, a teammate, or use +3 priority giga drain or other moves to pick up damage and healing against weakened mons. Draining kiss when paired with triage also sounds nasty. Give it calm mind as well to make it even better. What would probably help alot more though would be prankster. It bypasses its middling speed issue by giving it +1 on every status move. If we were also to break theming then Grass/Poison or Grass/Steel, make better defensive types.
I just thought a healer was fitting of the Fairy type, since Grass/Poison didn't sound appealing. I wouldn't expect Meganium to right to OU if we gave it these buffs, I just want to see it thrive more.@@fishyfishyfishy500akabs8
I cannot wait for this playlist to get more filled out it has less than 20 videos and is already PREMIUM content to fall asleep to, the voice and editing style is so relaxing
Heavily disagree with sableye as its megas greatest strength is being able to switch from prankster to magic bounce on a dime complementing its base form. Removing that and just making mega Sableye into a regular evolution would make it worse and remove an interesting layer of its playstyle.
@@mectainea5575 I mean, if GF is not going to bring megas back I'll rather have them as regular evos. I'd gladly sacrifice a first turn intimidate if it means I can use M-Mawile again.
@@mectainea5575 well since it’s a permanent evolution now, it would probably have access to either prankster or magic bounce now. And it would be able to hold an item too. I know the mega mind games were a huge part but I think the upsides are more worth it imo
One of my favorite buff ideas has always been giving Leavanny shell smash after it evolves from Swadloon. I like the concept because it's a different take on a shell smasher. Instead of literally smashing a shell or casing, the whole evolution line is based around this shy Pokemon Swadloon figuratively breaking out of its shell and becoming a confident, cheerful Leavanny. Edit: Maybe also swap its Swarm and Chlorophyll abilities with Own Tempo and Dazzling. Both fit the theme of the Pokemon quite well. (Dazzling is Bruxish's signature ability. It protects the Pokemon from priority moves. Shell smash + priority protection is a really cool niche, and I don't think it would be broken on a Pokemon with stats as low as Leavanny)
I was actually doing something similar to this video in my free time (funnily enough, I though of giving Technician to Dugtrio to stop its ability dependancy XD), so seeing this video also gives me some ideas XD Another way you could buff pokemon is by giving them signature items with unique effects (kinda like clamperl), which also has the benefit of being more lenient with the item clause
**Stares at Magcargo** **Stares at Hisuian Arcanine** So... you *_can_* have an extremely bad typing but still be really good! But yeah no Magcargo has some unironically really fun utility in my opinion, like having the option to burn, sleep, or poison your opponent sounds so fun in concept, yet the poison thing is not expanded upon enough considering it does actually make some sort of sense thematically. Also its secondary stab is awful although that might've been fixed recently i can't remember.
I genuine really like these buffs. My problem with so many "let's fix/buff Pokemon" is that they're too stupid or over the top, or just straight up ruin the dynamic it have with other pokemon. These are really good buff without going over the top
One of the things that I feel like happened is that GF didn't really understand how to do stat spreads at the time of the earlier generations, much to their pokémon's detriment. This is pretty evident in Gen 3, when it seems like every pokémon has a pretty balanced attack and sp attack (like shiftry) and terrible bulk. I actually think that we could do a lot to combat power creep for these kinds of pokémon just by rearranging their stat points a bit to optimize them, without giving them higher stats. Just take some points off here and add them somewhere else. The weirdest thing is that I feel like they were actually pretty good about this in Gen 1 specifically, and then lost the thread in gen 2 and 3, only to turn back up in gen 4 with the physical/special split. In contrast, the longer we've gone on in Pokémon generations, the better GF has gotten at optimizing. Now, we have a bunch of pokémon, who instead of being a jumbled mess of stats, you can take one look at them and see, "Oh, this pokémon falls into x-archetype." Like, "Oh, this is Meowscarada. It's obviously a very fast glass canon." So I don't really blame GF for things occurring this way. I feel like it is just a matter of them finally finding their groove.
Up to gen 3, each Pokemon pretty much needed to have some points in both Atk and Sp Atk due to the Phys/Special Split not yet existing. Pretty sure that dinamic pigeonholed gamefreak into creating these super balanced mons and took them decades to finally break away from it. Sadly they refuse to adjust these old mons to the new Balance Philosophy.
@walaceandrade4046 I agree in some ways, and disagree in others. Pokémon like Shiftry and Cacturne, Pokémon whose typings both fall under sp atk, should never have had the attack stat that they had. While this makes sense later in their lives when the physical/special split happened (though, I would argue that Shiftry's special sets are better) when they got stab moves that actually coincided with their attack stats. But it would've made more sense at the time just to focus on their stab stat, rather than trying to make something work that would've just never happened. I do think that GF has been too adamant about not actually going back and shifting around stats, like I'd initially recommended. But I was trying to convey that if they did this, I think people wouldn't think Power Creep is as bad as it is in Pokémon. It's just a bunch of poorly designed stat sheets in the gen 2 and gen 3 games that make people think so.
I really want to see swampert's hidden ability changed. Damp is one of the most godawful abilities ever invented, swift swim on its mega was so much more unique and useful. Or if you want a smaller change, give it jet punch. Rn it just feels like it doesn't have a place next to unnaware quagsire and storm drain gastrodon, and I think its best bet is giving it the ability to sweep with a choice band set. Dewgong's also another I want to see. It's been power crept since gen 1.
I think a video buffing unused starters could be fun. I mean when's the last time you saw a feraligator or meganium or braixen or inteleon used? starters are supposed to be the faces of the generation along with the legends, so having most or all starters be viable or at least have a niche would be great for Pokemon
6:21 Listen, if Arbok can learn Sucker Punch, so can Seviper lmao. Very nice video! Really like that approach for Ariados, Banette and Wugtrio, as well as Seviper (Merciless could also be a thematically fitting ability since it'd mean Toxic Boost Zangoose always gets critted). If we are talking about stat buffs, I'd personally increase Banette's speed (including substracting some of its Sp. Attack and putting it in its Speed stat) and slightly buff its Attack so it can be something like a physical version of Gengar: hits hard and hits fast, especially because the number of fast physical Ghost-types is just pitiful. I'd definitely give it Prankster too. Speaking of: YES, PLEASE, GIVE POKEMON THEIR MEGAS' ABILITIES, POOR MAWILE COULD USE IT (also, buff its and Sableye's stats to something over 400 BST, please).
I really wish any of the applin evos were like actually good. Here’s hoping that appletun and flapple get some love in the indigo disk (maybe they all 3 evolve)
@@MoxieBoosted I know re-doing megas as the generational gimmick would be both impossible because of both lore and balance reasons, but it´s the most beloved gimmick by a LONG mile.
@@MoxieBoostedMaaaaybe by gen 10? Since Legends Arceus had the the Hisuian forms that were eventually usable in SV to introduce them to the competitive scene
@@WingedFish66 hisuian Pokémon fall under the cathegory of regional variants which have been a staple since gen 7 as a way of giving already existing (and usually weak Pokémon) new moves, typing or abilities so they are more viable.
I’d like to see if Spiritomb could be buffed. A big draw of why it was so intimidating was the No weakness Dark Ghost type, but with the introduction of Fairy, the dual typing isn’t nearly as powerful as it once was. Now it is just an extremely difficult to get Pokémon with below average stats. Power creep hasn’t treated it well and I’d like to see how it could be improved.
