This is so helpful thanks a lot. Also for those searching for "Import Image as Plane" at the begging, in 4.2 it's on Add -> Image -> Reference No need to select from add-ons.
My level of English is A1, but I understood absolutely everything. This is one of the best channels with useful, clear video lessons. Thank you! Great job.
This is the most concise, thorough and easy to understand modelling blender tutorial. Keep doing what you are doing and it's only a matter of time until more people find this channel!
Hey, for the start of the can, you could also use a single vertex tracing the outline and then use the spin tool to get the resolution you want. Here's a tip: keep the origin of the vertex centered on the 3D cursor.
I wish you included possible errors that happen during the process, for example at 1:19 following your directions exactly I am not able to scale vertical only as it controls all corners of the scaling so for some of us it becomes difficult to follow
For making the upper bottle of the cane fist combine both the circle by pressing Ctrl+j and then fill the circle otherwise it's not going to fill the gap between two different objects
I'm having a really hard time making the upper part could u please explain it more after hiding the entire part of the can i cant see what he was doing
instead of keeling it simple you made it so complicated while creating the topology of upper part that if some beginner tries to learn from this then he will quit blender within 2 days assuming that it's not made for him
Amazing 👏🏾👏🏾👏🏾, thank you so much , I was looking for this kind of video, I’m a beginner at blender , I have a question , I’m used to model thing with 2 references image on front and side view , but in your video, you modeled only on side View , for object it’s better to model them on side view ?
hi i have a problem, so while im extruding the starting shape of the top to the z axis (alt + shift part) i enable the clipping option the modifier, but the top and bottom vertices dont clip toghether, i never expirience that can u help me
Thank you for your feedback! I think this come after watched the reference which I have but I'll definitely take note of your suggestion for the my future video. Thanks
i'm trying to create a wavy top for a can, but when i extrude and move the vertices on the x and y axes to form the waves, the whole circle is distorting. instead of just extruding inward, one side of the circle moves outward. how can i extrude the circle to create a wavy shape, but keep the extrusion consistent and inward without distorting the shape?
Damnnn bro u are the best teacher I am poor so i cant buy course and I am a kid But ur tutorial is helping me out alot .I have an request can u make a tutorial on Modeling like.Like can course.If u feel free .It ll help alot
hank you so much ! I'm really glad to hear that, I appreciate your request and I'll definitely consider creating a course tutorial on modeling different model. Stay tuned, and I'll do my best to provide helpful content.
6:15 you have to leave edit mode then go back to it to edit the circle. I was so confused for a while there. Guess i was the only one since there are no other comments about it.
I'm working on this 3rd day already and got stuck on 11:50 When I grab the edges and try to move them along y axis the edges just go straight instead of nicely following the topology like yours and instead of 6 faces i got only 4 😵💫 Maybe I've just overworked and should grab some Zs but would appreciate the reply if anyone knows what is the issue I'm facing.. 🙏
5:20 When I try to extrude the object inward, it only extrudes from one side while the other side pushes outward. How can I fix this so that the extrusion happens uniformly inward?
hii bro i am installing right rigacar addon in blender 4.0 but after installing it doesn’t appear on my panel.. please do something what should i do .?
The author used the "Alt" key to select a circle of vertices and used the "G" key to move them up the Z-axis. Everything is quite simple. (If I understand what you mean)
10:33 I wanna know when you duplicate that circle , why they were in same layer and other duplicate also connected with each other without and command or key . Please reply .
For this, go into edit mode (Tab) Select the circle, press Shift + D to duplicate, then snap along the axis which you want the circle to be aligned (for this tutorial, I have snapped along y axis). To fill the faces, in the edit mode, select two edges and press F to fill the faces.
Never mind, figured it out, you have to make sure there’s no modifiers on the cylinders, so I just deleted the subdivision modifier because I can reapply it later anyway.
