Photonic integrated circuit animations in Blender
Вставка
- Опубліковано 20 жов 2024
- A quick tutorial for creating waveguides for photonic circuits using geometry nodes in Blender, as well as how to animate light pulses.
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Exactly what I was looking for. I subscribed. Keep making magic Ryo🔥
As always very impressive and so much things to learn!
Thank you very much!
My pleasure!
I love reading Nature journal and I always wonder how they got such beautiful illustration. Love this so much. Thank you. I am your fan
Thanks for your support! If there are any specific things you’d like to see tutorials on, let me know!
Nice!! I was looking forward to this one! Will be trying it out soon :)
Hope you enjoy it!
Awesome as it always has been!
Thanks!
Very impressive, I plan to design a Photonics IC and am very keen to use the techniques you demonstrate to construct a simulation illustration ( I will make sure to reference you if I do !)
Would love to see what you come up with :)
Thank you so much! It was very concise and comprehensive.
You're welcome!
Brilliant!
I wish I had this technique last year when I had to animate 200 mesh photons on waveguides with curve modifiers...
I’m sure that in itself was a sight to behold!
Really awesome!. Quesiton, do you have any nice tricks for chaining multiple curves together? e.g. I want a straight waveguide going into a directional coupler, but there is discontinuity because at index 200, the pulse is only half way out the end of the curve. Or is it best to just do it as one big curve
That's a good question. So at the moment, best bet is to just draw it all as one curve. I was also trying to play with ways of building individual components and then snapping them together with geometry nodes. I'm pretty sure this is a nifty way, but I haven't made much headway since posting this video...
@@ryomizutagraphics aha yeah thats the approach I am trying to do right now, maybe i'll report back if I come up with some neat way to do it
Thanks!
What books do you recommend to learn Blender for scientific animations? I already use CAD software for 3D printing and technical illustration.
I’m mot sure books are necessarily the best resource for this kind learning, 1) because there aren’t many around for scientific illustration in Blender, and 2) Blender itself updates so frequently (3 version updates per year). So any print material quickly goes out of date; this is especially true for geometry nodes content
Amazing
Thanks
Nice!
What about random speed and position of photons?
For random speeds, just divide the scene time by a random value before things get plugged into the compare node. For random positions, just add an additional a random integer to this
yo, thats cool, i knew everything untill u came along with atributes and spline parameters, thats above my current lvl :/ do u have a few videos in mind that taught u this?
Glad I showed something new! There was no specific tutorial per se. Since Attributes are quite fundamental geometry nodes, I just played around and picked up workflows along the way. Of course, tutorials by Erindale and Cartesian Caramel (esp their livestreams where they experiment stuff) are great geometry node fundamentals as well as seeing different possible workflows with geonodes.
@@ryomizutagraphics 100% true, gl on ur geo nodes journey :D
thank you 👍👍
You’re welcome!
Thank you very much!
You are simply a magician! Subscribe and hope for new magic!
Thanks for the sub!
спасибо
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