I'm not a competetive player since I prefer "lawless" online battles without tiers so you're free to use what you want if you get what I mean. I got some half-decent results with Spiritomb, and I really want to use it every once in a while since I got a shiny one in Legends Arceus and tried to make it work. It's essentially a poor man's Dusclops without eviolite, I gave it an impish nature, Foul Play, Will-O-Wisp, Shadow Sneak, and Pain Split. I can't tell the specific EVs but I maxed out health, put the rest in defense and special defense and just a _little_ bit in attack to make Shadow Sneak stronger. The reason I'm not running Trick Room is because it's tanky enough to live at least one or two hits, the lower its health the more damage Pain Split will do, and I considered dropping Shadow Snkeak for Night Shade as the fixed damage might be better than a weak priority move in the long run, but I have to do more testing. It's also holding bright powder to have a chance for the opponent to miss, making it live longer. But leftovers are probably better, as I said, I'm still trying to figure things out but I don't want to give it up yet. As one of my favorites a buff would be appreciated regardless, in Spiritomb's defense, _one_ weakness doesn't make it completely awful in my opinion, but its stats could be better.
@@vermillion6159 oh, I’ve made it work in the past on my team in a defensive set. One notable time I was staring down an Iron Valiant that had set up one Swords Dance. I terastalized flying because Ghost, Dark, and flying make up my three favorite types, but that turned what would have been a supereffective Play Rough into a neutral hit and I survived and countered with a Foul Play. Spiritomb certainly isn’t the worst Pokémon competitively, but when we’re talking about a Pokémon that was the center of a massive 108 location quest in LA, is notoriously rare, and has been weakened considerably by the introduction of Fairy, it feels like it is nowhere close to as important as GF seems to think it is.
Please someone do a romhack of this, these were some of my favorite pokemon as a child and i would love to see them having some use even in that - Specially seviper and ariados
Do you ever think about how much time was wasted in coming up with all the Z Move effects for literally ever move in the game when no one was really ever going to use almost any of them?
Give Accelgor the signature move Mat Block from Greninja. So it could actually use its insane speed to protect itself and it's partner. It fits thematicly too because it's also a ninja like greninja. Unfortunatly they removed this move in Gen 9. And Orbeetle changing its abitlity from compound eyes from it's preevolution to frisk is such a bait. I was like cool a psychic bug, with compound eyes and access to Hypnosis because it is a psychic type. That didnt end well unfortunatly. It would even have a niche because compared to Butterfree because it can actually put grass types to sleep.
Aaaah, the Hoenn Shitmon special: - 100ish in both offenses - cool movepool - bad defenses - bad speed For some reason Gen 3 in specific has a ton of Pokémon that fit this mold (Seviper, Wailord, Camerupt, Cacturne, Huntail, Exploud...)
There's a legendary trio I'd love to see buffed with such a simple yet effective buff: The OG regis. Change one of their ability slots to a similar ability to Regieleki & Regidrago; give Metalworker for Registeel, and Rocky Payload for Regirock. You'd have to make an ice one for Regice tho. It doesn't do much to make up for their frankly *weird* stat spreads, but it'd be a good buff and infinitely more useful than say, Light Metal Registeel...
8:14 "By the end of turn 1, this bug poison pokemon with bad stats could effectively lower both opponents attack stats and speed atats by one stage and poison them both" Kingambit: Stonks 😎
I can't believe we finally got an evolution to Dunsparse and it's a joke Dunsparse just needed better stats and it would have been a legit terrifying threat
The mons i'd buff would be type:null and silvally. I'd give type:null current silvally's stats and give it recover. I'd buff all of silvally's stats to base 105 and have the memories provide an extra stab boost similar to arceus's plates (but maybe only give a 15% boost). I'm glad they buffed multi-attack in gen 8 to 120bp.
Lucario deserves a buff. Not only is it a wildly popular mascot-esque mon, but it was power-crept almost immediately in Generation 5 with the arrival of Cobalion. Other than just giving it Adaptability instead of inner focus/steadfast, I think it should probably be buffed to Base 101 speed to keep up more with the meta. Also, it's one pf my favorite mons so I need to advocate for it
I would like to see a buff to either magcargo, carnivine, maractus or heatmor. These are some of my favorite forgotten mons. :) Magcargo is so underrated, he looks so cool! :)
Fellow magcargo lover detected. Also I've pondered magcargo buffs for a while and have a few ideas Magma Armor Buff: Makes your partner immune to freeze too. This isn't big but idk how to make it better while keeping it thematic. The idea is the heat radiates to your partner too so it won't freeze over Alternatively, it stays only affecting the pokemon who has it but it cuts water damage in half, the idea being that water and lava counteract sorta, with the lava solidifying and becoming rock and the water evaporating. BST increase: hes already had one but its not enough because he's a Gen 2 pokemon. Give him 10 in each defensive stat, maybe an extra 10 in Sp Atk. Regional form or evolution: no idea for this but I mean we saw what happened to other pokemon like Weezing, or Farigiraf in terms of a new evolution. Plus as a defensive pokemon now he'd be capable of using eviolite Signature move (sorta): id propose a new move be made that gets distributed to volcano related pokemon such as Magcargo and Camerupt. Itd be a fire type rock slide with a higher base power, same accuracy, same flinch chance, but also a burn chance. Could also be rock ig but more importantly itd be special instead of physical. Any of these buffs would make me happy but the only one I see happening is a Magma Armor buff because let's face it, its useless. Its only on fire types and fire types usually have a move to escape freeze. I also would be surprised if freeze got reworked or just nerfed. We saw frostbite in PLA and drowsiness too. In any case I'd take what I can get for my gen 2 and 3 bois
@@jasonarreguin1047 Love your ideas! :) For Magma Armor, in Pokémon Empire, they make it that you are immune to ice type moves. A kind of storm drain or lighting rod but for ice immunity. Could be interesting in double. For an evolution, it could hit much marder, getting slower and slightly bulkier. Also it could have a signature ability a little bit funky like something that you said. Or maybe like in pokémon insurgence, an ability that inflict like 10% of damage of every water types mons at the end of each turn and that immunes you to water moves. For the signature moves, maybe something like Gyro ball but a fire type could work well on this, or maybe a move that makes all normal moves become water type something like zeraora plasma fist volt absorb combo. Could be fun. Whatever, I really hope they'll give magcargo or one of those I named an evo. They are so forgotten but so cool designed imo. Thank you for sharing your ideas Magcargo lover friend! :)
I wonder how Infernape could be buffed in competitive I know he is mostly a glass cannon build, give him life orb or focus sash and let him deal damage
I would love for my favorite pokemon, Toxicroak, to get some kind of regional evolution like Farigaraf or Kingambit, since he directly got power crept twice in the last two games.
Buff Luxray please. I seriously don't understand why it isn't an Electric/Dark type, or why it doesn't have Glare as a paralysis option besides Thunder Wave. It says a lot when Intimidate isn't enough to give it a niche. The buffs I'd give it are as follows: 1. Replace its Rivalry ability with Galvanize. This would allow it to use Body Slam as a strong, physical Electric-type move that _doesn't_ cause heavy recoil. Making Quick Attack Electric-type would also provide a niche of Electric-type priority. 2. Give it access to Sucker Punch so it has priority on both STABS, Glare for a more fitting paralysis option that works against Ground-types on non-Galvanise sets, and maybe Swords Dance for setup potential to use its great 120 base Atk effectively.
There's a bunch of potential Castform buffs like giving it stat buffs in its weather forms and giving it a Sandstorm form, but I think it'd be interesting if Forecast could also set up a weather move it knows upon switch-in. So if Castform knows Rain Dance, Forecast immediately sets up rain like Drizzle while also putting Castform into its Rain form. This would make it way less team reliant while also giving it a niche as a weather setter with great special coverage
Just make it setup the associated weather for the equipped weather Rock whether it have the move or not. It sets up and still have a free slot for another move. Of course if you don't have the move you can only setup once until the Rock get knocked off but that's up to player to decide if it's worth the risk.
i think BST increases/changes are valid to propose since those have happened, however not radically, in both gens 6 and 7 the increases ranged from 10-40 BST increase, i would say 50 is possible and reasonable for some and can make a diference along with either ability or move pool changes.