In 6:32 you use vertices for the editing of the circle and the rest of the top can is in edges, how did you do that? Because when i use the proportional editing it influences the rest of the can
I faced this as well, I selected the vertices, duplicated, scaled and then separated on selection, but I had to switch to object mode and select the separated object and then switch back to edit mode to work on that
Download Reference Image:
drive.google.com/drive/folders/1WMAcF7A9scZpkYNjKoUxIcCAwO3T8MJr?usp=sharing
This is so helpful thanks a lot.
Also for those searching for "Import Image as Plane" at the begging, in 4.2 it's on Add -> Image -> Reference
No need to select from add-ons.
and by doing this is to to click shift+a, i didnt know that at first lol
@@weeaboo1595 thanks ...i was wondering if i was dunce lol
My level of English is A1, but I understood absolutely everything. This is one of the best channels with useful, clear video lessons. Thank you! Great job.
Glad to hear that!
This is the most concise, thorough and easy to understand modelling blender tutorial. Keep doing what you are doing and it's only a matter of time until more people find this channel!
Thank you! I will continue to upload more tutorial.
Hey, for the start of the can, you could also use a single vertex tracing the outline and then use the spin tool to get the resolution you want. Here's a tip: keep the origin of the vertex centered on the 3D cursor.
I wish you included possible errors that happen during the process, for example at 1:19 following your directions exactly I am not able to scale vertical only as it controls all corners of the scaling so for some of us it becomes difficult to follow
I have the same issue, did you figure it out?
This is the most detailed tutorial I have found waiting for part 2
Thank you! I will upload part 2 today.
Part 2
ua-cam.com/video/JmmBXGtlYRY/v-deo.htmlsi=-A2Q9qEp45XBXLoi
For making the upper bottle of the cane fist combine both the circle by pressing Ctrl+j and then fill the circle otherwise it's not going to fill the gap between two different objects
I'm having a really hard time making the upper part could u please explain it more after hiding the entire part of the can i cant see what he was doing
Thanks ! But i cannot join my circles what is wrong ?
I found my mistake, thanks for your comment, it saved me!
I love your videos! So easy to follow alone and the quality is so dope. Thank you!!
Thank you so much! I am glad you found it useful.
For new watchers, this tutorial is not for Beginners, intermediate knowledge is necessary to understand.
i dont know why exactly im failing to do the very simple steps like drag something somewhere but i had to rewatch the same part like 10 times
Because they are rushing through, and they don't mention certain changes they make, certain commands are not shown. Not the best tut for begginers.
@@NoComment_TPP welp, that explains it
Cant belive this is free!
Yes it's! I glad you like it!
Hi Sost cgTech. Thank you so much for you Blender Tutorial, it's very good for the beginner.
You're very welcome!
Now I can't stop watching. Thanks again 😁😁
You're welcome!
instead of keeling it simple you made it so complicated while creating the topology of upper part that if some beginner tries to learn from this then he will quit blender within 2 days assuming that it's not made for him
i almost quit
I subscribed for this detailed bigginer video
Thank you!
Nice bro!! Please make bell 412 helicopter in blender and make the tutorial of it❤❤
Thank you! I will do my best to prepare a tutorial for that.
Amazing 👏🏾👏🏾👏🏾, thank you so much , I was looking for this kind of video, I’m a beginner at blender , I have a question , I’m used to model thing with 2 references image on front and side view , but in your video, you modeled only on side View , for object it’s better to model them on side view ?
Man everybody lying it’s hard asl to follow along these vids
if you have done just 1 or 2 projects, its going to be difficult, spend some time in blender and you will find it easy (it happened to me as well)
hi i have a problem, so while im extruding the starting shape of the top to the z axis (alt + shift part) i enable the clipping option the modifier, but the top and bottom vertices dont clip toghether, i never expirience that can u help me
Thanks for the tutorial. Please allow me a little criticism. The can is too sharp at the "shoulder", this area needs to be much more rounded.
Thank you for your feedback! I think this come after watched the reference which I have but I'll definitely take note of your suggestion for the my future video. Thanks
dang, the fact you noticed to criticize yourself deserves props alone😅👍🏼
great👍 waiting for the other parts
Thank you!