Given how meganium has just been given nothing over its whole existence, if they were to buff him, three words would do wonders for him: Triage/Strength Sap.
I feel like Wigglytuff should be Physical Clefable, both in bulk and attack. Other than giving it a ~100 bst boost to its stats, make an alternate Fairy/Fighting Evo called Tuffpuff. Slow, physically defensive with Regenerator, Stamina, Cotton Down, or even Contrary with Close Combat. Or it can be a No Guard Sing, Dynamic Punch, Slack off style mon. So many options to bring a Gen 1 fluffy friend up to modern standards.
I feel like this is more the start of a series than part 1 of 2, all of these buffs make sense but we can't leave Ledian of the next list if Seviper is here for viability matching Zangoose.
“When is the last time you even thought about Banette” *me with Banette in my pfp* Banette isn’t even in my top 30 favorite Pokémon tbh but they were the goat in my first streamed run of my VERY OWN ROM HACK GAGGY MY GOAT I MISS YOUUUU
Concerning ariados, me and a friend kinda anti cooked at one am by doing a bulky offensive build with leech life/fell stinger next to a false swipe baxcalabur to give it the ko for the attack boost. I won’t go into details but it worked as well as an umbrella protecting you from a shotgun.
“megas don’t seem to be coming back anytime soon” lol, that’s funny to hear after pokemon day
Amen.
"Megas dont seem to be coming back any time soon" Legends ZA a few months later: Im bout to clap this mans whole career
@@RaptinDinon-mn4psbeedrill after hearing no more megas: WAAAAAAAAAAAAAAAAAA
Ugh crap… that gimmick needs to stay gone! When are ppl gonna learn an understand gimmick = less world building & postgame content.. isn’t it bad enough the last gimmicks were not just mid but games didn’t even seemed finished fr.
@JayClearman411 mega evolution is a fan favorite gimmick, pokemon is a multi billion dollar industry, this is bigger than minecraft and your expectations for GF should be going up, not telling fans they need to go down
I feel like a lot of Mega Pokémon got abilities that deserve to be transplanted onto the base mon in some way because they have either nothing of note or hot garbage
Some are decent, but nowhere close to their past power, and the loss of Mega has left most UU tier or worse with the few exceptions like Mewtwo and Rayquaza, others however are stuck in HOME.... in G8 though we have Alakazam, and the Lati twins in UUBL.... but we've seen how Gengar and Garchomp are in G9 so we can't really say these would be OU in the current landscape
With the advent of sharpness, Gallade might actually hit harder than his mega funnily enough. I haven't calculated it or anything, so I don't know for sure, but sharpness is a huge boon for Gallade. Although I admit that the main thing Mega Gallade has over Gallade is higher speed and immunity to intimidate.
Kangaskhan when:
We need to bring Megas back
Since gengar no longer as shadow tag they Atleast need to give him levitate back
Its kinda goofy, but giving Camerupt water absorb would be really fun. As a camel, it being good at taking on and storing water makes thematic sense, and turns a 4x weakness into an immunity, making a slow fire/ground semi-viable. Also, give Lumineon tail glow, because i would love to see that irrelevant fish blow everything apart on rain teams
i always thought dry skin would actually make camerupt somewhat interesting while remaining extremely thematically relevant.
On a similar note, Pokemon Unbound gave Magcargo Evaporate, which is effectively a reskinned Storm Drain. Combine with an Air Balloon and it no longer has to deal with two double weaknesses!
Also Ampharos tail glow just seems right
@@DoctorSpacebarwoah cool
*brick breaks your magacargo*
oh my god. i adore camerupt. he is one of my favorite gen 3 mons. that is such a cool and thematically appropriate idea!!!!
Still waiting for the moment they give my boy flygon the respect he deserves
This is my favorite comment on youtube
@@FlygonkingVGC love to see a fellow flygon lover
I love flygon to! It is my favourite Pokémon! But how to buff it in a way that feels unique to garchomp 🤔 maybe it could have a new ability, like technician or skill link and also give it access to bone rush could give it a pretty powerful choice scarf set!
Speed boost
Give it Tinted Lens…it literally has a pair of tinted lenses.
In all seriousness, this may make it busted when paired with Dragon Dance, but it’d give it an odd identity as a weaker Garchomp that actually deals better chip to resisted mons, maybe giving it better utility? Idk
Give. Durant/Escavalier. Mirror Armor. Its soooo thematically fitting and would allow them to not instantly become useless vs Intimidate
Nah
@@danielotano8677I kinda agree for Durant, But Escavalier Its pretty logical to add the armoured bug an armour ability.
Would rather have Durant gain a signature ability to be immune to burn and fire type attacks in general.
@@SkillHunterThousandManPlan honestly that as a hidden ability or an evolution would work really well, with rare Durants being able to shrug off attacks from Heatmor
@@SkillHunterThousandManPlan
Give it Heatproof and make Heatproof ALSO provide a Defense/Special Defense boost.
@@kibafan0497 Durant Queens
Most of these just need an evolution that addresses the awful stats... Ursaluna for example is a perfect glowup for Ursaring
Annihilape ironically gave a competitive life to our boy Primeape who never ever had one
@@ParkyMarzIt had to die to survive.
@@_V.Va_😂😂😂
I just wish they could’ve had absol mawhile an sableye mega 3vos just permanent evolves instead of them being temporary
As someone whose favorite pokemon is Banette, the thumbnail alone brings me joy
*brings
Mega Banette should be reworked into a legit evolution
I always wanted Ariados to have an ability called spider’s den that sets up sticky web when switched in. That would make it useful lol
i think the word you are looking for is overpowered
It wouldn't be overpowered as it's power would still be abysmal, it would just enable every other over powered pokemon already made lol
which makes it a broken pokemon. it would be like saying glimmora sucks because all it does is set hazards and dies.@@freddyP300
@@SethRietdijk
It probably won’t be op, most HO teams would probably prefer just torn
Oh yeah It would definetly be broken, but not every Pokemon is broken due to being Overpowered@@SethRietdijk
"Megas don't seem to be coming back any time soon". Yeah, about that
I wish they'd continue doing the base stat buffs that they did in gen 6/7. Masquerain went from irredeemable shitmon to slightly usable after the increases it got to its special attack and speed.
I think ariados in particular could benefit from having some more hp, since it has surprise factor in learning rage powder, despite not really looking like the kind of mon that usually gets rage powder. It would also be cool if it had more than 40 base speed, so it could actually benefit from the like 10 different speed-reducing moves it learns.
The thumbnail is beautiful
Thanks:)
@@atrixmjI love ur work thank u for ur service to the Pokémon comm 🙏🏼
@@tazabstrakt2432 literally made my day thank you so much 😭
*_can we get more buffs..._*
@@atrixmjomg its the guy guy who made the thing cool thing and thing omg i love you bro.
The idea of Charizard getting Drought over Solar Power is both hilarious and like really cool to me. Charizard was the one Sun setter in OU who could actually afford to be offensively oriented, and I think he’d be really interesting if they did that. While we’re at it, give Mega Launcher to Blastoise.
Dude I mean seriously game freak are Charizard fanboys and still don't give the most obvious ability that will make Charizard like really really shine not to mention because of heavy duty boots stealth Rocky ain't a problem and solar power is really annoying to use since it damages the Pokemon so yeah drought
Banette's mega stone is on the moon where Enel went, I asked Oda trust 😤
True.
“Mega evolution shows no signs of returning.” *LGPE and Legends Z-A intensifying*
GameFreak: gives Swords Dance to Dugtrio in gen 9 to let it have a niche in singles
Wugtrio: is for me too?
GameFreak:🖕
I'd honestly thought Ariados would learn First Impression for an amazing STAB move. If a dragon can learn it why can't a poisonous spider.
The ROM hack Pokemon Unbound gives it that, and also gives it the Merciless ability. All you need to do is have an ally set up Toxic Spikes and it can go to town.
Noctowl, Jynx, Arbok, Chimecho and Ariados are always the top five for me when it comes to buffs. Though I always just go "Give them an Evolution" or trying to give at least 50bst added
Man, I always consider Jynx to be in the same group as Magmar and Electabuzz. After Gen 9, I hope that Jynx receives a normal evolution instead of Regional Form or Regional Evolution.
They actually gave ariados stat buffs in gen 7 but it clearly isn’t enough, eviolite could help it though so I would be happy with an evolution or more stat buffs
I really want Spinda to get an Evo, its such a cool mon with my absolute favorite ability in the game Contrary, and a solid movepool, held bc by its stats being 60 across the board
@@glacierwolf2155 yup, they're like a Mythos Trio with Magmar being inspired by a Karura, Electabuzz an Oni and Jynx with Yukiona. GSC kept that with their Baby mons and then Jynx got dropped off while Magmar and Electabuzz got Magmortar and Electivire
@@Chaospirex I was so happy with the stat buff since Ariados is my favorite Gen 2 Mon. But it seriously needs something
"Mega's don't seem to be coming back anytime soon"
Well... Well... Well.. Legends Z-A would like a word.
One buff I would want is for Turtonator’s signature move, Shell Trap, to have the ability to self activate from a teammate. Not huge, but I feel you could do some fun stuff with that like Bulldoze into a Weakness Policy for a massive Shell Trap blast.
Banette, Electivire and Magmortar are the main ones I want to see buffed. Aside from them needing stat buffs, they really need better abilities than ones that block Sleep status.
Yeah, Electivire could get some better, actually consistent physical Electric moves, and Magmortar could maybe get some new abilities or moves to show those cannons aren't just for show
Electivire just needs iron fist and a little more speed. While Magmortar needs either moe speed or bulk with better coverage like Earth Power or Energy Ball
Iron Fist (which in itself could use a buff too like from 1.2x to 1.4x) and Mega Launcher respectively. Both of which are fitting and obvious
GF, JUST DO IT!!!!!
There's so many pokemon from gen 3 that suffer from "experimental ability" syndrome, because the first gen with abilities brought us most of the useless stuff that's stuck around for ages
@@goGothitaLOL The issue with Mega Launcher is that Magmortar can't actually learn Pulse moves naturally, so they could give it stuff like Aura Sphere, Dark Pulse...Terrain Pulse for some extra coverage, and even *Heal* Pulse is actually boosted by Mega Launcher, so it could find some use in Doubles.
Electivire I actually think should get Reckless and some new recoil moves. The Pokedex depicts it as throwing itself into battle, uncaring for what injuries it sustains, and that _would_ make Wild Charge significantly more powerful a STAB, and it could get Axe Kick or High Jump Kick as well
The thumbnail goes so hard
Thank you :)
"Megas dont seem to be coming back any time soon" has aged like milk with legends lmao
WEAVILE should not lose Inner Focus when it evolves!!
While of course the easiest solution to buff a Pokemon would be to give it an evolution such as giving one to Scovillain and Kilowattrel since they look like they should evolve but don't, one Pokemon that is in desperate needs for buffs is Sunflora as it's considered the worst Grass type period due to it's pitiful 425 BST where it will die before it can even get off an attack.
Probably the way to fix other than giving it an evolution is to make Sunflora a Grass/Fire type so it can gain more resistances, buff and rearrange it's stats so it goes over the 500's BST, a more wider movepool to include more Fire type and support moves and to top it off, replace it's Hidden Ability Early Bird with either Flash Fire or Drought.
I actually had a ton of success with Sunflora in Series 1. It admittedly took a lot of setup - Trick Room + Sun - but that thing could sweep. Life Orb Solar Beam one shot +2 dondozo, Dazzling Gleam for spread, and Earth Power for Gholdengo. Grass/Fire typing would be huge
If you find a way to buff Spidops to "viability" without a straight buff to every stat then the Spider Operations Nation will respect you until the end times
they will give it prankster
TL;DR - Buff Wigglytuff, Meganium, Ampharos, Aggron, Flygon, Roserade, Drapion, Electivire, Magmortar, Dusknoir, Scolipede, Golurk, Golisopod, Grapploct, and Tinkaton
Here are the most game-changing ideal buffs in my brain (and some more minor buffs):
Wigglytuff - Let’s start by replacing Frisk with Fur Coat (this is the kicker right off the bat), whiling also increase it’s Sp. Atk (85 > 95), and Sp. Def (50 > 70) to support said ability, and finally give it STABs Boomburst and Moonblast
Meganium - What’s left to be said about Meganium that hasn’t already been said? Change it’s HA to either Flower Veil or Triage, increase it’s movepool with Pollen Puff, Earth Power, Dazzling Gleam, Draining Kiss, Clam Mind, and Wish, and finally increase it’s Sp. Atk (82 > 92)
Ampharos - We all know how painfully mediocre Ampharos is, especially without it’s mega so I have a couple of ideas. Give it Electric Surge (and with it comes Rising Voltage) so we can have a Electric Terrain setter that isn’t Pincurchin or Tapu Koko, also give Energy Ball and Flash Cannon for some coverage, maybe give it Milk Drink for reliable recovery, and finally just give it Tail Glow already
Aggron - Aggron always struggles, even in regional formats. Half of the reason is coming from it’s /Rock typing but I have work around this, just replace Heavy Metal with Filter/Solid Rock (same thing), and the other half is because of it’s statspread let’s fix that too. Take 25 points from it’s Sp. Atk (60 > 35), move those points to it’s Sp. Def (60 > 80) and HP (70 > 75), and finally increase it’s Atk (110 > 120) and give it Accelerock/Bullet Punch if not both, maybe Shift Gear too or buff Solid Rock itself (to reduced 4x weaknesses by 1.5x or 2/4) if all that isn’t enough. Now it should be a solid pick in regional dex formats at the very least.
Flygon - a.k.a. poor man’s Garchomp and always have been, let’s fix that. Let’s start by making it a special attacker (80 > 100), special ground mons are sparse after all. It always only has Levitate and only that but I have two ideas, Sand Rush which would give sand teams a whole new dimension and Tinted Lens which people have been asking for. Also maybe give it Quiver Dance too
Roserade - Most of the time it’s a poor man’s Venusaur and even then couldn’t do much on it’s own especially after it lost it’s best Technician tool Hidden Power Fire/Ice, lets fix that. By just giving it Chilling Water (also buff that move from 50 BP > 60 BP), Vacuum Wave, and Draining Kiss. Also make Mega Drain 60 BP like it was in LGPE.
Drapion - Increase it’s HP (70 > 80) and replace Keen Eye lol with Tough Claws, and give it Sucker Punch, that’s all I got
Electivire - We’re giving these two the Gallade treatment by giving it Iron Fist (and also buffing said ability from 1.2x to 1.3x if not 1.4x), whiling also giving it Drain Punch, Mach Punch, Close Combat, Bulk Up, Knock Off, and maybe even Power Whip and High Horsepower
-even if it’s still worse than Pawmot cause Pawmot is strictly better-
Magmortar - Same idea as above but with Mega Launcher alongside Armor Cannon, Aura Sphere, Dark Pulse, and Dragon Pulse to support said ability with Earth Power and Vacuum Wave as bonuses.