Next part will uploaded soon
Part 2
ua-cam.com/video/JmmBXGtlYRY/v-deo.htmlsi=UKaUyFim-L6lsYhj
i'm trying to create a wavy top for a can, but when i extrude and move the vertices on the x and y axes to form the waves, the whole circle is distorting. instead of just extruding inward, one side of the circle moves outward. how can i extrude the circle to create a wavy shape, but keep the extrusion consistent and inward without distorting the shape?
hello, am Hillary From Tanzania. am complete beginner in blender, please help me why i cant gete image to the add ons when I search it
Typing "Import" or "image" will make it pop up at the top.
How do you select a half part of the duplicated round vertices at the top
Damnnn bro u are the best teacher I am poor so i cant buy course and I am a kid
But ur tutorial is helping me out alot .I have an request can u make a tutorial on Modeling like.Like can course.If u feel free .It ll help alot
hank you so much ! I'm really glad to hear that, I appreciate your request and I'll definitely consider creating a course tutorial on modeling different model. Stay tuned, and I'll do my best to provide helpful content.
6:15 you have to leave edit mode then go back to it to edit the circle. I was so confused for a while there. Guess i was the only one since there are no other comments about it.
im still don't get it, how did he separate the circle by Y axis?
awesome for beginner like me
any tips for modeling top of the can? i am facing issues
Great Tutoriallll Man !
Thank you!
honestly good tutorial. the top of the can is really annoying to model.
This is Awesome My Friend 🔥
Thank you a lot my friend
nice
Hey man Im having a really hard time figuring out how to make the upper part , your explanation is a bit vague can you please explain a bit more
Yea its very rushed and he doesn't show what he does some of the time. Very frustrating.
I'm working on this 3rd day already and got stuck on 11:50
When I grab the edges and try to move them along y axis the edges just go straight instead of nicely following the topology like yours and instead of 6 faces i got only 4 😵💫
Maybe I've just overworked and should grab some Zs but would appreciate the reply if anyone knows what is the issue I'm facing.. 🙏
i have a issue, when i select mi models vertices an press s to adjust the edges, the entirely model are adjusted, what should i do
7:20 pressing i doesn't do anything. I can't create the second line the goes inwards.
5:20 When I try to extrude the object inward, it only extrudes from one side while the other side pushes outward. How can I fix this so that the extrusion happens uniformly inward?
1:19 I'm stuck here, I can't resize the cylinder without reducing it on all sides. How did you do it?
@@kevinahiavee737same shit here
u got the solution ? cause i am facing the same prblm thank u
@@AdityaSingh-b7p Not yet
@@kevinahiavee737 i switched to the blenderender tutorial its much better....u can try it too
why don't work fill between to circle?
amazing sir I want more tutorials
Thank you so much! More tutorials are on the way - stay tuned!
Not sure what im doing wrong but when im done with the extrude on the first part the bottom is missing and i can do the bottom part because of it
same, he have to explain how to do it manually also
hii bro i am installing right rigacar addon in blender 4.0 but after installing it doesn’t appear on my panel.. please do something what should i do .?
Am sorry for delay of answering your comment, for that one just use previous version of blender
please tell me about the software you are using for recording mouse activity and keystrokes
For record am using OBS Studio and keystrokes "Sceencast_keys addon"
for some reason i cant use the bevel at the end, after the ctrl j i lost control of the top items
14:09
Waiting for material part Mr
Part 02
ua-cam.com/video/l1TH8kvZiow/v-deo.htmlsi=S9ZRFb0bwhv_gTKA
How did you snap the circle to the x axis in 6:15? The short cuts only show that you pressed shift but that doesn't do the trick???
You can press S + X to scale along x-axis or S then SHIFT + Y
@@sostcgtech thank you!
Does topology matter for product animation..?
tbh it doesn't, but good topology indicates that you are good in modeling objects in blender
i'm stuck at 3:12 , what tool is that? cause i don't see it in my computer, sorry bad english
The author used the "Alt" key to select a circle of vertices and used the "G" key to move them up the Z-axis. Everything is quite simple.