Dusknoir - Let’s try setting it apart from Dusclops. Take 20 points from it’s Sp. Atk (65 > 45) and then split it for HP (45 > 55) and Atk (100 > 110) respectively, give it Drain Punch and Knock Off which why doesn’t it get those already, and most importantly Strength Sap…….just plz don’t give that last one to Dusclops or we’ll riot.
Scolipede- it could use a bit more depth with First Impression and Gunk Shot for better STABs, High Horsepower for single target Ground move, and Fell Stinger for shits and giggles. That’s all tho.
Golurk - What it needs more than anything is more bulk. 89/80/80 to 99/90/90 bulk should do the trick for future regional dex formats.
Golisopod - Just give it Shell Armor at the very least, maybe Wave Crash and U-Turn/Flip Turn and it’s good to go
Grapploct - Again much like Roserade it has little to nothing to abuse Technician with on top of being worse than so many other mono-Fighting types, let’s fix that. Give it Mach Punch and Aqua Jet (if not Jet Punch) for priority, Flip Turn for pivoting, Knock Off and Poison Jab for coverage, Recover for you know, and here’s the kicker Storm Throw (you thought Wicked Blow and Flower Trick are scary? How about Technician boosted Storm Throw)
-and plz make it Fighting/Water so that it can actually switch in, plz-
Tinkaton - Hear me out, make a Thick Club hammer equivalent for Tinkaton. Even if 1.2x if not 1.3x instead of the usual 1.5x.
I think Meganium should totally have Multiscale, it makes sense thematically (it's a Dino) and in battle it being a stall pokemon
I'm so glad that Dusknoir at least got Leech Life now, which it already had in Legends Arceus. Sure it's only effective against psychic, grass and dark types and you might as well use a ghost move on psychic types anyway, but it's a nice option regardless. I'm thinking about trying to make a build with it since I really like it design-wise and want to make it at least usable, if anyone here has used a Dusknoir since the DLC dropped feel free to tell me your experiences.
As for Magmortar, it would be awesome if it got Mega Launcher as a hidden ability, and vaccuum wave is a TM now so there's a chance that it might learn it when it returns in the Indigo Disc. Not a pulse move, but still a decent addition.
I love Banette he's by far one of my favorite pokemon, I'd be the happiest VGC player ever if he was a viable pick nowadays
Mega banette should have been a regular evolution instead of a Mega. One of the few megas that actually improved the base pokemon design
Saaaame. I'm obsessed with making it usable. Not viable. Usable.
banette did get poltergeist this gen. its not enough to make it good but its at least a better ghost STAB than shadow claw.
As a certified Banette fan, I have a hot take that Banette's mega should've been handled differently. In some of Banette's dex entries, it's mentioned that their grudge can be satisfied with enough love and care and they'll return to being a doll. Additionally with mega evolution, it's mentioned that a strong bond is required, so I think Banette's mega should've explored that part of its lore. Maybe a ghost-fairy type with better defences and lower speed. Keep the high attack and give it play rough.
Same I used him in vgc back in ORAS, with a Confusion, Attract, Thunderwave, Shadow Sneak. It could just completely and consistently stun lock Pokémon out of turns.
1:18 gamefrek : syk megas are back b***h in legends Z-A 💀💀💀😂
I think that Seviper with like 105, 110 speed and the ability merciless would be so cool tbh
that actually sounds cool asf
Merciless would be so thematic!
Merciless would be cool but the boost in speed completely ruins the dynamic and equal footing it has on Zangoose (even if game mechanic wise Zangoose is better)
Sounds like someone might have played Inclement Emerald.
@@naganut9718 true, I just feel like it’s really difficult for this mon to do anything when it’s both frail and has 65 base speed
Mega Evolution was a great solution for these weaker Pokemon. Look at Mawile, it became a staple in the meta and it was played well around with its abilities
Totally agree, only problem was that they immediately gave megas to Pokémon like Charizard, Tyranitar, Salamence, Lucario, and a ton of other Pokémon that had no need for it. When you make strong Pokémon stronger and you can only mega evolve one Pokémon per battle, there is no point in using the weaker Pokémon that got buffed to be more on par with the competitive meta. The concept fundamentally flawed from the beginning for that reason. I could reasonably see mega evolution coming back if they only exclusively gave it to traditionally weak or overlooked Pokémon. But giving it to Pokémon that were already dominating the competitive scene made it an incredibly oppressive gimmick.
@@keithwiechart7744 issue is all of those pokemon bar ttar were already ass. gen 6 was supposed to be mega's introductory gen, not the only gen with megas. they were intended to be a series staple like weather, hidden abilities, terrain, etc moving forward
@@royalgelly8948 and Megas certainly could have stuck around if they hadn't been immediately handed out to pokemon that already saw competitive play. It could have been a neat gimmick that made the likes of Banette, Sableye, Absol, and potentially pokemon like Delcatty and Maractus, see competitive play when they had been long forgotten. Instead, very few people would choose to use those megas over the likes of Mega Mewtwo or Mega Metagross. Instead of balancing the competitive field, it just made the gap wider.
@@keithwiechart7744 And yet none of the ones you've mentioned saw major play. Competitive gen 6 ended with the 3 op box art legendaries just like any other gen. Mega Mewtwo never saw play in vgc.
@@royalgelly8948 sure, but that’s just the tip of the iceberg. Sure Mewtwo never saw competitive play, but it’s more the fact that it already had a 680 BST and instead of giving an extra 100 BST to a Pokémon that needed it, GF instead decided to make a 780 BST Pokémon, the highest at the time, and that 194 SpAtk on Y is nothing to joke about. But that is just the on the terms of sheer Base Stats. If we’re talking competitively viable Pokémon who only grew stronger, Mega Gengar was introduced in X/Y with a completely unnecessary boost to its stats and a broken ability. With Pokémon like that available, no one would choose to use the weaker Pokémon and the whole point of giving Pokémon these evolutions is rendered moot.
You have some of the best thumbnails on youtube, even when Im not interested on a video, I always give it a like and let it run while Im doing other stuff to give you watch time. Keep up the amazing work!
Sunflora is almost memetically forgettable. I want to see it become an absolute terror in the sun!
It was for me in Series 1! They gave it Dazzling Gleam this gen which was a significant buff. I ran it on trick room sun. Torkoal set sun and got outta there turn 1 with eject pack overheat, setting the stage for Sunflora to terrorize under TR. The thing one shots +2 dondozo with life orb solar beam.
I know two different ROM hacks that didn't just make it Grass/Fire. Radical Red just amped up its stats, but Unbound actually gave it a special ability that gives its Grass moves priority.
Priority Petal Dance or Seed Flare (which Unbound lets it have) going off 105 Special Attack is pretty strong, especially if you can drop Grassy Terrain on top of that. Priority Synthesis can bail it out of a tough spot, and you can even go for priority Worry Seed to mess with another Pokemon's abilities!
Give Sunflora Desolate land, they need it.
It is good in emerald kaizo wehn it was the only pokemon with a set up move for the early game,
it would be great if we get if we got anything resembeling one of the Sunflovers ore ther variations from the Plante vs Zombies Franchise, especialy garden warfare
1:19 this aged well
"Megas don't seem to be coming back anytime soon" Oh boy, I'm so happy about how poorly this aged
If you can buff my boi Meganium that would be pretty nice.
If it were up to me I thought to make it a bulky healer out of the starters, gains the Fairy secondary typing, gets the ability Triage since the only other pokemon that has it is Comfey, and increase it's HP about by 20 points.
I am heavily basing this off it pokedex entry where it heals pokemon and people with it's flower around it's neck.
Meganium is such a cool Pokémon, I just wish it was more useful. Making it a bulky support 'mon would be sweet.
Yeah I never did see Meganium as a attacker like say Venusaur, definitely would become decent if all the suggestions I gave it were to take effect.@@nicholasfarrell5981
It already is a bulky support mon but its movepool is mediocre and typing is pretty trash. Grass/fairy may be cool however, but also give it a debilitating weakness to poison and a weakness to steel, only making it neutral to bug and resist fighting and dark and be immune to dragon.
I don’t really think alot of these are relevant for it except maybe dragon to switch into stuff and the new weaknesses also make its matchup with other walls like toxapex or corviknight worse
I imagine that we should more focus on its movepool. Pollen puff would be ok ish coverage as well as some fairy moves too. Triage also helps as well by letting it heal itself, a teammate, or use +3 priority giga drain or other moves to pick up damage and healing against weakened mons. Draining kiss when paired with triage also sounds nasty. Give it calm mind as well to make it even better.
What would probably help alot more though would be prankster. It bypasses its middling speed issue by giving it +1 on every status move.
If we were also to break theming then Grass/Poison or Grass/Steel, make better defensive types.
I just thought a healer was fitting of the Fairy type, since Grass/Poison didn't sound appealing. I wouldn't expect Meganium to right to OU if we gave it these buffs, I just want to see it thrive more.@@fishyfishyfishy500akabs8
@@fishyfishyfishy500akabs8who cares about poison and steel weakness in vgc
I cannot wait for this playlist to get more filled out it has less than 20 videos and is already PREMIUM content to fall asleep to, the voice and editing style is so relaxing
Mega Bannete should’ve been a permanent evolution fr. Same with a bunch of Mega’s. Absol, Audino, Sableye, Mawile, Altaria, Steelix, etc…
Yes, please give my little prankster gremlin an evolution so it can run evioloite
Heavily disagree with sableye as its megas greatest strength is being able to switch from prankster to magic bounce on a dime complementing its base form. Removing that and just making mega Sableye into a regular evolution would make it worse and remove an interesting layer of its playstyle.
@@mectainea5575 I mean, if GF is not going to bring megas back I'll rather have them as regular evos. I'd gladly sacrifice a first turn intimidate if it means I can use M-Mawile again.
@@mectainea5575 well since it’s a permanent evolution now, it would probably have access to either prankster or magic bounce now. And it would be able to hold an item too. I know the mega mind games were a huge part but I think the upsides are more worth it imo
Mawile and Sableye never seeing their megas again is so tragic man😭 They definitely need those as evos
5:06 give it water bubble😊
One of my favorite buff ideas has always been giving Leavanny shell smash after it evolves from Swadloon. I like the concept because it's a different take on a shell smasher. Instead of literally smashing a shell or casing, the whole evolution line is based around this shy Pokemon Swadloon figuratively breaking out of its shell and becoming a confident, cheerful Leavanny.
Edit: Maybe also swap its Swarm and Chlorophyll abilities with Own Tempo and Dazzling. Both fit the theme of the Pokemon quite well. (Dazzling is Bruxish's signature ability. It protects the Pokemon from priority moves. Shell smash + priority protection is a really cool niche, and I don't think it would be broken on a Pokemon with stats as low as Leavanny)
5:11 Ah yes, my favorite poisno type snake Serviper
"Poisno"
@@MoxieBoostedOh no. I have bamboozled myself
The megas not coming back soon didn't age well lol.
Triple Axel: “A consecutive three-kick attack…”
*Looks at Wugtrio’s lack of feet*
Cryogonal primarina and frosmoth get it tho
@@MoxieBoosted Cryogonal at least has those chains, Primarina has those little flippers on its tail, and yeah you’ve got me on Frosmoth
I was actually doing something similar to this video in my free time (funnily enough, I though of giving Technician to Dugtrio to stop its ability dependancy XD), so seeing this video also gives me some ideas XD
Another way you could buff pokemon is by giving them signature items with unique effects (kinda like clamperl), which also has the benefit of being more lenient with the item clause
**Stares at Magcargo**
**Stares at Hisuian Arcanine**
So... you *_can_* have an extremely bad typing but still be really good!
But yeah no Magcargo has some unironically really fun utility in my opinion, like having the option to burn, sleep, or poison your opponent sounds so fun in concept, yet the poison thing is not expanded upon enough considering it does actually make some sort of sense thematically.
Also its secondary stab is awful although that might've been fixed recently i can't remember.
It finally has Power Gem now
I genuine really like these buffs. My problem with so many "let's fix/buff Pokemon" is that they're too stupid or over the top, or just straight up ruin the dynamic it have with other pokemon. These are really good buff without going over the top
You, me, both
3:20 Hahaha! That guy got hit on the head with a coconut!
One of the things that I feel like happened is that GF didn't really understand how to do stat spreads at the time of the earlier generations, much to their pokémon's detriment. This is pretty evident in Gen 3, when it seems like every pokémon has a pretty balanced attack and sp attack (like shiftry) and terrible bulk. I actually think that we could do a lot to combat power creep for these kinds of pokémon just by rearranging their stat points a bit to optimize them, without giving them higher stats. Just take some points off here and add them somewhere else. The weirdest thing is that I feel like they were actually pretty good about this in Gen 1 specifically, and then lost the thread in gen 2 and 3, only to turn back up in gen 4 with the physical/special split.
In contrast, the longer we've gone on in Pokémon generations, the better GF has gotten at optimizing. Now, we have a bunch of pokémon, who instead of being a jumbled mess of stats, you can take one look at them and see, "Oh, this pokémon falls into x-archetype." Like, "Oh, this is Meowscarada. It's obviously a very fast glass canon."
So I don't really blame GF for things occurring this way. I feel like it is just a matter of them finally finding their groove.
Up to gen 3, each Pokemon pretty much needed to have some points in both Atk and Sp Atk due to the Phys/Special Split not yet existing.
Pretty sure that dinamic pigeonholed gamefreak into creating these super balanced mons and took them decades to finally break away from it. Sadly they refuse to adjust these old mons to the new Balance Philosophy.
@walaceandrade4046 I agree in some ways, and disagree in others. Pokémon like Shiftry and Cacturne, Pokémon whose typings both fall under sp atk, should never have had the attack stat that they had. While this makes sense later in their lives when the physical/special split happened (though, I would argue that Shiftry's special sets are better) when they got stab moves that actually coincided with their attack stats. But it would've made more sense at the time just to focus on their stab stat, rather than trying to make something work that would've just never happened.
I do think that GF has been too adamant about not actually going back and shifting around stats, like I'd initially recommended. But I was trying to convey that if they did this, I think people wouldn't think Power Creep is as bad as it is in Pokémon. It's just a bunch of poorly designed stat sheets in the gen 2 and gen 3 games that make people think so.
I really want to see swampert's hidden ability changed. Damp is one of the most godawful abilities ever invented, swift swim on its mega was so much more unique and useful. Or if you want a smaller change, give it jet punch. Rn it just feels like it doesn't have a place next to unnaware quagsire and storm drain gastrodon, and I think its best bet is giving it the ability to sweep with a choice band set.
Dewgong's also another I want to see. It's been power crept since gen 1.
They should give him Mold Breaker so it can contrast Quagsire, Gastrodon and the levitators. It would make it a rain team staple.
I think they should buff some abillety 's like Damp or Magma-Armor
Waht if Damp was for example colud work like wahter Sport or auto Aqua Ring
Moxie: Turns out Pokemon has a power creep issue.