(If I understand what you mean)
10:33 I wanna know when you duplicate that circle , why they were in same layer and other duplicate also connected with each other without and command or key . Please reply .
For this, go into edit mode (Tab) Select the circle, press Shift + D to duplicate, then snap along the axis which you want the circle to be aligned (for this tutorial, I have snapped along y axis).
To fill the faces, in the edit mode, select two edges and press F to fill the faces.
@@sostcgtech thanks reply , that's really Helpful 😊 .
It won’t let me interact with the duplicated circle
Never mind, figured it out, you have to make sure there’s no modifiers on the cylinders, so I just deleted the subdivision modifier because I can reapply it later anyway.
I can't move the pivot point like your last step did. 14:24
Just go to the Transform pivot Point icon (located at the top of the viewport), click it, and then change it to active Element.
thank you@@sostcgtech
In 6:32 you use vertices for the editing of the circle and the rest of the top can is in edges, how did you do that? Because when i use the proportional editing it influences the rest of the can
I faced this as well, I selected the vertices, duplicated, scaled and then separated on selection, but I had to switch to object mode and select the separated object and then switch back to edit mode to work on that
❤
bro, i dont understand how did you got an access to images
Just enable addon "import image as plane" drag your image and place it in viewport
@@sostcgtech alright i got it
I cant do the cylinder on the can after g1
There is no import /export images to plane in my Blender anymore :( Running version 4.2.0.
Have you try to search it in Edit>Preference>Addon
Now it's camera plane
@@MattiaThePro Thanks!
6:23 the half part selection how did you do it
I have use mirror modifier, Just delete the half part then add mirror modifier.
Hello, Thank you for your videos I have one question what is the shortcut you press here to get this arrow in minute 1:08
Navigate the Gizmos icon which locate up(Header) in the left side, in the Object Gizmos check move.
Thank you!
hi at 0:37 I can't find it.
What is the Tab on the ios 1:18
Hey, wy when i selected faces i cant scalet it? One of them are white and rest ist Orange 😢 it scaled form white one….
change "transform pivot point" to median point :)
thanks bro!
in 6:55 even when i follow your instructions i cant do it
Just press E to extrude then right click, press ALT + S to scale
you probably have the "Shortcut" activated, you have to disable that option to be able to scale correctly
@@ork1to767 where to find that?
@@ork1to767 Where do you do that?
Bro i cant extrude down please help it spread to outside 5:24
did u get the solution ?
stuck here for so long, can't find the soliution
@@Midway890 you need to extrude on Z axis first, then scale it. it will make the result stay inside
sir how much do u earn monthly ? tnx for tut
Where is the next video😂
The video will be uploaded soon.
Part 02
ua-cam.com/video/JmmBXGtlYRY/v-deo.htmlsi=UKaUyFim-L6lsYhj
7:52 Thus one is Hard how to do this?
guide is too fast
Moving way too fast.
its a bit hard understanding i quit at the top part because im making a game and i dont need much detail thx you tho :)
Game? For what, which can you tell me as I am learning blender and don't know future planning
Bro i am stuck in filling the edges please help 7:50
Select one edge, then hold shift, select another one, then press "F" to fill the faces.
I do but not work for me@@sostcgtech
@@sostcgtech not workin to me please help
So many little details 😢
Is this for beginners? or only intermediate +
Yes! If you are a beginner but know the basic tools of blender, you can follow along with this tutorial.
@@sostcgtech No, you rush through, its not for beginners.
10:36 i cant add faces between circles
Just select two edge then press F to fill the faces
@@sostcgtech the faces goes inside the circle, even with the 2 edges selected, i dont know why the faces are outside of the circle :P
@@doghatdonut7749I'm facing the same problem, did you find a solution?
Nope..... Not for new ppl at least
way too fast for a beginner tut - u hide a lot of your commands as well. not helpful . thanks for make this available though
They don't show a lot of what they do when making changes, it's all very rushed.
Hi the opacity button doesnt seem to be showing on my end, im currently at Blender 4.2