Gen III: **laughs in weather trio**
I think a video buffing unused starters could be fun. I mean when's the last time you saw a feraligator or meganium or braixen or inteleon used? starters are supposed to be the faces of the generation along with the legends, so having most or all starters be viable or at least have a niche would be great for Pokemon
Feraligatr should have Moxie, the dex talks a lot about his fury in battle
Feraligatr is goated in singles
6:21 Listen, if Arbok can learn Sucker Punch, so can Seviper lmao.
Very nice video! Really like that approach for Ariados, Banette and Wugtrio, as well as Seviper (Merciless could also be a thematically fitting ability since it'd mean Toxic Boost Zangoose always gets critted).
If we are talking about stat buffs, I'd personally increase Banette's speed (including substracting some of its Sp. Attack and putting it in its Speed stat) and slightly buff its Attack so it can be something like a physical version of Gengar: hits hard and hits fast, especially because the number of fast physical Ghost-types is just pitiful. I'd definitely give it Prankster too.
Speaking of: YES, PLEASE, GIVE POKEMON THEIR MEGAS' ABILITIES, POOR MAWILE COULD USE IT (also, buff its and Sableye's stats to something over 400 BST, please).
I really wish any of the applin evos were like actually good. Here’s hoping that appletun and flapple get some love in the indigo disk (maybe they all 3 evolve)
Supposedly Dipplin might since Eviolite works on it for some reason
Giving flapple chlorophyll instead of hustle could help
@@Wheatly_Labs counter proposal: Wind Rider for Flapple
Megas dont seem tonbe returning anytime soon 1:20.
Gamefreak: hold my Legends ZA
Not to competitive
@@MoxieBoosted I know re-doing megas as the generational gimmick would be both impossible because of both lore and balance reasons, but it´s the most beloved gimmick by a LONG mile.
@@MoxieBoostedMaaaaybe by gen 10? Since Legends Arceus had the the Hisuian forms that were eventually usable in SV to introduce them to the competitive scene
@WingedFish66 hisuians were just straight up new pokemon though, not a battle mechanic.
@@WingedFish66 hisuian Pokémon fall under the cathegory of regional variants which have been a staple since gen 7 as a way of giving already existing (and usually weak Pokémon) new moves, typing or abilities so they are more viable.
I’d like to see if Spiritomb could be buffed. A big draw of why it was so intimidating was the No weakness Dark Ghost type, but with the introduction of Fairy, the dual typing isn’t nearly as powerful as it once was. Now it is just an extremely difficult to get Pokémon with below average stats. Power creep hasn’t treated it well and I’d like to see how it could be improved.
I'm not a competetive player since I prefer "lawless" online battles without tiers so you're free to use what you want if you get what I mean. I got some half-decent results with Spiritomb, and I really want to use it every once in a while since I got a shiny one in Legends Arceus and tried to make it work.
It's essentially a poor man's Dusclops without eviolite, I gave it an impish nature, Foul Play, Will-O-Wisp, Shadow Sneak, and Pain Split. I can't tell the specific EVs but I maxed out health, put the rest in defense and special defense and just a _little_ bit in attack to make Shadow Sneak stronger. The reason I'm not running Trick Room is because it's tanky enough to live at least one or two hits, the lower its health the more damage Pain Split will do, and I considered dropping Shadow Snkeak for Night Shade as the fixed damage might be better than a weak priority move in the long run, but I have to do more testing.
It's also holding bright powder to have a chance for the opponent to miss, making it live longer. But leftovers are probably better, as I said, I'm still trying to figure things out but I don't want to give it up yet.
As one of my favorites a buff would be appreciated regardless, in Spiritomb's defense, _one_ weakness doesn't make it completely awful in my opinion, but its stats could be better.
@@vermillion6159 oh, I’ve made it work in the past on my team in a defensive set. One notable time I was staring down an Iron Valiant that had set up one Swords Dance. I terastalized flying because Ghost, Dark, and flying make up my three favorite types, but that turned what would have been a supereffective Play Rough into a neutral hit and I survived and countered with a Foul Play. Spiritomb certainly isn’t the worst Pokémon competitively, but when we’re talking about a Pokémon that was the center of a massive 108 location quest in LA, is notoriously rare, and has been weakened considerably by the introduction of Fairy, it feels like it is nowhere close to as important as GF seems to think it is.
Please someone do a romhack of this, these were some of my favorite pokemon as a child and i would love to see them having some use even in that - Specially seviper and ariados
this didnt age well... "megas aint coming back anytime soon"
Not to vgc
@@MoxieBoosted mega’s was allowed in vgc in x & y. With pokemon home it should be possible to play with it?
Do you ever think about how much time was wasted in coming up with all the Z Move effects for literally ever move in the game when no one was really ever going to use almost any of them?
Give Accelgor the signature move Mat Block from Greninja. So it could actually use its insane speed to protect itself and it's partner. It fits thematicly too because it's also a ninja like greninja. Unfortunatly they removed this move in Gen 9. And Orbeetle changing its abitlity from compound eyes from it's preevolution to frisk is such a bait. I was like cool a psychic bug, with compound eyes and access to Hypnosis because it is a psychic type. That didnt end well unfortunatly. It would even have a niche because compared to Butterfree because it can actually put grass types to sleep.
Game Freak trying not to make a Dugtrio variant defensive challenge (Impossible)
Ariados had Spider Web, Sticky Web, and Toxic Thread. That Pokémon needed a more that makes those moves do damage. But now Spider Web 🕸️ is gone.
Did they outright removed the move?
Aaaah, the Hoenn Shitmon special:
- 100ish in both offenses
- cool movepool
- bad defenses
- bad speed
For some reason Gen 3 in specific has a ton of Pokémon that fit this mold (Seviper, Wailord, Camerupt, Cacturne, Huntail, Exploud...)
If you go lore-wise where Hoopa is more tied to Hoenn then that also counts as a mixed offenses Hoenn mon with poor bulk and middling speed
There's a legendary trio I'd love to see buffed with such a simple yet effective buff: The OG regis. Change one of their ability slots to a similar ability to Regieleki & Regidrago; give Metalworker for Registeel, and Rocky Payload for Regirock. You'd have to make an ice one for Regice tho. It doesn't do much to make up for their frankly *weird* stat spreads, but it'd be a good buff and infinitely more useful than say, Light Metal Registeel...
Filter, solid rock and an ice type clone for ice would also be massive
8:14 "By the end of turn 1, this bug poison pokemon with bad stats could effectively lower both opponents attack stats and speed atats by one stage and poison them both"
Kingambit: Stonks 😎
Ledian needs such a huge buff, both of its abilities does nothing to support its stats, Iron Fist being borderline useless on a 35 base Attack
I can't believe we finally got an evolution to Dunsparse and it's a joke
Dunsparse just needed better stats and it would have been a legit terrifying threat
The mons i'd buff would be type:null and silvally. I'd give type:null current silvally's stats and give it recover. I'd buff all of silvally's stats to base 105 and have the memories provide an extra stab boost similar to arceus's plates (but maybe only give a 15% boost). I'm glad they buffed multi-attack in gen 8 to 120bp.
Ariados should just get Poison Puppeteer as a Hidden Ability. Poison + Confusion + Speed Control is pretty good
Lucario deserves a buff. Not only is it a wildly popular mascot-esque mon, but it was power-crept almost immediately in Generation 5 with the arrival of Cobalion. Other than just giving it Adaptability instead of inner focus/steadfast, I think it should probably be buffed to Base 101 speed to keep up more with the meta. Also, it's one pf my favorite mons so I need to advocate for it
Lucario should be nerfed ngl
@@WeirdMagnus Nerfed?! Mega Lucario if that comes back but base Lucario?!
And give coaching back to Riolu, I used it quite a bit in gen 7 after it got that move
This is it, weve hit it.
Peak thumbnail
Just wait a week I'll be back 😤
@@atrixmj we shall await the next peak
I would like to see a buff to either magcargo, carnivine, maractus or heatmor. These are some of my favorite forgotten mons. :) Magcargo is so underrated, he looks so cool! :)
Fellow magcargo lover detected. Also I've pondered magcargo buffs for a while and have a few ideas
Magma Armor Buff: Makes your partner immune to freeze too. This isn't big but idk how to make it better while keeping it thematic. The idea is the heat radiates to your partner too so it won't freeze over
Alternatively, it stays only affecting the pokemon who has it but it cuts water damage in half, the idea being that water and lava counteract sorta, with the lava solidifying and becoming rock and the water evaporating.
BST increase: hes already had one but its not enough because he's a Gen 2 pokemon. Give him 10 in each defensive stat, maybe an extra 10 in Sp Atk.
Regional form or evolution: no idea for this but I mean we saw what happened to other pokemon like Weezing, or Farigiraf in terms of a new evolution. Plus as a defensive pokemon now he'd be capable of using eviolite
Signature move (sorta): id propose a new move be made that gets distributed to volcano related pokemon such as Magcargo and Camerupt. Itd be a fire type rock slide with a higher base power, same accuracy, same flinch chance, but also a burn chance. Could also be rock ig but more importantly itd be special instead of physical.
Any of these buffs would make me happy but the only one I see happening is a Magma Armor buff because let's face it, its useless. Its only on fire types and fire types usually have a move to escape freeze. I also would be surprised if freeze got reworked or just nerfed. We saw frostbite in PLA and drowsiness too. In any case I'd take what I can get for my gen 2 and 3 bois
@@jasonarreguin1047 Love your ideas! :) For Magma Armor, in Pokémon Empire, they make it that you are immune to ice type moves. A kind of storm drain or lighting rod but for ice immunity. Could be interesting in double. For an evolution, it could hit much marder, getting slower and slightly bulkier. Also it could have a signature ability a little bit funky like something that you said. Or maybe like in pokémon insurgence, an ability that inflict like 10% of damage of every water types mons at the end of each turn and that immunes you to water moves. For the signature moves, maybe something like Gyro ball but a fire type could work well on this, or maybe a move that makes all normal moves become water type something like zeraora plasma fist volt absorb combo. Could be fun.
Whatever, I really hope they'll give magcargo or one of those I named an evo. They are so forgotten but so cool designed imo.
Thank you for sharing your ideas Magcargo lover friend! :)
"Mom can we have surging strikes" is the best joke ive ever heard
I wonder how Infernape could be buffed in competitive
I know he is mostly a glass cannon build, give him life orb or focus sash and let him deal damage
Infernape now gets both Knock Off and Aura Sphere, so I think that the Monkey is going to be fine.
@@timothybass2609 that’s good to know
3:03 people would complain about Charizard getting a buff.
They gave Ariados a signature move instead of just buffing it???
I would love to see another one of these, Seviper with multiscale is brilliant
yeah they gave some mons signature moves in gen 7, fire lash was originally heatmors signature move before they gave it to centiskorch.
Gear 5 Torterra is something I never expected to see ever since I was spoiled about Gear 5
"Megas aren't coming back anytime soon"
"Don't seem to be coming back anytime soon." He left the option there. Don't misquote. 😂
I'm so glad you put Banette on this for the same exact reasons I love it. A beautiful design with a fun moveset :).
I would love for my favorite pokemon, Toxicroak, to get some kind of regional evolution like Farigaraf or Kingambit, since he directly got power crept twice in the last two games.
big nugget fling sneasler moment
Buff Luxray please. I seriously don't understand why it isn't an Electric/Dark type, or why it doesn't have Glare as a paralysis option besides Thunder Wave. It says a lot when Intimidate isn't enough to give it a niche.
The buffs I'd give it are as follows:
1. Replace its Rivalry ability with Galvanize. This would allow it to use Body Slam as a strong, physical Electric-type move that _doesn't_ cause heavy recoil. Making Quick Attack Electric-type would also provide a niche of Electric-type priority.
2. Give it access to Sucker Punch so it has priority on both STABS, Glare for a more fitting paralysis option that works against Ground-types on non-Galvanise sets, and maybe Swords Dance for setup potential to use its great 120 base Atk effectively.
Banette should be Ghost/Normal, it makes no sense it isn't
Me to 90% of Pokémon: “Tell me what you DO do successfully. Quickly.”
Ngl, even after the buff gamefreak still did torterra dirty, the only thing the ground type does is give him more weaknesses and a quad weakness💀
4:57 triple axel requires legs
@@duckymomo7935 cryogonal, frotsmoth, and primarina learn it
There's a Gen 6 rom hack that made Banette normal ghost, then with a stat buff it became one of the best mons in the game
that idea of replacing current Pokémon’s abilities with their previously existing mega forms abilities ? That would be so big
There's a bunch of potential Castform buffs like giving it stat buffs in its weather forms and giving it a Sandstorm form, but I think it'd be interesting if Forecast could also set up a weather move it knows upon switch-in. So if Castform knows Rain Dance, Forecast immediately sets up rain like Drizzle while also putting Castform into its Rain form. This would make it way less team reliant while also giving it a niche as a weather setter with great special coverage
Just make it setup the associated weather for the equipped weather Rock whether it have the move or not. It sets up and still have a free slot for another move. Of course if you don't have the move you can only setup once until the Rock get knocked off but that's up to player to decide if it's worth the risk.
i think BST increases/changes are valid to propose since those have happened, however not radically, in both gens 6 and 7 the increases ranged from 10-40 BST increase, i would say 50 is possible and reasonable for some and can make a diference along with either ability or move pool changes.
Ariados getting an evo with Intimidate would be enough because it could at least compitently run Eviolite
They didn’t think Pokémon was gonna make it past Johto so they lowkey all memes
Given how meganium has just been given nothing over its whole existence, if they were to buff him, three words would do wonders for him: Triage/Strength Sap.
1:19 Not coming back any time soon huh?
Not to vgc, no. Im.glad it's back in a single player title tho!
I feel like Wigglytuff should be Physical Clefable, both in bulk and attack. Other than giving it a ~100 bst boost to its stats, make an alternate Fairy/Fighting Evo called Tuffpuff. Slow, physically defensive with Regenerator, Stamina, Cotton Down, or even Contrary with Close Combat. Or it can be a No Guard Sing, Dynamic Punch, Slack off style mon. So many options to bring a Gen 1 fluffy friend up to modern standards.
I feel like this is more the start of a series than part 1 of 2, all of these buffs make sense but we can't leave Ledian of the next list if Seviper is here for viability matching Zangoose.
At the very least they should give Banette Prankster back, hurts to see one of my favorite ghosts and pokemon suffer like this
Please... help my boy Rampardos...
“When is the last time you even thought about Banette”
*me with Banette in my pfp*
Banette isn’t even in my top 30 favorite Pokémon tbh but they were the goat in my first streamed run of my VERY OWN ROM HACK GAGGY MY GOAT I MISS YOUUUU
I laughed so hard at "can we have surging strikes"😂
Talonflame has Gale wings, so why not give Banette a ability that grants it priority on all ghost attacks when at full hp.
Concerning ariados, me and a friend kinda anti cooked at one am by doing a bulky offensive build with leech life/fell stinger next to a false swipe baxcalabur to give it the ko for the attack boost. I won’t go into details but it worked as well as an umbrella protecting you from a shotgun.
These are unironically my favorite videos. I know these take a lot of effort but I love them